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Przeciąganie trupów [CoP]


Gość Diegtiariow

Rekomendowane odpowiedzi

Gość Diegtiariow

NAZWA: Przeciąganie trupów [CoP]
AUTOR: sk0rpi0n

 

CO NALEŻY ZROBIĆ:

Spoiler

Potrzebny plik - gamedata\configs\system.ltx.

 

Otwieramy potrzebny plik i szukamy linijki [ph_capture_visuals]

Wklejamy wszystko pod tę linijkę, co znajduje się poniżej i zapisujemy zmiany w pliku.

Spoiler

;NPC
;actors\stalker_bandit\stalker_bandit_1
;actors\stalker_bandit\stalker_bandit_2
;actors\stalker_bandit\stalker_bandit_3
;actors\stalker_bandit\stalker_bandit_3_face_1
;actors\stalker_bandit\stalker_bandit_3_face_2
;actors\stalker_bandit\stalker_bandit_3_mask
;actors\stalker_bandit\stalker_bandit_4
;actors\stalker_dolg\stalker_dolg_1
;actors\stalker_dolg\stalker_dolg_2
;actors\stalker_dolg\stalker_dolg_2_face_1
;actors\stalker_dolg\stalker_dolg_2_face_2
;actors\stalker_dolg\stalker_dolg_2_mask
;actors\stalker_dolg\stalker_dolg_3
;actors\stalker_dolg\stalker_dolg_4
;actors\stalker_freedom\stalker_freedom_1
;actors\stalker_freedom\stalker_freedom_2
;actors\stalker_freedom\stalker_freedom_2_face_1
;actors\stalker_freedom\stalker_freedom_2_face_2
;actors\stalker_freedom\stalker_freedom_2_mask
;actors\stalker_freedom\stalker_freedom_3
;actors\stalker_freedom\stalker_freedom_4
;actors\stalker_hero\stalker_hero_1
;actors\stalker_hero\stalker_hero_stc_strelok
;actors\stalker_lesnik\stalker_lesnik_1
;actors\stalker_merc\stalker_merc_2
;actors\stalker_merc\stalker_merc_4
;actors\stalker_monolith\stalker_monolith_1
;actors\stalker_monolith\stalker_monolith_2
;actors\stalker_monolith\stalker_monolith_3
;actors\stalker_monolith\stalker_monolith_4
;actors\stalker_nebo\stalker_nebo_1
;actors\stalker_nebo\stalker_nebo_2
;actors\stalker_nebo\stalker_nebo_2_face_1
;actors\stalker_nebo\stalker_nebo_2_face_2
;actors\stalker_nebo\stalker_nebo_2_face_3
;actors\stalker_nebo\stalker_nebo_2_mask
;actors\stalker_nebo\stalker_nebo_3
;actors\stalker_neutral\stalker_neutral_1
;actors\stalker_neutral\stalker_neutral_2
;actors\stalker_neutral\stalker_neutral_2_face_1
;actors\stalker_neutral\stalker_neutral_2_face_2
;actors\stalker_neutral\stalker_neutral_2_mask
;actors\stalker_neutral\stalker_neutral_3
;actors\stalker_neutral\stalker_neutral_4
;actors\stalker_soldier\stalker_soldier_1
;actors\stalker_soldier\stalker_soldier_2
;actors\stalker_soldier\stalker_soldier_2_face_1
;actors\stalker_soldier\stalker_soldier_3
;actors\stalker_soldier\stalker_soldier_4
;actors\stalker_trader\stalker_trader_1
;actors\stalker_ucheniy\stalker_ucheniy_1
;actors\stalker_zombied\stalker_zombied_1
;actors\stalker_zombied\stalker_zombied_2
;actors\stalker_zombied\stalker_zombied_3
;actors\stalker_zombied\stalker_zombied_4
 
;Monsters
;monsters\controller\controller_1
;monsters\controller\controller_2
;monsters\controller\controller_3
;monsters\controller\controller_4
;monsters\controller\controller_dead
;monsters\crow\crow
;monsters\dog\dog
;monsters\dog\dog_bulterier
;monsters\dog\dog_bulterier_dead
;monsters\dog\dog_dead
;monsters\dog\dog_red
;monsters\dog\dog_red_dead
;monsters\dog\dog_white
;monsters\dog\dog_white_dead
;monsters\flesh\flesh
;monsters\flesh\flesh_dead
;monsters\flesh\flesh_strong
;monsters\krovosos\krovosos
;monsters\krovosos\krovosos_dead
;monsters\krovosos\krovosos_strong
;monsters\krovosos\krovosos_strong_xray
;monsters\krovosos\krovosos_xray
;monsters\mutant_boar\mutant_boar
;monsters\mutant_boar\mutant_boar_dead
;monsters\mutant_boar\mutant_boar_strong
;monsters\poltergeist\poltergeist
;monsters\poltergeist\poltergeist_dead
;monsters\poltergeist\poltergeist_strong
;monsters\pseudodog\pseudodog
;monsters\pseudodog\pseudodog_dead
;monsters\pseudodog\pseudodog_grey
;monsters\pseudodog\pseudodog_grey_dead
;monsters\rat\rat_1
;monsters\snork\snork
;monsters\snork\snork_dead
;monsters\tushkano\tushkano
;monsters\tushkano\tushkano_dead

Wszystkie wiersze oznaczone średnikiem „;” - nie są używane przez grę. Dlatego musimy je usunąć. Zastąp górny tekst następującym tekstem:

Spoiler

;NPC
actors\stalker_bandit\stalker_bandit_1
actors\stalker_bandit\stalker_bandit_2
actors\stalker_bandit\stalker_bandit_3
actors\stalker_bandit\stalker_bandit_3_face_1
actors\stalker_bandit\stalker_bandit_3_face_2
actors\stalker_bandit\stalker_bandit_3_mask
actors\stalker_bandit\stalker_bandit_4
actors\stalker_dolg\stalker_dolg_1
actors\stalker_dolg\stalker_dolg_2
actors\stalker_dolg\stalker_dolg_2_face_1
actors\stalker_dolg\stalker_dolg_2_face_2
actors\stalker_dolg\stalker_dolg_2_mask
actors\stalker_dolg\stalker_dolg_3
actors\stalker_dolg\stalker_dolg_4
actors\stalker_freedom\stalker_freedom_1
actors\stalker_freedom\stalker_freedom_2
actors\stalker_freedom\stalker_freedom_2_face_1
actors\stalker_freedom\stalker_freedom_2_face_2
actors\stalker_freedom\stalker_freedom_2_mask
actors\stalker_freedom\stalker_freedom_3
actors\stalker_freedom\stalker_freedom_4
actors\stalker_hero\stalker_hero_1
actors\stalker_hero\stalker_hero_stc_strelok
actors\stalker_lesnik\stalker_lesnik_1
actors\stalker_merc\stalker_merc_2
actors\stalker_merc\stalker_merc_4
actors\stalker_monolith\stalker_monolith_1
actors\stalker_monolith\stalker_monolith_2
actors\stalker_monolith\stalker_monolith_3
actors\stalker_monolith\stalker_monolith_4
actors\stalker_nebo\stalker_nebo_1
actors\stalker_nebo\stalker_nebo_2
actors\stalker_nebo\stalker_nebo_2_face_1
actors\stalker_nebo\stalker_nebo_2_face_2
actors\stalker_nebo\stalker_nebo_2_face_3
actors\stalker_nebo\stalker_nebo_2_mask
actors\stalker_nebo\stalker_nebo_3
actors\stalker_neutral\stalker_neutral_1
actors\stalker_neutral\stalker_neutral_2
actors\stalker_neutral\stalker_neutral_2_face_1
actors\stalker_neutral\stalker_neutral_2_face_2
actors\stalker_neutral\stalker_neutral_2_mask
actors\stalker_neutral\stalker_neutral_3
actors\stalker_neutral\stalker_neutral_4
actors\stalker_soldier\stalker_soldier_1
actors\stalker_soldier\stalker_soldier_2
actors\stalker_soldier\stalker_soldier_2_face_1
actors\stalker_soldier\stalker_soldier_3
actors\stalker_soldier\stalker_soldier_4
actors\stalker_trader\stalker_trader_1
actors\stalker_ucheniy\stalker_ucheniy_1
actors\stalker_zombied\stalker_zombied_1
actors\stalker_zombied\stalker_zombied_2
actors\stalker_zombied\stalker_zombied_3
actors\stalker_zombied\stalker_zombied_4
 
;Monsters
;monsters\controller\controller_1
;monsters\controller\controller_2
;monsters\controller\controller_3
;monsters\controller\controller_4
;monsters\controller\controller_dead
;monsters\crow\crow
monsters\dog\dog
monsters\dog\dog_bulterier
monsters\dog\dog_bulterier_dead
monsters\dog\dog_dead
monsters\dog\dog_red
monsters\dog\dog_red_dead
monsters\dog\dog_white
monsters\dog\dog_white_dead
;monsters\flesh\flesh
;monsters\flesh\flesh_dead
;monsters\flesh\flesh_strong
monsters\krovosos\krovosos
monsters\krovosos\krovosos_dead
monsters\krovosos\krovosos_strong
monsters\krovosos\krovosos_strong_xray
monsters\krovosos\krovosos_xray
;monsters\mutant_boar\mutant_boar
;monsters\mutant_boar\mutant_boar_dead
;monsters\mutant_boar\mutant_boar_strong
;monsters\poltergeist\poltergeist
;monsters\poltergeist\poltergeist_dead
;monsters\poltergeist\poltergeist_strong
monsters\pseudodog\pseudodog
monsters\pseudodog\pseudodog_dead
monsters\pseudodog\pseudodog_grey
monsters\pseudodog\pseudodog_grey_dead
;monsters\rat\rat_1
;monsters\snork\snork
;monsters\snork\snork_dead
;monsters\tushkano\tushkano
;monsters\tushkano\tushkano_dead

 

Świetnie! Teraz możesz przeciągać zwłoki potworów i ludzi. Rozważmy przeciąganie pozostałych obiektów. Możesz dodać prawie każdy model z folderu meshes, za wyjątkiem: modeli statycznych (static models) - nie można ich w żaden sposób przenosić w grze. Przykład dodania modelu, piszemy to po zakończeniu listy modeli potworów (na własne ryzyko przeciągamy listę modeli z Zewu Prypeci. Dla SoC i CS listę możliwych do przeciągnięcia modeli dynamicznych można uzyskać np. z loga sprawdzania folderu za pomocą programu antywirusowego z opcją "podmiany" (w menu edytuj) w notatniku zbędnych części do pustki):

Spoiler

;Other models
dynamics\artefacts\af_blood
dynamics\artefacts\af_compass
dynamics\artefacts\af_control
dynamics\artefacts\af_cristall
dynamics\artefacts\af_cristall_flower
dynamics\artefacts\af_cristall_plant
dynamics\artefacts\af_dummy_battery
dynamics\artefacts\af_dummy_dummy
dynamics\artefacts\af_dummy_glassbeads
dynamics\artefacts\af_electra_flash
dynamics\artefacts\af_electra_moonlight
dynamics\artefacts\af_electra_sparkler
dynamics\artefacts\af_eye
dynamics\artefacts\af_fire
dynamics\artefacts\af_fireball
dynamics\artefacts\af_fuzz_kolobok
dynamics\artefacts\af_glass
dynamics\artefacts\af_gold_fish
dynamics\artefacts\af_gravi
dynamics\artefacts\af_ice
dynamics\artefacts\af_medusa
dynamics\artefacts\af_mincer_meat
dynamics\artefacts\af_night_star
dynamics\artefacts\af_psi_field
dynamics\artefacts\af_soul
dynamics\artefacts\af_vyvert
dynamics\artefacts\artefact_electra_blue
dynamics\artefacts\artefact_electra_blue_hud
dynamics\artefacts\artefact_electra_green
dynamics\artefacts\artefact_electra_green_hud
dynamics\balon\balon_01
dynamics\balon\balon_02
dynamics\balon\balon_02a
dynamics\balon\bidon
dynamics\balon\bochka_close_1
dynamics\balon\bochka_close_2
dynamics\balon\bochka_close_3
dynamics\balon\bochka_close_4
dynamics\balon\bochka_fuel
dynamics\balon\gaz_balon
dynamics\balon\kanistra
dynamics\box\box_1a
dynamics\box\box_1b
dynamics\box\box_1c
dynamics\box\box_bottle_1
dynamics\box\box_metall_01
dynamics\box\box_paper
dynamics\box\box_wood_01
dynamics\box\box_wood_02
dynamics\box\expl_dinamit
dynamics\box\part\box_metall_01_part_1
dynamics\box\part\box_metall_01_part_2
dynamics\box\part\box_paper_part_1
dynamics\box\part\box_wood_01_part_1
dynamics\box\part\box_wood_01_part_2
dynamics\box\part\box_wood_01_part_3
dynamics\box\part\box_wood_01_part_4
dynamics\box\part\box_wood_01_part_5
dynamics\box\part\box_wood_01_part_6
dynamics\box\part\box_wood_01_part_7
dynamics\dead_body\skelet_crash
dynamics\dead_body\skelet_crash_monster
dynamics\dead_body\vertel_boar
dynamics\devices\dev_antirad\dev_antirad
dynamics\devices\dev_aptechka\dev_aptechka_high
dynamics\devices\dev_aptechka\dev_aptechka_low
dynamics\devices\dev_aptechka\dev_aptechka_mid
dynamics\devices\dev_bandage\dev_bandage
dynamics\devices\dev_binoculars\dev_binoculars
dynamics\devices\dev_bolt\dev_bolt
dynamics\devices\dev_bred\dev_bred
dynamics\devices\dev_conserv\dev_conserv
dynamics\devices\dev_datchik_1\dev_datchik_1
dynamics\devices\dev_datchik_2\dev_datchik_2
dynamics\devices\dev_datchik_3\dev_datchik_3
dynamics\devices\dev_decoder\dev_decoder
dynamics\devices\dev_detector_1\dev_detector_1
dynamics\devices\dev_detector_2\dev_detector_2
dynamics\devices\dev_detector_3\dev_detector_3
dynamics\devices\dev_detector_4\dev_detector_4
dynamics\devices\dev_drink_stalker\dev_drink_stalker
dynamics\devices\dev_drink_stalker\dev_drink_stalker_old
dynamics\devices\dev_flare\dev_flare
dynamics\devices\dev_flash_1\dev_flash_1
dynamics\devices\dev_flash_2\dev_flash_2
dynamics\devices\dev_fmradio\dev_fmradio
dynamics\devices\dev_guitar\dev_guitar
dynamics\devices\dev_harmonica\dev_harmonica
dynamics\devices\dev_instrument_1\dev_instrument_1
dynamics\devices\dev_kolbasa\dev_kolbasa
dynamics\devices\dev_merger\dev_merger
dynamics\devices\dev_pda\dev_pda
dynamics\devices\dev_rukzak\dev_rukzak
dynamics\devices\dev_torch_light\dev_torch_light
dynamics\devices\dev_vodka\dev_vodka
dynamics\door\agru_door
dynamics\door\bookcase_village_50x90_ph_door_l
dynamics\door\bookcase_village_50x90_ph_door_r
dynamics\door\box_wooden_01_door
dynamics\door\cabinet_child_350x200_01_door
dynamics\door\cabinet_child_45x80_01_door
dynamics\door\cabinet_village_140x210_ph_door_l
dynamics\door\cabinet_village_140x210_ph_door_r
dynamics\door\destr_door_wood_130x250_01
dynamics\door\door_garbage_01
dynamics\door\door_garbage_02
dynamics\door\door_hospital_01_l
dynamics\door\door_hospital_01_r
dynamics\door\door_hospital_02
dynamics\door\door_katakomb_big_2
dynamics\door\door_katakomb_big_2_lock
dynamics\door\door_katakomb_big_3
dynamics\door\door_katakomb_big_4
dynamics\door\door_lift_01
dynamics\door\door_metal
dynamics\door\door_metal_145_230_01
dynamics\door\door_metal_150x240_01_l
dynamics\door\door_metal_150x240_01_r
dynamics\door\door_metal_150x260_01
dynamics\door\door_metal_150x260_02
dynamics\door\door_metal_185x297_01_l
dynamics\door\door_metal_185x297_01_r
dynamics\door\door_metal_210_250_01
dynamics\door\door_metal_220x260_01_l
dynamics\door\door_metal_220x260_01_r
dynamics\door\door_old_wood_120x240_01
dynamics\door\door_ship_high
dynamics\door\door_ship_high_l
dynamics\door\door_ship_high_r
dynamics\door\door_slide_140x250_01
dynamics\door\door_trader
dynamics\door\door_wood_100x190_01
dynamics\door\door_wood_120x240_01
dynamics\door\door_wood_130x245_01
dynamics\door\door_wood_130x250_01
dynamics\door\door_wood_150x260_01
dynamics\door\door_wood_200x250_01_l
dynamics\door\door_wood_200x250_01_r
dynamics\door\gate_red_forest_01_l
dynamics\door\gate_red_forest_01_r
dynamics\door\safe_01_ph_door
dynamics\door\shelf_metal_160x200_door_l
dynamics\door\shelf_metal_160x200_door_r
dynamics\door\shkaf_lab_01_door_l
dynamics\door\shkaf_lab_01_door_r
dynamics\door\shkaf_work_01_door
dynamics\door\shop_fridge_1_door_l
dynamics\door\shop_fridge_1_door_r
dynamics\door\shop_fridge_2_door
dynamics\door\stol_6_ph_door
dynamics\door\stol_7_ph_door
dynamics\door\stol_8a_ph_door
dynamics\door\stol_8_ph_door
dynamics\door\stol_9a_ph_door
dynamics\door\tumba_village_100x90_ph_01_door
dynamics\door\tumba_village_100x90_ph_door_l
dynamics\door\tumba_village_100x90_ph_door_r
dynamics\door\tumba_village_140x60_ph_door
dynamics\door\tumba_village_50x120_ph_door
dynamics\door\part\destr_door_wood_130x250_01_part_1
dynamics\door\part\destr_door_wood_130x250_01_part_2
dynamics\door\part\destr_door_wood_130x250_01_part_3
dynamics\door\part\destr_door_wood_130x250_01_part_4
dynamics\el_tehnika\disel_generator
dynamics\el_tehnika\el_control_unit_1
dynamics\el_tehnika\komp_blok
dynamics\el_tehnika\komp_klava
dynamics\el_tehnika\komp_monitor
dynamics\el_tehnika\komp_monitor_screen_1
dynamics\el_tehnika\krisagenerator
dynamics\el_tehnika\lab_primary_switcher
dynamics\el_tehnika\lift_big_1
dynamics\el_tehnika\notebook
dynamics\el_tehnika\priemnik_gorizont
dynamics\el_tehnika\rupor
dynamics\el_tehnika\speakerphone
dynamics\el_tehnika\table_lamp_01
dynamics\el_tehnika\transiver
dynamics\el_tehnika\tv_1
dynamics\el_tehnika\ventilator_01
dynamics\el_tehnika\ventilator_02
dynamics\el_tehnika\ventilator_03
dynamics\el_tehnika\ventilator_04
dynamics\el_tehnika\ventilator_05
dynamics\equipments\documents_1
dynamics\equipments\documents_2
dynamics\equipments\documents_3
dynamics\equipments\documents_4
dynamics\equipments\documents_5
dynamics\equipments\documents_6
dynamics\equipments\documents_7
dynamics\equipments\documents_8
dynamics\equipments\documents_9
dynamics\equipments\item_boar_leg
dynamics\equipments\item_dog_tail
dynamics\equipments\item_flesh_eye
dynamics\equipments\item_krovosos_jaw
dynamics\equipments\item_psevdodog_tail
dynamics\equipments\item_snork_leg
dynamics\equipments\medical\drug_anabiotic
dynamics\equipments\medical\drug_antidot
dynamics\equipments\medical\drug_booster
dynamics\equipments\medical\drug_coagulant
dynamics\equipments\medical\drug_psy_blockade
dynamics\equipments\medical\drug_radioprotector
dynamics\equipments\quest\access_card
dynamics\equipments\quest\anomaly_plant
dynamics\equipments\quest\balloon_poison_gas
dynamics\equipments\quest\box_black
dynamics\equipments\quest\box_condensers
dynamics\equipments\quest\box_kanifol
dynamics\equipments\quest\box_toolkit_1
dynamics\equipments\quest\box_toolkit_2
dynamics\equipments\quest\box_toolkit_3
dynamics\equipments\quest\box_transistors
dynamics\equipments\quest\explosive_charge
dynamics\equipments\quest\identity_card
dynamics\equipments\quest\key
dynamics\equipments\quest\materials_textolite
dynamics\equipments\quest\materials_wire
dynamics\equipments\quest\memory_module
dynamics\equipments\quest\notebook
dynamics\equipments\quest\notes_document_case_1
dynamics\equipments\quest\notes_document_case_2
dynamics\equipments\quest\notes_document_case_3
dynamics\equipments\quest\notes_letter_1
dynamics\equipments\quest\notes_letter_2
dynamics\equipments\quest\notes_letter_3
dynamics\equipments\quest\notes_paper_1
dynamics\equipments\quest\notes_paper_2
dynamics\equipments\quest\notes_photo_1
dynamics\equipments\quest\notes_photo_2
dynamics\equipments\quest\notes_writing_book_1
dynamics\equipments\quest\notes_writing_book_2
dynamics\equipments\quest\safe_container
dynamics\equipments\quest\scanner_anomaly
dynamics\equipments\quest\scanner_artefact
dynamics\equipment_cache\equipment_box_01_case
dynamics\equipment_cache\equipment_box_02_case
dynamics\equipment_cache\equipment_box_03_case
dynamics\equipment_cache\equipment_cross_1_case
dynamics\equipment_cache\equipment_cross_2_case
dynamics\equipment_cache\equipment_cross_3_case
dynamics\equipment_cache\equipment_electric_box_01_case
dynamics\equipment_cache\equipment_electric_box_02_case
dynamics\equipment_cache\equipment_hatch_01_case
dynamics\equipment_cache\equipment_hatch_02_case
dynamics\equipment_cache\equipment_instrument_case_01_case
dynamics\equipment_cache\equipment_pipe_01_case
dynamics\equipment_cache\equipment_pipe_02_case
dynamics\equipment_cache\equipment_pipe_valve_01_case
dynamics\equipment_cache\equipment_rucksack_01_case
dynamics\equipment_cache\equipment_rucksack_02_case
dynamics\equipment_cache\equipment_seif_01_case
dynamics\equipment_cache\equipment_seif_02_case
dynamics\equipment_cache\equipment_seif_03_case
dynamics\equipment_cache\equipment_trees_log_01_case
dynamics\equipment_cache\equipment_trees_stump_01_case
dynamics\equipment_cache\equipment_zaz968_case
dynamics\fence\debris_01
dynamics\fence\wooden_board_01
dynamics\fence\wooden_board_01_2m
dynamics\fence\wooden_board_02
dynamics\fence\wooden_board_03
dynamics\fence\wooden_board_04
dynamics\fence\wood_fence_1
dynamics\fence\wood_fence_2
dynamics\fence\wood_fence_3
dynamics\fence\wood_fence_4
dynamics\fence\wood_fence_5
dynamics\fence\part\wooden_board_01_2m_part_01
dynamics\fence\part\wooden_board_01_2m_part_02
dynamics\fence\part\wooden_board_01_2m_part_03
dynamics\fence\part\wooden_board_01_part_01
dynamics\fence\part\wooden_board_01_part_02
dynamics\fence\part\wooden_board_01_part_03
dynamics\fence\part\wooden_board_01_part_04
dynamics\fence\part\wooden_board_01_part_05
dynamics\fence\part\wood_fence_part_1
dynamics\fence\part\wood_fence_part_2
dynamics\fence\part\wood_fence_part_3
dynamics\fence\part\wood_fence_part_4
dynamics\fence\part\wood_fence_part_5
dynamics\fence\part\wood_fence_part_6
dynamics\fence\part\wood_fence_part_7
dynamics\firestation\fire_vedro
dynamics\firestation\ognetushitel
dynamics\kitchen_room\bottle_3l
dynamics\kitchen_room\curtains
dynamics\kitchen_room\freezer
dynamics\kitchen_room\gaz_plita
dynamics\kitchen_room\gaz_plita_small
dynamics\kitchen_room\kitchen_bludo
dynamics\kitchen_room\kitchen_kastrula
dynamics\kitchen_room\kitchen_kastrula_up
dynamics\kitchen_room\kitchen_krujka
dynamics\kitchen_room\kitchen_lojka
dynamics\kitchen_room\kitchen_miska
dynamics\kitchen_room\kitchen_tarelka1
dynamics\kitchen_room\kitchen_tarelka2
dynamics\kitchen_room\teapot_1
dynamics\kitchen_room\part\bottle_3l_part_0
dynamics\kitchen_room\part\bottle_3l_part_1
dynamics\kitchen_room\part\bottle_3l_part_2
dynamics\kitchen_room\part\bottle_3l_part_3
dynamics\kitchen_room\part\bottle_3l_part_4
dynamics\kitchen_room\part\bottle_3l_part_5
dynamics\kitchen_room\part\bottle_3l_part_6
dynamics\kitchen_room\part\bottle_3l_part_7
dynamics\light\light_abajour_1
dynamics\light\light_abajour_2_hirez
dynamics\light\light_abajour_2_lowrez
dynamics\light\light_abajour_2_lowrez_noflare
dynamics\light\light_abajour_3_hirez
dynamics\light\light_abajour_4_hirez
dynamics\light\light_alarm_1
dynamics\light\light_alarm_glass
dynamics\light\light_alarm_green_glass
dynamics\light\light_alarm_nolight_glass
dynamics\light\light_alarm_white_glass
dynamics\light\light_altar
dynamics\light\light_big_1_glass
dynamics\light\light_big_2_glass
dynamics\light\light_circle_1
dynamics\light\light_galogen_1_glass
dynamics\light\light_illicha_1
dynamics\light\light_illicha_2
dynamics\light\light_illicha_3
dynamics\light\light_lab_glass
dynamics\light\light_road_green_glass
dynamics\light\light_road_orange_glass
dynamics\light\light_sharnir_1
dynamics\light\light_signal
dynamics\light\light_switch_1_green
dynamics\light\light_switch_1_red
dynamics\light\light_uglovaya_1_glass
dynamics\light\light_white_glass
dynamics\light\light_wire_1_glass
dynamics\light\projector
dynamics\medical_object\kolyaska_01
dynamics\medical_object\kolyaska_01_braked
dynamics\medical_object\kolyaska_wheel_01_braked
dynamics\medical_object\med_stolik_01
dynamics\medical_object\wheel_litter_01
dynamics\medical_object\wheel_litter_01_braked
dynamics\outfit\cs_heavy_outfit
dynamics\outfit\dolg_heavy_outfit
dynamics\outfit\dolg_outfit
dynamics\outfit\exo_outfit
dynamics\outfit\helm_battle
dynamics\outfit\helm_hardhat
dynamics\outfit\helm_protective
dynamics\outfit\helm_respirator
dynamics\outfit\helm_tactic
dynamics\outfit\military_outfit
dynamics\outfit\novice_outfit
dynamics\outfit\scientific_outfit
dynamics\outfit\specops_outfit
dynamics\outfit\stalker_outfit
dynamics\outfit\svoboda_heavy_outfit
dynamics\outfit\svoboda_light_outfit
dynamics\scene_objects\darkvalley\door_darkvalley_01_
dynamics\scene_objects\darkvalley\gate_darkvalley_01_l
dynamics\scene_objects\darkvalley\gate_darkvalley_01_r
dynamics\scene_objects\hospital\hospital_arka_1
dynamics\scene_objects\hospital\hospital_arka_2
dynamics\scene_objects\hospital\hospital_arka_3
dynamics\scene_objects\hospital\hospital_arka_4
dynamics\scene_objects\hospital\hospital_arka_5
dynamics\scene_objects\hospital\hospital_debris_01
dynamics\scene_objects\hospital\hospital_fence_01
dynamics\scene_objects\hospital\hospital_wooden_board_01
dynamics\scene_objects\hospital\hospital_wooden_board_02
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
dynamics\scene_objects\hospital\part\hospital_fence_part_01
dynamics\scene_objects\hospital\part\hospital_fence_part_02
dynamics\scene_objects\hospital\part\hospital_fence_part_03
dynamics\scene_objects\hospital\part\hospital_fence_part_04
dynamics\scene_objects\hospital\part\hospital_fence_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
dynamics\scene_objects\labx8\dummy_rainbow_sign
dynamics\scene_objects\part\crane_plita
dynamics\scene_objects\part\part_none
dynamics\scene_objects\pripyat\pripyat_ventilation_grate
dynamics\scene_objects\pripyat\pri_a25_antenna_destroyable_barrier
dynamics\scene_objects\pripyat\part\pri_antenna_part_1
dynamics\scene_objects\pripyat\part\pri_antenna_part_2
dynamics\scene_objects\pripyat\part\pri_antenna_part_3
dynamics\scene_objects\pripyat\part\pri_antenna_part_4
dynamics\scene_objects\pripyat\part\pri_antenna_part_5
dynamics\scene_objects\pripyat\part\pri_antenna_part_6
dynamics\scene_objects\pripyat\part\pri_antenna_part_7
dynamics\scene_objects\pripyat\part\pri_antenna_part_8
dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic
dynamics\scene_objects\red_forest\red_forest_bridge_01_engine
dynamics\scene_objects\red_forest\red_forest_rope_01
dynamics\stul\child_bench
dynamics\stul\stul_child_01
dynamics\stul\stul_school_01
dynamics\stul\stul_school_01_br
dynamics\stul\stul_wood_01
dynamics\stul\taburet_village
dynamics\stul\taburet_wood_01
dynamics\test_character\boar_test1
dynamics\test_character\boar_u_test1
dynamics\test_character\burer_test
dynamics\test_character\controler_test1
dynamics\test_character\dogs_big
dynamics\test_character\dog_brown_test
dynamics\test_character\dog_bulterer_test
dynamics\test_character\dog_red_test
dynamics\test_character\dolg_2_face_1
dynamics\test_character\dolg_3_face_1
dynamics\test_character\face_1_01
dynamics\test_character\face_1_02
dynamics\test_character\face_1_03
dynamics\test_character\face_1_04
dynamics\test_character\face_1_05
dynamics\test_character\face_1_06
dynamics\test_character\face_1_07
dynamics\test_character\face_1_08
dynamics\test_character\face_2_04
dynamics\test_character\face_4_01
dynamics\test_character\face_4_02
dynamics\test_character\face_4_04
dynamics\test_character\flesh_test1
dynamics\test_character\flesh_u_test1
dynamics\test_character\freedom_2_face_1
dynamics\test_character\hero_dolg_2
dynamics\test_character\himera_test1
dynamics\test_character\krovosos_1_test
dynamics\test_character\krovosos_2_test
dynamics\test_character\krovosos_3_test
dynamics\test_character\neutral_2_face_2
dynamics\test_character\neutral_2_face_3
dynamics\test_character\neutral_2_face_6
dynamics\test_character\neutral_3_face_1
dynamics\test_character\neutral_nauchniy_face_1
dynamics\test_character\neutral_nauchniy_face_2
dynamics\test_character\neutral_nauchniy_face_3
dynamics\test_character\pseudodog1_test1
dynamics\test_character\pseudodog_test1
dynamics\test_character\psevdogigant_test
dynamics\test_character\stalker_bandit_3_face_1
dynamics\test_character\stalker_bandit_3_face_3
dynamics\test_character\stalker_dolg_1_face_1
dynamics\test_character\stalker_freedom_1_face_1
dynamics\test_character\stalker_freedom_2_face_2
dynamics\test_character\stalker_freedom_3_face_1
dynamics\test_character\stalker_nebo_2_face_1
dynamics\test_character\stalker_neutral_1_face_2
dynamics\test_character\stalker_neutral_1_face_3
dynamics\test_character\stalker_neutral_2_face_1
dynamics\test_character\stalker_neutral_2_face_4
dynamics\test_character\stalker_neutral_2_face_5
dynamics\test_character\stalker_neutral_2_face_7
dynamics\test_character\stalker_soldier_1_face_1
dynamics\test_character\stalker_solider_2_face_1
dynamics\test_character\stalker_solider_3_face_1
dynamics\test_character\stalker_solider_ecolog_face_1
dynamics\test_character\stalker_ucheniy_1_face_1
dynamics\test_character\tushkano_test
dynamics\test_character\ucheniy_1_face_2
dynamics\vehicles\btr\veh_btr_script_u_01
dynamics\vehicles\mi2\veh_mi2_01
dynamics\vehicles\mi2\part\veh_mi2_part_01
dynamics\vehicles\mi2\part\veh_mi2_part_02
dynamics\vehicles\mi2\part\veh_mi2_part_03
dynamics\vehicles\mi2\part\veh_mi2_part_04
dynamics\vehicles\mi2\part\veh_mi2_part_05
dynamics\vehicles\mi2\part\veh_mi2_part_06
dynamics\vehicles\mi2\part\veh_mi2_part_07
dynamics\vehicles\mi2\part\veh_mi2_part_08
dynamics\vehicles\mi24\veh_mi24_u_01
dynamics\vehicles\mi24\veh_mi24_u_02
dynamics\vehicles\mi24\veh_mi24_u_02_lod
dynamics\vehicles\mi24\part\veh_mi24_part1
dynamics\vehicles\mi24\part\veh_mi24_part10
dynamics\vehicles\mi24\part\veh_mi24_part2
dynamics\vehicles\mi24\part\veh_mi24_part3
dynamics\vehicles\mi24\part\veh_mi24_part4
dynamics\vehicles\mi24\part\veh_mi24_part5
dynamics\vehicles\mi24\part\veh_mi24_part6
dynamics\vehicles\mi24\part\veh_mi24_part7
dynamics\vehicles\mi24\part\veh_mi24_part8
dynamics\vehicles\mi24\part\veh_mi24_part9
dynamics\weapons\wpn_abakan\wpn_abakan
dynamics\weapons\wpn_ak74\wpn_ak74
dynamics\weapons\wpn_ak74u\wpn_ak74u
dynamics\weapons\wpn_ammo\ammo_1143x23_fmj
dynamics\weapons\wpn_ammo\ammo_1143x23_hydro
dynamics\weapons\wpn_ammo\ammo_12x70_buck
dynamics\weapons\wpn_ammo\ammo_12x76_dart
dynamics\weapons\wpn_ammo\ammo_12x76_zhekan
dynamics\weapons\wpn_ammo\ammo_545x39_ap
dynamics\weapons\wpn_ammo\ammo_545x39_fmj
dynamics\weapons\wpn_ammo\ammo_556x45_ap
dynamics\weapons\wpn_ammo\ammo_556x45_ss190
dynamics\weapons\wpn_ammo\ammo_57x28_ap
dynamics\weapons\wpn_ammo\ammo_57x28_fmj
dynamics\weapons\wpn_ammo\ammo_762x54_7h1
dynamics\weapons\wpn_ammo\ammo_762x54_7h14
dynamics\weapons\wpn_ammo\ammo_762x54_ap
dynamics\weapons\wpn_ammo\ammo_9x18_fmj
dynamics\weapons\wpn_ammo\ammo_9x18_pbp
dynamics\weapons\wpn_ammo\ammo_9x18_pmm
dynamics\weapons\wpn_ammo\ammo_9x19_fmj
dynamics\weapons\wpn_ammo\ammo_9x19_pbp
dynamics\weapons\wpn_ammo\ammo_9x39_ap
dynamics\weapons\wpn_ammo\ammo_9x39_pab9
dynamics\weapons\wpn_ammo\ammo_9x39_sp5
dynamics\weapons\wpn_ammo\ammo_gauss
dynamics\weapons\wpn_ammo\ammo_gauss_custom
dynamics\weapons\wpn_ammo\ammo_m209
dynamics\weapons\wpn_ammo\ammo_og_7b
dynamics\weapons\wpn_ammo\ammo_pkm
dynamics\weapons\wpn_ammo\ammo_vog_25
dynamics\weapons\wpn_ammo\ammo_vog_25p
dynamics\weapons\wpn_ammo\wpn_mines_1
dynamics\weapons\wpn_ammo\wpn_mines_2
dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs
dynamics\weapons\wpn_bm16\wpn_bm16
dynamics\weapons\wpn_colt1911\wpn_colt1911
dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle
dynamics\weapons\wpn_fn2000\wpn_fn2000
dynamics\weapons\wpn_fort\wpn_fort
dynamics\weapons\wpn_g36\wpn_g36
dynamics\weapons\wpn_gauss\wpn_gauss
dynamics\weapons\wpn_grenades\wpn_f1
dynamics\weapons\wpn_grenades\wpn_gd5
dynamics\weapons\wpn_grenades\wpn_mines1
dynamics\weapons\wpn_grenades\wpn_mines2
dynamics\weapons\wpn_grenades\wpn_rgd5
dynamics\weapons\wpn_groza\wpn_groza
dynamics\weapons\wpn_hpsa\wpn_hpsa
dynamics\weapons\wpn_knife\wpn_knife
dynamics\weapons\wpn_l85\wpn_l85
dynamics\weapons\wpn_lr300\wpn_lr300
dynamics\weapons\wpn_mounted\wpn_mounted_btr
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_cover
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga
dynamics\weapons\wpn_mp5\wpn_mp5
dynamics\weapons\wpn_pb\wpn_pb
dynamics\weapons\wpn_pkm\wpn_pkm
dynamics\weapons\wpn_pm\wpn_pm
dynamics\weapons\wpn_protecta\wpn_protecta
dynamics\weapons\wpn_rg6\wpn_rg6
dynamics\weapons\wpn_rpg7\wpn_rpg7
dynamics\weapons\wpn_sig220\wpn_sig220
dynamics\weapons\wpn_sig550\wpn_sig550
dynamics\weapons\wpn_spas12\wpn_spas12
dynamics\weapons\wpn_svd\wpn_svd
dynamics\weapons\wpn_svu\wpn_svu
dynamics\weapons\wpn_toz34\wpn_toz34
dynamics\weapons\wpn_upgrade\wpn_grenade_launcher
dynamics\weapons\wpn_upgrade\wpn_scope
dynamics\weapons\wpn_upgrade\wpn_silencer
dynamics\weapons\wpn_usp45\wpn_usp45
dynamics\weapons\wpn_val\wpn_val
dynamics\weapons\wpn_vintorez\wpn_vintorez
dynamics\weapons\wpn_walter99\wpn_walter99
dynamics\weapons\wpn_winchester1300\wpn_winchester1300
dynamics\wood_doski\wood_doska1
dynamics\wood_doski\wood_stolb1
dynamics\wood_doski\wood_stolb_fixed
dynamics\workshop_room\axe
dynamics\workshop_room\banka_kraski_1
dynamics\workshop_room\hammer
dynamics\workshop_room\hatch_01
dynamics\workshop_room\kanistra_02
dynamics\workshop_room\keyga
dynamics\workshop_room\lopata
dynamics\workshop_room\molot
dynamics\workshop_room\pick
dynamics\workshop_room\riffler
dynamics\workshop_room\saw
dynamics\workshop_room\tiski
dynamics\workshop_room\vedro_01
dynamics\workshop_room\ventil_01

 

 

ŹRÓDŁO:

https://ap-pro.ru/forums/topic/3244-taskat-trupy-za-soboy-cop/

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