Witam nie mogę odpalić tego moda , pojawia się tylko pierwszy ekran uruchomienia jakiś konfiguracyjny i tyle dalej nie idzie wczytać gry.
Postępowałeś zgodnie z instrukcją instalacji? Co zawiera log? U mnie struktura plików wygląda tak (+ spolszczenie):
DODANO:
1 minutę temu, kanon1022 napisał:
Co trzeba zmieniać w pliku fsgame.
Nic nie trzeba w nim zmieniać.
Instalowałem z torrenta i gra działa poprawnie.
@Anton_Gorodecki , pobierałem z torrenta i nie było tak jak podałeś , pobieram drugi raz z serwerów zobaczymy jak będzie . Co trzeba zmieniać w pliku fsgame.
@Anton_Gorodecki Ja z torrenta nie miałem tych plików po wypakowaniu co Ty.
@Anton_Gorodecki Po uruchomieniu zaczyna się wczytywać i wylot.
Spoiler
* Detected CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 53195 files cached 54 archives, 9729Kb memory used.
Init FileSystem 0.527194 sec
‘xrCore’ build 7608, Dec 5 2019
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line “d:\anomaly 1.5.0\bin\anomalydx8avx.exe” -smap4096 -smap2048 -dbg
Executing config-script “user.ltx”…
[d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438796896 K], reserved[34632 K], committed[121880 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38935 K]
* [x-ray]: economy: strings[27035 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=$
dir[1]=D:\ANOMALY 1.5.0\
dir[2]=D:\ANOMALY 1.5.0\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
- OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script “d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx”…
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to ‘r3_dynamic_wet_surfaces_sm_res’
~ Valid arguments: integer value in range [64,2048]
[d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script “user.ltx”…
! Unknown command:
[d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4614
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4040 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
! Version conflict in shader ‘models\lfo_black_soft_lens_weapons’
! Version conflict in shader ‘models\lfo_glass_lens_weapons’
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader simple_color
compiling shader portal
compiling shader editor
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
* loading script game_registrator.script
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
* [x-ray]: Starting Main Loop
Starting engine…
compiling shader hud_font
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137438298204 K], reserved[60984 K], committed[594220 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[199331 K]
* [x-ray]: economy: strings[27202 K], smem[0 K]
* loading script ui_load_dialog.script
* loading script ui_mm_faction_select.script
* loading script ui_item.script
* loading script itms_manager.script
* loading script warfare_options.script
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fozest\fire_spark_04
* 0.0 : [ 1] fozest\small_fire_looped10x4
* 0.0 : [ 1] fozest\small_fire_looped10x4_dist
* 0.0 : [ 1] fozest\smoke02
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_gradien2
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_02
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon
* 0.0 : [ 1] fx\fx_moon_full_clear
* 0.0 : [ 1] fx\fx_moon_full_cloudy
* 0.0 : [ 1] fx\fx_moon_full_verycloudy
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_fog3
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_gradient_day_clear
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] ghost_particles\dist\distortion_default
* 0.0 : [ 1] ghost_particles\eft_style\eft_flame
* 0.0 : [ 1] ghost_particles\eft_style\empty
* 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
* 0.0 : [ 1] ghost_particles\eft_style\smoke01
* 0.0 : [ 1] ghost_particles\eft_style\smoke02
* 0.0 : [ 1] ghost_particles\glow\glow01
* 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
* 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
* 0.0 : [ 1] ghost_particles\shells\shell_762x39
* 0.0 : [ 1] ghost_particles\shells\shell_9x18
* 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
* 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
* 0.0 : [ 1] new_pfx\smoke_animated_2
* 0.0 : [ 1] new_pfx\wblood_4
* 0.0 : [ 1] new_pfx\wblood_6
* 0.0 : [ 1] pfx\gunparts
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_rain
* 0.0 : [ 1] pfx\pfx_rez_electra2
* 0.0 : [ 1] pfx\pfx_rez_electra3
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_shells_green
* 0.0 : [ 1] pfx\pfx_shells_pisto1
* 0.0 : [ 1] pfx\pfx_shells_pistol
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_c
* 0.0 : [ 1] pfx\pfx_smoke_f
* 0.0 : [ 1] pfx\pfx_smoke_g
* 0.0 : [ 1] pfx\pfx_smoke_n
* 0.0 : [ 1] pfx\pfx_smoke_o
* 0.0 : [ 1] pfx\pfx_smoke_o2
* 0.0 : [ 1] pfx\pfx_smoke_o3
* 0.0 : [ 1] pfx\pfx_smoke_p
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] pfx\snowo
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 1] sky\af1_foggy\05-00
* 0.0 : [ 1] sky\af1_foggy\05-00#small
* 0.0 : [ 6] sky\af1_foggy\06-00
* 0.0 : [ 6] sky\af1_foggy\06-00#small
* 0.0 : [ 2] sky\af1_foggy\08-00
* 0.0 : [ 2] sky\af1_foggy\08-00#small
* 0.0 : [ 1] sky\af1_foggy\09-00
* 0.0 : [ 1] sky\af1_foggy\09-00#small
* 0.0 : [ 1] sky\af1_foggy\11-00
* 0.0 : [ 1] sky\af1_foggy\11-00#small
* 0.0 : [ 2] sky\af1_foggy\13-00
* 0.0 : [ 2] sky\af1_foggy\13-00#small
* 0.0 : [ 3] sky\af1_foggy\15-00
* 0.0 : [ 3] sky\af1_foggy\15-00#small
* 0.0 : [ 2] sky\af1_foggy\17-00
* 0.0 : [ 2] sky\af1_foggy\17-00#small
* 0.0 : [ 5] sky\af3_a_clear\04-30
* 0.0 : [ 5] sky\af3_a_clear\04-30#small
* 0.0 : [ 7] sky\af3_a_clear\05-00
* 0.0 : [ 7] sky\af3_a_clear\05-00#small
* 0.0 : [ 5] sky\af3_a_clear\06-00
* 0.0 : [ 5] sky\af3_a_clear\06-00#small
* 0.0 : [ 5] sky\af3_a_clear\07-00
* 0.0 : [ 5] sky\af3_a_clear\07-00#small
* 0.0 : [ 5] sky\af3_a_clear\08-00
* 0.0 : [ 5] sky\af3_a_clear\08-00#small
* 0.0 : [ 5] sky\af3_a_clear\09-00
* 0.0 : [ 5] sky\af3_a_clear\09-00#small
* 0.0 : [ 5] sky\af3_a_clear\10-00
* 0.0 : [ 5] sky\af3_a_clear\10-00#small
* 0.0 : [ 5] sky\af3_a_clear\11-00
* 0.0 : [ 5] sky\af3_a_clear\11-00#small
* 0.0 : [ 5] sky\af3_a_clear\12-00
* 0.0 : [ 5] sky\af3_a_clear\12-00#small
* 0.0 : [ 5] sky\af3_a_clear\13-00
* 0.0 : [ 5] sky\af3_a_clear\13-00#small
* 0.0 : [ 5] sky\af3_a_clear\14-00
* 0.0 : [ 5] sky\af3_a_clear\14-00#small
* 0.0 : [ 5] sky\af3_a_clear\15-00
* 0.0 : [ 5] sky\af3_a_clear\15-00#small
* 0.0 : [ 5] sky\af3_a_clear\16-00
* 0.0 : [ 5] sky\af3_a_clear\16-00#small
* 0.0 : [ 5] sky\af3_a_clear\17-00
* 0.0 : [ 5] sky\af3_a_clear\17-00#small
* 0.0 : [ 5] sky\af3_a_clear\18-00
* 0.0 : [ 5] sky\af3_a_clear\18-00#small
* 0.0 : [ 5] sky\af3_a_clear\19-00
* 0.0 : [ 5] sky\af3_a_clear\19-00#small
* 0.0 : [ 6] sky\af3_a_clear\20-00
* 0.0 : [ 6] sky\af3_a_clear\20-00#small
* 0.0 : [ 5] sky\af3_a_clear\20-30
* 0.0 : [ 5] sky\af3_a_clear\20-30#small
* 0.0 : [ 5] sky\af3_a_clear\21-00
* 0.0 : [ 5] sky\af3_a_clear\21-00#small
* 0.0 : [ 3] sky\af3_a_cloudy\05-00
* 0.0 : [ 3] sky\af3_a_cloudy\05-00#small
* 0.0 : [ 4] sky\af3_a_cloudy\06-00
* 0.0 : [ 4] sky\af3_a_cloudy\06-00#small
* 0.0 : [ 6] sky\af3_a_cloudy\07-00
* 0.0 : [ 6] sky\af3_a_cloudy\07-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\08-00
* 0.0 : [ 7] sky\af3_a_cloudy\08-00#small
* 0.0 : [ 16] sky\af3_a_cloudy\09-00
* 0.0 : [ 16] sky\af3_a_cloudy\09-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\10-00
* 0.0 : [ 7] sky\af3_a_cloudy\10-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\11-00
* 0.0 : [ 9] sky\af3_a_cloudy\11-00#small
* 0.0 : [ 5] sky\af3_a_cloudy\12-00
* 0.0 : [ 5] sky\af3_a_cloudy\12-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\13-00
* 0.0 : [ 9] sky\af3_a_cloudy\13-00#small
* 0.0 : [ 5] sky\af3_a_cloudy\14-00
* 0.0 : [ 5] sky\af3_a_cloudy\14-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\15-00
* 0.0 : [ 7] sky\af3_a_cloudy\15-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\16-00
* 0.0 : [ 7] sky\af3_a_cloudy\16-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\17-00
* 0.0 : [ 9] sky\af3_a_cloudy\17-00#small
* 0.0 : [ 11] sky\af3_a_cloudy\18-00
* 0.0 : [ 11] sky\af3_a_cloudy\18-00#small
* 0.0 : [ 3] sky\af3_a_cloudy\19-00
* 0.0 : [ 3] sky\af3_a_cloudy\19-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\20-00
* 0.0 : [ 7] sky\af3_a_cloudy\20-00#small
* 0.0 : [ 1] sky\af3_a_partly\05-30
* 0.0 : [ 1] sky\af3_a_partly\05-30#small
* 0.0 : [ 1] sky\af3_a_partly\06-00
* 0.0 : [ 1] sky\af3_a_partly\06-00#small
* 0.0 : [ 1] sky\af3_a_partly\07-00
* 0.0 : [ 1] sky\af3_a_partly\07-00#small
* 0.0 : [ 1] sky\af3_a_partly\08-00
* 0.0 : [ 1] sky\af3_a_partly\08-00#small
* 0.0 : [ 1] sky\af3_a_partly\09-00
* 0.0 : [ 1] sky\af3_a_partly\09-00#small
* 0.0 : [ 1] sky\af3_a_partly\10-00
* 0.0 : [ 1] sky\af3_a_partly\10-00#small
* 0.0 : [ 1] sky\af3_a_partly\11-00
* 0.0 : [ 1] sky\af3_a_partly\11-00#small
* 0.0 : [ 3] sky\af3_a_partly\13-00
* 0.0 : [ 3] sky\af3_a_partly\13-00#small
* 0.0 : [ 1] sky\af3_a_partly\14-00
* 0.0 : [ 1] sky\af3_a_partly\14-00#small
* 0.0 : [ 1] sky\af3_a_partly\16-00
* 0.0 : [ 1] sky\af3_a_partly\16-00#small
* 0.0 : [ 1] sky\af3_a_partly\17-00
* 0.0 : [ 1] sky\af3_a_partly\17-00#small
* 0.0 : [ 1] sky\af3_a_partly\18-00
* 0.0 : [ 1] sky\af3_a_partly\18-00#small
* 0.0 : [ 1] sky\af3_a_partly\19-00
* 0.0 : [ 1] sky\af3_a_partly\19-00#small
* 0.0 : [ 2] sky\af3_a_partly\20-00
* 0.0 : [ 2] sky\af3_a_partly\20-00#small
* 0.0 : [ 1] sky\af3_a_partly\20-30
* 0.0 : [ 1] sky\af3_a_partly\20-30#small
* 0.0 : [ 1] sky\af3_a_partly\21-30
* 0.0 : [ 1] sky\af3_a_partly\21-30#small
* 0.0 : [ 6] sky\af3_blowout\blowout1
* 0.0 : [ 6] sky\af3_blowout\blowout1#small
* 0.0 : [ 2] sky\af3_blowout\blowout1_1
* 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
* 0.0 : [ 1] sky\af3_blowout\blowout2
* 0.0 : [ 1] sky\af3_blowout\blowout2#small
* 0.0 : [ 1] sky\af3_blowout\blowout2_night
* 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout3
* 0.0 : [ 3] sky\af3_blowout\blowout3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1
* 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout3_2
* 0.0 : [ 3] sky\af3_blowout\blowout3_2#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3
* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 6] sky\af3_foggy\07-00
* 0.0 : [ 6] sky\af3_foggy\07-00#small
* 0.0 : [ 2] sky\af3_foggy\09-00
* 0.0 : [ 2] sky\af3_foggy\09-00#small
* 0.0 : [ 3] sky\af3_foggy\10-00
* 0.0 : [ 3] sky\af3_foggy\10-00#small
* 0.0 : [ 1] sky\af3_foggy\11-00
* 0.0 : [ 1] sky\af3_foggy\11-00#small
* 0.0 : [ 1] sky\af3_foggy\12-00
* 0.0 : [ 1] sky\af3_foggy\12-00#small
* 0.0 : [ 1] sky\af3_foggy\13-00
* 0.0 : [ 1] sky\af3_foggy\13-00#small
* 0.0 : [ 1] sky\af3_foggy\14-00
* 0.0 : [ 1] sky\af3_foggy\14-00#small
* 0.0 : [ 1] sky\af3_foggy\15-00
* 0.0 : [ 1] sky\af3_foggy\15-00#small
* 0.0 : [ 1] sky\af3_foggy\16-00
* 0.0 : [ 1] sky\af3_foggy\16-00#small
* 0.0 : [ 1] sky\af3_foggy\17-00
* 0.0 : [ 1] sky\af3_foggy\17-00#small
* 0.0 : [ 1] sky\af3_foggy\18-00
* 0.0 : [ 1] sky\af3_foggy\18-00#small
* 0.0 : [ 1] sky\af3_foggy\20-00
* 0.0 : [ 1] sky\af3_foggy\20-00#small
* 0.0 : [ 6] sky\af3_rainy\07-00
* 0.0 : [ 6] sky\af3_rainy\07-00#small
* 0.0 : [ 3] sky\af3_rainy\09-00_19-00
* 0.0 : [ 3] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 3] sky\af3_rainy\13-00
* 0.0 : [ 3] sky\af3_rainy\13-00#small
* 0.0 : [ 3] sky\af3_rainy\15-00
* 0.0 : [ 3] sky\af3_rainy\15-00#small
* 0.0 : [ 2] sky\af3_rainy\16-00
* 0.0 : [ 2] sky\af3_rainy\16-00#small
* 0.0 : [ 6] sky\af3_rainy\20-00
* 0.0 : [ 6] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_oblaka
* 0.0 : [ 34] sky\skygod_night\cloudy_00-00
* 0.0 : [ 34] sky\skygod_night\cloudy_00-00#small
* 0.0 : [ 56] sky\skygod_night\foggy_00-00
* 0.0 : [ 56] sky\skygod_night\foggy_00-00#small
* 0.0 : [ 38] sky\swtc_clear\00-00-fm
* 0.0 : [ 38] sky\swtc_clear\00-00-fm#small
* 0.0 : [ 26] sky\swtc_clear\01-00-fm
* 0.0 : [ 26] sky\swtc_clear\01-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\02-00-fm
* 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\03-00-fm
* 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
* 0.0 : [ 2] sky\swtc_clear\04-00-fm
* 0.0 : [ 2] sky\swtc_clear\04-00-fm#small
* 0.0 : [ 3] sky\swtc_clear\05-00
* 0.0 : [ 3] sky\swtc_clear\05-00#small
* 0.0 : [ 2] sky\swtc_clear\06-00
* 0.0 : [ 2] sky\swtc_clear\06-00#small
* 0.0 : [ 1] sky\swtc_clear\06-30
* 0.0 : [ 1] sky\swtc_clear\06-30#small
* 0.0 : [ 1] sky\swtc_clear\07-00
* 0.0 : [ 1] sky\swtc_clear\07-00#small
* 0.0 : [ 2] sky\swtc_clear\08-00
* 0.0 : [ 2] sky\swtc_clear\08-00#small
* 0.0 : [ 2] sky\swtc_clear\09-00
* 0.0 : [ 2] sky\swtc_clear\09-00#small
* 0.0 : [ 2] sky\swtc_clear\10-00
* 0.0 : [ 2] sky\swtc_clear\10-00#small
* 0.0 : [ 2] sky\swtc_clear\11-00
* 0.0 : [ 2] sky\swtc_clear\11-00#small
* 0.0 : [ 4] sky\swtc_clear\12-00
* 0.0 : [ 4] sky\swtc_clear\12-00#small
* 0.0 : [ 2] sky\swtc_clear\13-00
* 0.0 : [ 2] sky\swtc_clear\13-00#small
* 0.0 : [ 2] sky\swtc_clear\14-00
* 0.0 : [ 2] sky\swtc_clear\14-00#small
* 0.0 : [ 2] sky\swtc_clear\15-00
* 0.0 : [ 2] sky\swtc_clear\15-00#small
* 0.0 : [ 2] sky\swtc_clear\16-00
* 0.0 : [ 2] sky\swtc_clear\16-00#small
* 0.0 : [ 2] sky\swtc_clear\17-00
* 0.0 : [ 2] sky\swtc_clear\17-00#small
* 0.0 : [ 2] sky\swtc_clear\18-00
* 0.0 : [ 2] sky\swtc_clear\18-00#small
* 0.0 : [ 2] sky\swtc_clear\19-00
* 0.0 : [ 2] sky\swtc_clear\19-00#small
* 0.0 : [ 3] sky\swtc_clear\20-00
* 0.0 : [ 3] sky\swtc_clear\20-00#small
* 0.0 : [ 1] sky\swtc_clear\20-30
* 0.0 : [ 1] sky\swtc_clear\20-30#small
* 0.0 : [ 2] sky\swtc_clear\21-00
* 0.0 : [ 2] sky\swtc_clear\21-00#small
* 0.0 : [ 1] sky\swtc_clear\22-00-fm
* 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\23-00-fm
* 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
* 0.0 : [ 1] sky\swtc_clear_alt\00-00
* 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\01-00
* 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\02-00
* 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
* 0.0 : [ 15] sky\swtc_clear_alt\03-00
* 0.0 : [ 15] sky\swtc_clear_alt\03-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\04-00
* 0.0 : [ 1] sky\swtc_clear_alt\04-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\04-30
* 0.0 : [ 1] sky\swtc_clear_alt\04-30#small
* 0.0 : [ 2] sky\swtc_clear_alt\05-00
* 0.0 : [ 2] sky\swtc_clear_alt\05-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\06-00
* 0.0 : [ 1] sky\swtc_clear_alt\06-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\07-00
* 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\09-00
* 0.0 : [ 1] sky\swtc_clear_alt\09-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\10-00
* 0.0 : [ 1] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\11-00
* 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\12-00
* 0.0 : [ 1] sky\swtc_clear_alt\12-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\13-00
* 0.0 : [ 1] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\14-00
* 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\15-00
* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-00
* 0.0 : [ 3] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\21-00
* 0.0 : [ 1] sky\swtc_clear_alt\21-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\swtc_dark\19-00-storm
* 0.0 : [ 2] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\19-30-storm
* 0.0 : [ 1] sky\swtc_dark\19-30-storm#small
* 0.0 : [ 1] sky\swtc_dark\20-00-storm
* 0.0 : [ 1] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\12-00-storm
* 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\15-00-storm
* 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_options_sliders
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 16.1 : [ 1] ui\ui_font_hud_01
* 16.1 : [ 1] ui\ui_grid
* 32.1 : [ 1] ui\ui_font_arial_14_1600_cent
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.8 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_actor_portrets_special
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600_cent
* 64.1 : [ 1] ui\ui_font_letter_18_1600_cent
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_19_1600_cent
* 128.1 : [ 1] ui\ui_font_graff_22_1600_cent
* 128.1 : [ 1] ui\ui_font_letter_25_1600_cent
* 160.1 : [ 1] ui\ui_actor_portrets_mlr
* 256.1 : [ 1] ui\ui_font_graff_32_1600_cent
* 353.4 : [ 1] ui\ui_noise
* 512.1 : [ 1] ui\ui_font_graff_50_1600_cent
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\new_game\ui_new_game_popup
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_actor_portrets
* 4096.1 : [ 1] ui\ui_options
* 32768.1 : [ 1] ui\ui_icon_equipment
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
“d:\anomaly 1.5.0\bin\anomalydx8avx.exe” -smap4096 -smap2048 -dbg
* phase time: 0 ms
* phase cmem: 297612 K
* [x-ray]: Prefetching Data
Loading objects…
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models…
CResourceManager::DeferredUpload → START, size = 847
TextureLoading → thread 1 started!
TextureLoading → thread 2 started!
TextureLoading → thread 3 started!
TextureLoading → thread 4 started!
TextureLoading → thread 4 finished!
TextureLoading → thread 1 finished!
TextureLoading → thread 3 finished!
TextureLoading → thread 2 finished!
texture loading time: 1988
* [x-ray]: Prefetched Data
* [prefetch] time: 2691 ms
* [prefetch] memory: 917894Kb
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
* loading script game_registrator.script
S.T.A.L.K.E.R. Anomaly version 1.5.0 Beta 3.0 Update 4
using marshal library
* loading script _g.script
* loading script actor_backpack.script
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script ai_stalker.script
* loading script alife_storage_manager.script
* loading script artefact_degradation.script
* loading script autosave_on_interval.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script xr_effects.script
* loading script axr_keybind.script
* loading script axr_fight_from_cover.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_overheat.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script xr_conditions.script
* loading script axr_turn_on_campfire.script
* loading script azazel_mode.script
* loading script warfare.script
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_artefact.script
* loading script bind_awr.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_device.script
* loading script bind_door_labx8.script
* loading script bind_dynamo_hand.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_item.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_stalker_ext.script
* loading script bind_tent.script
* loading script bind_trader.script
* loading script campfire_manager.script
* loading script closecaption.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script db2.script
* loading script dds_cacher.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_agr_u.script
* loading script task_functor.script
* loading script task_status_functor.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_devushka.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_lostzone.script
* loading script dialogs_marsh.script
* loading script dialogs_mlr.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script difficulty_manager.script
* loading script dxr_achievements.script
* loading script dxr_encyclopedia.script
* loading script dxr_scopes.script
* loading script dxr_statistics.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script faction_expansions.script
* loading script fast_travel.script
* loading script game_relations.script
* loading script global_position.script
* loading script guide_job.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_alife_warfare.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_upgrades.script
* loading script ironman_manager.script
* loading script itms_disassembly.script
* loading script itms_manager.script
* loading script ka_dialog.script
* loading script ka_travel.script
* loading script ka_travel_dialog.script
* loading script knife_manager.script
* loading script lanforse_extra.script
* loading script level_input.script
* loading script level_targets.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script logic_enforcer.script
* loading script lua_ext.script
* loading script m_mines.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mlr_utils.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script npc_death_sound.script
* loading script ogse_wpn_explode_fx.script
* loading script pda.script
* loading script pda_actor.script
* loading script pda_backpack_travel.script
* loading script pda_flagger.script
* loading script pda_smart_terrain_warfare.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script release_item_manager.script
* loading script restrictor_manager.script
* loading script rx_utils.script
* loading script safe_release_manager.script
* loading script savegame_conditions.script
* loading script savegame_timer.script
* loading script se_new_attachable_item.script
* loading script sim_board.script
* loading script sim_squad_warfare.script
* loading script simulation_objects.script
* loading script slot_hud.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit.script
* loading script smart_covers_loophole_animpoint_sit.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_terrain_warfare.script
* loading script sound_manager.script
* loading script sound_theme.script
* loading script spawn_nimble_items.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script stpk_utils.script
* loading script suppressor_hotkey.script
* loading script surge_manager.script
* loading script task_manager.script
* loading script task_objects.script
* loading script tasks_agent_rescue.script
* loading script tasks_anomaly_scanner.script
* loading script tasks_assault.script
* loading script tasks_bounty.script
* loading script tasks_clear_map.script
* loading script tasks_defense.script
* loading script tasks_delivery.script
* loading script tasks_dominance.script
* loading script tasks_faction_control.script
* loading script tasks_fate.script
* loading script tasks_fetch.script
* loading script tasks_measure.script
* loading script tasks_multifetch.script
* loading script tasks_pump_station_defense.script
* loading script tasks_recover_mutant_data.script
* loading script tasks_smart_control.script
* loading script tasks_stash.script
* loading script tasks_top_10.script
* loading script tasks_veh_destroy.script
* loading script trade_manager.script
* loading script trans_outfit.script
* loading script treasure_manager.script
* loading script txr_actor_effects.script
stack trace:
[error][ 3] : System nie może odnaleźć określonej ścieżki.
8 godzin temu, kanon1022 napisał:
Witam nie mogę odpalić tego moda , pojawia się tylko pierwszy ekran uruchomienia jakiś konfiguracyjny i tyle dalej nie idzie wczytać gry.
Pobierz z torrenta. Jak pobierzesz to będziesz miał 4 pliki do rozpakowania.
Utwórz na pulpicie nowy folder, rozpakuj to co pobrałeś z torrenta i wszystko wrzucaj do tego nowego folderu
@kanon1022 nadal źle instalujesz. Brakuje tekstur.
Odznacz też w opcjach menu startowego Support for AVX CPU, bo wybuchnie ci lapek😁
@Anton_Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być . Pierwszą grę instalowałem z torrenta ,gra się odpalała i były różne języki w grze ale był spawner. Drugi raz pobrałem z pierwszego posta tylko nie z torrenta gry nie mogłem odpalić , dopiero jak wypakowałem grę to odpaliła , ale nie ma spawnera , i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.
36 minut temu, kanon1022 napisał:
@Anton_Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być… i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.
A widział co instaluje? Jak byk jest napisane, że wersja testowa, nieukończona. Sporo rzeczy nieprzetłumaczone.
@tom3kb Wielkie dzięki , którą wersję instalacji polecasz , z torrenta czy pobierać po kolei plik po pliku. Druga opcja jest więcej przetłumaczona , menu .
@kanon1022 ale to nie powinno być różnicy czy pobierasz z torrenta czy z jakiegoś innego hostingu, kwestia kto co lubi. Ja np z torrentów nie korzystam.
Jak jest jakaś wersja x.yz to i tu jest to samo.
No chyba, że widać, że to różne wersje, w takim wypadku ja bym zawsze pobierał najnowszą, połataną.
Akurat w Anomaly jeszcze nie grałem bo czekam na pełne spolszczenie bo nie chcę sobie psuć wrażenia ![]()
@tom3kb Są trochę inne jedna jest więcej spolszczona np. menu , dopisałem -dbg jak to włączyć , w jednej jest spawner w plikach z hostingu nie ma albo nie umiem włączyć .
Spawner włącza się klawiszem F7 po zaznaczeniu debug mode w launcherze.
W kwestii polonizacji postaram się w ciągu tygodnia wrzucić update z przetłumaczonymi plikami odnoszącymi się do questów, po angielsku zostanie w zasadzie tylko większość (bo część jest już przetłumaczona) dialogów w jakiś sposób powiązanych z fabułą. Wersja 0.7 tłumaczenia będzie po polsku mniej więcej w 85%-90%.
Drodzy stalkerzy!
Zainstalowałem anomaly tak jak pokazano, świetna gra naprawdę super gram sobie i się cieszę tym mocno
Jednak zaznaczyłem opcję patrole helikopterów bo myślałem że będzie klimat jak tam sobie latają
NIestety strzelają! I ja obrywam i ciężko naprawdę cokolwiek zrobić, spokojnie questa czy coś
Jak to wyłączyć? W jakie pliki muszę wejść? Co zmienić?
Pozdrawiam!
4 godziny temu, wit_raf@o2.pl napisał:
Jak to wyłączyć? W jakie pliki muszę wejść? Co zmienić?
Nie wybieraj tej opcji jak zaczynasz grę.
Ok będę pamiętać
A da radę teraz to jakoś wyłączyć? Mam neta, mam dużo giga, mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.
7 godzin temu, wit_raf@o2.pl napisał:
Mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.
Chyba się naoglądałeś za dużo filmów o hakerach ![]()
Nie grałem jeszcze w Anomaly ale jeśli te helikoptery wybiera się na starcie rozgrywki no to chyba jasne jak się ich pozbyć.
Chyba, że jest jeszcze jakaś opcja w menu?
Ale internety mówią, że tylko nowa gra na bank pomaga, więc nie wiem czy w opcjach to coś dasje..
Witam , może mi ktoś poradzić jaki tryb gry wybrać na ekranie konfiguracyjnym i inne ustawienia na tym menu.
7 godzin temu, wit_raf@o2.pl napisał:
Ok będę pamiętać
A da radę teraz to jakoś wyłączyć? Mam neta, mam dużo giga, mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.
Nie strzelaj w helikoptery, a jak one strzelają w ciebie to się schowaj, albo uciekaj.
Helikoptery się wyłącza w taki sam sposób jak je włączyłeś, czyli w opcjach odznacz tą opcje
Nie strzelam, chowam się i uciekam ale jednak w kordonie utrudniają i na bagnach jak chcę sobie popolować..
Teraz się włóczę po jantarze, rostoku i łące - ale jednak chciałbym się ich pozbyć.
Opcję oczywiście odznaczyłem jednak to nie pomogło.
Proszę bardzo o pomoc.
Czy jeśli zacząłbym nową grę to sejwy mógłbym sobie wstawić i zacząć od ostatniego sejwa i nie byłoby helikopterów?
Pozdro!
No, jeśli zaczniesz nową grę i wczytasz sobie sejwa to sam sobie odpowiedz co się stanie. Helikoptery wyłącza się w opcjach gry (po angielsku generał options) i trzeba niestety zacząć nową grę. Ludzie na reddicie mieli ten sam problem i tylko wyłączenie tej opcji i nowa gra załatwiała spawn helikopterów
Rozumiem
Jednak wierzę że jest jakiś program lub jakaś opcja która pozwoli na zrobienie tego bez zaczynania nowej gry- poprostu wyłączy.
Oczekuję na pozytywną wiadomość ![]()
Pozdrawiam
