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Osaka

Stalker
  • Postów

    4
  • Dołączył

  • Ostatnia wizyta

Odpowiedzi opublikowane przez Osaka

  1. No cóż - wyłapałem parę błędów, oto one (podaje logi):

    Coś z chimerą (próba na spawnerze):

     

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2694.00 mhz, 28-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 31040 files cached 30 archives, 4846Kb memory used. Init FileSystem 1.002293 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll command line Executing config-script "user.ltx"... [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2021524 K], reserved[16500 K], committed[59064 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9215 K], process heap[1643 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4670 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx"... [d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx] successfully loaded. [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5450 * GPU driver: 6.14.10.7008 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 745 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effectsshadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 11 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:s.t.a.l.k.e.r. clear skygamedatasoundscharacters_voicescenariovideoati.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 11 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [444 ms] "d:s.t.a.l.k.e.r. clear skybinxrengine.exe" * phase time: 0 ms * phase cmem: 130447 K Buforowanie obiektów... Loading objects... Loading models... * [prefetch] time: 106 ms * [prefetch] memory: 0Kb * phase time: 127 ms * phase cmem: 121365 K SERWER: rozpoczynanie... * phase time: 109 ms * phase cmem: 107997 K SERWER: Wczytywanie symulatora Alife... * phase time: 1 ms * phase cmem: 107997 K Wczytywanie zapisanej gry "kuba_autosave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 21816 objects are successfully loaded * Game kuba_autosave is successfully loaded from file 'c:userspublicdocumentsstalker-stcssavedgameskuba_autosave.sav' (4.182s) * phase time: 4181 ms * phase cmem: 163089 K SERWER: łączenie... * phase time: 28 ms * phase cmem: 163117 K KLIENT: Łączenie z localhost... * client : connection accepted - <> * phase time: 4 ms * phase cmem: 163149 K Otwieranie strumienia... * phase time: 1 ms * phase cmem: 163149 K Wczytywanie CFORM... * phase time: 4698 ms * phase cmem: 274097 K Wczytywanie shaderów... * phase time: 309 ms * phase cmem: 275112 K Wczytywanie danych geometrycznych... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 56742 verts, 1773 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11053 verts, 345 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 50268 verts, 1570 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 741387 indices, 1448 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 22720 verts, 266 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 466236 indices, 910 Kb * phase time: 100 ms * phase cmem: 275280 K Wczytywanie przestrzennej bazy danych... * phase time: 43 ms * phase cmem: 286687 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 22936 v(20), 11468 p * [DETAILS] Batch(61), VB(447K), IB(67K) * phase time: 24 ms * phase cmem: 286688 K Wczytywanie stref i portali... * Loading HOM: d:s.t.a.l.k.e.r. clear skygamedatalevelsmarshlevel.hom * phase time: 12 ms * phase cmem: 286983 K Wczytywanie obiektów SI... * phase time: 3 ms * phase cmem: 286983 K KLIENT: Odradzanie... * phase time: 2 ms * phase cmem: 286983 K Wczytywanie tekstur... * t-report - base: 872, 126003 K * t-report - lmap: 11, 11265 K * phase time: 757 ms * phase cmem: 314748 K KLIENT: Synchronizacja... * phase time: 9 ms * phase cmem: 314748 K * [win32]: free[1175376 K], reserved[73784 K], committed[847928 K] * [ D3D ]: textures[161364 K] * [x-ray]: crt heap[314748 K], process heap[300629 K], game lua[93763 K], render[118 K] * [x-ray]: economy: strings[15274 K], smem[2352 K] ! auto-generated bump map: shoker_modwpnpmpm_1_bump# ! auto-generated bump map: shoker_modwpnpmpm_2_bump# ! auto-generated bump map: shoker_modwpnpmpm_3_bump# ! auto-generated bump map: shoker_modwpnmp5mp5_6_bump# ! auto-generated bump map: shoker_modwpnmp5mp5_7_bump# ! Can't find texture 'shoker_modwpnaddonsaddons_acog_1' * MEMORY USAGE: 362614 K * End of synchronization A[1] R[1] ! auto-generated bump map: shoker_modwpnuspusp_2_bump# ! auto-generated bump map: shoker_modwpnuspusp_3_bump# ! auto-generated bump map: shoker_modwpnuspusp_1_bump# ! Can't find texture 'ui_npc_monster_controller' FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : E:priquelsourcesenginexrCoreXr_ini.cpp [error]Line : 443 [error]Description : [error]Arguments : Can't open section 'm_chimera_e' stack trace:

     

    Idziemy dalej :) Teraz kolej na Izloma:

     

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2653.00 mhz, 28-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 31039 files cached 30 archives, 4846Kb memory used. Init FileSystem 0.975900 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll command line Executing config-script "user.ltx"... [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2021524 K], reserved[16556 K], committed[59008 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9215 K], process heap[1643 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4670 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx"... [d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx] successfully loaded. [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5450 * GPU driver: 6.14.10.7008 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 745 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effectsshadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 11 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:s.t.a.l.k.e.r. clear skygamedatasoundscharacters_voicescenariovideoati.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 11 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [422 ms] "d:s.t.a.l.k.e.r. clear skybinxrengine.exe" * phase time: 0 ms * phase cmem: 130307 K Buforowanie obiektów... Loading objects... Loading models... * [prefetch] time: 107 ms * [prefetch] memory: 0Kb * phase time: 129 ms * phase cmem: 121224 K SERWER: rozpoczynanie... * phase time: 110 ms * phase cmem: 107869 K SERWER: Wczytywanie symulatora Alife... * phase time: 1 ms * phase cmem: 107869 K Wczytywanie zapisanej gry "kuba_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 21755 objects are successfully loaded * Game kuba_quicksave is successfully loaded from file 'c:userspublicdocumentsstalker-stcssavedgameskuba_quicksave.sav' (4.342s) * phase time: 4342 ms * phase cmem: 163010 K SERWER: łączenie... * phase time: 29 ms * phase cmem: 163016 K KLIENT: Łączenie z localhost... * client : connection accepted - <> * phase time: 4 ms * phase cmem: 163049 K Otwieranie strumienia... * phase time: 1 ms * phase cmem: 163049 K Wczytywanie CFORM... * phase time: 4679 ms * phase cmem: 273997 K Wczytywanie shaderów... * phase time: 303 ms * phase cmem: 274931 K Wczytywanie danych geometrycznych... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 56742 verts, 1773 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11053 verts, 345 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 50268 verts, 1570 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 741387 indices, 1448 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 22720 verts, 266 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 466236 indices, 910 Kb * phase time: 101 ms * phase cmem: 275116 K Wczytywanie przestrzennej bazy danych... * phase time: 43 ms * phase cmem: 286506 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 22936 v(20), 11468 p * [DETAILS] Batch(61), VB(447K), IB(67K) * phase time: 24 ms * phase cmem: 286555 K Wczytywanie stref i portali... * Loading HOM: d:s.t.a.l.k.e.r. clear skygamedatalevelsmarshlevel.hom * phase time: 11 ms * phase cmem: 286850 K Wczytywanie obiektów SI... * phase time: 3 ms * phase cmem: 286850 K KLIENT: Odradzanie... * phase time: 2 ms * phase cmem: 286850 K Wczytywanie tekstur... * t-report - base: 872, 126003 K * t-report - lmap: 11, 11265 K * phase time: 754 ms * phase cmem: 313280 K KLIENT: Synchronizacja... * phase time: 9 ms * phase cmem: 313280 K * [win32]: free[1156176 K], reserved[75304 K], committed[865608 K] * [ D3D ]: textures[161364 K] * [x-ray]: crt heap[313280 K], process heap[300629 K], game lua[58820 K], render[118 K] * [x-ray]: economy: strings[15158 K], smem[2352 K] ! Can't find texture 'shoker_modwpnfn_faleotech553' ! Can't find texture 'shoker_modwpnm134m134_1#' ! Missing ogg-comment, file: d:s.t.a.l.k.e.r. clear skygamedatasoundsweaponsminigminigun_shot_0.ogg ! Missing ogg-comment, file: d:s.t.a.l.k.e.r. clear skygamedatasoundsweaponsminigminigun_shot_1.ogg ! Missing ogg-comment, file: d:s.t.a.l.k.e.r. clear skygamedatasoundsweaponsminigminigun_shot_2.ogg ! Missing ogg-comment, file: d:s.t.a.l.k.e.r. clear skygamedatasoundsweaponsminigminigun_shot_3.ogg ! auto-generated bump map: wpnsr-3sr_3_bump# ! auto-generated bump map: wpnAPBframe_bump# ! auto-generated bump map: wpnAPBgrip_bump# ! auto-generated bump map: wpnAPBmagazine_bump# ! auto-generated bump map: wpnAPBslide_bump# ! auto-generated bump map: shoker_modwpnmp5mp5_6_bump# ! auto-generated bump map: shoker_modwpnmp5mp5_7_bump# ! auto-generated bump map: shoker_modwpnpmpm_1_bump# ! auto-generated bump map: shoker_modwpnpmpm_2_bump# ! auto-generated bump map: shoker_modwpnpmpm_3_bump# ! auto-generated bump map: shoker_modwpncoltcolt_1_bump# ! auto-generated bump map: shoker_modwpnuspusp_2_bump# ! Can't find texture 'arsenal_mod556x45_clip_hk416' ! Can't find texture 'arsenal_modupg_acog1' ! auto-generated bump map: wpnhead_bump# * MEMORY USAGE: 364001 K * End of synchronization A[1] R[1] ! Can't find texture 'shoker_modwpnaddonsupg_sil_762p' FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : E:priquelsourcesenginexrCoreXr_ini.cpp [error]Line : 443 [error]Description : [error]Arguments : Can't open section 'fracture_strong' stack trace:

     

    Kolejny przypadek. Tym razem tyczy się LR300

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2653.00 mhz, 29-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 31062 files cached 30 archives, 4862Kb memory used. Init FileSystem 1.031916 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll command line Executing config-script "user.ltx"... [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2021524 K], reserved[16352 K], committed[59212 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9216 K], process heap[1643 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4674 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx"... [d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx] successfully loaded. [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5450 * GPU driver: 6.14.10.7008 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 745 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effectsshadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 11 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:s.t.a.l.k.e.r. clear skygamedatasoundscharacters_voicescenariovideoati.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 11 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [436 ms] "d:s.t.a.l.k.e.r. clear skybinxrengine.exe" * phase time: 0 ms * phase cmem: 130634 K Buforowanie obiektów... Loading objects... Loading models... * [prefetch] time: 111 ms * [prefetch] memory: 0Kb * phase time: 134 ms * phase cmem: 121552 K SERWER: rozpoczynanie... * phase time: 113 ms * phase cmem: 108207 K SERWER: Wczytywanie symulatora Alife... * phase time: 1 ms * phase cmem: 108207 K Wczytywanie zapisanej gry "kuba_autosave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 21816 objects are successfully loaded * Game kuba_autosave is successfully loaded from file 'c:userspublicdocumentsstalker-stcssavedgameskuba_autosave.sav' (4.288s) * phase time: 4287 ms * phase cmem: 163394 K SERWER: łączenie... * phase time: 30 ms * phase cmem: 163422 K KLIENT: Łączenie z localhost... * client : connection accepted - <> * phase time: 4 ms * phase cmem: 163455 K Otwieranie strumienia... * phase time: 1 ms * phase cmem: 163455 K Wczytywanie CFORM... * phase time: 4809 ms * phase cmem: 274403 K Wczytywanie shaderów... * phase time: 327 ms * phase cmem: 275401 K Wczytywanie danych geometrycznych... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 56742 verts, 1773 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11053 verts, 345 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 50268 verts, 1570 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 741387 indices, 1448 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 22720 verts, 266 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 466236 indices, 910 Kb * phase time: 142 ms * phase cmem: 275586 K Wczytywanie przestrzennej bazy danych... * phase time: 43 ms * phase cmem: 286896 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 22936 v(20), 11468 p * [DETAILS] Batch(61), VB(447K), IB(67K) * phase time: 26 ms * phase cmem: 286897 K Wczytywanie stref i portali... * Loading HOM: d:s.t.a.l.k.e.r. clear skygamedatalevelsmarshlevel.hom * phase time: 12 ms * phase cmem: 287192 K Wczytywanie obiektów SI... * phase time: 3 ms * phase cmem: 287192 K KLIENT: Odradzanie... * phase time: 2 ms * phase cmem: 287192 K Wczytywanie tekstur... * t-report - base: 872, 126003 K * t-report - lmap: 11, 11265 K * phase time: 794 ms * phase cmem: 315007 K KLIENT: Synchronizacja... * phase time: 9 ms * phase cmem: 315007 K * [win32]: free[1173200 K], reserved[73376 K], committed[850512 K] * [ D3D ]: textures[161364 K] * [x-ray]: crt heap[315007 K], process heap[300629 K], game lua[93769 K], render[118 K] * [x-ray]: economy: strings[15278 K], smem[2240 K] ! auto-generated bump map: shoker_modwpnmp5mp5_6_bump# ! auto-generated bump map: shoker_modwpnmp5mp5_7_bump# ! Can't find texture 'shoker_modwpnaddonsaddons_acog_1' * MEMORY USAGE: 362355 K * End of synchronization A[1] R[1] ! Can't find texture 'death_modm16a2fore' ! Can't find texture 'death_modm16a2mag' ! Can't find texture 'death_modm16a2rec' ! Can't find texture 'death_modm16a2stock' ! Can't find texture 'death_modm16a2upper' FATAL ERROR [error]Expression : error handler is invoked! [error]Function : handler_base [error]File : E:priquelsourcesenginexrCorexrDebugNew.cpp [error]Line : 742 [error]Description : application is aborting stack trace:

     

    Dodatkowo miałem błąd z PMem, ale podmieniłem pliki w katalogu meshes/dynamics/weapons/wpn_pm na te z podstawowej wersji gry, bo te z moda mi krzaczyły grę - teraz jest wszystko oki. Kolejny błąd tyczył się toz'a, a dokładniej pliku wpn_toz34_ńlip. To też naprawiłem zmieniając nazwę pliku na wpn_toz34_clip oraz dodając go do mp_ranks.

     

    W LR300 na pewno coś nie tak z animkami, ale tutaj podmiana plików nie zdała się na nic. Dodatkowo w pliku wpn_lr300.ltx zmieniłem linijki od anm_show do anm_bore_g. Wpisałem to, co jest w HK416, ale i tak nie działa. Co do HK416, to jest problem z teksturami (pokazane na fotkach). Dodatkowo magazynek się nie rusza przy jego zmianie - jak siedział w gnieździe, tak siedzi (to też widać na fotkach) - tutaj nic nie ruszałem w plikach. Był  jeszcze problem z HK417 - witałem pulpit gdy próbowałem wyciągnąć broń, ale zmieniłem animacje na te od lr300 i działa.

     

     

    EDIT:// Jest też coś nie tak z sv98. Tutaj log:

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2696.00 mhz, 28-clk 'rdtsc'

    * CPU Features: RDTSC, MMX, SSE, SSE2
     
    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 31074 files cached 30 archives, 4862Kb memory used.
    Init FileSystem 1.311216 sec
    'xrCore' build 3795, Jun 25 2009
     
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    command line 
    Executing config-script "user.ltx"...
    [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded.
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrGame.dll
    * [win32]: free[2021524 K], reserved[16208 K], committed[59356 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[9216 K], process heap[1643 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4674 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx"...
    [d:s.t.a.l.k.e.r. clear skygamedataconfigsrspec_extreme.ltx] successfully loaded.
    [c:userspublicdocumentsstalker-stcsuser.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5450
    * GPU driver: 6.14.10.7008
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 745 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effectsshadow_world'
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    - r__tf_aniso 11
    - r2_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file:  d:s.t.a.l.k.e.r. clear skygamedatasoundscharacters_voicescenariovideoati.ogg
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 11
    - r2_tf_mipbias 0.
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [469 ms]
    "d:s.t.a.l.k.e.r. clear skybinxrengine.exe" 
    * phase time: 0 ms
    * phase cmem: 131021 K
    Buforowanie obiektów...
    Loading objects...
    Loading models...
    * [prefetch] time:    116 ms
    * [prefetch] memory:  0Kb
    * phase time: 139 ms
    * phase cmem: 121939 K
    SERWER: rozpoczynanie...
    * phase time: 119 ms
    * phase cmem: 108575 K
    SERWER: Wczytywanie symulatora Alife...
    * phase time: 1 ms
    * phase cmem: 108575 K
    Wczytywanie zapisanej gry "kuba_quicksave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 22318 objects are successfully loaded
    * Game kuba_quicksave is successfully loaded from file 'c:userspublicdocumentsstalker-stcssavedgameskuba_quicksave.sav' (4.464s)
    * phase time: 4463 ms
    * phase cmem: 161308 K
    SERWER: łączenie...
    * phase time: 34 ms
    * phase cmem: 161364 K
    KLIENT: Łączenie z localhost...
    * client : connection accepted - <>
    * phase time: 4 ms
    * phase cmem: 161396 K
    Otwieranie strumienia...
    * phase time: 1 ms
    * phase cmem: 161396 K
    Wczytywanie CFORM...
    * phase time: 3629 ms
    * phase cmem: 246569 K
    Wczytywanie shaderów...
    * phase time: 357 ms
    * phase cmem: 247540 K
    Wczytywanie danych geometrycznych...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65527 verts, 2047 Kb
    * [Loading VB] 65368 verts, 2042 Kb
    * [Loading VB] 10019 verts, 313 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65513 verts, 2047 Kb
    * [Loading VB] 65513 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65509 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 50164 verts, 1567 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 38589 verts, 1205 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 762762 indices, 1489 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65500 verts, 767 Kb
    * [Loading VB] 1438 verts, 16 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 445203 indices, 869 Kb
    * phase time: 68 ms
    * phase cmem: 247707 K
    Wczytywanie przestrzennej bazy danych...
    * phase time: 19 ms
    * phase cmem: 251986 K
    Wczytywanie detali...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 11590 v(20), 6100 p
    * [DETAILS] Batch(61), VB(226K), IB(35K)
    * phase time: 23 ms
    * phase cmem: 252002 K
    Wczytywanie stref i portali...
    * Loading HOM: d:s.t.a.l.k.e.r. clear skygamedatalevelsgarbagelevel.hom
    * phase time: 7 ms
    * phase cmem: 252216 K
    Wczytywanie obiektów SI...
    * phase time: 2 ms
    * phase cmem: 252216 K
    KLIENT: Odradzanie...
    * phase time: 1 ms
    * phase cmem: 252216 K
    Wczytywanie tekstur...
    * t-report - base: 850, 106616 K
    * t-report - lmap: 12, 12289 K
    * phase time: 742 ms
    * phase cmem: 306626 K
    KLIENT: Synchronizacja...
    * phase time: 6 ms
    * phase cmem: 306626 K
    * [win32]: free[1124564 K], reserved[192160 K], committed[780364 K]
    * [ D3D ]: textures[143000 K]
    * [x-ray]: crt heap[306626 K], process heap[237583 K], game lua[55681 K], render[192 K]
    * [x-ray]: economy: strings[15203 K], smem[2240 K]
    ! auto-generated bump map: shoker_modwpndesert_eagledesert_eagle_2_bump#
    ! auto-generated bump map: shoker_modwpndesert_eagledesert_eagle_3_bump#
    ! auto-generated bump map: shoker_modwpncoltcolt_1_bump#
    ! auto-generated bump map: shoker_modwpnuspusp_2_bump#
    ! auto-generated bump map: shoker_modwpnmp5mp5_6_bump#
    ! auto-generated bump map: shoker_modwpnmp5mp5_7_bump#
    ! Can't find texture 'wpn_crosshair_pso1'
    ! Can't find texture 'wpn_crosshair_pso1'
    ! auto-generated bump map: shoker_modwpndesert_eagledesert_eagle_1_bump#
    ! Can't find texture 'shoker_modwpnaddonsaddons_acog_1'
    * MEMORY USAGE: 375560 K
    * End of synchronization A[1] R[1]
     
    FATAL ERROR
     
    [error]Expression    : pm->m_animations.size()
    [error]Function      : player_hud_motion_container::load
    [error]File          : E:priquelsourcesenginexrGameplayer_hud.cpp
    [error]Line          : 92
    [error]Description   : motion not found [trg_holster]
     
     
    stack trace:
     

     

    Tutaj nie wiem o co chodzi.

     

    Uprzedzając ew. pytania dot. mojego sprzętu (na innych forach dość często padały przy takich tematach) to mam tak:

     

    CPU: Intel Pentium Dual Core G630 2,7GHz 

    GPU: Gigabyte ATI Radeon HD5450

    RAM: Kingston 4GB 1333MHz CL9

    MoBo: Gigabyte GA-H61M-S1

     

    To te najważniejsze komponenty. Ale myślę, że to nie ma ze sobą nic wspólnego.

    post-3960-0-43196400-1368872806_thumb.jp

    post-3960-0-97832200-1368872811_thumb.jp

    post-3960-0-98628700-1368873365_thumb.jp

    • Dodatnia 1
  2. Witam!

     

    Robię moda na bronie na swój własny użytek, przynajmniej na razie (nie pytać się, czy udostępnię, bo RACZEJ TAK - ale dopiero jak skończę i bd wiedział, że wszystko działa :tongue: , przy czym będzie to mój pierwszy mod :cool:). Chodzi mi o to, że oprócz dodawania broni, chcę zmienić okno ekwipunku - chciałbym mieć dwa sloty na broń główną, jeden na broń osobistą, jeden na pancerz i aż 16 (słownie - szesnaście) na artefakty, ze względu na to, że mam zamiar dodać artefakty, które nie są typowymi artefaktami (wiem, wiem - masło maślane o smaku masła z dodatkiem masła; podwójnie zmaślane :smile:), typu "dodatkowa sakwa" czy też "płyta kevlarowa", itp. Tylko tu się pojawia problem - nie wiem jak to zrobić  :smile: Nie wiem, czy na takiej zasadzie jak w SoC czy na innej. Stąd moje pytania:

    a) jakie pliki modyfikować?

    b) jak ustalać pozycje slotów?

    c) jak zmienić tło całego ekwipunku?

     

    Dodawanie broni i pancerzy już ogarnąłem, tak samo pliki handlarzy i NPC'ów.

     

    Do tematu załączam fotkę: post-3960-0-03467000-1367766284_thumb.jp

    Po lewej jak jest w grze, po prawej - jak ja to widzę.

     

    PS. Jeszcze jedno - jak zwiększyć ilości mutantów na bagnach i NPC'ów w Jantarze (jak na mój gust trochę mało ich siedzi przy bunkrze :smile:)

     

    PS2. Bardzo dobrze rozumiem, że rzucam się na głęboką wodę z tym modem, ale bardzo lubię tego typu wyzwania :devil:, tak więc mnie nie odwiedziecie od tego pomysłu :tongue:

     

    PS3. Co można założyć na ten górny slot oznaczony "???"? Z tego co pamiętam przez całą grę nie miałem nic w tym slocie. O ile się nie mylę w SoC tam się wkładało hełm przeciw-PSI. Niech mi ktoś, proszę, powie :smile: Ze względu na to, że nie wiem od czego on - zostawiłem go w moim "projekcie"

  3. Mój pierwszy post tutaj, więc witam Was bardzo serdecznie :)

     

    Masz HDD i nagrywarkę - 3 stówki w kieszeni.

     

    Ja od siebie proponuję zestaw AMD zbudowany na FX-6300, na który większość krzyczy, że nie, że be, ale tak naprawdę różnica wydajności to góra 15% na korzyść Intela Core i5... Z Core i3 się zrównuje...

     

    CPU: http://techplanet.pl/produkty/procesory/amd-fx-6300-socket-am3-box,35100.html

    MoBo: http://techplanet.pl/produkty/plyty-glowne/gigabyte-ga-970a-ud3-amd-970-socket-am3-pciedzwglansata3usb3raidddr3,23262.html

    RAM: http://techplanet.pl/produkty/pamieci-ram/goodram-ddr3-4gb-1333mhz-cl9,2056.html

    PSU: http://techplanet.pl/produkty/zasilacze/xfx-core-550w,20097.html

    GPU: http://techplanet.pl/produkty/karty-graficzne/asus-ati-radeon-hd7790-directcu-oc-1gb-ddr5128bit-dvihdmidp-pci-express,37897.html

    Obudowa: http://techplanet.pl/produkty/obudowy/silentiumpc-brutus-430-pure-black,29652.html

     

    Łącznie wyszło 1990zł

     

    Podsumowując - dobra płytka z SATA3 i USB3.0. Bardzo mocny zasilacz. GPU, które nie jest wiele mniej wydajne od HD7850, a tańsze o dobre 100 złotówek ;-) Do tego bardzo przewiewna obudowa z USB3.0 na frontpanelu. Jeszcze można by jeszcze zastanowić się nad Phenomem II X4 955 (http://techplanet.pl/produkty/procesory/amd-phenom-ii-quad-core-x4-955-am3-box,1.html). Nie ma sensu brać X6 1045, bo FX-6300 jest o 40 zł droższy, a zauważalnie wydajniejszy :) I lepiej się kręci.

     

    PS. Zaraz dam alternatywę Intela ;-)

     

     

    EDIT: Po pierwsze zrobiłem mały błąd - zestaw AMD kosztuje 1830 zł :)
    Po drugie:
    Zestaw na Intelu, jak powiedziałem :)
     
     
     
    W praktyce różnice ograniczają się tylko do innego CPU i MoBo, ale to pociągnęło za sobą wzrost ceny z 1830 do 2060 zł

     Jeszcze mi przyszło do głowy jedno pytanie - na jakie złącza są dysk i nagrywarka? Jeżeli na IDE, to leżysz :( Jeżeli SATA to możesz się cieszyć :)

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