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Artiem Diegtiariow

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Odpowiedzi opublikowane przez Artiem Diegtiariow

  1. Gdy zainstalowałem moda według instrukcji oraz oczywiście dodałem skrót na pulpicie z dopisem -nointro, to gra się włącza lecz podczas ekranu ładowania po wyborze nowej gry, gdzieś prawdopodobnie pod koniec ładowania gra wyrzuca mnie do pulpitu bez żadnego komunikatu. Wyślę loga na wszelki wypadek. 

    Spoiler

    * Detected CPU: GenuineIntel P3 family, F6/M14/S9, 3409.00 mhz, 26-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 33494 files cached, 5771Kb memory used.
    Init FileSystem 1.264685 sec
    'xrCore' build 3116, Aug 15 2007

    Initializing Engine...
    Executing config-script "user.ltx"...
    [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find InstallUserName entry in registry
    * [win32]: free[4041020 K], reserved[57984 K], committed[95236 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[8536 K], process heap[2380 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[1879 K], smem[0 K]
    Executing config-script "d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[144], prop=[Poprzednia 
    [d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_default.ltx"...
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_skeleton_update
    [d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
    [d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32773 kb, 3805 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
    * GPU driver: 26.21.14.3200
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4072 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 1536K
    * DIB created: 512K
    count of .thm files=186
    load time=63 ms
    * distortion: used, dev(30),need(14)
    * SSample: 2048x2048
    * SSample: enabled
    - r__tf_aniso 16
    - r1_tf_mipbias 0.
    Starting engine...
    [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
    [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
    [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
    [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
    [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
    [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
    [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
    [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
    [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
    [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
    [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
    [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
    [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
    [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
    [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
    [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
    [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
    [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
    [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
    [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
    [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
    [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
    [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
    [16-9] get_xml_name for[ui_cop_hud.xml] returns [ui_cop_hud.xml]
    [16-9] get_xml_name for[ui_cop_loot.xml] returns [ui_cop_loot.xml]
    [16-9] get_xml_name for[ui_cop_loot_other.xml] returns [ui_cop_loot_other.xml]
    [16-9] get_xml_name for[ui_cop_trade.xml] returns [ui_cop_trade.xml]
    [16-9] get_xml_name for[ui_cop_trade_other.xml] returns [ui_cop_trade_other.xml]
    [16-9] get_xml_name for[ui_cop_talk.xml] returns [ui_cop_talk.xml]
    [16-9] get_xml_name for[ui_cop_pda.xml] returns [ui_cop_pda.xml]
    [16-9] get_xml_name for[ui_cop_char_info.xml] returns [ui_cop_char_info.xml]
    [16-9] get_xml_name for[ui_faction.xml] returns [ui_faction.xml]
    [16-9] get_xml_name for[ui_cop_radblood.xml] returns [ui_cop_radblood.xml]
    [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    Loading DLL: xrGameSpy.dll
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    ! Invalid ogg-comment version, file:  d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\wasteland2_l.ogg
    ! Invalid ogg-comment version, file:  d:\stim\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\wasteland2_r.ogg
    [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 16
    - r1_tf_mipbias 0.
    * SSample: 2048x2048
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    *** RESET [46 ms]
    "d:\stim\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -nointro
    * phase time: 0 ms
    * phase cmem: 88866 K
    Ładowanie obiektów...
    Loading objects...
    Loading models...
    * [prefetch] time:    23253 ms
    * [prefetch] memory:  135201Kb
    * phase time: 50842 ms
    * phase cmem: 214047 K
    SERWER: Rozpoczynanie...
    * phase time: 6614 ms
    * phase cmem: 199995 K
    SERWER: Wczytywanie symulatora Alife...
    * phase time: 3722 ms
    * phase cmem: 199995 K
    Tworzenie nowej gry...
    * Creating new game...
    * Loading spawn registry...
    * 8641 spawn points are successfully loaded
    * Saving spawns...
    * Saving objects...
    * 16773 objects are successfully saved
    * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
    * New game is successfully created!
    * phase time: 5959 ms
    * phase cmem: 230373 K
    SERVER: Łączenie...
    MaxPlayers = 32
    * phase time: 4108 ms
    * phase cmem: 230389 K
    KLIENT: Łączenie z localhost...
    Player not found
    * client : connection accepted - <>
    * phase time: 4187 ms
    * phase cmem: 230414 K
    Otwieranie strumienia...
    * phase time: 4210 ms
    * phase cmem: 230414 K
    Wczytywanie CFORM...
    * phase time: 5905 ms
    * phase cmem: 290268 K
    Wczytywanie shaderów...
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CBlender_default_aref::Compile
    [error]File          : E:\stalker\patch_1_0004\xr_3da\xrRender_R1\Blender_default_aref.cpp
    [error]Line          : 75
    [error]Description   : <no expression>
    [error]Arguments     : Not enought textures for shader, base tex: prop\prop_barbwire3
     

    stack trace:

     

  2. 31 minut temu, Protean napisał:

    @Artiem Diegtiariow Przejdź na statyczne i zmniejsz ustawienia. Może pomoże.

    Zmieniłem oświetlenie oraz obniżyłem ustawienia lecz występuje podobna sytuacja jak w przypadku ekranu ładowania. Gdy nacisnąłem przycisk odpowiadający za akceptację ustawień, nie pojawiło się po chwili menu gry, tylko czarny ekran. Musiałem ponownie uruchomić komputer.

  3. Cześć, mój znajomy ma problem z przejściem na bar w Rostoku. Gdy przechodzi przez bramę, wówczas gra mu crashuje.

    Spoiler

    * Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ [AuthenticAMD], F15/M11/S2, 2730.00 mhz, 8-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3
    * CPU threads: 2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 53189 files cached, 8901Kb memory used.
    Init FileSystem 2.850929 sec
    Lost Alpha 'xrCore' build 5560, Apr 26 2014

    EH: C48436709EA0BD08DBA598B8B19F9EA4

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Executing config-script "user.ltx"...
    [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
    * [win32]: free[4060420 K], reserved[49108 K], committed[84712 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[17076 K], process heap[17076 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[7368 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Software
    SOUND: OpenAL: system default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
    [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
    ! Unknown command: r__ssa_glod_end
    ! Unknown command: r__ssa_glod_start
    [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
    Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
    [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: present
    * sound: EAX 2.0 deferred: present
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:791E]: ATI Radeon X1200 Series (Microsoft Corporation - WDDM)
    * GPU driver: 8.14.10.630
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 1913 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    count of .thm files=1034
    * distortion: used, dev(20),need(14)
    * color_mapping: used, dev(20),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle
    compiling shader particle
    compiling shader particle_distort
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    Script debugger succesfully restarted.
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader effects_gradient_p
    compiling shader ecb_fx_gradient
    Loading DLL: xrGameSpy.dll
    compiling shader yuv2rgb
    compiling shader yuv2rgb
    * [win32]: free[3837736 K], reserved[81880 K], committed[274624 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: crt heap[116280 K], process heap[116280 K], game lua[3448 K], render[254 K]
    * [x-ray]: economy: strings[6957 K], smem[0 K]
    "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
    * phase time: 0 ms
    * phase cmem: 122050 K
    * phase time: 30 ms
    * phase cmem: 116980 K
    $ LA_DBG:[4872] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 254 ms
    * phase cmem: 122904 K
    * phase time: 23 ms
    * phase cmem: 122904 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34576 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4872] load_storehouse: size=[12]/[1920]bytes : Build=[5529]
    $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4872] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16612.273]kB
    $ LA_DBG:[4872] GameTime=[15:49:31] Map(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game ghdih is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav' (6.100s)
    * phase time: 6079 ms
    * phase cmem: 185180 K
    * phase time: 24 ms
    * phase cmem: 185477 K
    * client : connection accepted - <>
    * phase time: 35 ms
    * phase cmem: 185525 K
    * phase time: 13 ms
    * phase cmem: 185525 K
    * phase time: 6052 ms
    * phase cmem: 273672 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert
    compiling shader vert
    compiling shader add_point
    compiling shader vert_point
    compiling shader add_spot
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader tree_s
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader tree_w
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader avg4
    * phase time: 513 ms
    * phase cmem: 277182 K
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65494 verts, 2046 Kb
    * [Loading VB] 49231 verts, 1538 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 63245 verts, 1976 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 22280 verts, 696 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 496983 indices, 970 Kb
    * phase time: 113 ms
    * phase cmem: 277424 K
    * phase time: 65 ms
    * phase cmem: 282019 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 62098 v(20), 40565 p
    * [DETAILS] Batch(61), VB(1212K), IB(237K)
    * phase time: 51 ms
    * phase cmem: 282086 K
    * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
    * phase time: 16 ms
    * phase cmem: 282337 K
    * phase time: 37 ms
    * phase cmem: 282723 K
    - Game configuring : Started
    - Game configuring : Finished
    * phase time: 43 ms
    * phase cmem: 299847 K
    * t-report - base: 1215, 324331 K
    * t-report - lmap: 58, 59399 K
    * phase time: 1909 ms
    * phase cmem: 300246 K
    * phase time: 8 ms
    * phase cmem: 300246 K
    * [win32]: free[3040476 K], reserved[105764 K], committed[1048000 K]
    * [ D3D ]: textures[394828 K]
    * [x-ray]: crt heap[300244 K], process heap[300244 K], game lua[34734 K], render[294 K]
    * [x-ray]: economy: strings[21587 K], smem[0 K]
    compiling shader model_def_hq
    compiling shader model_def_hq_2
    compiling shader model_def_lq
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_shadow
    compiling shader model_def_shadow_2
    * Log file has been saved successfully!
    $ LA_DBG:[20249] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_1
    compiling shader model_env_lq
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_env_hq_0
    compiling shader model_env_lq_0
    compiling shader model_def_lqs_1
    compiling shader model_def_lplanes_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_lqs_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_distort4glass_2
    * MEMORY USAGE: 366927 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[41128] xr_wounded:ac_wounded:initialize: NPC=[cordon_stalker_0015] hp=[0.139] state=[wounded_heavy_2] => cover dist=[3.532]
    $ LA_DBG:[41247] xr_wounded:ac_wounded:finalize:NPC=[cordon_stalker_0015]:(x)
    $ LA_DBG:[50765] xr_effects:teleport_npc:=[cordon_fox]
    compiling shader yuv2rgb
    * [win32]: free[2801064 K], reserved[75676 K], committed[1317500 K]
    * [ D3D ]: textures[439669 K]
    * [x-ray]: crt heap[370263 K], process heap[370263 K], game lua[44209 K], render[451 K]
    * [x-ray]: economy: strings[23775 K], smem[9093 K]
    $ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[79460] Game_Save:BuildMod=[5529]:[15:58:13]:MemUsage=[29958.111]kB:TimeFactor=[7]
    $ LA_DBG:[79460] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[79460] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 143 objects in 8206b
    ~ NetPacket #2 stores 400 objects in 8197b
    ~ NetPacket #3 stores 542 objects in 8269b
    ~ NetPacket #4 stores 688 objects in 8202b
    ~ NetPacket #5 stores 812 objects in 8209b
    ~ NetPacket #6 stores 1075 objects in 7399b
    ~ Used 6 NetPacket(s) total objects 3660 total stored 48482b
    * Saving spawns...
    * Saving objects...
    * 34540 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[79460] save_storehouse: size=[12]/[2582]bytes : Build=[5529]
    $ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    * [win32]: free[2814912 K], reserved[91316 K], committed[1288012 K]
    * [ D3D ]: textures[442422 K]
    * [x-ray]: crt heap[359689 K], process heap[359689 K], game lua[46094 K], render[622 K]
    * [x-ray]: economy: strings[24069 K], smem[9553 K]
    * [win32]: free[2815104 K], reserved[91244 K], committed[1287892 K]
    * [ D3D ]: textures[442422 K]
    * [x-ray]: crt heap[359523 K], process heap[359523 K], game lua[46251 K], render[610 K]
    * [x-ray]: economy: strings[24074 K], smem[9553 K]
    $ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[185674] Game_Save:BuildMod=[5529]:[16:10:37]:MemUsage=[29998.549]kB:TimeFactor=[7]
    $ LA_DBG:[185674] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[185674] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 321 objects in 8266b
    ~ NetPacket #2 stores 463 objects in 8213b
    ~ NetPacket #3 stores 610 objects in 8198b
    ~ NetPacket #4 stores 740 objects in 8278b
    ~ NetPacket #5 stores 997 objects in 8195b
    ~ NetPacket #6 stores 1036 objects in 2392b
    ~ Used 6 NetPacket(s) total objects 4167 total stored 43542b
    * Saving spawns...
    * Saving objects...
    * 34533 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[185674] save_storehouse: size=[12]/[2582]bytes : Build=[5529]
    $ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    compiling shader model_def_lqs_2
    $ LA_DBG:[1079957] psi_storm_manager: diff sec = [1] and weather fx playing = [false] an fx time = [0]
    $ LA_DBG:[1080941] psi_storm_manager: diff sec = [2] and weather fx playing = [false] an fx time = [0]
    $ LA_DBG:[1080941] psi_storm_manager:psi storm launched at: [2]
    $ LA_DBG:[1081944] psi_storm_manager: diff sec = [3] and weather fx playing = [true] an fx time = [2490.10546875]
    $ LA_DBG:[1082921] psi_storm_manager: diff sec = [4] and weather fx playing = [true] an fx time = [2480.21875]
    $ LA_DBG:[1083912] psi_storm_manager: diff sec = [5] and weather fx playing = [true] an fx time = [2470.328125]
    $ LA_DBG:[1084899] psi_storm_manager: diff sec = [6] and weather fx playing = [true] an fx time = [2460.52734375]

    $ LA_DBG:[1085886] psi_storm_manager: diff sec = [7] and weather fx playing = [true] an fx time = [2450.67578125] $ LA_DBG:[1086980] psi_storm_manager: diff sec = [8] and weather fx playing = [true] an fx time = [2439.60546875] $ LA_DBG:[1087882] psi_storm_manager: diff sec = [9] and weather fx playing = [true] an fx time = [2430.55859375] $ LA_DBG:[1088950] psi_storm_manager: diff sec = [10] and weather fx playing = [true] an fx time = [2420.0859375] $ LA_DBG:[1089942] psi_storm_manager: diff sec = [11] and weather fx playing = [true] an fx time = [2409.9765625] $ LA_DBG:[1090928] psi_storm_manager: diff sec = [12] and weather fx playing = [true] an fx time = [2400.15625] $ LA_DBG:[1091931] psi_storm_manager: diff sec = [13] and weather fx playing = [true] an fx time = [2390.42578125] $ LA_DBG:[1092893] psi_storm_manager: diff sec = [14] and weather fx playing = [true] an fx time = [2380.52734375] $ LA_DBG:[1093955] psi_storm_manager: diff sec = [15] and weather fx playing = [true] an fx time = [2369.88671875] $ LA_DBG:[1094944] psi_storm_manager: diff sec = [16] and weather fx playing = [true] an fx time = [2360.09765625] $ LA_DBG:[1095902] psi_storm_manager: diff sec = [17] and weather fx playing = [true] an fx time = [2350.328125] $ LA_DBG:[1096891] psi_storm_manager: diff sec = [18] and weather fx playing = [true] an fx time = [2340.6171875] $ LA_DBG:[1097887] psi_storm_manager: diff sec = [19] and weather fx playing = [true] an fx time = [2330.70703125] $ LA_DBG:[1098929] psi_storm_manager: diff sec = [20] and weather fx playing = [true] an fx time = [2320.13671875] $ LA_DBG:[1099904] psi_storm_manager: diff sec = [21] and weather fx playing = [true] an fx time = [2310.31640625] $ LA_DBG:[1100967] psi_storm_manager: diff sec = [22] and weather fx playing = [true] an fx time = [2299.8671875] $ LA_DBG:[1100967] psi_storm_manager:psi storm siren played at: [22] $ LA_DBG:[1101958] psi_storm_manager: diff sec = [23] and weather fx playing = [true] an fx time = [2289.95703125] $ LA_DBG:[1102947] psi_storm_manager: diff sec = [24] and weather fx playing = [true] an fx time = [2280.02734375] $ LA_DBG:[1103908] psi_storm_manager: diff sec = [25] and weather fx playing = [true] an fx time = [2270.16796875] $ LA_DBG:[1104900] psi_storm_manager: diff sec = [26] and weather fx playing = [true] an fx time = [2260.5390625] $ LA_DBG:[1105887] psi_storm_manager: diff sec = [27] and weather fx playing = [true] an fx time = [2250.65625] $ LA_DBG:[1106929] psi_storm_manager: diff sec = [28] and weather fx playing = [true] an fx time = [2240.15625] $ LA_DBG:[1107912] psi_storm_manager: diff sec = [29] and weather fx playing = [true] an fx time = [2230.31640625] $ LA_DBG:[1108965] psi_storm_manager: diff sec = [30] and weather fx playing = [true] an fx time = [2219.9453125] $ LA_DBG:[1109948] psi_storm_manager: diff sec = [31] and weather fx playing = [true] an fx time = [2210.05859375] $ LA_DBG:[1110924] psi_storm_manager: diff sec = [32] and weather fx playing = [true] an fx time = [2200.21875] $ LA_DBG:[1111894] psi_storm_manager: diff sec = [33] and weather fx playing = [true] an fx time = [2190.546875] $ LA_DBG:[1112945] psi_storm_manager: diff sec = [34] and weather fx playing = [true] an fx time = [2180.1171875] $ LA_DBG:[1113928] psi_storm_manager: diff sec = [35] and weather fx playing = [true] an fx time = [2170.4453125] $ LA_DBG:[1114879] psi_storm_manager: diff sec = [36] and weather fx playing = [true] an fx time = [2160.546875] $ LA_DBG:[1116023] psi_storm_manager: diff sec = [37] and weather fx playing = [true] an fx time = [2149.265625] $ LA_DBG:[1116923] psi_storm_manager: diff sec = [38] and weather fx playing = [true] an fx time = [2140.12890625] $ LA_DBG:[1117892] psi_storm_manager: diff sec = [39] and weather fx playing = [true] an fx time = [2130.1953125] $ LA_DBG:[1118931] psi_storm_manager: diff sec = [40] and weather fx playing = [true] an fx time = [2119.55859375] $ LA_DBG:[1119899] psi_storm_manager: diff sec = [41] and weather fx playing = [true] an fx time = [2109.8671875] $ LA_DBG:[1120903] psi_storm_manager: diff sec = [42] and weather fx playing = [true] an fx time = [2100.515625] $ LA_DBG:[1121928] psi_storm_manager: diff sec = [43] and weather fx playing = [true] an fx time = [2089.7265625] $ LA_DBG:[1122916] psi_storm_manager: diff sec = [44] and weather fx playing = [true] an fx time = [2079.8984375] $ LA_DBG:[1123909] psi_storm_manager: diff sec = [45] and weather fx playing = [true] an fx time = [2069.8984375] $ LA_DBG:[1123964] TimerHelper: caption_HT $ LA_DBG:[1124881] psi_storm_manager: diff sec = [46] and weather fx playing = [true] an fx time = [2060.12890625] $ LA_DBG:[1125891] psi_storm_manager: diff sec = [47] and weather fx playing = [true] an fx time = [2050.46875] $ LA_DBG:[1127041] psi_storm_manager: diff sec = [48] and weather fx playing = [true] an fx time = [2039.67578125] $ LA_DBG:[1127891] psi_storm_manager: diff sec = [49] and weather fx playing = [true] an fx time = [2031.15625] $ LA_DBG:[1128915] psi_storm_manager: diff sec = [50] and weather fx playing = [true] an fx time = [2020.71875] $ LA_DBG:[1128915] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1129899] psi_storm_manager: diff sec = [51] and weather fx playing = [true] an fx time = [2011.015625] $ LA_DBG:[1129899] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1130985] psi_storm_manager: diff sec = [52] and weather fx playing = [true] an fx time = [2000.12890625] $ LA_DBG:[1130985] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1131926] psi_storm_manager: diff sec = [53] and weather fx playing = [true] an fx time = [1990.7578125] $ LA_DBG:[1131926] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1132928] psi_storm_manager: diff sec = [54] and weather fx playing = [true] an fx time = [1980.56640625] $ LA_DBG:[1132928] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1133995] psi_storm_manager: diff sec = [55] and weather fx playing = [true] an fx time = [1969.55859375] $ LA_DBG:[1133995] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1134883] psi_storm_manager: diff sec = [56] and weather fx playing = [true] an fx time = [1960.40625] $ LA_DBG:[1134883] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1135909] psi_storm_manager: diff sec = [57] and weather fx playing = [true] an fx time = [1950.0859375] $ LA_DBG:[1135909] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1136942] psi_storm_manager: diff sec = [58] and weather fx playing = [true] an fx time = [1939.7890625] $ LA_DBG:[1136942] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1137966] psi_storm_manager: diff sec = [59] and weather fx playing = [true] an fx time = [1929.9765625] $ LA_DBG:[1137966] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1138976] psi_storm_manager: diff sec = [60] and weather fx playing = [true] an fx time = [1919.96875] $ LA_DBG:[1138976] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1139990] psi_storm_manager: diff sec = [61] and weather fx playing = [true] an fx time = [1909.8984375] $ LA_DBG:[1139990] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1140950] psi_storm_manager: diff sec = [62] and weather fx playing = [true] an fx time = [1900.30859375] $ LA_DBG:[1140950] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1141988] psi_storm_manager: diff sec = [63] and weather fx playing = [true] an fx time = [1889.88671875] $ LA_DBG:[1141988] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1142934] psi_storm_manager: diff sec = [64] and weather fx playing = [true] an fx time = [1880.1953125] $ LA_DBG:[1142934] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1143900] psi_storm_manager: diff sec = [65] and weather fx playing = [true] an fx time = [1870.06640625] $ LA_DBG:[1143900] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1144923] psi_storm_manager: diff sec = [66] and weather fx playing = [true] an fx time = [1859.92578125] $ LA_DBG:[1144923] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1145889] psi_storm_manager: diff sec = [67] and weather fx playing = [true] an fx time = [1850.2578125] $ LA_DBG:[1145889] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1146878] psi_storm_manager: diff sec = [68] and weather fx playing = [true] an fx time = [1840.3671875] $ LA_DBG:[1146878] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1147897] psi_storm_manager: diff sec = [69] and weather fx playing = [true] an fx time = [1830.20703125] $ LA_DBG:[1147897] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1148921] psi_storm_manager: diff sec = [70] and weather fx playing = [true] an fx time = [1819.98828125] $ LA_DBG:[1148921] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1149914] psi_storm_manager: diff sec = [71] and weather fx playing = [true] an fx time = [1810.06640625] $ LA_DBG:[1149914] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1150920] psi_storm_manager: diff sec = [72] and weather fx playing = [true] an fx time = [1800.046875] $ LA_DBG:[1150920] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1151939] psi_storm_manager: diff sec = [73] and weather fx playing = [true] an fx time = [1789.4765625] $ LA_DBG:[1151939] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1152907] psi_storm_manager: diff sec = [74] and weather fx playing = [true] an fx time = [1780.35546875] $ LA_DBG:[1152907] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1153893] psi_storm_manager: diff sec = [75] and weather fx playing = [true] an fx time = [1770.21875] $ LA_DBG:[1153893] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1154886] psi_storm_manager: diff sec = [76] and weather fx playing = [true] an fx time = [1760.265625] $ LA_DBG:[1154886] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1155902] psi_storm_manager: diff sec = [77] and weather fx playing = [true] an fx time = [1750.27734375] $ LA_DBG:[1155902] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1156890] psi_storm_manager: diff sec = [78] and weather fx playing = [true] an fx time = [1740.05859375] $ LA_DBG:[1156890] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1157894] psi_storm_manager: diff sec = [79] and weather fx playing = [true] an fx time = [1729.99609375] $ LA_DBG:[1157894] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1159034] psi_storm_manager: diff sec = [80] and weather fx playing = [true] an fx time = [1719.38671875] $ LA_DBG:[1159034] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1159925] psi_storm_manager: diff sec = [81] and weather fx playing = [true] an fx time = [1710.046875] $ LA_DBG:[1159925] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1160942] psi_storm_manager: diff sec = [82] and weather fx playing = [true] an fx time = [1699.87890625] $ LA_DBG:[1160942] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1161979] psi_storm_manager: diff sec = [83] and weather fx playing = [true] an fx time = [1689.5078125] $ LA_DBG:[1161979] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1162901] psi_storm_manager: diff sec = [84] and weather fx playing = [true] an fx time = [1680.30859375] $ LA_DBG:[1162901] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1163905] psi_storm_manager: diff sec = [85] and weather fx playing = [true] an fx time = [1670.15625]

     

    $ LA_DBG:[1163905] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1164944] psi_storm_manager: diff sec = [86] and weather fx playing = [true] an fx time = [1659.765625]
    $ LA_DBG:[1164944] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1165928] psi_storm_manager: diff sec = [87] and weather fx playing = [true] an fx time = [1649.73828125]
    $ LA_DBG:[1165928] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1167002] psi_storm_manager: diff sec = [88] and weather fx playing = [true] an fx time = [1639.8984375]
    $ LA_DBG:[1167002] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1167883] psi_storm_manager: diff sec = [89] and weather fx playing = [true] an fx time = [1630.77734375]
    $ LA_DBG:[1167883] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1168894] psi_storm_manager: diff sec = [90] and weather fx playing = [true] an fx time = [1620.1171875]
    $ LA_DBG:[1168894] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1169926] psi_storm_manager: diff sec = [91] and weather fx playing = [true] an fx time = [1611.35546875]
    $ LA_DBG:[1169926] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1170888] psi_storm_manager: diff sec = [92] and weather fx playing = [true] an fx time = [1600.71875]
    $ LA_DBG:[1170888] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1171937] psi_storm_manager: diff sec = [93] and weather fx playing = [true] an fx time = [1589.796875]
    $ LA_DBG:[1171937] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1172883] psi_storm_manager: diff sec = [94] and weather fx playing = [true] an fx time = [1580.17578125]
    $ LA_DBG:[1172883] psi_storm_manager:next_vortex_at: [95]
    $ LA_DBG:[1173912] psi_storm_manager: diff sec = [95] and weather fx playing = [true] an fx time = [1570.046875]
    $ LA_DBG:[1173912] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1174879] psi_storm_manager: diff sec = [96] and weather fx playing = [true] an fx time = [1560.88671875]
    $ LA_DBG:[1174879] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1175940] psi_storm_manager: diff sec = [97] and weather fx playing = [true] an fx time = [1550.55859375]
    $ LA_DBG:[1175940] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1176964] psi_storm_manager: diff sec = [98] and weather fx playing = [true] an fx time = [1540.1484375]
    $ LA_DBG:[1176964] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1177926] psi_storm_manager: diff sec = [99] and weather fx playing = [true] an fx time = [1530.3984375]
    $ LA_DBG:[1177926] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1177926] psi_storm_manager:hit type = [5]
    $ LA_DBG:[1177926] psi_storm_manager:suit protection = [0], helmet protection = [0], drug protection = [0]
    $ LA_DBG:[1177926] psi_storm_manager:hit power = [1.2826247215271] and protection = [0]
    $ LA_DBG:[1178881] psi_storm_manager: diff sec = [100] and weather fx playing = [true] an fx time = [1520.42578125]
    $ LA_DBG:[1178881] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1179882] psi_storm_manager: diff sec = [101] and weather fx playing = [true] an fx time = [1510.1484375]
    $ LA_DBG:[1179882] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1180880] psi_storm_manager: diff sec = [102] and weather fx playing = [true] an fx time = [1500.34765625]
    $ LA_DBG:[1180880] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1181982] psi_storm_manager: diff sec = [103] and weather fx playing = [true] an fx time = [1489.67578125]
    $ LA_DBG:[1181982] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1182885] psi_storm_manager: diff sec = [104] and weather fx playing = [true] an fx time = [1480.1875]
    $ LA_DBG:[1182885] psi_storm_manager:next_vortex_at: [105]
    $ LA_DBG:[1183911] psi_storm_manager: diff sec = [105] and weather fx playing = [true] an fx time = [1470.109375]
    $ LA_DBG:[1183911] psi_storm_manager:next_vortex_at: [115]
    $ LA_DBG:[1184896] psi_storm_manager: diff sec = [106] and weather fx playing = [true] an fx time = [1460.3203125]
    $ LA_DBG:[1184896] psi_storm_manager:next_vortex_at: [115]
    $ LA_DBG:[1185881] psi_storm_manager: diff sec = [107] and weather fx playing = [true] an fx time = [1450.0078125]
    $ LA_DBG:[1185881] psi_storm_manager:next_vortex_at: [115]
    $ LA_DBG:[1186929] psi_storm_manager: diff sec = [108] and weather fx playing = [true] an fx time = [1439.9453125]
    $ LA_DBG:[1186929] psi_storm_manager:next_vortex_at: [115]
    $ LA_DBG:[1187889] psi_storm_manager: diff sec = [109] and weather fx playing = [true] an fx time = [1430.1953125]
    $ LA_DBG:[1187889] psi_storm_manager:next_vortex_at: [115]
    * [win32]: free[2744116 K], reserved[96780 K], committed[1353344 K]
    * [ D3D ]: textures[463928 K]
    * [x-ray]: crt heap[369007 K], process heap[369007 K], game lua[48956 K], render[891 K]
    * [x-ray]: economy: strings[28274 K], smem[10636 K]
    $ LA_DBG:[1188393] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 365 ms
    * phase cmem: 373819 K
    * phase time: 20 ms
    * phase cmem: 373819 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34533 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[1188393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1188393] load_storehouse: size=[12]/[2582]bytes : Build=[5529]
    $ LA_DBG:[1188393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1188393] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16604.266]kB
    $ LA_DBG:[1188393] GameTime=[16:10:37] Map(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game ghdih is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav' (6.051s)
    * phase time: 6050 ms
    * phase cmem: 384044 K
    * phase time: 14 ms
    * phase cmem: 384044 K
    * phase time: 15 ms
    * phase cmem: 384044 K
    * [win32]: free[2752528 K], reserved[103492 K], committed[1338220 K]
    * [ D3D ]: textures[438102 K]
    * [x-ray]: crt heap[384042 K], process heap[384042 K], game lua[34301 K], render[891 K]
    * [x-ray]: economy: strings[26051 K], smem[10626 K]
    * Log file has been saved successfully!
    $ LA_DBG:[1196285] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 386701 K
    * End of synchronization A[1] R[1]
    compiling shader yuv2rgb
    * [win32]: free[2727248 K], reserved[125568 K], committed[1341424 K]
    * [ D3D ]: textures[443190 K]
    * [x-ray]: crt heap[366364 K], process heap[366364 K], game lua[48329 K], render[951 K]
    * [x-ray]: economy: strings[17210 K], smem[10633 K]
    compiling shader yuv2rgb
    * [win32]: free[2726864 K], reserved[125068 K], committed[1342308 K]
    * [ D3D ]: textures[443190 K]
    * [x-ray]: crt heap[366875 K], process heap[366875 K], game lua[49718 K], render[951 K]
    * [x-ray]: economy: strings[17228 K], smem[10633 K]
    $ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1370944] Game_Save:BuildMod=[5529]:[16:31:55]:MemUsage=[30724.824]kB:TimeFactor=[7]
    $ LA_DBG:[1370944] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[1370944] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 198 objects in 8468b
    ~ NetPacket #2 stores 422 objects in 8225b
    ~ NetPacket #3 stores 562 objects in 8194b
    ~ NetPacket #4 stores 707 objects in 8214b
    ~ NetPacket #5 stores 811 objects in 8201b
    ~ NetPacket #6 stores 1131 objects in 8196b
    ~ NetPacket #7 stores 1170 objects in 1030b
    ~ Used 7 NetPacket(s) total objects 5001 total stored 50528b
    * Saving spawns...
    * Saving objects...
    * 34535 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1370944] save_storehouse: size=[12]/[3253]bytes : Build=[5529]
    $ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    * [win32]: free[2714944 K], reserved[124220 K], committed[1355076 K]
    * [ D3D ]: textures[455735 K]
    * [x-ray]: crt heap[367266 K], process heap[367266 K], game lua[44806 K], render[977 K]
    * [x-ray]: economy: strings[18074 K], smem[10633 K]
    $ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1582638] Game_Save:BuildMod=[5529]:[16:56:36]:MemUsage=[30907.207]kB:TimeFactor=[7]
    $ LA_DBG:[1582638] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[1582638] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 197 objects in 8639b
    ~ NetPacket #2 stores 415 objects in 8213b
    ~ NetPacket #3 stores 557 objects in 8258b
    ~ NetPacket #4 stores 702 objects in 8238b
    ~ NetPacket #5 stores 806 objects in 8201b
    ~ NetPacket #6 stores 1127 objects in 8193b
    ~ NetPacket #7 stores 1170 objects in 1221b
    ~ Used 7 NetPacket(s) total objects 4974 total stored 50963b
    * Saving spawns...
    * Saving objects...
    * 34535 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[1582638] save_storehouse: size=[12]/[3066]bytes : Build=[5529]
    $ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    $ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2087974] Game_Save:BuildMod=[5529]:[17:55:34]:MemUsage=[31725.176]kB:TimeFactor=[7],Map=[19~>20]
    $ LA_DBG:[2087974] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[2087974] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 314 objects in 8282b
    ~ NetPacket #2 stores 457 objects in 8217b
    ~ NetPacket #3 stores 604 objects in 8222b
    ~ NetPacket #4 stores 721 objects in 8542b
    ~ NetPacket #5 stores 949 objects in 8212b
    ~ NetPacket #6 stores 1041 objects in 2627b
    ~ Used 6 NetPacket(s) total objects 4086 total stored 44102b
    * Saving spawns...
    * Saving objects...
    * 34545 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2087974] save_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    - Disconnect
    - Destroying level
    ~ CClientSpawnManager is empty
    * [ D3D ]: textures[367832 K]
    "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
    * phase time: 1 ms
    * phase cmem: 248498 K
    $ LA_DBG:[2088646] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 351 ms
    * phase cmem: 252697 K
    * phase time: 12 ms
    * phase cmem: 252697 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34545 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[2088646] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2088646] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[2088646] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2088646] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
    $ LA_DBG:[2088646] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.227s)
    * phase time: 6226 ms
    * phase cmem: 266871 K
    * phase time: 26 ms
    * phase cmem: 266871 K
    * client : connection accepted - <>
    * phase time: 31 ms
    * phase cmem: 266920 K
    * phase time: 30 ms
    * phase cmem: 266920 K
    * phase time: 6750 ms
    * phase cmem: 361360 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader tree_w
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 1094 ms
    * phase cmem: 364295 K
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65514 verts, 2047 Kb
    * [Loading VB] 49346 verts, 1542 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65525 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 62338 verts, 1948 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 45845 verts, 1432 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 83859 indices, 163 Kb
    * phase time: 1444 ms
    * phase cmem: 364659 K
    * phase time: 155 ms
    * phase cmem: 364969 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 63196 v(20), 40626 p
    * [DETAILS] Batch(61), VB(1234K), IB(238K)
    * phase time: 143 ms
    * phase cmem: 364972 K
    * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
    * phase time: 18 ms
    * phase cmem: 364994 K
    * phase time: 75 ms
    * phase cmem: 364837 K
    - Game configuring : Started
    - Game configuring : Finished
    * phase time: 49 ms
    * phase cmem: 381240 K
    * t-report - base: 1249, 339540 K
    * t-report - lmap: 34, 34820 K
    * phase time: 2701 ms
    * phase cmem: 381298 K
    * phase time: 14 ms
    * phase cmem: 381298 K
    * [win32]: free[2871572 K], reserved[111804 K], committed[1210864 K]
    * [ D3D ]: textures[381362 K]
    * [x-ray]: crt heap[381295 K], process heap[381295 K], game lua[34470 K], render[1026 K]
    * [x-ray]: economy: strings[30852 K], smem[10847 K]
    * Log file has been saved successfully!
    $ LA_DBG:[2109331] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    compiling shader model_distort4glass_0
    * MEMORY USAGE: 384234 K
    * End of synchronization A[1] R[1]
    compiling shader

    yuv2rgb
    * [win32]: free[2790224 K], reserved[114924 K], committed[1289092 K]
    * [ D3D ]: textures[415628 K]
    * [x-ray]: crt heap[370780 K], process heap[370780 K], game lua[42336 K], render[1054 K]
    * [x-ray]: economy: strings[21754 K], smem[10873 K]
    $ LA_DBG:[2259779] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 316 ms
    * phase cmem: 379497 K
    * phase time: 13 ms
    * phase cmem: 379497 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 33415 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[2259779] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2259779] load_storehouse: size=[13]/[5087]bytes : Build=[5529]
    $ LA_DBG:[2259779] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2259779] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16440.211]kB
    $ LA_DBG:[2259779] GameTime=[12:52:32] Map(20)=[la02_garbage], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_quicksave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_quicksave.sav' (5.662s)
    * phase time: 5662 ms
    * phase cmem: 389576 K
    * phase time: 15 ms
    * phase cmem: 389576 K
    * phase time: 15 ms
    * phase cmem: 389576 K
    * [win32]: free[2807696 K], reserved[98816 K], committed[1287728 K]
    * [ D3D ]: textures[407467 K]
    * [x-ray]: crt heap[389571 K], process heap[389571 K], game lua[34075 K], render[1054 K]
    * [x-ray]: economy: strings[31917 K], smem[10863 K]
    * Log file has been saved successfully!
    $ LA_DBG:[2266953] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    compiling shader model_distort_2
    * MEMORY USAGE: 389753 K
    * End of synchronization A[1] R[1]
    compiling shader yuv2rgb
    * [win32]: free[2797144 K], reserved[91948 K], committed[1305148 K]
    * [ D3D ]: textures[412681 K]
    * [x-ray]: crt heap[395000 K], process heap[395000 K], game lua[37394 K], render[1041 K]
    * [x-ray]: economy: strings[27628 K], smem[11737 K]
    ! Can't find texture 'grenadier\fake_'
    compiling shader yuv2rgb
    * [win32]: free[2797208 K], reserved[95488 K], committed[1301544 K]
    * [ D3D ]: textures[412681 K]
    * [x-ray]: crt heap[394814 K], process heap[394814 K], game lua[39775 K], render[1042 K]
    * [x-ray]: economy: strings[27688 K], smem[11737 K]
    $ LA_DBG:[2297617] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 336 ms
    * phase cmem: 361262 K
    * phase time: 14 ms
    * phase cmem: 361262 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34545 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[2297617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2297617] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[2297617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[2297617] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
    $ LA_DBG:[2297617] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.118s)
    * phase time: 6117 ms
    * phase cmem: 371258 K
    * phase time: 15 ms
    * phase cmem: 371258 K
    * phase time: 15 ms
    * phase cmem: 371258 K
    * [win32]: free[2812756 K], reserved[107168 K], committed[1274316 K]
    * [ D3D ]: textures[406569 K]
    * [x-ray]: crt heap[371255 K], process heap[371255 K], game lua[34299 K], render[1042 K]
    * [x-ray]: economy: strings[32341 K], smem[11727 K]
    * Log file has been saved successfully!
    $ LA_DBG:[2305104] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 387103 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[2495526] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
    $ LA_DBG:[2512847] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2810580 K], reserved[106268 K], committed[1277392 K]
    * [ D3D ]: textures[419849 K]
    * [x-ray]: crt heap[372977 K], process heap[372977 K], game lua[38913 K], render[1058 K]
    * [x-ray]: economy: strings[24520 K], smem[11737 K]
    compiling shader yuv2rgb
    * [win32]: free[2784916 K], reserved[106148 K], committed[1303176 K]
    * [ D3D ]: textures[419849 K]
    * [x-ray]: crt heap[373089 K], process heap[373089 K], game lua[41296 K], render[1060 K]
    * [x-ray]: economy: strings[25006 K], smem[11736 K]
    $ LA_DBG:[2721198] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
    $ LA_DBG:[2722789] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
    $ LA_DBG:[2724465] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
    $ LA_DBG:[2726099] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
    $ LA_DBG:[2727857] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
    $ LA_DBG:[2730157] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
    ! ERROR: SV: can't find children [40965] of parent [338184328]
    $ LA_DBG:[2948215] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[41984] => BOOM !!!
    compiling shader model_distort_0
    compiling shader yuv2rgb
    * [win32]: free[2810840 K], reserved[105508 K], committed[1277892 K]
    * [ D3D ]: textures[420379 K]
    * [x-ray]: crt heap[375735 K], process heap[375735 K], game lua[39817 K], render[1066 K]
    * [x-ray]: economy: strings[34190 K], smem[11737 K]
    $ LA_DBG:[3336519] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 352 ms
    * phase cmem: 381454 K
    * phase time: 14 ms
    * phase cmem: 381454 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34545 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3336519] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3336519] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
    $ LA_DBG:[3336519] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.114s)
    * phase time: 6113 ms
    * phase cmem: 391449 K
    * phase time: 15 ms
    * phase cmem: 391449 K
    * phase time: 16 ms
    * phase cmem: 391449 K
    * [win32]: free[2838040 K], reserved[89284 K], committed[1266916 K]
    * [ D3D ]: textures[412217 K]
    * [x-ray]: crt heap[391446 K], process heap[391446 K], game lua[34300 K], render[1066 K]
    * [x-ray]: economy: strings[44135 K], smem[11727 K]
    * Log file has been saved successfully!
    $ LA_DBG:[3344171] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 391918 K
    * End of synchronization A[1] R[1]
    compiling shader yuv2rgb
    * [win32]: free[2798488 K], reserved[100576 K], committed[1295176 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[372615 K], process heap[372615 K], game lua[35897 K], render[1068 K]
    * [x-ray]: economy:

     

    strings[32341 K], smem[11727 K]
    * Log file has been saved successfully!
    $ LA_DBG:[2305104] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 387103 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[2495526] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
    $ LA_DBG:[2512847] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2810580 K], reserved[106268 K], committed[1277392 K]
    * [ D3D ]: textures[419849 K]
    * [x-ray]: crt heap[372977 K], process heap[372977 K], game lua[38913 K], render[1058 K]
    * [x-ray]: economy: strings[24520 K], smem[11737 K]
    compiling shader yuv2rgb
    * [win32]: free[2784916 K], reserved[106148 K], committed[1303176 K]
    * [ D3D ]: textures[419849 K]
    * [x-ray]: crt heap[373089 K], process heap[373089 K], game lua[41296 K], render[1060 K]
    * [x-ray]: economy: strings[25006 K], smem[11736 K]
    $ LA_DBG:[2721198] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
    $ LA_DBG:[2722789] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
    $ LA_DBG:[2724465] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
    $ LA_DBG:[2726099] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
    $ LA_DBG:[2727857] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
    $ LA_DBG:[2730157] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
    ! ERROR: SV: can't find children [40965] of parent [338184328]
    $ LA_DBG:[2948215] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[41984] => BOOM !!!
    compiling shader model_distort_0
    compiling shader yuv2rgb
    * [win32]: free[2810840 K], reserved[105508 K], committed[1277892 K]
    * [ D3D ]: textures[420379 K]
    * [x-ray]: crt heap[375735 K], process heap[375735 K], game lua[39817 K], render[1066 K]
    * [x-ray]: economy: strings[34190 K], smem[11737 K]
    $ LA_DBG:[3336519] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 352 ms
    * phase cmem: 381454 K
    * phase time: 14 ms
    * phase cmem: 381454 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34545 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3336519] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3336519] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
    $ LA_DBG:[3336519] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.114s)
    * phase time: 6113 ms
    * phase cmem: 391449 K
    * phase time: 15 ms
    * phase cmem: 391449 K
    * phase time: 16 ms
    * phase cmem: 391449 K
    * [win32]: free[2838040 K], reserved[89284 K], committed[1266916 K]
    * [ D3D ]: textures[412217 K]
    * [x-ray]: crt heap[391446 K], process heap[391446 K], game lua[34300 K], render[1066 K]
    * [x-ray]: economy: strings[44135 K], smem[11727 K]
    * Log file has been saved successfully!
    $ LA_DBG:[3344171] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 391918 K
    * End of synchronization A[1] R[1]
    compiling shader yuv2rgb
    * [win32]: free[2798488 K], reserved[100576 K], committed[1295176 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[372615 K], process heap[372615 K], game lua[35897 K], render[1068 K]
    * [x-ray]: economy: strings[34056 K], smem[11735 K]
    $ LA_DBG:[3408727] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 305 ms
    * phase cmem: 379382 K
    * phase time: 15 ms
    * phase cmem: 379382 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34545 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[3408727] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3408727] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
    $ LA_DBG:[3408727] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[3408727] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
    $ LA_DBG:[3408727] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.052s)
    * phase time: 6052 ms
    * phase cmem: 389377 K
    * phase time: 15 ms
    * phase cmem: 389377 K
    * phase time: 16 ms
    * phase cmem: 389377 K
    * [win32]: free[2812184 K], reserved[93744 K], committed[1288312 K]
    * [ D3D ]: textures[412217 K]
    * [x-ray]: crt heap[389374 K], process heap[389374 K], game lua[34300 K], render[1068 K]
    * [x-ray]: economy: strings[44707 K], smem[11727 K]
    * Log file has been saved successfully!
    $ LA_DBG:[3416200] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 389519 K
    * End of synchronization A[1] R[1]
    compiling shader yuv2rgb
    * [win32]: free[2791256 K], reserved[105956 K], committed[1297028 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[374099 K], process heap[374099 K], game lua[40610 K], render[1070 K]
    * [x-ray]: economy: strings[35512 K], smem[11736 K]
    $ LA_DBG:[3631174] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit3]:(x)
    $ LA_DBG:[3646789] xr_wounded:ac_wounded:initialize: NPC=[gar_wandering_terrain_bandit1] hp=[0.236] state=[wounded] => cover dist=[15.788]
    $ LA_DBG:[3647154] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
    $ LA_DBG:[3654393] xr_wounded:ac_wounded:initialize: NPC=[gar_wandering_terrain_bandit2] hp=[0.128] state=[wounded_heavy] => cover dist=[16.176]
    $ LA_DBG:[3655273] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2805848 K], reserved[105728 K], committed[1282664 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[373842 K], process heap[373842 K], game lua[40536 K], render[1072 K]
    * [x-ray]: economy: strings[37051 K], smem[11736 K]
    $ LA_DBG:[3831599] xr_wounded:ac_wounded:initialize: NPC=[gar_bandit_sniper] hp=[0.469] state=[wounded_heavy_3] => cover dist=[2.996]
    $ LA_DBG:[3834236] xr_wounded:ac_wounded:can_cover: NPC=[gar_bandit_sniper], cover=(true) dist=[1.281] :(x)
    $ LA_DBG:[3845619] xr_wounded:ac_wounded:finalize:NPC=[gar_bandit_sniper]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2809624 K], reserved[105680 K], committed[1278936 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[374169 K], process heap[374169 K], game lua[37191 K], render[1077 K]
    * [x-ray]: economy: strings[38299 K], smem[11738 K]
    $ LA_DBG:[3856599] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
    $ LA_DBG:[3858116] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
    $ LA_DBG:[3859716] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
    $ LA_DBG:[3861317] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
    $ LA_DBG:[3863027] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
    $ LA_DBG:[3865444] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
    compiling shader yuv2rgb
    * [win32]: free[2767288 K], reserved[105636 K], committed[1321316 K]
    * [ D3D ]: textures[420377 K]
    * [x-ray]: crt heap[409005 K], process heap[409005 K], game lua[44561 K], render[1089 K]
    * [x-ray]: economy: strings[44487 K], smem[11737 K]
    $ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4332343] Game_Save:BuildMod=[5529]:[19:43:19]:MemUsage=[30734.910]kB:TimeFactor=[7]
    $ LA_DBG:[4332343] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[4332343] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 157 objects in 8475b
    ~ NetPacket #2 stores 907 objects in 8205b
    ~ NetPacket #3 stores 1136 objects in 6608b
    ~ Used 3 NetPacket(s) total objects 2200 total stored 23288b
    * Saving spawns...
    * Saving objects...
    * 34605 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4332343] save_storehouse: size=[12]/[3342]bytes : Build=[5529]
    $ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    $ LA_DBG:[4863933] xr_wounded:ac_wounded:initialize: NPC=[gar_bandit_leader] hp=[0.154] state=[wounded] => cover dist=[16.165]
    $ LA_DBG:[4864122] xr_wounded:ac_wounded:can_cover: NPC=[gar_bandit_leader], cover=(false) dist=[16.165] :(x)
    $ LA_DBG:[4864332] xr_wounded:ac_wounded:finalize:NPC=[gar_bandit_leader]:(x)
    $ LA_DBG:[4865963] xr_wounded:ac_wounded:finalize:NPC=[dump_stalker_0008]:(x)
    $ LA_DBG:[5206202] actor wakes up
    * [win32]: free[2787732 K], reserved[102040 K], committed[1304468 K]
    * [ D3D ]: textures[424685 K]
    * [x-ray]: crt heap[413367 K], process heap[413367 K], game lua[44555 K], render[1137 K]
    * [x-ray]: economy: strings[60193 K], smem[13240 K]
    * [win32]: free[2797268 K], reserved[102040 K], committed[1294932 K]
    * [ D3D ]: textures[424685 K]
    * [x-ray]: crt heap[412862 K], process heap[412862 K], game lua[44571 K], render[1137 K]
    * [x-ray]: economy: strings[60193 K], smem[13240 K]
    * [win32]: free[2780436 K], reserved[102040 K], committed[1311764 K]
    * [ D3D ]: textures[424685 K]
    * [x-ray]: crt heap[413398 K], process heap[413398 K], game lua[45206 K], render[1139 K]
    * [x-ray]: economy: strings[62819 K], smem[13242 K]
    $ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[5925670] Game_Save:BuildMod=[5529]:[06:39:47]:MemUsage=[33351.055]kB:TimeFactor=[7]
    $ LA_DBG:[5925670] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[5925670] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 774 objects in 8232b
    ~ NetPacket #2 stores 926 objects in 8202b
    ~ NetPacket #3 stores 1077 objects in 8309b
    ~ NetPacket #4 stores 1184 objects in 5228b
    ~ Used 4 NetPacket(s) total objects 3961 total stored 29971b
    * Saving spawns...
    * Saving objects...
    * 34525 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[5925670] save_storehouse: size=[12]/[1169]bytes : Build=[5529]
    $ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
    * [win32]: free[2795220 K], reserved[101696 K], committed[1297324 K]
    * [ D3D ]: textures[424771 K]
    * [x-ray]: crt heap[413173 K], process heap[413173 K], game lua[39233 K], render[1140 K]
    * [x-ray]: economy: strings[65246 K], smem[13242 K]
    $ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6110015] Game_Save:BuildMod=[5529]:[07:01:18]:MemUsage=[33285.379]kB:TimeFactor=[7]
    $ LA_DBG:[6110015] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[6110015] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 802 objects in 8241b
    ~ NetPacket #2 stores 957 objects in 8427b
    ~ NetPacket #3 stores 1112 objects in 8308b
    ~ NetPacket #4 stores 1178 objects in 4241b
    ~ Used 4 NetPacket(s) total objects 4049 total stored 29217b
    * Saving spawns...
    * Saving objects...
    * 34520 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6110015] save_storehouse: size=[12]/[1167]bytes : Build=[5529]
    $ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    $ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6150928] Game_Save:BuildMod=[5529]:[07:06:04]:MemUsage=[33367.258]kB:TimeFactor=[7],Map=[20~>21]
    $ LA_DBG:[6150928] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[6150928] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 796 objects in 8225b
    ~ NetPacket #2 stores 955 objects in 8635b
    ~ NetPacket #3 stores 1110 objects in 8308b
    ~ NetPacket #4 stores 1178 objects in 4241b
    ~ Used 4 NetPacket(s) total objects 4039 total stored 29409b
    * Saving spawns...
    * Saving objects...
    * 34519 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6150928] save_storehouse: size=[12]/[1166]bytes : Build=[5529]
    $ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    - Disconnect
    - Destroying level
    ~ CClientSpawnManager is empty
    * [ D3D ]: textures[360960 K]
    "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
    * phase time: 1 ms
    * phase cmem: 260041 K
    $ LA_DBG:[6151520] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 339 ms
    * phase cmem: 261751 K
    * phase time: 14 ms
    * phase cmem: 261751 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34519 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[6151520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6151520] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
    $ LA_DBG:[6151520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[6151520] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
    $ LA_DBG:[6151520] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.151s)
    * phase time: 6150 ms
    * phase cmem: 275212 K
    * phase time: 27 ms
    * phase cmem: 275212 K
    * client : connection accepted - <>
    * phase time: 54 ms
    * phase cmem: 275260 K
    * phase time: 25 ms
    * phase cmem: 275260 K
    * phase time: 4403 ms
    * phase cmem: 337499 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader lmapE
    compiling shader lmapE
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader tree_w
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader lod
    compiling shader lod
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 1581 ms
    * phase cmem: 340434 K
    * [Loading VB] 65522 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65521 verts, 2047 Kb
    * [Loading VB] 65052 verts, 2032 Kb
    * [Loading VB] 46537 verts, 1454 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 1929 verts, 60 Kb
    * [Loading VB] 15011 verts, 469 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 280332 indices, 547 Kb
    * phase time: 1100 ms
    * phase cmem: 340602 K
    * phase time: 201 ms
    * phase cmem: 343587 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 63562 v(20), 41297 p
    * [DETAILS] Batch(61), VB(1241K), IB(241K)
    * phase time: 141 ms
    * phase cmem: 343590 K
    * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom
    * phase time: 25 ms
    * phase cmem: 343669 K
    * phase time: 70 ms
    * phase cmem: 343767 K
    - Game configuring : Started
    - Game configuring : Finished
    * phase time: 49 ms
    * phase cmem: 358560 K
    * t-report - base: 1220, 339010 K
    * t-report - lmap: 18, 18434 K
    * phase time: 1836 ms
    * phase cmem: 358618 K
    * phase time: 16 ms
    * phase cmem: 358618 K
    * [win32]: free[2942444 K], reserved[89564 K], committed[1162232 K]
    * [ D3D ]: textures[364445 K]
    * [x-ray]: crt heap[358617 K], process heap[358617 K], game lua[34382 K], render[1114 K]
    * [x-ray]: economy: strings[75646 K], smem[13225 K]
    * Log file has been saved successfully!
    $ LA_DBG:[6169295] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 358980 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[6193869] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.258] state=[wounded_heavy_2] => cover dist=[14.176]
    $ LA_DBG:[6206568] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker5] hp=[0.510] state=[wounded_heavy_3] => cover dist=[16.802]
    $ LA_DBG:[6212058] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_assault_soldier10] grenade_id=[36627] ~> breakTime :<Info!>
    $ LA_DBG:[6212718] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_stalker2] hp=[0.135] state=[wounded] => cover dist=[8.497]
    $ LA_DBG:[6220169] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_stalker2]:(x)
    $ LA_DBG:[6223625] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker5]:(x)
    $ LA_DBG:[6225496] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker7], cover=(true) dist=[1.111] :(x)
    $ LA_DBG:[6236218] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker9] grenade_id=[37123] ~> breakTime :<Info!>
    $ LA_DBG:[6253474] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier10] hp=[0.225] state=

    [wounded_heavy_3] => cover dist=[19.775]
    $ LA_DBG:[6253900] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier10]:(x)
    $ LA_DBG:[6268807] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier8] hp=[0.179] state=[wounded_heavy_3] => cover dist=[12.183]
    $ LA_DBG:[6271408] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier8]:(x)
    $ LA_DBG:[6275090] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier6] hp=[0.144] state=[wounded_heavy_2] => cover dist=[11.528]
    $ LA_DBG:[6276039] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_assault_soldier6], cover=(false) dist=[11.746] :(x)
    $ LA_DBG:[6276642] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier6]:(x)
    $ LA_DBG:[6276838] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
    ! ERROR: SV: can't find children [38424] of parent [350798536]
    $ LA_DBG:[6316971] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[43010] => BOOM !!!
    ! ERROR: SV: can't find children [38423] of parent [350799208]
    $ LA_DBG:[6321827] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[43520] => BOOM !!!
    $ LA_DBG:[6345303] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker4] grenade_id=[37124] ~> breakTime :<Info!>
    $ LA_DBG:[6355385] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
    $ LA_DBG:[6378679] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier4]:(x)
    $ LA_DBG:[6386013] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_defector_stalker1] grenade_id=[36613] ~> breakTime :<Info!>
    $ LA_DBG:[6465475] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker10] hp=[0.498] state=[wounded_heavy_2] => cover dist=[3.399]
    $ LA_DBG:[6466564] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker10], cover=(true) dist=[1.285] :(x)
    $ LA_DBG:[6502259] xr_wounded:healing:NPC=[agr_factory_defence_stalker10] hp=[1.000] medkit=(false)
    $ LA_DBG:[6502272] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker10]:(x)
    $ LA_DBG:[6625069] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.502] state=[wounded] => cover dist=[19.481]
    $ LA_DBG:[6625836] xr_wounded:ac_wounded:can_cover: NPC=[agr_defector_stalker1], cover=(false) dist=[19.481] :(x)
    $ LA_DBG:[6626566] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
    $ LA_DBG:[6627169] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker4] hp=[0.101] state=[wounded_heavy_2] => cover dist=[5.554]
    $ LA_DBG:[6627719] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker4]:(x)
    $ LA_DBG:[6629423] xr_wounded:ac_wounded:initialize: NPC=[agr_krot] hp=[0.523] state=[wounded_heavy] => cover dist=[6.584]
    $ LA_DBG:[6635631] xr_wounded:ac_wounded:can_cover: NPC=[agr_krot], cover=(true) dist=[1.203] :(x)
    $ LA_DBG:[6866508] xr_wounded:ac_wounded:finalize:NPC=[agr_krot]:(x)
    $ LA_DBG:[6873287] xr_effects:teleport_npc:=[agr_krot]
    $ LA_DBG:[7088063] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz6]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2806540 K], reserved[92064 K], committed[1295636 K]
    * [ D3D ]: textures[402850 K]
    * [x-ray]: crt heap[368621 K], process heap[368621 K], game lua[68274 K], render[1287 K]
    * [x-ray]: economy: strings[80387 K], smem[15888 K]
    $ LA_DBG:[7182307] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 422 ms
    * phase cmem: 376598 K
    * phase time: 18 ms
    * phase cmem: 376598 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34519 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[7182307] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7182307] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
    $ LA_DBG:[7182307] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7182307] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
    $ LA_DBG:[7182307] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.058s)
    * phase time: 6058 ms
    * phase cmem: 386675 K
    * phase time: 18 ms
    * phase cmem: 386675 K
    * phase time: 19 ms
    * phase cmem: 386675 K
    * [win32]: free[2787532 K], reserved[91940 K], committed[1314768 K]
    * [ D3D ]: textures[394678 K]
    * [x-ray]: crt heap[386674 K], process heap[386674 K], game lua[34229 K], render[1287 K]
    * [x-ray]: economy: strings[88093 K], smem[15868 K]
    * Log file has been saved successfully!
    $ LA_DBG:[7190811] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 384536 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[7229820] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.256] state=[wounded_heavy_3] => cover dist=[14.176]
    $ LA_DBG:[7260983] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker7], cover=(true) dist=[1.245] :(x)
    $ LA_DBG:[7275170] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier2] hp=[0.191] state=[wounded_heavy_3] => cover dist=[6.595]
    $ LA_DBG:[7278148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker10] hp=[0.129] state=[wounded_heavy_3] => cover dist=[10.358]
    $ LA_DBG:[7280956] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker5]:(x)
    $ LA_DBG:[7286981] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_assault_soldier6] grenade_id=[36867] ~> breakTime :<Info!>
    $ LA_DBG:[7302062] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker10], cover=(true) dist=[1.243] :(x)
    $ LA_DBG:[7306178] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier5] hp=[0.205] state=[wounded_heavy] => cover dist=[10.529]
    $ LA_DBG:[7311199] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier5]:(x)
    $ LA_DBG:[7320463] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_assault_soldier2], cover=(true) dist=[7.290] :(x)
    $ LA_DBG:[7328718] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker1] grenade_id=[37131] ~> breakTime :<Info!>
    $ LA_DBG:[7346776] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker10]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2791376 K], reserved[125908 K], committed[1276956 K]
    * [ D3D ]: textures[401826 K]
    * [x-ray]: crt heap[365683 K], process heap[365683 K], game lua[55583 K], render[1306 K]
    * [x-ray]: economy: strings[81631 K], smem[15885 K]
    $ LA_DBG:[7370376] la_ai_grenader:Check_S

     

    elf_Blasting:Owner=[agr_factory_hold_soldier6]=>Grenade=[grenade_f139682/39682]
    compiling shader yuv2rgb
    * [win32]: free[2771088 K], reserved[125244 K], committed[1297908 K]
    * [ D3D ]: textures[401826 K]
    * [x-ray]: crt heap[365625 K], process heap[365625 K], game lua[63230 K], render[1308 K]
    * [x-ray]: economy: strings[81921 K], smem[15884 K]
    $ LA_DBG:[7388995] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 349 ms
    * phase cmem: 375525 K
    * phase time: 18 ms
    * phase cmem: 375525 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34519 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[7388995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7388995] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
    $ LA_DBG:[7388995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7388995] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
    $ LA_DBG:[7388995] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.982s)
    * phase time: 5982 ms
    * phase cmem: 385602 K
    * phase time: 19 ms
    * phase cmem: 385602 K
    * phase time: 19 ms
    * phase cmem: 385602 K
    * [win32]: free[2787532 K], reserved[94320 K], committed[1312388 K]
    * [ D3D ]: textures[394678 K]
    * [x-ray]: crt heap[385601 K], process heap[385601 K], game lua[34230 K], render[1308 K]
    * [x-ray]: economy: strings[90297 K], smem[15868 K]
    * Log file has been saved successfully!
    $ LA_DBG:[7397234] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 383512 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[7438146] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.254] state=[wounded_heavy] => cover dist=[14.176]
    compiling shader yuv2rgb
    * [win32]: free[2770960 K], reserved[96020 K], committed[1327260 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[392551 K], process heap[392551 K], game lua[55374 K], render[1294 K]
    * [x-ray]: economy: strings[82603 K], smem[15878 K]
    $ LA_DBG:[7452892] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_soldier6] hp=[0.266] state=[wounded_heavy_3] => cover dist=[7.317]
    $ LA_DBG:[7454779] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_soldier6]:(x)
    $ LA_DBG:[7462213] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
    $ LA_DBG:[7499066] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier11] hp=[0.257] state=[wounded_heavy_2] => cover dist=[8.139]
    $ LA_DBG:[7502846] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier11]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2781328 K], reserved[115604 K], committed[1297308 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[364688 K], process heap[364688 K], game lua[49442 K], render[1298 K]
    * [x-ray]: economy: strings[83120 K], smem[15884 K]
    $ LA_DBG:[7508728] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 367 ms
    * phase cmem: 376166 K
    * phase time: 18 ms
    * phase cmem: 376166 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34519 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[7508728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7508728] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
    $ LA_DBG:[7508728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7508728] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
    $ LA_DBG:[7508728] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.143s)
    * phase time: 6142 ms
    * phase cmem: 386242 K
    * phase time: 19 ms
    * phase cmem: 386242 K
    * phase time: 19 ms
    * phase cmem: 386242 K
    * [win32]: free[2797772 K], reserved[93312 K], committed[1303156 K]
    * [ D3D ]: textures[394678 K]
    * [x-ray]: crt heap[386241 K], process heap[386241 K], game lua[34227 K], render[1298 K]
    * [x-ray]: economy: strings[91374 K], smem[15868 K]
    * Log file has been saved successfully!
    $ LA_DBG:[7517047] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 384142 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[7557463] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.257] state=[wounded_heavy] => cover dist=[14.176]
    $ LA_DBG:[7557737] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
    $ LA_DBG:[7561801] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_stalker3] hp=[0.275] state=[wounded] => cover dist=[5.505]
    $ LA_DBG:[7564492] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_stalker3]:(x)
    $ LA_DBG:[7567860] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.263] state=[wounded_heavy_3] => cover dist=[19.427]
    $ LA_DBG:[7585938] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
    $ LA_DBG:[7589547] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier4] hp=[0.187] state=[wounded_heavy_3] => cover dist=[16.810]
    $ LA_DBG:[7590819] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier4]:(x)
    $ LA_DBG:[7609140] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker2] hp=[0.251] state=[wounded] => cover dist=[12.008]
    $ LA_DBG:[7609456] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker2]:(x)
    $ LA_DBG:[7615601] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier6] hp=[0.189] state=[wounded_heavy] => cover dist=[12.236]
    $ LA_DBG:[7615769] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier6]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2790480 K], reserved[124996 K], committed[1278764 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[365004 K], process heap[365004 K], game lua[61759 K], render[1317 K]
    * [x-ray]: economy: strings[84447 K], smem[15885 K]
    $ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7647696] Game_Save:BuildMod=[5529]:[07:22:17]:MemUsage=[36899.215]kB:TimeFactor=[7]
    $ LA_DBG:[7647696] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[7647696] treasure_manager:save: #treasure=[1],size=[27]
    ~ NetPacket #1 stores 152 objects in 8231b
    ~ NetPacket #2 stores 225 objects in 9186b
    ~ NetPacket #3 stores 256 objects in 9265b
    ~ NetPacket #4 stores 270 objects in 8769b
    ~ NetPacket #5 stores 308 objects in 11780b
    ~ NetPacket #6 stores 325 objects in 11392b
    ~ NetPacket #7 stores 426 objects in 8204b
    ~ NetPacket #8 stores 952 objects in 8193b
    ~ NetPacket #9 stores 1183 objects in 8375b
    ~ NetPacket #10 stores 1321 objects in 8460b
    ~ NetPacket #11 stores 1367 objects in 4087b
    ~ Used 11 NetPacket(s) total objects 6785 total stored 95942b
    * Saving spawns...
    * Saving objects...
    * 34437 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7647696] save_storehouse: size=[12]/[1836]bytes : Build=[5529]
    $ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    $ LA_DBG:[7696126] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
    $ LA_DBG:[7706121] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier5] hp=[0.104] state=[wounded_heavy_3] => cover dist=[4.117]
    $ LA_DBG:[7710013] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_hold_soldier5], cover=(true) dist=[1.196] :(x)
    ! ERROR: SV: can't find children [39681] of parent [339007816]
    $ LA_DBG:[7741175] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[47360] => BOOM !!!
    $ LA_DBG:[7747925] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier3] hp=[0.149] state=[wounded_heavy_3] => cover dist=[8.757]
    $ LA_DBG:[7748552] la_ai_grenader:Check_Self_Blasting:Owner=[agr_factory_hold_soldier3]=>Grenade=[grenade_rgd539680/39680]
    $ LA_DBG:[7748552] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier3]:(x)
    $ LA_DBG:[7778057] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier1]:(x)
    $ LA_DBG:[7785431] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier6] hp=[0.150] state=[wounded_heavy_3] => cover dist=[12.022]
    $ LA_DBG:[7785647] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier6]:(x)
    $ LA_DBG:[7793594] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.256] state=[wounded_heavy_2] => cover dist=[15.048]
    $ LA_DBG:[7807534] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier5]:(x)
    $ LA_DBG:[7815840] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
    $ LA_DBG:[7825666] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
    $ LA_DBG:[7827677] xr_wounded:ac_wounded:initialize: NPC=[agr_krot] hp=[0.630] state=[wounded_heavy] => cover dist=[19.470]
    $ LA_DBG:[7849128] xr_wounded:ac_wounded:can_cover: NPC=[agr_krot], cover=(true) dist=[1.255] :(x)
    ! ERROR: SV: can't find children [52226] of parent [338197768]
    ! ERROR: SV: can't find children [52227] of parent [338198440]
    $ LA_DBG:[7881229] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54027] => BOOM !!!
    $ LA_DBG:[7883921] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54276] => BOOM !!!
    ! ERROR: SV: can't find children [3803] of parent [338331400]
    ! ERROR: SV: can't find children [52229] of parent [338332744]
    $ LA_DBG:[7888112] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[54531] => BOOM !!!
    $ LA_DBG:[7888599] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_2] => cover dist=[3.932]
    $ LA_DBG:[7889340] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54784] => BOOM !!!
    $ LA_DBG:[7890075] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.118] :(x)
    * [win32]: free[2774868 K], reserved[121436 K], committed[1297936 K]
    * [ D3D ]: textures[403362 K]
    * [x-ray]: crt heap[368117 K], process heap[368117 K], game lua[61913 K], render[1321 K]
    * [x-ray]: economy: strings[88256 K], smem[15883 K]
    $ LA_DBG:[7898144] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 364 ms
    * phase cmem: 376923

     

    * phase time: 18 ms
    * phase cmem: 376923 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34437 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[7898144] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7898144] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
    $ LA_DBG:[7898144] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[7898144] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
    $ LA_DBG:[7898144] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.142s)
    * phase time: 6141 ms
    * phase cmem: 387096 K
    * phase time: 19 ms
    * phase cmem: 387096 K
    * phase time: 20 ms
    * phase cmem: 387096 K
    * [win32]: free[2795664 K], reserved[91468 K], committed[1307108 K]
    * [ D3D ]: textures[393653 K]
    * [x-ray]: crt heap[387094 K], process heap[387094 K], game lua[34206 K], render[1321 K]
    * [x-ray]: economy: strings[96123 K], smem[15868 K]
    * Log file has been saved successfully!
    $ LA_DBG:[7906510] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    $ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
    $ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy_2] => cover dist=[1.298]
    $ LA_DBG:[7913994] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
    $ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[9.240]
    * MEMORY USAGE: 399899 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[7914945] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2761872 K], reserved[99736 K], committed[1332632 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[405808 K], process heap[405808 K], game lua[42385 K], render[1236 K]
    * [x-ray]: economy: strings[117032 K], smem[15883 K]
    $ LA_DBG:[7927141] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.135] state=[wounded] => cover dist=[9.220]
    $ LA_DBG:[7928738] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.232] :(x)
    $ LA_DBG:[7940488] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
    $ LA_DBG:[7940513] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
    ! ERROR: SV: can't find children [34870] of parent [350801896]
    ! ERROR: SV: can't find children [39439] of parent [350800552]
    ! ERROR: SV: can't find children [39680] of parent [350798536]
    $ LA_DBG:[7945372] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36412] => BOOM !!!
    ! ERROR: SV: can't find children [39681] of parent [350799208]
    $ LA_DBG:[7945685] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36613] => BOOM !!!
    $ LA_DBG:[7946892] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36864] => BOOM !!!
    $ LA_DBG:[7948651] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[37889] => BOOM !!!
    $ LA_DBG:[7949751] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier3] hp=[0.110] state=[wounded_heavy] => cover dist=[5.037]
    $ LA_DBG:[7949939] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_hold_soldier3], cover=(false) dist=[5.045] :(x)
    $ LA_DBG:[7950854] xr_wounded:ac_wounded:can_cover: NPC=[agr_defector_stalker1], cover=(true) dist=[1.336] :(x)
    ! ERROR: SV: can't find children [34867] of parent [350799880]
    $ LA_DBG:[7953876] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38409] => BOOM !!!
    $ LA_DBG:[7954058] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier3]:(x)
    $ LA_DBG:[7969036] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
    $ LA_DBG:[8108826] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker8] hp=[0.247] state=[wounded_heavy_3] => cover dist=[3.927]
    $ LA_DBG:[8110303] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker8], cover=(true) dist=[1.409] :(x)
    $ LA_DBG:[8128163] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded] => cover dist=[9.815]
    $ LA_DBG:[8134508] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.406] :(x)
    $ LA_DBG:[8160599] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy] => cover dist=[8.040]
    $ LA_DBG:[8161285] xr_wounded:healing:NPC=[agr_factory_defence_stalker8] hp=[1.000] medkit=(false)
    $ LA_DBG:[8161342] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker8]:(x)
    $ LA_DBG:[8165735] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.405] :(x)
    $ LA_DBG:[8169874] xr_effects:teleport_npc:=[agr_krot]
    $ LA_DBG:[8169874] xr_effects:teleport_npc:=[agr_krot]
    $ LA_DBG:[8192427] xr_wounded:healing:NPC=[agr_factory_defence_stalker11] hp=[1.000] medkit=(false)
    $ LA_DBG:[8192490] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
    $ LA_DBG:[8225304] xr_wounded:healing:NPC=[agr_factory_defence_stalker6] hp=[1.000] medkit=(false)
    $ LA_DBG:[8225437] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
    $ LA_DBG:[8240411] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker12] hp=[0.190] state=[wounded_heavy] => cover dist=[7.949]
    $ LA_DBG:[8240652] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_spetsnaz4] hp=[0.168] state=[wounded] => cover dist=[15.989]
    $ LA_DBG:[8242692] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker12]:(x)
    $ LA_DBG:[8266615] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_spetsnaz4], cover=(true) dist=[1.398] :(x)
    $ LA_DBG:[8354193] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker8]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2765140 K], reserved[118904 K], committed[1310196 K]
    * [ D3D ]: textures[401826 K]
    * [x-ray]: crt heap[377938 K], process heap[377938 K], game lua[55648 K], render[1240 K]
    * [x-ray]: economy: strings[123219 K], smem[15885 K]
    $ LA_DBG:[8398158] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 454 ms
    * phase cmem: 386477 K
    * phase time: 19 ms
    * phase cmem: 386477 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34437 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[8398158] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8398158] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
    $ LA_DBG:[8398158] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8398158] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
    $ LA_DBG:[8398158] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.139s)
    * phase time: 6138 ms
    * phase cmem: 396648 K
    * phase time: 32 ms
    * phase cmem: 396648 K
    * phase time: 28 ms
    * phase cmem: 396648 K
    * [win32]: free[2782612 K], reserved[96984 K], committed[1314644 K]
    * [ D3D ]: textures[393653 K]
    * [x-ray]: crt heap[396646 K], process heap[396646 K], game lua[34202 K], render[1240 K]
    * [x-ray]: economy: strings[102879 K], smem[15869 K]
    * Log file has been saved successfully!
    $ LA_DBG:[8406582] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    $ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
    $ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded] => cover dist=[1.298]
    $ LA_DBG:[8414148] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
    $ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy_2] => cover dist=[9.240]
    * MEMORY USAGE: 398679 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[8415160] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
    $ LA_DBG:[8428944] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.402] :(x)
    compiling shader yuv2rgb
    * [win32]: free[2753684 K], reserved[98720 K], committed[1341836 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[405393 K], process heap[405393 K], game lua[48828 K], render[1257 K]
    * [x-ray]: economy: strings[123357 K], smem[15884 K]
    $ LA_DBG:[8439600] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 444 ms
    * phase cmem: 386926 K
    * phase time: 19 ms
    * phase cmem: 386926 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34437 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[8439600] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8439600] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
    $ LA_DBG:[8439600] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8439600] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
    $ LA_DBG:[8439600] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.930s)
    * phase time: 5929 ms
    * phase cmem: 397096 K
    * phase time: 20 ms
    * phase cmem: 397096 K
    * phase time: 20 ms
    * phase cmem: 397096 K
    * [win32]: free[2770320 K], reserved[96468 K], committed[1327452 K]
    * [ D3D ]: textures[394678 K]
    * [x-ray]: crt heap[397094 K], process heap[397094 K], game lua[34203 K], render[1257 K]
    * [x-ray]: economy: strings[103262 K], smem[15869 K]
    * Log file has been saved successfully!
    $ LA_DBG:[8447557] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    $ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
    $ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy_2] => cover dist=[1.298]
    $ LA_DBG:[8455022] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
    $ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[9.240]
    $ LA_DBG:[8455973] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
    * MEMORY USAGE: 399144 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[8469878] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.204] :(x)
    compiling shader yuv2rgb
    * [win32]: free[2764116 K], reserved[119756 K], committed[1310368 K]
    * [ D3D ]: textures[401825 K]
    * [x-ray]: crt heap[376290 K], process heap[376290 K], game lua[46981 K], render[1272 K]
    * [x-ray]: economy: strings[123673 K], smem[15884 K]
    $ LA_DBG:[8479185] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 460 ms
    * phase cmem: 387181 K
    * phase time: 19 ms
    * phase cmem: 387181 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34437 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[8479185] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8479185] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
    $ LA_DBG:[8479185] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[8479185] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
    $ LA_DBG:[8479185] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.029s)
    * phase time: 6029 ms
    * phase cmem: 397352 K
    * phase time: 22 ms
    * phase cmem: 397352 K
    * phase time: 21 ms
    * phase cmem: 397352 K
    * [win32]: free[2781588 K], reserved[97276 K], committed[1315376 K]
    * [ D3D ]: textures[393653 K]
    * [x-ray]: crt heap[397350 K], process heap[397350 K], game lua[34202 K], render[1272 K]
    * [x-ray]: economy: strings[103582 K], smem[15869 K]
    * Log file has been saved successfully!
    $ LA_DBG:[8487328] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    $ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded] => cover dist=[14.565]
    $ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy] => cover dist=[1.298]
    $ LA_DBG:[8494800] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
    $ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy_2] => cover dist=[9.240]
    * MEMORY USAGE: 399376 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[8495801] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
    $ LA_DBG:[8509525] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.225] :(x)
    $ LA_DBG:[8513384] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier1]:(x)
    $ LA_DBG:[8513707] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
    $ LA_DBG:[8513774] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
    ! ERROR: SV: can't find children [34871] of parent [339005128]
    $ LA_DBG:[8546271] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36425] => BOOM !!!
    ! ERROR: SV: can't find children [39681] of parent [339007816]
    $ LA_DBG:[8548389] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier5] hp=[0.174] state=[wounded_heavy_3] => cover dist=[12.046]
    $ LA_DBG:[8549182] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier5]:(x)
    $ LA_DBG:[8551119] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36635] => BOOM !!!
    $ LA_DBG:[8890430] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[15.295]
    $ LA_DBG:[8902173] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker1], cover=(true) dist=[1.375] :(x)
    $ LA_DBG:[8922996] xr_effects:teleport_npc:=[agr_krot]
    $ LA_DBG:[8922996] xr_effects:teleport_npc:=[agr_krot]
    $ LA_DBG:[8927735] xr_wounded:healing:NPC=[agr_factory_defence_stalker1] hp=[1.000]

     

    medkit=(false)
    $ LA_DBG:[8927812] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
    $ LA_DBG:[8977223] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_spetsnaz7] hp=[0.106] state=[wounded] => cover dist=[17.611]
    $ LA_DBG:[8999708] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_spetsnaz7], cover=(true) dist=[1.307] :(x)
    $ LA_DBG:[9304045] xr_wounded:healing:NPC=[agr_factory_spetsnaz7] hp=[1.000] medkit=(false)
    $ LA_DBG:[9304129] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz7]:(x)
    $ LA_DBG:[9305897] xr_wounded:healing:NPC=[agr_factory_spetsnaz7] hp=[1.000] medkit=(false)
    compiling shader yuv2rgb
    * [win32]: free[2759956 K], reserved[118004 K], committed[1316280 K]
    * [ D3D ]: textures[401847 K]
    * [x-ray]: crt heap[382165 K], process heap[382165 K], game lua[64664 K], render[1339 K]
    * [x-ray]: economy: strings[136487 K], smem[15888 K]
    compiling shader yuv2rgb
    * [win32]: free[2762068 K], reserved[118004 K], committed[1314168 K]
    * [ D3D ]: textures[401837 K]
    * [x-ray]: crt heap[381223 K], process heap[381223 K], game lua[56490 K], render[1339 K]
    * [x-ray]: economy: strings[136513 K], smem[15889 K]
    $ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[9433221] Game_Save:BuildMod=[5529]:[09:13:35]:MemUsage=[37991.094]kB:TimeFactor=[7]
    $ LA_DBG:[9433221] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[9433221] treasure_manager:save: #treasure=[4],size=[48]
    ~ NetPacket #1 stores 81 objects in 8514b
    ~ NetPacket #2 stores 341 objects in 9917b
    ~ NetPacket #3 stores 413 objects in 8198b
    ~ NetPacket #4 stores 1038 objects in 8443b
    ~ NetPacket #5 stores 1133 objects in 8250b
    ~ NetPacket #6 stores 1227 objects in 8413b
    ~ NetPacket #7 stores 1336 objects in 8351b
    ~ NetPacket #8 stores 1387 objects in 4586b
    ~ Used 8 NetPacket(s) total objects 6956 total stored 64672b
    * Saving spawns...
    * Saving objects...
    * 34352 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[9433221] save_storehouse: size=[12]/[1997]bytes : Build=[5529]
    $ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    * [win32]: free[2759104 K], reserved[117860 K], committed[1317276 K]
    * [ D3D ]: textures[403373 K]
    * [x-ray]: crt heap[382712 K], process heap[382712 K], game lua[60766 K], render[1346 K]
    * [x-ray]: economy: strings[139873 K], smem[15888 K]
    $ LA_DBG:[9668205] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 523 ms
    * phase cmem: 388628 K
    * phase time: 19 ms
    * phase cmem: 388628 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34352 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[9668205] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[9668205] load_storehouse: size=[12]/[1997]bytes : Build=[5529]
    $ LA_DBG:[9668205] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[9668205] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16592.359]kB
    $ LA_DBG:[9668205] GameTime=[09:13:35] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.945s)
    * phase time: 5945 ms
    * phase cmem: 398805 K
    * phase time: 20 ms
    * phase cmem: 398805 K
    * phase time: 21 ms
    * phase cmem: 398805 K
    * [win32]: free[2779900 K], reserved[93168 K], committed[1321172 K]
    * [ D3D ]: textures[393664 K]
    * [x-ray]: crt heap[398803 K], process heap[398803 K], game lua[34311 K], render[1346 K]
    * [x-ray]: economy: strings[119403 K], smem[15869 K]
    * Log file has been saved successfully!
    $ LA_DBG:[9676495] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 397767 K
    * End of synchronization A[1] R[1]
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 3916!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3916!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3916!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3916!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3916!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 3907!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3907!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3907!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3907!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3907!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4015!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4015!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4015!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4015!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4015!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4081!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4081!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4081!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4081!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4081!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4027!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4027!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4027!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4027!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4027!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 4840 from

     

    object with id 4921!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 3651 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3982!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3982!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3982!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3982!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3849!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4006!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4006!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4006!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4006!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3851!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3993!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3993!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3993!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3993!
    $ LA_DBG:[9863076] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.589] state=[wounded] => cover dist=[19.454]
    $ LA_DBG:[9864722] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2757180 K], reserved[127624 K], committed[1309436 K]
    * [ D3D ]: textures[401837 K]
    * [x-ray]: crt heap[375792 K], process heap[375792 K], game lua[51993 K], render[1360 K]
    * [x-ray]: economy: strings[119431 K], smem[15881 K]
    $ LA_DBG:[9998897] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz3]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2763196 K], reserved[127096 K], committed[1303948 K]
    * [ D3D ]: textures[401837 K]
    * [x-ray]: crt heap[375998 K], process heap[375998 K], game lua[44407 K], render[1361 K]
    * [x-ray]: economy: strings[121744 K], smem[15881 K]
    ! ERROR: SV: can't find children [43010] of parent [326987672]
    $ LA_DBG:[10019199] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[50434] => BOOM !!!
    ! ERROR: SV: can't find children [43522] of parent [326983640]
    $ LA_DBG:[10045529] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[52480] => BOOM !!!
    $ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[10202530] Game_Save:BuildMod=[5529]:[10:15:55]:MemUsage=[31876.898]kB:TimeFactor=[7]
    $ LA_DBG:[10202530] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[10202530] treasure_manager:save: #treasure=[4],size=[48]
    ~ NetPacket #1 stores 175 objects in 8197b
    ~ NetPacket #2 stores 816 objects in 8284b
    ~ NetPacket #3 stores 897 objects in 8308b
    ~ NetPacket #4 stores 1051 objects in 8200b
    ~ NetPacket #5 stores 1082 objects in 3922b
    ~ Used 5 NetPacket(s) total objects 4021 total stored 36911b
    * Saving spawns...
    * Saving objects...
    * 34117 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[10202530] save_storehouse: size=[12]/[2283]bytes : Build=[5529]
    $ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    compiling shader yuv2rgb
    * [win32]: free[2775612 K], reserved[125828 K], committed[1292800 K]
    * [ D3D ]: textures[401842 K]
    * [x-ray]: crt heap[376064 K], process heap[376064 K], game lua[44857 K], render[1364 K]
    * [x-ray]: economy: strings[129555 K], smem[15885 K]
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3691!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3691!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3691!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3691!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 3689!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 3689!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 3689!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 3689!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4148!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4148!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4148!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4148!
    $ LA_DBG:[10580023] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4668!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4668!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4668!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4668!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4692!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4692!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4692!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4692!
    compiling shader yuv2rgb
    * [win32]: free[2766460 K], reserved[123108 K], committed[1304672 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[380233 K], process heap[380233 K], game lua[48540 K], render[1414 K]
    * [x-ray]: economy: strings[134766 K], smem[15888 K]
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 5312!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 5312!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 5312!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 5312!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 5305!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 5305!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 5305!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 5305!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 5298!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 5298!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 5298!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 5298!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 5291!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 5291!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 5291!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 5291!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 5213!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 5213!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 5213!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 5213!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4933!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4933!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4933!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4933!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4921!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4680!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4680!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4680!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4680!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4657!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4657!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4657!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4657!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4647!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4635!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4635!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4635!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4635!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4623!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4623!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4623!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4623!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4446!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4446!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4446!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4446!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4445!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4445!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4445!

     

    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4445!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4444!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4444!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4444!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4444!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4443!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4443!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4443!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4443!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4441!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4441!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4441!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4441!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4439!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4439!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4439!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4439!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4438!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4438!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4438!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4438!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4436!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4436!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4436!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4436!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4433!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4418!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4418!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4418!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4418!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4375!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4375!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4375!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4375!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4334!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4334!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4334!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4334!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4186!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4186!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4186!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4186!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4185!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4185!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4185!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4185!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4183!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4183!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4183!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4183!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4181!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4181!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4181!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4181!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4179!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4179!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4179!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4179!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4137!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4137!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4137!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4137!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4125!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4125!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4125!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4125!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4115!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4115!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4115!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4115!
    ! [LUA] There is no spawn callback on object with id 3695 from object with id 4104!
    ! [LUA] There is no spawn callback on object with id 4363 from object with id 4104!
    ! [LUA] There is no spawn callback on object with id 4840 from object with id 4104!
    ! [LUA] There is no spawn callback on object with id 5222 from object with id 4104!
    $ LA_DBG:[10707584] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 391 ms
    * phase cmem: 391694 K
    * phase time: 19 ms
    * phase cmem: 391694 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34117 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[10707584] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[10707584] load_storehouse: size=[12]/[2283]bytes : Build=[5529]
    $ LA_DBG:[10707584] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[10707584] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16546.176]kB
    $ LA_DBG:[10707584] GameTime=[10:15:55] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.976s)
    * phase time: 5975 ms
    * phase cmem: 401827 K
    * phase time: 20 ms
    * phase cmem: 401827 K
    * phase time: 25 ms
    * phase cmem: 401827 K
    * [win32]: free[2782904 K], reserved[90848 K], committed[1320488 K]
    * [ D3D ]: textures[394702 K]
    * [x-ray]: crt heap[401824 K], process heap[401824 K], game lua[34326 K], render[1414 K]
    * [x-ray]: economy: strings[136501 K], smem[15872 K]
    * Log file has been saved successfully!
    $ LA_DBG:[10715765] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 405188 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[10812848] xr_wounded:ac_wounded:initialize: NPC=[agr_tower1_soldier] hp=[0.123] state=[wounded] => cover dist=[0.503]
    $ LA_DBG:[10812848] xr_wounded:ac_wounded:can_cover: NPC=[agr_tower1_soldier], cover=(true) dist=[0.503] :(x)
    $ LA_DBG:[10814166] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
    ! ERROR: SV: can't find children [35331] of parent [338892904]
    ! ERROR: SV: can't find children [48397] of parent [338331400]
    $ LA_DBG:[10869373] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[37632] => BOOM !!!
    $ LA_DBG:[10871912] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38144] => BOOM !!!
    ! ERROR: SV: can't find children [35091] of parent [338344840]
    $ LA_DBG:[10875329] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38401] => BOOM !!!
    ! ERROR: SV: can't find children [35105] of parent [338342152]
    $ LA_DBG:[10889611] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[40708] => BOOM !!!
    ! ERROR: SV: can't find children [48406] of parent [338344168]
    $ LA_DBG:[10895527] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[40964] => BOOM !!!
    ! ERROR: SV: can't find children [39173] of parent [338340808]
    $ LA_DBG:[10912196] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[42754] => BOOM !!!
    ! ERROR: SV: can't find children [35096] of parent [338332072]
    $ LA_DBG:[10944486] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[45828] => BOOM !!!
    ! ERROR: SV: can't find children [35584] of parent [338894248]
    ! ERROR: SV: can't find children [35330] of parent [338896264]
    $ LA_DBG:[10962385] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[47104] => BOOM !!!
    $ LA_DBG:[10964031] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[47362] => BOOM !!!
    ! ERROR: SV: can't find children [48398] of parent [338343496]
    $ LA_DBG:[11047025] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[53504] => BOOM !!!
    ! ERROR: SV: can't find children [35328] of parent [338890216]
    $ LA_DBG:[11131155] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[57603] => BOOM !!!
    compiling shader yuv2rgb
    * [win32]: free[2771580 K], reserved[123028 K], committed[1299632 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[378517 K], process heap[378517 K], game lua[50411 K], render[1451 K]
    * [x-ray]: economy: strings[138739 K], smem[15884 K]
    $ LA_DBG:[11139610] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 367 ms
    * phase cmem: 389796 K
    * phase time: 19 ms
    * phase cmem: 389796 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34117 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[11139610] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11139610] load_storehouse: size=[12]/[2283]bytes : Build=[5529]
    $ LA_DBG:[11139610] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11139610] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16546.176]kB
    $ LA_DBG:[11139610] GameTime=[10:15:55] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.004s)
    * phase time: 6003 ms
    * phase cmem: 399929 K
    * phase time: 20 ms
    * phase cmem: 399929 K
    * phase time: 21 ms
    * phase cmem: 399929 K
    * [win32]: free[2789052 K], reserved[93184 K], committed[1312004 K]
    * [ D3D ]: textures[393678 K]
    * [x-ray]: crt heap[399927 K], process heap[399927 K], game lua[34326 K], render[1451 K]
    * [x-ray]: economy: strings[143276 K], smem[15872 K]
    * Log file has been saved successfully!
    $ LA_DBG:[11147629] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 403294 K
    * End of synchronization A[1] R[1]
    $ LA_DBG:[11263130] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
    compiling shader yuv2rgb
    * [win32]: free[2773052 K], reserved[112676 K], committed[1308512 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[377754 K], process heap[377754 K], game lua[52056 K], render[1469 K]
    * [x-ray]: economy: strings[146266 K], smem[15883 K]
    compiling shader yuv2rgb
    * [win32]: free[2778172 K], reserved[113724 K], committed[1302344 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[377771 K], process heap[377771 K], game lua[51653 K], render[1469 K]
    * [x-ray]: economy: strings[146602 K], smem[15883 K]
    $ LA_DBG:[11578490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11578490] Game_Save:BuildMod=[5529]:[11:07:08]:MemUsage=[34204.145]kB:TimeFactor=[7]
    $ LA_DBG:[11578490] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[11578490] treasure_manager:save: #treasure=[5],size=[55]
    ~ NetPacket #1 stores 150 objects in 8240b
    ~ NetPacket #2 stores 277 objects in 8970b
    ~ NetPacket #3 stores 312 objects in 9161b
    ~ NetPacket #4 stores 333 objects in 8510b
    ~ NetPacket #5 stores 367 objects in 8204b
    ~ NetPacket #6 stores 401 objects in 8301b
    ~ NetPacket #7 stores 468 objects in 8462b
    ~ NetPacket #8 stores 1008 objects in 8210b
    ~ NetPacket #9 stores 1147 objects in 8193b
    ~ NetPacket #10 stores 1322 objects in 4876b
    ~ Used 10 NetPacket(s) total objects 5785 total stored 81127b
    * Saving spawns...
    * Saving objects...
    * 34045 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[11578490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11578490] save_storehouse: size=[12]/[2681]bytes : Build=[5529]
    $ LA_DBG:[11578490]

     

    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    ! ERROR: SV: can't find children [35356] of parent [326991032]
    $ LA_DBG:[11785647] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[54272] => BOOM !!!
    $ LA_DBG:[11885295] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier1] hp=[0.244] state=[wounded_heavy_3] => cover dist=[4.033]
    $ LA_DBG:[11886525] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier1]:(x)
    ! ERROR: SV: can't find children [35361] of parent [326993048]
    $ LA_DBG:[11896610] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[64770] => BOOM !!!
    ! ERROR: SV: can't find children [48401] of parent [375366888]
    $ LA_DBG:[11910984] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[1497] => BOOM !!!
    $ LA_DBG:[11912040] xr_wounded:ac_wounded:initialize: NPC=[agr_tower2_soldier] hp=[0.144] state=[wounded_heavy] => cover dist=[9.790]
    $ LA_DBG:[11933833] xr_wounded:ac_wounded:can_cover: NPC=[agr_tower2_soldier], cover=(true) dist=[1.362] :(x)
    ! ERROR: SV: can't find children [43525] of parent [375364872]
    ! ERROR: SV: can't find children [35844] of parent [351893032]
    $ LA_DBG:[11939385] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[632] => BOOM !!!
    $ LA_DBG:[11941053] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[3137] => BOOM !!!
    $ LA_DBG:[11941260] xr_wounded:ac_wounded:finalize:NPC=[agr_tower2_soldier]:(x)
    ! ERROR: SV: can't find children [43524] of parent [375368232]
    $ LA_DBG:[11953972] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[48137] => BOOM !!!
    * [win32]: free[2795584 K], reserved[113528 K], committed[1285128 K]
    * [ D3D ]: textures[403386 K]
    * [x-ray]: crt heap[379445 K], process heap[379445 K], game lua[56441 K], render[1477 K]
    * [x-ray]: economy: strings[154650 K], smem[15883 K]
    $ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11961027] Game_Save:BuildMod=[5529]:[11:51:45]:MemUsage=[34565.418]kB:TimeFactor=[7]
    $ LA_DBG:[11961027] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[11961027] treasure_manager:save: #treasure=[5],size=[55]
    $ LA_DBG:[11961027] la_ai_grenader:cleaning:Obj=[grenade_rgd5_fake],cid=[76]~>release:[x]
    ~ NetPacket #1 stores 149 objects in 8195b
    ~ NetPacket #2 stores 272 objects in 8556b
    ~ NetPacket #3 stores 291 objects in 8394b
    ~ NetPacket #4 stores 320 objects in 10321b
    ~ NetPacket #5 stores 355 objects in 8210b
    ~ NetPacket #6 stores 393 objects in 8560b
    ~ NetPacket #7 stores 452 objects in 8204b
    ~ NetPacket #8 stores 972 objects in 8225b
    ~ NetPacket #9 stores 1178 objects in 8463b
    ~ NetPacket #10 stores 1298 objects in 8567b
    ~ NetPacket #11 stores 1304 objects in 407b
    ~ Used 11 NetPacket(s) total objects 6984 total stored 86102b
    * Saving spawns...
    * Saving objects...
    * 34004 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[11961027] save_storehouse: size=[12]/[2333]bytes : Build=[5529]
    $ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    $ LA_DBG:[11979573] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier5] hp=[0.330] state=[wounded_heavy_3] => cover dist=[18.191]
    $ LA_DBG:[11982657] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier5]:(x)
    $ LA_DBG:[12011789] xr_wounded:ac_wounded:initialize: NPC=[agr_zastava1_soldier1] hp=[0.257] state=[wounded_heavy] => cover dist=[3.151]
    $ LA_DBG:[12013137] xr_wounded:ac_wounded:finalize:NPC=[agr_zastava1_soldier1]:(x)
    ! ERROR: SV: can't find children [35359] of parent [326993720]
    $ LA_DBG:[12020636] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54531] => BOOM !!!
    ! ERROR: SV: can't find children [42752] of parent [375365544]
    $ LA_DBG:[12059924] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[60935] => BOOM !!!
    $ LA_DBG:[12061224] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier5] hp=[0.183] state=[wounded_heavy_3] => cover dist=[17.707]
    $ LA_DBG:[12077422] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier5], cover=(true) dist=[1.395] :(x)
    ! ERROR: SV: can't find children [48407] of parent [350797864]
    $ LA_DBG:[12139184] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[39682] => BOOM !!!
    ! ERROR: SV: can't find children [35346] of parent [350797192]
    $ LA_DBG:[12215564] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38401] => BOOM !!!
    $ LA_DBG:[12348101] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier5]:(x)
    $ LA_DBG:[12376163] xr_wounded:ac_wounded:finalize:NPC=[agr_tower3_soldier]:(x)
    * [win32]: free[2771140 K], reserved[113164 K], committed[1309936 K]
    * [ D3D ]: textures[403386 K]
    * [x-ray]: crt heap[380312 K], process heap[380312 K], game lua[50302 K], render[1524 K]
    * [x-ray]: economy: strings[162705 K], smem[15884 K]
    * [win32]: free[2771140 K], reserved[113164 K], committed[1309936 K]
    * [ D3D ]: textures[403386 K]
    * [x-ray]: crt heap[380314 K], process heap[380314 K], game lua[50653 K], render[1524 K]
    * [x-ray]: economy: strings[162721 K], smem[15884 K]
    $ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[12420233] Game_Save:BuildMod=[5529]:[12:45:20]:MemUsage=[34589.641]kB:TimeFactor=[7]
    $ LA_DBG:[12420233] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[12420233] treasure_manager:save: #treasure=[5],size=[55]
    ~ NetPacket #1 stores 163 objects in 8239b
    ~ NetPacket #2 stores 271 objects in 10516b
    ~ NetPacket #3 stores 292 objects in 8955b
    ~ NetPacket #4 stores 374 objects in 8241b
    ~ NetPacket #5 stores 900 objects in 8371b
    ~ NetPacket #6 stores 1093 objects in 8257b
    ~ NetPacket #7 stores 1177 objects in 8331b
    ~ NetPacket #8 stores 1237 objects in 6318b
    ~ Used 8 NetPacket(s) total objects 5507 total stored 67228b
    * Saving spawns...
    * Saving objects...
    * 33965 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[12420233] save_storehouse: size=[12]/[1946]bytes : Build=[5529]
    $ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    $ LA_DBG:[12627228] xr_wounded:ac_wounded:finalize:NPC=[nii_stalker5]:(x)
    $ LA_DBG:[12646378] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier11] hp=[0.258] state=[wounded] => cover dist=[18.153]
    $ LA_DBG:[12648093] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier11], cover=(false) dist=[17.812] :(x)
    $ LA_DBG:[12649478] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier11]:(x)
    ! ERROR: SV: can't find children [35363] of parent [1202004088]
    $ LA_DBG:[12771930] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[52495] => BOOM !!!
    $ LA_DBG:[12861880] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier9]:(x)
    $ LA_DBG:[12873776] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier3] grenade_id=[48405] ~> breakTime :<Info!>
    $ LA_DBG:[13056066] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier8] grenade_id=[47363] ~> breakTime :<Info!>
    ! ERROR: SV: can't find children [47104] of parent [350797864]
    $ LA_DBG:[13062200] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[61957] => BOOM !!!
    * [win32]: free[2744196 K], reserved[115484 K], committed[1334560 K]
    * [ D3D ]: textures[403386 K]
    * [x-ray]: crt heap[380862 K], process heap[380862 K], game lua[54994 K], render[1776 K]
    * [x-ray]: economy: strings[172443 K], smem[15884 K]
    $ LA_DBG:[13092789] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 383 ms
    * phase cmem: 385531 K
    * phase time: 19 ms
    * phase cmem: 385531 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 33965 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[13092789] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[13092789] load_storehouse: size=[12]/[1946]bytes : Build=[5529]
    $ LA_DBG:[13092789] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[13092789] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16525.570]kB
    $ LA_DBG:[13092789] GameTime=[12:45:20] Map(21)=[la03_agroprom], knowMaps=[3]
    * Log file has been saved successfully!
    * Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.954s)
    * phase time: 5953 ms
    * phase cmem: 395693 K
    * phase time: 20 ms
    * phase cmem: 395693 K
    * phase time: 21 ms
    * phase cmem: 395693 K
    * [win32]: free[2764092 K], reserved[98528 K], committed[1331620 K]
    * [ D3D ]: textures[394702 K]
    * [x-ray]: crt heap[395691 K], process heap[395691 K], game lua[34262 K], render[1776 K]
    * [x-ray]: economy: strings[177056 K], smem[15872 K]
    * Log file has been saved successfully!
    $ LA_DBG:[13100834] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 395819 K
    * End of synchronization A[1] R[1]
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3925!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3925!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3896!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3896!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 4702!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 4325!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 4325!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3684!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3684!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3683!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3683!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3682!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3682!
    ! [LUA] There is no spawn callback on object with id 3856 from object with id 3885!
    ! [LUA] There is no spawn callback on object with id 4657 from object with id 3885!
    $ LA_DBG:[13432050] xr_wounded:ac_wounded:initialize: NPC=[nii_stalker5] hp=[0.185] state=[wounded] => cover dist=[6.491]
    $ LA_DBG:[13477208] xr_wounded:ac_wounded:can_cover: NPC=[nii_stalker5], cover=(true) dist=[6.491] :(x)
    $ LA_DBG:[13515974] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier11] hp=[0.270] state=[wounded_heavy_2] => cover dist=[12.709]
    $ LA_DBG:[13520609] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier11], cover=(false) dist=[8.753] :(x)
    $ LA_DBG:[13525490] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier11]:(x)
    $ LA_DBG:[13666302] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier10] hp=[0.384] state=[wounded_heavy] => cover dist=[18.502]
    $ LA_DBG:[13666477] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier10]:(x)
    $ LA_DBG:[13666643] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier10] hp=[0.384] state=[wounded_heavy] => cover dist=[18.165]
    $ LA_DBG:[13667350] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier10], cover=(false) dist=[16.056] :(x)
    $ LA_DBG:[13668270] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier10]:(x)
    $ LA_DBG:[13687682] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier16] grenade_id=[35111] ~> breakTime :<Info!>
    $ LA_DBG:[13729570] xr_wounded:ac_wounded:initialize: NPC=[nii_stalker5] hp=[0.185] state=[wounded] => cover dist=[6.491]
    compiling shader yuv2rgb
    * [win32]: free[2734464 K], reserved[115100 K], committed[1344676 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[378985 K], process heap[378985 K], game lua[47641 K], render[1833 K]
    * [x-ray]: economy: strings[186033 K], smem[15884 K]
    compiling shader yuv2rgb
    * [win32]: free[2776320 K], reserved[115464 K], committed[1302456 K]
    * [ D3D ]: textures[401850 K]
    * [x-ray]: crt heap[378815 K], process heap[378815 K], game lua[49758 K], render[1833 K]
    * [x-ray]: economy: strings[186152 K], smem[15884 K]
    $ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[13745400] Game_Save:BuildMod=[5529]:[14:01:28]:MemUsage=[32104.605]kB:TimeFactor=[7]
    $ LA_DBG:[13745400] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[13745400] treasure_manager:save: #treasure=[5],size=[55]
    ~ NetPacket #1 stores 136 objects in 8212b
    ~ NetPacket #2 stores 308 objects in 8226b
    ~ NetPacket #3 stores 340 objects in 8587b
    ~ NetPacket #4 stores 915 objects in 8508b
    ~ NetPacket #5 stores 1009 objects in 8231b
    ~ NetPacket #6 stores 1171 objects in 8554b
    ~ NetPacket #7 stores 1203 objects in 5485b
    ~ Used 7 NetPacket(s) total objects 5082 total stored 55803b
    * Saving spawns...
    * Saving objects...
    * 33851 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[13745400] save_storehouse: size=[12]/[2135]bytes : Build=[5529]
    $ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
    - Disconnect
    - Destroying level
    ~ CClientSpawnManager is empty
    * [ D3D ]: textures[362248 K]
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    Input: 1
    Config-file [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
    Destroying Direct3D...
    * RM_Dump: textures : 3
    * : 1: ui\ui_common
    * : 1: ui\ui_icon_equipment
    * : 1: ui\ui_pda_over_list
    * RM_Dump: rtargets : 0
    * RM_Dump: vs : 1
    * : 3: null
    * RM_Dump: ps : 1
    * : 3: null
    * RM_Dump: dcl : 0
    * RM_Dump: states : 1
    * RM_Dump: tex_list : 3
    * RM_Dump: matrices : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes : 3
    * RM_Dump: v_elements: 3
    * RM_Dump: v_shaders : 3
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    DeviceREF: 5

     

     

     

  4. Właśnie wczoraj jednostka stacjonarna wpadła mi pod teksturę, całe szczęście że jest w grze działko grawitacyjne. Z resztą gdy kucałem i przytrzymywałem klawisz F to widać było nazwę przedmiotu. Tak nie było w przypadku dokumentów w ostatnim pomieszczeniu. Teraz spróbuję przed tym zadaniem wyczyścić X-10 z burrerów i innych abominacji, zobaczymy czy to coś da.

  5. Cześć. Po zdegradowaniu Cienia Czarnobyla do wersji 1.0004 oraz zainstalowaniu według instrukcji moda, po naciśnięciu nowej gry pojawia się błąd gry. Odinstalowałem moda kilka razy i wciąż ten błąd występuje. Włączyłem nawet Cień Czarnobyla bez tej modyfikacji i również ten sam błąd występuje.  PS, pierwszy raz modyfikuję tę grę i jestem w tym całkowicie zielony.

    Błąd.png

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