Skocz do zawartości

Problem z przejściem na bar


Rekomendowane odpowiedzi

Cześć, mój znajomy ma problem z przejściem na bar w Rostoku. Gdy przechodzi przez bramę, wówczas gra mu crashuje.

Spoiler

* Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ [AuthenticAMD], F15/M11/S2, 2730.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53189 files cached, 8901Kb memory used.
Init FileSystem 2.850929 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4060420 K], reserved[49108 K], committed[84712 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17076 K], process heap[17076 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:791E]: ATI Radeon X1200 Series (Microsoft Corporation - WDDM)
* GPU driver: 8.14.10.630
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1913 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(20),need(14)
* color_mapping: used, dev(20),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3837736 K], reserved[81880 K], committed[274624 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[116280 K], process heap[116280 K], game lua[3448 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 122050 K
* phase time: 30 ms
* phase cmem: 116980 K
$ LA_DBG:[4872] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 254 ms
* phase cmem: 122904 K
* phase time: 23 ms
* phase cmem: 122904 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34576 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4872] load_storehouse: size=[12]/[1920]bytes : Build=[5529]
$ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4872] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16612.273]kB
$ LA_DBG:[4872] GameTime=[15:49:31] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game ghdih is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav' (6.100s)
* phase time: 6079 ms
* phase cmem: 185180 K
* phase time: 24 ms
* phase cmem: 185477 K
* client : connection accepted - <>
* phase time: 35 ms
* phase cmem: 185525 K
* phase time: 13 ms
* phase cmem: 185525 K
* phase time: 6052 ms
* phase cmem: 273672 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 513 ms
* phase cmem: 277182 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 113 ms
* phase cmem: 277424 K
* phase time: 65 ms
* phase cmem: 282019 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 51 ms
* phase cmem: 282086 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 16 ms
* phase cmem: 282337 K
* phase time: 37 ms
* phase cmem: 282723 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 43 ms
* phase cmem: 299847 K
* t-report - base: 1215, 324331 K
* t-report - lmap: 58, 59399 K
* phase time: 1909 ms
* phase cmem: 300246 K
* phase time: 8 ms
* phase cmem: 300246 K
* [win32]: free[3040476 K], reserved[105764 K], committed[1048000 K]
* [ D3D ]: textures[394828 K]
* [x-ray]: crt heap[300244 K], process heap[300244 K], game lua[34734 K], render[294 K]
* [x-ray]: economy: strings[21587 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[20249] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
* MEMORY USAGE: 366927 K
* End of synchronization A[1] R[1]
$ LA_DBG:[41128] xr_wounded:ac_wounded:initialize: NPC=[cordon_stalker_0015] hp=[0.139] state=[wounded_heavy_2] => cover dist=[3.532]
$ LA_DBG:[41247] xr_wounded:ac_wounded:finalize:NPC=[cordon_stalker_0015]:(x)
$ LA_DBG:[50765] xr_effects:teleport_npc:=[cordon_fox]
compiling shader yuv2rgb
* [win32]: free[2801064 K], reserved[75676 K], committed[1317500 K]
* [ D3D ]: textures[439669 K]
* [x-ray]: crt heap[370263 K], process heap[370263 K], game lua[44209 K], render[451 K]
* [x-ray]: economy: strings[23775 K], smem[9093 K]
$ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[79460] Game_Save:BuildMod=[5529]:[15:58:13]:MemUsage=[29958.111]kB:TimeFactor=[7]
$ LA_DBG:[79460] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[79460] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 143 objects in 8206b
~ NetPacket #2 stores 400 objects in 8197b
~ NetPacket #3 stores 542 objects in 8269b
~ NetPacket #4 stores 688 objects in 8202b
~ NetPacket #5 stores 812 objects in 8209b
~ NetPacket #6 stores 1075 objects in 7399b
~ Used 6 NetPacket(s) total objects 3660 total stored 48482b
* Saving spawns...
* Saving objects...
* 34540 objects are successfully saved
* Writing Store...
$ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[79460] save_storehouse: size=[12]/[2582]bytes : Build=[5529]
$ LA_DBG:[79460] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
* [win32]: free[2814912 K], reserved[91316 K], committed[1288012 K]
* [ D3D ]: textures[442422 K]
* [x-ray]: crt heap[359689 K], process heap[359689 K], game lua[46094 K], render[622 K]
* [x-ray]: economy: strings[24069 K], smem[9553 K]
* [win32]: free[2815104 K], reserved[91244 K], committed[1287892 K]
* [ D3D ]: textures[442422 K]
* [x-ray]: crt heap[359523 K], process heap[359523 K], game lua[46251 K], render[610 K]
* [x-ray]: economy: strings[24074 K], smem[9553 K]
$ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[185674] Game_Save:BuildMod=[5529]:[16:10:37]:MemUsage=[29998.549]kB:TimeFactor=[7]
$ LA_DBG:[185674] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[185674] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 321 objects in 8266b
~ NetPacket #2 stores 463 objects in 8213b
~ NetPacket #3 stores 610 objects in 8198b
~ NetPacket #4 stores 740 objects in 8278b
~ NetPacket #5 stores 997 objects in 8195b
~ NetPacket #6 stores 1036 objects in 2392b
~ Used 6 NetPacket(s) total objects 4167 total stored 43542b
* Saving spawns...
* Saving objects...
* 34533 objects are successfully saved
* Writing Store...
$ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[185674] save_storehouse: size=[12]/[2582]bytes : Build=[5529]
$ LA_DBG:[185674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
compiling shader model_def_lqs_2
$ LA_DBG:[1079957] psi_storm_manager: diff sec = [1] and weather fx playing = [false] an fx time = [0]
$ LA_DBG:[1080941] psi_storm_manager: diff sec = [2] and weather fx playing = [false] an fx time = [0]
$ LA_DBG:[1080941] psi_storm_manager:psi storm launched at: [2]
$ LA_DBG:[1081944] psi_storm_manager: diff sec = [3] and weather fx playing = [true] an fx time = [2490.10546875]
$ LA_DBG:[1082921] psi_storm_manager: diff sec = [4] and weather fx playing = [true] an fx time = [2480.21875]
$ LA_DBG:[1083912] psi_storm_manager: diff sec = [5] and weather fx playing = [true] an fx time = [2470.328125]
$ LA_DBG:[1084899] psi_storm_manager: diff sec = [6] and weather fx playing = [true] an fx time = [2460.52734375]

$ LA_DBG:[1085886] psi_storm_manager: diff sec = [7] and weather fx playing = [true] an fx time = [2450.67578125] $ LA_DBG:[1086980] psi_storm_manager: diff sec = [8] and weather fx playing = [true] an fx time = [2439.60546875] $ LA_DBG:[1087882] psi_storm_manager: diff sec = [9] and weather fx playing = [true] an fx time = [2430.55859375] $ LA_DBG:[1088950] psi_storm_manager: diff sec = [10] and weather fx playing = [true] an fx time = [2420.0859375] $ LA_DBG:[1089942] psi_storm_manager: diff sec = [11] and weather fx playing = [true] an fx time = [2409.9765625] $ LA_DBG:[1090928] psi_storm_manager: diff sec = [12] and weather fx playing = [true] an fx time = [2400.15625] $ LA_DBG:[1091931] psi_storm_manager: diff sec = [13] and weather fx playing = [true] an fx time = [2390.42578125] $ LA_DBG:[1092893] psi_storm_manager: diff sec = [14] and weather fx playing = [true] an fx time = [2380.52734375] $ LA_DBG:[1093955] psi_storm_manager: diff sec = [15] and weather fx playing = [true] an fx time = [2369.88671875] $ LA_DBG:[1094944] psi_storm_manager: diff sec = [16] and weather fx playing = [true] an fx time = [2360.09765625] $ LA_DBG:[1095902] psi_storm_manager: diff sec = [17] and weather fx playing = [true] an fx time = [2350.328125] $ LA_DBG:[1096891] psi_storm_manager: diff sec = [18] and weather fx playing = [true] an fx time = [2340.6171875] $ LA_DBG:[1097887] psi_storm_manager: diff sec = [19] and weather fx playing = [true] an fx time = [2330.70703125] $ LA_DBG:[1098929] psi_storm_manager: diff sec = [20] and weather fx playing = [true] an fx time = [2320.13671875] $ LA_DBG:[1099904] psi_storm_manager: diff sec = [21] and weather fx playing = [true] an fx time = [2310.31640625] $ LA_DBG:[1100967] psi_storm_manager: diff sec = [22] and weather fx playing = [true] an fx time = [2299.8671875] $ LA_DBG:[1100967] psi_storm_manager:psi storm siren played at: [22] $ LA_DBG:[1101958] psi_storm_manager: diff sec = [23] and weather fx playing = [true] an fx time = [2289.95703125] $ LA_DBG:[1102947] psi_storm_manager: diff sec = [24] and weather fx playing = [true] an fx time = [2280.02734375] $ LA_DBG:[1103908] psi_storm_manager: diff sec = [25] and weather fx playing = [true] an fx time = [2270.16796875] $ LA_DBG:[1104900] psi_storm_manager: diff sec = [26] and weather fx playing = [true] an fx time = [2260.5390625] $ LA_DBG:[1105887] psi_storm_manager: diff sec = [27] and weather fx playing = [true] an fx time = [2250.65625] $ LA_DBG:[1106929] psi_storm_manager: diff sec = [28] and weather fx playing = [true] an fx time = [2240.15625] $ LA_DBG:[1107912] psi_storm_manager: diff sec = [29] and weather fx playing = [true] an fx time = [2230.31640625] $ LA_DBG:[1108965] psi_storm_manager: diff sec = [30] and weather fx playing = [true] an fx time = [2219.9453125] $ LA_DBG:[1109948] psi_storm_manager: diff sec = [31] and weather fx playing = [true] an fx time = [2210.05859375] $ LA_DBG:[1110924] psi_storm_manager: diff sec = [32] and weather fx playing = [true] an fx time = [2200.21875] $ LA_DBG:[1111894] psi_storm_manager: diff sec = [33] and weather fx playing = [true] an fx time = [2190.546875] $ LA_DBG:[1112945] psi_storm_manager: diff sec = [34] and weather fx playing = [true] an fx time = [2180.1171875] $ LA_DBG:[1113928] psi_storm_manager: diff sec = [35] and weather fx playing = [true] an fx time = [2170.4453125] $ LA_DBG:[1114879] psi_storm_manager: diff sec = [36] and weather fx playing = [true] an fx time = [2160.546875] $ LA_DBG:[1116023] psi_storm_manager: diff sec = [37] and weather fx playing = [true] an fx time = [2149.265625] $ LA_DBG:[1116923] psi_storm_manager: diff sec = [38] and weather fx playing = [true] an fx time = [2140.12890625] $ LA_DBG:[1117892] psi_storm_manager: diff sec = [39] and weather fx playing = [true] an fx time = [2130.1953125] $ LA_DBG:[1118931] psi_storm_manager: diff sec = [40] and weather fx playing = [true] an fx time = [2119.55859375] $ LA_DBG:[1119899] psi_storm_manager: diff sec = [41] and weather fx playing = [true] an fx time = [2109.8671875] $ LA_DBG:[1120903] psi_storm_manager: diff sec = [42] and weather fx playing = [true] an fx time = [2100.515625] $ LA_DBG:[1121928] psi_storm_manager: diff sec = [43] and weather fx playing = [true] an fx time = [2089.7265625] $ LA_DBG:[1122916] psi_storm_manager: diff sec = [44] and weather fx playing = [true] an fx time = [2079.8984375] $ LA_DBG:[1123909] psi_storm_manager: diff sec = [45] and weather fx playing = [true] an fx time = [2069.8984375] $ LA_DBG:[1123964] TimerHelper: caption_HT $ LA_DBG:[1124881] psi_storm_manager: diff sec = [46] and weather fx playing = [true] an fx time = [2060.12890625] $ LA_DBG:[1125891] psi_storm_manager: diff sec = [47] and weather fx playing = [true] an fx time = [2050.46875] $ LA_DBG:[1127041] psi_storm_manager: diff sec = [48] and weather fx playing = [true] an fx time = [2039.67578125] $ LA_DBG:[1127891] psi_storm_manager: diff sec = [49] and weather fx playing = [true] an fx time = [2031.15625] $ LA_DBG:[1128915] psi_storm_manager: diff sec = [50] and weather fx playing = [true] an fx time = [2020.71875] $ LA_DBG:[1128915] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1129899] psi_storm_manager: diff sec = [51] and weather fx playing = [true] an fx time = [2011.015625] $ LA_DBG:[1129899] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1130985] psi_storm_manager: diff sec = [52] and weather fx playing = [true] an fx time = [2000.12890625] $ LA_DBG:[1130985] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1131926] psi_storm_manager: diff sec = [53] and weather fx playing = [true] an fx time = [1990.7578125] $ LA_DBG:[1131926] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1132928] psi_storm_manager: diff sec = [54] and weather fx playing = [true] an fx time = [1980.56640625] $ LA_DBG:[1132928] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1133995] psi_storm_manager: diff sec = [55] and weather fx playing = [true] an fx time = [1969.55859375] $ LA_DBG:[1133995] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1134883] psi_storm_manager: diff sec = [56] and weather fx playing = [true] an fx time = [1960.40625] $ LA_DBG:[1134883] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1135909] psi_storm_manager: diff sec = [57] and weather fx playing = [true] an fx time = [1950.0859375] $ LA_DBG:[1135909] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1136942] psi_storm_manager: diff sec = [58] and weather fx playing = [true] an fx time = [1939.7890625] $ LA_DBG:[1136942] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1137966] psi_storm_manager: diff sec = [59] and weather fx playing = [true] an fx time = [1929.9765625] $ LA_DBG:[1137966] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1138976] psi_storm_manager: diff sec = [60] and weather fx playing = [true] an fx time = [1919.96875] $ LA_DBG:[1138976] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1139990] psi_storm_manager: diff sec = [61] and weather fx playing = [true] an fx time = [1909.8984375] $ LA_DBG:[1139990] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1140950] psi_storm_manager: diff sec = [62] and weather fx playing = [true] an fx time = [1900.30859375] $ LA_DBG:[1140950] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1141988] psi_storm_manager: diff sec = [63] and weather fx playing = [true] an fx time = [1889.88671875] $ LA_DBG:[1141988] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1142934] psi_storm_manager: diff sec = [64] and weather fx playing = [true] an fx time = [1880.1953125] $ LA_DBG:[1142934] psi_storm_manager:next_vortex_at: [65] $ LA_DBG:[1143900] psi_storm_manager: diff sec = [65] and weather fx playing = [true] an fx time = [1870.06640625] $ LA_DBG:[1143900] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1144923] psi_storm_manager: diff sec = [66] and weather fx playing = [true] an fx time = [1859.92578125] $ LA_DBG:[1144923] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1145889] psi_storm_manager: diff sec = [67] and weather fx playing = [true] an fx time = [1850.2578125] $ LA_DBG:[1145889] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1146878] psi_storm_manager: diff sec = [68] and weather fx playing = [true] an fx time = [1840.3671875] $ LA_DBG:[1146878] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1147897] psi_storm_manager: diff sec = [69] and weather fx playing = [true] an fx time = [1830.20703125] $ LA_DBG:[1147897] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1148921] psi_storm_manager: diff sec = [70] and weather fx playing = [true] an fx time = [1819.98828125] $ LA_DBG:[1148921] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1149914] psi_storm_manager: diff sec = [71] and weather fx playing = [true] an fx time = [1810.06640625] $ LA_DBG:[1149914] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1150920] psi_storm_manager: diff sec = [72] and weather fx playing = [true] an fx time = [1800.046875] $ LA_DBG:[1150920] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1151939] psi_storm_manager: diff sec = [73] and weather fx playing = [true] an fx time = [1789.4765625] $ LA_DBG:[1151939] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1152907] psi_storm_manager: diff sec = [74] and weather fx playing = [true] an fx time = [1780.35546875] $ LA_DBG:[1152907] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1153893] psi_storm_manager: diff sec = [75] and weather fx playing = [true] an fx time = [1770.21875] $ LA_DBG:[1153893] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1154886] psi_storm_manager: diff sec = [76] and weather fx playing = [true] an fx time = [1760.265625] $ LA_DBG:[1154886] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1155902] psi_storm_manager: diff sec = [77] and weather fx playing = [true] an fx time = [1750.27734375] $ LA_DBG:[1155902] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1156890] psi_storm_manager: diff sec = [78] and weather fx playing = [true] an fx time = [1740.05859375] $ LA_DBG:[1156890] psi_storm_manager:next_vortex_at: [79] $ LA_DBG:[1157894] psi_storm_manager: diff sec = [79] and weather fx playing = [true] an fx time = [1729.99609375] $ LA_DBG:[1157894] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1159034] psi_storm_manager: diff sec = [80] and weather fx playing = [true] an fx time = [1719.38671875] $ LA_DBG:[1159034] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1159925] psi_storm_manager: diff sec = [81] and weather fx playing = [true] an fx time = [1710.046875] $ LA_DBG:[1159925] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1160942] psi_storm_manager: diff sec = [82] and weather fx playing = [true] an fx time = [1699.87890625] $ LA_DBG:[1160942] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1161979] psi_storm_manager: diff sec = [83] and weather fx playing = [true] an fx time = [1689.5078125] $ LA_DBG:[1161979] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1162901] psi_storm_manager: diff sec = [84] and weather fx playing = [true] an fx time = [1680.30859375] $ LA_DBG:[1162901] psi_storm_manager:next_vortex_at: [95] $ LA_DBG:[1163905] psi_storm_manager: diff sec = [85] and weather fx playing = [true] an fx time = [1670.15625]

 

$ LA_DBG:[1163905] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1164944] psi_storm_manager: diff sec = [86] and weather fx playing = [true] an fx time = [1659.765625]
$ LA_DBG:[1164944] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1165928] psi_storm_manager: diff sec = [87] and weather fx playing = [true] an fx time = [1649.73828125]
$ LA_DBG:[1165928] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1167002] psi_storm_manager: diff sec = [88] and weather fx playing = [true] an fx time = [1639.8984375]
$ LA_DBG:[1167002] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1167883] psi_storm_manager: diff sec = [89] and weather fx playing = [true] an fx time = [1630.77734375]
$ LA_DBG:[1167883] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1168894] psi_storm_manager: diff sec = [90] and weather fx playing = [true] an fx time = [1620.1171875]
$ LA_DBG:[1168894] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1169926] psi_storm_manager: diff sec = [91] and weather fx playing = [true] an fx time = [1611.35546875]
$ LA_DBG:[1169926] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1170888] psi_storm_manager: diff sec = [92] and weather fx playing = [true] an fx time = [1600.71875]
$ LA_DBG:[1170888] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1171937] psi_storm_manager: diff sec = [93] and weather fx playing = [true] an fx time = [1589.796875]
$ LA_DBG:[1171937] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1172883] psi_storm_manager: diff sec = [94] and weather fx playing = [true] an fx time = [1580.17578125]
$ LA_DBG:[1172883] psi_storm_manager:next_vortex_at: [95]
$ LA_DBG:[1173912] psi_storm_manager: diff sec = [95] and weather fx playing = [true] an fx time = [1570.046875]
$ LA_DBG:[1173912] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1174879] psi_storm_manager: diff sec = [96] and weather fx playing = [true] an fx time = [1560.88671875]
$ LA_DBG:[1174879] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1175940] psi_storm_manager: diff sec = [97] and weather fx playing = [true] an fx time = [1550.55859375]
$ LA_DBG:[1175940] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1176964] psi_storm_manager: diff sec = [98] and weather fx playing = [true] an fx time = [1540.1484375]
$ LA_DBG:[1176964] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1177926] psi_storm_manager: diff sec = [99] and weather fx playing = [true] an fx time = [1530.3984375]
$ LA_DBG:[1177926] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1177926] psi_storm_manager:hit type = [5]
$ LA_DBG:[1177926] psi_storm_manager:suit protection = [0], helmet protection = [0], drug protection = [0]
$ LA_DBG:[1177926] psi_storm_manager:hit power = [1.2826247215271] and protection = [0]
$ LA_DBG:[1178881] psi_storm_manager: diff sec = [100] and weather fx playing = [true] an fx time = [1520.42578125]
$ LA_DBG:[1178881] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1179882] psi_storm_manager: diff sec = [101] and weather fx playing = [true] an fx time = [1510.1484375]
$ LA_DBG:[1179882] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1180880] psi_storm_manager: diff sec = [102] and weather fx playing = [true] an fx time = [1500.34765625]
$ LA_DBG:[1180880] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1181982] psi_storm_manager: diff sec = [103] and weather fx playing = [true] an fx time = [1489.67578125]
$ LA_DBG:[1181982] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1182885] psi_storm_manager: diff sec = [104] and weather fx playing = [true] an fx time = [1480.1875]
$ LA_DBG:[1182885] psi_storm_manager:next_vortex_at: [105]
$ LA_DBG:[1183911] psi_storm_manager: diff sec = [105] and weather fx playing = [true] an fx time = [1470.109375]
$ LA_DBG:[1183911] psi_storm_manager:next_vortex_at: [115]
$ LA_DBG:[1184896] psi_storm_manager: diff sec = [106] and weather fx playing = [true] an fx time = [1460.3203125]
$ LA_DBG:[1184896] psi_storm_manager:next_vortex_at: [115]
$ LA_DBG:[1185881] psi_storm_manager: diff sec = [107] and weather fx playing = [true] an fx time = [1450.0078125]
$ LA_DBG:[1185881] psi_storm_manager:next_vortex_at: [115]
$ LA_DBG:[1186929] psi_storm_manager: diff sec = [108] and weather fx playing = [true] an fx time = [1439.9453125]
$ LA_DBG:[1186929] psi_storm_manager:next_vortex_at: [115]
$ LA_DBG:[1187889] psi_storm_manager: diff sec = [109] and weather fx playing = [true] an fx time = [1430.1953125]
$ LA_DBG:[1187889] psi_storm_manager:next_vortex_at: [115]
* [win32]: free[2744116 K], reserved[96780 K], committed[1353344 K]
* [ D3D ]: textures[463928 K]
* [x-ray]: crt heap[369007 K], process heap[369007 K], game lua[48956 K], render[891 K]
* [x-ray]: economy: strings[28274 K], smem[10636 K]
$ LA_DBG:[1188393] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 365 ms
* phase cmem: 373819 K
* phase time: 20 ms
* phase cmem: 373819 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34533 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1188393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1188393] load_storehouse: size=[12]/[2582]bytes : Build=[5529]
$ LA_DBG:[1188393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1188393] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16604.266]kB
$ LA_DBG:[1188393] GameTime=[16:10:37] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game ghdih is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav' (6.051s)
* phase time: 6050 ms
* phase cmem: 384044 K
* phase time: 14 ms
* phase cmem: 384044 K
* phase time: 15 ms
* phase cmem: 384044 K
* [win32]: free[2752528 K], reserved[103492 K], committed[1338220 K]
* [ D3D ]: textures[438102 K]
* [x-ray]: crt heap[384042 K], process heap[384042 K], game lua[34301 K], render[891 K]
* [x-ray]: economy: strings[26051 K], smem[10626 K]
* Log file has been saved successfully!
$ LA_DBG:[1196285] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 386701 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2727248 K], reserved[125568 K], committed[1341424 K]
* [ D3D ]: textures[443190 K]
* [x-ray]: crt heap[366364 K], process heap[366364 K], game lua[48329 K], render[951 K]
* [x-ray]: economy: strings[17210 K], smem[10633 K]
compiling shader yuv2rgb
* [win32]: free[2726864 K], reserved[125068 K], committed[1342308 K]
* [ D3D ]: textures[443190 K]
* [x-ray]: crt heap[366875 K], process heap[366875 K], game lua[49718 K], render[951 K]
* [x-ray]: economy: strings[17228 K], smem[10633 K]
$ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1370944] Game_Save:BuildMod=[5529]:[16:31:55]:MemUsage=[30724.824]kB:TimeFactor=[7]
$ LA_DBG:[1370944] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1370944] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 198 objects in 8468b
~ NetPacket #2 stores 422 objects in 8225b
~ NetPacket #3 stores 562 objects in 8194b
~ NetPacket #4 stores 707 objects in 8214b
~ NetPacket #5 stores 811 objects in 8201b
~ NetPacket #6 stores 1131 objects in 8196b
~ NetPacket #7 stores 1170 objects in 1030b
~ Used 7 NetPacket(s) total objects 5001 total stored 50528b
* Saving spawns...
* Saving objects...
* 34535 objects are successfully saved
* Writing Store...
$ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1370944] save_storehouse: size=[12]/[3253]bytes : Build=[5529]
$ LA_DBG:[1370944] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
* [win32]: free[2714944 K], reserved[124220 K], committed[1355076 K]
* [ D3D ]: textures[455735 K]
* [x-ray]: crt heap[367266 K], process heap[367266 K], game lua[44806 K], render[977 K]
* [x-ray]: economy: strings[18074 K], smem[10633 K]
$ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1582638] Game_Save:BuildMod=[5529]:[16:56:36]:MemUsage=[30907.207]kB:TimeFactor=[7]
$ LA_DBG:[1582638] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1582638] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 197 objects in 8639b
~ NetPacket #2 stores 415 objects in 8213b
~ NetPacket #3 stores 557 objects in 8258b
~ NetPacket #4 stores 702 objects in 8238b
~ NetPacket #5 stores 806 objects in 8201b
~ NetPacket #6 stores 1127 objects in 8193b
~ NetPacket #7 stores 1170 objects in 1221b
~ Used 7 NetPacket(s) total objects 4974 total stored 50963b
* Saving spawns...
* Saving objects...
* 34535 objects are successfully saved
* Writing Store...
$ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1582638] save_storehouse: size=[12]/[3066]bytes : Build=[5529]
$ LA_DBG:[1582638] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
$ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2087974] Game_Save:BuildMod=[5529]:[17:55:34]:MemUsage=[31725.176]kB:TimeFactor=[7],Map=[19~>20]
$ LA_DBG:[2087974] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2087974] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 314 objects in 8282b
~ NetPacket #2 stores 457 objects in 8217b
~ NetPacket #3 stores 604 objects in 8222b
~ NetPacket #4 stores 721 objects in 8542b
~ NetPacket #5 stores 949 objects in 8212b
~ NetPacket #6 stores 1041 objects in 2627b
~ Used 6 NetPacket(s) total objects 4086 total stored 44102b
* Saving spawns...
* Saving objects...
* 34545 objects are successfully saved
* Writing Store...
$ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2087974] save_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[2087974] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[367832 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 248498 K
$ LA_DBG:[2088646] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 351 ms
* phase cmem: 252697 K
* phase time: 12 ms
* phase cmem: 252697 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2088646] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2088646] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[2088646] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2088646] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
$ LA_DBG:[2088646] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.227s)
* phase time: 6226 ms
* phase cmem: 266871 K
* phase time: 26 ms
* phase cmem: 266871 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 266920 K
* phase time: 30 ms
* phase cmem: 266920 K
* phase time: 6750 ms
* phase cmem: 361360 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1094 ms
* phase cmem: 364295 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 49346 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62338 verts, 1948 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45845 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 83859 indices, 163 Kb
* phase time: 1444 ms
* phase cmem: 364659 K
* phase time: 155 ms
* phase cmem: 364969 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 143 ms
* phase cmem: 364972 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 18 ms
* phase cmem: 364994 K
* phase time: 75 ms
* phase cmem: 364837 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 381240 K
* t-report - base: 1249, 339540 K
* t-report - lmap: 34, 34820 K
* phase time: 2701 ms
* phase cmem: 381298 K
* phase time: 14 ms
* phase cmem: 381298 K
* [win32]: free[2871572 K], reserved[111804 K], committed[1210864 K]
* [ D3D ]: textures[381362 K]
* [x-ray]: crt heap[381295 K], process heap[381295 K], game lua[34470 K], render[1026 K]
* [x-ray]: economy: strings[30852 K], smem[10847 K]
* Log file has been saved successfully!
$ LA_DBG:[2109331] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_distort4glass_0
* MEMORY USAGE: 384234 K
* End of synchronization A[1] R[1]
compiling shader

yuv2rgb
* [win32]: free[2790224 K], reserved[114924 K], committed[1289092 K]
* [ D3D ]: textures[415628 K]
* [x-ray]: crt heap[370780 K], process heap[370780 K], game lua[42336 K], render[1054 K]
* [x-ray]: economy: strings[21754 K], smem[10873 K]
$ LA_DBG:[2259779] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 316 ms
* phase cmem: 379497 K
* phase time: 13 ms
* phase cmem: 379497 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33415 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2259779] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2259779] load_storehouse: size=[13]/[5087]bytes : Build=[5529]
$ LA_DBG:[2259779] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2259779] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16440.211]kB
$ LA_DBG:[2259779] GameTime=[12:52:32] Map(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_quicksave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_quicksave.sav' (5.662s)
* phase time: 5662 ms
* phase cmem: 389576 K
* phase time: 15 ms
* phase cmem: 389576 K
* phase time: 15 ms
* phase cmem: 389576 K
* [win32]: free[2807696 K], reserved[98816 K], committed[1287728 K]
* [ D3D ]: textures[407467 K]
* [x-ray]: crt heap[389571 K], process heap[389571 K], game lua[34075 K], render[1054 K]
* [x-ray]: economy: strings[31917 K], smem[10863 K]
* Log file has been saved successfully!
$ LA_DBG:[2266953] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_distort_2
* MEMORY USAGE: 389753 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2797144 K], reserved[91948 K], committed[1305148 K]
* [ D3D ]: textures[412681 K]
* [x-ray]: crt heap[395000 K], process heap[395000 K], game lua[37394 K], render[1041 K]
* [x-ray]: economy: strings[27628 K], smem[11737 K]
! Can't find texture 'grenadier\fake_'
compiling shader yuv2rgb
* [win32]: free[2797208 K], reserved[95488 K], committed[1301544 K]
* [ D3D ]: textures[412681 K]
* [x-ray]: crt heap[394814 K], process heap[394814 K], game lua[39775 K], render[1042 K]
* [x-ray]: economy: strings[27688 K], smem[11737 K]
$ LA_DBG:[2297617] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 336 ms
* phase cmem: 361262 K
* phase time: 14 ms
* phase cmem: 361262 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2297617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2297617] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[2297617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2297617] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
$ LA_DBG:[2297617] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.118s)
* phase time: 6117 ms
* phase cmem: 371258 K
* phase time: 15 ms
* phase cmem: 371258 K
* phase time: 15 ms
* phase cmem: 371258 K
* [win32]: free[2812756 K], reserved[107168 K], committed[1274316 K]
* [ D3D ]: textures[406569 K]
* [x-ray]: crt heap[371255 K], process heap[371255 K], game lua[34299 K], render[1042 K]
* [x-ray]: economy: strings[32341 K], smem[11727 K]
* Log file has been saved successfully!
$ LA_DBG:[2305104] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 387103 K
* End of synchronization A[1] R[1]
$ LA_DBG:[2495526] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
$ LA_DBG:[2512847] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
compiling shader yuv2rgb
* [win32]: free[2810580 K], reserved[106268 K], committed[1277392 K]
* [ D3D ]: textures[419849 K]
* [x-ray]: crt heap[372977 K], process heap[372977 K], game lua[38913 K], render[1058 K]
* [x-ray]: economy: strings[24520 K], smem[11737 K]
compiling shader yuv2rgb
* [win32]: free[2784916 K], reserved[106148 K], committed[1303176 K]
* [ D3D ]: textures[419849 K]
* [x-ray]: crt heap[373089 K], process heap[373089 K], game lua[41296 K], render[1060 K]
* [x-ray]: economy: strings[25006 K], smem[11736 K]
$ LA_DBG:[2721198] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
$ LA_DBG:[2722789] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
$ LA_DBG:[2724465] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
$ LA_DBG:[2726099] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
$ LA_DBG:[2727857] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
$ LA_DBG:[2730157] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
! ERROR: SV: can't find children [40965] of parent [338184328]
$ LA_DBG:[2948215] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[41984] => BOOM !!!
compiling shader model_distort_0
compiling shader yuv2rgb
* [win32]: free[2810840 K], reserved[105508 K], committed[1277892 K]
* [ D3D ]: textures[420379 K]
* [x-ray]: crt heap[375735 K], process heap[375735 K], game lua[39817 K], render[1066 K]
* [x-ray]: economy: strings[34190 K], smem[11737 K]
$ LA_DBG:[3336519] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 352 ms
* phase cmem: 381454 K
* phase time: 14 ms
* phase cmem: 381454 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3336519] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3336519] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
$ LA_DBG:[3336519] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.114s)
* phase time: 6113 ms
* phase cmem: 391449 K
* phase time: 15 ms
* phase cmem: 391449 K
* phase time: 16 ms
* phase cmem: 391449 K
* [win32]: free[2838040 K], reserved[89284 K], committed[1266916 K]
* [ D3D ]: textures[412217 K]
* [x-ray]: crt heap[391446 K], process heap[391446 K], game lua[34300 K], render[1066 K]
* [x-ray]: economy: strings[44135 K], smem[11727 K]
* Log file has been saved successfully!
$ LA_DBG:[3344171] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 391918 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2798488 K], reserved[100576 K], committed[1295176 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[372615 K], process heap[372615 K], game lua[35897 K], render[1068 K]
* [x-ray]: economy:

 

strings[32341 K], smem[11727 K]
* Log file has been saved successfully!
$ LA_DBG:[2305104] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 387103 K
* End of synchronization A[1] R[1]
$ LA_DBG:[2495526] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
$ LA_DBG:[2512847] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
compiling shader yuv2rgb
* [win32]: free[2810580 K], reserved[106268 K], committed[1277392 K]
* [ D3D ]: textures[419849 K]
* [x-ray]: crt heap[372977 K], process heap[372977 K], game lua[38913 K], render[1058 K]
* [x-ray]: economy: strings[24520 K], smem[11737 K]
compiling shader yuv2rgb
* [win32]: free[2784916 K], reserved[106148 K], committed[1303176 K]
* [ D3D ]: textures[419849 K]
* [x-ray]: crt heap[373089 K], process heap[373089 K], game lua[41296 K], render[1060 K]
* [x-ray]: economy: strings[25006 K], smem[11736 K]
$ LA_DBG:[2721198] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
$ LA_DBG:[2722789] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
$ LA_DBG:[2724465] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
$ LA_DBG:[2726099] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
$ LA_DBG:[2727857] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
$ LA_DBG:[2730157] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
! ERROR: SV: can't find children [40965] of parent [338184328]
$ LA_DBG:[2948215] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[41984] => BOOM !!!
compiling shader model_distort_0
compiling shader yuv2rgb
* [win32]: free[2810840 K], reserved[105508 K], committed[1277892 K]
* [ D3D ]: textures[420379 K]
* [x-ray]: crt heap[375735 K], process heap[375735 K], game lua[39817 K], render[1066 K]
* [x-ray]: economy: strings[34190 K], smem[11737 K]
$ LA_DBG:[3336519] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 352 ms
* phase cmem: 381454 K
* phase time: 14 ms
* phase cmem: 381454 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3336519] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[3336519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3336519] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
$ LA_DBG:[3336519] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.114s)
* phase time: 6113 ms
* phase cmem: 391449 K
* phase time: 15 ms
* phase cmem: 391449 K
* phase time: 16 ms
* phase cmem: 391449 K
* [win32]: free[2838040 K], reserved[89284 K], committed[1266916 K]
* [ D3D ]: textures[412217 K]
* [x-ray]: crt heap[391446 K], process heap[391446 K], game lua[34300 K], render[1066 K]
* [x-ray]: economy: strings[44135 K], smem[11727 K]
* Log file has been saved successfully!
$ LA_DBG:[3344171] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 391918 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2798488 K], reserved[100576 K], committed[1295176 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[372615 K], process heap[372615 K], game lua[35897 K], render[1068 K]
* [x-ray]: economy: strings[34056 K], smem[11735 K]
$ LA_DBG:[3408727] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 305 ms
* phase cmem: 379382 K
* phase time: 15 ms
* phase cmem: 379382 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3408727] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3408727] load_storehouse: size=[12]/[3062]bytes : Build=[5529]
$ LA_DBG:[3408727] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3408727] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16605.359]kB
$ LA_DBG:[3408727] GameTime=[17:55:34] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.052s)
* phase time: 6052 ms
* phase cmem: 389377 K
* phase time: 15 ms
* phase cmem: 389377 K
* phase time: 16 ms
* phase cmem: 389377 K
* [win32]: free[2812184 K], reserved[93744 K], committed[1288312 K]
* [ D3D ]: textures[412217 K]
* [x-ray]: crt heap[389374 K], process heap[389374 K], game lua[34300 K], render[1068 K]
* [x-ray]: economy: strings[44707 K], smem[11727 K]
* Log file has been saved successfully!
$ LA_DBG:[3416200] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 389519 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2791256 K], reserved[105956 K], committed[1297028 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[374099 K], process heap[374099 K], game lua[40610 K], render[1070 K]
* [x-ray]: economy: strings[35512 K], smem[11736 K]
$ LA_DBG:[3631174] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit3]:(x)
$ LA_DBG:[3646789] xr_wounded:ac_wounded:initialize: NPC=[gar_wandering_terrain_bandit1] hp=[0.236] state=[wounded] => cover dist=[15.788]
$ LA_DBG:[3647154] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit1]:(x)
$ LA_DBG:[3654393] xr_wounded:ac_wounded:initialize: NPC=[gar_wandering_terrain_bandit2] hp=[0.128] state=[wounded_heavy] => cover dist=[16.176]
$ LA_DBG:[3655273] xr_wounded:ac_wounded:finalize:NPC=[gar_wandering_terrain_bandit2]:(x)
compiling shader yuv2rgb
* [win32]: free[2805848 K], reserved[105728 K], committed[1282664 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[373842 K], process heap[373842 K], game lua[40536 K], render[1072 K]
* [x-ray]: economy: strings[37051 K], smem[11736 K]
$ LA_DBG:[3831599] xr_wounded:ac_wounded:initialize: NPC=[gar_bandit_sniper] hp=[0.469] state=[wounded_heavy_3] => cover dist=[2.996]
$ LA_DBG:[3834236] xr_wounded:ac_wounded:can_cover: NPC=[gar_bandit_sniper], cover=(true) dist=[1.281] :(x)
$ LA_DBG:[3845619] xr_wounded:ac_wounded:finalize:NPC=[gar_bandit_sniper]:(x)
compiling shader yuv2rgb
* [win32]: free[2809624 K], reserved[105680 K], committed[1278936 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[374169 K], process heap[374169 K], game lua[37191 K], render[1077 K]
* [x-ray]: economy: strings[38299 K], smem[11738 K]
$ LA_DBG:[3856599] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump1]
$ LA_DBG:[3858116] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump2]
$ LA_DBG:[3859716] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump3]
$ LA_DBG:[3861317] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump4]
$ LA_DBG:[3863027] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump5]
$ LA_DBG:[3865444] xr_effects:set_npc_position:=[gar_gman]_to_[gar_gman_jump6]
compiling shader yuv2rgb
* [win32]: free[2767288 K], reserved[105636 K], committed[1321316 K]
* [ D3D ]: textures[420377 K]
* [x-ray]: crt heap[409005 K], process heap[409005 K], game lua[44561 K], render[1089 K]
* [x-ray]: economy: strings[44487 K], smem[11737 K]
$ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4332343] Game_Save:BuildMod=[5529]:[19:43:19]:MemUsage=[30734.910]kB:TimeFactor=[7]
$ LA_DBG:[4332343] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[4332343] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 157 objects in 8475b
~ NetPacket #2 stores 907 objects in 8205b
~ NetPacket #3 stores 1136 objects in 6608b
~ Used 3 NetPacket(s) total objects 2200 total stored 23288b
* Saving spawns...
* Saving objects...
* 34605 objects are successfully saved
* Writing Store...
$ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4332343] save_storehouse: size=[12]/[3342]bytes : Build=[5529]
$ LA_DBG:[4332343] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
$ LA_DBG:[4863933] xr_wounded:ac_wounded:initialize: NPC=[gar_bandit_leader] hp=[0.154] state=[wounded] => cover dist=[16.165]
$ LA_DBG:[4864122] xr_wounded:ac_wounded:can_cover: NPC=[gar_bandit_leader], cover=(false) dist=[16.165] :(x)
$ LA_DBG:[4864332] xr_wounded:ac_wounded:finalize:NPC=[gar_bandit_leader]:(x)
$ LA_DBG:[4865963] xr_wounded:ac_wounded:finalize:NPC=[dump_stalker_0008]:(x)
$ LA_DBG:[5206202] actor wakes up
* [win32]: free[2787732 K], reserved[102040 K], committed[1304468 K]
* [ D3D ]: textures[424685 K]
* [x-ray]: crt heap[413367 K], process heap[413367 K], game lua[44555 K], render[1137 K]
* [x-ray]: economy: strings[60193 K], smem[13240 K]
* [win32]: free[2797268 K], reserved[102040 K], committed[1294932 K]
* [ D3D ]: textures[424685 K]
* [x-ray]: crt heap[412862 K], process heap[412862 K], game lua[44571 K], render[1137 K]
* [x-ray]: economy: strings[60193 K], smem[13240 K]
* [win32]: free[2780436 K], reserved[102040 K], committed[1311764 K]
* [ D3D ]: textures[424685 K]
* [x-ray]: crt heap[413398 K], process heap[413398 K], game lua[45206 K], render[1139 K]
* [x-ray]: economy: strings[62819 K], smem[13242 K]
$ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5925670] Game_Save:BuildMod=[5529]:[06:39:47]:MemUsage=[33351.055]kB:TimeFactor=[7]
$ LA_DBG:[5925670] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[5925670] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 774 objects in 8232b
~ NetPacket #2 stores 926 objects in 8202b
~ NetPacket #3 stores 1077 objects in 8309b
~ NetPacket #4 stores 1184 objects in 5228b
~ Used 4 NetPacket(s) total objects 3961 total stored 29971b
* Saving spawns...
* Saving objects...
* 34525 objects are successfully saved
* Writing Store...
$ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5925670] save_storehouse: size=[12]/[1169]bytes : Build=[5529]
$ LA_DBG:[5925670] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ghdih.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ghdih.sav'
* [win32]: free[2795220 K], reserved[101696 K], committed[1297324 K]
* [ D3D ]: textures[424771 K]
* [x-ray]: crt heap[413173 K], process heap[413173 K], game lua[39233 K], render[1140 K]
* [x-ray]: economy: strings[65246 K], smem[13242 K]
$ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6110015] Game_Save:BuildMod=[5529]:[07:01:18]:MemUsage=[33285.379]kB:TimeFactor=[7]
$ LA_DBG:[6110015] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[6110015] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 802 objects in 8241b
~ NetPacket #2 stores 957 objects in 8427b
~ NetPacket #3 stores 1112 objects in 8308b
~ NetPacket #4 stores 1178 objects in 4241b
~ Used 4 NetPacket(s) total objects 4049 total stored 29217b
* Saving spawns...
* Saving objects...
* 34520 objects are successfully saved
* Writing Store...
$ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6110015] save_storehouse: size=[12]/[1167]bytes : Build=[5529]
$ LA_DBG:[6110015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
$ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6150928] Game_Save:BuildMod=[5529]:[07:06:04]:MemUsage=[33367.258]kB:TimeFactor=[7],Map=[20~>21]
$ LA_DBG:[6150928] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[6150928] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 796 objects in 8225b
~ NetPacket #2 stores 955 objects in 8635b
~ NetPacket #3 stores 1110 objects in 8308b
~ NetPacket #4 stores 1178 objects in 4241b
~ Used 4 NetPacket(s) total objects 4039 total stored 29409b
* Saving spawns...
* Saving objects...
* 34519 objects are successfully saved
* Writing Store...
$ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6150928] save_storehouse: size=[12]/[1166]bytes : Build=[5529]
$ LA_DBG:[6150928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[360960 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 260041 K
$ LA_DBG:[6151520] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 339 ms
* phase cmem: 261751 K
* phase time: 14 ms
* phase cmem: 261751 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34519 objects are successfully loaded
* Loading Store...
$ LA_DBG:[6151520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6151520] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
$ LA_DBG:[6151520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6151520] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
$ LA_DBG:[6151520] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.151s)
* phase time: 6150 ms
* phase cmem: 275212 K
* phase time: 27 ms
* phase cmem: 275212 K
* client : connection accepted - <>
* phase time: 54 ms
* phase cmem: 275260 K
* phase time: 25 ms
* phase cmem: 275260 K
* phase time: 4403 ms
* phase cmem: 337499 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1581 ms
* phase cmem: 340434 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65052 verts, 2032 Kb
* [Loading VB] 46537 verts, 1454 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1929 verts, 60 Kb
* [Loading VB] 15011 verts, 469 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 280332 indices, 547 Kb
* phase time: 1100 ms
* phase cmem: 340602 K
* phase time: 201 ms
* phase cmem: 343587 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63562 v(20), 41297 p
* [DETAILS] Batch(61), VB(1241K), IB(241K)
* phase time: 141 ms
* phase cmem: 343590 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom
* phase time: 25 ms
* phase cmem: 343669 K
* phase time: 70 ms
* phase cmem: 343767 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 358560 K
* t-report - base: 1220, 339010 K
* t-report - lmap: 18, 18434 K
* phase time: 1836 ms
* phase cmem: 358618 K
* phase time: 16 ms
* phase cmem: 358618 K
* [win32]: free[2942444 K], reserved[89564 K], committed[1162232 K]
* [ D3D ]: textures[364445 K]
* [x-ray]: crt heap[358617 K], process heap[358617 K], game lua[34382 K], render[1114 K]
* [x-ray]: economy: strings[75646 K], smem[13225 K]
* Log file has been saved successfully!
$ LA_DBG:[6169295] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 358980 K
* End of synchronization A[1] R[1]
$ LA_DBG:[6193869] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.258] state=[wounded_heavy_2] => cover dist=[14.176]
$ LA_DBG:[6206568] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker5] hp=[0.510] state=[wounded_heavy_3] => cover dist=[16.802]
$ LA_DBG:[6212058] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_assault_soldier10] grenade_id=[36627] ~> breakTime :<Info!>
$ LA_DBG:[6212718] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_stalker2] hp=[0.135] state=[wounded] => cover dist=[8.497]
$ LA_DBG:[6220169] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_stalker2]:(x)
$ LA_DBG:[6223625] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker5]:(x)
$ LA_DBG:[6225496] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker7], cover=(true) dist=[1.111] :(x)
$ LA_DBG:[6236218] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker9] grenade_id=[37123] ~> breakTime :<Info!>
$ LA_DBG:[6253474] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier10] hp=[0.225] state=

[wounded_heavy_3] => cover dist=[19.775]
$ LA_DBG:[6253900] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier10]:(x)
$ LA_DBG:[6268807] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier8] hp=[0.179] state=[wounded_heavy_3] => cover dist=[12.183]
$ LA_DBG:[6271408] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier8]:(x)
$ LA_DBG:[6275090] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier6] hp=[0.144] state=[wounded_heavy_2] => cover dist=[11.528]
$ LA_DBG:[6276039] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_assault_soldier6], cover=(false) dist=[11.746] :(x)
$ LA_DBG:[6276642] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier6]:(x)
$ LA_DBG:[6276838] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
! ERROR: SV: can't find children [38424] of parent [350798536]
$ LA_DBG:[6316971] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[43010] => BOOM !!!
! ERROR: SV: can't find children [38423] of parent [350799208]
$ LA_DBG:[6321827] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[43520] => BOOM !!!
$ LA_DBG:[6345303] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker4] grenade_id=[37124] ~> breakTime :<Info!>
$ LA_DBG:[6355385] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
$ LA_DBG:[6378679] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier4]:(x)
$ LA_DBG:[6386013] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_defector_stalker1] grenade_id=[36613] ~> breakTime :<Info!>
$ LA_DBG:[6465475] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker10] hp=[0.498] state=[wounded_heavy_2] => cover dist=[3.399]
$ LA_DBG:[6466564] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker10], cover=(true) dist=[1.285] :(x)
$ LA_DBG:[6502259] xr_wounded:healing:NPC=[agr_factory_defence_stalker10] hp=[1.000] medkit=(false)
$ LA_DBG:[6502272] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker10]:(x)
$ LA_DBG:[6625069] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.502] state=[wounded] => cover dist=[19.481]
$ LA_DBG:[6625836] xr_wounded:ac_wounded:can_cover: NPC=[agr_defector_stalker1], cover=(false) dist=[19.481] :(x)
$ LA_DBG:[6626566] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
$ LA_DBG:[6627169] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker4] hp=[0.101] state=[wounded_heavy_2] => cover dist=[5.554]
$ LA_DBG:[6627719] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker4]:(x)
$ LA_DBG:[6629423] xr_wounded:ac_wounded:initialize: NPC=[agr_krot] hp=[0.523] state=[wounded_heavy] => cover dist=[6.584]
$ LA_DBG:[6635631] xr_wounded:ac_wounded:can_cover: NPC=[agr_krot], cover=(true) dist=[1.203] :(x)
$ LA_DBG:[6866508] xr_wounded:ac_wounded:finalize:NPC=[agr_krot]:(x)
$ LA_DBG:[6873287] xr_effects:teleport_npc:=[agr_krot]
$ LA_DBG:[7088063] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz6]:(x)
compiling shader yuv2rgb
* [win32]: free[2806540 K], reserved[92064 K], committed[1295636 K]
* [ D3D ]: textures[402850 K]
* [x-ray]: crt heap[368621 K], process heap[368621 K], game lua[68274 K], render[1287 K]
* [x-ray]: economy: strings[80387 K], smem[15888 K]
$ LA_DBG:[7182307] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 422 ms
* phase cmem: 376598 K
* phase time: 18 ms
* phase cmem: 376598 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34519 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7182307] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7182307] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
$ LA_DBG:[7182307] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7182307] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
$ LA_DBG:[7182307] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.058s)
* phase time: 6058 ms
* phase cmem: 386675 K
* phase time: 18 ms
* phase cmem: 386675 K
* phase time: 19 ms
* phase cmem: 386675 K
* [win32]: free[2787532 K], reserved[91940 K], committed[1314768 K]
* [ D3D ]: textures[394678 K]
* [x-ray]: crt heap[386674 K], process heap[386674 K], game lua[34229 K], render[1287 K]
* [x-ray]: economy: strings[88093 K], smem[15868 K]
* Log file has been saved successfully!
$ LA_DBG:[7190811] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 384536 K
* End of synchronization A[1] R[1]
$ LA_DBG:[7229820] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.256] state=[wounded_heavy_3] => cover dist=[14.176]
$ LA_DBG:[7260983] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker7], cover=(true) dist=[1.245] :(x)
$ LA_DBG:[7275170] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier2] hp=[0.191] state=[wounded_heavy_3] => cover dist=[6.595]
$ LA_DBG:[7278148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker10] hp=[0.129] state=[wounded_heavy_3] => cover dist=[10.358]
$ LA_DBG:[7280956] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker5]:(x)
$ LA_DBG:[7286981] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_assault_soldier6] grenade_id=[36867] ~> breakTime :<Info!>
$ LA_DBG:[7302062] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker10], cover=(true) dist=[1.243] :(x)
$ LA_DBG:[7306178] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier5] hp=[0.205] state=[wounded_heavy] => cover dist=[10.529]
$ LA_DBG:[7311199] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier5]:(x)
$ LA_DBG:[7320463] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_assault_soldier2], cover=(true) dist=[7.290] :(x)
$ LA_DBG:[7328718] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_factory_defence_stalker1] grenade_id=[37131] ~> breakTime :<Info!>
$ LA_DBG:[7346776] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker10]:(x)
compiling shader yuv2rgb
* [win32]: free[2791376 K], reserved[125908 K], committed[1276956 K]
* [ D3D ]: textures[401826 K]
* [x-ray]: crt heap[365683 K], process heap[365683 K], game lua[55583 K], render[1306 K]
* [x-ray]: economy: strings[81631 K], smem[15885 K]
$ LA_DBG:[7370376] la_ai_grenader:Check_S

 

elf_Blasting:Owner=[agr_factory_hold_soldier6]=>Grenade=[grenade_f139682/39682]
compiling shader yuv2rgb
* [win32]: free[2771088 K], reserved[125244 K], committed[1297908 K]
* [ D3D ]: textures[401826 K]
* [x-ray]: crt heap[365625 K], process heap[365625 K], game lua[63230 K], render[1308 K]
* [x-ray]: economy: strings[81921 K], smem[15884 K]
$ LA_DBG:[7388995] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 349 ms
* phase cmem: 375525 K
* phase time: 18 ms
* phase cmem: 375525 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34519 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7388995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7388995] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
$ LA_DBG:[7388995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7388995] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
$ LA_DBG:[7388995] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.982s)
* phase time: 5982 ms
* phase cmem: 385602 K
* phase time: 19 ms
* phase cmem: 385602 K
* phase time: 19 ms
* phase cmem: 385602 K
* [win32]: free[2787532 K], reserved[94320 K], committed[1312388 K]
* [ D3D ]: textures[394678 K]
* [x-ray]: crt heap[385601 K], process heap[385601 K], game lua[34230 K], render[1308 K]
* [x-ray]: economy: strings[90297 K], smem[15868 K]
* Log file has been saved successfully!
$ LA_DBG:[7397234] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 383512 K
* End of synchronization A[1] R[1]
$ LA_DBG:[7438146] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.254] state=[wounded_heavy] => cover dist=[14.176]
compiling shader yuv2rgb
* [win32]: free[2770960 K], reserved[96020 K], committed[1327260 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[392551 K], process heap[392551 K], game lua[55374 K], render[1294 K]
* [x-ray]: economy: strings[82603 K], smem[15878 K]
$ LA_DBG:[7452892] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_soldier6] hp=[0.266] state=[wounded_heavy_3] => cover dist=[7.317]
$ LA_DBG:[7454779] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_soldier6]:(x)
$ LA_DBG:[7462213] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
$ LA_DBG:[7499066] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier11] hp=[0.257] state=[wounded_heavy_2] => cover dist=[8.139]
$ LA_DBG:[7502846] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier11]:(x)
compiling shader yuv2rgb
* [win32]: free[2781328 K], reserved[115604 K], committed[1297308 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[364688 K], process heap[364688 K], game lua[49442 K], render[1298 K]
* [x-ray]: economy: strings[83120 K], smem[15884 K]
$ LA_DBG:[7508728] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 367 ms
* phase cmem: 376166 K
* phase time: 18 ms
* phase cmem: 376166 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34519 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7508728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7508728] load_storehouse: size=[12]/[1166]bytes : Build=[5529]
$ LA_DBG:[7508728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7508728] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16603.918]kB
$ LA_DBG:[7508728] GameTime=[07:06:04] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[2]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.143s)
* phase time: 6142 ms
* phase cmem: 386242 K
* phase time: 19 ms
* phase cmem: 386242 K
* phase time: 19 ms
* phase cmem: 386242 K
* [win32]: free[2797772 K], reserved[93312 K], committed[1303156 K]
* [ D3D ]: textures[394678 K]
* [x-ray]: crt heap[386241 K], process heap[386241 K], game lua[34227 K], render[1298 K]
* [x-ray]: economy: strings[91374 K], smem[15868 K]
* Log file has been saved successfully!
$ LA_DBG:[7517047] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 384142 K
* End of synchronization A[1] R[1]
$ LA_DBG:[7557463] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker7] hp=[0.257] state=[wounded_heavy] => cover dist=[14.176]
$ LA_DBG:[7557737] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker7]:(x)
$ LA_DBG:[7561801] xr_wounded:ac_wounded:initialize: NPC=[agr_fake_battle_stalker3] hp=[0.275] state=[wounded] => cover dist=[5.505]
$ LA_DBG:[7564492] xr_wounded:ac_wounded:finalize:NPC=[agr_fake_battle_stalker3]:(x)
$ LA_DBG:[7567860] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.263] state=[wounded_heavy_3] => cover dist=[19.427]
$ LA_DBG:[7585938] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
$ LA_DBG:[7589547] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier4] hp=[0.187] state=[wounded_heavy_3] => cover dist=[16.810]
$ LA_DBG:[7590819] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier4]:(x)
$ LA_DBG:[7609140] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker2] hp=[0.251] state=[wounded] => cover dist=[12.008]
$ LA_DBG:[7609456] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker2]:(x)
$ LA_DBG:[7615601] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_assault_soldier6] hp=[0.189] state=[wounded_heavy] => cover dist=[12.236]
$ LA_DBG:[7615769] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier6]:(x)
compiling shader yuv2rgb
* [win32]: free[2790480 K], reserved[124996 K], committed[1278764 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[365004 K], process heap[365004 K], game lua[61759 K], render[1317 K]
* [x-ray]: economy: strings[84447 K], smem[15885 K]
$ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7647696] Game_Save:BuildMod=[5529]:[07:22:17]:MemUsage=[36899.215]kB:TimeFactor=[7]
$ LA_DBG:[7647696] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[7647696] treasure_manager:save: #treasure=[1],size=[27]
~ NetPacket #1 stores 152 objects in 8231b
~ NetPacket #2 stores 225 objects in 9186b
~ NetPacket #3 stores 256 objects in 9265b
~ NetPacket #4 stores 270 objects in 8769b
~ NetPacket #5 stores 308 objects in 11780b
~ NetPacket #6 stores 325 objects in 11392b
~ NetPacket #7 stores 426 objects in 8204b
~ NetPacket #8 stores 952 objects in 8193b
~ NetPacket #9 stores 1183 objects in 8375b
~ NetPacket #10 stores 1321 objects in 8460b
~ NetPacket #11 stores 1367 objects in 4087b
~ Used 11 NetPacket(s) total objects 6785 total stored 95942b
* Saving spawns...
* Saving objects...
* 34437 objects are successfully saved
* Writing Store...
$ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7647696] save_storehouse: size=[12]/[1836]bytes : Build=[5529]
$ LA_DBG:[7647696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
$ LA_DBG:[7696126] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
$ LA_DBG:[7706121] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier5] hp=[0.104] state=[wounded_heavy_3] => cover dist=[4.117]
$ LA_DBG:[7710013] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_hold_soldier5], cover=(true) dist=[1.196] :(x)
! ERROR: SV: can't find children [39681] of parent [339007816]
$ LA_DBG:[7741175] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[47360] => BOOM !!!
$ LA_DBG:[7747925] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier3] hp=[0.149] state=[wounded_heavy_3] => cover dist=[8.757]
$ LA_DBG:[7748552] la_ai_grenader:Check_Self_Blasting:Owner=[agr_factory_hold_soldier3]=>Grenade=[grenade_rgd539680/39680]
$ LA_DBG:[7748552] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier3]:(x)
$ LA_DBG:[7778057] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier1]:(x)
$ LA_DBG:[7785431] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier6] hp=[0.150] state=[wounded_heavy_3] => cover dist=[12.022]
$ LA_DBG:[7785647] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier6]:(x)
$ LA_DBG:[7793594] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.256] state=[wounded_heavy_2] => cover dist=[15.048]
$ LA_DBG:[7807534] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier5]:(x)
$ LA_DBG:[7815840] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
$ LA_DBG:[7825666] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
$ LA_DBG:[7827677] xr_wounded:ac_wounded:initialize: NPC=[agr_krot] hp=[0.630] state=[wounded_heavy] => cover dist=[19.470]
$ LA_DBG:[7849128] xr_wounded:ac_wounded:can_cover: NPC=[agr_krot], cover=(true) dist=[1.255] :(x)
! ERROR: SV: can't find children [52226] of parent [338197768]
! ERROR: SV: can't find children [52227] of parent [338198440]
$ LA_DBG:[7881229] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54027] => BOOM !!!
$ LA_DBG:[7883921] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54276] => BOOM !!!
! ERROR: SV: can't find children [3803] of parent [338331400]
! ERROR: SV: can't find children [52229] of parent [338332744]
$ LA_DBG:[7888112] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[54531] => BOOM !!!
$ LA_DBG:[7888599] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_2] => cover dist=[3.932]
$ LA_DBG:[7889340] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54784] => BOOM !!!
$ LA_DBG:[7890075] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.118] :(x)
* [win32]: free[2774868 K], reserved[121436 K], committed[1297936 K]
* [ D3D ]: textures[403362 K]
* [x-ray]: crt heap[368117 K], process heap[368117 K], game lua[61913 K], render[1321 K]
* [x-ray]: economy: strings[88256 K], smem[15883 K]
$ LA_DBG:[7898144] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 364 ms
* phase cmem: 376923

 

* phase time: 18 ms
* phase cmem: 376923 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34437 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7898144] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7898144] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
$ LA_DBG:[7898144] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7898144] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
$ LA_DBG:[7898144] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.142s)
* phase time: 6141 ms
* phase cmem: 387096 K
* phase time: 19 ms
* phase cmem: 387096 K
* phase time: 20 ms
* phase cmem: 387096 K
* [win32]: free[2795664 K], reserved[91468 K], committed[1307108 K]
* [ D3D ]: textures[393653 K]
* [x-ray]: crt heap[387094 K], process heap[387094 K], game lua[34206 K], render[1321 K]
* [x-ray]: economy: strings[96123 K], smem[15868 K]
* Log file has been saved successfully!
$ LA_DBG:[7906510] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
$ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
$ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy_2] => cover dist=[1.298]
$ LA_DBG:[7913994] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
$ LA_DBG:[7913994] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[9.240]
* MEMORY USAGE: 399899 K
* End of synchronization A[1] R[1]
$ LA_DBG:[7914945] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
compiling shader yuv2rgb
* [win32]: free[2761872 K], reserved[99736 K], committed[1332632 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[405808 K], process heap[405808 K], game lua[42385 K], render[1236 K]
* [x-ray]: economy: strings[117032 K], smem[15883 K]
$ LA_DBG:[7927141] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.135] state=[wounded] => cover dist=[9.220]
$ LA_DBG:[7928738] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.232] :(x)
$ LA_DBG:[7940488] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
$ LA_DBG:[7940513] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
! ERROR: SV: can't find children [34870] of parent [350801896]
! ERROR: SV: can't find children [39439] of parent [350800552]
! ERROR: SV: can't find children [39680] of parent [350798536]
$ LA_DBG:[7945372] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36412] => BOOM !!!
! ERROR: SV: can't find children [39681] of parent [350799208]
$ LA_DBG:[7945685] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36613] => BOOM !!!
$ LA_DBG:[7946892] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36864] => BOOM !!!
$ LA_DBG:[7948651] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[37889] => BOOM !!!
$ LA_DBG:[7949751] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier3] hp=[0.110] state=[wounded_heavy] => cover dist=[5.037]
$ LA_DBG:[7949939] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_hold_soldier3], cover=(false) dist=[5.045] :(x)
$ LA_DBG:[7950854] xr_wounded:ac_wounded:can_cover: NPC=[agr_defector_stalker1], cover=(true) dist=[1.336] :(x)
! ERROR: SV: can't find children [34867] of parent [350799880]
$ LA_DBG:[7953876] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38409] => BOOM !!!
$ LA_DBG:[7954058] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier3]:(x)
$ LA_DBG:[7969036] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier2]:(x)
$ LA_DBG:[8108826] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker8] hp=[0.247] state=[wounded_heavy_3] => cover dist=[3.927]
$ LA_DBG:[8110303] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker8], cover=(true) dist=[1.409] :(x)
$ LA_DBG:[8128163] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded] => cover dist=[9.815]
$ LA_DBG:[8134508] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.406] :(x)
$ LA_DBG:[8160599] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy] => cover dist=[8.040]
$ LA_DBG:[8161285] xr_wounded:healing:NPC=[agr_factory_defence_stalker8] hp=[1.000] medkit=(false)
$ LA_DBG:[8161342] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker8]:(x)
$ LA_DBG:[8165735] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.405] :(x)
$ LA_DBG:[8169874] xr_effects:teleport_npc:=[agr_krot]
$ LA_DBG:[8169874] xr_effects:teleport_npc:=[agr_krot]
$ LA_DBG:[8192427] xr_wounded:healing:NPC=[agr_factory_defence_stalker11] hp=[1.000] medkit=(false)
$ LA_DBG:[8192490] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
$ LA_DBG:[8225304] xr_wounded:healing:NPC=[agr_factory_defence_stalker6] hp=[1.000] medkit=(false)
$ LA_DBG:[8225437] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
$ LA_DBG:[8240411] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker12] hp=[0.190] state=[wounded_heavy] => cover dist=[7.949]
$ LA_DBG:[8240652] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_spetsnaz4] hp=[0.168] state=[wounded] => cover dist=[15.989]
$ LA_DBG:[8242692] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker12]:(x)
$ LA_DBG:[8266615] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_spetsnaz4], cover=(true) dist=[1.398] :(x)
$ LA_DBG:[8354193] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker8]:(x)
compiling shader yuv2rgb
* [win32]: free[2765140 K], reserved[118904 K], committed[1310196 K]
* [ D3D ]: textures[401826 K]
* [x-ray]: crt heap[377938 K], process heap[377938 K], game lua[55648 K], render[1240 K]
* [x-ray]: economy: strings[123219 K], smem[15885 K]
$ LA_DBG:[8398158] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 454 ms
* phase cmem: 386477 K
* phase time: 19 ms
* phase cmem: 386477 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34437 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8398158] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8398158] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
$ LA_DBG:[8398158] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8398158] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
$ LA_DBG:[8398158] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.139s)
* phase time: 6138 ms
* phase cmem: 396648 K
* phase time: 32 ms
* phase cmem: 396648 K
* phase time: 28 ms
* phase cmem: 396648 K
* [win32]: free[2782612 K], reserved[96984 K], committed[1314644 K]
* [ D3D ]: textures[393653 K]
* [x-ray]: crt heap[396646 K], process heap[396646 K], game lua[34202 K], render[1240 K]
* [x-ray]: economy: strings[102879 K], smem[15869 K]
* Log file has been saved successfully!
$ LA_DBG:[8406582] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
$ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
$ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded] => cover dist=[1.298]
$ LA_DBG:[8414148] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
$ LA_DBG:[8414148] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy_2] => cover dist=[9.240]
* MEMORY USAGE: 398679 K
* End of synchronization A[1] R[1]
$ LA_DBG:[8415160] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
$ LA_DBG:[8428944] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.402] :(x)
compiling shader yuv2rgb
* [win32]: free[2753684 K], reserved[98720 K], committed[1341836 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[405393 K], process heap[405393 K], game lua[48828 K], render[1257 K]
* [x-ray]: economy: strings[123357 K], smem[15884 K]
$ LA_DBG:[8439600] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 444 ms
* phase cmem: 386926 K
* phase time: 19 ms
* phase cmem: 386926 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34437 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8439600] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8439600] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
$ LA_DBG:[8439600] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8439600] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
$ LA_DBG:[8439600] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.930s)
* phase time: 5929 ms
* phase cmem: 397096 K
* phase time: 20 ms
* phase cmem: 397096 K
* phase time: 20 ms
* phase cmem: 397096 K
* [win32]: free[2770320 K], reserved[96468 K], committed[1327452 K]
* [ D3D ]: textures[394678 K]
* [x-ray]: crt heap[397094 K], process heap[397094 K], game lua[34203 K], render[1257 K]
* [x-ray]: economy: strings[103262 K], smem[15869 K]
* Log file has been saved successfully!
$ LA_DBG:[8447557] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
$ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded_heavy_3] => cover dist=[14.565]
$ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy_2] => cover dist=[1.298]
$ LA_DBG:[8455022] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
$ LA_DBG:[8455022] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[9.240]
$ LA_DBG:[8455973] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
* MEMORY USAGE: 399144 K
* End of synchronization A[1] R[1]
$ LA_DBG:[8469878] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.204] :(x)
compiling shader yuv2rgb
* [win32]: free[2764116 K], reserved[119756 K], committed[1310368 K]
* [ D3D ]: textures[401825 K]
* [x-ray]: crt heap[376290 K], process heap[376290 K], game lua[46981 K], render[1272 K]
* [x-ray]: economy: strings[123673 K], smem[15884 K]
$ LA_DBG:[8479185] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 460 ms
* phase cmem: 387181 K
* phase time: 19 ms
* phase cmem: 387181 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34437 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8479185] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8479185] load_storehouse: size=[12]/[1836]bytes : Build=[5529]
$ LA_DBG:[8479185] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8479185] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16610.150]kB
$ LA_DBG:[8479185] GameTime=[07:22:17] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.029s)
* phase time: 6029 ms
* phase cmem: 397352 K
* phase time: 22 ms
* phase cmem: 397352 K
* phase time: 21 ms
* phase cmem: 397352 K
* [win32]: free[2781588 K], reserved[97276 K], committed[1315376 K]
* [ D3D ]: textures[393653 K]
* [x-ray]: crt heap[397350 K], process heap[397350 K], game lua[34202 K], render[1272 K]
* [x-ray]: economy: strings[103582 K], smem[15869 K]
* Log file has been saved successfully!
$ LA_DBG:[8487328] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
$ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker11] hp=[0.218] state=[wounded] => cover dist=[14.565]
$ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker6] hp=[0.232] state=[wounded_heavy] => cover dist=[1.298]
$ LA_DBG:[8494800] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker6], cover=(true) dist=[1.298] :(x)
$ LA_DBG:[8494800] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy_2] => cover dist=[9.240]
* MEMORY USAGE: 399376 K
* End of synchronization A[1] R[1]
$ LA_DBG:[8495801] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
$ LA_DBG:[8509525] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker11], cover=(true) dist=[1.225] :(x)
$ LA_DBG:[8513384] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_assault_soldier1]:(x)
$ LA_DBG:[8513707] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker6]:(x)
$ LA_DBG:[8513774] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker11]:(x)
! ERROR: SV: can't find children [34871] of parent [339005128]
$ LA_DBG:[8546271] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36425] => BOOM !!!
! ERROR: SV: can't find children [39681] of parent [339007816]
$ LA_DBG:[8548389] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_hold_soldier5] hp=[0.174] state=[wounded_heavy_3] => cover dist=[12.046]
$ LA_DBG:[8549182] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_hold_soldier5]:(x)
$ LA_DBG:[8551119] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[36635] => BOOM !!!
$ LA_DBG:[8890430] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_defence_stalker1] hp=[0.257] state=[wounded_heavy] => cover dist=[15.295]
$ LA_DBG:[8902173] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_defence_stalker1], cover=(true) dist=[1.375] :(x)
$ LA_DBG:[8922996] xr_effects:teleport_npc:=[agr_krot]
$ LA_DBG:[8922996] xr_effects:teleport_npc:=[agr_krot]
$ LA_DBG:[8927735] xr_wounded:healing:NPC=[agr_factory_defence_stalker1] hp=[1.000]

 

medkit=(false)
$ LA_DBG:[8927812] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_defence_stalker1]:(x)
$ LA_DBG:[8977223] xr_wounded:ac_wounded:initialize: NPC=[agr_factory_spetsnaz7] hp=[0.106] state=[wounded] => cover dist=[17.611]
$ LA_DBG:[8999708] xr_wounded:ac_wounded:can_cover: NPC=[agr_factory_spetsnaz7], cover=(true) dist=[1.307] :(x)
$ LA_DBG:[9304045] xr_wounded:healing:NPC=[agr_factory_spetsnaz7] hp=[1.000] medkit=(false)
$ LA_DBG:[9304129] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz7]:(x)
$ LA_DBG:[9305897] xr_wounded:healing:NPC=[agr_factory_spetsnaz7] hp=[1.000] medkit=(false)
compiling shader yuv2rgb
* [win32]: free[2759956 K], reserved[118004 K], committed[1316280 K]
* [ D3D ]: textures[401847 K]
* [x-ray]: crt heap[382165 K], process heap[382165 K], game lua[64664 K], render[1339 K]
* [x-ray]: economy: strings[136487 K], smem[15888 K]
compiling shader yuv2rgb
* [win32]: free[2762068 K], reserved[118004 K], committed[1314168 K]
* [ D3D ]: textures[401837 K]
* [x-ray]: crt heap[381223 K], process heap[381223 K], game lua[56490 K], render[1339 K]
* [x-ray]: economy: strings[136513 K], smem[15889 K]
$ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9433221] Game_Save:BuildMod=[5529]:[09:13:35]:MemUsage=[37991.094]kB:TimeFactor=[7]
$ LA_DBG:[9433221] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[9433221] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 81 objects in 8514b
~ NetPacket #2 stores 341 objects in 9917b
~ NetPacket #3 stores 413 objects in 8198b
~ NetPacket #4 stores 1038 objects in 8443b
~ NetPacket #5 stores 1133 objects in 8250b
~ NetPacket #6 stores 1227 objects in 8413b
~ NetPacket #7 stores 1336 objects in 8351b
~ NetPacket #8 stores 1387 objects in 4586b
~ Used 8 NetPacket(s) total objects 6956 total stored 64672b
* Saving spawns...
* Saving objects...
* 34352 objects are successfully saved
* Writing Store...
$ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9433221] save_storehouse: size=[12]/[1997]bytes : Build=[5529]
$ LA_DBG:[9433221] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
* [win32]: free[2759104 K], reserved[117860 K], committed[1317276 K]
* [ D3D ]: textures[403373 K]
* [x-ray]: crt heap[382712 K], process heap[382712 K], game lua[60766 K], render[1346 K]
* [x-ray]: economy: strings[139873 K], smem[15888 K]
$ LA_DBG:[9668205] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 523 ms
* phase cmem: 388628 K
* phase time: 19 ms
* phase cmem: 388628 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34352 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9668205] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9668205] load_storehouse: size=[12]/[1997]bytes : Build=[5529]
$ LA_DBG:[9668205] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9668205] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16592.359]kB
$ LA_DBG:[9668205] GameTime=[09:13:35] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.945s)
* phase time: 5945 ms
* phase cmem: 398805 K
* phase time: 20 ms
* phase cmem: 398805 K
* phase time: 21 ms
* phase cmem: 398805 K
* [win32]: free[2779900 K], reserved[93168 K], committed[1321172 K]
* [ D3D ]: textures[393664 K]
* [x-ray]: crt heap[398803 K], process heap[398803 K], game lua[34311 K], render[1346 K]
* [x-ray]: economy: strings[119403 K], smem[15869 K]
* Log file has been saved successfully!
$ LA_DBG:[9676495] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 397767 K
* End of synchronization A[1] R[1]
! [LUA] There is no spawn callback on object with id 3651 from object with id 3916!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3916!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3916!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3916!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3916!
! [LUA] There is no spawn callback on object with id 3651 from object with id 3907!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3907!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3907!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3907!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3907!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4606!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
! [LUA] There is no spawn callback on object with id 3651 from object with id 3849!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3849!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3849!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3849!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3849!
! [LUA] There is no spawn callback on object with id 3651 from object with id 3851!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3851!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3851!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3851!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3851!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4015!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4015!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4015!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4015!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4015!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4081!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4081!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4081!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4081!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4081!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4027!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4027!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4027!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4027!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4027!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4647!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4647!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4647!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4647!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4647!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4921!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4921!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4921!
! [LUA] There is no spawn callback on object with id 4840 from

 

object with id 4921!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4921!
! [LUA] There is no spawn callback on object with id 3651 from object with id 4433!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4433!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4433!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4433!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4433!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3982!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3982!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3982!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3982!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3849!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3849!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3849!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3849!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4006!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4006!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4006!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4006!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3851!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3851!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3851!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3851!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3993!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3993!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3993!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3993!
$ LA_DBG:[9863076] xr_wounded:ac_wounded:initialize: NPC=[agr_defector_stalker1] hp=[0.589] state=[wounded] => cover dist=[19.454]
$ LA_DBG:[9864722] xr_wounded:ac_wounded:finalize:NPC=[agr_defector_stalker1]:(x)
compiling shader yuv2rgb
* [win32]: free[2757180 K], reserved[127624 K], committed[1309436 K]
* [ D3D ]: textures[401837 K]
* [x-ray]: crt heap[375792 K], process heap[375792 K], game lua[51993 K], render[1360 K]
* [x-ray]: economy: strings[119431 K], smem[15881 K]
$ LA_DBG:[9998897] xr_wounded:ac_wounded:finalize:NPC=[agr_factory_spetsnaz3]:(x)
compiling shader yuv2rgb
* [win32]: free[2763196 K], reserved[127096 K], committed[1303948 K]
* [ D3D ]: textures[401837 K]
* [x-ray]: crt heap[375998 K], process heap[375998 K], game lua[44407 K], render[1361 K]
* [x-ray]: economy: strings[121744 K], smem[15881 K]
! ERROR: SV: can't find children [43010] of parent [326987672]
$ LA_DBG:[10019199] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[50434] => BOOM !!!
! ERROR: SV: can't find children [43522] of parent [326983640]
$ LA_DBG:[10045529] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[52480] => BOOM !!!
$ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10202530] Game_Save:BuildMod=[5529]:[10:15:55]:MemUsage=[31876.898]kB:TimeFactor=[7]
$ LA_DBG:[10202530] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[10202530] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 175 objects in 8197b
~ NetPacket #2 stores 816 objects in 8284b
~ NetPacket #3 stores 897 objects in 8308b
~ NetPacket #4 stores 1051 objects in 8200b
~ NetPacket #5 stores 1082 objects in 3922b
~ Used 5 NetPacket(s) total objects 4021 total stored 36911b
* Saving spawns...
* Saving objects...
* 34117 objects are successfully saved
* Writing Store...
$ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10202530] save_storehouse: size=[12]/[2283]bytes : Build=[5529]
$ LA_DBG:[10202530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
compiling shader yuv2rgb
* [win32]: free[2775612 K], reserved[125828 K], committed[1292800 K]
* [ D3D ]: textures[401842 K]
* [x-ray]: crt heap[376064 K], process heap[376064 K], game lua[44857 K], render[1364 K]
* [x-ray]: economy: strings[129555 K], smem[15885 K]
! [LUA] There is no spawn callback on object with id 3695 from object with id 3691!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3691!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3691!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3691!
! [LUA] There is no spawn callback on object with id 3695 from object with id 3689!
! [LUA] There is no spawn callback on object with id 4363 from object with id 3689!
! [LUA] There is no spawn callback on object with id 4840 from object with id 3689!
! [LUA] There is no spawn callback on object with id 5222 from object with id 3689!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4148!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4148!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4148!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4148!
$ LA_DBG:[10580023] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
! [LUA] There is no spawn callback on object with id 3695 from object with id 4668!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4668!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4668!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4668!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4692!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4692!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4692!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4692!
compiling shader yuv2rgb
* [win32]: free[2766460 K], reserved[123108 K], committed[1304672 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[380233 K], process heap[380233 K], game lua[48540 K], render[1414 K]
* [x-ray]: economy: strings[134766 K], smem[15888 K]
! [LUA] There is no spawn callback on object with id 3695 from object with id 5312!
! [LUA] There is no spawn callback on object with id 4363 from object with id 5312!
! [LUA] There is no spawn callback on object with id 4840 from object with id 5312!
! [LUA] There is no spawn callback on object with id 5222 from object with id 5312!
! [LUA] There is no spawn callback on object with id 3695 from object with id 5305!
! [LUA] There is no spawn callback on object with id 4363 from object with id 5305!
! [LUA] There is no spawn callback on object with id 4840 from object with id 5305!
! [LUA] There is no spawn callback on object with id 5222 from object with id 5305!
! [LUA] There is no spawn callback on object with id 3695 from object with id 5298!
! [LUA] There is no spawn callback on object with id 4363 from object with id 5298!
! [LUA] There is no spawn callback on object with id 4840 from object with id 5298!
! [LUA] There is no spawn callback on object with id 5222 from object with id 5298!
! [LUA] There is no spawn callback on object with id 3695 from object with id 5291!
! [LUA] There is no spawn callback on object with id 4363 from object with id 5291!
! [LUA] There is no spawn callback on object with id 4840 from object with id 5291!
! [LUA] There is no spawn callback on object with id 5222 from object with id 5291!
! [LUA] There is no spawn callback on object with id 3695 from object with id 5213!
! [LUA] There is no spawn callback on object with id 4363 from object with id 5213!
! [LUA] There is no spawn callback on object with id 4840 from object with id 5213!
! [LUA] There is no spawn callback on object with id 5222 from object with id 5213!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4933!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4933!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4933!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4933!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4921!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4921!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4921!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4921!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4702!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4702!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4702!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4702!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4680!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4680!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4680!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4680!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4657!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4657!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4657!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4657!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4647!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4647!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4647!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4647!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4635!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4635!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4635!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4635!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4623!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4623!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4623!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4623!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4606!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4606!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4606!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4446!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4446!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4446!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4446!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4445!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4445!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4445!

 

! [LUA] There is no spawn callback on object with id 5222 from object with id 4445!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4444!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4444!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4444!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4444!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4443!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4443!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4443!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4443!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4441!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4441!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4441!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4441!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4439!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4439!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4439!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4439!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4438!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4438!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4438!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4438!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4436!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4436!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4436!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4436!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4433!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4433!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4433!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4433!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4418!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4418!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4418!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4418!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4375!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4375!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4375!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4375!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4334!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4334!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4334!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4334!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4186!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4186!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4186!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4186!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4185!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4185!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4185!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4185!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4183!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4183!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4183!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4183!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4181!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4181!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4181!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4181!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4179!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4179!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4179!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4179!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4137!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4137!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4137!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4137!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4125!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4125!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4125!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4125!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4115!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4115!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4115!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4115!
! [LUA] There is no spawn callback on object with id 3695 from object with id 4104!
! [LUA] There is no spawn callback on object with id 4363 from object with id 4104!
! [LUA] There is no spawn callback on object with id 4840 from object with id 4104!
! [LUA] There is no spawn callback on object with id 5222 from object with id 4104!
$ LA_DBG:[10707584] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 391 ms
* phase cmem: 391694 K
* phase time: 19 ms
* phase cmem: 391694 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34117 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10707584] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10707584] load_storehouse: size=[12]/[2283]bytes : Build=[5529]
$ LA_DBG:[10707584] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10707584] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16546.176]kB
$ LA_DBG:[10707584] GameTime=[10:15:55] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.976s)
* phase time: 5975 ms
* phase cmem: 401827 K
* phase time: 20 ms
* phase cmem: 401827 K
* phase time: 25 ms
* phase cmem: 401827 K
* [win32]: free[2782904 K], reserved[90848 K], committed[1320488 K]
* [ D3D ]: textures[394702 K]
* [x-ray]: crt heap[401824 K], process heap[401824 K], game lua[34326 K], render[1414 K]
* [x-ray]: economy: strings[136501 K], smem[15872 K]
* Log file has been saved successfully!
$ LA_DBG:[10715765] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 405188 K
* End of synchronization A[1] R[1]
$ LA_DBG:[10812848] xr_wounded:ac_wounded:initialize: NPC=[agr_tower1_soldier] hp=[0.123] state=[wounded] => cover dist=[0.503]
$ LA_DBG:[10812848] xr_wounded:ac_wounded:can_cover: NPC=[agr_tower1_soldier], cover=(true) dist=[0.503] :(x)
$ LA_DBG:[10814166] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
! ERROR: SV: can't find children [35331] of parent [338892904]
! ERROR: SV: can't find children [48397] of parent [338331400]
$ LA_DBG:[10869373] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[37632] => BOOM !!!
$ LA_DBG:[10871912] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38144] => BOOM !!!
! ERROR: SV: can't find children [35091] of parent [338344840]
$ LA_DBG:[10875329] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38401] => BOOM !!!
! ERROR: SV: can't find children [35105] of parent [338342152]
$ LA_DBG:[10889611] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[40708] => BOOM !!!
! ERROR: SV: can't find children [48406] of parent [338344168]
$ LA_DBG:[10895527] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[40964] => BOOM !!!
! ERROR: SV: can't find children [39173] of parent [338340808]
$ LA_DBG:[10912196] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[42754] => BOOM !!!
! ERROR: SV: can't find children [35096] of parent [338332072]
$ LA_DBG:[10944486] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[45828] => BOOM !!!
! ERROR: SV: can't find children [35584] of parent [338894248]
! ERROR: SV: can't find children [35330] of parent [338896264]
$ LA_DBG:[10962385] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[47104] => BOOM !!!
$ LA_DBG:[10964031] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[47362] => BOOM !!!
! ERROR: SV: can't find children [48398] of parent [338343496]
$ LA_DBG:[11047025] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[53504] => BOOM !!!
! ERROR: SV: can't find children [35328] of parent [338890216]
$ LA_DBG:[11131155] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[57603] => BOOM !!!
compiling shader yuv2rgb
* [win32]: free[2771580 K], reserved[123028 K], committed[1299632 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[378517 K], process heap[378517 K], game lua[50411 K], render[1451 K]
* [x-ray]: economy: strings[138739 K], smem[15884 K]
$ LA_DBG:[11139610] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 367 ms
* phase cmem: 389796 K
* phase time: 19 ms
* phase cmem: 389796 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34117 objects are successfully loaded
* Loading Store...
$ LA_DBG:[11139610] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11139610] load_storehouse: size=[12]/[2283]bytes : Build=[5529]
$ LA_DBG:[11139610] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11139610] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16546.176]kB
$ LA_DBG:[11139610] GameTime=[10:15:55] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (6.004s)
* phase time: 6003 ms
* phase cmem: 399929 K
* phase time: 20 ms
* phase cmem: 399929 K
* phase time: 21 ms
* phase cmem: 399929 K
* [win32]: free[2789052 K], reserved[93184 K], committed[1312004 K]
* [ D3D ]: textures[393678 K]
* [x-ray]: crt heap[399927 K], process heap[399927 K], game lua[34326 K], render[1451 K]
* [x-ray]: economy: strings[143276 K], smem[15872 K]
* Log file has been saved successfully!
$ LA_DBG:[11147629] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 403294 K
* End of synchronization A[1] R[1]
$ LA_DBG:[11263130] xr_wounded:ac_wounded:finalize:NPC=[agr_tower1_soldier]:(x)
compiling shader yuv2rgb
* [win32]: free[2773052 K], reserved[112676 K], committed[1308512 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[377754 K], process heap[377754 K], game lua[52056 K], render[1469 K]
* [x-ray]: economy: strings[146266 K], smem[15883 K]
compiling shader yuv2rgb
* [win32]: free[2778172 K], reserved[113724 K], committed[1302344 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[377771 K], process heap[377771 K], game lua[51653 K], render[1469 K]
* [x-ray]: economy: strings[146602 K], smem[15883 K]
$ LA_DBG:[11578490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11578490] Game_Save:BuildMod=[5529]:[11:07:08]:MemUsage=[34204.145]kB:TimeFactor=[7]
$ LA_DBG:[11578490] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[11578490] treasure_manager:save: #treasure=[5],size=[55]
~ NetPacket #1 stores 150 objects in 8240b
~ NetPacket #2 stores 277 objects in 8970b
~ NetPacket #3 stores 312 objects in 9161b
~ NetPacket #4 stores 333 objects in 8510b
~ NetPacket #5 stores 367 objects in 8204b
~ NetPacket #6 stores 401 objects in 8301b
~ NetPacket #7 stores 468 objects in 8462b
~ NetPacket #8 stores 1008 objects in 8210b
~ NetPacket #9 stores 1147 objects in 8193b
~ NetPacket #10 stores 1322 objects in 4876b
~ Used 10 NetPacket(s) total objects 5785 total stored 81127b
* Saving spawns...
* Saving objects...
* 34045 objects are successfully saved
* Writing Store...
$ LA_DBG:[11578490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11578490] save_storehouse: size=[12]/[2681]bytes : Build=[5529]
$ LA_DBG:[11578490]

 

* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
! ERROR: SV: can't find children [35356] of parent [326991032]
$ LA_DBG:[11785647] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[54272] => BOOM !!!
$ LA_DBG:[11885295] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier1] hp=[0.244] state=[wounded_heavy_3] => cover dist=[4.033]
$ LA_DBG:[11886525] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier1]:(x)
! ERROR: SV: can't find children [35361] of parent [326993048]
$ LA_DBG:[11896610] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[64770] => BOOM !!!
! ERROR: SV: can't find children [48401] of parent [375366888]
$ LA_DBG:[11910984] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[1497] => BOOM !!!
$ LA_DBG:[11912040] xr_wounded:ac_wounded:initialize: NPC=[agr_tower2_soldier] hp=[0.144] state=[wounded_heavy] => cover dist=[9.790]
$ LA_DBG:[11933833] xr_wounded:ac_wounded:can_cover: NPC=[agr_tower2_soldier], cover=(true) dist=[1.362] :(x)
! ERROR: SV: can't find children [43525] of parent [375364872]
! ERROR: SV: can't find children [35844] of parent [351893032]
$ LA_DBG:[11939385] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[632] => BOOM !!!
$ LA_DBG:[11941053] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[3137] => BOOM !!!
$ LA_DBG:[11941260] xr_wounded:ac_wounded:finalize:NPC=[agr_tower2_soldier]:(x)
! ERROR: SV: can't find children [43524] of parent [375368232]
$ LA_DBG:[11953972] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[48137] => BOOM !!!
* [win32]: free[2795584 K], reserved[113528 K], committed[1285128 K]
* [ D3D ]: textures[403386 K]
* [x-ray]: crt heap[379445 K], process heap[379445 K], game lua[56441 K], render[1477 K]
* [x-ray]: economy: strings[154650 K], smem[15883 K]
$ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11961027] Game_Save:BuildMod=[5529]:[11:51:45]:MemUsage=[34565.418]kB:TimeFactor=[7]
$ LA_DBG:[11961027] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[11961027] treasure_manager:save: #treasure=[5],size=[55]
$ LA_DBG:[11961027] la_ai_grenader:cleaning:Obj=[grenade_rgd5_fake],cid=[76]~>release:[x]
~ NetPacket #1 stores 149 objects in 8195b
~ NetPacket #2 stores 272 objects in 8556b
~ NetPacket #3 stores 291 objects in 8394b
~ NetPacket #4 stores 320 objects in 10321b
~ NetPacket #5 stores 355 objects in 8210b
~ NetPacket #6 stores 393 objects in 8560b
~ NetPacket #7 stores 452 objects in 8204b
~ NetPacket #8 stores 972 objects in 8225b
~ NetPacket #9 stores 1178 objects in 8463b
~ NetPacket #10 stores 1298 objects in 8567b
~ NetPacket #11 stores 1304 objects in 407b
~ Used 11 NetPacket(s) total objects 6984 total stored 86102b
* Saving spawns...
* Saving objects...
* 34004 objects are successfully saved
* Writing Store...
$ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11961027] save_storehouse: size=[12]/[2333]bytes : Build=[5529]
$ LA_DBG:[11961027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
$ LA_DBG:[11979573] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier5] hp=[0.330] state=[wounded_heavy_3] => cover dist=[18.191]
$ LA_DBG:[11982657] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier5]:(x)
$ LA_DBG:[12011789] xr_wounded:ac_wounded:initialize: NPC=[agr_zastava1_soldier1] hp=[0.257] state=[wounded_heavy] => cover dist=[3.151]
$ LA_DBG:[12013137] xr_wounded:ac_wounded:finalize:NPC=[agr_zastava1_soldier1]:(x)
! ERROR: SV: can't find children [35359] of parent [326993720]
$ LA_DBG:[12020636] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[54531] => BOOM !!!
! ERROR: SV: can't find children [42752] of parent [375365544]
$ LA_DBG:[12059924] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[60935] => BOOM !!!
$ LA_DBG:[12061224] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier5] hp=[0.183] state=[wounded_heavy_3] => cover dist=[17.707]
$ LA_DBG:[12077422] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier5], cover=(true) dist=[1.395] :(x)
! ERROR: SV: can't find children [48407] of parent [350797864]
$ LA_DBG:[12139184] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_f1_fake]/[39682] => BOOM !!!
! ERROR: SV: can't find children [35346] of parent [350797192]
$ LA_DBG:[12215564] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38401] => BOOM !!!
$ LA_DBG:[12348101] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier5]:(x)
$ LA_DBG:[12376163] xr_wounded:ac_wounded:finalize:NPC=[agr_tower3_soldier]:(x)
* [win32]: free[2771140 K], reserved[113164 K], committed[1309936 K]
* [ D3D ]: textures[403386 K]
* [x-ray]: crt heap[380312 K], process heap[380312 K], game lua[50302 K], render[1524 K]
* [x-ray]: economy: strings[162705 K], smem[15884 K]
* [win32]: free[2771140 K], reserved[113164 K], committed[1309936 K]
* [ D3D ]: textures[403386 K]
* [x-ray]: crt heap[380314 K], process heap[380314 K], game lua[50653 K], render[1524 K]
* [x-ray]: economy: strings[162721 K], smem[15884 K]
$ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12420233] Game_Save:BuildMod=[5529]:[12:45:20]:MemUsage=[34589.641]kB:TimeFactor=[7]
$ LA_DBG:[12420233] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[12420233] treasure_manager:save: #treasure=[5],size=[55]
~ NetPacket #1 stores 163 objects in 8239b
~ NetPacket #2 stores 271 objects in 10516b
~ NetPacket #3 stores 292 objects in 8955b
~ NetPacket #4 stores 374 objects in 8241b
~ NetPacket #5 stores 900 objects in 8371b
~ NetPacket #6 stores 1093 objects in 8257b
~ NetPacket #7 stores 1177 objects in 8331b
~ NetPacket #8 stores 1237 objects in 6318b
~ Used 8 NetPacket(s) total objects 5507 total stored 67228b
* Saving spawns...
* Saving objects...
* 33965 objects are successfully saved
* Writing Store...
$ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12420233] save_storehouse: size=[12]/[1946]bytes : Build=[5529]
$ LA_DBG:[12420233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
$ LA_DBG:[12627228] xr_wounded:ac_wounded:finalize:NPC=[nii_stalker5]:(x)
$ LA_DBG:[12646378] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier11] hp=[0.258] state=[wounded] => cover dist=[18.153]
$ LA_DBG:[12648093] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier11], cover=(false) dist=[17.812] :(x)
$ LA_DBG:[12649478] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier11]:(x)
! ERROR: SV: can't find children [35363] of parent [1202004088]
$ LA_DBG:[12771930] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[52495] => BOOM !!!
$ LA_DBG:[12861880] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier9]:(x)
$ LA_DBG:[12873776] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier3] grenade_id=[48405] ~> breakTime :<Info!>
$ LA_DBG:[13056066] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier8] grenade_id=[47363] ~> breakTime :<Info!>
! ERROR: SV: can't find children [47104] of parent [350797864]
$ LA_DBG:[13062200] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[61957] => BOOM !!!
* [win32]: free[2744196 K], reserved[115484 K], committed[1334560 K]
* [ D3D ]: textures[403386 K]
* [x-ray]: crt heap[380862 K], process heap[380862 K], game lua[54994 K], render[1776 K]
* [x-ray]: economy: strings[172443 K], smem[15884 K]
$ LA_DBG:[13092789] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 383 ms
* phase cmem: 385531 K
* phase time: 19 ms
* phase cmem: 385531 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33965 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13092789] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13092789] load_storehouse: size=[12]/[1946]bytes : Build=[5529]
$ LA_DBG:[13092789] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13092789] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16525.570]kB
$ LA_DBG:[13092789] GameTime=[12:45:20] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game zielak_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav' (5.954s)
* phase time: 5953 ms
* phase cmem: 395693 K
* phase time: 20 ms
* phase cmem: 395693 K
* phase time: 21 ms
* phase cmem: 395693 K
* [win32]: free[2764092 K], reserved[98528 K], committed[1331620 K]
* [ D3D ]: textures[394702 K]
* [x-ray]: crt heap[395691 K], process heap[395691 K], game lua[34262 K], render[1776 K]
* [x-ray]: economy: strings[177056 K], smem[15872 K]
* Log file has been saved successfully!
$ LA_DBG:[13100834] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 395819 K
* End of synchronization A[1] R[1]
! [LUA] There is no spawn callback on object with id 3856 from object with id 3925!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3925!
! [LUA] There is no spawn callback on object with id 3856 from object with id 3896!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3896!
! [LUA] There is no spawn callback on object with id 3856 from object with id 4702!
! [LUA] There is no spawn callback on object with id 4657 from object with id 4702!
! [LUA] There is no spawn callback on object with id 3856 from object with id 4325!
! [LUA] There is no spawn callback on object with id 4657 from object with id 4325!
! [LUA] There is no spawn callback on object with id 3856 from object with id 3684!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3684!
! [LUA] There is no spawn callback on object with id 3856 from object with id 3683!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3683!
! [LUA] There is no spawn callback on object with id 3856 from object with id 3682!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3682!
! [LUA] There is no spawn callback on object with id 3856 from object with id 3885!
! [LUA] There is no spawn callback on object with id 4657 from object with id 3885!
$ LA_DBG:[13432050] xr_wounded:ac_wounded:initialize: NPC=[nii_stalker5] hp=[0.185] state=[wounded] => cover dist=[6.491]
$ LA_DBG:[13477208] xr_wounded:ac_wounded:can_cover: NPC=[nii_stalker5], cover=(true) dist=[6.491] :(x)
$ LA_DBG:[13515974] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier11] hp=[0.270] state=[wounded_heavy_2] => cover dist=[12.709]
$ LA_DBG:[13520609] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier11], cover=(false) dist=[8.753] :(x)
$ LA_DBG:[13525490] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier11]:(x)
$ LA_DBG:[13666302] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier10] hp=[0.384] state=[wounded_heavy] => cover dist=[18.502]
$ LA_DBG:[13666477] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier10]:(x)
$ LA_DBG:[13666643] xr_wounded:ac_wounded:initialize: NPC=[agr_nii_soldier10] hp=[0.384] state=[wounded_heavy] => cover dist=[18.165]
$ LA_DBG:[13667350] xr_wounded:ac_wounded:can_cover: NPC=[agr_nii_soldier10], cover=(false) dist=[16.056] :(x)
$ LA_DBG:[13668270] xr_wounded:ac_wounded:finalize:NPC=[agr_nii_soldier10]:(x)
$ LA_DBG:[13687682] la_ai_grenader:ac_FireInHole:exe:NPC=[agr_nii_soldier16] grenade_id=[35111] ~> breakTime :<Info!>
$ LA_DBG:[13729570] xr_wounded:ac_wounded:initialize: NPC=[nii_stalker5] hp=[0.185] state=[wounded] => cover dist=[6.491]
compiling shader yuv2rgb
* [win32]: free[2734464 K], reserved[115100 K], committed[1344676 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[378985 K], process heap[378985 K], game lua[47641 K], render[1833 K]
* [x-ray]: economy: strings[186033 K], smem[15884 K]
compiling shader yuv2rgb
* [win32]: free[2776320 K], reserved[115464 K], committed[1302456 K]
* [ D3D ]: textures[401850 K]
* [x-ray]: crt heap[378815 K], process heap[378815 K], game lua[49758 K], render[1833 K]
* [x-ray]: economy: strings[186152 K], smem[15884 K]
$ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13745400] Game_Save:BuildMod=[5529]:[14:01:28]:MemUsage=[32104.605]kB:TimeFactor=[7]
$ LA_DBG:[13745400] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[13745400] treasure_manager:save: #treasure=[5],size=[55]
~ NetPacket #1 stores 136 objects in 8212b
~ NetPacket #2 stores 308 objects in 8226b
~ NetPacket #3 stores 340 objects in 8587b
~ NetPacket #4 stores 915 objects in 8508b
~ NetPacket #5 stores 1009 objects in 8231b
~ NetPacket #6 stores 1171 objects in 8554b
~ NetPacket #7 stores 1203 objects in 5485b
~ Used 7 NetPacket(s) total objects 5082 total stored 55803b
* Saving spawns...
* Saving objects...
* 33851 objects are successfully saved
* Writing Store...
$ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13745400] save_storehouse: size=[12]/[2135]bytes : Build=[5529]
$ LA_DBG:[13745400] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zielak_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zielak_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[362248 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 3
* : 1: ui\ui_common
* : 1: ui\ui_icon_equipment
* : 1: ui\ui_pda_over_list
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 3: null
* RM_Dump: ps : 1
* : 3: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 3
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5

 

 

 

Odnośnik do komentarza
Udostępnij na innych stronach

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Korzystając z tej strony, zgadzasz się na nasze Warunki użytkowania.