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Oblivion Lost 1.3 - problem z uruchomieniem


BLOOD_STALKER

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Mam problem z oblivion lost 1.0003 jak zainstaluje moda i patcha to wszystko działa ale jak włączę nową grę to jest tworzenie nowej gry i się gra zacina się gra i już nie rusza a jak uruchamiam menadzer zadań windows to wyskakuje butrap. Tutaj macie loga: * Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... FS: 28603 files cached, 4892Kb memory used. Init FileSystem 0.982157 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2041484 K], reserved[7892 K], committed[47712 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6601 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[985 K], smem[0 K] Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... FATAL ERROR [error]Expression : fatal error [error]Function : CStringTable::Load [error]File : D:\xray-svn\xr_3da\xrGame\string_table.cpp [error]Line : 53 [error]Description : [error]Arguments : string table xml file not found ui_st_pda.xml, for language pol stack trace: bind turn_engine kb bind cam_1 kF1 bind cam_1 kF2 bind cam_1 kF3

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* Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 30651 files cached, 5437Kb memory used. Init FileSystem 1.240526 sec 'xrCore' build 3016, May 7 2007 Initializing Engine... Executing config-script "user.ltx"... [c] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2010904 K], reserved[17888 K], committed[68296 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7315 K], process heap[162 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1223 K], smem[0 K] Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d] successfully loaded. Executing config-script "user.ltx"... ! Unknown command: ai_dbg_alife ! Unknown command: ai_dbg_anim ! Unknown command: ai_dbg_brain ! Unknown command: ai_dbg_cover ! Unknown command: ai_dbg_destroy ! Unknown command: ai_dbg_dialogs ! Unknown command: ai_dbg_frustum ! Unknown command: ai_dbg_funcs ! Unknown command: ai_dbg_goap ! Unknown command: ai_dbg_goap_object ! Unknown command: ai_dbg_goap_script ! Unknown command: ai_dbg_inactive_time ! Unknown command: ai_dbg_infoportion ! Unknown command: ai_dbg_lua ! Unknown command: ai_dbg_monster ! Unknown command: ai_dbg_motion ! Unknown command: ai_dbg_serialize ! Unknown command: ai_dbg_stalker ! Unknown command: ai_dbg_vision ! Unknown command: ai_debug ! Unknown command: ai_draw_game_graph ! Unknown command: ai_draw_game_graph_objects ! Unknown command: ai_draw_game_graph_stalkers ! Unknown command: ai_draw_visibility_rays ! Unknown command: dbg_destroy ! Unknown command: dbg_draw_actor_alive ! Unknown command: dbg_draw_actor_dead ! Unknown command: dbg_draw_actor_phys ! Unknown command: dbg_draw_autopickupbox ! Unknown command: dbg_draw_bullet_hit ! Unknown command: dbg_draw_car_plots_all_trans ! Unknown command: dbg_draw_climbable ! Unknown command: dbg_draw_customdetector ! Unknown command: dbg_draw_customzone ! Unknown command: dbg_draw_invitem ! Unknown command: dbg_draw_ph_car_dynamics ! Unknown command: dbg_draw_ph_car_plots ! Unknown command: dbg_draw_ph_cashed_tries_stats ! Unknown command: dbg_draw_ph_contacts ! Unknown command: dbg_draw_ph_death_boxes ! Unknown command: dbg_draw_ph_enabled_aabbs ! Unknown command: dbg_draw_ph_explosion_position ! Unknown command: dbg_draw_ph_explosions ! Unknown command: dbg_draw_ph_hit_app_pos ! Unknown command: dbg_draw_ph_ik_goal ! Unknown command: dbg_draw_ph_intersected_tries ! Unknown command: dbg_draw_ph_mass_centres ! Unknown command: dbg_draw_ph_negative_tries ! Unknown command: dbg_draw_ph_positive_tries ! Unknown command: dbg_draw_ph_ray_motions ! Unknown command: dbg_draw_ph_saved_tries ! Unknown command: dbg_draw_ph_statistics ! Unknown command: dbg_draw_ph_tri_point ! Unknown command: dbg_draw_ph_tri_test_aabb ! Unknown command: dbg_draw_ph_tri_trace ! Unknown command: dbg_draw_ph_tries_changes_sign ! Unknown command: dbg_draw_ph_zbuffer_disable ! Unknown command: dbg_draw_rp ! Unknown command: dbg_draw_skeleton ! Unknown command: dbg_draw_teamzone ! Unknown command: dbg_dump_physics_step ! Unknown command: dbg_ph_actor_restriction ! Unknown command: dbg_ph_ai_always_phmove ! Unknown command: dbg_ph_ai_never_phmove ! Unknown command: dbg_ph_character_control ! Unknown command: dbg_ph_ik_anim_goal_only ! Unknown command: dbg_ph_ik_limits ! Unknown command: dbg_ph_ladder ! Unknown command: dbg_ph_obj_collision_damage ! Unknown command: dbg_ph_vel_collid_damage_to_display ! Unknown command: dbg_show_ani_info ! Unknown command: ai_animation_stats ! Unknown command: ai_ignore_actor ! Unknown command: ai_nil_object_access ! Unknown command: ai_stats Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d] successfully loaded. ! Unknown command: cl_calculateping ! Unknown command: cl_leave_tdemo ! Unknown command: demo_delta_frame ! Unknown command: error_line_count ! Unknown command: g_god ! Unknown command: g_unlimitedammo ! Unknown command: hud_adjust_mode ! Unknown command: hud_adjust_value ! Unknown command: hud_draw ! Unknown command: hud_fov ! Unknown command: lua_gcstep ! Unknown command: mt_ai_vision ! Unknown command: mt_alife ! Unknown command: mt_bullets ! Unknown command: mt_detail_path ! Unknown command: mt_level_path ! Unknown command: mt_level_sounds ! Unknown command: mt_network ! Unknown command: mt_object_handler ! Unknown command: mt_particles ! Unknown command: mt_physics ! Unknown command: mt_script_gc ! Unknown command: mt_sound ! Unknown command: mt_sound_player ! Unknown command: net_cl_pending_lim ! Unknown command: net_cl_update_rate ! Unknown command: net_dump_size ! Unknown command: ph_break_common_factor ! Unknown command: ph_gravity ! Unknown command: ph_rigid_break_weapon_factor ! Unknown command: ph_timefactor ! Unknown command: ph_tri_clear_disable_count ! Unknown command: ph_tri_query_ex_aabb_rate ! Unknown command: psp_cam_offset ! Unknown command: r2_dhemi_count ! Unknown command: r2_dhemi_scale ! Unknown command: r2_dhemi_smooth ! Unknown command: r__d_tree_w_amp ! Unknown command: r__d_tree_w_rot ! Unknown command: r__d_tree_w_speed ! Unknown command: r__d_tree_wave ! Unknown command: r__detail_l_ambient ! Unknown command: r__detail_l_aniso ! Unknown command: r__dtex_range ! Unknown command: r__lsleep_frames ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_shift_pp ! Unknown command: r__wallmark_shift_v ! Unknown command: r__wallmark_ttl ! Unknown command: rs_cam_pos ! Unknown command: rs_clear_bb ! Unknown command: rs_constant_fps ! Unknown command: rs_detail ! Unknown command: rs_occ_draw ! Unknown command: rs_occ_stats ! Unknown command: rs_occlusion ! Unknown command: rs_render_dynamics ! Unknown command: rs_render_statics ! Unknown command: rs_skeleton_update ! Unknown command: rs_wireframe ! Unknown command: show_wnd_rect ! Unknown command: show_wnd_rect_all ! Unknown command: snd_stats ! Unknown command: snd_stats_ai_dist ! Unknown command: snd_stats_info_name ! Unknown command: snd_stats_info_object ! Unknown command: snd_stats_max_dist ! Unknown command: snd_stats_min_dist ! Unknown command: start_time_single ! Unknown command: string_table_error_msg ! Unknown command: sv_artefact_spawn_force ! Unknown command: sv_skip_winner_waiting ! Unknown command: sv_wait_for_players_ready ! Unknown command: time_factor_single ! Unknown command: vid_bpp Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d] successfully loaded. [c] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: RADEON 9550 * GPU driver: 6.14.10.6476 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 361 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 107274 K * [win32]: free[1448752 K], reserved[58100 K], committed[590236 K] * [ D3D ]: textures[3430 K] * [x-ray]: crt heap[107274 K], process heap[5602 K], game lua[1982 K], engine lua[213 K], render[0 K] * [x-ray]: economy: strings[927 K], smem[0 K] Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 21535 ms * [prefetch] memory: 67429Kb * phase time: 21634 ms * phase cmem: 165011 K * [win32]: free[1200212 K], reserved[80752 K], committed[816124 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165011 K], process heap[178538 K], game lua[1982 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1577 K], smem[28221 K] SERWER: Rozpoczynanie... * phase time: 163 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] SERWER: Wczytywanie symulatora Alife... * phase time: 72 ms * phase cmem: 165269 K * [win32]: free[1199892 K], reserved[81136 K], committed[816060 K] * [ D3D ]: textures[113067 K] * [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K] * [x-ray]: economy: strings[1597 K], smem[28221 K] Tworzenie nowej gry... * Creating new game... * Loading spawn registry... FATAL ERROR [error]Expression : header().graph_guid() == ai().game_graph().header().guid() [error]Function : CALifeSpawnRegistry::load [error]File : D:\xray-svn\xr_3da\xrGame\alife_spawn_registry.cpp [error]Line : 93 [error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN! stack trace: Czy to o ten chodzi?

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Czy wniosek jest taki:że musze zainstalowac patcha do gry 1.0004 lub 1.0005 czy chodzi o to co jet w modzie bo w tym modzie byłaa gamedata tego moda i jescze 2 inne foldery takie jak:OL 2.1 1.0004 i OL 2.1 1.0005. To o które chdzi o zwykłego patcha że mam wgrac czy o to co w modzie?

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OL 2.1 1.0004 i OL 2.1 1.0005

O ile się orientuję jest to najnowsza wersja moda. A więc tak:

1. Instalujesz patcha 1.0004 bądź 1.0005

2. Instalujesz Oblivion Losta 1.3

3. Instalujesz patcha do moda

4. Robisz to co Ci kazałem w pierwszym poście

5. Grasz (mam taką nadzieję)

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We wszystkich wersjach OL można jeździć pojazdami. Może jak ktoś radził kiedyś na forum, spróbuj w ustawieniach poszukać odpowiedniej opcji, bo o ile wiem, dodanie kilku linijek u niektórych nie pomogło. Znalazłem: http://stalker-world.webd.pl/viewtopic.php?p=8236#8236

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