cichy Posted September 10, 2017 Report Share Posted September 10, 2017 Temat z częścią zawartości jaką przedstawiam (dotyczy to niezniszczalności kombinezonów), jest na forum tu: Myślę, że moje uzupełnienie powinno się przydać. EDYCJA PARAMETRÓW KOMBINEZONU: Idziemy do pliku gamedata\config\misc "outfit.ltx". Następnie wyszukujemy interesujący nas kombinezon. Jako przykład użyję kostium neutralnego Stalkera. Przed edycją wygląda to tak: ;--------------------------------------------------------------------------------------------- ; КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА ;--------------------------------------------------------------------------------------------- [stalker_outfit]:outfit_base additional_inventory_weight = 25 additional_inventory_weight2 = 25 inv_weight = 5.0 cost = 30000 $spawn = "outfit\stalker_outfit" visual = equipments\stalker_suit actor_visual = actors\hero\stalker_hood.ogf ef_equipment_type = 3 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description icon_group = 1 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 3 inv_grid_y = 0 full_icon_name = npc_icon_stalker_outfit full_scale_icon = 14,11 night_vision_device = bad_nvd immunities_sect = sect_stalker_outfit_immunities burn_protection = 0.25 strike_protection = 0.20 shock_protection = 0.25 wound_protection = 0.20 radiation_protection = 0.25 telepatic_protection = 0.10 chemical_burn_protection = 0.25 explosion_protection = 0.15 fire_wound_protection = 0.15 bones_koeff_protection = actor_damage ;gilet_antigas_damage backpack_type = ui_icon_rykzack_4_green power_loss = 1.0 [sect_stalker_outfit_immunities] burn_immunity = 0.0400 strike_immunity = 0.0100 shock_immunity = 0.0060 wound_immunity = 0.0200 radiation_immunity = 0.0000 telepatic_immunity = 0.0000 chemical_burn_immunity = 0.0060 explosion_immunity = 0.0400 fire_wound_immunity = 0.0400 PARAMETRY W GRZE: Po edycji wygląda to tak: ;--------------------------------------------------------------------------------------------- ; КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА ;--------------------------------------------------------------------------------------------- [stalker_outfit]:outfit_base additional_inventory_weight = 25 additional_inventory_weight2 = 25 inv_weight = 5.0 cost = 30000 $spawn = "outfit\stalker_outfit" visual = equipments\stalker_suit actor_visual = actors\hero\stalker_hood.ogf ef_equipment_type = 3 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description icon_group = 1 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 3 inv_grid_y = 0 full_icon_name = npc_icon_stalker_outfit full_scale_icon = 14,11 night_vision_device = bad_nvd immunities_sect = sect_stalker_outfit_immunities burn_protection = 1 strike_protection = 1 shock_protection = 1 wound_protection = 1 radiation_protection = 1 telepatic_protection = 1 chemical_burn_protection = 1 explosion_protection = 1 fire_wound_protection = 1 bones_koeff_protection = actor_damage ;gilet_antigas_damage backpack_type = ui_icon_rykzack_4_green power_loss = 1.0 [sect_stalker_outfit_immunities] burn_immunity = 0.0400 strike_immunity = 0.0100 shock_immunity = 0.0060 wound_immunity = 0.0200 radiation_immunity = 0.0000 telepatic_immunity = 0.0000 chemical_burn_immunity = 0.0060 explosion_immunity = 0.0400 fire_wound_immunity = 0.0400 PARAMETRY W GRZE: ABY KOMBINEZON BYŁ NIEZNISZCZALNY: Zmieniamy po sekcji [sect_stalker_outfit_immunities] na takie wartości (im mniejsza tym kombinezon jest trwalszy), "0" daje nam niezniszczalność [sect_stalker_outfit_immunities] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 NIEZNISZCZALNA BROŃ: we frazie condition_shot_dec = 0.00002 zmieniamy wartość na condition_shot_dec = 0 3 Quote Link to comment Share on other sites More sharing options...
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