Może grzeczniej, mówcie tak do kogoś kto wam na to pozwala.
[details=]
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3007.00 mhz, 32-clk ‘rdtsc’
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System…
using fs-ltx fsgame.ltx
FS: 45992 files cached, 5921Kb memory used.
Init FileSystem 0.834703 sec
‘xrCore’ build 3312, Feb 27 2008
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4059880 K], reserved[53868 K], committed[80492 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10042 K], process heap[737 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4884 K], smem[0 K]
Executing config-script “d:\stalker\gamedata\config\default_controls.ltx”…
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script “user.ltx”…
Executing config-script “d:\stalker\gamedata\config\rspec_default.ltx”…
[d:\stalker\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script “d:\stalker\gamedata\config\default_controls.ltx”…
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[d:\stalker\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
- Generic Software, Spec Version 1.1 (default)
- Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device…
Loaded: extensions\ogse.dll
* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2287 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader ‘def_shaders\def_aref’
! Version conflict in shader ‘def_shaders\def_aref_noblend’
! Version conflict in shader ‘def_shaders\def_aref_v’
! Version conflict in shader ‘def_shaders\def_trans’
! Version conflict in shader ‘def_shaders\def_trans_v’
! Version conflict in shader ‘def_shaders\def_trans_v_tuchi’
! Version conflict in shader ‘def_shaders\def_vertex’
! Version conflict in shader ‘def_shaders\lod_old’
! Version conflict in shader ‘default’
! Version conflict in shader ‘effects\lightplanes’
! Renderer doesn’t support blender ‘effects\shadow_world’
! Version conflict in shader ‘effects\watertest-1’
! Version conflict in shader ‘selflight’
! Version conflict in shader ‘selflight_static’
count of .thm files=1039
load time=70 ms
* NULLRT supported
* …and used
* HWDST/PCF supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 4
- r2_tf_mipbias 0.
–SetLogCallback to file d:\stalker\_appdata_\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
–try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
–try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.pdb
file: xp
~~ _G : os.clock() = 6.3449997901917 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = Final_2.10(22/05/2016)**
!!INFO: LuaXML library loading successful.
Starting engine…
Loading DLL: xrGameSpy.dll
[INTEGRITY CHECK] books
[INTEGRITY CHECK] creatures
[INTEGRITY CHECK] game_maps_single.mus
[INTEGRITY CHECK] localization.ltx
[INTEGRITY CHECK] misc
[INTEGRITY CHECK] mp
[INTEGRITY CHECK] text
[INTEGRITY CHECK] tuning
[INTEGRITY CHECK] ui
[INTEGRITY CHECK] weapons
[INTEGRITY CHECK] gulag_garbage.script
[INTEGRITY CHECK] news_data.script
[INTEGRITY CHECK] news_main_data.script
[INTEGRITY CHECK] news_main_new.script
[INTEGRITY CHECK] news_main_spawn.script
[INTEGRITY CHECK] ogse_car_trade.script
[INTEGRITY CHECK] tasks_functor.script
[INTEGRITY CHECK] ui_yan_random_quest_wnd.script
[INTEGRITY CHECK] xr_companion.script
[INTEGRITY CHECK] _change_list.script
[INTEGRITY CHECK] GAME ARCHIVES EXISTS
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [284 ms]
“d:\stalker\bin\xr_3da.exe”
* phase time: 0 ms
* phase cmem: 94613 K
Loading objects…
Loading models…
* [prefetch] time: 1735 ms
* [prefetch] memory: 0Kb
* phase time: 1744 ms
* phase cmem: 74000 K
[S.]
–SetLogCallback to file d:\stalker\_appdata_\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
–try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
–try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.pdb
file: xp
~~ _G : os.clock() = 19.704999923706 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = Final_2.10(22/05/2016)**
!!INFO: LuaXML library loading successful.
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 76 ms
* phase cmem: 74207 K
[S.T.]
* phase time: 1 ms
* phase cmem: 74207 K
[S.T.A.L.K.]
* Creating new game…
* Loading spawn registry…
* 11631 spawn points are successfully loaded
* Saving spawns…
* Saving objects…
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* Log file has been saved successfully!
* 27648 objects are successfully saved
* Game all.sav is successfully saved to file ‘d:\stalker\_appdata_\savedgames\all.sav’
* New game is successfully created!
* phase time: 6696 ms
* phase cmem: 136292 K
[S.T.A.L.K.]
MaxPlayers = 32
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* Log file has been saved successfully!
* phase time: 352 ms
* phase cmem: 136325 K
[S.T.A.L.K.]
Player not found. New player created.
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 136349 K
[S.T.A.L.K.]
* phase time: 10 ms
* phase cmem: 136349 K
[S.T.A.L.K.]
* phase time: 3621 ms
* phase cmem: 211966 K
[S.T.A.L.K.E.R.]
* phase time: 1455 ms
* phase cmem: 213889 K
[S.T.A.L.K.E.R.]
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65125 verts, 2035 Kb
* [Loading VB] 15983 verts, 499 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 35490 verts, 1109 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50690 verts, 1584 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1029864 indices, 2011 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65102 verts, 762 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 798990 indices, 1560 Kb
* phase time: 1142 ms
* phase cmem: 214149 K
[S.T.A.L.K.E.R.]
* phase time: 1320 ms
* phase cmem: 220185 K
[S.T.A.L.K.E.R. O]
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 237 ms
* phase cmem: 220260 K
[S.T.A.L.K.E.R. O]
* Loading HOM: d:\stalker\gamedata\levels\l01_escape\level.hom
* phase time: 49 ms
* phase cmem: 220418 K
[S.T.A.L.K.E.R.–O O]
* phase time: 64 ms
* phase cmem: 220687 K
[S.T.A.L.K.E.R. O G]
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* Log file has been saved successfully!
- Game configuring : Started
- Game configuring : Finished
* phase time: 240 ms
* phase cmem: 232091 K
[S.T.A.L.K.E.R. O G S]
!! cannot load texture ‘wpn\wpn_ak74’
!! cannot load texture ‘wpn\wpn_aksu’
!! cannot load texture ‘wpn\wpn_svd’
* t-report - base: 1348, 698615 K
* t-report - lmap: 8, 8193 K
* phase time: 3237 ms
* phase cmem: 232091 K
[S.T.A.L.K.E.R. O G S E]
* phase time: 26 ms
* phase cmem: 232091 K
* [win32]: free[2713184 K], reserved[104092 K], committed[1376964 K]
* [ D3D ]: textures[706808 K]
* [x-ray]: crt heap[232091 K], process heap[7239 K], game lua[69260 K], engine lua[315 K], render[0 K]
* [x-ray]: economy: strings[7488 K], smem[0 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
–try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
–try to load ogse.dll
fname: ogse
~~ loaded
file: ogse.pdb
file: xp
! Invalid ogg-comment version, file: d:\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
! Invalid ogg-comment version, file: d:\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description :
[error]Arguments : Can’t find variable ammunition_on_belt in [options]
stack trace:
[/details]