Anomaly 1.5.0 (Beta 3) - dyskusja ogólna

Witam nie mogę odpalić tego moda , pojawia się tylko pierwszy ekran uruchomienia jakiś konfiguracyjny i tyle dalej nie idzie wczytać gry.

Postępowałeś zgodnie z instrukcją instalacji? Co zawiera log? U mnie struktura plików wygląda tak (+ spolszczenie):

DODANO:

1 minutę temu, kanon1022 napisał:

Co trzeba zmieniać w pliku fsgame.

Nic nie trzeba w nim zmieniać.

Instalowałem z torrenta i gra działa poprawnie.

1 polubienie

@Anton_Gorodecki , pobierałem z torrenta i nie było tak jak podałeś , pobieram drugi raz z serwerów zobaczymy jak będzie . Co trzeba zmieniać w pliku fsgame.

@Anton_Gorodecki Ja z torrenta nie miałem tych plików po wypakowaniu co Ty.

@Anton_Gorodecki Po uruchomieniu zaczyna się wczytywać i wylot.

Spoiler

* Detected CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 53195 files cached 54 archives, 9729Kb memory used.
Init FileSystem 0.527194 sec
‘xrCore’ build 7608, Dec 5 2019

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line “d:\anomaly 1.5.0\bin\anomalydx8avx.exe” -smap4096 -smap2048 -dbg
Executing config-script “user.ltx”…
[d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438796896 K], reserved[34632 K], committed[121880 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38935 K]
* [x-ray]: economy: strings[27035 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=$
dir[1]=D:\ANOMALY 1.5.0\
dir[2]=D:\ANOMALY 1.5.0\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:

  1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
    Executing config-script “d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx”…
    ! Unknown command: r2_lut
    ! Unknown command: r2_tf_mipbias
    ~ Invalid syntax in call to ‘r3_dynamic_wet_surfaces_sm_res’
    ~ Valid arguments: integer value in range [64,2048]
    [d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script “user.ltx”…
    ! Unknown command:
    [d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is OpenAL Soft
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4614
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 4040 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 4096K
    * DIB created: 512K
    ! Version conflict in shader ‘models\lfo_black_soft_lens_weapons’
    ! Version conflict in shader ‘models\lfo_glass_lens_weapons’
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1920x1080
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    * loading script _G.script
    * loading script class_registrator.script
    * loading script ui_main_menu.script
    * loading script smart_terrain.script
    * loading script se_level_changer.script
    * loading script se_actor.script
    * loading script se_stalker.script
    * loading script se_heli.script
    * loading script se_zones.script
    * loading script se_item.script
    * loading script se_smart_cover.script
    * loading script se_car.script
    * loading script se_artefact.script
    * loading script se_monster.script
    * loading script sim_squad_scripted.script
    * loading script ui_options.script
    * loading script txr_utils.script
    * loading script alun_utils.script
    * loading script utils.script
    * loading script axr_main.script
    * loading script game_registrator.script
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    * [x-ray]: Starting Main Loop
    Starting engine…
    compiling shader hud_font
    intro_start intro_logo
    intro_delete ::update_logo_intro
    * loading script xrs_dyn_music.script
    * loading script xrs_debug_tools.script
    * loading script debug_cmd_list.script
    * loading script db.script
    * loading script actor_proxy.script
    * loading script axr_keybind.script
    * [x-ray]: Full Memory Stats
    * [win32]: free[137438298204 K], reserved[60984 K], committed[594220 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[199331 K]
    * [x-ray]: economy: strings[27202 K], smem[0 K]
    * loading script ui_load_dialog.script
    * loading script ui_mm_faction_select.script
    * loading script ui_item.script
    * loading script itms_manager.script
    * loading script warfare_options.script
    * 0.0 : [ 55] $null
    * 0.0 : [ 2] $user$cmap0
    * 0.0 : [ 2] $user$cmap1
    * 0.0 : [ 3] $user$distort
    * 0.0 : [ 6] $user$rendertarget
    * 0.0 : [ 5] $user$rendertarget_color_map
    * 0.0 : [ 1] $user$sky0
    * 0.0 : [ 1] $user$sky1
    * 0.0 : [ 1] $user$tonemap
    * 0.0 : [ 1] $user$viewport2
    * 0.0 : [ 1] act\act_controller_hit1
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    * 0.0 : [ 1] amik\weapons\grishik\5x7x28
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    * 0.0 : [ 1] amik\weapons\grishik\7x62x54
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    * 0.0 : [ 1] amik\weapons\grishik\9x18_1
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    * 0.0 : [ 1] amik\weapons\grishik\9x39
    * 0.0 : [ 1] amik\weapons\mg42out
    * 0.0 : [ 1] amik\weapons\shells_12x70
    * 0.0 : [ 1] amik\weapons\shells_ak
    * 0.0 : [ 1] amik\weapons\shells_ak_01
    * 0.0 : [ 1] amik\weapons\smokeshoot_0
    * 0.0 : [ 1] amik\weapons\smokeshoot_1
    * 0.0 : [ 1] amik\weapons\trace
    * 0.0 : [ 1] amik\weapons\trace_01
    * 0.0 : [ 1] fozest\fire_spark_04
    * 0.0 : [ 1] fozest\small_fire_looped10x4
    * 0.0 : [ 1] fozest\small_fire_looped10x4_dist
    * 0.0 : [ 1] fozest\smoke02
    * 0.0 : [ 1] fx\fx_flare1
    * 0.0 : [ 1] fx\fx_gradien2
    * 0.0 : [ 1] fx\fx_gradient
    * 0.0 : [ 1] fx\fx_gradient1
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    * 0.0 : [ 1] fx\fx_moon_full_cloudy
    * 0.0 : [ 1] fx\fx_moon_full_verycloudy
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    * 0.0 : [ 1] fx\fx_sun_cloudy_dark
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    * 0.0 : [ 1] fx\fx_sun_gradient
    * 0.0 : [ 1] fx\fx_sun_gradient_day_clear
    * 0.0 : [ 1] fx\fx_sun_halo
    * 0.0 : [ 1] fx\fx_sun_morning
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    * 0.0 : [ 1] fx\fx_thunderbolts_gradient
    * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
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    * 0.0 : [ 1] ghost_particles\dist\distortion_default
    * 0.0 : [ 1] ghost_particles\eft_style\eft_flame
    * 0.0 : [ 1] ghost_particles\eft_style\empty
    * 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
    * 0.0 : [ 1] ghost_particles\eft_style\smoke01
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    * 0.0 : [ 1] ghost_particles\glow\glow01
    * 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
    * 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
    * 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
    * 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
    * 0.0 : [ 1] ghost_particles\shells\shell_762x39
    * 0.0 : [ 1] ghost_particles\shells\shell_9x18
    * 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
    * 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
    * 0.0 : [ 1] glow\glow_04
    * 0.0 : [ 1] glow\glow_blue
    * 0.0 : [ 1] glow\glow_fire1
    * 0.0 : [ 1] glow\glow_fire1_soc
    * 0.0 : [ 1] glow\glow_orange
    * 0.0 : [ 1] glow\glow_orange2
    * 0.0 : [ 1] glow\glow_orange_bright
    * 0.0 : [ 1] glow\glow_rays
    * 0.0 : [ 1] glow\glow_white
    * 0.0 : [ 1] glow\glow_yellow
    * 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
    * 0.0 : [ 1] new_pfx\smoke_animated_2
    * 0.0 : [ 1] new_pfx\wblood_4
    * 0.0 : [ 1] new_pfx\wblood_6
    * 0.0 : [ 1] pfx\gunparts
    * 0.0 : [ 1] pfx\pfx_ani-explosion-02
    * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
    * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
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    * 0.0 : [ 1] pfx\pfx_anomaly_2_green
    * 0.0 : [ 1] pfx\pfx_anomaly_3
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    * 0.0 : [ 1] pfx\pfx_anomaly_7
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    compiling shader model_def_hq
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    “d:\anomaly 1.5.0\bin\anomalydx8avx.exe” -smap4096 -smap2048 -dbg
    * phase time: 0 ms
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    * [x-ray]: Prefetching Data
    Loading objects…
    compiling shader model_def_hq_0
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    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_def_hq_1
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    compiling shader model_env_hq_1
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    compiling shader simple
    compiling shader model_def_lqs_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
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    Loading models…
    CResourceManager::DeferredUpload → START, size = 847
    TextureLoading → thread 1 started!
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    texture loading time: 1988
    * [x-ray]: Prefetched Data
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    * loading script _G.script
    * loading script class_registrator.script
    * loading script ui_main_menu.script
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    * loading script ui_options.script
    * loading script txr_utils.script
    * loading script alun_utils.script
    * loading script utils.script
    * loading script axr_main.script
    * loading script game_registrator.script
    S.T.A.L.K.E.R. Anomaly version 1.5.0 Beta 3.0 Update 4
    using marshal library
    * loading script _g.script
    * loading script actor_backpack.script
    * loading script actor_menu.script
    * loading script actor_menu_inventory.script
    * loading script actor_proxy.script
    * loading script ai_stalker.script
    * loading script alife_storage_manager.script
    * loading script artefact_degradation.script
    * loading script autosave_on_interval.script
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    * loading script axr_npc_vs_box.script
    * loading script axr_npc_vs_heli.script
    * loading script axr_overheat.script
    * loading script axr_radio_in_heli.script
    * loading script axr_stalker_panic.script
    * loading script axr_task_manager.script
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    * loading script bind_anomaly_field.script
    * loading script bind_anomaly_zone.script
    * loading script bind_artefact.script
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    * loading script dds_cacher.script
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    * loading script dialogs_agr_u.script
    * loading script task_functor.script
    * loading script task_status_functor.script
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    * loading script difficulty_manager.script
    * loading script dxr_achievements.script
    * loading script dxr_encyclopedia.script
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    * loading script dynamic_news_helper.script
    * loading script dynamic_news_manager.script
    * loading script faction_expansions.script
    * loading script fast_travel.script
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    * loading script global_position.script
    * loading script guide_job.script
    * loading script gulag_general.script
    * loading script gwr_worldweapon_binder.script
    * loading script heli_alife.script
    * loading script heli_alife_warfare.script
    * loading script heli_combat.script
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    * loading script xr_sound.script
    * loading script info_portions.script
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    * loading script ka_dialog.script
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    * loading script ph_car.script
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    * loading script sr_no_weapon.script
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    * loading script xr_campfire_point.script
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    * loading script xr_help_wounded.script
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    * loading script xrs_facer.script
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    * loading script move_mgr.script
    * loading script news_manager.script
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    * loading script ogse_wpn_explode_fx.script
    * loading script pda.script
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    * loading script pda_backpack_travel.script
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    * loading script pda_smart_terrain_warfare.script
    * loading script ph_appforce.script
    * loading script phantom_manager.script
    * loading script post_combat_idle.script
    * loading script psi_storm_manager.script
    * loading script ranks.script
    * loading script release_body_manager.script
    * loading script release_item_manager.script
    * loading script restrictor_manager.script
    * loading script rx_utils.script
    * loading script safe_release_manager.script
    * loading script savegame_conditions.script
    * loading script savegame_timer.script
    * loading script se_new_attachable_item.script
    * loading script sim_board.script
    * loading script sim_squad_warfare.script
    * loading script simulation_objects.script
    * loading script slot_hud.script
    * loading script smart_covers.script
    * loading script smart_covers_combat_front.script
    * loading script smart_covers_loophole_crouch_front_left.script
    * loading script smart_covers_loophole_crouch_front.script
    * loading script smart_covers_loophole_crouch_front_right.script
    * loading script smart_covers_loophole_stand_front_left.script
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    * loading script smart_covers_combat_prone.script
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    * loading script smart_covers_animpoint_stay_wall.script
    * loading script smart_covers_loophole_animpoint_stay_wall.script
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    * loading script smart_covers_loophole_animpoint_stay_table.script
    * loading script smart_covers_animpoint_sit_high.script
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    * loading script smart_covers_loophole_animpoint_sit.script
    * loading script smart_covers_animpoint_sit_ass.script
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    * loading script smart_covers_animpoint_stay_ohrana.script
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    * loading script smart_covers_combat.script
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    * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
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    * loading script smart_covers_loophole_crouch_right.script
    * loading script smart_covers_loophole_lead_forester_idle.script
    * loading script smart_covers_loophole_lead_forester_talk.script
    * loading script smart_covers_loophole_lesnik.script
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    * loading script smart_terrain_warfare.script
    * loading script sound_manager.script
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    * loading script surge_manager.script
    * loading script task_manager.script
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    * loading script tasks_agent_rescue.script
    * loading script tasks_anomaly_scanner.script
    * loading script tasks_assault.script
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    * loading script tasks_measure.script
    * loading script tasks_multifetch.script
    * loading script tasks_pump_station_defense.script
    * loading script tasks_recover_mutant_data.script
    * loading script tasks_smart_control.script
    * loading script tasks_stash.script
    * loading script tasks_top_10.script
    * loading script tasks_veh_destroy.script
    * loading script trade_manager.script
    * loading script trans_outfit.script
    * loading script treasure_manager.script
    * loading script txr_actor_effects.script
    stack trace:

[error][ 3] : System nie może odnaleźć określonej ścieżki.

8 godzin temu, kanon1022 napisał:

Witam nie mogę odpalić tego moda , pojawia się tylko pierwszy ekran uruchomienia jakiś konfiguracyjny i tyle dalej nie idzie wczytać gry.

Pobierz z torrenta. Jak pobierzesz to będziesz miał 4 pliki do rozpakowania.

Utwórz na pulpicie nowy folder, rozpakuj to co pobrałeś z torrenta i wszystko wrzucaj do tego nowego folderu

@kanon1022 nadal źle instalujesz. Brakuje tekstur.

Odznacz też w opcjach menu startowego Support for AVX CPU, bo wybuchnie ci lapek😁

1 polubienie

@Anton_Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być . Pierwszą grę instalowałem z torrenta ,gra się odpalała i były różne języki w grze ale był spawner. Drugi raz pobrałem z pierwszego posta tylko nie z torrenta gry nie mogłem odpalić , dopiero jak wypakowałem grę to odpaliła , ale nie ma spawnera , i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.

36 minut temu, kanon1022 napisał:

@Anton_Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być… i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.

A widział co instaluje? Jak byk jest napisane, że wersja testowa, nieukończona. Sporo rzeczy nieprzetłumaczone.

1 polubienie

@tom3kb Wielkie dzięki , którą wersję instalacji polecasz , z torrenta czy pobierać po kolei plik po pliku. Druga opcja jest więcej przetłumaczona , menu .

@kanon1022 ale to nie powinno być różnicy czy pobierasz z torrenta czy z jakiegoś innego hostingu, kwestia kto co lubi. Ja np z torrentów nie korzystam.

Jak jest jakaś wersja x.yz to i tu jest to samo.

No chyba, że widać, że to różne wersje, w takim wypadku ja bym zawsze pobierał najnowszą, połataną.

Akurat w Anomaly jeszcze nie grałem bo czekam na pełne spolszczenie bo nie chcę sobie psuć wrażenia :slightly_smiling_face:

@tom3kb Są trochę inne jedna jest więcej spolszczona np. menu , dopisałem -dbg jak to włączyć , w jednej jest spawner w plikach z hostingu nie ma albo nie umiem włączyć .

Spawner włącza się klawiszem F7 po zaznaczeniu debug mode w launcherze.

W kwestii polonizacji postaram się w ciągu tygodnia wrzucić update z przetłumaczonymi plikami odnoszącymi się do questów, po angielsku zostanie w zasadzie tylko większość (bo część jest już przetłumaczona) dialogów w jakiś sposób powiązanych z fabułą. Wersja 0.7 tłumaczenia będzie po polsku mniej więcej w 85%-90%.

2 polubienia

Drodzy stalkerzy!

Zainstalowałem anomaly tak jak pokazano, świetna gra naprawdę super gram sobie i się cieszę tym mocno

Jednak zaznaczyłem opcję patrole helikopterów bo myślałem że będzie klimat jak tam sobie latają

NIestety strzelają! I ja obrywam i ciężko naprawdę cokolwiek zrobić, spokojnie questa czy coś

Jak to wyłączyć? W jakie pliki muszę wejść? Co zmienić?

Pozdrawiam!

4 godziny temu, wit_raf@o2.pl napisał:

Jak to wyłączyć? W jakie pliki muszę wejść? Co zmienić?

Nie wybieraj tej opcji jak zaczynasz grę.

Ok będę pamiętać

A da radę teraz to jakoś wyłączyć? Mam neta, mam dużo giga, mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.

7 godzin temu, wit_raf@o2.pl napisał:

Mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.

Chyba się naoglądałeś za dużo filmów o hakerach :slightly_smiling_face:

Nie grałem jeszcze w Anomaly ale jeśli te helikoptery wybiera się na starcie rozgrywki no to chyba jasne jak się ich pozbyć.

Chyba, że jest jeszcze jakaś opcja w menu?

Ale internety mówią, że tylko nowa gra na bank pomaga, więc nie wiem czy w opcjach to coś dasje..

Witam , może mi ktoś poradzić jaki tryb gry wybrać na ekranie konfiguracyjnym i inne ustawienia na tym menu.

7 godzin temu, wit_raf@o2.pl napisał:

Ok będę pamiętać

A da radę teraz to jakoś wyłączyć? Mam neta, mam dużo giga, mogę ściągnąć programy jakie tylko chcę aby tylko tą opcję zmienić.

Nie strzelaj w helikoptery, a jak one strzelają w ciebie to się schowaj, albo uciekaj.

Helikoptery się wyłącza w taki sam sposób jak je włączyłeś, czyli w opcjach odznacz tą opcje

Nie strzelam, chowam się i uciekam ale jednak w kordonie utrudniają i na bagnach jak chcę sobie popolować..

Teraz się włóczę po jantarze, rostoku i łące - ale jednak chciałbym się ich pozbyć.

Opcję oczywiście odznaczyłem jednak to nie pomogło.

Proszę bardzo o pomoc.

Czy jeśli zacząłbym nową grę to sejwy mógłbym sobie wstawić i zacząć od ostatniego sejwa i nie byłoby helikopterów?

Pozdro!

No, jeśli zaczniesz nową grę i wczytasz sobie sejwa to sam sobie odpowiedz co się stanie. Helikoptery wyłącza się w opcjach gry (po angielsku generał options) i trzeba niestety zacząć nową grę. Ludzie na reddicie mieli ten sam problem i tylko wyłączenie tej opcji i nowa gra załatwiała spawn helikopterów

2 polubienia

Rozumiem

Jednak wierzę że jest jakiś program lub jakaś opcja która pozwoli na zrobienie tego bez zaczynania nowej gry- poprostu wyłączy.

Oczekuję na pozytywną wiadomość :slight_smile:

Pozdrawiam