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Postów
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Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez vojtas040
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Wielkie dzięki Agrael
Dobra robota... -
Witam ....
Mała prośba...
Czy mógłby ktoś wstawić moda na https://drive.google.com... ?
bo mam problem ; https://yadi.sk...
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Dzięki miałeś racje nie widzialne promieniowanie ...
miałem wcześniej arta, i sprzedałem Sidorowi...
Pozdro...
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Witam...
gram teraz w Hybrid
mam pytanko, dlaczego ucieka mi życie kiedy jestem zdrowy...?
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Witam , tak postawiłem moda , wszystko działa ... pozdrawiam
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Dzięki za torrenta, udało się pozdrawiam...
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Na Mega blokują Pobieranie...
a Yandex disk ,woła rejestracji.. i numeru telefon
nie da rady..? to trudno pozdrawiam...
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Witam, czy jest możliwość wstawienie tego moda na serwer, z którego można byłoby go pobrać ...R.E.B.O.R.N. (O.D.R.O.D.Z.O.N.Y.) Duplikaty v.7.63 - Odmienne światy ....Z góry dziękuję, serdecznie pozdrawiam....
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Witam, dzięki Smox .
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Dzięki Smox ja jestem zainteresowany , poczekamy może ktoś jeszcze ?
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Witam ; Smox pytanko czy mógłbyś zrobić paczke nowej broni do tego moda ?
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Witam udało się Cichy strzeliłem z gaussa wczytałem ponownie sava i zaskoczyło że jest ranny, z żadnej broni niemoglem go dobić , by się położył
i tu rada Kondotiera wróciłem na Prypeć i ponownie na CEA gdy wruciłem Kapral leżal .
Panowie wielkie dzięki
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Dzięki @metek58
Próbowalem granatem 10 razy i nożem też i nic nie pomaga.
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* Detected CPU: AuthenticAMD , F15/M1/S0, 3000.00 mhz, 100-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 36871 files cached, 6748Kb memory used. Init FileSystem 2.207046 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:userspublicdocumentsstalker-shocuser.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4056960 K], reserved[54800 K], committed[82480 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9250 K], process heap[746 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1496 K], smem[0 K] Executing config-script "c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia [c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigrspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigrspec_extreme.ltx] successfully loaded. Executing config-script "c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx"... [c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx] successfully loaded. [c:userspublicdocumentsstalker-shocuser.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti * GPU driver: 9.18.13.1106 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4038 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K count of .thm files=32 load time=43 ms * distortion: used, dev(30),need(14) * SSample: 1448x1086 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 1448x1086 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [255 ms] "c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylbinxr_3da.exe" * phase time: 0 ms * phase cmem: 83408 K Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 3836 ms * [prefetch] memory: 85608Kb * phase time: 3857 ms * phase cmem: 169017 K SERWER: Start... * phase time: 65 ms * phase cmem: 155626 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 155626 K Wczytywanie zapisanej gry "vojtas_quicksave.sav"... * Loading spawn registry... * 13784 spawn points are successfully loaded * Loading objects... * 31866 objects are successfully loaded * Game vojtas_quicksave is successfully loaded from file 'c:userspublicdocumentsstalker-shocsavedgamesvojtas_quicksave.sav' (5.830s) * phase time: 5829 ms * phase cmem: 201234 K SERWER: Łączenie... MaxPlayers = 32 * phase time: 33 ms * phase cmem: 201250 K KLIENT: Łączenie z localhost... Player not found * client : connection accepted - <> * phase time: 31 ms * phase cmem: 201275 K Otwieranie strumienia... * phase time: 8 ms * phase cmem: 201275 K Wczytywanie CFORM... * phase time: 3798 ms * phase cmem: 263204 K Wczytywanie shaderów... * phase time: 297 ms * phase cmem: 264160 K Wczytywanie danych geometrycznych... * [Loading VB] 65489 verts, 2046 Kb * [Loading VB] 65469 verts, 2045 Kb * [Loading VB] 65497 verts, 2046 Kb * [Loading VB] 64849 verts, 2026 Kb * [Loading VB] 63814 verts, 1994 Kb * [Loading VB] 7806 verts, 243 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 23491 verts, 734 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 41746 verts, 1304 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 201093 indices, 392 Kb * phase time: 83 ms * phase cmem: 264642 K Wczytywanie przestrzennej bazy danych... * phase time: 288 ms * phase cmem: 266478 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 49 ms * phase cmem: 266504 K Wczytywanie stref i portali... * Loading HOM: c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedatalevelsl12_stancialevel.hom * phase time: 10 ms * phase cmem: 266564 K Wczytywanie obiektów SI... - Loading music tracks from 'l12_stancia_musics'... * phase time: 15 ms * phase cmem: 266762 K KLIENT: Odradzanie... - Game configuring : Started - Game configuring : Finished * phase time: 436 ms * phase cmem: 284262 K Wczytywanie tekstur... * t-report - base: 860, 365561 K * t-report - lmap: 8, 8193 K * phase time: 5309 ms * phase cmem: 284262 K KLIENT: Synchronizacja... * phase time: 50 ms * phase cmem: 284278 K * [win32]: free[2933296 K], reserved[119836 K], committed[1141108 K] * [ D3D ]: textures[373754 K] * [x-ray]: crt heap[284276 K], process heap[12183 K], game lua[31317 K], engine lua[208 K], render[0 K] * [x-ray]: economy: strings[5879 K], smem[28209 K] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...ow of chernobylgamedatascriptsbind_stalker.script:1292: attempt to concatenate field '?' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...shadow of chernobylgamedatascriptsxr_logic.script:1182: attempt to index local 'obj' (a nil value) stack trace: * MEMORY USAGE: 303496 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 1448x1086 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1104 ms] * MEMORY USAGE: 303312 K FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...f chernobylgamedatascriptsxr_combat_ignore.script:70: attempt to index field 'actor' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...ow of chernobylgamedatascriptsxr_motivator.script:162: attempt to index field 'actor' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...ow of chernobylgamedatascriptsxr_motivator.script:162: attempt to index field 'actor' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...r. - shadow of chernobylgamedatascriptsamk.script:240: attempt to index field 'actor' (a nil value) stack trace: * phase time: 208 ms * phase cmem: 310748 K SERWER: Wczytywanie symulatora Alife... * phase time: 38 ms * phase cmem: 310748 K Wczytywanie zapisanej gry "vojtas_quicksave.sav"... * Loading spawn registry... * 13784 spawn points are successfully loaded * Loading objects... * 31866 objects are successfully loaded * Game vojtas_quicksave is successfully loaded from file 'c:userspublicdocumentsstalker-shocsavedgamesvojtas_quicksave.sav' (13.458s) * phase time: 13458 ms * phase cmem: 313637 K SERWER: Łączenie... * phase time: 25 ms * phase cmem: 313637 K KLIENT: Synchronizacja... * phase time: 47 ms * phase cmem: 313637 K * [win32]: free[2760960 K], reserved[115308 K], committed[1317972 K] * [ D3D ]: textures[408880 K] * [x-ray]: crt heap[313635 K], process heap[11167 K], game lua[31054 K], engine lua[216 K], render[762 K] * [x-ray]: economy: strings[11454 K], smem[28762 K] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...shadow of chernobylgamedatascriptsxr_logic.script:1182: attempt to index local 'obj' (a nil value) stack trace: * MEMORY USAGE: 346167 K FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...ow of chernobylgamedatascriptsxr_motivator.script:162: attempt to index field 'actor' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...f chernobylgamedatascriptsxr_combat_ignore.script:70: attempt to index field 'actor' (a nil value) stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...ow of chernobylgamedatascriptsxr_motivator.script:162: attempt to index field 'actor' (a nil value) stack trace: - Disconnect FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...r. - shadow of chernobylgamedatascriptsamk.script:240: attempt to index field 'actor' (a nil value) stack trace: - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:userspublicdocumentsstalker-shocuser.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 2 * : 1: uiui_disk_io * : 1: uiui_inventory2 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 1 * : 2: null * RM_Dump: ps : 1 * : 2: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 2 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2 * RM_Dump: v_elements: 2 * RM_Dump: v_shaders : 2 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 4
Witam prosze o pomoc 3 dni próbuje zranić wojskowych na CEA, sposobem z poradnika Cichego i sposobem Yurka , ale zawsze giną.
otwieram tylde i mam błąd ,w logu jest error za errorem:
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Witam fajny mod ,Jak dla mnie (4 część Stalkera)
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Witam @czernobyl chcesz Arme 2 , podobno darmowy klucz . Tu masz link: http://www.arma2.com/free
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Witam prośba wywala do pulpitu prosze o pomoc,czy to jest błąd ?
tak mam w logu:
Input: 1 Config-file [c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobyluserdata_rmauser.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1
to mam przed inputemLoading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] ! Invalid ogg-comment version, file: c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedatasoundsmusicmetallic_monks_l.ogg ! Invalid ogg-comment version, file: c:program files (x86)thqs.t.a.l.k.e.r. - shadow of chernobylgamedatasoundsmusicmetallic_monks_r.ogg [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
...Log błędu wstawiamy w kod <>. cichy
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Dobra robota @Yurek. Witam, moda będę miał za około 32 gdziny, 11 kb/sek, paczka graficzna za 7godzin, 100 kb/sek a polonizację za 1 godzinę i 20 min.
Chciałem zapytać: nie ma innych serwerów jak na przykład serwer Forum do polonizacji? Nie mam do nikogo pretensji, z Forum ściągnę polonizację w 2,5 minuty.
Ortografia i inerpunkcja. cichy
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Jasna sprawa dzięki @ scigacz1975.
Edit: cichy
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Witam @smox mam pytanko ile procent już jest Polonizacji ?
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Witam nie umiem wstawiać modów więc prośba do tłumaczy żeby przejrzeli ten temat; http://stalker.uz/mody-zov-pripyati/stalker-zov-pripyati-sniper.html
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Dzięki mam nówki
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Brak dzwięku Witam wczoraj był dzisiaj nie ma brak dzwięku broni, otwieranego plecaka itd ... ale muzyka jest prosze o pomoc.
Road to the North
w Dodatki
Opublikowano
Witam ...
Czy można zmienić w tym modzie staminę ?
I jak