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Szeregowy Killer

Stalker
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  • Ostatnia wizyta

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    1

Odpowiedzi opublikowane przez Szeregowy Killer

  1. Doznaje takiego loga przy samym wejściu do zony. Pojawiam się przy bramie (nowa gra) i cyk wylot. Ktoś coś?

    A no i się sugerowałem poradami instalacji @gawron'a

    Spoiler

    FATAL ERROR
     
    [error]Expression    : assertion failed
    [error]Function      : _VertexStream::Lock
    [error]File          : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
    [error]Line          : 44
    [error]Description   : (bytes_need<=mSize) && vl_Count
     

     

     

  2. Spoiler

    Expression    : fatal error
    Function      : CScriptEngine::lua_error
    File          : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
    Line          : 73
    Description   : <no expression>
    Arguments     : LUA error: ....t.o.g.r.a.f\gamedata\scripts\sak_off_corpses.script:133: attempt to call field 'attach_to_npc' (a nil value)

    Pomagitie

     

    g.script

  3. ss_dange_05-06-18_19-52-49_(level_garbage).thumb.jpg.505791b2b6c688d4377eedd502599966.jpg

    Mod niesamowicie urokliwy. Jest w nim coś co przyciąga. Wygląd podziemi oraz ambienty w nich są idealne. Fabuła niczego sobie też świetna. Z ekwipunku to nawet egzoszkielet mieć się da. Polecam moda serdecznie i wstawiam kilka screenów z gry.                      Moja ocena 10/10 :)

    Spoiler

     

    ss_dange_05-06-18_11-52-40_(level_escape).thumb.jpg.50f28407e6d42634ba1773f62a570423.jpgss_dange_05-06-18_13-47-04_(level_escape).thumb.jpg.a051daccb9986926d206222ea3343f25.jpgss_dange_05-06-18_15-25-48_(level_labx5).thumb.jpg.ec4ebd632015d9412316f91d18177dd5.jpgss_dange_05-06-18_15-29-25_(level_labx5).thumb.jpg.4f22cfe18111bbf17296c28bcbea0a9d.jpgss_dange_05-06-18_18-21-17_(level_bar).thumb.jpg.0e2ec032006f6da9b312548c64df4c03.jpgss_dange_05-06-18_18-21-23_(level_bar).thumb.jpg.a329a16f24b7ec7941b72232365989ef.jpgss_dange_05-06-18_18-39-25_(level_bar).thumb.jpg.c73eadf8858551838152a340b2ffc0df.jpgss_dange_05-06-18_18-40-16_(level_bar).thumb.jpg.1a9c62f812cb84b55bd190ccc262896f.jpgss_dange_05-06-18_19-31-24_(level_garbage).thumb.jpg.c755bb8596869b55fa77d4e590f50ece.jpgss_dange_05-06-18_19-52-49_(level_garbage).thumb.jpg.505791b2b6c688d4377eedd502599966.jpgss_dange_05-07-18_11-56-33_(level_bar).thumb.jpg.2bf752a6363adcc61dcefe756f068c78.jpg

    ss_dange_05-07-18_12-09-48_(level_bar).thumb.jpg.021f8d40e245c3ce2099d53c3c75565f.jpgss_dange_05-07-18_12-10-38_(level_bar).thumb.jpg.c380d135d275058e4522fc7eb8654eee.jpgss_dange_05-07-18_12-25-28_(lab_x14).thumb.jpg.efa075f89e200fcc36968b2688594228.jpgss_dange_05-07-18_12-27-30_(lab_x14).thumb.jpg.8ac3da8020e96e824a67dd287127c442.jpgss_dange_05-07-18_12-31-02_(lab_x14).thumb.jpg.938457bc2414e338c7ac9713cfdbc9ea.jpgss_dange_05-07-18_12-51-24_(lab_x14).thumb.jpg.e960983141a02fe47cd2f3ed05c2fe30.jpg

    ss_dange_05-06-18_19-54-19_(level_garbage).jpg

     

     

    • Dodatnia 4
  4. Mod ukończony. Jest bardzo interesujący i posiada wiele możliwości zdobycia mocnego ekwipunku. Podobało mi się, że można ulepszać arty oraz można wziąć ze schowka broń Striełoka. Niestety były i momenty jak np pola minowe których wręcz nienawidzę w tym modzie przez co daje mu 7/10.

    • Dodatnia 2
  5. Ktoś mi może to wytłumaczyć? bo ja nie wiem co się tu stało właśnie.

    Po odbiciu wszystkich lokacji dla ugrupowania "Świt" nic dalej nie ma a zadania oddać nie mogę :/

    ss_dange_05-06-18_03-02-14_(military).jpg

     

    ss_dange_05-06-18_03-04-26_(military).jpg

    PS - Udało mi się naprawić przez kilkukrotne ładowanie sejwa.

  6. Mod niesamowity, a sam początek gry jest bardzo trudny do obmyślenia :)

    Wybaczcie, że piszę pod swoim postem ale wolę aby ktoś mi szybko pomógł się uporać z wylotem po podsadzeniu c4 przed momentem wysadzenia wywala silnik i nic nie mogę zrobić nawet po zmianie na minimalne ustawienia graficzne :/ Twórca moda chyba bardzo chciał nadać dobry efekt wybuchu skoro silnik nie wytrzymuje :/

     

  7. Nic nie pomaga. Ma ktoś może Save z danego momentu gry? Wykonałem wszystkie misje przed dolina i w dolinie wiec nie powinno być problemu.

    Nie jestem w stanie powtarzać tak dużego momentu z gry bo ostatnie sejwy mam z wysypiska te w dolinie są nadpisane i eh szkoda gadać ;/

  8. Spoiler

    [12/26/17 01:11:22]    * Detected CPU: AuthenticAMD AMD FX(tm)-8320 Eight-Core Processor           , F111/M2/S0
    [12/26/17 01:11:22]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
    [12/26/17 01:11:22]    
    [12/26/17 01:11:22]    Initializing File System...
    [12/26/17 01:11:22]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 41)
    [12/26/17 01:11:22]    !WARNING: CLocatorAPI::check_for_file not found file f:\nowy folder (2)\zolotoy shar\bin\fsgame.ltx in files list (size = 41)
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db0
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db1
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db2
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db3
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db4
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db5
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db6
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db7
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db8
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.db9
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dba
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbb
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbc
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbd
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbe
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbf
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbg
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\gamedata.dbw
    [12/26/17 01:11:22]    using fs-ltx fsgame.ltx
    [12/26/17 01:11:22]    --found external arch mp_military_2.xdb0
    [12/26/17 01:11:22]    CLocatorAPI::ProcessArchive, path = f:\nowy folder (2)\zolotoy shar\mods\mp_military_2.xdb0
    [12/26/17 01:11:22]    FS: 37476 files cached, 5697Kb memory used.
    [12/26/17 01:11:22]    Init FileSystem 1.039633 sec
    [26.12.17 01:11:22.956] 'xrCore' build 6732, Jul 12 2017
    [26.12.17 01:11:22.956]
    [26.12.17 01:11:23.073] Initializing Engine...
    [26.12.17 01:11:23.074] Loading  config for renderer
    [26.12.17 01:11:23.074] Executing config-script "user.ltx"...
    [26.12.17 01:11:23.074] [f:\nowy folder (2)\zolotoy shar\_appdata_\user.ltx] successfully loaded.
    [26.12.17 01:11:23.074] Starting INPUT device...
    [26.12.17 01:11:23.091] Loading DLL: xrRender_R1.dll
    [26.12.17 01:11:23.092] Loading DLL: xrGame.dll
    [26.12.17 01:11:23.113] * [win32]: free[4018004 K], reserved[79648 K], committed[96588 K]
    [26.12.17 01:11:23.113] * [ D3D ]: textures[0 K]
    [26.12.17 01:11:23.113] * [x-ray]: crt heap[9509 K], process heap[1771 K], game lua[0 K], engine lua[0 K], render[0 K]
    [26.12.17 01:11:23.113] * [x-ray]: economy: strings[4061 K], smem[0 K]
    [26.12.17 01:11:23.113] Executing config-script "f:\nowy folder (2)\zolotoy shar\gamedata\config\default_controls.ltx"...
    [26.12.17 01:11:23.114]  cant convert dik_name for dik[144], prop=[Poprzednia
    [26.12.17 01:11:23.114] [f:\nowy folder (2)\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded.
    [26.12.17 01:11:23.114] Executing config-script "user.ltx"...
    [26.12.17 01:11:23.114] Executing config-script "f:\nowy folder (2)\zolotoy shar\gamedata\config\rspec_default.ltx"...
    [26.12.17 01:11:23.115]  Unknown command:  rs_skeleton_update
    [26.12.17 01:11:23.115] [f:\nowy folder (2)\zolotoy shar\gamedata\config\rspec_default.ltx] successfully loaded.
    [26.12.17 01:11:23.115] Executing config-script "f:\nowy folder (2)\zolotoy shar\gamedata\config\default_controls.ltx"...
    [26.12.17 01:11:23.115] [f:\nowy folder (2)\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded.
    [26.12.17 01:11:23.115] [f:\nowy folder (2)\zolotoy shar\_appdata_\user.ltx] successfully loaded.
    [26.12.17 01:11:23.115] SOUND: OpenAL: enumerate devices...
    [26.12.17 01:11:23.115] SOUND: OpenAL: EnumerationExtension Present
    [26.12.17 01:11:23.177] devices Generic Hardware
    [26.12.17 01:11:23.238] SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    [26.12.17 01:11:23.238] SOUND: OpenAL: default SndDevice name set to Generic Software
    [26.12.17 01:11:23.519] SOUND: OpenAL: All available devices:
    [26.12.17 01:11:23.519] 1. Generic Software, Spec Version 1.1 (default)
    [26.12.17 01:11:23.519] 2. Generic Software, Spec Version 1.1 (default)
    [26.12.17 01:11:23.519] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    [26.12.17 01:11:23.545] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    [26.12.17 01:11:23.545] * sound: EAX 2.0 extension: absent
    [26.12.17 01:11:23.545] * sound: EAX 2.0 deferred: absent
    [26.12.17 01:11:23.545] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
    [26.12.17 01:11:23.554] Starting RENDER device...
    [26.12.17 01:11:23.594] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
    [26.12.17 01:11:23.594] * GPU driver: 23.21.13.8813
    [26.12.17 01:11:23.697] * CREATE: DeviceREF: 1
    [26.12.17 01:11:23.697] * Vertex Processor: PURE HARDWARE
    [26.12.17 01:11:23.697] *     Texture memory: 4072 M
    [26.12.17 01:11:23.697] *          DDI-level: 9.0
    [26.12.17 01:11:23.700] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [26.12.17 01:11:23.701] * GPU vertex cache: unrecognized, 16
    [26.12.17 01:11:23.701] * DVB created: 4096K
    [26.12.17 01:11:23.701] * DIB created: 512K
    [26.12.17 01:11:23.739] count of .thm files=209
    [26.12.17 01:11:23.743] load time=37 ms
    [26.12.17 01:11:23.743] * distortion: used, dev(30),need(14)
    [26.12.17 01:11:23.743] * SSample: 1920x1080
    [26.12.17 01:11:23.753] * SSample: enabled
    [26.12.17 01:11:23.842] Script debugger succesfully restarted.
    [26.12.17 01:11:23.901] Starting engine...
    [26.12.17 01:11:24.891]  Invalid ogg-comment version, file:  f:\nowy folder (2)\zolotoy shar\gamedata\sounds\nature\thunder-0-hec.ogg
    [26.12.17 01:11:24.907]  Invalid ogg-comment version, file:  f:\nowy folder (2)\zolotoy shar\gamedata\sounds\nature\thunder-3-hec.ogg
    [26.12.17 01:11:24.923]  Invalid ogg-comment version, file:  f:\nowy folder (2)\zolotoy shar\gamedata\sounds\nature\new_thunder1_hec.ogg
    [26.12.17 01:11:24.939]  Invalid ogg-comment version, file:  f:\nowy folder (2)\zolotoy shar\gamedata\sounds\nature\new_thunder2_hec.ogg
    [26.12.17 01:11:24.956]  Invalid ogg-comment version, file:  f:\nowy folder (2)\zolotoy shar\gamedata\sounds\nature\new_thunder3_hec.ogg
    [26.12.17 01:11:26.704] Loading DLL: xrGameSpy.dll
    [26.12.17 01:11:33.203] * DVB created: 4096K
    [26.12.17 01:11:33.203] * DIB created: 512K
    [26.12.17 01:11:33.204] * SSample: 1920x1080
    [26.12.17 01:11:33.211] * SSample: enabled
    [26.12.17 01:11:33.211] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [26.12.17 01:11:33.211] * GPU vertex cache: recognized, 24
    [26.12.17 01:11:33.211] *** RESET [49 ms]
    [26.12.17 01:11:33.220] "f:\nowy folder (2)\zolotoy shar\bin\xr_3da.exe"
    [26.12.17 01:11:33.221] * phase time: 0 ms
    [26.12.17 01:11:33.223] * phase cmem: 83800 K
    [26.12.17 01:11:33.223] Ładowanie obiektów...
    [26.12.17 01:11:33.228] Loading objects...
    [26.12.17 01:11:33.228] Loading models...
    [26.12.17 01:11:40.207] * [prefetch] time:    6972 ms
    [26.12.17 01:11:40.207] * [prefetch] memory:  93099Kb
    [26.12.17 01:11:40.210] * phase time: 6988 ms
    [26.12.17 01:11:40.218] * phase cmem: 170087 K
    [26.12.17 01:11:40.218] ZACZYNAMY...
    [26.12.17 01:11:40.305] WARNING: CLocatorAPI::check_for_file not found file f:\nowy folder (2)\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37476)
    [26.12.17 01:11:40.308] * phase time: 98 ms
    [26.12.17 01:11:40.316] * phase cmem: 165334 K
    [26.12.17 01:11:40.316] SERWER: Wczytywanie symulatora Alife...
    [26.12.17 01:11:40.317] * phase time: 8 ms
    [26.12.17 01:11:40.323] * phase cmem: 165334 K
    [26.12.17 01:11:40.323] Wczytywanie zapisanej gry "adsdadaa.sav"...
    [26.12.17 01:11:40.324] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x1792D4A0
    [26.12.17 01:11:40.331] * Loading spawn registry...
    [26.12.17 01:11:40.584] * 9020 spawn points are successfully loaded
    [26.12.17 01:11:40.584] * Loading objects...
    [26.12.17 01:11:40.844] * 15148 objects are successfully loaded
    [26.12.17 01:11:41.055] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
    [26.12.17 01:11:41.055] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[20]:(22)
    [26.12.17 01:11:41.055] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
    [26.12.17 01:11:41.055] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:11:41.055] se_stor:Load Storehouse: size(1)=[771], keys=[18] :BuildSav=[-1]
    [26.12.17 01:11:41.055] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:11:41.057] * Game adsdadaa is successfully loaded from file 'f:\nowy folder (2)\zolotoy shar\_appdata_\savedgames\adsdadaa.sav' (0.741s)
    [26.12.17 01:11:41.057] * phase time: 740 ms
    [26.12.17 01:11:41.065] * phase cmem: 192885 K
    [26.12.17 01:11:41.065] SERWER: Łączenie...
    [26.12.17 01:11:41.413] MaxPlayers = 32
    [26.12.17 01:11:41.435] * phase time: 377 ms
    [26.12.17 01:11:41.443] * phase cmem: 192917 K
    [26.12.17 01:11:41.443] KLIENT: Łączenie z localhost...
    [26.12.17 01:11:41.444]  Player not found. New player created.
    [26.12.17 01:11:41.444] * client : connection accepted - <>
    [26.12.17 01:11:41.445] * phase time: 10 ms
    [26.12.17 01:11:41.454] * phase cmem: 192942 K
    [26.12.17 01:11:41.454] Otwieranie strumienia...
    [26.12.17 01:11:41.454] * phase time: 9 ms
    [26.12.17 01:11:41.461] * phase cmem: 192942 K
    [26.12.17 01:11:41.461] Wczytywanie CFORM...
    [26.12.17 01:11:43.816] * phase time: 2361 ms
    [26.12.17 01:11:43.825] * phase cmem: 242366 K
    [26.12.17 01:11:43.825] Wczytywanie shaderów...
    [26.12.17 01:11:44.146] * phase time: 330 ms
    [26.12.17 01:11:44.155] * phase cmem: 243865 K
    [26.12.17 01:11:44.155] Wczytywanie danych geometrycznych...
    [26.12.17 01:11:44.155] * [Loading VB] 65530 verts, 2047 Kb
    [26.12.17 01:11:44.158] * [Loading VB] 65525 verts, 2047 Kb
    [26.12.17 01:11:44.159] * [Loading VB] 61226 verts, 1913 Kb
    [26.12.17 01:11:44.161] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.163] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.165] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.167] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.169] * [Loading VB] 65533 verts, 2047 Kb
    [26.12.17 01:11:44.171] * [Loading VB] 65533 verts, 2047 Kb
    [26.12.17 01:11:44.173] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.175] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.177] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.178] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.180] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.182] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.184] * [Loading VB] 65535 verts, 2047 Kb
    [26.12.17 01:11:44.187] * [Loading VB] 65534 verts, 2047 Kb
    [26.12.17 01:11:44.189] * [Loading VB] 2002 verts, 62 Kb
    [26.12.17 01:11:44.189] * [Loading VB] 30140 verts, 941 Kb
    [26.12.17 01:11:44.190] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.192] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.193] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.195] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.197] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.199] * [Loading IB] 1048575 indices, 2047 Kb
    [26.12.17 01:11:44.200] * [Loading IB] 1048572 indices, 2047 Kb
    [26.12.17 01:11:44.203] * [Loading IB] 915879 indices, 1788 Kb
    [26.12.17 01:11:44.205] * phase time: 59 ms
    [26.12.17 01:11:44.214] * phase cmem: 244103 K
    [26.12.17 01:11:44.214] Wczytywanie przestrzennej bazy danych...
    [26.12.17 01:11:44.592] * phase time: 386 ms
    [26.12.17 01:11:44.601] * phase cmem: 247099 K
    [26.12.17 01:11:44.601] Wczytywanie detali...
    [26.12.17 01:11:44.627] * [DETAILS] VertexConsts(256), Batch(61)
    [26.12.17 01:11:44.627] * [DETAILS] 40687 v(20), 26352 p
    [26.12.17 01:11:44.627] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [26.12.17 01:11:44.630] * phase time: 37 ms
    [26.12.17 01:11:44.638] * phase cmem: 247110 K
    [26.12.17 01:11:44.638] Wczytywanie stref i portali...
    [26.12.17 01:11:44.641] * Loading HOM: f:\nowy folder (2)\zolotoy shar\gamedata\levels\l04_darkvalley\level.hom
    [26.12.17 01:11:44.643] * phase time: 13 ms
    [26.12.17 01:11:44.650] * phase cmem: 247263 K
    [26.12.17 01:11:44.650] Wczytywanie obiektów SI...
    [26.12.17 01:11:44.650] - Loading music tracks from 'l04_darkvalley_musics'...
    [26.12.17 01:11:44.653] * phase time: 10 ms
    [26.12.17 01:11:44.660] * phase cmem: 247290 K
    [26.12.17 01:11:44.660] KLIENT: Odradzanie...
    [26.12.17 01:11:44.677] - Game configuring : Started
    [26.12.17 01:11:44.679] - Game configuring : Finished
    [26.12.17 01:11:44.905] * phase time: 252 ms
    [26.12.17 01:11:44.914] * phase cmem: 258468 K
    [26.12.17 01:11:44.914] Wczytywanie tekstur...
    [26.12.17 01:11:45.281] * t-report - base: 939, 427652 K
    [26.12.17 01:11:45.281] * t-report - lmap: 16, 16386 K
    [26.12.17 01:11:45.281] ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
    [26.12.17 01:11:45.281]         Reduce pixel density (worse) or use more vertex lighting (better).
    [26.12.17 01:11:45.281] * phase time: 375 ms
    [26.12.17 01:11:45.290] * phase cmem: 258468 K
    [26.12.17 01:11:45.290] KLIENT: Synchronizacja...
    [26.12.17 01:11:45.293] * phase time: 12 ms
    [26.12.17 01:11:45.301] * phase cmem: 258468 K
    [26.12.17 01:11:45.375] * [win32]: free[2873996 K], reserved[228440 K], committed[1091804 K]
    [26.12.17 01:11:45.375] * [ D3D ]: textures[444038 K]
    [26.12.17 01:11:45.375] * [x-ray]: crt heap[258462 K], process heap[620630 K], game lua[9621 K], engine lua[158 K], render[0 K]
    [26.12.17 01:11:45.375] * [x-ray]: economy: strings[5828 K], smem[18975 K]
    [26.12.17 01:11:45.388] * phase time: 107 ms
    [26.12.17 01:11:45.397] * phase cmem: 258469 K
    [26.12.17 01:11:45.397] Wejście do Zony...
    [26.12.17 01:11:45.424] lua_helper:Correct_Max_idLevelVertex:=[385716]=>[390124](+4408), Map(5)=[l04_darkvalley] :<Info!>
    [26.12.17 01:11:45.424] bind_stalker:load:size=[6]
    [26.12.17 01:11:45.492] * phase time: 93 ms
    [26.12.17 01:11:45.501] * phase cmem: 258892 K
    [26.12.17 01:11:45.576] * [win32]: free[2871976 K], reserved[227304 K], committed[1094960 K]
    [26.12.17 01:11:45.576] * [ D3D ]: textures[444936 K]
    [26.12.17 01:11:45.576] * [x-ray]: crt heap[258892 K], process heap[622455 K], game lua[9695 K], engine lua[158 K], render[0 K]
    [26.12.17 01:11:45.576] * [x-ray]: economy: strings[5895 K], smem[18975 K]
    [26.12.17 01:11:56.065] * MEMORY USAGE: 285875 K
    [26.12.17 01:12:59.220] * ProcessGameEvents, spawn event postponed. Events rest = 1
    [26.12.17 01:13:09.054] * ProcessGameEvents, spawn event postponed. Events rest = 2
    [26.12.17 01:13:14.491] bind_stalker:save:size=[6]
    [26.12.17 01:13:14.492] se_stor:save_storehouse:size=[17/thr]:(>)
    [26.12.17 01:13:14.492] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210]
    [26.12.17 01:13:14.493] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[20],len=[35]=>[245]
    [26.12.17 01:13:14.493] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[262]
    [26.12.17 01:13:14.493] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:13:14.493] se_stor:Save Storehouse: size(1)=[771], keys=[18] : BuildSav=[-1]
    [26.12.17 01:13:14.493] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:13:14.500] * Saving spawns...
    [26.12.17 01:13:14.501] * Saving objects...
    [26.12.17 01:13:14.537] * 15148 objects are successfully saved
    [26.12.17 01:13:14.560] * Game dadsa.sav is successfully saved to file 'f:\nowy folder (2)\zolotoy shar\_appdata_\savedgames\dadsa.sav'
    [26.12.17 01:14:18.832] ~ cannot remove restriction with id [3333][val_zone_witches_galantine_average] to the entity with id [19969][dar_fabrik_dog119969], because it is not added
    [26.12.17 01:15:29.821] bind_stalker:save:size=[6]
    [26.12.17 01:15:29.821] se_stor:save_storehouse:size=[18/thr]:(>)
    [26.12.17 01:15:29.821] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210]
    [26.12.17 01:15:29.821] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[20],len=[35]=>[245]
    [26.12.17 01:15:29.821] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[262]
    [26.12.17 01:15:29.821] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:15:29.821] se_stor:Save Storehouse: size(1)=[771], keys=[18] : BuildSav=[-1]
    [26.12.17 01:15:29.821] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:15:29.828] * Saving spawns...
    [26.12.17 01:15:29.829] * Saving objects...
    [26.12.17 01:15:29.864] * 15153 objects are successfully saved
    [26.12.17 01:15:29.886] * Game dadsa.sav is successfully saved to file 'f:\nowy folder (2)\zolotoy shar\_appdata_\savedgames\dadsa.sav'
    [26.12.17 01:16:57.050] ~ cannot remove restriction with id [3333][val_zone_witches_galantine_average] to the entity with id [19969][dar_fabrik_dog119969], because it is not added
    [26.12.17 01:18:25.532] bind_stalker:save:size=[6]
    [26.12.17 01:18:25.533] se_stor:save_storehouse:size=[18/thr]:(>)
    [26.12.17 01:18:25.533] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210]
    [26.12.17 01:18:25.533] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[20],len=[35]=>[245]
    [26.12.17 01:18:25.533] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[262]
    [26.12.17 01:18:25.533] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:18:25.533] se_stor:Save Storehouse: size(1)=[771], keys=[18] : BuildSav=[-1]
    [26.12.17 01:18:25.533] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26.12.17 01:18:25.539] * Saving spawns...
    [26.12.17 01:18:25.540] * Saving objects...
    [26.12.17 01:18:25.577] * 15147 objects are successfully saved
    [26.12.17 01:18:25.600] * Game dadsa.sav is successfully saved to file 'f:\nowy folder (2)\zolotoy shar\_appdata_\savedgames\dadsa.sav'
    [26.12.17 01:18:27.375] *** break by StackWalk ***
    [26.12.17 01:18:27.375] DEBUG CONTEXT DUMP:
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375] Unhandled exception stack trace:
    [26.12.17 01:18:27.375]
    [26.12.17 01:18:27.375] 0023:51936FD1 (0x00000000 0x4082CA72 0x00000030 0x05DEB5F0) xrRender_R1.dll
    [26.12.17 01:18:27.375]  
    [26.12.17 01:18:27.375] [error][     183]    : Nie można utworzyć pliku, który już istnieje.

    [26.12.17 01:18:27.375]

     

    Przepraszam, że tak dużo wkleilem ale w logu nic więcej nie było. Więc ten problem pojawił się w Dolinie Mroku. Po wyjściu wzywa nas zwiadowca i opowiada co widział na placu budowy. Zabijam mutanta i zdobywam arta aby przedostać się przez tunel w którym wieżyczki nie mają szans nas zabić. Gdy wchodzimy do tunelu doznaje wylot z dziwnym błędem a potem gra kaput. ;/

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