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pajnt

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  1. Tak, to ten plik.

    Wrzucam go tutaj, nie wiem jak go otworzyć, liczę na szybką pomoc.

    xray_aleks_03-25-16_15-32-21.mdmp

     

    A w fsgame.ltx mam coś takiego:

    $app_data_root$=true|false|C:\|Users\Public\Documents\STALKER-SHOC\
    $game_data$   		= false|	true|	$fs_root$|		gamedata\
    $game_ai$    		= true|		false|	$game_data$|		ai\
    $game_spawn$    	= true|		false|	$game_data$|		spawns\
    $game_anims$   		= true|		true|	$game_data$|		anims\
    $game_levels$   	= true|		false|	$game_data$|		levels\
    $game_meshes$    	= true|		true|	$game_data$|		meshes\
    $game_dm$    		= true|		true|	$game_data$|		meshes\
    $game_shaders$    	= true|		true|	$game_data$|		shaders\
    $game_sounds$    	= true|		true|	$game_data$|		sounds\
    $game_textures$    	= true|		true|	$game_data$|		textures\
    $game_scripts$    	= true|		false|	$game_data$|		scripts\
    $game_config$    	= true|		false|	$game_data$|		config\
    $level$      		= false|	false|	$game_levels$
    $game_saves$    	= true|		false|	$app_data_root$|	savedgames\
    $logs$      		= true|		false|	$app_data_root$|	logs\
    $screenshots$    	= true|		false|	$app_data_root$|	screenshots\
    $downloads$ 		= false|	false|	$app_data_root$| 	downloads\
    $mod_dir$ = false | false | $fs_root$ | mods\
    

    I w lokalizacji z pierwszej linijki jest tylko jeden log, który wcześniej podałem

  2. O to chodzi? Bo to jest jak jeszcze na podstawce grałem, nic więcej nie ma, a gdzie znajdę errorloga? Żebym mógł skopiować go.

    * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2195.00 mhz, 29-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2
    
    Initializing File System...
    using fs-ltx fsgame.ltx
    --found external arch mp_military_2.xdb0
    FS: 30241 files cached, 5969Kb memory used.
    Init FileSystem 2.551568 sec
    'xrCore' build 3312, Feb 27 2008
    
    Initializing Engine...
    Executing config-script "user.ltx"...
    [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4066708 K], reserved[38780 K], committed[88752 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[7669 K], process heap[669 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[1032 K], smem[0 K]
    Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[144], prop=[Poprzednia 
    [c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_skeleton_update
    [c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
    Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    [c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:8086]-[device:116]: Intel(R) HD Graphics 3000
    * GPU driver: 10.18.13.6200
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 2921 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 1536K
    * DIB created: 512K
    count of .thm files=4
    load time=215 ms
    * distortion: used, dev(30),need(14)
    * SSample: 1360x768
    * SSample: enabled
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    Starting engine...
    [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
    [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
    [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
    [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
    [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
    [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
    [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
    [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
    [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
    [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
    [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
    [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
    [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
    [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
    [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
    [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
    [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
    [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
    [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
    [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
    [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
    [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
    [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
    [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    Loading DLL: xrGameSpy.dll
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
    [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
    [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
    [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    * SSample: 1366x768
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    *** RESET [0 ms]
    * MEMORY USAGE: 117392 K
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    Input:  1
    Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
    Destroying Direct3D...
    * RM_Dump: textures  : 0
    * RM_Dump: rtargets  : 0
    * RM_Dump: rtargetsc : 0
    * RM_Dump: vs        : 0
    * RM_Dump: ps        : 0
    * RM_Dump: dcl       : 0
    * RM_Dump: states    : 0
    * RM_Dump: tex_list  : 0
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 0
    * RM_Dump: v_elements: 0
    * RM_Dump: v_shaders : 0
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    DeviceREF: 1
    

     

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