Sin member Opublikowano 9 Sierpnia 2020 Zgłoś Udostępnij Opublikowano 9 Sierpnia 2020 (edytowane) Mam taki problem, otóż jestem nad jeziorem Jantar, w bazie ekologów. Mam misje żeby spotkać się z tym ekologiem w zielonym kombinezonie, który jest w tym małym "hangarze" obok. No i kiedy podchodzę do drzwi to automatycznie mnie przenosi do Baru. Z góry dziękuje za pomoc. Log: Spoiler * Detected CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [GenuineIntel], F6/M13/S4, 2193.00 mhz, 38-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0. Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0. FS: 53739 files cached, 9427Kb memory used. Init FileSystem 2.138701 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4000732 K], reserved[91964 K], committed[101544 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[20437 K], process heap[20437 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7658 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Głośniki / Słuchawki (Realtek Audio), spec. 1.1 Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"... [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software on Głośniki / Słuchawki (Realtek Audio) * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500 * GPU driver: 20.19.15.5063 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4084 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1366x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader yuv2rgb * [win32]: free[3770024 K], reserved[119584 K], committed[304632 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[130102 K], process heap[130102 K], game lua[3327 K], render[297 K] * [x-ray]: economy: strings[7242 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_4 compiling shader model_def_lq compiling shader model_def_lq_4 compiling shader add_point compiling shader model_def_point_4 compiling shader add_spot compiling shader model_def_spot_4 compiling shader model_shadow compiling shader model_def_shadow_4 "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" * phase time: 0 ms * phase cmem: 161954 K Loading objects... Loading models... compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_0 compiling shader simple compiling shader model_def_lqs_2 compiling shader base_lplanes compiling shader model_def_lplanes_2 compiling shader particle_alphaonly compiling shader model_distort_2 compiling shader model_def_lplanes_0 compiling shader model_distort_0 compiling shader model_def_lqs_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_1 compiling shader model_distort_1 compiling shader model_def_hq_3 compiling shader model_def_lq_3 compiling shader model_def_point_3 compiling shader model_def_spot_3 compiling shader model_def_shadow_3 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort4glass_2 compiling shader model_distort4ghost_2 compiling shader model_distort4ghost_1 Texture.size = 1333, i = 14, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 4 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 5 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 6 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 7 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 8 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 9 *Thread# 7 is for textures from 600 to 700 *Spawning thread# 10 *Thread# 8 is for textures from 700 to 800 *Spawning thread# 11 *Thread# 9 is for textures from 800 to 900 *Spawning thread# 12 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Spawning thread# 13 *Spawning thread# 14 *Thread# 12 is for textures from 1100 to 1200 Spawning threads: Done! readythreadscount = 0 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 * [prefetch] time: 7982 ms * [prefetch] memory: 346690Kb * phase time: 8031 ms * phase cmem: 506352 K $ LA_DBG:[4170] Game_Start: Engine v(<NOT_arg!>) , G $ LA_DBG:[4170] level_weathers:initing level_weathers $ LA_DBG:[4170] surge_manager:surge_manager inited $ LA_DBG:[4170] garbage_cleaner:init * Log file has been saved successfully! * phase time: 1282 ms * phase cmem: 793709 K * phase time: 30 ms * phase cmem: 804260 K * Loading spawn registry... *Thread# 8 : Done! *Thread# 9 : Done! *Thread# 7 : Done! *Thread# 3 : Done! *Thread# 6 : Done! *Thread# 10 : Done! *Thread# 4 : Done! *Thread# 12 : Done! *Thread# 14 : Done! *Thread# 5 : Done! ! Can't find texture 'act\act_face_01' *Thread# 11 : Done! * 25307 spawn points are successfully loaded * Loading objects... *Thread# 1 : Done! *Thread# 2 : Done! * 36872 objects are successfully loaded *Thread# 13 : Done! *MT Texture Loading Finished $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4170] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4170] load_storehouse: size=[17]/[4992]bytes : Build=[9448] $ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4170] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20756.664]kB $ LA_DBG:[4170] GameTime=[06:29:49] Map(25)=[la06_yantar], knowMaps=[14] * Log file has been saved successfully! * Game admin_quicksave_2 is successfully loaded from file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_2.sav' (7.014s) * phase time: 7013 ms * phase cmem: 1345705 K * phase time: 65 ms * phase cmem: 1345913 K * client : connection accepted - <> * phase time: 46 ms * phase cmem: 1345962 K * phase time: 51 ms * phase cmem: 1345962 K * phase time: 232 ms * phase cmem: 1418265 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader model_def_hq compiling shader model_def_lq compiling shader model_def_point compiling shader model_def_spot compiling shader model_def_shadow compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 1283 ms * phase cmem: 1455351 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * phase time: 641 ms * phase cmem: 1598519 K * phase time: 195 ms * phase cmem: 1610337 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 110 ms * phase cmem: 1614965 K * Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016) ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584) * phase time: 58 ms * phase cmem: 1617592 K * phase time: 89 ms * phase cmem: 1620967 K - Game configuring : Started - Game configuring : Finished * phase time: 105 ms * phase cmem: 1653647 K Texture.size = 1883, i = 19, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Thread# 1 is for textures from 0 to 100 *Thread# 1 : Done! *MT Texture Loading Finished *Spawning thread# 4 *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *MT Texture Loading Finished *Spawning thread# 5 *Thread# 3 is for textures from 200 to 300 *Thread# 3 : Done! *MT Texture Loading Finished *Spawning thread# 6 *Thread# 4 is for textures from 300 to 400 *Thread# 4 : Done! *MT Texture Loading Finished *Spawning thread# 7 *Thread# 5 is for textures from 400 to 500 *Thread# 5 : Done! *MT Texture Loading Finished *Spawning thread# 8 *Thread# 6 is for textures from 500 to 600 *Thread# 6 : Done! *MT Texture Loading Finished *Spawning thread# 9 *Thread# 7 is for textures from 600 to 700 *Thread# 7 : Done! *MT Texture Loading Finished *Spawning thread# 10 *Thread# 8 is for textures from 700 to 800 *Thread# 8 : Done! *MT Texture Loading Finished *Spawning thread# 11 *Thread# 9 is for textures from 800 to 900 *Thread# 9 : Done! *MT Texture Loading Finished *Spawning thread# 12 *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *MT Texture Loading Finished *Spawning thread# 13 *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *MT Texture Loading Finished *Spawning thread# 14 *Thread# 12 is for textures from 1100 to 1200 *Thread# 12 : Done! *MT Texture Loading Finished *Spawning thread# 15 *Thread# 13 is for textures from 1200 to 1300 *Thread# 13 : Done! *MT Texture Loading Finished *Spawning thread# 16 *Spawning thread# 17 *Thread# 14 is for textures from 1300 to 1400 *Thread# 14 : Done! *MT Texture Loading Finished *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! *MT Texture Loading Finished *Spawning thread# 18 *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! *MT Texture Loading Finished *Spawning thread# 19 *Thread# 17 is for textures from 1600 to 1700 *Thread# 17 : Done! *MT Texture Loading Finished Spawning threads: Done! readythreadscount = 17 *Thread# 18 is for textures from 1700 to 1800 *Thread# 18 : Done! *MT Texture Loading Finished * t-report - base: 1855, 774600 K * t-report - lmap: 28, 1365 K *Thread# 19 is for textures from 1800 to 1900 *Thread# 19 : Done! *MT Texture Loading Finished * phase time: 65 ms * phase cmem: 1653650 K * phase time: 278 ms * phase cmem: 1683902 K * phase time: 64 ms * phase cmem: 1685182 K * [win32]: free[2093624 K], reserved[128420 K], committed[1972196 K] * [ D3D ]: textures[793272 K] * [x-ray]: crt heap[1687102 K], process heap[1689662 K], game lua[43414 K], render[292 K] * [x-ray]: economy: strings[33376 K], smem[47038 K] * Log file has been saved successfully! $ LA_DBG:[24431] level_weathers:presets level_weathers $ LA_DBG:[24431] level_weathers:r1 active $ LA_DBG:[24431] level_weathers:WeatherManager:__init: is dynamic = false : 06:32:10 * Log file has been saved successfully! $ LA_DBG:[24431] garbage_cleaner:Cleaning garbage based on 24 ids. ---Engine is freezed, saving log * Log file has been saved successfully! ! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1' * MEMORY USAGE: 1766909 K * End of synchronization A[1] R[1] *** Game Loading Time: 27931 ms save Admin_quicksave_4 $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38275] Game_Save:BuildMod=[9448]:[06:33:47]:MemUsage=[34457.746]kB:TimeFactor=[7] $ LA_DBG:[38275] task_manager:save:#tasks=[79]/[8],size=[1236] $ LA_DBG:[38275] treasure_manager:save: #treasure=[45],size=[335] ~ Used 5 NetPacket(s) total objects 5231 total stored 41701b * Saving spawns... * Saving objects... * 36873 objects are successfully saved * Writing Store... $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38275] save_storehouse: size=[17]/[4992]bytes : Build=[9448] $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game admin_quicksave_4.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_4.sav' Game save : 407.691223 milliseconds Screenshot : 0.000900 milliseconds save Admin_quicksave_5 $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[57504] Game_Save:BuildMod=[9448]:[06:36:02]:MemUsage=[34487.898]kB:TimeFactor=[7] $ LA_DBG:[57504] task_manager:save:#tasks=[79]/[8],size=[1236] $ LA_DBG:[57504] treasure_manager:save: #treasure=[45],size=[335] ~ Used 5 NetPacket(s) total objects 5228 total stored 41758b * Saving spawns... * Saving objects... * 36873 objects are successfully saved * Writing Store... $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[57504] save_storehouse: size=[17]/[4992]bytes : Build=[9448] $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game admin_quicksave_5.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_5.sav' Game save : 395.426819 milliseconds Screenshot : 0.001500 milliseconds $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[62738] Game_Save:BuildMod=[9448]:[06:36:38]:MemUsage=[34471.492]kB:TimeFactor=[7],Map=[25~>24] $ LA_DBG:[62738] task_manager:save:#tasks=[79]/[8],size=[1236] $ LA_DBG:[62738] treasure_manager:save: #treasure=[45],size=[335] ~ Used 5 NetPacket(s) total objects 5228 total stored 41758b * Saving spawns... * Saving objects... * 36873 objects are successfully saved * Writing Store... $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[62738] save_storehouse: size=[17]/[4992]bytes : Build=[9448] $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Admin_autosave.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[1012657 K] "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" * phase time: 2 ms * phase cmem: 1586589 K $ LA_DBG:[63192] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[63192] level_weathers:initing level_weathers $ LA_DBG:[63192] surge_manager:surge_manager inited $ LA_DBG:[63192] garbage_cleaner:init * Log file has been saved successfully! * phase time: 269 ms * phase cmem: 1591527 K * phase time: 56 ms * phase cmem: 1591527 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36873 objects are successfully loaded $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[63192] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[63192] load_storehouse: size=[17]/[4992]bytes : Build=[9448] $ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[63192] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20756.664]kB $ LA_DBG:[63192] GameTime=[06:36:38] Map(24)=[la05_bar_rostok], MapSaved(25)=[la06_yantar], knowMaps=[14] * Log file has been saved successfully! * Game admin_autosave is successfully loaded from file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav' (6.308s) * phase time: 6307 ms * phase cmem: 1608674 K * phase time: 77 ms * phase cmem: 1608682 K * client : connection accepted - <> * phase time: 61 ms * phase cmem: 1608730 K * phase time: 76 ms * phase cmem: 1611948 K * phase time: 244 ms * phase cmem: 1675423 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 1202 ms * phase cmem: 1696011 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65463 verts, 2045 Kb * [Loading VB] 65469 verts, 2045 Kb * [Loading VB] 12297 verts, 384 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 5117 verts, 159 Kb * [Loading VB] 65450 verts, 2045 Kb * [Loading VB] 3408 verts, 106 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 650724 indices, 1270 Kb * phase time: 563 ms * phase cmem: 1826327 K * phase time: 191 ms * phase cmem: 1832341 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 52643 v(20), 33306 p * [DETAILS] Batch(61), VB(1028K), IB(195K) * phase time: 135 ms * phase cmem: 1838066 K * Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok\level.hom * phase time: 118 ms * phase cmem: 1842473 K * phase time: 161 ms * phase cmem: 1844703 K - Game configuring : Started - Game configuring : Finished * phase time: 124 ms * phase cmem: 1878517 K Texture.size = 2128, i = 22, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 4 *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *Spawning thread# 5 *Thread# 3 is for textures from 200 to 300 *Thread# 3 : Done! *Spawning thread# 6 *Spawning thread# 7 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Thread# 1 : Done! *Spawning thread# 11 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 12 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 14 : Done! *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! *Thread# 16 is for textures from 1500 to 1600 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Thread# 17 is for textures from 1600 to 1700 *Spawning thread# 21 *Spawning thread# 22 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 Spawning threads: Done! readythreadscount = 5 * t-report - base: 2082, 1012370 K * t-report - lmap: 46, 1365 K * phase time: 102 ms *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 21 : Done! *Thread# 22 is for textures from 2100 to 2200 *Thread# 22 : Done! * phase cmem: 1912179 K *Thread# 6 : Done! *Thread# 13 : Done! *Thread# 9 : Done! *Thread# 10 : Done! *Thread# 20 : Done! *Thread# 11 : Done! *Thread# 18 : Done! *Thread# 8 : Done! *Thread# 19 : Done! *Thread# 4 : Done! *Thread# 12 : Done! *Thread# 16 : Done! * phase time: 354 ms *Thread# 5 : Done! *Thread# 17 : Done! * phase cmem: 1984182 K * phase time: 90 ms * phase cmem: 1996736 K *Thread# 7 : Done! *MT Texture Loading Finished * [win32]: free[1584336 K], reserved[241036 K], committed[2368868 K] * [ D3D ]: textures[1126529 K] * [x-ray]: crt heap[2007371 K], process heap[2010568 K], game lua[43280 K], render[2289 K] * [x-ray]: economy: strings[36989 K], smem[47176 K] * Log file has been saved successfully! $ LA_DBG:[74897] level_weathers:presets level_weathers $ LA_DBG:[74897] level_weathers:r1 active $ LA_DBG:[74897] level_weathers:WeatherManager:__init: is dynamic = false : 06:38:00 * Log file has been saved successfully! $ LA_DBG:[74897] garbage_cleaner:Cleaning garbage based on 24 ids. ! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1' * MEMORY USAGE: 1904056 K * End of synchronization A[1] R[1] *** Game Loading Time: 15274 ms compiling shader yuv2rgb * [win32]: free[1637032 K], reserved[138492 K], committed[2418716 K] * [ D3D ]: textures[1058227 K] * [x-ray]: crt heap[1908724 K], process heap[1908724 K], game lua[48245 K], render[3060 K] * [x-ray]: economy: strings[19692 K], smem[47187 K] $ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[84851] ui_mm_opt_video:InitControls:<cap_renderer - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[1008729 K] * [win32]: free[1900440 K], reserved[181752 K], committed[2112048 K] * [ D3D ]: textures[1008729 K] * [x-ray]: crt heap[1593737 K], process heap[1593737 K], game lua[27935 K], render[3061 K] * [x-ray]: economy: strings[14259 K], smem[47176 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 3 * : 1: ui\cop\ui_actor_hint_wnd * : 1: ui\cop\ui_actor_sleep_screen * : 1: ui\ui_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 3: null * RM_Dump: ps : 1 * : 3: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 3 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3 * RM_Dump: v_elements: 3 * RM_Dump: v_shaders : 3 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 5 Edytowane 9 Sierpnia 2020 przez Monolithalian Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
KontrolerX8 Opublikowano 22 Czerwca 2021 Zgłoś Udostępnij Opublikowano 22 Czerwca 2021 Mam to samo Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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