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Pliki config i tekstura celownika Vintoreza z Soli


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Witam, potrzebuję pliku config i tekstury celownika vintoreza z Soli. Nie mam na dysku a nie chce mi się za bardzo ściągać 10 gb dla paru mb ;)

 

1.przykładowa [bardzo prawdopodobna bo nie jestem pewien] lokalizacja pliku config powinna być w gamedata/config/weapons/w_vintorez.ltx

2.jak już mamy tenże plik to go otwieramy notatnikiem i znajdujemy linijkę scope_texture

np scope_texture      = wpnPSO1

w tym wypadku tekstura celownika byłaby w gamedata/textures/wpn/PSO1.dds

 

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Zobacz to z dmx,soli nie mam aktualnie. w_vintorez

; Âčíňîâęŕ Ńďĺöčŕëüíŕ˙ Ńíŕéďĺđńęŕ˙ ÂŃŃ.[wpn_vintorez]:identity_immunitiesGroupControlSection		 	= spawn_groupdiscovery_dependency 	 	= $spawn                   	= "weaponsvintorez"					; option for Level Editor$npc                     	= off$prefetch 		         	= 8scheduled                	= off                              ; option for ALife Simulatorcform                    	= skeletonclass                    	= WP_VINTmin_radius               	= 50max_radius               	= 150description					= enc_weapons1_wpn-vintorezef_main_weapon_type			= 3ef_weapon_type				= 8;--- scope weapons -----------------------------------------------------------------holder_range_modifier	= 2.0               ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range holder_fov_modifier		= 0.3              ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov;-----------------------------------------------------------------------------------cost					 	= 12000	;8000weapon_class			 	= sniper_rifleammo_limit		         	= 180ammo_current		     	= 90ammo_elapsed		     	= 10ammo_mag_size		     	= 10hand_dependence		     	= 1single_handed				= 0ammo_class		         	= ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9, ammo_9x39_izomorffire_modes					= -1, 1f_mode				= 1slot 			         	= 2		; // secondaryanimation_slot			 	= 2		; type of the animation that will be used	inv_name		         	= wpn-vintorezinv_name_short		     	= wpn-vintorezinv_weight		         	= 3.2inv_grid_width				= 5inv_grid_height				= 2inv_grid_x					= 31inv_grid_y					= 20kill_msg_x			= 98kill_msg_y			= 0kill_msg_width		= 78kill_msg_height		= 25;-----------------------------------------------------------------------------------;áŕçîâŕ˙ äčńďĺđńč˙fire_dispersion_base		= 0.022	;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)control_inertion_factor		= 1.44fdisp_rate = 1.8;îňäŕ÷ŕcam_relax_speed         		= 6.75	;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺcam_dispersion          	= 0.21	;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîěcam_dispersion_inc			= 0.15	;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîěcam_dispertion_frac			= 0.9	;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)cam_max_angle					= 7.0	;ěŕęńčěŕëüíűé óăîë îňäŕ÷čcam_max_angle_horz				= 10.0	;(degree) maximum shot horizontal degree cam_step_angle_horz				= 1.4	;(degree) size of step camera moved in horizontal position while shootingfire_dispersion_condition_factor = 4	;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ misfire_probability 	= 0.005	;0.00001 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ misfire_condition_k		= 0.3condition_shot_dec 		= 0.0002 ;óâĺëč÷ĺíčĺ čçíîńŕ ďđč ęŕćäîě âűńňđĺëĺ;-----------------------------------------------------------------------------------direction                	= 0, 0, 1fire_point               	= 0.0, 0.127, 0.559smoke_particles				= weaponsgeneric_shoot_00shell_point		 			= 0.0, 0.127, 0.10shell_dir		 			= 0.0, 1.0, 0.0shell_particles	 			= weaponsgeneric_shellsrpm_empty_click 	     	= 200PDM_disp_base 			= 4.5PDM_disp_vel_factor 		= 1.8PDM_disp_accel_factor 		= 1.0PDM_crouch	 		= 1.5PDM_crouch_no_acc 		= 1.0;;;;;;  Äë˙ Íŕđîäíîé ńîë˙íęč 2009hit_power           = 1.6hit_impulse	        = 140hit_type 	        = fire_woundhit_rate	        = 1.95fire_distance       = 180bullet_speed		= 295rpm                 = 650use_aim_bullet				= true		;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďĺđ ďóë˙time_to_aim					= 1.0	hud                      	= wpn_vintorez_hudnormal                   	= 0, 1, 0position                 	= -0.026, -0.084, 0.0orientation              	= 0, 0, 0;--STRAP PARAMETERS-----------------------------------------------------------------;ďîä ěčřęîéstrap_position         		= -0.26,-0.11,0.20			; position (offset) and orientation of the weapon when it is strappedstrap_orientation      		= -15,-9,110				; (3rd person view in degrees)strap_bone0					= bip01_spine2strap_bone1					= bip01_spine1startup_ammo             	= 1000visual                   	= weaponsvintorezwpn_vintorez.ogf	light_disabled				= trueph_mass			         	= 4;cost			         	= 5000;addonsscope_status				= 1silencer_status				= 1grenade_launcher_status		= 0zoom_enabled				= truescope_texture				= wpncrosshairwpn_crosshair_vintorezzoom_enabled				= truescope_zoom_factor	    	= 15		;ĎŃÎ-1M2-01 AMK 4X;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------;çâóęčsnd_draw					= weaponsgeneric_drawsnd_holster					= weaponsgeneric_holster;snd_shoot					= weaponst_vintorez_shot      ;silencer4asnd_shoot					= weaponstm_val_shot_0      ; t_val_shot     ;silencer4asnd_shoot1					= weaponstm_val_shot_1snd_shoot2					= weaponstm_val_shot_2snd_shoot3					= weaponstm_val_shot_3snd_empty					= weaponsgen_empty, 0.5snd_reload					= weaponsvintorez_reload, 0.7, 0.5snd_shoot_grenade			= weaponsgen_grenshootsnd_reload_grenade			= weaponsgen_grenload[wpn_vintorez_hud]shell_point          		= -0.15, -0.02, 0.05shell_dir			 		= 0.0, 1.0, 0.0fire_point               	= 0.320000,0.040000,0.070000fire_bone                	= wpn_bodyorientation              	= 0, 0, 0position                 	= -0.012, 0, 0.1visual                   	= weaponsvintorezwpn_vintorez_hud.ogfanim_idle		= idleanim_idle_aim	= idleanim_reload		= reloadanim_draw		= drawanim_holster	= holsteranim_shoot		= shootanim_idle_sprint			= idle_sprint;ńěĺůĺíč˙ HUD äë˙ đĺćčěŕ ďđčáëčćĺíč˙zoom_offset					= -0.130000,0.000000,0.000000zoom_rotate_x				= 0.000000zoom_rotate_y				= 0.000000

 w_vintorez_m1

;Čěĺííîé Âčíňîđĺç[wpn_vintorez_m1]:identity_immunitiesGroupControlSection		 	= spawn_groupdiscovery_dependency 	 	= $spawn                   	= "weaponsvintorez_m1"			; option for Level Editor$npc                     	= off$prefetch 		         	= 8scheduled                	= off                             ; option for ALife Simulatorcform                    	= skeletonclass                    	= WP_VINTmin_radius               	= 50max_radius               	= 150ef_main_weapon_type			= 3ef_weapon_type				= 8;--- scope weapons -----------------------------------------------------------------holder_range_modifier	    = 2.0               ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range holder_fov_modifier		    = 0.3              ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov;-----------------------------------------------------------------------------------cost					 	= 30000	weapon_class			 	= sniper_rifleammo_limit		         	= 180ammo_current		     	= 90ammo_elapsed		     	= 10ammo_mag_size		     	= 20hand_dependence		     = 1single_handed				= 0ammo_class		         	= ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9, ammo_9x39_izomorffire_modes				= -1, 1f_mode				     = 1slot 			         	= 2		; // secondaryanimation_slot			 	= 2		; type of the animation that will be useddescription	              = enc_weapons1_wpn-vintorez_m1inv_name	                   = wpn-vintorez_m1inv_name_short	              = wpn-vintorez_m1inv_weight	              = 3.2inv_grid_width				= 5inv_grid_height			= 2inv_grid_x	              = 14inv_grid_y	              = 48kill_msg_x			    = 98kill_msg_y			    = 0kill_msg_width		         = 78kill_msg_height		    = 25;-----------------------------------------------------------------------------------;áŕçîâŕ˙ äčńďĺđńč˙fire_dispersion_base	   = 0.0011	;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)control_inertion_factor	   = 1.44f;îňäŕ÷ŕcam_relax_speed         	= 7.0	;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺcam_dispersion          	= 0.20	;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîěcam_dispersion_inc			= 0.15	;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîěcam_dispertion_frac			= 0.9	;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)cam_max_angle				= 7.0	;ěŕęńčěŕëüíűé óăîë îňäŕ÷čcam_max_angle_horz			= 10.0	;(degree) maximum shot horizontal degree cam_step_angle_horz			= 1.35	;(degree) size of step camera moved in horizontal position while shootingfire_dispersion_condition_factor = 1.5 	;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ misfire_probability 	         = 0.005	;0.00001 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ misfire_condition_k		         = 0.1condition_shot_dec 		         = 0.00000000001 ;óâĺëč÷ĺíčĺ čçíîńŕ ďđč ęŕćäîě âűńňđĺëĺ;-----------------------------------------------------------------------------------direction                	= 0, 0, 1fire_point               	= 0.0, 0.127, 0.559smoke_particles			= weaponsgeneric_shoot_00shell_point		 		= 0.0, 0.127, 0.10shell_dir		 			= 0.0, 1.0, 0.0shell_particles	 		= weaponsgeneric_shellsrpm_empty_click 	     	= 200PDM_disp_base 			     = 4.5PDM_disp_vel_factor 		= 1.8PDM_disp_accel_factor 		= 1.0PDM_crouch	 		     = 1.5PDM_crouch_no_acc 		     = 1.0hit_power                    = 1.75hit_impulse	               = 140hit_type 	                   = fire_woundhit_rate	                   = 1.95fire_distance                = 180bullet_speed		          = 450rpm                          = 800use_aim_bullet				= true		;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďĺđ ďóë˙time_to_aim				= 1.0;hud                      	= wpn_vintorez_hudhud                          = wpn_vintorez_un_hud	 ; name of the section of the hudnormal                   	= 0, 1, 0position                 	= -0.026, -0.084, 0.0orientation              	= 0, 0, 0;--STRAP PARAMETERS-----------------------------------------------------------------;ďîä ěčřęîéstrap_position         		= -0.26,-0.11,0.20			; position (offset) and orientation of the weapon when it is strappedstrap_orientation      		= -15,-9,110				; (3rd person view in degrees)strap_bone0				= bip01_spine2strap_bone1				= bip01_spine1startup_ammo             	= 1000visual = weaponsvintorez_unwpn_vintorez_un.ogf	; name of the model for 3rd personlight_disabled				= trueph_mass			         	= 4;addonsscope_status				= 1silencer_status			= 1grenade_launcher_status		= 0zoom_enabled				= truescope_zoom_factor	    	     = 15		;ĎŃÎ-1M2-01 AMK 4Xscope_texture	               = wpncrosshairwpn_crosshair_un_svd_svu_vintorez;scope_texture				= wpnPSO1M2-AMK_1280-T;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------;çâóęčsnd_draw					= weaponsgeneric_drawsnd_holster				= weaponsgeneric_holster;snd_shoot				= weaponst_vintorez_shot      ;silencer4asnd_shoot					= weaponstm_val_shot_0      ; t_val_shot     ;silencer4asnd_shoot1				= weaponstm_val_shot_1snd_shoot2				= weaponstm_val_shot_2snd_shoot3				= weaponstm_val_shot_3snd_empty					= weaponsgen_empty, 0.5snd_reload				= weaponsvintorez_reload, 0.7, 0.5snd_shoot_grenade			= weaponsgen_grenshootsnd_reload_grenade			= weaponsgen_grenload[wpn_vintorez_un_hud]shell_point          		= -0.15, -0.02, 0.05shell_dir			 		= 0.0, 1.0, 0.0fire_point               	= 0.320000,0.040000,0.070000fire_bone                	= wpn_bodyorientation              	= 0, 0, 0position                 	= -0.012, 0, 0.1visual                   	= weaponsvintorezwpn_vintorez_hud.ogfanim_idle		              = idleanim_idle_aim	              = idleanim_reload		         = reloadanim_draw		              = drawanim_holster	              = holsteranim_shoot		          = shootanim_idle_sprint			= idle_sprint;ńěĺůĺíč˙ HUD äë˙ đĺćčěŕ ďđčáëčćĺíč˙zoom_offset				= -0.130000,0.000000,0.000000zoom_rotate_x				= 0.000000zoom_rotate_y				= 0.000000

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Dzięki wielkie @Kpuc, dmx też mi pasuje. Masz PW. Chcę zrobić vintoreza w ts2 żeby można było mierzyć odległość za pomocą krzyża celowniczego i w ten sposób strzelać odpowiednim sierżantem jak w "realu" ;) Pamiętam, że w soli tak właśnie było.

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