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Hrothgar

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Odpowiedzi opublikowane przez Hrothgar

  1. Dnia 8.09.2017 o 17:57, m4emka napisał:

    Moda ukończyłem prze chwilą. Jest  on dobry tylko szkoda że 2 częściowy. Poziom trudności rośnie w czasie rozgrywki najgorzej jak napadną cię snorki . D6 jest ładnie odzwierciedleniem tego z metra więc przyjemnie chodziło się po tych lokacjach. Moda oceniam na 9 i czekam na 2 część. Grając nie miałem żadnego wylotu lecz nie ukończyłem 1 zadania dla naukowców z znalezieniem przerobionego izolatora nie było go w anomali. Ktoś miał taki sam problem ?

    Izolator znajdujesz włażąc do anomalii w której on powinien być. Teleportuje cię to do tego odciętego korytarza obok stalkerów, gdzie znajdziesz kilka ciekawostek oprócz samego izolatora.

    • Dodatnia 1
  2. Mi się wszystko spokojnie zainstalowało i grało. Dobrze zrobiony mod, niestety właściwie dwuczęściowy, urywa się w połowie, co strasznie mnie zasmuciło. Dobrze zrobiony, masa przerywników zrobionych bardzo dobrze, trochę średnie udźwiękowienie (czasem ludzie brzmieli jakby byli znudzeni). Ogółem od 0 do 10 dałbym 8, bo są problemy z crashami od czasu do czasu , wynikającymi chyba z zrobienia sejva w momencie który je korumpuje, zalecane więc sejvovanie dość częste.

    • Dodatnia 1
  3. Może grzeczniej, mówcie tak do kogoś kto wam na to pozwala.

     

    * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3007.00 mhz, 32-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 45992 files cached, 5921Kb memory used.
    Init FileSystem 0.834703 sec
    'xrCore' build 3312, Feb 27 2008

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    using OGSE.DLL rev.64 build Mar 29 2016
    Loaded: extensions\ogse.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4059880 K], reserved[53868 K], committed[80492 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[10042 K], process heap[737 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4884 K], smem[0 K]
    Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[144], prop=[Poprzednia
    [d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\stalker\gamedata\config\rspec_default.ltx"...
    [d:\stalker\gamedata\config\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
    [d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
    [d:\stalker\_appdata_\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32773 kb, 3805 lines, 8820 bpl
    Starting RENDER device...
    Loaded: extensions\ogse.dll
    * GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
    * GPU driver: 8.17.10.1129
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 2287 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 6144K
    * DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_aref'
    ! Version conflict in shader 'def_shaders\def_aref_noblend'
    ! Version conflict in shader 'def_shaders\def_aref_v'
    ! Version conflict in shader 'def_shaders\def_trans'
    ! Version conflict in shader 'def_shaders\def_trans_v'
    ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
    ! Version conflict in shader 'def_shaders\def_vertex'
    ! Version conflict in shader 'def_shaders\lod_old'
    ! Version conflict in shader 'default'
    ! Version conflict in shader 'effects\lightplanes'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'effects\watertest-1'
    ! Version conflict in shader 'selflight'
    ! Version conflict in shader 'selflight_static'
    count of .thm files=1039
    load time=70 ms
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    Shadow Map resolution: 2048x2048
    OS VERSION: VISTA OR ABOVE
    - r__tf_aniso 4
    - r2_tf_mipbias 0.
    --SetLogCallback to file d:\stalker\_appdata_\logs\_ogse.log
    Loaded: extensions\ogse.dll
    file: .
    file: ..
    file: LuaXML_lib.dll
    --try to load LuaXML_lib.dll
    fname: LuaXML_lib
    ~~    loaded
    file: ogse.dll
    --try to load ogse.dll
    fname: ogse
    open_global_ns - start
    open_global_ns - end
    ~~    loaded
    file: ogse.pdb
    file: xp
    ~~        _G : os.clock() = 6.3449997901917    math.randomseed()
    luaxml1
    luaxml2
    !!OGSE_vers = Final_2.10(22/05/2016)**
    !!INFO: LuaXML library loading successful.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    [INTEGRITY CHECK] books
    [INTEGRITY CHECK] creatures
    [INTEGRITY CHECK] game_maps_single.mus
    [INTEGRITY CHECK] localization.ltx
    [INTEGRITY CHECK] misc
    [INTEGRITY CHECK] mp
    [INTEGRITY CHECK] text
    [INTEGRITY CHECK] tuning
    [INTEGRITY CHECK] ui
    [INTEGRITY CHECK] weapons
    [INTEGRITY CHECK] gulag_garbage.script
    [INTEGRITY CHECK] news_data.script
    [INTEGRITY CHECK] news_main_data.script
    [INTEGRITY CHECK] news_main_new.script
    [INTEGRITY CHECK] news_main_spawn.script
    [INTEGRITY CHECK] ogse_car_trade.script
    [INTEGRITY CHECK] tasks_functor.script
    [INTEGRITY CHECK] ui_yan_random_quest_wnd.script
    [INTEGRITY CHECK] xr_companion.script
    [INTEGRITY CHECK] _change_list.script
    [INTEGRITY CHECK] GAME ARCHIVES EXISTS
    * DVB created: 6144K
    * DIB created: 512K
    - r__tf_aniso 4
    - r2_tf_mipbias 0.
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    *** RESET [284 ms]
    "d:\stalker\bin\xr_3da.exe"
    * phase time: 0 ms
    * phase cmem: 94613 K

    Loading objects...
    Loading models...
    * [prefetch] time:    1735 ms
    * [prefetch] memory:  0Kb
    * phase time: 1744 ms
    * phase cmem: 74000 K
    [S.]
    --SetLogCallback to file d:\stalker\_appdata_\logs\_ogse.log
    Loaded: extensions\ogse.dll
    file: .
    file: ..
    file: LuaXML_lib.dll
    --try to load LuaXML_lib.dll
    fname: LuaXML_lib
    ~~    loaded
    file: ogse.dll
    --try to load ogse.dll
    fname: ogse
    open_global_ns - start
    open_global_ns - end
    ~~    loaded
    file: ogse.pdb
    file: xp
    ~~        _G : os.clock() = 19.704999923706    math.randomseed()
    luaxml1
    luaxml2
    !!OGSE_vers = Final_2.10(22/05/2016)**
    !!INFO: LuaXML library loading successful.
    ! Cannot find saved game ~~~ sandbox initialized
    * Log file has been saved successfully!
    * phase time: 76 ms
    * phase cmem: 74207 K
    [S.T.]
    * phase time: 1 ms
    * phase cmem: 74207 K
    [S.T.A.L.K.]
    * Creating new game...
    * Loading spawn registry...
    * 11631 spawn points are successfully loaded
    * Saving spawns...
    * Saving objects...
    Đŕçěĺđ íĺňďŕęĺňŕ Ńčäîđîâč÷ŕ 245
    * Log file has been saved successfully!
    * 27648 objects are successfully saved
    * Game all.sav is successfully saved to file 'd:\stalker\_appdata_\savedgames\all.sav'
    * New game is successfully created!
    * phase time: 6696 ms
    * phase cmem: 136292 K
    [S.T.A.L.K.]
    MaxPlayers = 32
    Đŕçěĺđ íĺňďŕęĺňŕ Ńčäîđîâč÷ŕ 245
    * Log file has been saved successfully!
    * phase time: 352 ms
    * phase cmem: 136325 K
    [S.T.A.L.K.]
    # Player not found. New player created.
    * client : connection accepted - <>
    * phase time: 11 ms
    * phase cmem: 136349 K
    [S.T.A.L.K.]
    * phase time: 10 ms
    * phase cmem: 136349 K
    [S.T.A.L.K.]
    * phase time: 3621 ms
    * phase cmem: 211966 K
    [S.T.A.L.K.E.R.]
    * phase time: 1455 ms
    * phase cmem: 213889 K
    [S.T.A.L.K.E.R.]
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65125 verts, 2035 Kb
    * [Loading VB] 15983 verts, 499 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 35490 verts, 1109 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 50690 verts, 1584 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1029864 indices, 2011 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65102 verts, 762 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 798990 indices, 1560 Kb
    * phase time: 1142 ms
    * phase cmem: 214149 K
    [S.T.A.L.K.E.R.]
    * phase time: 1320 ms
    * phase cmem: 220185 K
    [S.T.A.L.K.E.R. O]
    * [DETAILS] VertexConsts(256), Batch(80)
    * [DETAILS] 53360 v(20), 34560 p
    * [DETAILS] Batch(80), VB(1042K), IB(202K)
    * phase time: 237 ms
    * phase cmem: 220260 K
    [S.T.A.L.K.E.R. O]
    * Loading HOM: d:\stalker\gamedata\levels\l01_escape\level.hom
    * phase time: 49 ms
    * phase cmem: 220418 K
    [S.T.A.L.K.E.R.–O O]
    * phase time: 64 ms
    * phase cmem: 220687 K
    [S.T.A.L.K.E.R. O G]
    Đŕçěĺđ íĺňďŕęĺňŕ Ńčäîđîâč÷ŕ 245
    * Log file has been saved successfully!
    - Game configuring : Started
    - Game configuring : Finished
    * phase time: 240 ms
    * phase cmem: 232091 K
    [S.T.A.L.K.E.R. O G S]
    !! cannot load texture 'wpn\wpn_ak74'
    !! cannot load texture 'wpn\wpn_aksu'
    !! cannot load texture 'wpn\wpn_svd'
    * t-report - base: 1348, 698615 K
    * t-report - lmap: 8, 8193 K
    * phase time: 3237 ms
    * phase cmem: 232091 K
    [S.T.A.L.K.E.R. O G S E]
    * phase time: 26 ms
    * phase cmem: 232091 K
    * [win32]: free[2713184 K], reserved[104092 K], committed[1376964 K]
    * [ D3D ]: textures[706808 K]
    * [x-ray]: crt heap[232091 K], process heap[7239 K], game lua[69260 K], engine lua[315 K], render[0 K]
    * [x-ray]: economy: strings[7488 K], smem[0 K]
    Loaded: extensions\ogse.dll
    file: .
    file: ..
    file: LuaXML_lib.dll
    --try to load LuaXML_lib.dll
    fname: LuaXML_lib
    ~~    loaded
    file: ogse.dll
    --try to load ogse.dll
    fname: ogse
    ~~    loaded
    file: ogse.pdb
    file: xp
    ! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
    ! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CInifile::r_string
    [error]File          : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
    [error]Line          : 352
    [error]Description   : <no expression>
    [error]Arguments     : Can't find variable ammunition_on_belt in [options]
     

    stack trace:

     

  4. Okej zrobiłem jak trzeba, zainstalowałem w podanej kolejności: Grę patch 2.10 i spolszczenie i zauważyłem kilka rzeczy:

    - gra podaje po dodaniu spolszczenia wersję 2.09 (mimo zainstalowania spolszczenia niby do 2.10)

    - link do spolszczenia na ST nie istnieje albo zdechł

    - gra po włożeniu spolszczenia zdycha z fatal errorem.

     

    Po nałożeniu patcha 2.10 po tej sytuacji gra odpala z napisem 2.10. Spolszczenie coś miesza.

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