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[CoC] "The Zone Revisited" - Version 3.3.BETA


FairFight
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"The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Tytuł Oryginalny:  "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Platforma:  PC, COC 1.4.2.2

Data Premiery:  28 Lutego 2020

Autor: leonvk

Język: Angielski

Opis

Spoiler

Obszerna kompilacja ponad 20 dodatków gwarantująca min. zmianę balansu gry, handlu i obrażeń. Ma na celu sprawienie, by Call of Chernobyl wyglądał nieco lepiej, trzmał w napięciu i stał się bardziej klimatyczny, a zarazem mniej rygorystyczny (mniej wymaganego grindowania) w zakresie grabieży i handlu. Kompilacja znacznie przyspiesza walkę (wrogowie mają szybsze czasy reakcji, zadają większe obrażenia), ale bez poświęcania zdolności gracza do eksploracji. Ponad to, kompilacja zmienia parametry poruszania się bohatera, modyfikuje działanie anomalii oraz warunków klimatycznych w trakcie rozgrywki. 

Changelog

Spoiler

Updates

  • 3.1 - 04/03/2020

    • Owl now sells NBC suit.
    • NATO rifle ammo sold at Rostock
    • Velocity increased (from 0.25 to 0.5)
    • Human Panic thresholds reduced (from 0.4 to 0.25)
    • Human sprint/panic speed increased (from 4 to 5)
    • Lost to the Zone/Quest stability patch (using the correct xr_effects.script)
      • A few CTDs may still occur when taking on side quests.
  • 3.2 - 05/03/2020

    • Download for recommended patch found here: Moddb.com
    • All trader prices increased by 25% (making the purchasing of goods more expensive, selling goods to traders nets the same revenue). Changes are found in gamedata/configs/misc/trade.
    • Relations between Freedom and Bandits redrawn (from -500 to -1000), they are now automatic enemies. Freedom also has slightly better starting relations with Loner and Ecologist fractions. Changes found in gamedata/configs/creatures/game_relations.itx
    • Relations between Duty and Clear Sky redrawn(from -500 to -1000).
    • Stalker NPCs have slightly wider view-cones, and better sound awareness in terms of perceiving other NPCs. Changes found in gamedata/configs/creatures/m_stalker.itx
    • Memory update time changed from 500 to 1000 to reduce Stack Trace: CTDs. Changes found in gamedata/configs/creatures/actor.itx
  • 3.2 - 07/03/2020

    • Download for recommended patch found here: Moddb.com
    • 9a91 price reduced (file found in gamedata/configs/weapons)
    • Skat-9 tactical suit price increased (file found in gamedata/configs/misc/outfit.itx)
  • 3.2 - 08/03/2020

    • Download for recommended patch found here: Moddb.com
    • New starting loadout, un-usable scope removed, Colt1911, AKS and L85 added as options.
    • NPCs (humans and zombies) have slightly better awareness (occasionally they wouldn't see you or other obvious threats).
    • Weapon availability reworked. Custom weapons no longer only found on Nimble (mercenaries have best availability).
      • Nimble now acts as a weapons trader (only buys 75% condition guns, sells custom weapons, scopes and silencers). He sells an assortment of pre scoped weapons.
      • Now only Bandit, Sidorovich and Owl buy 0% condition guns.
      • Clearsky trader (Spore) and Hawaiian (Jupiter Station) buy guns at 25% condition.
      • All other traders require 50% condition.
    • Some weapon prices (PKM Zulus, SIG550 Strelok) have been altered.
    • Game relations re-balanced once more;
      • Clearsky and Duty are sworn enemies (-3000)
      • Freedom and Bandits are are hostile (-2000)
  • 3.2 - 09/03/2020

    • Download for recommended patch found here: Moddb.com
    • Human NPCs are now more accurate (by altering disp_aim parameters in gamedata/configs/creatures/itx)
      • I’ve provided a backup file that keeps their displace aiming parameters from version 3.1 for those who prefer to keep the previous settings (simply delete/backup the m_stalkers.itx file and rename the backup.
    • Utilized and altered a file from ‘ssregibility' (Moddb.com) that actually maintains Hardcore AI Aim when loading up a game.
      • A warning, hardcore aim, coupled with new NPC accuracy makes the game pretty damn hardcore…
    • Cat and Giant have been marginally altered.
      • The cat has much lower health (a single shotgun buckshot blast can take them down), but they inflict more damage.
      • The Giant can suitably crush you when engaged in melee combat. Ground stomp power is also more effective.
    • Actor crouch speed slightly reduced (by a factor of 0.1), mainly to equalize crouch iron sights movement speed with standing iron sights movement speed.
    • Jumping now actually drains your stamina.
    • There is a slight, almost not noticeable displacement (screen sway) when crouching.
    • Companion AI settings (gamedata/configs/scripts/beh_companion.itx) have been altered slightly. Companions should now always try to remain nearby (around 2-6 meters) and sprint to catch up with you more often.
  • 3.2 - 10/03/2020

    • Download for recommended patch found here: Moddb.com
    • Game relations have been reworked. For clarity's sake here is a in game screenshot showing the new values:
      • TZR3 2 New Relations
      • I have also altered and added some relation pairs that will not change throughout the game.
        • pair_1 = dolg,freedom
          pair_2 = dolg,csky
          pair_3 = dolg,stalker
          pair_4 = freedom,stalker
          pair_5 = csky,stalker
          pair_6 = army,ecolog
          pair_7 = killer,ecolog
          pair_8 = dolg,bandit
          pair_9 = stalker,bandit
          pair_10 = army,bandit
          pair_11 = freedom,bandit
          pair_12 = csky,bandit
        • These changes are found in the file dynamic_fraction_relations.itx (gamedata/configs/plugins).
        • Relationship changes only take effect once you start a new game*
    • I cannot stress enough that due to time constraints testing various fraction play-throughs, any and all feedback on game relations and the way dynamic relations affects the fraction dynamics over time are greatly appreciated. In the future I aim include 3 variants of game relations for different fraction preferences/personal play-styles.
    • Latest patch also includes changes to Controller and Snork mutants. The Controller has a slight buff to its health and 'psychic blast'. Snorks 'should' move faster, I'm still not sure that the tweak is actually working...
  • 3.2 - 11/03/2020

    • Trade price corrections:
      • Changed base prices of all exo-skeleton suits (except prototype) to 70,000 rubbles.
      • Changed base prices of all radiation suits to 60,000 rubbles.
      • Changed permanent visitors to Rostock bar from Ecologist and Army to Duty and Loners (to avoid the bar staff and guests from bar shootout when Loner-Army relations turns hostile).
  • *3.3 - 05/04/2020

    • Version 3.3 Update.
      • This latest version still requires future fixes to quest lines but provides a more stable version in a single download. 3.2 Patch not required (as it includes all previous changes).

Screeny

Spoiler

ss gebruiker 02 28 20 12 37 53

ss gebruiker 02 28 20 12 45 22

ss gebruiker 02 28 20 23 33 27

ss gebruiker 02 29 20 16 37 43

ss gebruiker 02 27 20 21 01 29

ss gebruiker 02 27 20 22 08 53

ss gebruiker 02 28 20 22 58 40

 

Zmiany

Spoiler
  • Wyższej jakości tekstury środowiska
  • Zmiana parametrów poruszania się bohatera
  • Nowe przedmioty i broń
  • Zmienione parametry uzbrojenia
  • Nowe kombinezony
  • Dynamiczny HUD
  • Zmieniony A-life
  • Poprawiona pogoda
  • Zmodyfikowany system dynamicznych wiadomości
  • Nowe zadania do wykonania
  • Dynamiczne relacje frakcji
  • Dynamiczne, zmieniające położenie anomalie
  • Zbieranie pieniędzy z ciał zabitych stalkerów
  • Handlarze kupują zniszczoną broń
  • Poprawki PDA
  • Nowy ekwipunek na początku rozgrywki

Zintegrowane pluginy:

  1. Autumnal Winds
  2. STCoP
  3. Smurth's Dynamic HUD
  4. TRX Fresh start
  5. TRX Global weather
  6. TRX Dynamic News
  7. TRX A-life Revamp 3.1
  8. A-life on all levels
  9. DrX Questlines
  10. Lost to the Zone v1.7 + Storylines
  11. DrX Dynamic Fraction Relations
  12. DrX Dynamic Anomalies 2.1 addon
  13. Better Torch addon
  14. Corpses drop money addon
  15. Outfit loot addon
  16. Outfit addon
  17. Upgradable Binoculars addon
  18. Ignite Me addon
  19. Traders buy broken weapons addon
  20. Better weapon conditions addon
  21. Gore mod 1.2
  22. PDA Lag fix addon
  23. Companions can Sprint addon
  24. Infiltration Addon
  25. Dodge these Gnomus scopes 1.04

Instalacja

Spoiler

Zawartość paczki skopiować do głównego katalogu Call of Chernobyl, w razie potrzeby nadpisać pliki. 

Zdecydowanie zalecam aktualizację silnika XRay za pomocą tego 64-bitowego pliku do pobrania: Bitbucket.org. Trzeba go wypakować do głównego katalogu i nadpisać folder. Warto utworzyć backup folderu bin. Następnie trzeba otworzyć fsgame.ltx i zmienić 'app_data_root' z 'true - false' na 'true - true'.

 

Kompatybilność

Spoiler

Mod niekompatybilny z innymi modami zmieniającymi A-life, dodającymi uzbrojenie, kombinezony, a także modyfikującymi pogodę lub zmieniającymi anomalie. Generalnie, lepiej poza tą paczką nie instalować niczego więcej.

Linki do pobrania

 

Edited by FairFight
  • Dodatnia 3
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