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Tworzenie miejsca snu [CoP]


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NAZWA: Tworzenie miejsca snu [CoP]
TWÓRCA: Nuklia

 

JAKIE PLIKI SIĘ PRZYDADZĄ:

Spoiler
  • all.spawn
  • PDA.script
  • xr_effects.script

 

OD CZEGO ZACZĄĆ:

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1. all.spawn:

Spoiler

Rozmieszczenie sekcji space-restryktora w all.spawnie, przywiązanie nazwy do określonego smart-terrain'u (esc_b1) nie jest obowiązkowa, ale wymagana dla jasności.

[15001]
; cse_abstract properties
section_name = space_restrictor
name = esc_b1_sr_sleep
position = -16.1344470977783,0.959998846054077,259.680816650391
direction = 0,0,0
version = 0x7c
script_version = 8

; cse_alife_object properties
game_vertex_id = 934
distance = 0
level_vertex_id = 3366
object_flags = 0xffffff3e
custom_data = <<END
[story_object]
story_id = esc_b1_sr_sleep_id

[logic]
cfg = scripts\sr_sleep.ltx
END

; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = 5.02119588851929,0,0
shape0:axis_y = 0,5.0482006072998,0
shape0:axis_z = 0,0,2.23479747772217
shape0:offset = 0,0,0

; cse_alife_space_restrictor properties
restrictor_type = 3

 

 

Rejestrujemy nasze łóżko w skryptach.

2. PDA.script:

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;linia.-288
local sleep_zones_tbl =
{
{target = "zat_a2_sr_sleep_id", hint = "st_ui_pda_sleep_place"},
{target = "jup_a6_sr_sleep_id", hint = "st_ui_pda_sleep_place"},
{target = "pri_a16_sr_sleep_id", hint = "st_ui_pda_sleep_place"},
{target = "esc_b1_sr_sleep_id", hint = "st_ui_pda_sleep_place"},
}

 

 

3. xr_effects.script:

Spoiler
;linia.-2846
function sleep(actor, npc)
local sleep_zones = {
"zat_a2_sr_sleep",
"jup_a6_sr_sleep",
"pri_a16_sr_sleep",
"esc_b1_sr_sleep",
"actor_surge_hide_2"
}

 

 

 

ŹRÓDŁO:

https://ap-pro.ru/forums/topic/1178-cop-sozdanie-mesta-sna/

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