Sigerous Mod 2.2

Wejdź do gamedata\scripts i wrzuć tam ten plik:

https://yadi.sk/d/uAwl4RCE3QkedQ

Przed tym zrób oczywiście kopię oryginalnego pliku.

 

Nic nie dodawałam, tylko czysty SGM 2.2
Jedyne modyfikacje jakie robię to jakieś proste rzeczy w notatniku, ostatnio dodałam sobie tonę udźwigu do egzo Czystego Nieba bo musiałam przenieść złom z bagien i kordonu do cywilizacji.
Zaraz spróbuję ten plik od Ranger801, jak nie zadziała to się wkurrr.. i zrobię speedrun przy użyciu tego spawnera o którym była tu mowa wcześniej
Jak to działa? Jak ten spełniacz życzeń co zawsze był w complete? Jeśli tak to super, bo nie chce mi się co chwilę patrzeć na kartkę z komendami

Jeszcze jedno. Obiło mi się o uszy coś o szpitalu i że trzeba tam przez chwilę być monolitianinem
To konieczne czy tylko ułatwi sprawę? Bo w prypeci pokusiłam się na ten super karabin i zabiłam przywódcę monolitu. Głupio z mojej strony, bo równie dobrze mogłam wziąć go później od jakiegoś najemnika/dawna

Ranger801 twój plik mi pomógł
Jesteś wielki uwu

W zwykłym 2.2 nie trzeba chyba być monolitowcem, takie coś było zdaje się w wersji Geonezis. Tak czy inaczej, ja w 2.2 zawsze eksterminowałem bazę Monolitu i nie było z tym problemów.

W zwykłym 2.2 też chyba w Prypeci dawało się dołączyć na trochę do frakcji Monolit i zrobić dla nich parę questów ale to nic zobowiązującego, każda frakcja miała tu swoją linię fabularną bodajże. Trzeba by spojrzeć tu do poradników od SGM.

Zetknąłem do tego od Geonezisa i tam na pewno była taka możliwość jak napisał Ranger801.

Dziwnym trafem po dodaniu twojego pliku mój quest co do alphy “continue to search for bombs” został zastąpiony przez “check out the arranged meeting place”. Ten quest już dawno zrobiłam, jak przychodzę na miejsce to nikogo nie ma, a osoba która oryginalnie dawała tego questa zniknęła ze skadowska już dawno temu. Naprawa tego nie jest moim priorytetem, Cień Czarnobyla przyzwyczaił mnie do tego że ceną za freeplay może być jeden, ciągle aktywny quest, więc mi to nie przeszkadza.
Jednak po wykonaniu tego questline z podziemi agropromu nie mam już więcej questów fabularnych. Gra stoi w miejscu, zombie jest od groma mimo że zadanie “surge of psi-emission” zostało wykonane, i nie wiem co mam robić. Wie ktoś czy na waniliowym 2.2 jest coś jeszcze potem? Zrobiłam tu już w sumie wszystko co było do zrobienia, i nie interesuje mnie sandbox w którym jedyne co jest do roboty to bogacenie się
 

Z tego co pamiętam, to w 2.2 nie końca. Jak już nie ma innych zadań i wszystko masz zwiedzone, to by było chyba na tyle.

Linki nie działają :confused:

Działają.

Ale te z pobieralni nie chodzą.

To już kwestia do załatwienia przez “górę”.

Mi chodzi o spolszczenie 

 

Ale mod fajny z wioski stalkerów gdzie są bandyci po walce wziąłem radio bandytów i poszedłem dalej w zonę polecam 

Hmm mial ktos z was problemy z dzwiekiem ? Raz dziala raz nie. 

Ппривет,

Mam problem, po powrocie z bagien na kordon przy podchodzeniu do mostku mam wylot, okienko z logiem mi się blokuje i nie mogę nic otworzyć. Teoretycznie mogę obejść bokiem, ale to mnie nie satysfakcjonuje bo pół mapy mam wyjęte z życia. Załatwiłem co miałem i idąc z posterunku płd. w stronę mostu oczywiście znowu wylot, w rogu ekranu mignęło mi coś czarnego. Patrząc przez lornetkę, crash jest w momencie spawnu postaci przy tunelu z elektrami. Na samym początku w xrayu były błędy z brakiem textur pfx, wstawiłem tam cokolwiek ale wylot jest nadal. Zaradzimy coś ? Obym nie dostał po łbie, że już było… Bo nie mogę nic znaleźć…

Spoiler

* Detected CPU: Intel(R) Core™ i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3292.00 mhz, 28-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System…
using fs-ltx fsgame.ltx
FS: 50573 files cached 35 archives, 9631Kb memory used.
Init FileSystem 2.186102 sec
‘xrCore’ build 3967, Dec 14 2009

EH: 7B92154C739622810458C5578D4133BC

-----loading d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\system.ltx
-----loading d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\system.ltx
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script “user.ltx”…
[d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\savedata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4034028 K], reserved[62556 K], committed[97656 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23663 K], process heap[2955 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[28100 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\S.T.A.L.K.E.R\S.T.A.L.K.E.R. - Sigerous Mod 2.2\bin\
dir[1]=D:\Games\S.T.A.L.K.E.R\S.T.A.L.K.E.R. - Sigerous Mod 2.2\
dir[2]=D:\Games\S.T.A.L.K.E.R\S.T.A.L.K.E.R. - Sigerous Mod 2.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:

  1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script “d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\default_controls.ltx”…
    [d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script “user.ltx”…
    Executing config-script “d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\rspec_minimum.ltx”…
    ~ Invalid syntax in call to ‘r__detail_density’
    ~ Valid arguments: float value in range [0.200,0.600]
    [d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    Executing config-script “d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\default_controls.ltx”…
    [d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to ‘r2_aa_break’
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to ‘r2_aa_weight’
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to ‘sv_adm_menu_ban_time’
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\savedata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
    * GPU driver: 25.21.14.1891
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 1654 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Version conflict in shader ‘models\model_puh’
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1600x900
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
  • r__tf_aniso 1
  • r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine…
    compiling shader hud_font
    ! Unable to find InstallUserName entry in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find InstallCDKEY entry in registry
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\main_menu\main_theme.ogg
    * [win32]: free[3841904 K], reserved[82236 K], committed[270100 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: crt heap[91628 K], process heap[18365 K], game lua[2701 K], render[164 K]
    * [x-ray]: economy: strings[28440 K], smem[0 K]
    * 0.0 : [ 55] $null
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    * 0.0 : [ 1] amik\weapons\dtk_2
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    * 0.0 : [ 8] sky\af3_partly\23-00-hm
    * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
    * 0.0 : [ 26] sky\af3_rainy\07-00
    * 0.0 : [ 26] sky\af3_rainy\07-00#small
    * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
    * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
    * 0.0 : [ 58] sky\af3_rainy\13-00
    * 0.0 : [ 58] sky\af3_rainy\13-00#small
    * 0.0 : [ 24] sky\af3_rainy\15-00
    * 0.0 : [ 24] sky\af3_rainy\15-00#small
    * 0.0 : [ 31] sky\af3_rainy\15-00-2
    * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
    * 0.0 : [ 44] sky\af3_rainy\16-00
    * 0.0 : [ 44] sky\af3_rainy\16-00#small
    * 0.0 : [ 32] sky\af3_rainy\20-00
    * 0.0 : [ 32] sky\af3_rainy\20-00#small
    * 0.0 : [ 5] sky\sky_12_vibros_cube
    * 0.0 : [ 5] sky\sky_12_vibros_cube#small
    * 0.0 : [ 24] sky\sky_13_cube
    * 0.0 : [ 24] sky\sky_13_cube#small
    * 0.0 : [ 22] sky\sky_13_cube_night
    * 0.0 : [ 22] sky\sky_13_cube_night#small
    * 0.0 : [ 14] sky\sky_13_vibros_cube
    * 0.0 : [ 14] sky\sky_13_vibros_cube#small
    * 0.0 : [ 10] sky\sky_14_cube
    * 0.0 : [ 10] sky\sky_14_cube#small
    * 0.0 : [ 4] sky\sky_17_clouds_cube
    * 0.0 : [ 4] sky\sky_17_clouds_cube#small
    * 0.0 : [ 4] sky\sky_17_cube
    * 0.0 : [ 4] sky\sky_17_cube#small
    * 0.0 : [ 8] sky\sky_18_cube
    * 0.0 : [ 8] sky\sky_18_cube#small
    * 0.0 : [ 8] sky\sky_19_cube
    * 0.0 : [ 8] sky\sky_19_cube#small
    * 0.0 : [ 3] sky\sky_1_clouds_cube
    * 0.0 : [ 3] sky\sky_1_clouds_cube#small
    * 0.0 : [ 4] sky\sky_20_clouds_cube
    * 0.0 : [ 4] sky\sky_20_clouds_cube#small
    * 0.0 : [ 3] sky\sky_20_cube
    * 0.0 : [ 3] sky\sky_20_cube#small
    * 0.0 : [ 4] sky\sky_2_clouds_cube
    * 0.0 : [ 4] sky\sky_2_clouds_cube#small
    * 0.0 : [ 3] sky\sky_2_cube
    * 0.0 : [ 3] sky\sky_2_cube#small
    * 0.0 : [ 9] sky\sky_3_cube
    * 0.0 : [ 9] sky\sky_3_cube#small
    * 0.0 : [ 2] sky\sky_4_cube
    * 0.0 : [ 2] sky\sky_4_cube#small
    * 0.0 : [ 27] sky\sky_5_cube
    * 0.0 : [ 27] sky\sky_5_cube#small
    * 0.0 : [ 5] sky\sky_6_cube
    * 0.0 : [ 5] sky\sky_6_cube#small
    * 0.0 : [ 8] sky\sky_7_cube
    * 0.0 : [ 8] sky\sky_7_cube#small
    * 0.0 : [ 6] sky\sky_8_cube
    * 0.0 : [ 6] sky\sky_8_cube#small
    * 0.0 : [ 43] sky\sky_9_cube
    * 0.0 : [ 43] sky\sky_9_cube#small
    * 0.0 : [ 2] sky\sky_clear_1
    * 0.0 : [ 2] sky\sky_clear_1#small
    * 0.0 : [ 3] sky\sky_clear_10
    * 0.0 : [ 3] sky\sky_clear_10#small
    * 0.0 : [ 1] sky\sky_clear_12
    * 0.0 : [ 1] sky\sky_clear_12#small
    * 0.0 : [ 2] sky\sky_clear_2
    * 0.0 : [ 2] sky\sky_clear_2#small
    * 0.0 : [ 1] sky\sky_clear_3
    * 0.0 : [ 1] sky\sky_clear_3#small
    * 0.0 : [ 1] sky\sky_clear_4
    * 0.0 : [ 1] sky\sky_clear_4#small
    * 0.0 : [ 2] sky\sky_clear_6
    * 0.0 : [ 2] sky\sky_clear_6#small
    * 0.0 : [ 2] sky\sky_clear_8
    * 0.0 : [ 2] sky\sky_clear_8#small
    * 0.0 : [ 6] sky\sky_clear_9
    * 0.0 : [ 6] sky\sky_clear_9#small
    * 0.0 : [ 3] sky\sky_cloudy_2
    * 0.0 : [ 3] sky\sky_cloudy_2#small
    * 0.0 : [ 3] sky\sky_cloudy_3
    * 0.0 : [ 3] sky\sky_cloudy_3#small
    * 0.0 : [ 1] sky\sky_cloudy_4
    * 0.0 : [ 1] sky\sky_cloudy_4#small
    * 0.0 : [ 1] sky\sky_cloudy_6
    * 0.0 : [ 1] sky\sky_cloudy_6#small
    * 0.0 : [ 1] sky\sky_cloudy_7
    * 0.0 : [ 1] sky\sky_cloudy_7#small
    * 0.0 : [ 1] sky\sky_cloudy_9
    * 0.0 : [ 1] sky\sky_cloudy_9#small
    * 0.0 : [3316] sky\sky_oblaka
    * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
    * 0.0 : [ 1] ui\ui_actor_sleep_screen
    * 0.0 : [ 1] ui\ui_fog_of_war
    * 0.0 : [ 1] wm\wm_blood_1
    * 0.0 : [ 1] wm\wm_blood_1_1
    * 0.0 : [ 1] wm\wm_blood_1_2
    * 0.0 : [ 1] wm\wm_blood_1_3
    * 0.0 : [ 1] wm\wm_blood_drop_4
    * 0.0 : [ 1] wm\wm_bullet_asfalt_1
    * 0.0 : [ 1] wm\wm_bullet_asfalt_2
    * 0.0 : [ 1] wm\wm_bullet_asfalt_3
    * 0.0 : [ 1] wm\wm_bullet_brick_1
    * 0.0 : [ 1] wm\wm_bullet_brick_2
    * 0.0 : [ 1] wm\wm_bullet_concrete
    * 0.0 : [ 1] wm\wm_bullet_concrete_1
    * 0.0 : [ 1] wm\wm_bullet_concrete_2
    * 0.0 : [ 1] wm\wm_bullet_concrete_4
    * 0.0 : [ 1] wm\wm_bullet_concrete_5
    * 0.0 : [ 1] wm\wm_bullet_concrete_6
    * 0.0 : [ 1] wm\wm_bullet_concrete_7
    * 0.0 : [ 1] wm\wm_bullet_glass01
    * 0.0 : [ 1] wm\wm_bullet_glass02
    * 0.0 : [ 1] wm\wm_bullet_glass03
    * 0.0 : [ 1] wm\wm_bullet_glass04
    * 0.0 : [ 1] wm\wm_bullet_ground
    * 0.0 : [ 1] wm\wm_bullet_ground_1
    * 0.0 : [ 1] wm\wm_bullet_ground_2
    * 0.0 : [ 1] wm\wm_bullet_metall_thik
    * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
    * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
    * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
    * 0.0 : [ 1] wm\wm_bullet_metall_thin
    * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
    * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
    * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
    * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
    * 0.0 : [ 1] wm\wm_bullet_wood
    * 0.0 : [ 1] wm\wm_bullet_wood_1
    * 0.0 : [ 1] wm\wm_bullet_wood_2
    * 0.0 : [ 1] wm\wm_bullet_wood_3
    * 0.0 : [ 1] wm\wm_bullet_wood_4
    * 0.0 : [ 1] wm\wm_bullet_wood_5
    * 0.0 : [ 1] wm\wm_bullet_wood_6
    * 0.0 : [ 1] wm\wm_bullet_wood_7
    * 0.0 : [ 1] wm\wm_bullet_wood_8
    * 0.0 : [ 1] wm\wm_bullet_wood_9
    * 0.0 : [ 1] wm\wm_grenade
    * 0.0 : [ 1] wm\wm_knife_dead
    * 0.0 : [ 1] wm\wm_knife_horiz
    * 0.0 : [ 1] wm\wm_knife_horiz_blood
    * 0.0 : [ 1] wm\wm_knife_horiz_blood1
    * 0.0 : [ 1] wm\wm_knife_horiz_metal
    * 0.0 : [ 1] wm\wm_knife_horiz_ston
    * 0.0 : [ 1] wm\wm_knife_wood
    * 0.0 : [ 1] wm\wm_knife_wood1
    * 0.0 : [ 1] wm\wm_knife_wood2
    * 8.1 : [ 1] saharx - quicksave
    * 18.0 : [ 1] ui\ui_pda_menu_anims
    * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
    * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
    * 33.0 : [ 1] ui\ui_ani_cursor
    * 42.7 : [ 4] fx\fx_noise2
    * 64.1 : [ 1] ui\ui_font_console_02
    * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
    * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
    * 64.1 : [ 1] ui\ui_font_hud_01
    * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
    * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
    * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
    * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
    * 256.1 : [ 1] ui\ui_font_hud_02
    * 270.0 : [ 1] ui\video_voroni_crop
    * 936.0 : [ 1] ui\video_water_crop
    * 1024.1 : [ 1] ui\ui_actor_hint_wnd
    * 1024.1 : [ 1] ui\ui_actor_main_menu
    * 1024.1 : [ 1] ui\ui_actor_mp_screen
    * 1024.1 : [ 1] ui\ui_actor_save_load
    * 1024.1 : [ 1] ui\ui_common
    * 1024.1 : [ 1] ui\ui_mod_widescreen
    compiling shader model_def_hq
    compiling shader model_def_hq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_3
    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
    compiling shader model_def_spot_3
    compiling shader model_shadow
    compiling shader model_def_shadow_3
    “d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\bin\xrengine.exe”
    * phase time: 0 ms
    * phase cmem: 106691 K
    Loading objects…
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
    ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
    ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
    ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
    Loading models…
    compiling shader model_def_hq_4
    compiling shader model_def_lq_4
    compiling shader model_def_point_4
    compiling shader model_def_spot_4
    compiling shader model_def_shadow_4
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader simple
    compiling shader model_def_lqs_1
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_distort4glass_3
    ! Can’t find texture ‘pfx\pfx_dist_lightning_02’
    * [prefetch] time: 1935 ms
    * [prefetch] memory: 77970Kb
    ! Unable to find InstallUserName entry in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 2039 ms
    * phase cmem: 187270 K
    * phase time: 8 ms
    * phase cmem: 187270 K
    * Loading spawn registry…
    * 16129 spawn points are successfully loaded
    * Loading objects…
    * 27271 objects are successfully loaded
    * Game saharx - quicksave is successfully loaded from file ‘d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\savedata\savedgames\saharx - quicksave.scop’ (2.475s)
    * phase time: 2474 ms
    * phase cmem: 268279 K
    * phase time: 24 ms
    * phase cmem: 268317 K
    * phase time: 61 ms
    * phase cmem: 268317 K
    * WARNING: player not logged in
    * client : connection accepted -
    * phase time: 47 ms
    * phase cmem: 268349 K
    * phase time: 16 ms
    * phase cmem: 268349 K
    * phase time: 3054 ms
    * phase cmem: 361278 K
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader tree_s
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader lod
    compiling shader lod
    compiling shader tree_w
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader avg4
    * phase time: 66 ms
    * phase cmem: 362177 K
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65520 verts, 2047 Kb
    * [Loading VB] 65510 verts, 2047 Kb
    * [Loading VB] 60403 verts, 1887 Kb
    * [Loading VB] 65527 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65516 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 43201 verts, 1350 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65500 verts, 2046 Kb
    * [Loading VB] 9617 verts, 300 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 484347 indices, 945 Kb
    * phase time: 56 ms
    * phase cmem: 362461 K
    * phase time: 30 ms
    * phase cmem: 367689 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 13 ms
    * phase cmem: 367721 K
    * Loading HOM: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\levels\escape\level.hom
    * phase time: 33 ms
    * phase cmem: 368020 K
    * phase time: 12 ms
    * phase cmem: 368020 K
    * phase time: 33 ms
    * phase cmem: 368020 K
    * t-report - base: 1164, 607397 K
    * t-report - lmap: 14, 14337 K
    * WARNING: player not logged in
    ! default LevelMap used for level[digger_stash]
    ! default LevelMap used for level[l04u_labx18]
    * phase time: 1454 ms
    * phase cmem: 392768 K
    * phase time: 32 ms
    * phase cmem: 392768 K
    * [win32]: free[2549796 K], reserved[97896 K], committed[1546548 K]
    * [ D3D ]: textures[653827 K]
    * [x-ray]: crt heap[392768 K], process heap[38205 K], game lua[53374 K], render[217 K]
    * [x-ray]: economy: strings[63679 K], smem[9989 K]
    compiling shader model_def_lqs_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_lplanes_0
    compiling shader model_def_lqs_3
    compiling shader model_distort_1
    ! Unknown command: dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 412519 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - sigerous mod 2.2\gamedata\sounds\sound_effects\gas_mask_idle.ogg
    stack trace:

0023:055AE8B3 xrGame.dll, CDialogHolder::CDialogHolder()
0023:055AFB45 xrGame.dll, CDialogHolder::CDialogHolder()
0023:04DBA5B4 lua.JIT.1.1.4.dll, lua_getinfo()
0023:04DBA898 lua.JIT.1.1.4.dll, lua_getinfo()
0023:04DB20A5 lua.JIT.1.1.4.dll, lua_call()
0023:04DBAAE8 lua.JIT.1.1.4.dll, lua_yield()
0023:02959DC6 luabind.beta7-devel.rc4.dll, luabind::detail::pcall()

EDIT 25.03.2020 : Wróciłem do gry i jakoś przymknąłem oko na to wszystko, ale mam teraz inny problem, otóż oddział Alfa zachowuje się tak jakby mnie nie widział, żeby było śmieszniej to w żelaznym lesie ich dowódca grał nawet na gitarze :blush: Są wrogo nastawieni, ale zero reakcji na cokolwiek. Trochę mi głupio zbierać taki sprzęt po parędziesiąt tysięcy bez walki, a nawet dla samej satysfakcji chciałbym ich rozwalić… Wie ktoś o co może chodzić ?

Hej wszystkim. Ktoś wie jak zrobić żeby handlarz w Kordonie miał na sprzedaż wszystkie bronie? Nie chce mi sie znowu przechodzić pół gry żeby mieć ciekawe pukawki. Pozdrawiam serdecznie.

@dave23 co prawda nie z Zewu ale schemat postępowania będzie podobny, musisz znaleźć pliki handlarzy i edytować wg uznania.

Trwają pracę nad adaptacją moda Gunslinger do SGM 2.2 i SGM 2.0.

Jak to wygląda na tą chwilę możecie obejrzeć na kilku filmikach.

Spoiler

https://www.youtube.com/watch?v=Wj3jQqZAAHA

https://www.youtube.com/watch?v=eyWRNPkPviU

3 polubienia

SGM 2.2 + Gunslinger - link do pobrania:

[KLIK]

A tutaj strim:

Spoiler

https://www.youtube.com/watch?v=s2FV0V5\_xSk

 

 

Ja się załamie chyba bo misja jedno a znacznik na mapie drugie a mianowicie może ktoś wie gdzie jest ten odział naukowców eskortowanych przez powinność? Jak próbuję pogadać ze Szluga to nie ma żadnej lini dialogowej…

 

 Nie przyszedł ci czasem jakiś SMS? Sprawdzałes Historie dialogów? może przyszło i nie zauwazyłeś?

Dopiero teraz (chyba po 3 dobach) przyszła właśnie wiadomość od najemników abym z nimi to omówił. Ja idę rozmawiać a oni zaczynają do mnie strzelać i zadanie nieudane. Jednak coś poszło nie tak jak trzeba. A jedyne informacje są na tym zdjęcie w sprawie tego zlecenia :