Guest Diegtiariow Posted May 14, 2023 Report Share Posted May 14, 2023 NAZWA: Tworzenie miejsca snu [CoP] TWÓRCA: Nuklia JAKIE PLIKI SIĘ PRZYDADZĄ: Spoiler all.spawn PDA.script xr_effects.script OD CZEGO ZACZĄĆ: Spoiler 1. all.spawn: Spoiler Rozmieszczenie sekcji space-restryktora w all.spawnie, przywiązanie nazwy do określonego smart-terrain'u (esc_b1) nie jest obowiązkowa, ale wymagana dla jasności. [15001] ; cse_abstract properties section_name = space_restrictor name = esc_b1_sr_sleep position = -16.1344470977783,0.959998846054077,259.680816650391 direction = 0,0,0 version = 0x7c script_version = 8 ; cse_alife_object properties game_vertex_id = 934 distance = 0 level_vertex_id = 3366 object_flags = 0xffffff3e custom_data = <<END [story_object] story_id = esc_b1_sr_sleep_id [logic] cfg = scripts\sr_sleep.ltx END ; cse_shape properties shapes = shape0 shape0:type = box shape0:axis_x = 5.02119588851929,0,0 shape0:axis_y = 0,5.0482006072998,0 shape0:axis_z = 0,0,2.23479747772217 shape0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 Rejestrujemy nasze łóżko w skryptach. 2. PDA.script: Spoiler ;linia.-288 local sleep_zones_tbl = { {target = "zat_a2_sr_sleep_id", hint = "st_ui_pda_sleep_place"}, {target = "jup_a6_sr_sleep_id", hint = "st_ui_pda_sleep_place"}, {target = "pri_a16_sr_sleep_id", hint = "st_ui_pda_sleep_place"}, {target = "esc_b1_sr_sleep_id", hint = "st_ui_pda_sleep_place"}, } 3. xr_effects.script: Spoiler ;linia.-2846 function sleep(actor, npc) local sleep_zones = { "zat_a2_sr_sleep", "jup_a6_sr_sleep", "pri_a16_sr_sleep", "esc_b1_sr_sleep", "actor_surge_hide_2" } ŹRÓDŁO: https://ap-pro.ru/forums/topic/1178-cop-sozdanie-mesta-sna/ Quote Link to comment Share on other sites More sharing options...
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