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adi5166

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Odpowiedzi opublikowane przez adi5166

  1. @tom3kb  Dzięki za poradę, nie rozważyłem możliwości problemu związanym z miejscem zapisu gry.

    Skopiowałem stalkera na dysku na którym mam system, skopiowałem tylko główne pliki moda + spolszczenie. Działa wczytywanie.

     

    Mam pytanie do opcji zmienienia latarki. Czy jest to bardzo widoczna zmiana? 

    Czy jest różnica w wgraniu najpierw latarkę + nóż, a potem 16x9, czy nie?

    Jak wgrałem 16x9, w przypadku gry z problemem z sejwem, to w pierwszym filmiku nie miałem sms z dialogiem, czy to błąd?

  2. @tom3kb  Zrobiłem downgrade gry i potem przechodziłem na tej wersji poprzednie mody Zaurusa, więc z plikami nie powinno być problemu.

    @OldMan  Zamieniłem folder ui, ale wciąż wywala ten sam błąd.

    Co do sajwa to dopiero zacząłem grę i sprawdzałem sobie czy gra dobrze się zapisuje.

    test.dds

    test.sav

     

    Moda postawiłem w kolejności:

    1.00 PL -> Final PL -> 16x9 -> latarka

     

    Czy ten fragment błedu pomoże w rozwiązaniu problemu?

    Cytat

    !Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.

    Nie miałem wcześniej w modach problemu związanego z tym że pliki w folderach są tylko do odczytu, gdyż z tym kojarzy mi się wyjaśnienie powyższej linijki błędu.

  3. W folderze ui mam plik ui_load.dds oraz folder load.

    Zmieniłem nazwę folderu na ui_load, ale utworzył się ponownie folder load i problem nie zniknął. 

    Możliwe że jest coś nie tak z plikiem ui_load.dds.

     

    Mam tutaj cały plik loga, może coś to pomoże.

    Cytat

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2294.00 mhz, 46-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 36943 files cached, 8158Kb memory used.
    Init FileSystem 6.522777 sec
    'xrCore' build 3116, Aug 15 2007

    Initializing Engine...
    Executing config-script "user.ltx"...
    [c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
    * [win32]: free[4063812 K], reserved[52068 K], committed[78360 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[10564 K], process heap[745 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[1494 K], smem[0 K]
    Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[144], prop=[Poprzednia 
    [d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\rspec_high.ltx"...
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_skeleton_update
    [d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\rspec_high.ltx] successfully loaded.
    Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx"...
    [d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\config\default_controls.ltx] successfully loaded.
    [c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:DF4]: NVIDIA GeForce GT 540M
    * GPU driver: 22.21.13.8253
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4035 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 1536K
    * DIB created: 512K
    count of .thm files=34
    load time=392 ms
    * distortion: used, dev(30),need(14)
    * SSample: 2048x1272
    * SSample: enabled
    - r__tf_aniso 5
    - r1_tf_mipbias 0.
    Starting engine...
    [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
    [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
    [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
    [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
    [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
    [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
    [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
    [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
    [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
    [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
    [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
    [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
    [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
    [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
    [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
    [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
    [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
    [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
    [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
    [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
    [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
    [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
    [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
    [16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
    [16-9] get_xml_name for[ui_subtitles_intro.xml] returns [ui_subtitles_intro.xml]
    [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    Loading DLL: xrGameSpy.dll
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
    [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
    [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
    [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 5
    - r1_tf_mipbias 0.
    * SSample: 2048x1272
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    *** RESET [144 ms]
    "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\bin\xr_3da.exe" 
    * phase time: 0 ms
    * phase cmem: 117583 K
    Ładowanie obiektów...
    Loading objects...
    Loading models...
    * [prefetch] time:    35346 ms
    * [prefetch] memory:  85640Kb
    * phase time: 35437 ms
    * phase cmem: 203225 K
    SERWER: Start...
    * phase time: 170 ms
    * phase cmem: 189798 K
    SERWER: Wczytywanie symulatora Alife...
    * phase time: 12 ms
    * phase cmem: 189798 K
    Wczytywanie zapisanej gry "test 3 bez 16-9.sav"...
    * Loading spawn registry...
    * 13788 spawn points are successfully loaded
    * Loading objects...
    * 30913 objects are successfully loaded
    [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
    [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
    [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
    [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
    [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
    [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
    [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
    [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
    [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
    [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
    [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
    [16-9] get_xml_name for[mobile\map_spots_mobile.xml] returns [mobile\map_spots_mobile.xml]
    * Game test 3 bez 16-9 is successfully loaded from file 'c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\savedgames\test 3 bez 16-9.sav' (9.768s)
    * phase time: 9767 ms
    * phase cmem: 240648 K
    SERWER: Łączenie...
    MaxPlayers = 32
    * phase time: 357 ms
    * phase cmem: 240648 K
    KLIENT: Łączenie z localhost...
    Player not found
    * client : connection accepted - <>
    * phase time: 62 ms
    * phase cmem: 240672 K
    Otwieranie strumienia...
    * phase time: 192 ms
    * phase cmem: 240672 K
    Wczytywanie CFORM...
    * phase time: 9022 ms
    * phase cmem: 340886 K
    Wczytywanie shaderów...
    * phase time: 2520 ms
    * phase cmem: 342278 K
    Wczytywanie danych geometrycznych...
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65522 verts, 2047 Kb
    * [Loading VB] 65378 verts, 2043 Kb
    * [Loading VB] 15343 verts, 479 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65511 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 62437 verts, 1951 Kb
    * [Loading VB] 7133 verts, 222 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1019697 indices, 1991 Kb
    * phase time: 1978 ms
    * phase cmem: 342656 K
    Wczytywanie przestrzennej bazy danych...
    * phase time: 4495 ms
    * phase cmem: 349088 K
    Wczytywanie detali...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 21106 v(20), 11346 p
    * [DETAILS] Batch(61), VB(412K), IB(66K)
    * phase time: 596 ms
    * phase cmem: 349121 K
    Wczytywanie stref i portali...
    * Loading HOM: d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\levels\predbannik\level.hom
    * phase time: 119 ms
    * phase cmem: 349569 K
    Wczytywanie obiektów SI...
    - Loading music tracks from 'l05_bar_musics'...
    * phase time: 238 ms
    * phase cmem: 349624 K
    KLIENT: Odradzanie...
    - Game configuring : Started 
    - Game configuring : Finished 
    [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
    [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
    [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
    [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
    [16-9] get_xml_name for[mobile\_ui_msgs.xml] returns [mobile\_ui_msgs.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[pda.xml] returns [pda.xml]
    [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[news.xml] returns [news.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
    [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
    [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
    [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
    [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    * phase time: 1009 ms
    * phase cmem: 354994 K
    Wczytywanie tekstur...
    * t-report - base: 1200, 223886 K
    * t-report - lmap: 12, 12289 K
    ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
            Reduce pixel density (worse) or use more vertex lighting (better).
    * phase time: 19551 ms
    * phase cmem: 354994 K
    KLIENT: Synchronizacja...
    * phase time: 74 ms
    * phase cmem: 354994 K
    * [win32]: free[2952492 K], reserved[104360 K], committed[1137388 K]
    * [ D3D ]: textures[236175 K]
    * [x-ray]: crt heap[354994 K], process heap[41652 K], game lua[32408 K], engine lua[224 K], render[0 K]
    * [x-ray]: economy: strings[5839 K], smem[28209 K]
    * MEMORY USAGE: 363722 K
    [16-9] get_xml_name for[ui_shadows_addon.xml] returns [ui_shadows_addon.xml]
    ~ save q
    * Saving spawns...
    * Saving objects...
    * 30921 objects are successfully saved
    * Game q.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc-1.0004-upadla_gwiazda\savedgames\q.sav'
    ~ load q
    !Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CRender::texture_load
    [error]File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
    [error]Line          : 295
    [error]Description   : <no expression>
    [error]Arguments     : Can't find texture 'ui\ui_load'
     

    stack trace:

     

  4. Witam

    Postanowiłem pograć w tego moda, ale podczas testów zauważyłem że nie mogę wczytać gry, bo wtedy mnie wywala.

    Cytat

    Expression    : fatal error
    Function      : CRender::texture_load
    File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
    Line          : 295
    Description   : <no expression>
    Arguments     : Can't find texture 'ui\ui_load'

    w pliku z logiem mam najpierw 

    !Can't write file: 'd:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl - 1.0004 - upadla gwiazda\gamedata\textures\ui\ui_load.dds'. Error: 'Permission denied'.

    Może ta informacje będzie przydatna, Stalkera mam z CDA. Poprzednie mody Zaurusa działały.

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