Witam, mam problem z grą Stalker Zew Prypeci.
Gdy ustawię w grze Oświetlenie Dynamiczne DX10.
To wyskakuje okno że należy zrestartować grę to restartuję.
Gdy włączę grę to mam intro AMD i inne i gdy poczekam na koniec to gra wywala do pulpitu.
Grafika moja to Ge-force GT430 i system Vista.
Macie loga: UWAGA BO DŁUGI
* Detected CPU: Intel® Pentium® Dual CPU E2180 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1999.00 mhz, 65-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2
Initializing File System…
using fs-ltx fsgame.ltx
FS: 42673 files cached 37 archives, 8766Kb memory used.
Init FileSystem 11.981559 sec
‘xrCore’ build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigssystem.ltx
-----loading c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigssystem.ltx
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script “user.ltx”…
[c:userspublicdocume~1stalke~1.-zeuser.ltx] successfully loaded.
Loading DLL: 4676272
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[1935756 K], reserved[52896 K], committed[108436 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15316 K], process heap[3057 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9488 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:Program FilesGSC World PublishingS.T.A.L.K.E.R. - Zew Prypecibin
dir[1]=C:Program FilesGSC World PublishingS.T.A.L.K.E.R. - Zew Prypeci
dir[2]=C:Program FilesGSC World PublishingS.T.A.L.K.E.R. - Zew Prypecibin
dir[3]=C:Windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
- Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script “c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx”…
[c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script “user.ltx”…
Executing config-script “c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsrspec_default.ltx”…
[c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script “c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx”…
[c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx] successfully loaded.
~ Invalid syntax in call to ‘r2_aa_break’
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to ‘r2_aa_weight’
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to ‘sv_adm_menu_ban_time’
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:userspublicdocume~1stalke~1.-zeuser.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
* CREATE: DeviceREF: 7
* Texture memory: 482 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn’t support blender ‘effectsshadow_world’
* HWDST/PCF supported and used
- r__tf_aniso 3
- r2_tf_mipbias 0.
Starting engine…
! Unable to find InstallUserName entry in registry
! Player name registry key (InstallUserName) not found !
! Unable to find InstallCDKEY entry in registry
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedatasoundsvideoati_radeon_1920x1080.ogg
! Missing ogg-comment, file: c:program filesgsc world publishings.t.a.l.k.e.r. - zew prypecigamedatasoundsvideoamd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[1658664 K], reserved[146572 K], committed[291852 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[101787 K], process heap[11098 K], game lua[2148 K], render[189 K]
* [x-ray]: economy: strings[9567 K], smem[0 K]
stack trace:
001B:6A2A34BB nvwgf2um.dll
001B:6A29A6BA nvwgf2um.dll
001B:6A29AB99 nvwgf2um.dll
001B:6A29B5BC nvwgf2um.dll
001B:6A33D5D9 nvwgf2um.dll
001B:6A33CD8C nvwgf2um.dll
001B:6A3AA402 nvwgf2um.dll
001B:6A3BD8AA nvwgf2um.dll
001B:6A27E38A nvwgf2um.dll
001B:6B09B47E dxgi.dll
001B:6B0995F5 dxgi.dll
001B:6B099A53 dxgi.dll
001B:05DDB927 xrRender_R3.dll
[error][ 18] : Brak dalszych plików.
Po tym logu wydaję mi się że to wina którejś dll’ki
Edit: