Second Breath of Clear Sky Release

Jestem na Wysypisku i podczas próby rozmowy zgon, bladego pojęcia nie mam dlaczego.

Bolo,masz za dużo szpeju w plecaku :grinning_face:

Wywal poniżej 200 kg ,i będzie dobrze.

1 polubienie

Witam, wywaliłem i to samo, ta przypadłość zaczęła się w DM, wyszedłem z doliny przed wysadzeniem tunelu i wszystko było dobrze do czasu zdobycia bazy na MW. Zdobyta baza i od nowa ten problem, nie mam już nerwów stąd taka decyzja.

 W Twoim przypadku problemem może być właśnie to, że wyszedłeś z DM przed wysadzeniem tunelu, poza tym to autor informował, że sama DM jest dość problematyczna w tym modzie ze względu na optymalizację więc może być tak, że przez to, że teraz tam wracasz możesz mieć problem lub przez to, że nie ukończyłeś głównej linii fabularnej w DM przed wyjściem z niej i przez to masz problemy.

Trzeba patrzeć na ten mod pod tym kątem, że to jednak mod na Czyste Niebo (więc na dość problematyczną platformę) i wykonywanie zadań inaczej niż autor to zaplanował może później powodować błędy (podobnie jak w różnych modach na Cień Czarnobyla) - tym bardziej, że Wolność w DM bodajże dopiero po wysadzeniu tunelu i przegonieniu Najemników robi się do Szramy przyjaźnie nastawiona i może to mieć potem wpływ na to co się dzieje dalej,  więc poradzę Ci zrobić tak - cofnij się trochę w fabule i najpierw ukończ linię fabularną w DM i dopiero wtedy idź dalej i powinno być ok - ja robiłem w takiej kolejności i ukończyłem moda bez problemów - podobnie jak

Witajcie, chwilę mnie nie było, musiałem odpocząć od stalkera, teraz próbuję uruchomić tego moda no i oczywiście nie byłbym sobą jakbym nie miał problemów po raz kolejny, mod mi się uruchamia, spokojnie, natomiast mam problem ze sterowaniem i plikiem uruchamiającym, zrobiłem go na wersji ori polskiej od Topseller (takie zielone napisy), pierwsza sprawa to u mnie nie ma takiego pliku jak  “!start_game.cmd”   normalnie uruchamiam go xrEngine a druga sprawa z tym sterowaniem, w całej zakładce sterowania w menu są myślniki, na każdej z funkcji, gdy chcę ustawić odpowiedni klawisz, miejsce się podświetla ale nic się nie dzieje, w ogóle nie reaguje, jakieś pomysły?:grin:

  Przy sterowaniu kliknij najpierw w “Domyślne” i dopiero jak one się pojawią pozmieniaj je na swoje.

 A jak nie pomoże to co podpowiedział Ci  to zamiast próbować instalacji na czystej polskiej podstawce to pobierz sobie z GoogleDrive lub z torrenta tą wersję, która zawiera grę, moda i fix w jednym - ja na niej grałem bo nie działał mi link do samego moda i łatki i nie było żadnych problemów.

  rozumiem, a powiedzcie jeszcze czy ten mod zaczyna się tak jak Ori CN? Czy zaczynamy gdzieś indziej? Bo u mnie jest jak w ori

 Zaczyna się tak jak oryginalne CzN bo to jest oryginalne CzN - fabuła jest niezmieniona względem Czystego Nieba, aczkolwiek OGSM, który jest bazą dla tego moda dodaje trochę nowych zadań pobocznych itd - żeby mieć pełen obraz to musiałbyś zajrzeć do tematu moda OSGM dla CzN i poczytać co zmienia. 

W skrócie ten mod to jest mocno ulepszone graficznie Czyste Niebo - oryginalne lokacje z CzN zastąpiły ich ładniejsze wizualnie odpowiedniki z Anomaly, są też nowe efekty wizualne anomalii, zintegrowana paczkę broni (opartą na STCoP Weapon Pack i wolna gra po zakończeniu fabuły głównej choć oprócz Wojen Frakcji lub robieniu zadań pobocznych to nie ma za bardzo co robić w tej wolnej grze.

Witam,

 

Na bagnach w momecie kiedy dostaję zadanie żeby wyjśc na Kordon podchodzę do przewodnika i ginę. Jest na to jakaś rada?

Cześć, na stare lata zachciało mi się dać drugą szansę całej trylogii i w końcu ją przejść (dawniej na gorszym sprzęcie i ze zbugowanymi podstawkami nigdy mi się nie udało oprócz stabilnego zewu), Cień zaliczony na OGSR (chociaż nie pochwalam go - ginięcie od jednej kuli, mutanty na jednego hita z granatnika, nieograniczona kasa i artefakty po kilku godzinach, przejście od początku do końca na jednym i tym samym AK-74 + OP Gauss na koniec z monolitem..). Teraz chcę się zabrać za Czyste Niebo, próbowałem z OGSM Extended ale dziwna poświata w obrębie 20 metrów od gracza za którą podłoże jest jaśniejsze uniemożliwia grę bez biegania i zwracania na to ciągłej uwagi. Teraz próbuję z “Drugim Oddechem” ale tutaj znowu Bloom wywala poza skalę i po użyciu latarki wszystko jest białe, zabawa z różnymi configami reshade lub usunięciem tego nic nie daje, zmniejszanie blooma i glossa w user.ltx też, zero zmian. Barman się świeci jak napromieniowany, po włączeniu latarki zmienia się w anioła i znika w białej nicości.. Mogę prosić o jakąś radę? Dziwne też, że OGSR działał bez zarzutu wszystko na max, a tutaj zjeżdżam i wyłączam wiele ustawień, a i tak dalej 20 fps na rtx 2070.

Dobra przeszedłem na tym OGSM po wyłączeniu DX10, poświata zniknęła.

Witam zainstalowałem sobie moda i chodzi, jakby na wolnych obrotach  ( chodzę jakby się chciała gra zawiesić), zacina się i tka dalej. Kombinowałem z ustawieniami ale nic mi się nie udało , na jakich gracie . 

 Ja testując spolszczenie grałem na maksymalnym renderze czyli DX10+ maksymalnych ustawieniach i miałem stabilne 60 klatek, ale to raczej zależy od komputera. Ale odpowiadając na Twoje pytanie to ten mod podobnie jak Zew Czystego Nieba najlepiej działa na topowym renderze jaki jest dostępny w ustawieniach - raczej do DX9 się nie powinno schodzić bo wtedy mod może być niestabilny. 

Ewentualnie jeśli pisząc, że się zacina masz na myśli, że idziesz i masz chwilowe zacinki, a potem jest ok to to jest standardowy objaw w modach na 32 bitowym silniku gry X-Ray - zacina się bo gra doczytuje NPCów i mutanty w “okręgu wokół GG ustawionego w plikach moda”. 

Spoiler

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2492.00 mhz, 19-clk ‘rdtsc’
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System…
using fs-ltx fsgame.ltx
FS: 36325 files cached 0 archives, 8650Kb memory used.
Init FileSystem 2.784572 sec
‘xrCore’ build 3795, Jun 25 2009

Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line 
Executing config-script “user.ltx”…
[game\sbcs_userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4033180 K], reserved[51616 K], committed[109444 K]
* [D3D]: textures[0 K]
* [x-ray]: crt heap[14024 K], process heap[3184 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5921 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:

  1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script “user.ltx”…
    Executing config-script “d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\configs\rspec_default.ltx”…
    [d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\configs\rspec_default.ltx] successfully loaded.
    [game\sbcs_userdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 30.0.14.9676
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4056 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Version conflict in shader ‘default’
    ! Version conflict in shader ‘default_hm’
    ! Version conflict in shader ‘default_pn’
    ! Version conflict in shader ‘default_pn_hm’
    ! Version conflict in shader ‘def_shaders\def_vertex’
    ! Version conflict in shader ‘def_shaders\def_vertex_hm’
    ! Version conflict in shader ‘def_shaders\def_vertex_pn’
    ! Version conflict in shader ‘def_shaders\def_vertex_pn_hm’
    ! Version conflict in shader ‘effects\lightplanes’
    ! Renderer doesn’t support blender ‘effects\shadow_world’
    ! Version conflict in shader ‘models\lightplanes’
    ! Version conflict in shader ‘models\model’
    ! Version conflict in shader ‘models\model_aref’
    ! Version conflict in shader ‘models\model_fur’
    ! Version conflict in shader ‘models\model_hm’
    ! Version conflict in shader ‘models\model_pn’
    ! Version conflict in shader ‘models\model_pn_hm’
    ! Version conflict in shader ‘models\pautina’
    ! Version conflict in shader ‘models\selflight’
    ! Version conflict in shader ‘models\selflightl’
    ! Version conflict in shader ‘models\selflight_det’
    ! Version conflict in shader ‘models\transparent’
    ! Version conflict in shader ‘models\xanomaly’
    ! Version conflict in shader ‘models\xdistort’
    ! Version conflict in shader ‘models\xdistortcolor’
    ! Version conflict in shader ‘models\xdistortcolorl’
    ! Version conflict in shader ‘models\xdistortinv’
    ! Version conflict in shader ‘models\xmonolith’
    ! Version conflict in shader ‘models\xwindows’
    ! Version conflict in shader ‘selflight’
    * NULLRT supported
    * …and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
  • r__tf_aniso 4
  • r2_tf_mipbias 0.
    Starting engine…
    ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\sounds\characters_voice\scenario\video\ati.ogg
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\sounds\music\mm_sound.ogg
    * DVB created: 1536K
    * DIB created: 512K
  • r__tf_aniso 4
  • r2_tf_mipbias 0.
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    *** RESET [474 ms]
    game\xrengine.exe 
    * phase time: 0 ms
    * phase cmem: 119899 K
    Buforowanie obiektów…
    Loading objects…
    Loading models…
    ! Can’t find texture ‘explosions\big_fire01_dxt5’
    ! Can’t find texture ‘fx\glow_white’
    ! Can’t find texture ‘new_pfx\lightning1_dxt1’
    ! Can’t find texture ‘pfx\pfx_cc_lighting_grad2’
    ! Can’t find texture ‘pfx\pfx_cc_lightings’
    ! Can’t find texture ‘pfx\pfx_electrostatic’
    ! Can’t find texture ‘pfx\pfx_gradient’
    ! Can’t find texture ‘pfx\pfx_spark_02’
    * [prefetch] time:    8142 ms
    * [prefetch] memory:  4194300Kb
    ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 8199 ms
    * phase cmem: 119899 K
    SERWER: rozpoczynanie…
    * phase time: 231 ms
    * phase cmem: 120468 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 11 ms
    * phase cmem: 120469 K
    Wczytywanie zapisanej gry “asus - emisja11111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24321 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2590]:(2592)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4151], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja11111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja11111.sav’ (4.144s)
    * phase time: 4143 ms
    * phase cmem: 180944 K
    SERWER: łączenie…
    * phase time: 712 ms
    * phase cmem: 180984 K
    KLIENT: Łączenie z localhost…
    * client : connection accepted - <>
    * phase time: 166 ms
    * phase cmem: 181017 K
    Otwieranie strumienia…
    * phase time: 14 ms
    * phase cmem: 181017 K
    Wczytywanie CFORM…
    * phase time: 5812 ms
    * phase cmem: 327875 K
    Wczytywanie shaderów…
    * phase time: 421 ms
    * phase cmem: 334346 K
    Wczytywanie danych geometrycznych…
    * [Loading VB] 65531 verts, 2047 Kb
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    * [Loading VB] 53384 verts, 1668 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 561141 indices, 1095 Kb
    * [Loading VB] 65535 verts, 767 Kb
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    * [Loading VB] 61049 verts, 715 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 610830 indices, 1193 Kb
    * phase time: 727 ms
    * phase cmem: 334549 K
    Wczytywanie przestrzennej bazy danych…
    * phase time: 92 ms
    * phase cmem: 346229 K
    Wczytywanie detali…
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 60329 v(20), 54900 p
    * [DETAILS] Batch(61), VB(1178K), IB(321K)
    * phase time: 99 ms
    * phase cmem: 346299 K
    Wczytywanie stref i portali…
    * Loading HOM: d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\levels\marsh\level.hom
    * phase time: 42 ms
    * phase cmem: 346516 K
    Wczytywanie obiektów SI…
    * phase time: 50 ms
    * phase cmem: 346516 K
    KLIENT: Odradzanie…
    * phase time: 83 ms
    * phase cmem: 346516 K
    Wczytywanie tekstur…
    ! auto-generated bump map: prop\prop_prima_bump
    ! auto-generated bump map: prop\prop_prima_bump#
    * t-report - base: 1632, 1572678 K
    * t-report - lmap: 12, 12289 K
    * phase time: 5252 ms
    * phase cmem: 408716 K
    Synchronizacja…
    * phase time: 99 ms
    * phase cmem: 408716 K
    * [win32]: free[1283632 K], reserved[200872 K], committed[2709736 K]
    * [D3D]: textures[1614318 K]
    * [x-ray]: crt heap[408716 K], process heap[1861101 K], game lua[52434 K], render[164 K]
    * [x-ray]: economy: strings[17590 K], smem[1822 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[506]
    ! auto-generated bump map: act\act_face_10_bump#
    ! auto-generated bump map: act\act_face_10_bump
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. second breath of clear sky release\s.t.a.l.k.e.r. second breath of clear sky release\game\gamedata\sounds\weapons\colt\kimber_reload.ogg
    ! Can’t find texture ‘wpn\wpn_addon_gl_gp25’
    ! auto-generated bump map: wpn\akms_stock_bump#
    ! auto-generated bump map: wpn\akms_stock_bump
    ! auto-generated bump map: wpn\ak\grips_akm_bump#
    ! auto-generated bump map: wpn\ak\grips_akm_bump
    * MEMORY USAGE: 490414 K
    * End of synchronization A[1] R[1]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24643], frame = [5103]
    ! ERROR: SV: can’t find children [28928] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [28928], frame = [5357]
    ! ERROR: SV: can’t find children [29185] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [29185], frame = [5425]
    ! ERROR: SV: can’t find children [29440] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [29440], frame = [5604]
    ! ERROR: SV: can’t find children [29697] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [29697], frame = [6869]
    ! ERROR: SV: can’t find children [30208] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24593], frame = [6974]
    ! ERROR: SV: can’t find children [30464] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24627], frame = [8058]
    ! ERROR: SV: can’t find children [31232] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24583], frame = [8332]
    ! ERROR: SV: can’t find children [31488] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24657], frame = [10462]
    ! ERROR: SV: can’t find children [32269] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24607], frame = [10935]
    ! ERROR: SV: can’t find children [32512] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24656], frame = [11361]
    ! ERROR: SV: can’t find children [32768] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [32768], frame = [11510]
    ! ERROR: SV: can’t find children [33025] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [33025], frame = [11558]
    ! ERROR: SV: can’t find children [33280] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [33280], frame = [11681]
    ! ERROR: SV: can’t find children [33537] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [33537], frame = [11907]
    ! ERROR: SV: can’t find children [33792] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24606], frame = [12295]
    ! ERROR: SV: can’t find children [34048] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24655], frame = [12573]
    ! ERROR: SV: can’t find children [34304] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [34304], frame = [12754]
    ! ERROR: SV: can’t find children [34561] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [34561], frame = [12805]
    ! ERROR: SV: can’t find children [34816] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24605], frame = [15229]
    ! ERROR: SV: can’t find children [35072] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [35072], frame = [15800]
    ! ERROR: SV: can’t find children [35329] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [35329], frame = [15848]
    ! ERROR: SV: can’t find children [35584] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24654], frame = [17589]
    ! ERROR: SV: can’t find children [36613] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24604], frame = [18040]
    ! ERROR: SV: can’t find children [36864] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24653], frame = [18484]
    ! ERROR: SV: can’t find children [37376] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24603], frame = [18867]
    ! ERROR: SV: can’t find children [37632] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24639], frame = [22583]
    ! ERROR: SV: can’t find children [38656] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24589], frame = [23278]
    ! ERROR: SV: can’t find children [38912] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24754], frame = [23651]
    ! ERROR: SV: can’t find children [39171] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24588], frame = [24695]
    ! ERROR: SV: can’t find children [39936] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24636], frame = [25277]
    ! ERROR: SV: can’t find children [40198] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24635], frame = [25823]
    ! ERROR: SV: can’t find children [40463] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24630], frame = [26744]
    ! ERROR: SV: can’t find children [40961] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24586], frame = [27057]
    ! ERROR: SV: can’t find children [41216] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [27398], frame = [30524]
    ! ERROR: SV: can’t find children [41737] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [27397], frame = [31904]
    ! ERROR: SV: can’t find children [41984] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24651], frame = [32513]
    ! ERROR: SV: can’t find children [42498] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24601], frame = [32624]
    ! ERROR: SV: can’t find children [42752] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24644], frame = [33331]
    ! ERROR: SV: can’t find children [43264] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24594], frame = [33531]
    ! ERROR: SV: can’t find children [43520] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24652], frame = [34229]
    ! ERROR: SV: can’t find children [43789] of parent [516550736]
    ! ERROR on rejecting: entity not found. parent_id = [0], entity_id = [24602], frame = [34650]
    ! ERROR: SV: can’t find children [44032] of parent [516550736]
    ! Cannot find saved game ~:bind_stalker:save:size=[500]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[3/delayed_alife_release_objects]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[treasure_mgr],chunk_size=[612],len=[629]=>[629]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[surge_hide],chunk_size=[19],len=[34]=>[663]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[24],len=[38]=>[701]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[729],len=[744]=>[1445]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[guide],chunk_size=[8],len=[18]=>[1463]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[2609],len=[2619]=>[4082]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[4101]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[4170], keys=[4] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns…
    * Saving objects…
    * 24380 objects are successfully saved
    * Game Asus_autosave.sav is successfully saved to file ‘game\sbcs_userdata\savedgames\asus_autosave.sav’
    ! Cannot find saved game ~:bind_stalker:save:size=[502]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[4/buildsav]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[treasure_mgr],chunk_size=[612],len=[629]=>[629]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[surge_hide],chunk_size=[19],len=[34]=>[663]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[24],len=[38]=>[701]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[729],len=[744]=>[1445]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[guide],chunk_size=[8],len=[18]=>[1463]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[2610],len=[2620]=>[4083]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[4102]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[4171], keys=[4] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns…
    * Saving objects…
    * 24691 objects are successfully saved
    * Game asus - emisja111111.sav is successfully saved to file ‘game\sbcs_userdata\savedgames\asus - emisja111111.sav’
    * phase time: 295 ms
    * phase cmem: 543512 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 25 ms
    * phase cmem: 543512 K
    Wczytywanie zapisanej gry “asus - emisja111111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24691 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2610]:(2612)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4171], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja111111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja111111.sav’ (3.783s)
    * phase time: 3783 ms
    * phase cmem: 553176 K
    SERWER: łączenie…
    * phase time: 18 ms
    * phase cmem: 553176 K
    Synchronizacja…
    * phase time: 20 ms
    * phase cmem: 553176 K
    * [win32]: free[385856 K], reserved[197568 K], committed[3610816 K]
    * [D3D]: textures[2094237 K]
    * [x-ray]: crt heap[553176 K], process heap[2538273 K], game lua[51611 K], render[4747 K]
    * [x-ray]: economy: strings[17884 K], smem[7122 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[502]
    * MEMORY USAGE: 559931 K
    * End of synchronization A[1] R[1]
    * phase time: 191 ms
    * phase cmem: 543955 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 21 ms
    * phase cmem: 543955 K
    Wczytywanie zapisanej gry “asus - emisja111111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24691 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2610]:(2612)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4171], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja111111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja111111.sav’ (3.984s)
    * phase time: 3983 ms
    * phase cmem: 553364 K
    SERWER: łączenie…
    * phase time: 13 ms
    * phase cmem: 553364 K
    Synchronizacja…
    * phase time: 14 ms
    * phase cmem: 553364 K
    * [win32]: free[353388 K], reserved[196180 K], committed[3644672 K]
    * [D3D]: textures[2094237 K]
    * [x-ray]: crt heap[553364 K], process heap[2538592 K], game lua[51557 K], render[4711 K]
    * [x-ray]: economy: strings[17886 K], smem[7122 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[502]
    * MEMORY USAGE: 560441 K
    * End of synchronization A[1] R[1]
    * phase time: 246 ms
    * phase cmem: 544547 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 14 ms
    * phase cmem: 544547 K
    Wczytywanie zapisanej gry “asus - emisja111111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24691 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2610]:(2612)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4171], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja111111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja111111.sav’ (3.925s)
    * phase time: 3925 ms
    * phase cmem: 553956 K
    SERWER: łączenie…
    * phase time: 13 ms
    * phase cmem: 553956 K
    Synchronizacja…
    * phase time: 18 ms
    * phase cmem: 553956 K
    * [win32]: free[368792 K], reserved[193996 K], committed[3631452 K]
    * [D3D]: textures[2094237 K]
    * [x-ray]: crt heap[553956 K], process heap[2538697 K], game lua[51554 K], render[4722 K]
    * [x-ray]: economy: strings[17889 K], smem[7122 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[502]
    * MEMORY USAGE: 560692 K
    * End of synchronization A[1] R[1]
    * DVB created: 1536K
    * DIB created: 512K
  • r__tf_aniso 4
  • r2_tf_mipbias 0.
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    *** RESET [2278 ms]
    * MEMORY USAGE: 451886 K
    * End of synchronization A[1] R[1]
    ! Cannot find saved game ~:bind_stalker:save:size=[515]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[3/delayed_alife_release_objects]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[treasure_mgr],chunk_size=[612],len=[629]=>[629]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[surge_hide],chunk_size=[19],len=[34]=>[663]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[24],len=[38]=>[701]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[729],len=[744]=>[1445]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[guide],chunk_size=[8],len=[18]=>[1463]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[2571],len=[2581]=>[4044]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[4063]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[4132], keys=[4] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns…
    * Saving objects…
    * 24687 objects are successfully saved
    * Game asus - emisja1111111.sav is successfully saved to file ‘game\sbcs_userdata\savedgames\asus - emisja1111111.sav’
    * phase time: 258 ms
    * phase cmem: 543944 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 24 ms
    * phase cmem: 543944 K
    Wczytywanie zapisanej gry “asus - emisja1111111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24687 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2571]:(2573)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4132], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja1111111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja1111111.sav’ (3.921s)
    * phase time: 3920 ms
    * phase cmem: 553357 K
    SERWER: łączenie…
    * phase time: 20 ms
    * phase cmem: 553357 K
    Synchronizacja…
    * phase time: 15 ms
    * phase cmem: 553357 K
    * [win32]: free[325488 K], reserved[267324 K], committed[3601428 K]
    * [D3D]: textures[2094237 K]
    * [x-ray]: crt heap[553357 K], process heap[2505215 K], game lua[51560 K], render[5190 K]
    * [x-ray]: economy: strings[17906 K], smem[7124 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[515]
    * MEMORY USAGE: 560459 K
    * End of synchronization A[1] R[1]
    * phase time: 221 ms
    * phase cmem: 545118 K
    SERWER: Wczytywanie symulatora Alife…
    * phase time: 15 ms
    * phase cmem: 545118 K
    Wczytywanie zapisanej gry “asus - emisja1111111.sav”…
    * Loading spawn registry…
    * 11714 spawn points are successfully loaded
    * Loading objects…
    * 24687 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[treasure_mgr],chunk_size=[612]:(614)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[surge_hide],chunk_size=[19]:(21)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[24]:(26)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[729]:(731)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[guide],chunk_size=[8]:(10)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[2571]:(2573)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[4132], keys=[4] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game asus - emisja1111111 is successfully loaded from file ‘game\sbcs_userdata\savedgames\asus - emisja1111111.sav’ (3.850s)
    * phase time: 3849 ms
    * phase cmem: 554531 K
    SERWER: łączenie…
    * phase time: 48 ms
    * phase cmem: 554531 K
    Synchronizacja…
    * phase time: 22 ms
    * phase cmem: 554531 K
    * [win32]: free[325260 K], reserved[270444 K], committed[3598536 K]
    * [D3D]: textures[2094237 K]
    * [x-ray]: crt heap[554531 K], process heap[2505576 K], game lua[51560 K], render[5169 K]
    * [x-ray]: economy: strings[17910 K], smem[7126 K]
    ! Cannot find saved game ~:bind_stalker:load:size=[515]
    * MEMORY USAGE: 561440 K
    * End of synchronization A[1] R[1]
  • Disconnect
  • Destroying level
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    Input:  1
    Config-file [game\sbcs_userdata\user.ltx] saved successfully
    Destroying Direct3D…
    * RM_Dump: textures  : 5
    *        :   1: intro\intro_marsh
    *        :   1: ui\ui_icon_equipment
    *        :   1: ui\ui_ingame2_back_add2_w
    *        :   1: ui\ui_ingame2_common
    *        :   1: ui\ui_load
    * RM_Dump: rtargets  : 0
    * RM_Dump: vs        : 1
    *        :   5: null
    * RM_Dump: ps        : 1
    *        :   5: null
    * RM_Dump: dcl       : 0
    * RM_Dump: states    : 1
    * RM_Dump: tex_list  : 5
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5
    * RM_Dump: v_elements: 5
    * RM_Dump: v_shaders : 5
    refCount:pBaseZB 3
    refCount:pBaseRT 2
    DeviceREF: 1
     

 Dzięki , ja mam tylko dx9 ale dalej jest nie tak jak ma być , mam wyloty przy próbie rozmowy z barmanem i przewodnikiem ( pisze nie żyjesz i muszę wczytywać od nowa i znowu to samo ).