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Labolatorium X-14 (brak odpowiedzi)


viper

Rekomendowane odpowiedzi

Witam

 

   Mam problem z labolatorium X-14. Zrobiłem wszystko co miałem tzn. zebrałem te papierki, wybiłem wszystkie pijawki i muszę wrócić do zleceniodawcy. Gdy chcę wyjść z X-14 wyskakuje komunikat o przejściu na inny poziom gra wszystko ładuje i podczas synchronizacji zasobów gry "wywala" czarny ekran i gra ma status "brak odpowiedzi". Moja wersja gry to 1.3003 + Oficjalna polonizacja Gdyby ktoś znał rozwiązanie to byłbym wdzięczny bo strasznie się wciągnąłem w Zonę :)

Edytowane przez viper
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Niestety nie wiem czemu nie mogę wrzucić załącznika, więc wrzucam cały log.
 

* Detected CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz [GenuineIntel], F6/M12/S3, 3499.00 mhz, 22-clk 'rdtsc'* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2* CPU threads: 8Initializing File System...using fs-ltx fsgame.ltxFS: 54847 files cached, 8360Kb memory used.Init FileSystem 1.499361 secLost Alpha 'xrCore' build 5630, Jul  5 2014EH: 00805548CA869E992625B2B99EC003D6Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Executing config-script "user.ltx"...[c:gamess.t.a.l.k.e.r - lost alpha 1appdatauser.ltx] successfully loaded.Loading DLL: xrRender_R3.dllLoading DLL: xrGame.dll! Unable to find SoftwareGSC Game WorldSTALKER-SHOC in registry* [win32]: free[4043392 K], reserved[55872 K], committed[94976 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[19597 K], process heap[19597 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[7455 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices DirectSound SoftwareSOUND: OpenAL: system  default SndDevice name is DirectSound SoftwareSOUND: OpenAL: All available devices:1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigdefault_controls.ltx"...[c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigdefault_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigrspec_extreme.ltx"...[c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigrspec_extreme.ltx] successfully loaded.Executing config-script "c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigdefault_controls.ltx"...[c:gamess.t.a.l.k.e.r - lost alpha 1gamedataconfigdefault_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000][c:gamess.t.a.l.k.e.r - lost alpha 1appdatauser.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:1002]-[device:6810]: AMD Radeon R9 200 Series* GPU driver type: hardware* CREATE: DeviceREF: 3*     Texture memory: 2027 M* GPU shading: vs(0/4.0/40), ps(0/4.0/40)* GPU vertex cache: unrecognized, 24* NVAPI is missing.* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K! Version conflict in shader 'def_shadersdef_vertex'! Version conflict in shader 'default'! Version conflict in shader 'effectslightplanes'! Renderer doesn't support blender 'effectsshadow_world'! Version conflict in shader 'la_shadersufp_blend'! Version conflict in shader 'modelshelicopter'! Version conflict in shader 'modelslightplanes'! Version conflict in shader 'modelslightplanesself'! Version conflict in shader 'modelsmodel'! Version conflict in shader 'modelsmodel_aref'! Version conflict in shader 'modelsmodel_fur'! Version conflict in shader 'modelsmodel_puh'! Version conflict in shader 'modelsmodel_refl'! Version conflict in shader 'modelspautina'! Version conflict in shader 'modelsselflight'! Version conflict in shader 'modelsselflightl'! Version conflict in shader 'modelstransparent'! Version conflict in shader 'modelsxanomaly'! Version conflict in shader 'modelsxbrainglass'! Version conflict in shader 'modelsxdistort'! Version conflict in shader 'modelsxdistortcolor'! Version conflict in shader 'modelsxdistortcolorl'! Version conflict in shader 'modelsxdistortcolorlinv'! Version conflict in shader 'modelsxdistortinv'! Version conflict in shader 'modelsxglass'! Version conflict in shader 'modelsxglass2'! Version conflict in shader 'modelsxlens'! Version conflict in shader 'modelsxmonolith'! Version conflict in shader 'modelsxwindows'! Version conflict in shader 'particlesadd'! Version conflict in shader 'particlesalpha_add'! Version conflict in shader 'particlesblend'! Version conflict in shader 'particlesblend_hard'! Version conflict in shader 'particlesdark'! Version conflict in shader 'particlesset'! Version conflict in shader 'selflight'count of .thm files=1034* HWDST/PCF supported and used- r__tf_aniso 16- r2_tf_mipbias 0.Script debugger succesfully restarted.Starting engine...Loading DLL: xrGameSpy.dll* [win32]: free[3810196 K], reserved[91112 K], committed[292932 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[121298 K], process heap[121298 K], game lua[3476 K], render[326 K]* [x-ray]: economy: strings[7106 K], smem[0 K]"c:gamess.t.a.l.k.e.r - lost alpha 1binsxr_3da.exe" -external -noprefetch -nointro* phase time: 0 ms* phase cmem: 128201 K* phase time: 70 ms* phase cmem: 123483 K$ LA_DBG:[9577] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)$ LA_DBG:[9577] level_weathers:initing level_weathers$ LA_DBG:[9577] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 109 ms* phase cmem: 127989 K* phase time: 1 ms* phase cmem: 127989 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 34048 objects are successfully loaded* Loading Store...$ LA_DBG:[9577] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[9577] load_storehouse: size=[16]/[2654]bytes : Build=[5529]$ LA_DBG:[9577] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[9577] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17068.715]kB$ LA_DBG:[9577] GameTime=[10:21:58] Map(38)=[la14u_secret_lab], knowMaps=[9]* Log file has been saved successfully!* Game lol is successfully loaded from file 'c:gamess.t.a.l.k.e.r - lost alpha 1appdatasavedgameslol.sav' (1.690s)* phase time: 1689 ms* phase cmem: 184376 K* phase time: 40 ms* phase cmem: 184408 K* client : connection accepted - <>* phase time: 50 ms* phase cmem: 184457 K* phase time: 16 ms* phase cmem: 184457 K* phase time: 306 ms* phase cmem: 197867 K* phase time: 382 ms* phase cmem: 201027 K* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 19780 verts, 618 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 38764 verts, 1211 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 781734 indices, 1526 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65532 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65532 verts, 767 Kb* [Loading VB] 25361 verts, 297 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 498504 indices, 973 Kb* phase time: 56 ms* phase cmem: 201033 K* phase time: 3 ms* phase cmem: 202362 K* phase time: 3 ms* phase cmem: 202362 K WARNING: Occlusion map 'c:gamess.t.a.l.k.e.r - lost alpha 1gamedatalevelsla14u_secret_lablevel.hom' not found.* phase time: 13 ms* phase cmem: 202401 K* phase time: 33 ms* phase cmem: 202462 K- Game configuring : Started - Game configuring : Finished * phase time: 33 ms* phase cmem: 206344 K* t-report - base: 973, 413389 K* t-report - lmap: 4, 4096 K* phase time: 16020 ms* phase cmem: 206677 K* phase time: 8 ms* phase cmem: 206677 K* [win32]: free[2897644 K], reserved[110188 K], committed[1186408 K]* [ D3D ]: textures[428583 K]* [x-ray]: crt heap[206677 K], process heap[206677 K], game lua[35494 K], render[142 K]* [x-ray]: economy: strings[22294 K], smem[0 K]* Log file has been saved successfully!$ LA_DBG:[28474] level_weathers:presets level_weathers$ LA_DBG:[28474] level_weathers:r3 active$ LA_DBG:[28474] level_weathers:WeatherManager:__init: r2_active = false : 10:24:11$ LA_DBG:[28474] level_weathers:Load: curr=[alpha_r2], next=[af_partly]$ LA_DBG:[28474] level_weathers:has sav* Log file has been saved successfully!* MEMORY USAGE: 269766 K* End of synchronization A[1] R[1]$ LA_DBG:[33921] level_weathers:UG weather should be [indoor] but is actually [00_flares_fix]$ LA_DBG:[34521] level_weathers:transition = [indoor]* [win32]: free[2753064 K], reserved[97708 K], committed[1343468 K]* [ D3D ]: textures[517226 K]* [x-ray]: crt heap[276146 K], process heap[276146 K], game lua[33182 K], render[490 K]* [x-ray]: economy: strings[26069 K], smem[39702 K]$ LA_DBG:[38401] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[38401] Game_Save:BuildMod=[5529]:[10:25:20]:MemUsage=[27346.285]kB:TimeFactor=[7],Map=[38~>37]$ LA_DBG:[38401] level_weathers:Save: curr=[alpha_r2], next=[af_partly]$ LA_DBG:[38401] task_manager:save:#tasks=[0]/[0],size=[16]$ LA_DBG:[38401] treasure_manager:save: #treasure=[7],size=[69]~ Used 2 NetPacket(s) total objects 504 total stored 8549b* Saving spawns...* Saving objects...* 34048 objects are successfully saved* Writing Store...$ LA_DBG:[38401] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[38401] save_storehouse: size=[16]/[2654]bytes : Build=[5529]$ LA_DBG:[38401] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Karol_autosave.sav is successfully saved to file 'c:gamess.t.a.l.k.e.r - lost alpha 1appdatasavedgameskarol_autosave.sav'- Disconnect- Destroying level~ CClientSpawnManager is empty* [ D3D ]: textures[448008 K]"c:gamess.t.a.l.k.e.r - lost alpha 1binsxr_3da.exe" -external -noprefetch -nointro* phase time: 1 ms* phase cmem: 231588 K$ LA_DBG:[38595] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)$ LA_DBG:[38595] level_weathers:initing level_weathers$ LA_DBG:[38595] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 114 ms* phase cmem: 237112 K* phase time: 4 ms* phase cmem: 237112 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 34048 objects are successfully loaded* Loading Store...$ LA_DBG:[38595] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[38595] load_storehouse: size=[16]/[2654]bytes : Build=[5529]$ LA_DBG:[38595] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[38595] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17068.715]kB$ LA_DBG:[38595] GameTime=[10:25:20] Map(37)=[la14_rostok_factory], MapSaved(38)=[la14u_secret_lab], knowMaps=[9]* Log file has been saved successfully!* Game karol_autosave is successfully loaded from file 'c:gamess.t.a.l.k.e.r - lost alpha 1appdatasavedgameskarol_autosave.sav' (1.725s)* phase time: 1725 ms* phase cmem: 249246 K* phase time: 33 ms* phase cmem: 249243 K* client : connection accepted - <>* phase time: 50 ms* phase cmem: 249292 K* phase time: 16 ms* phase cmem: 249292 K* phase time: 2869 ms* phase cmem: 359443 K* phase time: 910 ms* phase cmem: 362861 K* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65522 verts, 2047 Kb* [Loading VB] 65519 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65291 verts, 2040 Kb* [Loading VB] 37075 verts, 1158 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65524 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 1601 verts, 50 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 36978 verts, 1155 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 909927 indices, 1777 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65532 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65532 verts, 767 Kb* [Loading VB] 65530 verts, 767 Kb* [Loading VB] 31100 verts, 364 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 717531 indices, 1401 Kb* phase time: 155 ms* phase cmem: 363117 K* phase time: 27 ms* phase cmem: 367286 K* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 58621 v(20), 37759 p* [DETAILS] Batch(61), VB(1144K), IB(221K)* phase time: 175 ms* phase cmem: 367311 K* Loading HOM: c:gamess.t.a.l.k.e.r - lost alpha 1gamedatalevelsla14_rostok_factorylevel.hom! Invalid HOM triangle (-21.004688,1.100006,131.882202)-(-22.704689,1.100006,131.882202)-(-25.604689,1.100006,131.882202)! Invalid HOM triangle (-17.904688,1.100006,131.882202)-(-21.004688,1.100006,131.882202)-(-25.604689,1.100006,131.882202)! Invalid HOM triangle (-16.204689,1.100006,131.882233)-(-17.904688,1.100006,131.882202)-(-25.604689,1.100006,131.882202)! Invalid HOM triangle (-158.904678,11.600230,-106.740128)-(-169.004684,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128)! Invalid HOM triangle (-157.604691,11.600230,-106.740128)-(-158.904678,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128)* phase time: 18 ms* phase cmem: 367814 K* phase time: 6 ms* phase cmem: 367832 K- Game configuring : Started - Game configuring : Finished * phase time: 22 ms* phase cmem: 389674 K* t-report - base: 2133, 953393 K* t-report - lmap: 38, 38916 K* phase time: 4891 ms* phase cmem: 389796 K* phase time: 19 ms* phase cmem: 389796 K* [win32]: free[2076544 K], reserved[102580 K], committed[2015116 K]* [ D3D ]: textures[999312 K]* [x-ray]: crt heap[389776 K], process heap[389776 K], game lua[35405 K], render[507 K]* [x-ray]: economy: strings[22736 K], smem[15374 K]* Log file has been saved successfully!$ LA_DBG:[50123] level_weathers:presets level_weathers$ LA_DBG:[50123] level_weathers:r3 active$ LA_DBG:[50123] level_weathers:WeatherManager:__init: r2_active = false : 10:26:41$ LA_DBG:[50123] level_weathers:Load: curr=[alpha_r2], next=[af_partly]$ LA_DBG:[50123] level_weathers:has sav* Log file has been saved successfully!stack trace:0023:5B2D43F7 xrRender_R3.dll, SupportsDX10Rendering()0023:5B2C0F71 xrRender_R3.dll, SupportsDX10Rendering()0023:5B2C18B6 xrRender_R3.dll, SupportsDX10Rendering()0023:5B2BF184 xrRender_R3.dll, SupportsDX10Rendering()0023:5B6FC8B8 xrCore.dll, xrCriticalSection::Leave()

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