Platforma: Czyste niebo 1.5.10 Data premiery: 30.03.2015 r. Autorzy: Warwer, Kirgudu, Charsi / X_A_M_E_L_E_O_N Autorzy spolszczenia:@yellow, @Yurek, @metek58, @smox, @qlkin Śr. długość rozgrywki: ok. 20 godzin
OPIS:
Spoiler
Projekt stanowi zbiór pomniejszych modów, których głównym priorytetem jest odświeżenie oraz nadanie różnorodności jednej z nielicznych fabularnych modyfikacji na platformie Czystego Nieba - HARDWARMOD v3.2.
Główne zmiany:
Paczka broni STCoP - nowy arsenał z ok. 30 modelami.
60 zmienionych modeli NPC.
Wyższy poziom trudności - większa ilość mutantów na mapach, zmienione wyposażenie przeciwników oraz lekko poprawiona AI.
Zmieniony balans, w skład którego wchodzi ekwipunek stalkerów, ceny, pozyskane przedmioty itd.
Zmiana położenia starych schowków oraz dodano nowe.
Adaptacja i uzupełnienie polonizacji do wersji HWM 3.2 + LD + Weapons mod
Spoiler
Podziękowania dla Tłumaczy: @yellow, @metek58, @Yurek, @smox, i innych osób, których pracę wykorzystałem, świadomie lub nie, również tych niewymienionych, (if apply).
Adaptacja polonizacji w zamierzeniu jest ‘standalone’ - zawiera praktycznie wszystkie potrzebne w tej wersji moda i CN partie do przechodzenia po polsku, ale nie ingeruje w warstwę dzwiękową.
Jest też trochę niewielkich zmian, a raczej korekt (w tym tekstu) np. pasek psi-zdrowia przesunięty na miejsce stanu broni itp., ale nie mających wpływu na gameplay jako taki.
Chętnym “poszukania dziury w całym” (potencjalnym testerom), ale nie będących wielbicielami samobiczowania - polecam małe ‘ułatwienie’ w katalogu ‘LetsMakeItEasier’. Do znalezienia w paczce z adaptacją.
Mod trochę wymagający - więc życzenie “Przyjemnej gry” może wydawać się nieco sarkastyczne.
I jest. Przyjemnej gry.
Czy po pobraniu moda nie było żadnych problemów z jego odpaleniem? Pytam, bo sam pobrałem moda z obydwu źródeł i po podstawieniu ani jeden nie zadziałał, więc gdyby ktoś zainstalował grę i będzie ona działać proszę o odpowiedź i wtedy poszukam problemu u siebie. Z góry dzięki!
Link do “western” wersji z 5-cioma językami do wyboru (główne europejskie) - ten sam co w #1, tylko z grafiką.
Adaptacja spolszczenia testowana (też) z modem z tego źródła.
Link yandex’a też wygląda normalnie.
Fix na zawisania na Agropromie INSTALOWAĆ bez czekania na pojawienie się problemu.
A i to bez 100% gwarancji braku tego zawisania.
PS. Moim zdaniem to ogólnie ta wersja/addon jest łatwiejsza, a nie trudniejsza. Głównie przez aspekty ekonomii i “dosypania” sprzętu. Pierwsze wejście na Kordon - w egzo CN, dobrą bronią i zapasem ‘niezbędności’ (szczególnie jak ktoś pamięta HWM i szybko wyłapie różnice).
Witam,zainstalowałem moda i zacząłem grać , ale przy pierwszym zadaniu w osadzie rybackiej zabiłem trzech gości z pierwszego zadania i mam wylot do pulpitu. Co z tym zrobić.
r2_tf_mipbias 0.
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* DVB created: 1536K
* DIB created: 512K
r__tf_aniso 4
r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [278 ms]
“h:\zainstalowane gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe”
* phase time: 0 ms
* phase cmem: 110908 K
Mnożenie przeszkód na drodze…
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* [prefetch] time: 480 ms
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* phase time: 508 ms
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* phase time: 198 ms
* phase cmem: 88767 K
SERWER: Pułapki życia w Zonie. Dużo pułapek…
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Wczytywanie poprzedniej porażki “22222222.sav”…
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* Game 22222222 is successfully loaded from file ‘h:\zainstalowane gry\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\22222222.sav’ (3.554s)
* phase time: 3554 ms
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Przymiarka trumny. Grabaż umie w geometrię…
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* phase time: 107 ms
* phase cmem: 268548 K
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* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 22 ms
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SI ostrzy sobie zęby na Ciebie…
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Zapowiadają się marne widoki. Dla Ciebie…
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* t-report - base: 1440, 496657 K
* t-report - lmap: 11, 11265 K
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Synchronizacja niecnych planów. Przeciwko Tobie…
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* [win32]: free[2458284 K], reserved[192160 K], committed[1543796 K]
* [ D3D ]: textures[536156 K]
* [x-ray]: crt heap[336929 K], process heap[757718 K], game lua[103757 K], render[218 K]
* [x-ray]: economy: strings[19495 K], smem[2190 K]
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* MEMORY USAGE: 425971 K
* End of synchronization A[1] R[1]
! auto-generated bump map: wpn\ak\grips_akm_bump#
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! ERROR: SV: can’t find children [33907] of parent [1592766640]
! ERROR: SV: can’t find children [33908] of parent [1592767136]
! Cannot find saved game ~#i#:wm:weapon_iterator[sim_default_csky_115289(Żora koniak)]:pr weapon [15301] not exist!!!
! ERROR: SV: can’t find children [34565] of parent [1592769120]
! ERROR: SV: can’t find children [34566] of parent [1592769616]
! ERROR: SV: can’t find children [36864] of parent [1592769616]
! ERROR: SV: can’t find children [36865] of parent [992559760]
! Cannot find saved game ~#i#:wm:weapon_iterator[sim_default_csky_115242(lionia legionista)]:pr weapon [15255] not exist!!!
! ERROR: SV: can’t find children [27939] of parent [992426944]
@kanon1022Radziłbym Ci zrobić totalną reinstalkę gry/moda. Wyczyścić do zera i od nowa wszystko po kolei. Wygląda na staaaaaary błąd podstawki, Właśnie tak - wygląda.
Mam też, nieuzasadnione jakoś bardziej, przypuszczenia, że Twoje wieczne problemy, w praktycznie każdym modzie, i ‘muzealne’ logi wylotu - wynikają z “klękającego” dysku twardego albo jeszcze czegoś w bebechach np. RAM-u czy MB, a i sądząc po logu to masz lapka takiego nie-za-tęgiego, dyplomatycznie rzecz ujmując. Vide - ‘bite’ zapisy itd.
Sprawdź jeszcze z jakiegoś poprzedniego zapisu, a jak to samo - to reinstalka ze sprawdzaniem po każdym etapie: gra, mod, fix, polon.
Ja na polskiej adaptacji przeszedłem na GOG-wersji całą modyfikację i nic złego wynikającego z polonizacji nie widziałem. Co nie znaczy, że nic nie ma na rzeczy.
Po e. @kanon1022wrzuć swojego save’a sprzed wylotu, jak możesz, a logi to Ty dajesz całe w spojlerze… i dobrze, moim zdaniem, ale to akurat przez te linie z ! powyżej.
@kanon1022 Na repacku to ja nie sprawdzałem (lol), więc może lepiej normalnie. Dodatki uznaniowo, choć tylko spawner (zbędny - moim zdaniem, tylko psuje zabawę) i te liście wyglądają sensownie, ten na ikonki jest do kwadratowych monitorów, a fov jest w opcjach. Ty sobie liście daruj, ale ten fix na zawieszki na Agropromie obowiązkowo. Czyli: działająca podstawka, mod, fix z 19.10, fix na zawisania na Agro. Sprawdzić czy działa i dorzucić opcjonalnie polonizację.
Save’a wrzuć tego starego, pls.
Ps. po E.: eeeeee,… ja to przepraszam - nie zauważyłem, że to nie do mnie.
@kanon1022 Przypuszczam, że na poprzednich zapisach nie pograsz, bo jeśli były jakieś błędy, to zapisy je pamiętają i przenoszą. I powinieneś je sprawdzać na takiej samej wersji gry jaką była poprzednia. Mod i repack, to niby to samo, ale w repacku mogą być jakieś drobne zmiany i już nie pójdzie.
A co masz w Fatal Error, po wgraniu fixa?
@qlkin Nie kajaj się. Bardzo dobrze, że mu odpowiedziałeś, tak powinno być. Kto zna rozwiązanie, powinien go podać.
@kanon1022Zapomnij o tamtych zapisach i jeśli postawiłeś od zera podstawkę i resztę, tak jak w #1 - to powinno być relatywnie ok., ale chyba nie lepiej niż DX9, obawiam się. Wyjdzie z czasem. Powodzenia.
Ps. jak Cię tak te zapisy dręczą - to może jednak daj choć z jeden.
@kanon1022 Pamiętaj, że zapis niesie w sobie wszystko, łącznie z błędami instalacji moda. Stąd problemy. Ja jeszcze moda nie uruchamiałem, to inaczej pomóc nie mogę. Za radą @qlkin zagraj od nowa.