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Lost Alpha 1.4006 - problem z teleportacją


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Mam taki problem, otóż jestem nad jeziorem Jantar, w bazie ekologów. Mam misje żeby spotkać się z tym ekologiem w zielonym kombinezonie, który jest w tym małym "hangarze" obok. No i kiedy podchodzę do drzwi to automatycznie mnie przenosi do Baru. 

Z góry dziękuje za pomoc.

 

Log:

Spoiler

* Detected CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [GenuineIntel], F6/M13/S4, 2193.00 mhz, 38-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.
FS: 53739 files cached, 9427Kb memory used.
Init FileSystem 2.138701 sec
Lost Alpha 'xrCore' build 6920, Jan 16 2018

EH: 7F35EE21483D4405B9430188752F1146

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4000732 K], reserved[91964 K], committed[101544 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20437 K], process heap[20437 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7658 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on Głośniki / Słuchawki (Realtek Audio), spec. 1.1 
Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"...
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software on Głośniki / Słuchawki (Realtek Audio)
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
* GPU driver: 20.19.15.5063
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4084 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1667
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
compiling shader yuv2rgb
* [win32]: free[3770024 K], reserved[119584 K], committed[304632 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[130102 K], process heap[130102 K], game lua[3327 K], render[297 K]
* [x-ray]: economy: strings[7242 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 161954 K
Loading objects...
Loading models...
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_0
compiling shader simple
compiling shader model_def_lqs_2
compiling shader base_lplanes
compiling shader model_def_lplanes_2
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_def_lplanes_0
compiling shader model_distort_0
compiling shader model_def_lqs_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_1
compiling shader model_distort_1
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_distort4glass_2
compiling shader model_distort4ghost_2
compiling shader model_distort4ghost_1
Texture.size = 1333, i = 14, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 4
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 5
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 6
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 7
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 8
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 9
*Thread# 7 is for textures from 600 to 700
*Spawning thread# 10
*Thread# 8 is for textures from 700 to 800
*Spawning thread# 11
*Thread# 9 is for textures from 800 to 900
*Spawning thread# 12
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Spawning thread# 13
*Spawning thread# 14
*Thread# 12 is for textures from 1100 to 1200
Spawning threads: Done! readythreadscount = 0
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
* [prefetch] time:    7982 ms
* [prefetch] memory:  346690Kb
* phase time: 8031 ms
* phase cmem: 506352 K
$ LA_DBG:[4170] Game_Start: Engine v(<NOT_arg!>) , G
$ LA_DBG:[4170] level_weathers:initing level_weathers
$ LA_DBG:[4170] surge_manager:surge_manager inited
$ LA_DBG:[4170] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1282 ms
* phase cmem: 793709 K
* phase time: 30 ms
* phase cmem: 804260 K
* Loading spawn registry...
*Thread# 8 : Done!
*Thread# 9 : Done!
*Thread# 7 : Done!
*Thread# 3 : Done!
*Thread# 6 : Done!
*Thread# 10 : Done!
*Thread# 4 : Done!
*Thread# 12 : Done!
*Thread# 14 : Done!
*Thread# 5 : Done!
! Can't find texture 'act\act_face_01'
*Thread# 11 : Done!
* 25307 spawn points are successfully loaded
* Loading objects...
*Thread# 1 : Done!
*Thread# 2 : Done!
* 36872 objects are successfully loaded
*Thread# 13 : Done!
*MT Texture Loading Finished
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[4170] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4170] load_storehouse: size=[17]/[4992]bytes : Build=[9448]
$ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4170] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20756.664]kB
$ LA_DBG:[4170] GameTime=[06:29:49] Map(25)=[la06_yantar], knowMaps=[14]
* Log file has been saved successfully!
* Game admin_quicksave_2 is successfully loaded from file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_2.sav' (7.014s)
* phase time: 7013 ms
* phase cmem: 1345705 K
* phase time: 65 ms
* phase cmem: 1345913 K
* client : connection accepted - <>
* phase time: 46 ms
* phase cmem: 1345962 K
* phase time: 51 ms
* phase cmem: 1345962 K
* phase time: 232 ms
* phase cmem: 1418265 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_def_shadow
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1283 ms
* phase cmem: 1455351 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65505 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65324 verts, 2041 Kb
* [Loading VB] 10662 verts, 333 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 19815 verts, 619 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 10580 verts, 330 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 320526 indices, 626 Kb
* phase time: 641 ms
* phase cmem: 1598519 K
* phase time: 195 ms
* phase cmem: 1610337 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 110 ms
* phase cmem: 1614965 K
* Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom
! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016)
! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821)
! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821)
! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584)
* phase time: 58 ms
* phase cmem: 1617592 K
* phase time: 89 ms
* phase cmem: 1620967 K
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 105 ms
* phase cmem: 1653647 K
Texture.size = 1883, i = 19, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Thread# 1 is for textures from 0 to 100
*Thread# 1 : Done!
*MT Texture Loading Finished
*Spawning thread# 4
*Thread# 2 is for textures from 100 to 200
*Thread# 2 : Done!
*MT Texture Loading Finished
*Spawning thread# 5
*Thread# 3 is for textures from 200 to 300
*Thread# 3 : Done!
*MT Texture Loading Finished
*Spawning thread# 6
*Thread# 4 is for textures from 300 to 400
*Thread# 4 : Done!
*MT Texture Loading Finished
*Spawning thread# 7
*Thread# 5 is for textures from 400 to 500
*Thread# 5 : Done!
*MT Texture Loading Finished
*Spawning thread# 8
*Thread# 6 is for textures from 500 to 600
*Thread# 6 : Done!
*MT Texture Loading Finished
*Spawning thread# 9
*Thread# 7 is for textures from 600 to 700
*Thread# 7 : Done!
*MT Texture Loading Finished
*Spawning thread# 10
*Thread# 8 is for textures from 700 to 800
*Thread# 8 : Done!
*MT Texture Loading Finished
*Spawning thread# 11
*Thread# 9 is for textures from 800 to 900
*Thread# 9 : Done!
*MT Texture Loading Finished
*Spawning thread# 12
*Thread# 10 is for textures from 900 to 1000
*Thread# 10 : Done!
*MT Texture Loading Finished
*Spawning thread# 13
*Thread# 11 is for textures from 1000 to 1100
*Thread# 11 : Done!
*MT Texture Loading Finished
*Spawning thread# 14
*Thread# 12 is for textures from 1100 to 1200
*Thread# 12 : Done!
*MT Texture Loading Finished
*Spawning thread# 15
*Thread# 13 is for textures from 1200 to 1300
*Thread# 13 : Done!
*MT Texture Loading Finished
*Spawning thread# 16
*Spawning thread# 17
*Thread# 14 is for textures from 1300 to 1400
*Thread# 14 : Done!
*MT Texture Loading Finished
*Thread# 15 is for textures from 1400 to 1500
*Thread# 15 : Done!
*MT Texture Loading Finished
*Spawning thread# 18
*Thread# 16 is for textures from 1500 to 1600
*Thread# 16 : Done!
*MT Texture Loading Finished
*Spawning thread# 19
*Thread# 17 is for textures from 1600 to 1700
*Thread# 17 : Done!
*MT Texture Loading Finished
Spawning threads: Done! readythreadscount = 17
*Thread# 18 is for textures from 1700 to 1800
*Thread# 18 : Done!
*MT Texture Loading Finished
* t-report - base: 1855, 774600 K
* t-report - lmap: 28, 1365 K
*Thread# 19 is for textures from 1800 to 1900
*Thread# 19 : Done!
*MT Texture Loading Finished
* phase time: 65 ms
* phase cmem: 1653650 K
* phase time: 278 ms
* phase cmem: 1683902 K
* phase time: 64 ms
* phase cmem: 1685182 K
* [win32]: free[2093624 K], reserved[128420 K], committed[1972196 K]
* [ D3D ]: textures[793272 K]
* [x-ray]: crt heap[1687102 K], process heap[1689662 K], game lua[43414 K], render[292 K]
* [x-ray]: economy: strings[33376 K], smem[47038 K]
* Log file has been saved successfully!
$ LA_DBG:[24431] level_weathers:presets level_weathers
$ LA_DBG:[24431] level_weathers:r1 active
$ LA_DBG:[24431] level_weathers:WeatherManager:__init: is dynamic = false : 06:32:10
* Log file has been saved successfully!
$ LA_DBG:[24431] garbage_cleaner:Cleaning garbage based on 24 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1'
* MEMORY USAGE: 1766909 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 27931 ms
save Admin_quicksave_4
$ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38275] Game_Save:BuildMod=[9448]:[06:33:47]:MemUsage=[34457.746]kB:TimeFactor=[7]
$ LA_DBG:[38275] task_manager:save:#tasks=[79]/[8],size=[1236]
$ LA_DBG:[38275] treasure_manager:save: #treasure=[45],size=[335]
~ Used 5 NetPacket(s) total objects 5231 total stored 41701b
* Saving spawns...
* Saving objects...
* 36873 objects are successfully saved
* Writing Store...
$ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38275] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
$ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_4.sav'
Game save : 407.691223 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_5
$ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[57504] Game_Save:BuildMod=[9448]:[06:36:02]:MemUsage=[34487.898]kB:TimeFactor=[7]
$ LA_DBG:[57504] task_manager:save:#tasks=[79]/[8],size=[1236]
$ LA_DBG:[57504] treasure_manager:save: #treasure=[45],size=[335]
~ Used 5 NetPacket(s) total objects 5228 total stored 41758b
* Saving spawns...
* Saving objects...
* 36873 objects are successfully saved
* Writing Store...
$ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[57504] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
$ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_5.sav'
Game save : 395.426819 milliseconds
Screenshot : 0.001500 milliseconds
$ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[62738] Game_Save:BuildMod=[9448]:[06:36:38]:MemUsage=[34471.492]kB:TimeFactor=[7],Map=[25~>24]
$ LA_DBG:[62738] task_manager:save:#tasks=[79]/[8],size=[1236]
$ LA_DBG:[62738] treasure_manager:save: #treasure=[45],size=[335]
~ Used 5 NetPacket(s) total objects 5228 total stored 41758b
* Saving spawns...
* Saving objects...
* 36873 objects are successfully saved
* Writing Store...
$ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[62738] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
$ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Admin_autosave.sav is successfully saved to file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[1012657 K]
"c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 1586589 K
$ LA_DBG:[63192] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[63192] level_weathers:initing level_weathers
$ LA_DBG:[63192] surge_manager:surge_manager inited
$ LA_DBG:[63192] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 269 ms
* phase cmem: 1591527 K
* phase time: 56 ms
* phase cmem: 1591527 K
* Loading spawn registry...
* 25307 spawn points are successfully loaded
* Loading objects...
* 36873 objects are successfully loaded
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[63192] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[63192] load_storehouse: size=[17]/[4992]bytes : Build=[9448]
$ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[63192] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20756.664]kB
$ LA_DBG:[63192] GameTime=[06:36:38] Map(24)=[la05_bar_rostok], MapSaved(25)=[la06_yantar], knowMaps=[14]
* Log file has been saved successfully!
* Game admin_autosave is successfully loaded from file 'c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav' (6.308s)
* phase time: 6307 ms
* phase cmem: 1608674 K
* phase time: 77 ms
* phase cmem: 1608682 K
* client : connection accepted - <>
* phase time: 61 ms
* phase cmem: 1608730 K
* phase time: 76 ms
* phase cmem: 1611948 K
* phase time: 244 ms
* phase cmem: 1675423 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1202 ms
* phase cmem: 1696011 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65463 verts, 2045 Kb
* [Loading VB] 65469 verts, 2045 Kb
* [Loading VB] 12297 verts, 384 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 5117 verts, 159 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 3408 verts, 106 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 650724 indices, 1270 Kb
* phase time: 563 ms
* phase cmem: 1826327 K
* phase time: 191 ms
* phase cmem: 1832341 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 135 ms
* phase cmem: 1838066 K
* Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 118 ms
* phase cmem: 1842473 K
* phase time: 161 ms
* phase cmem: 1844703 K
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 124 ms
* phase cmem: 1878517 K
Texture.size = 2128, i = 22, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 4
*Thread# 2 is for textures from 100 to 200
*Thread# 2 : Done!
*Spawning thread# 5
*Thread# 3 is for textures from 200 to 300
*Thread# 3 : Done!
*Spawning thread# 6
*Spawning thread# 7
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Thread# 1 : Done!
*Spawning thread# 11
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 12
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 13
*Spawning thread# 14
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 14 : Done!
*Thread# 15 is for textures from 1400 to 1500
*Thread# 15 : Done!
*Thread# 16 is for textures from 1500 to 1600
*Spawning thread# 18
*Spawning thread# 19
*Spawning thread# 20
*Thread# 17 is for textures from 1600 to 1700
*Spawning thread# 21
*Spawning thread# 22
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
Spawning threads: Done! readythreadscount = 5
* t-report - base: 2082, 1012370 K
* t-report - lmap: 46, 1365 K
* phase time: 102 ms
*Thread# 20 is for textures from 1900 to 2000
*Thread# 21 is for textures from 2000 to 2100
*Thread# 21 : Done!
*Thread# 22 is for textures from 2100 to 2200
*Thread# 22 : Done!
* phase cmem: 1912179 K
*Thread# 6 : Done!
*Thread# 13 : Done!
*Thread# 9 : Done!
*Thread# 10 : Done!
*Thread# 20 : Done!
*Thread# 11 : Done!
*Thread# 18 : Done!
*Thread# 8 : Done!
*Thread# 19 : Done!
*Thread# 4 : Done!
*Thread# 12 : Done!
*Thread# 16 : Done!
* phase time: 354 ms
*Thread# 5 : Done!
*Thread# 17 : Done!
* phase cmem: 1984182 K
* phase time: 90 ms
* phase cmem: 1996736 K
*Thread# 7 : Done!
*MT Texture Loading Finished
* [win32]: free[1584336 K], reserved[241036 K], committed[2368868 K]
* [ D3D ]: textures[1126529 K]
* [x-ray]: crt heap[2007371 K], process heap[2010568 K], game lua[43280 K], render[2289 K]
* [x-ray]: economy: strings[36989 K], smem[47176 K]
* Log file has been saved successfully!
$ LA_DBG:[74897] level_weathers:presets level_weathers
$ LA_DBG:[74897] level_weathers:r1 active
$ LA_DBG:[74897] level_weathers:WeatherManager:__init: is dynamic = false : 06:38:00
* Log file has been saved successfully!
$ LA_DBG:[74897] garbage_cleaner:Cleaning garbage based on 24 ids.
! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1'
* MEMORY USAGE: 1904056 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 15274 ms
compiling shader yuv2rgb
* [win32]: free[1637032 K], reserved[138492 K], committed[2418716 K]
* [ D3D ]: textures[1058227 K]
* [x-ray]: crt heap[1908724 K], process heap[1908724 K], game lua[48245 K], render[3060 K]
* [x-ray]: economy: strings[19692 K], smem[47187 K]
$ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[84851] ui_mm_opt_video:InitControls:<cap_renderer
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[1008729 K]
* [win32]: free[1900440 K], reserved[181752 K], committed[2112048 K]
* [ D3D ]: textures[1008729 K]
* [x-ray]: crt heap[1593737 K], process heap[1593737 K], game lua[27935 K], render[3061 K]
* [x-ray]: economy: strings[14259 K], smem[47176 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 3
*        :   1: ui\cop\ui_actor_hint_wnd
*        :   1: ui\cop\ui_actor_sleep_screen
*        :   1: ui\ui_common
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 1
*        :   3: null
* RM_Dump: ps        : 1
*        :   3: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 3
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5
 

 

Edited by Monolithalian
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