Dodam tylko że wyszedł update 15.6 (oczywiscie jest to update do Fix 15 takze trzeba miec zainstalowany wlasnie ten fix zeby uzyc update).
Spolszczenie jest w pełni kompatybilne z tym fixem bo gram aktualnie na nim Tylko trzeba zrobic jak opisywalem to wczesniej…czyli wywalic wszystkie pliki i foldery ktore nie odpowiadajaza polski język ze spolszczenia jak i patcha do spolszczenia. Wszystko działa jak należy jeśli dobrze się to ogarnie. U mnie śmiga wszystko bez problemu
Tutaj link do fixxa 15.6
https://yadi.sk/d/a0ZdVqrmp2y8z
Lista poprawek od wersji 15.1.
Spoiler
v15.6
increase the possibility of a range of dynamic light sources r1 (r1_dlights_clip 300)
configurator added in paragraph optimization for multi-core processors
Changes animation lr300
a crow get a little easier
Fixed sound range fire
Weather changes
patched holes in the Dark Valley
Fixed animation the smoker smoking in the bar and slugs
fine texture changes
v15.5
in the Video added choice FOV (analogue command cam_fov)
gg can move even at the maximum exhaustion
minor edits homa for Chernobyl
weak shine sausage
corrected increase in optical sights
Updated render r1 r232 (maks.plotnost grass 0.06)
Updated render r2 r232 (new hemi update fix, maks.plotnost grass 0.06)
Fixed randomly stupor stalker above toad closet (requires new game)
restored smoking NPSey on gatherings (requires new game) *
*Note:
Smoke can sometimes jump the gun, or vice versa.
Partially used scripting achievements of Paradise Lost, the idea of smoke P.M.A. and changes the shader / Particle.
Remember, kids, smoking is harmful to your health! Only a complete degenerate might believe that smoking is cool again shown
in the game or movie.
v15.4
optich.pritsela edit icons for some trunks
Fixed boost from 9x18 cartridges, etc.
minor edits homa and materials to the generator
the possibility of near-final fripleya
minor edits text
v15.3
fixed position of the trailer camp hindered warriors on Cordone (requires new game)
Fixed patrolling the cordon (requires new game)
Fixed jerking when sighting shooting FN HPSA, GS-18, p220
You are enabled by strangulation zombies and housing
Edit shortened sig550
Editing model shortened Vala
edit icons shortened Vala
Changes bump and texture of scientific overalls
edits icons silencer for some trunks
Edit Camera KAMAZ
Changes immunity explosion all machines
reduced impetus from bullets 5.45x39,5.56x45
pravka experimental thunderstorms, sig550 complicated, AKC-74P
ispravlena inverted inscription on optich.pritsele
amended final dialogue
Changes Algorithm final movie from the monolith
enhanced gloss gravel-art
Fixed color “Totenkopf”
Fixed light and color icons “zhabemu eye”
Fixed shine “magnet” and “radioactive bolt”
minor edits text
v15.2
increased resistance and the Muscovite tuned fields
edit audio zones in Pripyat, light beam, Bar
Changes the gravity anomalies
improved animation Gause
fixed clicks before throwing pro npsyami
Edit Preferences sound materials and weapons
minor edits text
updated some recommendations
v15.1
minor edits text
minor edits graphics Valley, sprouts, Radar
minor changes in the Bright beam homa
sights repacked with compression
reduced gloss GM-94 by r1
increased inertia gg
shaders - fix the grass in the fog by r1
shaders - Fixed darkening sectors by r2
shaders - fix model blackening the windows by r2
Fixed potential glitches in the sound of Pripyat and Chernobyl
item added to the configurator settings “for the weak graphics card” *
item added to the configuration tool of choice herbs **
