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sHaDe27

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Odpowiedzi opublikowane przez sHaDe27

  1. Tak czy siak rozwiązałem problem. Działa na dysku systemowym w Program Files. Problem polegał na moim niedopatrzeniu. Instalowałem w kółko SoC zamiast CoP i się dziwiłem dlaczego mi nie może znaleźć zewu prypeci. Wybacz, że stworzyłem sztuczny problem i dzięki za zainteresowanie i chęć pomocy. 

    • Dzięki! 1
  2. Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz [GenuineIntel], F6/M14/S9, 2808.00 mhz, 216-clk 'rdtsc'
    * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 57642 files cached 28 archives, 8784Kb memory used.
    Init FileSystem 1.375757 sec
    'xrCore' build 7090, Jul  5 2018

    EH: D8524A36AF9B3F32084FDA4649221CFA

    -----loading c:\program files (x86)\dead air\gamedata\configs\system.ltx
    -----loading c:\program files (x86)\dead air\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[4039976 K], reserved[60748 K], committed[93516 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[23502 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[17886 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=C:\Program Files (x86)\Dead Air\
    dir[1]=C:\Program Files (x86)\Dead Air\
    dir[2]=C:\Program Files (x86)\Dead Air\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList DirectSound Software
    devices DirectSound Software
    SOUND: OpenAL: system  default SndDevice name is DirectSound3D
    SOUND: OpenAL: All available devices:
    1. DirectSound Software, Spec Version 1.1  eax[0] efx[no] xram[no]
    2. DirectSound, Spec Version 1.0  eax[0] efx[no] xram[no]
    3. MMSYSTEM, Spec Version 1.0  eax[0] efx[no] xram[no]
    4. MMSYSTEM, Spec Version 1.0  eax[0] efx[no] xram[no]
    Executing config-script "c:\program files (x86)\dead air\gamedata\configs\default_controls.ltx"...
    [c:\program files (x86)\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    SOUND: Selected device is DirectSound Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1C20]: NVIDIA GeForce GTX 1060
    * GPU driver: 27.21.14.6192
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4092 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Version conflict in shader 'models\helicopter'
    ! Version conflict in shader 'models\lightplanesself'
    ! Version conflict in shader 'models\model_puh'
    ! Version conflict in shader 'models\model_refl'
    ! Version conflict in shader 'models\xbrainglass'
    ! Version conflict in shader 'models\xdistortcolorlinv'
    ! Version conflict in shader 'models\xglass'
    ! Version conflict in shader 'models\xglass2'
    ! Version conflict in shader 'models\xlens'
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 800x600
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle
    compiling shader particle
    compiling shader particle_distort
    - r__tf_aniso 8
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader hud_font
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    * [win32]: free[3726312 K], reserved[200328 K], committed[267600 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[132761 K], game lua[2173 K], render[161 K]
    * [x-ray]: economy: strings[18337 K], smem[0 K]
    *  0.0 : [  61] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] ano\anomaly_1
    *  0.0 : [   1] ano\anomaly_10
    *  0.0 : [   1] ano\anomaly_10_blend
    *  0.0 : [   1] ano\anomaly_11
    *  0.0 : [   1] ano\anomaly_11_blend
    *  0.0 : [   1] ano\anomaly_12
    *  0.0 : [   1] ano\anomaly_12_blend
    *  0.0 : [   1] ano\anomaly_13
    *  0.0 : [   1] ano\anomaly_13_blend
    *  0.0 : [   1] ano\anomaly_14
    *  0.0 : [   1] ano\anomaly_14_blend
    *  0.0 : [   1] ano\anomaly_15
    *  0.0 : [   1] ano\anomaly_15_blend
    *  0.0 : [   1] ano\anomaly_16
    *  0.0 : [   1] ano\anomaly_16_blend
    *  0.0 : [   1] ano\anomaly_17
    *  0.0 : [   1] ano\anomaly_17_blend
    *  0.0 : [   1] ano\anomaly_18
    *  0.0 : [   1] ano\anomaly_19
    *  0.0 : [   1] ano\anomaly_19_blend
    *  0.0 : [   1] ano\anomaly_1_blend
    *  0.0 : [   1] ano\anomaly_2
    *  0.0 : [   1] ano\anomaly_20
    *  0.0 : [   1] ano\anomaly_20_blend
    *  0.0 : [   1] ano\anomaly_21
    *  0.0 : [   1] ano\anomaly_21_blend
    *  0.0 : [   1] ano\anomaly_2_blend
    *  0.0 : [   1] ano\anomaly_3
    *  0.0 : [   1] ano\anomaly_3_blend
    *  0.0 : [   1] ano\anomaly_4
    *  0.0 : [   1] ano\anomaly_4_blend
    *  0.0 : [   1] ano\anomaly_5
    *  0.0 : [   1] ano\anomaly_5_blend
    *  0.0 : [   1] ano\anomaly_6
    *  0.0 : [   1] ano\anomaly_6_blend
    *  0.0 : [   1] ano\anomaly_7
    *  0.0 : [   1] ano\anomaly_7_blend
    *  0.0 : [   1] ano\anomaly_8
    *  0.0 : [   1] ano\anomaly_8_blend
    *  0.0 : [   1] ano\anomaly_9
    *  0.0 : [   1] artifact\artifact_glow2
    *  0.0 : [   1] artifact\artifact_lava
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_gradien2
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon_halo_phase_1
    *  0.0 : [   1] fx\fx_moon_halo_phase_2
    *  0.0 : [   1] fx\fx_moon_halo_phase_3
    *  0.0 : [   1] fx\fx_moon_halo_phase_4
    *  0.0 : [   1] fx\fx_moon_halo_phase_5
    *  0.0 : [   1] fx\fx_moon_halo_phase_6
    *  0.0 : [   1] fx\fx_moon_halo_phase_7
    *  0.0 : [   1] fx\fx_moon_phase_1
    *  0.0 : [   1] fx\fx_moon_phase_2
    *  0.0 : [   1] fx\fx_moon_phase_3
    *  0.0 : [   1] fx\fx_moon_phase_4
    *  0.0 : [   1] fx\fx_moon_phase_5
    *  0.0 : [   1] fx\fx_moon_phase_6
    *  0.0 : [   1] fx\fx_moon_phase_7
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_fog
    *  0.0 : [   1] fx\fx_sun_gradient
    *  0.0 : [   1] fx\fx_sun_halo
    *  0.0 : [   1] fx\fx_sun_morning
    *  0.0 : [   1] fx\fx_sun_ppx
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_blue
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_fire1_soc
    *  0.0 : [   1] glow\glow_orange
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    *  0.0 : [   1] glow\glow_rays
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    *  0.0 : [   1] glow\glow_torch_r2
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] glow\glow_yellow
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_17
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
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    *  0.0 : [   1] pfx\pfx_dist2
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    *  0.0 : [   1] pfx\pfx_dist3
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    *  0.0 : [  33] sky\af3_partly\21-00
    *  0.0 : [  33] sky\af3_partly\21-00#small
    *  0.0 : [  33] sky\af3_partly\21-30
    *  0.0 : [  33] sky\af3_partly\21-30#small
    *  0.0 : [  12] sky\af3_partly\22-00-fm
    *  0.0 : [  12] sky\af3_partly\22-00-fm#small
    *  0.0 : [   8] sky\af3_partly\22-00-hm
    *  0.0 : [   8] sky\af3_partly\22-00-hm#small
    *  0.0 : [  12] sky\af3_partly\23-00-fm
    *  0.0 : [  12] sky\af3_partly\23-00-fm#small
    *  0.0 : [   8] sky\af3_partly\23-00-hm
    *  0.0 : [   8] sky\af3_partly\23-00-hm#small
    *  0.0 : [  31] sky\af3_rainy\07-00
    *  0.0 : [  31] sky\af3_rainy\07-00#small
    *  0.0 : [  50] sky\af3_rainy\09-00_19-00
    *  0.0 : [  50] sky\af3_rainy\09-00_19-00#small
    *  0.0 : [ 172] sky\af3_rainy\13-00
    *  0.0 : [ 172] sky\af3_rainy\13-00#small
    *  0.0 : [  34] sky\af3_rainy\15-00
    *  0.0 : [  34] sky\af3_rainy\15-00#small
    *  0.0 : [  21] sky\af3_rainy\15-00-2
    *  0.0 : [  21] sky\af3_rainy\15-00-2#small
    *  0.0 : [  54] sky\af3_rainy\16-00
    *  0.0 : [  54] sky\af3_rainy\16-00#small
    *  0.0 : [  47] sky\af3_rainy\20-00
    *  0.0 : [  47] sky\af3_rainy\20-00#small
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  47] sky\sky_9_cube
    *  0.0 : [  47] sky\sky_9_cube#small
    *  0.0 : [3153] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_actor_mp_screen
    *  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_concrete_8
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_hammer_01
    *  0.0 : [   1] wm\wm_hammer_02
    *  0.0 : [   1] wm\wm_hammer_03
    *  0.0 : [   1] wm\wm_hammer_04
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  0.0 : [   1] wm\wm_listja
    *  1.1 : [   1] ui\ui_ani_cursor
    * 16.1 : [   1] ui\ui_font_hud_01
    * 32.1 : [   1] ui\ui_font_arial_14_800_cent
    * 32.1 : [   1] ui\ui_font_graff_19_800_cent
    * 32.1 : [   1] ui\ui_font_letter_16_800_cent
    * 32.1 : [   1] ui\ui_font_letter_18_800_cent
    * 42.8 : [   4] fx\fx_noise2
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_graff_22_800_cent
    * 64.1 : [   1] ui\ui_font_graff_32_800_cent
    * 64.1 : [   1] ui\ui_font_hud_02
    * 128.1 : [   1] ui\ui_mm_faction_patches
    * 256.1 : [   1] ui\ui_font_graff_50_800_cent
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_common
    * 2048.1 : [   1] ui\ui_buy_menu
    * 2048.1 : [   1] ui\ui_static_mm_back_01
    * 2048.1 : [   1] ui\ui_static_mm_back_04
    * 8100.0 : [   1] ui\ui_static_mm_back_00
    compiling shader model_def_hq
    compiling shader model_def_hq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_3
    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
    compiling shader model_def_spot_3
    compiling shader model_shadow
    compiling shader model_def_shadow_3
    "c:\program files (x86)\dead air\xrengine.exe" 
    * phase time: 0 ms
    * phase cmem: 196559 K
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    Call of Chernobyl version 1.4.22
    using marshal library
    actor_effects.on_game_start()
    alife_storage_manager.on_game_start()
    ammo_aggregation.on_game_start()
    atmosfear_options.on_game_start()
    axr_battery.on_game_start()
    axr_companions.on_game_start()
    axr_keybind.on_game_start()
    axr_overheat.on_game_start()
    axr_task_manager.on_game_start()
    axr_trade_manager.on_game_start()
    axr_turn_on_campfire.on_game_start()
    azazel_mode.on_game_start()
    bind_dynamic_light.on_game_start()
    campfire_manager.on_game_start()
    coc_treasure_manager.on_game_start()
    dinamic_hud.on_game_start()
    disanim.on_game_start()
    drx_dynamic_anomaly.on_game_start()
    dxr_encyclopedia.on_game_start()
    dxr_scopes.on_game_start()
    dynamic_news_manager.on_game_start()
    dynamic_news_options.on_game_start()
    fast_travel.on_game_start()
    game_relations.on_game_start()
    info_portions.on_game_start()
    inventory_radiation.on_game_start()
    itms_manager.on_game_start()
    level_weathers.on_game_start()
    m_mines.on_game_start()
    mob_trade.on_game_start()
    modules.on_game_start()
    news_manager.on_game_start()
    outfit_marauder.on_game_start()
    pda.on_game_start()
    phantom_manager.on_game_start()
    release_item_manager.on_game_start()
    safe_release_manager.on_game_start()
    sleep_dep.on_game_start()
    slot_hud.on_game_start()
    surge_manager.on_game_start()
    survival_mode.on_game_start()
    transitions.on_game_start()
    ui_enemy_health.on_game_start()
    ui_extra.on_game_start()
    ui_mm_faction_select.on_game_start()
    xr_actor.on_game_start()
    xr_combat_ignore.on_game_start()
    xr_corpse_detection.on_game_start()
    xr_custom_keys.on_game_start()
    xr_danger.on_game_start()
    xr_gather_items.on_game_start()
    xr_npc_extra.on_game_start()
    xr_patch.on_game_start()
    xr_statistic.on_game_start()
    xrs_debug_tools.on_game_start()
    xrs_dyn_music.on_game_start()
    xrs_facer.on_game_start()
    xrs_kill_wounded.on_game_start()
    xrs_rnd_npc_loadout.on_game_start()
    stack trace:

    0023:00445AC3 xrEngine.exe, CCC_Token::Status()
    0023:06592F27 xrGame.dll, CDialogHolder::UseIndicators()

    Komputer nie jest zabytkiem jeśli o to chodzi. https://www.x-kom.pl/p/623689-notebook-laptop-140-asus-rog-zephyrus-g14-r9-4900-32-1tb-w10-anime-matrix.html

    To odnośnik dokładnie do modelu mojego laptopa. Nie wiem o co chodzi z problemem działania moda. Nie miałem takiego problemu przy odpalaniu CoC.

  3. 21 minut temu, tom3kb napisał:

    @sHaDe27 tylko wiesz, że Dead Air to mod samodzielny czasem nie wrzucaj go na Zew Prypeci tylko instaluj osobno.

    Nie wrzuciłem tego do tego samego folderu. Instalowałem osobno. Od której dokładnie linii logi chcesz bo jest tego multum?
    Ponowna reinstalacja wszystkiego nic nie dała.

    Dodanie -skip_reg również nic nie pomogło.

  4. Aktualnie startuje od początku w wolnej chwili. Orginalny Zew Prypeci był na dysku, nie wiem dlaczego go nie czyta mod. 

    Kolejność tego co zrobiłem to:

    Oryginał Zewu był już dawno na dysku.
    Pobranie Moda Dead Air plus spolszczenie i Hybrid.
    Instalacja Dead Air.
    Wrzucenie Spolszczenia do folderu z grą.
    Wrzucenie Hybrid do gamedata.

    Sprawdzam ale zapewne coś się wykrzyczyło w CoP. Gry bardzo dawno nie odpalałem pewnie będzie kilka lat. Jeżeli nie wczyta moda po instalacji po raz kolejny CoP oraz samego moda plus hybrid to wrzucę cały zapis z logów, może będzie jakaś interesująca informacja, która przybliży do naprawy działania moda.
     

  5. Tak wiem powinienem wstawić logi z fatal error tylko nie posiadam żadnych błędów w logach. Gra pobrana, poprawnie zainstalowana, poprawnie wrzucone i działające spolszczenie i na końcu poprawnie wrzucony hybrid. Problem polega na tym iż gra odpala się w zadziwiająco malutkim okienku. Po zmianie ustawień rozdzielczości wszystko działa poprawnie. Próba uruchomienia ponownie gry by ustawienia rozdzielczości pozostały nie pomogła. Za każdym razem jakby gra uruchamiała się na nowo nie widząc poprzednio zapisanych jakichkolwiek ustawień (wiele prób po kątem różnych ustawień nawet sterowania). 

    Po próbie uruchomienia gry i z małego okna i z full screena, kończy się to tą samą sytuacją jest crush. Były próby uruchamiania gry jako administrator, nie pomogło. Natomiast po uruchomieniu gry (wejście do Zony), gra nie pokazuje żadnego błędu przy crushu ale jeśli jest uruchamiana jako administrator sytuacja wygląda zgoła inaczej.
    Wyskakuje błąd:image.png.737af27eb18e3065c591643ff4cef371.png
     

    Wchodząc w logi jedynymi liniami z jakimkolwiek błędem są:

    ! Cannot open script file [user.ltx]
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !

    Następnie linia powtarza się jeszcze kilkukrotnie i są jeszcze linie dotyczące niezgodności modeli jak helikopter itd.
    ! Cannot open script file [user.ltx]

     

    Czy ja czegoś nie widzę? Gra przeinstalowana została kilkukrotnie na różnych dyskach oraz komputerach i ta sama sytuacja się powtarza. Proszę o pomoc.

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