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Wylot w Lokacji Wielka Odlewnia Metali


stalker15
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Witam , ukończyłem po raz kolejny Lost Alphę, ale spotkała mnie dziwna sprawa ponieważ we Freeplay'u jak grałem i próbowałem się dostać na ww lokację to wywala do pulpitu bez bugtrapa, ale jak wczytam save'a z tej lokacji z wczesnych etapów gry to działa , czyżby walnięty save?, oto i log. 

Spoiler

* Detected CPU: AMD A10-5745M APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M3/S1, 2096.00 mhz, 44-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 61439 files cached, 9395Kb memory used.
Init FileSystem 2.502152 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4063280 K], reserved[32052 K], committed[98908 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19858 K], process heap[19858 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7774 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:990F]: AMD Radeon HD 8610G + HD 8600M Dual Graphics
* GPU driver: 8.17.10.1429
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4085 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 2-Way CrossFire detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1048
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3827708 K], reserved[69620 K], committed[296912 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[125386 K], process heap[125386 K], game lua[3476 K], render[165 K]
* [x-ray]: economy: strings[7356 K], smem[0 K]
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 139121 K
Loading objects...
Loading models...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_base_bump
compiling shader deffer_model_bump_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader deffer_base_flat_d
compiling shader deffer_model_flat_d_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader shadow_direct_model_aref_1
compiling shader model_distort4glass_2
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_def_lq_2
compiling shader model_distort_0
compiling shader model_distort_1
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_d_2
compiling shader model_env_lq_1
compiling shader model_def_lq_1
! Can't find texture 'act\act_arm_2'
! Can't find texture 'wpn\upgrades\scope_acog_1'
! auto-generated bump map: wpn\wpn_sig551_bump
! auto-generated bump map: wpn\wpn_sig551_bump#
* [prefetch] time:    18287 ms
* [prefetch] memory:  720843Kb
* phase time: 18328 ms
* phase cmem: 854189 K
$ LA_DBG:[4872] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[4872] level_weathers:initing level_weathers
$ LA_DBG:[4872] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 237 ms
* phase cmem: 856965 K
* phase time: 24 ms
* phase cmem: 856962 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4872] load_storehouse: size=[18]/[4003]bytes : Build=[5529]
$ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4872] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16539.469]kB
$ LA_DBG:[4872] GameTime=[21:22:11] Map(24)=[la05_bar_rostok], MapSaved(19)=[la01_escape], knowMaps=[29]
* Log file has been saved successfully!
* Game grek_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\grek_autosave.sav' (4.707s)
* phase time: 4706 ms
* phase cmem: 919240 K
* phase time: 47 ms
* phase cmem: 919514 K
* client : connection accepted - <>
* phase time: 32 ms
* phase cmem: 919562 K
* phase time: 30 ms
* phase cmem: 919562 K
* phase time: 6159 ms
* phase cmem: 1005856 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 709 ms
* phase cmem: 1009704 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 208 ms
* phase cmem: 1142855 K
* phase time: 142 ms
* phase cmem: 1146396 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 89 ms
* phase cmem: 1147678 K
* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 82 ms
* phase cmem: 1148310 K
* phase time: 134 ms
* phase cmem: 1148781 K
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 105 ms
* phase cmem: 1194583 K
* t-report - base: 2316, 934524 K
* t-report - lmap: 28, 28675 K
* phase time: 2289 ms
* phase cmem: 1644137 K
* phase time: 48 ms
* phase cmem: 1644137 K
* [win32]: free[2191620 K], reserved[104752 K], committed[1897868 K]
* [ D3D ]: textures[986585 K]
* [x-ray]: crt heap[1644137 K], process heap[1644137 K], game lua[33994 K], render[230 K]
* [x-ray]: economy: strings[23653 K], smem[30081 K]
* Log file has been saved successfully!
$ LA_DBG:[38488] level_weathers:presets level_weathers
$ LA_DBG:[38488] level_weathers:r2 active
$ LA_DBG:[38488] level_weathers:WeatherManager:__init: r2_active = true : 21:27:47
$ LA_DBG:[38488] level_weathers:Load: curr=[af_clear], next=[af_clear]
$ LA_DBG:[38488] level_weathers:has sav
* Log file has been saved successfully!
! Invalid ogg-comment version, file:  f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\gauss_shoot.ogg
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544],Cnt=[63]>32:<Warning!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(1/32)=[184]<~?:Var()=[nil]:<Error!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(9/32)=[120]<~?:Var(P)=[nil]:<Error!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(15/32)=[6]<~?:Var()=[2.5494638978662e+014]:<Error!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(16/32)=[8]<~?:Var()=[nil]:<Error!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(19/32)=[176]<~?:Var()=[0]:<Error!>
$ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(32/32)=[92]<~?:Var()=[6.7586446915715e-024]:<Error!>
$ LA_DBG:[38488] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38488] [error]ABORT CALLED:
$ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[38488] [error]Line: 1024
$ LA_DBG:[38488] [error]Description: set_save_marker:[xr_logic:vehicle_lada44544]:LOAD:Size=[261]<x>[802]:build=[5529]
$ LA_DBG:[38488] ABORT:
stack traceback:
   ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
   ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
   ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[38488] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38488] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38488] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38488] [error]ABORT CALLED:
$ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[38488] [error]Line: 1024
$ LA_DBG:[38488] [error]Description: set_save_marker:[bind_car:vehicle_lada44544]:LOAD:Size=[263]<x>[0]:build=[5529]
$ LA_DBG:[38488] ABORT:
stack traceback:
   ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
   ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[38488] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[38488] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [421]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[607290 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

 

 

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W logu pisze, że gra nie umie wczytać jakiegoś obiektu. Zapewne związanego z tą lokacją do której nie możesz się zbliżyć. W sumie jakies dziwne są te logi z z Lost Alphy. Tak czy owak, na tym etapie gry juz raczej nic z tym nie zrobisz. No chyba, żeby przeinstalować całego moda ale wątpię by to pomogło. Skoro na starym sejwie można tam wejść a na dużo późniejszym nie to raczej nie jest to wina plików gry a jakiegoś błędu przenoszonego w zapisach. Coś tam zostało po akcji z fabuły gry i to coś powoduje wylot.

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