Skocz do zawartości

kanon1022

Weteran
  • Postów

    935
  • Dołączył

  • Ostatnia wizyta

Odpowiedzi opublikowane przez kanon1022

  1.  

    Witam przy uruchomieniu mam coś takiego

    Spoiler

     

    [11:17:33.260]. #DBG(UpdateMaps): From file d:\program files (x86)\nlc7\bin\xr_3da.map loaded addrs 21978, index = $00400000
    [11:17:33.261]. #DBG: Game paused changed to 0
    [11:17:34.357]. #DBG(Startup/initialize log):
    [11:17:34.357]. #DBG: fsgame.ltx raw dump:
            $app_data_root$ true    false   $fs_root$       userdata_nlc6\
            $profiles$      true    false   $fs_root$       profiles\
            $profile_dir$   false   true    $profiles$      Player
            $game_data$     true    true    $fs_root$       gamedata\
            $game_ai$       true    false   $game_data$     ai\
            $game_spawn$    true    false   $game_data$     spawns\
            $game_anims$    true    true    $game_data$     anims\
            $game_levels$   true    false   $game_data$     levels\
            $game_meshes$   true    true    $game_data$     meshes\
            $game_dm$       true    true    $game_data$     meshes\
            $game_shaders$  true    true    $game_data$     shaders\
            $game_sounds$   true    true    $game_data$     sounds\
            $game_textures$ true    true    $game_data$     textures\
            $game_scripts$  true    false   $game_data$     scripts\
            $open_scripts$  true    false   $game_data_open$        scripts\
            $game_config$   true    false   $game_data$     config\
            $game_saves$    true    false   $profile_dir$   saves\
            $level$ false   false   $game_levels$
            $logs$  true    false   $fs_root$       logs\
            $screenshots$   true    false   $app_data_root$ screenshots\
            $mod_dir$       false   false   $fs_root$       mods\

    [11:17:34.361]. #DBG: FSGame.ltx dump:
    $fs_root$=D:\Program Files (x86)\NLC7\
    $app_data_root$=D:\Program Files (x86)\NLC7\userdata_nlc6\
    $profiles$=D:\Program Files (x86)\NLC7\profiles\
    $profile_dir$=D:\Program Files (x86)\NLC7\profiles\Player
    $game_data$=D:\Program Files (x86)\NLC7\gamedata\
    $game_ai$=D:\Program Files (x86)\NLC7\gamedata\ai\
    $game_spawn$=D:\Program Files (x86)\NLC7\gamedata\spawns\
    $game_anims$=D:\Program Files (x86)\NLC7\gamedata\anims\
    $game_levels$=D:\Program Files (x86)\NLC7\gamedata\levels\
    $game_meshes$=D:\Program Files (x86)\NLC7\gamedata\meshes\
    $game_dm$=D:\Program Files (x86)\NLC7\gamedata\meshes\
    $game_shaders$=D:\Program Files (x86)\NLC7\gamedata\shaders\
    $game_sounds$=D:\Program Files (x86)\NLC7\gamedata\sounds\
    $game_textures$=D:\Program Files (x86)\NLC7\gamedata\textures\
    $game_scripts$=D:\Program Files (x86)\NLC7\gamedata\scripts\
    $open_scripts$=scripts\
    $game_config$=D:\Program Files (x86)\NLC7\gamedata\config\
    $game_saves$=D:\Program Files (x86)\NLC7\profiles\Player\saves\
    $level$=D:\Program Files (x86)\NLC7\gamedata\levels\
    $logs$=D:\Program Files (x86)\NLC7\logs\
    $screenshots$=D:\Program Files (x86)\NLC7\userdata_nlc6\screenshots\
    $mod_dir$=D:\Program Files (x86)\NLC7\mods\

    [11:17:34.362]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6064.42080
     IsUserAdmin :     Yes
     Windows  ver:     Windows 8.1 x64 build 9600
     CPU     info:     Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [8 cores avail]
     Memory  info:     13550/16267 MB (free/total)
     Display mode:     1920x1080, 32 bit
    [11:17:34.365]. #DBG: Поиск файла в папке D:\Program Files (x86)\NLC7\logs\
    [11:17:34.365/main ($a00)(2560)]. #DBG: LUA_DLL found at $6D5A0000, ExeFile = D:\Program Files (x86)\NLC7\bin\XR_3DA.exe
    [11:17:34.365/main ($a00)(2560)]. #DBG: xrCore.DLL found at $2760000
    [11:17:34.365]. #DBG: xrCore.DLL Log = $02766352, FlushLog = $02761F46, SetLogCB = $02762FB3
    [11:17:34.365]. #DBG: _SetLogCB executed...
    [11:17:34.365/main ($a00)(2560)]. #DBG: Предварительная инициализация закончена.
    [11:17:34.366]. #DBG: WorkerThread   5024 ($13A0), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0CE14D34:: luaicp.dll /ID=5024 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.367]. #DBG: WorkerThread   4288 ($10C0), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0CE14574:: luaicp.dll /ID=4288 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.368]. #DBG: WorkerThread    628 ($ 274), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0CE13DB4:: luaicp.dll /ID=628 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.369]. #DBG: WorkerThread   6112 ($17E0), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0CE135F4:: luaicp.dll /ID=6112 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.369]. #DBG: WorkerThread   2948 ($ B84), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0CE16474:: luaicp.dll /ID=2948 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.370]. #DBG: WorkerThread   4108 ($100C), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0CE154F4:: luaicp.dll /ID=4108 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.371]. #DBG: WorkerThread   6672 ($1A10), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0CE15CB4:: luaicp.dll /ID=6672 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.372]. #DBG: WorkerThread   6588 ($19BC), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0CE16C34:: luaicp.dll /ID=6588 }, Class = TAsyncTexLoader started std-loop in OleExec
    [11:17:34.372]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $0001E
    [11:17:34.423]. #DBG: ShellExecute returned $2A for "launch.exe" executing
     #WARN: OpenFileMapping failed with error =  2.- Nie mozna odnalezc okreslonego pliku.

    [11:17:37.481]. #DBG: Creating TIPCAsyncQueue.
    [11:17:37.481]. #DBG: Opening named FileMapping WORK_IPC
    [11:17:37.481]. #DBG: Opening named FileMapping LUAICP_DATA
    [11:17:37.482/+05.449/0.000]. #DBG: RootRegistry initializing...
    [11:17:37.482]. #WARN (WaitRequest): ложное срабатывание evt_rqs_handled в нитке gToolThread { TToolThread@=$0CE12E34:: luaicp.dll /ID=7108 }
    [11:17:37.563]. #PERF_WARN: MakeObjectsCache time = 80.528 ms, CPUTime = 78.1 ms
    [11:17:37.563/+05.530/ 80.8]. #DBG: RootRegistry created
    [11:17:37.563]. #DBG: Executing D:\Program Files (x86)\NLC7\mods\nlc_init.script...
    [11:17:37.563]. #DBG: creating threads registry table.
    [11:17:37.563]. #DBG: performing registration LSD_unknown_$140DA380@2560 for lua_State unknown_$140DA380
    [11:17:37.563/2560/0.609]. #DBG: Added L = $140DA380, captured in  ExecLuaScript
    [11:17:37.563]. #DBG: previous frealloc = nil, ud = $00000000,
                    #DBG: updated  frealloc = lua5.1.dll+$38B0, ud = $00000000,
    [11:17:37.569]. #DBG: Setting AtPanic handler for lua_State unknown_$140DA380
    [11:17:37.569]. #DBG: Complete CheckCapture for $140DA380
    [11:17:37.569]. #REG_STUFF: Launcher = $0, Context = ""
    [11:17:37.569]. #DBG: CEngine Engine RVA = $268618
    [11:17:37.569]. #DBG: detected Xray build 0 from
            Registering function [$00C38020] BinThisCall (this, method_ptr, ...)        // execute method of object
            Registering function [$00C39C38] bit_and (a, b)
            Registering function [$00C39C88] bit_or (a, b)
            Registering function [$00C3506C] CurrentTime ()
            Registering function [$00C3469C] FormatDate (fmt, [DateTime])
            Registering function [$00C3469C] FormatTime (fmt, [DateTime])
            Registering function [$00C38F2C] FormatMsg (msg)                            // replace templates ~~* in string
            Registering function [$00C38FAC] FormatPtr (value)                          // return hex-string with $
            Registering function [$00C35F58] FreeData (ptr)                             // release luaicp data via FreeMem
            Registering function [$00C35F98] FreeObject (obj)                           // release luaicp object via .Free
            Registering function [$00C36FFC] IniFile (file_name)                        // return TIniFile object
            Registering function [$00C39408] HexToInt ("$"..hex_str)
            Registering function [$00C394A4] MakePtr (addr)
            Registering function [$00C350CC] PreciseTime ()
            Registering function [$00C394E0] SplitStr (string, delimiter)
            Registering function [$00C39EFC] toboolean (any_type)
            Registering function [$00C37F88] toint64 (string)
    [11:17:37.569]. #DBG: type of __index = table
                    find_sub = CFunction($00C39124)
                       split = SplitStr(?)
                       upper = CFunction($00C398D4)
                     __index =
                       lower = CFunction($00C3983C)
            Registering function [$00CA9E40] AssertIgnore
            Registering function [$00CA7D50] SetAtPanicHandler
            Registering function [$00CA7A58] AtPanicHandler
            Registering function [$00CA5984] ActivateCheatProtection
            Registering function [$00C9F314] ODS (msg, flags)
            Registering function [$00CA1C40] InfoFmt (msg)                              // format message with tilda tags
            Registering function [$00CA5460] PreciseTime
            Registering function [$00CB3448] CacheFile
            Registering function [$00CB34B4] CacheList
            Registering function [$00CAA620] CalcPtr (addr, addr2, opeation)            // returned ptr
            Registering function [$00CAA9FC] CastToInt (addr)
            Registering function [$00CAAB7C] CastToPtr (obj)                            // direct cast *data to lightuserdata
            Registering function [$00CAABE4] CObjectPtr (obj)                           // get client object pointer
            Registering function [$00CAAC58] SObjectPtr (obj)                           // get server object pointer
            Registering function [$00C9F530] CheckPtr
            Registering function [$00CA679C] CheckDir
            Registering function [$00C5E1DC] CheckStack
            Registering function [$00C9AD9C] DebugDumpAll
            Registering function [$00CA6E18] DumpDir
            Registering function [$00CA52EC] DumpVar
            Registering function [$00C99F80] DumpMMStat
            Registering function [$00CA55D8] ElapsedTime (timer_id)
            Registering function [$00C496B4] FindSpawnIDS (name or spawn_id or story_id, s_context)
            Registering function [$00CA11D0] GetDbgVar (var_name)
            Registering function [$00CA11D0] SetDbgVar (var_name, value, [add_traceback])
            Registering function [$00C9DE1C] SetDirectory
            Registering function [$00CAC1E4] SetVerbosity (log_verbose_level)
            Registering function [$00CAC1E4] GetVerbosity
            Registering function [$00CA1958] GetGlobalVar (var_name)
            Registering function [$00CA1958] SetGlobalVar (var_name, value)
            Registering function [$00CA9168] GetThreadAsyncVar
            Registering function [$00CA94B4] SetThreadAsyncVar
            Registering function [$00CA9850] ManageThreads
            Registering function [$00CA1CB4] ExeParam
            Registering function [$00CA1D34] GetLuaState
            Registering function [$00CAC740] GetProcAddr (lib_name, proc_name)          // returned hex-string "$XXXX" or error message
            Registering function [$00CAC740] GetVarAddr (lib_name, var_name)            // returned hex-string "$XXXX" or error message
            Registering function [$00CAC79C] GetVarPtr (lib_name, var_name)             // returned pointer to variable, and error message if fail
            Registering function [$00CAC848] GetVarValue (lib_name, var_name, [type])   // returned variable, and error message if fail
            Registering function [$00CAC244] LoadFreeLib
            Registering function [$00CA555C] CPUTime
            Registering function [$00CA2450] DiffPtr (addr, addr2)                      // returned offset = addr2 - addr
            Registering function [$00CA1BE4] InstallSEH
            Registering function [$00CAC0A0] SetPtrInfo (addr, description)
            Registering function [$00CAC13C] NearestPtr
            Registering function [$00CA1DE0] CopyFile
            Registering function [$00CA1FC4] RenameFile
            Registering function [$00C9F784] FileExists
            Registering function [$00C9FFB0] FileLoad (file_name, rtype = content/lines)
            Registering function [$00CA0304] FileWrite (file_name, content, content_size, params_str)
            Registering function [$00CA0B20] FileVersion
            Registering function [$00C9F820] FindFiles
            Registering function [$00CA3F0C] VerifyFiles ()                             // comparing files in gamedata.db? packs and gamedata.open folder
            Registering function [$00C9FB14] flushlog
            Registering function [$00CAA0D8] KeyPressed
            Registering function [$00CAA144] KeyCombPressed
            Registering function [$00CAA1E8] GetModuleInfo
            Registering function [$00CAA410] GetModuleSize
            Registering function [$00CAA510] GetMousePos
            Registering function [$00CAD090] LuaCleanup
            Registering function [$00CB39BC] ReplaceMT (obj, metatable)
            Registering function [$00CB3A4C] RunCommand
            Registering function [$00CAB10C] TBHash ()                                  // return traceback hash
            Registering function [$00CAB1A8] TracePtr
            Registering function [$00CA5900] TickMod
            Registering function [$00CAB4F8] RayTrace (start, dir, range, target, ignore_obj_id)
            Registering function [$00CAB6D4] CopyDMA (dest_addr, src_addr, cb)
            Registering function [$00C3A174] ReadDMA (src_addr, offset, vtype, [dump_size])
            Registering function [$00C39F98] ReadPtr (src_addr, offset)                 // faster vs ReadDMA
            Registering function [$00C3AC64] WriteDMA (dest_addr, offset, value, vtype)
            Registering function [$00C3BB24] UnlockDMA (dest_addr, offset)
            Registering function [$00C6334C] GetTempBuff (index)                        // returns on from 16 buffers, with 1024b size
            Registering function [$00CAA560] ReadLn
            Registering function [$00CA20E0] ReplaceStr
            Registering function [$00CA7F88] NotifyReleased (id, [context])
            Registering function [$00CA803C] NotifySpawned (id)
            Registering function [$00CA8090] NearestVertexInfo
            Registering function [$00CA82AC] LoadVertexList
            Registering function [$00CA8864] SaveVertexInfo
            Registering function [$00CA8864] SaveVertexList
            Registering function [$00CB3908] Random
            Registering function [$00C3625C] RandomHash
            Registering function [$00C9D990] SetBreakpoint
            Registering function [$00C6341C] SendAlert (msg)                            // send warning message to launcher
            Registering function [$00C64AA0] SleepEx
            Registering function [$00CA7620] SoundMsg
            Registering function [$00CA7478] SetGameState
            Registering function [$00CA7494] SetTraceHook
            Registering function [$00C64B10] SetThreadAM
            Registering function [$00C39124] FindSubStr
            Registering function [$00CA4138] StrToVar
            Registering function [$00CA436C] VarToStr
            Registering function [$00CA27E8] ReadIni
            Registering function [$00CA29C4] WriteIni
            Registering function [$00CA2F58] CheckInList
            Registering function [$00C9F6F0] ExpandPath
            Registering function [$00CA6F08] ExitProcess
            Registering function [$00CB0D9C] PushCommand
            Registering function [$00CB2180] ProcessCommands
            Registering function [$00CB231C] ProcessKeyboard
            Registering function [$00CB2D08] SetKbdCallback
            Registering function [$00CB29D0] DelKbdCallback
            Registering function [$00CA1084] FindConfigStr
            Registering function [$00CB0C50] LuaSafeCall
            Registering function [$00CAC9C4] LuaPopValues
            Registering function [$00CA7704] PtInPolygon
            Registering function [$00C633BC] SetBootMsg
            Registering function [$00CB2F50] SetUpdTimeout
            Registering function [$00CAB004] SetPointerMT
            Registering function [$00C49E28] RegistryFilter (cmd,

    1. , [value1], [value2]...)
              Registering function [$00C4AE08] InvokeRegistry (cmd, [id], [ptr])
              Registering function [$00C4CAEC] ProfileRegistry (test_count
              Registering function [$00C4A870] UpdateRegistry (b_fast)
              Registering function [$00CAACBC] GameObjectInfo
              Registering function [$00C787DC] GetTableType (table_var)                   // return: 0 - not table, 1 - array, 2 - map
              Registering function [$00C73AE0] TexCleanTotal
              Registering function [$00C73C04] TexCreate (tex_name)
              Registering function [$00C74224] TexFindList (tex_name_mask)
              Registering function [$00C73D9C] TexFile (tex_ptr, tex_name)                // WARN: tex_name must be lenght <= original
              Registering function [$00C73C88] TexLoad (tex_ptr)
              Registering function [$00C44B84] IPCQueue ()                                // pushing instance of IPC-queue, only game side
              Registering function [$00C448D0] IPCThread ()                               // pushing instance of IPC-thread, only launcher side
              Registering function [$00C76578] CUIStaticEx ()                             // make alternate CUIStatic object
              Registering function [$00CB5818] TestXrAPI
      [11:17:37.571]. #DBG: CEngine Engine RVA = $268618
              Registering function [$00C780D8] FastPackStr (table)                        // support only binary/hex translation
              Registering function [$00C78370] FastParseStr (str, at, alg)                // default alg = "amk"
              Registering function [$00C937B0] base64_decode (string)                     // convert base64 string to data_buffer object
              Registering function [$00C93840] base64_encode (string|userdata,

    )    // convert string/userdata to base64 string
            Registering function [$00C94004] data_buffer (size)                         // constructs data_buffer object
            Registering function [$00C94088] utf8_buffer (string)                       // constructs data_buffer object from string encoded UTF8
            Registering function [$00C949C4] web_packet ([bool use_gc])                 // constructs void web_packed object
            Registering function [$00C96748] text_file (file_name, [mode], [code_page]) // opening text file and returns object
    [11:17:37.571]. #DBG: Setting AtPanic handler for lua_State unknown_$140DA380
    [11:17:37.871]. #DBG: Используется оригинальный обработчик VEH.
    [11:17:37.873/+05.840]. #DBG: iadrainer driico drn?le aaccer ae? Xray 1.0006 build-3312
     #WARN(xray_patch.script): incompatible xr_build 0
     #WARN(xray_patch.script): incompatible xr_build 0
    [11:17:37.874]. #DBG: garbage collection performed for LuaStateDesc object $14E29CF4 (LSD_unknown_$140DA380@2560)
    [11:17:37.874]. #DBG: performing unregister LSD_unknown_$140DA380@2560 for lua_State unknown_$140DA380
    [11:17:37.874/main ($a00)(2560)]. #DBG: destroyed lua_State registry $14E29CF4 for Lparent = $00000000
    [11:17:37.874]. #DBG: ExecInitScript completed.
    [11:17:37.874]. #DBG: luaicp init complete!
    ========================================================================================================
    [11:17:37.904/+05.871/340.6]. #XRAY: #MEM_USAGE: [win32 VM]: free[3807972 K], reserved[79616 K], committed[306652 K], mapped[0 K], VM direct[0 K]
    [11:17:37.908/+05.875/3.661]. #XRAY: #MEM_USAGE: crt heap[  16226 K], process heap[      3 K], lib heap [   1464 K] fs heap [0 K]
    [11:17:37.908/+05.875/0.538]. #XRAY: #PERF: CPU::Detect start
    [11:17:38.909/+06.876/ 1001]. #XRAY: #PERF: CPU::Detect end
    [11:17:38.909/+06.876/0.135]. #XRAY:  Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3
    [11:17:38.909/+06.876/0.077]. #XRAY:  CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
    [11:17:38.909/+06.876/0.080]. #XRAY: Initializing File System...
    [11:17:38.917/+06.884/7.407]. #XRAY:  #WARN: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 76)
    [11:17:38.917/+06.884/0.067]. #XRAY:  #WARN: CLocatorAPI::check_for_file not found file d:\program files (x86)\nlc7\bin\fsgame.ltx in files list (size = 76)
    [11:17:38.917/+06.884/0.306]. #XRAY: using fs-ltx fsgame.ltx
    [11:17:40.547/+08.514/ 1630]. #XRAY: -found external arch dlc_pack.xdb0
    [11:17:40.547/+08.514/0.209]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\program files (x86)\nlc7\mods\dlc_pack.xdb0, size =    0.002995 MiB, modified 07.09.2016 19:07
    [11:17:40.552/+08.519/5.410]. #XRAY: FS: 47881 files cached, 9484Kb memory used.
    [11:17:40.552/+08.519/0.042]. #XRAY: Init FileSystem 1.642989 sec
    [11:17:40.553/+08.520/0.325]. #XRAY: 'xrCore' build 6309, May 15 2016
    [11:17:40.780/+08.747/227.7]. #XRAY:  [win32]:   free[ 3790244 K], reserved[   83824 K], committed[  320172 K], mapped[      0 K], VM direct[0 K]
    [11:17:40.780/+08.747/0.092]. #XRAY:  [changes]: free[  -17728 K], reserved[   +4208 K], committed[  +13520 K], mapped[     +0 K]
    [11:17:40.781/+08.748/0.890]. #XRAY: #MEM_USAGE: crt heap[  16235 K], process heap[   1073 K], lib heap [   1464 K] fs heap [1 K]
    [11:17:40.782/+08.749/0.669]. #XRAY: Initializing Engine...
    [11:17:40.783]. #DBG: build_id exported by xrCore.dll at $0284FD40 = 6309
    [11:17:40.783/0.817]. #DBG: TObjOffsets trying to load file D:\Program Files (x86)\NLC7\bin\xray_dma.conf
    [11:17:40.792/9.486]. #DBG: builds count = 102
    [11:17:40.838/ 46.1]. #DBG: offset map size = 54
    [11:17:40.839]. #DBG: builds inheritance: build_5656,build_5671,build_5672,build_5673,build_5674,build_5676,build_5677,build_5682,build_5683,build_5684,build_5690,build_5694,build_5696,build_5697,build_5700,build_5701,bu
    ild_5703,build_5704,build_5705,build_5706,build_5712,build_5733,build_5735,build_5736,build_5737,build_5741,build_5744,build_5745,build_5746,build_5747,build_5748,build_5749,build_5750,build_5751,build_5754,build_5755,bu
    ild_5757,build_5758,build_5760,build_5763,build_5765,build_5767,build_5773,build_5775,build_5777,build_5780,build_5785,build_5799,build_5810,build_5811,build_5817,build_5820,build_5823,build_5828,build_5831,build_5832,bu
    ild_5834,build_5835,build_5931,build_5950,build_6196,build_6199,build_6201,build_6202,build_6203,build_6204,build_6205,build_6206,build_6207,build_6208,build_6209,build_6210,build_6211,build_6212,build_6213,build_6214,bu
    ild_6215,build_6217,build_6218,build_6219,build_6220,build_6221,build_6222,build_6223,build_6224,build_6225,build_6227,build_6228,build_6229,build_6230,build_6231,build_6233,build_6234,build_6235,build_6236,build_6237,bu
    ild_6240,build_6245,build_6249,build_6252,build_6256,build_6309
    [11:17:40.839]. #DBG: offset_map dump:
       CActor.inventory                         =  $294
       CActor.physics_support                   =  $3A8
       CALifeObjectRegistry                     =   $14
       CALifeObjectRegistry.list                =   $04
       CALifeSimulatorBase                      =  $494
       CALifeSimulatorBase.rel_ai_space         =   $18
       CALifeSpawnRegistry                      =   $10
       CALifeSpawnRegistry.spawns               =   $48
       CALifeSpawnRegistry.story_ids            =   $94
       CALifeSpawnRegistry.vertices             =   $4C
       CConsole.commands                        =  $488
       CGraphVertex.CServerEntityWrapper        =   $10
       CGraphVertex.CServerEntityWrapperX       =   $10
       CInventory.target                        =   $34
       CPS.movement_control                     =   $A4
       CSE_AlifeObject.clsid                    =   $70
       CSE_ALifeObject.direction                =   $5C
       CSE_ALifeObject.flags                    =   $A4
       CSE_ALifeObject.game_vertex              =   $94
       CSE_AlifeObject.id                       =   $32
       CSE_ALifeObject.level_vertex             =   $A0
       CSE_AlifeObject.name                     =   $20
       CSE_ALifeObject.online                   =   $9C
       CSE_AlifeObject.parent_id                =   $34
       CSE_ALifeObject.position                 =   $50
       CSE_ALifeObject.released                 =   $B4
       CSE_AlifeObject.section                  =   $3C
       CSE_AlifeObject.simulator                =   $B0
       CSE_AlifeObject.spawn_id                 =   $7E
       CSE_AlifeObject.spawn_sid                =   $AC
       CSE_AlifeObject.story_id                 =   $A8
       GameLevel.crows                          =   $88
       GameLevel.crows_0                        =   $70
       GameLevel.crows_1                        =   $7C
       GameLevel.destroy_queue                  =   $4C
       GameLevel.m_items                        =   $94
       GameLevel.map_NETID                      =   $00
       GameLevel.ObjectList                     =   $4C
       GameLevel.objects_active                 =   $58
       GameLevel.objects_sleeping               =   $64
       GameObject.ai_location                   =  $128
       GameObject.b_spawned                     =  $138
       GameObject.clsid                         =  $168
       GameObject.cost                          =  -$48
       GameObject.id                            =   $A8
       GameObject.name                          =   $AC
       GameObject.position                      =   $84
       GameObject.section                       =   $B0
       GameObject.server_flags                  =  $124
       GameObject.story_id                      =  $12C
       GameObject.visual                        =   $B4
       GameObject.xform                         =   $54
       xr_vector.first                          =   $00
       xr_vector.last                           =   $04
    [11:17:41.004]. #DBG: DMA offsets loaded from section build_6309, id_word = 168
    [11:17:41.004/+08.971/165.9]. #XRAY: Loading  config for renderer
    [11:17:41.004/+08.971/0.084]. #XRAY: Executing config-script "user.ltx"...
    [11:17:41.005/+08.972/0.300]. #XRAY: [d:\program files (x86)\nlc7\userdata_nlc6\user.ltx] successfully loaded.
    [11:17:41.005/+08.972/0.055]. #XRAY: Starting INPUT device...
    [11:17:41.013/+08.980/8.729]. #XRAY: Loading DLL: xrRender_R2.dll
    [11:17:41.026/+08.993/ 12.3]. #XRAY: RENDER(memory_usage): SWIs allocated records = 0
    [11:17:41.026/+08.993/0.134]. #XRAY: #FATAL: ...Failed - incompatible hardware.
    [11:19:00.011/+01:27.978]. #DBG: Second minute uptime, processing updated states...
    [11:20:00.026/gToolThread { TToolThread@=$0CE12E34:: luaicp.dll /ID=7108 } ($1bc4)(7108)]. #DBG: Trying call FixRefTimestamp

     


     

     

  2. ok , miałem ten plik ale nie mogłem odpalić moda , wgrałem wszystko z pierwszego postu. Pobrałem z janka ale nadal nie mogę odpalić z pliku launch.exe takie coś mi się uruchamia, coś robię nie tak.

    Spoiler

     

    [19:19:28.124]. #DBG(UpdateMaps): From file d:\program files (x86)\nlc7\bin\xr_3da.map loaded addrs 21978, index = $00400000
    [19:19:28.126]. #DBG: Game paused changed to 0
    [19:19:29.123]. #DBG(Startup/initialize log):
    [19:19:29.123]. #DBG: fsgame.ltx raw dump:
            $app_data_root$ true    false   $fs_root$       userdata_nlc6\
            $profiles$      true    false   $fs_root$       profiles\
            $profile_dir$   false   true    $profiles$      Player
            $game_data$     true    true    $fs_root$       gamedata\
            $game_ai$       true    false   $game_data$     ai\
            $game_spawn$    true    false   $game_data$     spawns\
            $game_anims$    true    true    $game_data$     anims\
            $game_levels$   true    false   $game_data$     levels\
            $game_meshes$   true    true    $game_data$     meshes\
            $game_dm$       true    true    $game_data$     meshes\
            $game_shaders$  true    true    $game_data$     shaders\
            $game_sounds$   true    true    $game_data$     sounds\
            $game_textures$ true    true    $game_data$     textures\
            $game_scripts$  true    false   $game_data$     scripts\
            $open_scripts$  true    false   $game_data_open$        scripts\
            $game_config$   true    false   $game_data$     config\
            $game_saves$    true    false   $profile_dir$   saves\
            $level$ false   false   $game_levels$
            $logs$  true    false   $fs_root$       logs\
            $screenshots$   true    false   $app_data_root$ screenshots\
            $mod_dir$       false   false   $fs_root$       mods\

    [19:19:29.133]. #DBG: FSGame.ltx dump:
    $fs_root$=D:\Program Files (x86)\NLC7\
    $app_data_root$=D:\Program Files (x86)\NLC7\userdata_nlc6\
    $profiles$=D:\Program Files (x86)\NLC7\profiles\
    $profile_dir$=D:\Program Files (x86)\NLC7\profiles\Player
    $game_data$=D:\Program Files (x86)\NLC7\gamedata\
    $game_ai$=D:\Program Files (x86)\NLC7\gamedata\ai\
    $game_spawn$=D:\Program Files (x86)\NLC7\gamedata\spawns\
    $game_anims$=D:\Program Files (x86)\NLC7\gamedata\anims\
    $game_levels$=D:\Program Files (x86)\NLC7\gamedata\levels\
    $game_meshes$=D:\Program Files (x86)\NLC7\gamedata\meshes\
    $game_dm$=D:\Program Files (x86)\NLC7\gamedata\meshes\
    $game_shaders$=D:\Program Files (x86)\NLC7\gamedata\shaders\
    $game_sounds$=D:\Program Files (x86)\NLC7\gamedata\sounds\
    $game_textures$=D:\Program Files (x86)\NLC7\gamedata\textures\
    $game_scripts$=D:\Program Files (x86)\NLC7\gamedata\scripts\
    $open_scripts$=scripts\
    $game_config$=D:\Program Files (x86)\NLC7\gamedata\config\
    $game_saves$=D:\Program Files (x86)\NLC7\profiles\Player\saves\
    $level$=D:\Program Files (x86)\NLC7\gamedata\levels\
    $logs$=D:\Program Files (x86)\NLC7\logs\
    $screenshots$=D:\Program Files (x86)\NLC7\userdata_nlc6\screenshots\
    $mod_dir$=D:\Program Files (x86)\NLC7\mods\

    [19:19:29.134]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6064.42080
     IsUserAdmin :     No
     Windows  ver:     Windows 8.1 x64 build 9600
     CPU     info:     Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [8 cores avail]
     Memory  info:     13401/16267 MB (free/total)
     Display mode:     1536x864, 32 bit
    [19:19:29.140]. #DBG: Поиск файла в папке D:\Program Files (x86)\NLC7\logs\
    [19:19:29.140/main ($a00)(2560)]. #DBG: LUA_DLL found at $62100000, ExeFile = D:\Program Files (x86)\NLC7\bin\XR_3DA.exe
    [19:19:29.141/main ($a00)(2560)]. #DBG: xrCore.DLL found at $26F0000
    [19:19:29.141]. #DBG: xrCore.DLL Log = $026F6352, FlushLog = $026F1F46, SetLogCB = $026F2FB3
    [19:19:29.141]. #DBG: _SetLogCB executed...
    [19:19:29.141/main ($a00)(2560)]. #DBG: Предварительная инициализация закончена.
    [19:19:29.142]. #DBG: WorkerThread   3544 ($ DD8), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0C954D34:: luaicp.dll /ID=3544 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.146]. #DBG: WorkerThread   2668 ($ A6C), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0C954574:: luaicp.dll /ID=2668 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.148]. #DBG: WorkerThread   5944 ($1738), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0C953DB4:: luaicp.dll /ID=5944 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.151]. #DBG: WorkerThread   6192 ($1830), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0C9535F4:: luaicp.dll /ID=6192 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.155]. #DBG: WorkerThread   5100 ($13EC), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0C956474:: luaicp.dll /ID=5100 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.157]. #DBG: WorkerThread   6244 ($1864), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0C9554F4:: luaicp.dll /ID=6244 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.160]. #DBG: WorkerThread   4260 ($10A4), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0C955CB4:: luaicp.dll /ID=4260 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.163]. #DBG: WorkerThread   6500 ($1964), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0C956C34:: luaicp.dll /ID=6500 }, Class = TAsyncTexLoader started std-loop in OleExec
    [19:19:29.164]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $0001E

     


     

  3. Witam, wszystko jest już ok wgrałem Hybrida na polonizację od Coca , jak grać w tego moda , dostałem zadanie od Łukasza na dokumenty z x8 i za chwilę Wolność do mnie zaczęło strzelać dodam ,że nie wszyscy z Wolności do mnie grzeją , część mam na żółto a w bazie Łukasz i kilku są na czerwono a część na żółto. Przechodzę tego moda że latam tak jak pokazują mi się zadania w PDA nie biorąc na razie bardzo żadnych zadań na różnych lokacjach.

  4. 7 minut temu, Junx napisał:

    @kanon1022 zapodaj zapis bo X razy próbowałem to za każdym razem gdzieś indziej mnie wysyłał.

    @NyXx1337 tak , bedzie mod pod 1.5 też. Czekam na finalną wersje pod 1.5, teraz ponownie testuje poprawioną wersje i będzie premiera na początku listopada, potem przerwa i wracam do pracy na 1.5

    mnie wysyła w podziemia ,jest strzałka kierunkowa i nagle się urywa w okolicy wejścia  w chemiczne anomalie  na wysokości kryjówki Striełoka w drugim korytarzu.

×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Korzystając z tej strony, zgadzasz się na nasze Warunki użytkowania.