adi5166
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Postów
6 -
Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez adi5166
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@tom3kb Zrobiłem downgrade gry i potem przechodziłem na tej wersji poprzednie mody Zaurusa, więc z plikami nie powinno być problemu.
@OldMan Zamieniłem folder ui, ale wciąż wywala ten sam błąd.
Co do sajwa to dopiero zacząłem grę i sprawdzałem sobie czy gra dobrze się zapisuje.
Moda postawiłem w kolejności:
1.00 PL -> Final PL -> 16x9 -> latarka
Czy ten fragment błedu pomoże w rozwiązaniu problemu?
Cytat!Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.
Nie miałem wcześniej w modach problemu związanego z tym że pliki w folderach są tylko do odczytu, gdyż z tym kojarzy mi się wyjaśnienie powyższej linijki błędu.
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W folderze ui mam plik ui_load.dds oraz folder load.
Zmieniłem nazwę folderu na ui_load, ale utworzył się ponownie folder load i problem nie zniknął.
Możliwe że jest coś nie tak z plikiem ui_load.dds.
Mam tutaj cały plik loga, może coś to pomoże.
Cytat* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2294.00 mhz, 46-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...
using fs-ltx fsgame.ltx
FS: 36943 files cached, 8158Kb memory used.
Init FileSystem 6.522777 sec
'xrCore' build 3116, Aug 15 2007Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4063812 K], reserved[52068 K], committed[78360 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10564 K], process heap[745 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1494 K], smem[0 K]
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DF4]: NVIDIA GeForce GT 540M
* GPU driver: 22.21.13.8253
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4035 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=34
load time=392 ms
* distortion: used, dev(30),need(14)
* SSample: 2048x1272
* SSample: enabled
- r__tf_aniso 5
- r1_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
[16-9] get_xml_name for[ui_subtitles_intro.xml] returns [ui_subtitles_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 5
- r1_tf_mipbias 0.
* SSample: 2048x1272
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [144 ms]
"d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 117583 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 35346 ms
* [prefetch] memory: 85640Kb
* phase time: 35437 ms
* phase cmem: 203225 K
SERWER: Start...
* phase time: 170 ms
* phase cmem: 189798 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 12 ms
* phase cmem: 189798 K
Wczytywanie zapisanej gry "test 3 bez 16-9.sav"...
* Loading spawn registry...
* 13788 spawn points are successfully loaded
* Loading objects...
* 30913 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
[16-9] get_xml_name for[mobile\map_spots_mobile.xml] returns [mobile\map_spots_mobile.xml]
* Game test 3 bez 16-9 is successfully loaded from file 'c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\savedgames\test 3 bez 16-9.sav' (9.768s)
* phase time: 9767 ms
* phase cmem: 240648 K
SERWER: Łączenie...
MaxPlayers = 32
* phase time: 357 ms
* phase cmem: 240648 K
KLIENT: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 62 ms
* phase cmem: 240672 K
Otwieranie strumienia...
* phase time: 192 ms
* phase cmem: 240672 K
Wczytywanie CFORM...
* phase time: 9022 ms
* phase cmem: 340886 K
Wczytywanie shaderów...
* phase time: 2520 ms
* phase cmem: 342278 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65378 verts, 2043 Kb
* [Loading VB] 15343 verts, 479 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 62437 verts, 1951 Kb
* [Loading VB] 7133 verts, 222 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1019697 indices, 1991 Kb
* phase time: 1978 ms
* phase cmem: 342656 K
Wczytywanie przestrzennej bazy danych...
* phase time: 4495 ms
* phase cmem: 349088 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 21106 v(20), 11346 p
* [DETAILS] Batch(61), VB(412K), IB(66K)
* phase time: 596 ms
* phase cmem: 349121 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\levels\predbannik\level.hom
* phase time: 119 ms
* phase cmem: 349569 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l05_bar_musics'...
* phase time: 238 ms
* phase cmem: 349624 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
[16-9] get_xml_name for[mobile\_ui_msgs.xml] returns [mobile\_ui_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 1009 ms
* phase cmem: 354994 K
Wczytywanie tekstur...
* t-report - base: 1200, 223886 K
* t-report - lmap: 12, 12289 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 19551 ms
* phase cmem: 354994 K
KLIENT: Synchronizacja...
* phase time: 74 ms
* phase cmem: 354994 K
* [win32]: free[2952492 K], reserved[104360 K], committed[1137388 K]
* [ D3D ]: textures[236175 K]
* [x-ray]: crt heap[354994 K], process heap[41652 K], game lua[32408 K], engine lua[224 K], render[0 K]
* [x-ray]: economy: strings[5839 K], smem[28209 K]
* MEMORY USAGE: 363722 K
[16-9] get_xml_name for[ui_shadows_addon.xml] returns [ui_shadows_addon.xml]
~ save q
* Saving spawns...
* Saving objects...
* 30921 objects are successfully saved
* Game q.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\savedgames\q.sav'
~ load q
!Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.
FATAL ERROR
[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description : <no expression>
[error]Arguments : Can't find texture 'ui\ui_load'
stack trace:
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Witam
Postanowiłem pograć w tego moda, ale podczas testów zauważyłem że nie mogę wczytać gry, bo wtedy mnie wywala.
CytatExpression : fatal error
Function : CRender::texture_load
File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
Line : 295
Description : <no expression>
Arguments : Can't find texture 'ui\ui_load'w pliku z logiem mam najpierw
!Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.
Może ta informacje będzie przydatna, Stalkera mam z CDA. Poprzednie mody Zaurusa działały.
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Mam problem. Jak pobieram to przy ok. 3% pobieranie zostaje przerwane. Próbowałem już kilka razy bez skutku.
Czy może ktoś wstawić te archiwum na inny serwer ?
Edit: Dzięki za odpowiedź.
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Mam problem. Mam Stalkera z CDA, zrobiłem tak jak jest napisane i gdy próbuje uruchomić grę pokazuje mi się komunikat, że mam włożyć płytę.
Czy mam włożyć tą płytę od CDA, czy zrobić coś innego?
Problemy techniczne
w Upadła Gwiazda. Honor Najemnika
Opublikowano
@tom3kb Dzięki za poradę, nie rozważyłem możliwości problemu związanym z miejscem zapisu gry.
Skopiowałem stalkera na dysku na którym mam system, skopiowałem tylko główne pliki moda + spolszczenie. Działa wczytywanie.
Mam pytanie do opcji zmienienia latarki. Czy jest to bardzo widoczna zmiana?
Czy jest różnica w wgraniu najpierw latarkę + nóż, a potem 16x9, czy nie?
Jak wgrałem 16x9, w przypadku gry z problemem z sejwem, to w pierwszym filmiku nie miałem sms z dialogiem, czy to błąd?