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BLOOD_STALKER

Stalker
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Treść opublikowana przez BLOOD_STALKER

  1. Czy wniosek jest taki:że musze zainstalowac patcha do gry 1.0004 lub 1.0005 czy chodzi o to co jet w modzie bo w tym modzie byłaa gamedata tego moda i jescze 2 inne foldery takie jak:OL 2.1 1.0004 i OL 2.1 1.0005. To o które chdzi o zwykłego patcha że mam wgrac czy o to co w modzie?
  2. * Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 30651 files cached, 5437Kb memory used. Init FileSystem 1.240526 sec 'xrCore' build 3016, May 7 2007 Initializing Engine... Executing config-script "user.ltx"... [c] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2010904 K], reserved[17888 K], committed[68296 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7315 K], process heap[162 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1223 K], smem[0 K] Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Unknown command: ai_dbg_alife ! Unknown command: ai_dbg_anim ! Unknown command: ai_dbg_brain ! Unknown command: ai_dbg_cover ! Unknown command: ai_dbg_destroy ! Unknown command: ai_dbg_dialogs ! Unknown command: ai_dbg_frustum ! Unknown command: ai_dbg_funcs ! Unknown command: ai_dbg_goap ! Unknown command: ai_dbg_goap_object ! Unknown command: ai_dbg_goap_script ! Unknown command: ai_dbg_inactive_time ! Unknown command: ai_dbg_infoportion ! Unknown command: ai_dbg_lua ! Unknown command: ai_dbg_monster ! Unknown command: ai_dbg_motion ! Unknown command: ai_dbg_serialize ! Unknown command: ai_dbg_stalker ! Unknown command: ai_dbg_vision ! Unknown command: ai_debug ! Unknown command: ai_draw_game_graph ! Unknown command: ai_draw_game_graph_objects ! Unknown command: ai_draw_game_graph_stalkers ! Unknown command: ai_draw_visibility_rays ! Unknown command: dbg_destroy ! Unknown command: dbg_draw_actor_alive ! Unknown command: dbg_draw_actor_dead ! Unknown command: dbg_draw_actor_phys ! Unknown command: dbg_draw_autopickupbox ! Unknown command: dbg_draw_bullet_hit ! Unknown command: dbg_draw_car_plots_all_trans ! Unknown command: dbg_draw_climbable ! Unknown command: dbg_draw_customdetector ! Unknown command: dbg_draw_customzone ! Unknown command: dbg_draw_invitem ! Unknown command: dbg_draw_ph_car_dynamics ! Unknown command: dbg_draw_ph_car_plots ! Unknown command: dbg_draw_ph_cashed_tries_stats ! Unknown command: dbg_draw_ph_contacts ! Unknown command: dbg_draw_ph_death_boxes ! Unknown command: dbg_draw_ph_enabled_aabbs ! Unknown command: dbg_draw_ph_explosion_position ! Unknown command: dbg_draw_ph_explosions ! Unknown command: dbg_draw_ph_hit_app_pos ! Unknown command: dbg_draw_ph_ik_goal ! Unknown command: dbg_draw_ph_intersected_tries ! Unknown command: dbg_draw_ph_mass_centres ! Unknown command: dbg_draw_ph_negative_tries ! Unknown command: dbg_draw_ph_positive_tries ! Unknown command: dbg_draw_ph_ray_motions ! Unknown command: dbg_draw_ph_saved_tries ! Unknown command: dbg_draw_ph_statistics ! Unknown command: dbg_draw_ph_tri_point ! Unknown command: dbg_draw_ph_tri_test_aabb ! Unknown command: dbg_draw_ph_tri_trace ! Unknown command: dbg_draw_ph_tries_changes_sign ! Unknown command: dbg_draw_ph_zbuffer_disable ! Unknown command: dbg_draw_rp ! Unknown command: dbg_draw_skeleton ! Unknown command: dbg_draw_teamzone ! Unknown command: dbg_dump_physics_step ! Unknown command: dbg_ph_actor_restriction ! Unknown command: dbg_ph_ai_always_phmove ! Unknown command: dbg_ph_ai_never_phmove ! Unknown command: dbg_ph_character_control ! Unknown command: dbg_ph_ik_anim_goal_only ! Unknown command: dbg_ph_ik_limits ! Unknown command: dbg_ph_ladder ! Unknown command: dbg_ph_obj_collision_damage ! Unknown command: dbg_ph_vel_collid_damage_to_display ! Unknown command: dbg_show_ani_info ! Unknown command: ai_animation_stats ! Unknown command: ai_ignore_actor ! Unknown command: ai_nil_object_access ! Unknown command: ai_stats Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d] successfully loaded. ! Unknown command: cl_calculateping ! Unknown command: cl_leave_tdemo ! Unknown command: demo_delta_frame ! Unknown command: error_line_count ! Unknown command: g_god ! Unknown command: g_unlimitedammo ! Unknown command: hud_adjust_mode ! Unknown command: hud_adjust_value ! Unknown command: hud_draw ! Unknown command: hud_fov ! Unknown command: lua_gcstep ! Unknown command: mt_ai_vision ! Unknown command: mt_alife ! Unknown command: mt_bullets ! Unknown command: mt_detail_path ! Unknown command: mt_level_path ! Unknown command: mt_level_sounds ! Unknown command: mt_network ! Unknown command: mt_object_handler ! Unknown command: mt_particles ! Unknown command: mt_physics ! Unknown command: mt_script_gc ! Unknown command: mt_sound ! Unknown command: mt_sound_player ! Unknown command: net_cl_pending_lim ! Unknown command: net_cl_update_rate ! Unknown command: net_dump_size ! Unknown command: ph_break_common_factor ! Unknown command: ph_gravity ! Unknown command: ph_rigid_break_weapon_factor ! Unknown command: ph_timefactor ! Unknown command: ph_tri_clear_disable_count ! Unknown command: ph_tri_query_ex_aabb_rate ! Unknown command: psp_cam_offset ! Unknown command: r2_dhemi_count ! Unknown command: r2_dhemi_scale ! Unknown command: r2_dhemi_smooth ! Unknown command: r__d_tree_w_amp ! Unknown command: r__d_tree_w_rot ! Unknown command: r__d_tree_w_speed ! Unknown command: r__d_tree_wave ! Unknown command: r__detail_l_ambient ! Unknown command: r__detail_l_aniso ! Unknown command: r__dtex_range ! Unknown command: r__lsleep_frames ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_shift_pp ! Unknown command: r__wallmark_shift_v ! Unknown command: r__wallmark_ttl ! Unknown command: rs_cam_pos ! Unknown command: rs_clear_bb ! Unknown command: rs_constant_fps ! Unknown command: rs_detail ! Unknown command: rs_occ_draw ! Unknown command: rs_occ_stats ! Unknown command: rs_occlusion ! Unknown command: rs_render_dynamics ! Unknown command: rs_render_statics ! Unknown command: rs_skeleton_update ! Unknown command: rs_wireframe ! Unknown command: show_wnd_rect ! Unknown command: show_wnd_rect_all ! Unknown command: snd_stats ! Unknown command: snd_stats_ai_dist ! Unknown command: snd_stats_info_name ! Unknown command: snd_stats_info_object ! Unknown command: snd_stats_max_dist ! Unknown command: snd_stats_min_dist ! Unknown command: start_time_single ! Unknown command: string_table_error_msg ! Unknown command: sv_artefact_spawn_force ! Unknown command: sv_skip_winner_waiting ! Unknown command: sv_wait_for_players_ready ! Unknown command: time_factor_single ! Unknown command: vid_bpp Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d] successfully loaded. [c] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 107274 K * [win32]: free[1448752 K], reserved[58100 K], committed[590236 K] * [ D3D ]: textures[3430 K] * [x-ray]: crt heap[107274 K], process heap[5602 K], game lua[1982 K], engine lua[213 K], render[0 K] * [x-ray]: economy: strings[927 K], smem[0 K] Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 21535 ms * [prefetch] memory: 67429Kb * phase time: 21634 ms * phase cmem: 165011 K * [win32]: free[1200212 K], reserved[80752 K], committed[816124 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165011 K], process heap[178538 K], game lua[1982 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1577 K], smem[28221 K] SERWER: Rozpoczynanie... * phase time: 163 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] SERWER: Wczytywanie symulatora Alife... * phase time: 72 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] Tworzenie nowej gry... * Creating new game... * Loading spawn registry... FATAL ERROR [error]Expression : header().graph_guid() == ai().game_graph().header().guid() [error]Function : CALifeSpawnRegistry::load [error]File : D:\xray-svn\xr_3da\xrGame\alife_spawn_registry.cpp [error]Line : 93 [error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN! stack trace: Czy to o ten chodzi?
  3. Nadal mnie wywala na pulpit ale już w trochę inny sposób nie to że się zacina tylko przy tworzeniu gry odrazu na pulpit i bugtrap.A ten "ui_st_pda" to już był w localization ltx ale tak jak kazełeś jeszcze raz dodałem ale też nic. Masz może jeszcze jakiś pomył?
  4. Też tak zrobiłem ale nic nadal przy tworzeniu nowej gry zacina się i wyskakuje bugteap. To czego to może byc jeszcze wina?
  5. Mam problem z oblivion lost 1.0003 jak zainstaluje moda i patcha to wszystko działa ale jak włączę nową grę to jest tworzenie nowej gry i się gra zacina się gra i już nie rusza a jak uruchamiam menadzer zadań windows to wyskakuje butrap. Tutaj macie loga: * Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... FS: 28603 files cached, 4892Kb memory used. Init FileSystem 0.982157 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2041484 K], reserved[7892 K], committed[47712 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6601 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[985 K], smem[0 K] Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... FATAL ERROR [error]Expression : fatal error [error]Function : CStringTable::Load [error]File : D:\xray-svn\xr_3da\xrGame\string_table.cpp [error]Line : 53 [error]Description : [error]Arguments : string table xml file not found ui_st_pda.xml, for language pol stack trace: bind turn_engine kb bind cam_1 kF1 bind cam_1 kF2 bind cam_1 kF3
  6. Dziwne jest to że jest to zlepka modów a nie mam tam spiwora w większych modach zazwyczaj jest śpiwór.A czy gdybym dodał sam sobie śpiwór to czy by działało czy już by nie działały z sobą mody?
  7. A mod jest na jakiego patcha na 1.0003 1.0004 czy na 1.0005?
  8. Mam pytanie.Czy jak bym sciongnoł loblivion lost wersje 1.0004 i Amk też 1.0004 i zlepił nawzajem te mody czy by działała bo np.ABC inferno próbowałem z AMK z tydzien kombinowałem ale nic to może to się da? A bardzo mi zależy na tym żeby była gra realistyczna i żeby były też inne dodatki bo AMK tylko realistyke dodaje nic więcej a samo to mi niewystarczy.
  9. 1.Stalker SOC 2.fallout3 3.GTA 4 4.True Crime new york city 5.Fable 2 6.call of duty 4 Sorki za 6 ale ja mam 6 ulubionych nie 5.
  10. czy zna ktoś jakiś program co otworzy textury moda i ikony w formie obrazu bo w modzie są zapisane w innej formie a ja potrzebuje to otworzyc w formie obrazu czy znacie do tego jakiś dobry program?
  11. Aha rozumiem temat można zamknąc.
  12. Mam pytanie jak można zrobic zlepkę kilku modów czyli np. AMK mod z pribori story może tak się nie da ale pytam się ogólnie?
  13. BLOOD_STALKER

    Mapy z SOC

    Czy mógłby ktoś zrobic takiego moda gdzie w CS były by lokacje z SOC chodzi mi o:Sarkofag,spaełniacz żeyczeń,Wszystkie labolatoria i Dzicz tam gdzie jest bar?
  14. BLOOD_STALKER

    Pojazdy

    A no tak mam wpisac w to (~) tą komende co mi podałeś najemniku32?
  15. BLOOD_STALKER

    Pojazdy

    A ja tak zmieniłem i nie mogę odpalic.A czy trzeba coś w właściwościacha zmieniac? [ Dodano: Czw 04 Cze, 2009 ] Oczywiście auta odpalic bo gra odpala.
  16. BLOOD_STALKER

    Pojazdy

    A czy na taiej samej zasadzie jest w Pribori story?
  17. Czyli musze jeszcze raz kupic lub sciągnąc stalkera angielskiego lub polskiego.
  18. Czyli myślisz że co że musze miec inną wersje gry?
  19. A mi i tak nie wchodzi oblivion lost i tak kasuje mnie do windows czego to może byc wina?
  20. Nie chodzi o to że poprzednie cześci miały bugi. [ Dodano: Nie 24 Maj, 2009 ] np. to że zombi strzelają przez mury i trafiają.
  21. No właśnie lorddino ma racje kto by nie lubił przerobionej broni.
  22. Mam nadzieje że tego stalkera dopracują bo temte stalkery mialy małe błędy.
  23. Mam pytanie jak zainstalowac mod oblivion lost do stalkera shadow of carnobyl?
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