BLOOD_STALKER Posted September 15, 2009 Report Share Posted September 15, 2009 Mam problem z oblivion lost 1.0003 jak zainstaluje moda i patcha to wszystko działa ale jak włączę nową grę to jest tworzenie nowej gry i się gra zacina się gra i już nie rusza a jak uruchamiam menadzer zadań windows to wyskakuje butrap. Tutaj macie loga: * Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... FS: 28603 files cached, 4892Kb memory used. Init FileSystem 0.982157 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2041484 K], reserved[7892 K], committed[47712 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6601 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[985 K], smem[0 K] Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... FATAL ERROR [error]Expression : fatal error [error]Function : CStringTable::Load [error]File : D:\xray-svn\xr_3da\xrGame\string_table.cpp [error]Line : 53 [error]Description : [error]Arguments : string table xml file not found ui_st_pda.xml, for language pol stack trace: bind turn_engine kb bind cam_1 kF1 bind cam_1 kF2 bind cam_1 kF3 Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 Otwórz plik localization.ltx (gamedata\configs). Znajdź: eng Zamień na: pol Zapisz plik. Wejdź do folderu gamedata\config\text\ i zmień nazwę folderu "eng" na "pol". Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 Też tak zrobiłem ale nic nadal przy tworzeniu nowej gry zacina się i wyskakuje bugteap. To czego to może byc jeszcze wina? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 W tym pliku localization.ltx masz ciąg nazw różnych plików (pole files). Dodaj po tym ciągu jeszcze jeden przecinek a po nim "ui_st_pda" bez cudzysłowów. Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 Nadal mnie wywala na pulpit ale już w trochę inny sposób nie to że się zacina tylko przy tworzeniu gry odrazu na pulpit i bugtrap.A ten "ui_st_pda" to już był w localization ltx ale tak jak kazełeś jeszcze raz dodałem ale też nic. Masz może jeszcze jakiś pomył? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 ale tak jak kazełeś jeszcze raz dodałem ale też nic. Jak już był, to po co ją dodawałeś? Według mnie po takiej operacji wszystko powinno działać - u Ciebie jest inaczej. Podaj drugi log. Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 * Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 30651 files cached, 5437Kb memory used. Init FileSystem 1.240526 sec 'xrCore' build 3016, May 7 2007 Initializing Engine... Executing config-script "user.ltx"... [c] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2010904 K], reserved[17888 K], committed[68296 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7315 K], process heap[162 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1223 K], smem[0 K] Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Unknown command: ai_dbg_alife ! Unknown command: ai_dbg_anim ! Unknown command: ai_dbg_brain ! Unknown command: ai_dbg_cover ! Unknown command: ai_dbg_destroy ! Unknown command: ai_dbg_dialogs ! Unknown command: ai_dbg_frustum ! Unknown command: ai_dbg_funcs ! Unknown command: ai_dbg_goap ! Unknown command: ai_dbg_goap_object ! Unknown command: ai_dbg_goap_script ! Unknown command: ai_dbg_inactive_time ! Unknown command: ai_dbg_infoportion ! Unknown command: ai_dbg_lua ! Unknown command: ai_dbg_monster ! Unknown command: ai_dbg_motion ! Unknown command: ai_dbg_serialize ! Unknown command: ai_dbg_stalker ! Unknown command: ai_dbg_vision ! Unknown command: ai_debug ! Unknown command: ai_draw_game_graph ! Unknown command: ai_draw_game_graph_objects ! Unknown command: ai_draw_game_graph_stalkers ! Unknown command: ai_draw_visibility_rays ! Unknown command: dbg_destroy ! Unknown command: dbg_draw_actor_alive ! Unknown command: dbg_draw_actor_dead ! Unknown command: dbg_draw_actor_phys ! Unknown command: dbg_draw_autopickupbox ! Unknown command: dbg_draw_bullet_hit ! Unknown command: dbg_draw_car_plots_all_trans ! Unknown command: dbg_draw_climbable ! Unknown command: dbg_draw_customdetector ! Unknown command: dbg_draw_customzone ! Unknown command: dbg_draw_invitem ! Unknown command: dbg_draw_ph_car_dynamics ! Unknown command: dbg_draw_ph_car_plots ! Unknown command: dbg_draw_ph_cashed_tries_stats ! Unknown command: dbg_draw_ph_contacts ! Unknown command: dbg_draw_ph_death_boxes ! Unknown command: dbg_draw_ph_enabled_aabbs ! Unknown command: dbg_draw_ph_explosion_position ! Unknown command: dbg_draw_ph_explosions ! Unknown command: dbg_draw_ph_hit_app_pos ! Unknown command: dbg_draw_ph_ik_goal ! Unknown command: dbg_draw_ph_intersected_tries ! Unknown command: dbg_draw_ph_mass_centres ! Unknown command: dbg_draw_ph_negative_tries ! Unknown command: dbg_draw_ph_positive_tries ! Unknown command: dbg_draw_ph_ray_motions ! Unknown command: dbg_draw_ph_saved_tries ! Unknown command: dbg_draw_ph_statistics ! Unknown command: dbg_draw_ph_tri_point ! Unknown command: dbg_draw_ph_tri_test_aabb ! Unknown command: dbg_draw_ph_tri_trace ! Unknown command: dbg_draw_ph_tries_changes_sign ! Unknown command: dbg_draw_ph_zbuffer_disable ! Unknown command: dbg_draw_rp ! Unknown command: dbg_draw_skeleton ! Unknown command: dbg_draw_teamzone ! Unknown command: dbg_dump_physics_step ! Unknown command: dbg_ph_actor_restriction ! Unknown command: dbg_ph_ai_always_phmove ! Unknown command: dbg_ph_ai_never_phmove ! Unknown command: dbg_ph_character_control ! Unknown command: dbg_ph_ik_anim_goal_only ! Unknown command: dbg_ph_ik_limits ! Unknown command: dbg_ph_ladder ! Unknown command: dbg_ph_obj_collision_damage ! Unknown command: dbg_ph_vel_collid_damage_to_display ! Unknown command: dbg_show_ani_info ! Unknown command: ai_animation_stats ! Unknown command: ai_ignore_actor ! Unknown command: ai_nil_object_access ! Unknown command: ai_stats Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d] successfully loaded. ! Unknown command: cl_calculateping ! Unknown command: cl_leave_tdemo ! Unknown command: demo_delta_frame ! Unknown command: error_line_count ! Unknown command: g_god ! Unknown command: g_unlimitedammo ! Unknown command: hud_adjust_mode ! Unknown command: hud_adjust_value ! Unknown command: hud_draw ! Unknown command: hud_fov ! Unknown command: lua_gcstep ! Unknown command: mt_ai_vision ! Unknown command: mt_alife ! Unknown command: mt_bullets ! Unknown command: mt_detail_path ! Unknown command: mt_level_path ! Unknown command: mt_level_sounds ! Unknown command: mt_network ! Unknown command: mt_object_handler ! Unknown command: mt_particles ! Unknown command: mt_physics ! Unknown command: mt_script_gc ! Unknown command: mt_sound ! Unknown command: mt_sound_player ! Unknown command: net_cl_pending_lim ! Unknown command: net_cl_update_rate ! Unknown command: net_dump_size ! Unknown command: ph_break_common_factor ! Unknown command: ph_gravity ! Unknown command: ph_rigid_break_weapon_factor ! Unknown command: ph_timefactor ! Unknown command: ph_tri_clear_disable_count ! Unknown command: ph_tri_query_ex_aabb_rate ! Unknown command: psp_cam_offset ! Unknown command: r2_dhemi_count ! Unknown command: r2_dhemi_scale ! Unknown command: r2_dhemi_smooth ! Unknown command: r__d_tree_w_amp ! Unknown command: r__d_tree_w_rot ! Unknown command: r__d_tree_w_speed ! Unknown command: r__d_tree_wave ! Unknown command: r__detail_l_ambient ! Unknown command: r__detail_l_aniso ! Unknown command: r__dtex_range ! Unknown command: r__lsleep_frames ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_shift_pp ! Unknown command: r__wallmark_shift_v ! Unknown command: r__wallmark_ttl ! Unknown command: rs_cam_pos ! Unknown command: rs_clear_bb ! Unknown command: rs_constant_fps ! Unknown command: rs_detail ! Unknown command: rs_occ_draw ! Unknown command: rs_occ_stats ! Unknown command: rs_occlusion ! Unknown command: rs_render_dynamics ! Unknown command: rs_render_statics ! Unknown command: rs_skeleton_update ! Unknown command: rs_wireframe ! Unknown command: show_wnd_rect ! Unknown command: show_wnd_rect_all ! Unknown command: snd_stats ! Unknown command: snd_stats_ai_dist ! Unknown command: snd_stats_info_name ! Unknown command: snd_stats_info_object ! Unknown command: snd_stats_max_dist ! Unknown command: snd_stats_min_dist ! Unknown command: start_time_single ! Unknown command: string_table_error_msg ! Unknown command: sv_artefact_spawn_force ! Unknown command: sv_skip_winner_waiting ! Unknown command: sv_wait_for_players_ready ! Unknown command: time_factor_single ! Unknown command: vid_bpp Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d] successfully loaded. [c] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 107274 K * [win32]: free[1448752 K], reserved[58100 K], committed[590236 K] * [ D3D ]: textures[3430 K] * [x-ray]: crt heap[107274 K], process heap[5602 K], game lua[1982 K], engine lua[213 K], render[0 K] * [x-ray]: economy: strings[927 K], smem[0 K] Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 21535 ms * [prefetch] memory: 67429Kb * phase time: 21634 ms * phase cmem: 165011 K * [win32]: free[1200212 K], reserved[80752 K], committed[816124 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165011 K], process heap[178538 K], game lua[1982 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1577 K], smem[28221 K] SERWER: Rozpoczynanie... * phase time: 163 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] SERWER: Wczytywanie symulatora Alife... * phase time: 72 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] Tworzenie nowej gry... * Creating new game... * Loading spawn registry... FATAL ERROR [error]Expression : header().graph_guid() == ai().game_graph().header().guid() [error]Function : CALifeSpawnRegistry::load [error]File : D:\xray-svn\xr_3da\xrGame\alife_spawn_registry.cpp [error]Line : 93 [error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN! stack trace: Czy to o ten chodzi? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 Czy to o ten chodzi? Tak. Log wyraźnie wskazuje, że używasz nieodpowiedniej wersji gry. Ten mod wymaga patcha 1.0004 bądź 1.0005. Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 Czy wniosek jest taki:że musze zainstalowac patcha do gry 1.0004 lub 1.0005 czy chodzi o to co jet w modzie bo w tym modzie byłaa gamedata tego moda i jescze 2 inne foldery takie jak:OL 2.1 1.0004 i OL 2.1 1.0005. To o które chdzi o zwykłego patcha że mam wgrac czy o to co w modzie? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 OL 2.1 1.0004 i OL 2.1 1.0005 O ile się orientuję jest to najnowsza wersja moda. A więc tak: 1. Instalujesz patcha 1.0004 bądź 1.0005 2. Instalujesz Oblivion Losta 1.3 3. Instalujesz patcha do moda 4. Robisz to co Ci kazałem w pierwszym poście 5. Grasz (mam taką nadzieję) Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 jak jest 3 punkt to instaluje tego patha co jest w modzie np. OL 2.1 1.0004patch i OL 2.1 1.0005 patch czy tego patcha ol 1.3.3 patch? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 czy tego patcha ol 1.3.3 patch Dokładnie tego. Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 Wszystko działa i dzięki mam tylko ostatnie pytanie w którym oblivion są samochody ja jestem w kordonie i nie ma samochodów są w innym miejscu czy co jak to jest ja słyszałem że można do samochodów wchodzivc? Link to comment Share on other sites More sharing options...
The Iceman Posted September 15, 2009 Report Share Posted September 15, 2009 We wszystkich wersjach OL można jeździć pojazdami. Może jak ktoś radził kiedyś na forum, spróbuj w ustawieniach poszukać odpowiedniej opcji, bo o ile wiem, dodanie kilku linijek u niektórych nie pomogło. Znalazłem: http://stalker-world.webd.pl/viewtopic.php?p=8236#8236 Link to comment Share on other sites More sharing options...
BLOOD_STALKER Posted September 15, 2009 Author Report Share Posted September 15, 2009 Dobra dzięki temat możecie zamknąc Link to comment Share on other sites More sharing options...
Recommended Posts