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Postów
935 -
Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez kanon1022
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23 minuty temu, Sierioża napisał:
Dobrze kombinuję, że powinieneś uruchomić jako administrator?
działało , ale wgrałem spawnera i to samo nie można ingerować w żadne pliki moda.
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z tego startuję XR_3DA.exe i mam to co wyżej , jak to wystartować.
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ok , miałem ten plik ale nie mogłem odpalić moda , wgrałem wszystko z pierwszego postu. Pobrałem z janka ale nadal nie mogę odpalić z pliku launch.exe takie coś mi się uruchamia, coś robię nie tak.
Spoiler[19:19:28.124]. #DBG(UpdateMaps): From file d:\program files (x86)\nlc7\bin\xr_3da.map loaded addrs 21978, index = $00400000
[19:19:28.126]. #DBG: Game paused changed to 0
[19:19:29.123]. #DBG(Startup/initialize log):
[19:19:29.123]. #DBG: fsgame.ltx raw dump:
$app_data_root$ true false $fs_root$ userdata_nlc6\
$profiles$ true false $fs_root$ profiles\
$profile_dir$ false true $profiles$ Player
$game_data$ true true $fs_root$ gamedata\
$game_ai$ true false $game_data$ ai\
$game_spawn$ true false $game_data$ spawns\
$game_anims$ true true $game_data$ anims\
$game_levels$ true false $game_data$ levels\
$game_meshes$ true true $game_data$ meshes\
$game_dm$ true true $game_data$ meshes\
$game_shaders$ true true $game_data$ shaders\
$game_sounds$ true true $game_data$ sounds\
$game_textures$ true true $game_data$ textures\
$game_scripts$ true false $game_data$ scripts\
$open_scripts$ true false $game_data_open$ scripts\
$game_config$ true false $game_data$ config\
$game_saves$ true false $profile_dir$ saves\
$level$ false false $game_levels$
$logs$ true false $fs_root$ logs\
$screenshots$ true false $app_data_root$ screenshots\
$mod_dir$ false false $fs_root$ mods\[19:19:29.133]. #DBG: FSGame.ltx dump:
$fs_root$=D:\Program Files (x86)\NLC7\
$app_data_root$=D:\Program Files (x86)\NLC7\userdata_nlc6\
$profiles$=D:\Program Files (x86)\NLC7\profiles\
$profile_dir$=D:\Program Files (x86)\NLC7\profiles\Player
$game_data$=D:\Program Files (x86)\NLC7\gamedata\
$game_ai$=D:\Program Files (x86)\NLC7\gamedata\ai\
$game_spawn$=D:\Program Files (x86)\NLC7\gamedata\spawns\
$game_anims$=D:\Program Files (x86)\NLC7\gamedata\anims\
$game_levels$=D:\Program Files (x86)\NLC7\gamedata\levels\
$game_meshes$=D:\Program Files (x86)\NLC7\gamedata\meshes\
$game_dm$=D:\Program Files (x86)\NLC7\gamedata\meshes\
$game_shaders$=D:\Program Files (x86)\NLC7\gamedata\shaders\
$game_sounds$=D:\Program Files (x86)\NLC7\gamedata\sounds\
$game_textures$=D:\Program Files (x86)\NLC7\gamedata\textures\
$game_scripts$=D:\Program Files (x86)\NLC7\gamedata\scripts\
$open_scripts$=scripts\
$game_config$=D:\Program Files (x86)\NLC7\gamedata\config\
$game_saves$=D:\Program Files (x86)\NLC7\profiles\Player\saves\
$level$=D:\Program Files (x86)\NLC7\gamedata\levels\
$logs$=D:\Program Files (x86)\NLC7\logs\
$screenshots$=D:\Program Files (x86)\NLC7\userdata_nlc6\screenshots\
$mod_dir$=D:\Program Files (x86)\NLC7\mods\[19:19:29.134]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6064.42080
IsUserAdmin : No
Windows ver: Windows 8.1 x64 build 9600
CPU info: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [8 cores avail]
Memory info: 13401/16267 MB (free/total)
Display mode: 1536x864, 32 bit
[19:19:29.140]. #DBG: Поиск файла в папке D:\Program Files (x86)\NLC7\logs\
[19:19:29.140/main ($a00)(2560)]. #DBG: LUA_DLL found at $62100000, ExeFile = D:\Program Files (x86)\NLC7\bin\XR_3DA.exe
[19:19:29.141/main ($a00)(2560)]. #DBG: xrCore.DLL found at $26F0000
[19:19:29.141]. #DBG: xrCore.DLL Log = $026F6352, FlushLog = $026F1F46, SetLogCB = $026F2FB3
[19:19:29.141]. #DBG: _SetLogCB executed...
[19:19:29.141/main ($a00)(2560)]. #DBG: Предварительная инициализация закончена.
[19:19:29.142]. #DBG: WorkerThread 3544 ($ DD8), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0C954D34:: luaicp.dll /ID=3544 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.146]. #DBG: WorkerThread 2668 ($ A6C), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0C954574:: luaicp.dll /ID=2668 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.148]. #DBG: WorkerThread 5944 ($1738), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0C953DB4:: luaicp.dll /ID=5944 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.151]. #DBG: WorkerThread 6192 ($1830), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0C9535F4:: luaicp.dll /ID=6192 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.155]. #DBG: WorkerThread 5100 ($13EC), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0C956474:: luaicp.dll /ID=5100 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.157]. #DBG: WorkerThread 6244 ($1864), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0C9554F4:: luaicp.dll /ID=6244 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.160]. #DBG: WorkerThread 4260 ($10A4), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0C955CB4:: luaicp.dll /ID=4260 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.163]. #DBG: WorkerThread 6500 ($1964), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0C956C34:: luaicp.dll /ID=6500 }, Class = TAsyncTexLoader started std-loop in OleExec
[19:19:29.164]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $0001E
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20 godzin temu, Sierioża napisał:
@kanon1022 spróbuj innej przeglądarki?
@smox Którą wersję bierzecie?
Witam inna przeglądarka pobiera.
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13 minut temu, smox napisał:
Nic więcej nie mogę zrobić.
No i wyskoczył problem. Mamy zamiar spolszczyć tego moda. Jednak jeżeli ludzie będą mieli problemy z jego pobraniem, to nie jest dobrze. No, ale sprawdziłem przed chwilą i mnie pobieranie rusza od razu.
spróbuję jutro.
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3 minuty temu, smox napisał:
Zobacz z mojego Yandexa - https://yadi.sk/d/fedMhJss3NuLXo
nie daję rady.
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2 minuty temu, smox napisał:
@kanon1022, trzeba mieć konto na Yandexie. Mod wczytuje się tam i dopiero stamtąd pobierasz.
mam konto ale darmowe , daję pobierz i wszystko stoi nic się nie dzieje
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11 minut temu, smox napisał:
Też mam Eset, pobierałem nie tak dawno i nic nie pokazywał.
nie daję rady tego pobrać , próbowałem kilka razy i nic.
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4 minuty temu, smox napisał:
@kanon1022, którą wersję pobrałeś? Grywalna jest ta - LINK DO HBM 0.9.6. (WERSJA W 100 % GRYWALNA) : https://yadi.sk/d/4pprWoXmynQ2X
nie mogę tego pobrać ,pokazuje Eset ,że jakiś wirus
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15 minut temu, Sierioża napisał:
Nie mam moda na dysku, ale każdy repack ma (jak podstawka) folder bin, a w nim plik XR_3DA.exe. Spróbuj może uruchomić jako administrator?
nic to nie daje
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jakieś okienko mi wyskakuje takie jak wiersz poleceń pojawia się początek uruchomienia , z jakiego pliku go uruchamiać.
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Witam nie mogę uruchomić tego moda.
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19 godzin temu, Junx napisał:
@kanon1022 prawy myszki i potem masz opcję podróży.
Witam wielkie dzięki jest jakaś kolejność przechodzenia tego moda.
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19 godzin temu, Junx napisał:
@kanon1022 do testów to przez spawner'a latałem a tak to szybka podróż.
Witam ,a jak grać przez szybką podróż ,są te domki ale jak używać.
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12 godzin temu, Junx napisał:
@kanon1022 to albo zabiłeś Stalkera przez przypadek lub coś źle pykło , rada to polecam uniknąć swoich znajomych. Takie samo w sobie małe utrudnienie
Dzięki ,jak grać w tego moda skakać po lokacjach ,czy jest jakaś linia.
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przychodzi wiadomość ,że Wolność i Samotnicy stosunki się pogorszyły i wtedy się robią nie którzy na czerwono. Całą grę zacząć od nowa i jak ją przechodzić.
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Witam, wszystko jest już ok wgrałem Hybrida na polonizację od Coca , jak grać w tego moda , dostałem zadanie od Łukasza na dokumenty z x8 i za chwilę Wolność do mnie zaczęło strzelać dodam ,że nie wszyscy z Wolności do mnie grzeją , część mam na żółto a w bazie Łukasz i kilku są na czerwono a część na żółto. Przechodzę tego moda że latam tak jak pokazują mi się zadania w PDA nie biorąc na razie bardzo żadnych zadań na różnych lokacjach.
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Przeinstalowałem na nowo moda. COC+ HYBRID i nie widać niektórych rzeczy w inwentarzu i u innych ,broni w slotach nie widać ,jak wyjmę broń jest jakaś niebieska i wszystkie inne bronie też . Co można z tym zrobić może coś wgrać.
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7 minut temu, Junx napisał:
@kanon1022 zapodaj zapis bo X razy próbowałem to za każdym razem gdzieś indziej mnie wysyłał.
@NyXx1337 tak , bedzie mod pod 1.5 też. Czekam na finalną wersje pod 1.5, teraz ponownie testuje poprawioną wersje i będzie premiera na początku listopada, potem przerwa i wracam do pracy na 1.5
mnie wysyła w podziemia ,jest strzałka kierunkowa i nagle się urywa w okolicy wejścia w chemiczne anomalie na wysokości kryjówki Striełoka w drugim korytarzu.
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21 godzin temu, Junx napisał:
@kanon1022 daj mi chwilę, spróbuje w miarę szybko dojść do tego zadania i dam Ci znać gdzie są dokumenty.
Witam i co zobaczyłeś to zadanie na dokumenty , zniknęły mi niektóre ikony w inwentarzu.
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tryb przetrwanie frakcja samotnicy
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Hybrid PL +Zew Czarnobyla 1.4.2.2 frakcja samotnicy spisałem to z ekranu startowego gry.
NLC 7: HBM 1.6
w Modyfikacje z serii NLC
Opublikowano · Edytowane przez apg2312
Długie logi wstawiaj w spoiler
Witam przy uruchomieniu mam coś takiego
[11:17:33.260]. #DBG(UpdateMaps): From file d:\program files (x86)\nlc7\bin\xr_3da.map loaded addrs 21978, index = $00400000
[11:17:33.261]. #DBG: Game paused changed to 0
[11:17:34.357]. #DBG(Startup/initialize log):
[11:17:34.357]. #DBG: fsgame.ltx raw dump:
$app_data_root$ true false $fs_root$ userdata_nlc6\
$profiles$ true false $fs_root$ profiles\
$profile_dir$ false true $profiles$ Player
$game_data$ true true $fs_root$ gamedata\
$game_ai$ true false $game_data$ ai\
$game_spawn$ true false $game_data$ spawns\
$game_anims$ true true $game_data$ anims\
$game_levels$ true false $game_data$ levels\
$game_meshes$ true true $game_data$ meshes\
$game_dm$ true true $game_data$ meshes\
$game_shaders$ true true $game_data$ shaders\
$game_sounds$ true true $game_data$ sounds\
$game_textures$ true true $game_data$ textures\
$game_scripts$ true false $game_data$ scripts\
$open_scripts$ true false $game_data_open$ scripts\
$game_config$ true false $game_data$ config\
$game_saves$ true false $profile_dir$ saves\
$level$ false false $game_levels$
$logs$ true false $fs_root$ logs\
$screenshots$ true false $app_data_root$ screenshots\
$mod_dir$ false false $fs_root$ mods\
[11:17:34.361]. #DBG: FSGame.ltx dump:
$fs_root$=D:\Program Files (x86)\NLC7\
$app_data_root$=D:\Program Files (x86)\NLC7\userdata_nlc6\
$profiles$=D:\Program Files (x86)\NLC7\profiles\
$profile_dir$=D:\Program Files (x86)\NLC7\profiles\Player
$game_data$=D:\Program Files (x86)\NLC7\gamedata\
$game_ai$=D:\Program Files (x86)\NLC7\gamedata\ai\
$game_spawn$=D:\Program Files (x86)\NLC7\gamedata\spawns\
$game_anims$=D:\Program Files (x86)\NLC7\gamedata\anims\
$game_levels$=D:\Program Files (x86)\NLC7\gamedata\levels\
$game_meshes$=D:\Program Files (x86)\NLC7\gamedata\meshes\
$game_dm$=D:\Program Files (x86)\NLC7\gamedata\meshes\
$game_shaders$=D:\Program Files (x86)\NLC7\gamedata\shaders\
$game_sounds$=D:\Program Files (x86)\NLC7\gamedata\sounds\
$game_textures$=D:\Program Files (x86)\NLC7\gamedata\textures\
$game_scripts$=D:\Program Files (x86)\NLC7\gamedata\scripts\
$open_scripts$=scripts\
$game_config$=D:\Program Files (x86)\NLC7\gamedata\config\
$game_saves$=D:\Program Files (x86)\NLC7\profiles\Player\saves\
$level$=D:\Program Files (x86)\NLC7\gamedata\levels\
$logs$=D:\Program Files (x86)\NLC7\logs\
$screenshots$=D:\Program Files (x86)\NLC7\userdata_nlc6\screenshots\
$mod_dir$=D:\Program Files (x86)\NLC7\mods\
[11:17:34.362]. #DBG: Этот релиз перехватчика Lua, приготовлен для версии игры S.T.A.L.K.E.R. "Тени Чернобыля 1.0007+" , версия файла: 7.1.6064.42080
IsUserAdmin : Yes
Windows ver: Windows 8.1 x64 build 9600
CPU info: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [8 cores avail]
Memory info: 13550/16267 MB (free/total)
Display mode: 1920x1080, 32 bit
[11:17:34.365]. #DBG: Поиск файла в папке D:\Program Files (x86)\NLC7\logs\
[11:17:34.365/main ($a00)(2560)]. #DBG: LUA_DLL found at $6D5A0000, ExeFile = D:\Program Files (x86)\NLC7\bin\XR_3DA.exe
[11:17:34.365/main ($a00)(2560)]. #DBG: xrCore.DLL found at $2760000
[11:17:34.365]. #DBG: xrCore.DLL Log = $02766352, FlushLog = $02761F46, SetLogCB = $02762FB3
[11:17:34.365]. #DBG: _SetLogCB executed...
[11:17:34.365/main ($a00)(2560)]. #DBG: Предварительная инициализация закончена.
[11:17:34.366]. #DBG: WorkerThread 5024 ($13A0), Name = AsyncTexLoader#0 { TAsyncTexLoader@=$0CE14D34:: luaicp.dll /ID=5024 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.367]. #DBG: WorkerThread 4288 ($10C0), Name = AsyncTexLoader#1 { TAsyncTexLoader@=$0CE14574:: luaicp.dll /ID=4288 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.368]. #DBG: WorkerThread 628 ($ 274), Name = AsyncTexLoader#2 { TAsyncTexLoader@=$0CE13DB4:: luaicp.dll /ID=628 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.369]. #DBG: WorkerThread 6112 ($17E0), Name = AsyncTexLoader#3 { TAsyncTexLoader@=$0CE135F4:: luaicp.dll /ID=6112 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.369]. #DBG: WorkerThread 2948 ($ B84), Name = AsyncTexLoader#4 { TAsyncTexLoader@=$0CE16474:: luaicp.dll /ID=2948 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.370]. #DBG: WorkerThread 4108 ($100C), Name = AsyncTexLoader#5 { TAsyncTexLoader@=$0CE154F4:: luaicp.dll /ID=4108 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.371]. #DBG: WorkerThread 6672 ($1A10), Name = AsyncTexLoader#6 { TAsyncTexLoader@=$0CE15CB4:: luaicp.dll /ID=6672 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.372]. #DBG: WorkerThread 6588 ($19BC), Name = AsyncTexLoader#7 { TAsyncTexLoader@=$0CE16C34:: luaicp.dll /ID=6588 }, Class = TAsyncTexLoader started std-loop in OleExec
[11:17:34.372]. #DBG: CResourceManager::DeferredUpload return from CTexture::Load = $0001E
[11:17:34.423]. #DBG: ShellExecute returned $2A for "launch.exe" executing
#WARN: OpenFileMapping failed with error = 2.- Nie mozna odnalezc okreslonego pliku.
[11:17:37.481]. #DBG: Creating TIPCAsyncQueue.
[11:17:37.481]. #DBG: Opening named FileMapping WORK_IPC
[11:17:37.481]. #DBG: Opening named FileMapping LUAICP_DATA
[11:17:37.482/+05.449/0.000]. #DBG: RootRegistry initializing...
[11:17:37.482]. #WARN (WaitRequest): ложное срабатывание evt_rqs_handled в нитке gToolThread { TToolThread@=$0CE12E34:: luaicp.dll /ID=7108 }
[11:17:37.563]. #PERF_WARN: MakeObjectsCache time = 80.528 ms, CPUTime = 78.1 ms
[11:17:37.563/+05.530/ 80.8]. #DBG: RootRegistry created
[11:17:37.563]. #DBG: Executing D:\Program Files (x86)\NLC7\mods\nlc_init.script...
[11:17:37.563]. #DBG: creating threads registry table.
[11:17:37.563]. #DBG: performing registration LSD_unknown_$140DA380@2560 for lua_State unknown_$140DA380
[11:17:37.563/2560/0.609]. #DBG: Added L = $140DA380, captured in ExecLuaScript
[11:17:37.563]. #DBG: previous frealloc = nil, ud = $00000000,
#DBG: updated frealloc = lua5.1.dll+$38B0, ud = $00000000,
[11:17:37.569]. #DBG: Setting AtPanic handler for lua_State unknown_$140DA380
[11:17:37.569]. #DBG: Complete CheckCapture for $140DA380
[11:17:37.569]. #REG_STUFF: Launcher = $0, Context = ""
[11:17:37.569]. #DBG: CEngine Engine RVA = $268618
[11:17:37.569]. #DBG: detected Xray build 0 from
Registering function [$00C38020] BinThisCall (this, method_ptr, ...) // execute method of object
Registering function [$00C39C38] bit_and (a, b)
Registering function [$00C39C88] bit_or (a, b)
Registering function [$00C3506C] CurrentTime ()
Registering function [$00C3469C] FormatDate (fmt, [DateTime])
Registering function [$00C3469C] FormatTime (fmt, [DateTime])
Registering function [$00C38F2C] FormatMsg (msg) // replace templates ~~* in string
Registering function [$00C38FAC] FormatPtr (value) // return hex-string with $
Registering function [$00C35F58] FreeData (ptr) // release luaicp data via FreeMem
Registering function [$00C35F98] FreeObject (obj) // release luaicp object via .Free
Registering function [$00C36FFC] IniFile (file_name) // return TIniFile object
Registering function [$00C39408] HexToInt ("$"..hex_str)
Registering function [$00C394A4] MakePtr (addr)
Registering function [$00C350CC] PreciseTime ()
Registering function [$00C394E0] SplitStr (string, delimiter)
Registering function [$00C39EFC] toboolean (any_type)
Registering function [$00C37F88] toint64 (string)
[11:17:37.569]. #DBG: type of __index = table
find_sub = CFunction($00C39124)
split = SplitStr(?)
upper = CFunction($00C398D4)
__index =
lower = CFunction($00C3983C)
Registering function [$00CA9E40] AssertIgnore
Registering function [$00CA7D50] SetAtPanicHandler
Registering function [$00CA7A58] AtPanicHandler
Registering function [$00CA5984] ActivateCheatProtection
Registering function [$00C9F314] ODS (msg, flags)
Registering function [$00CA1C40] InfoFmt (msg) // format message with tilda tags
Registering function [$00CA5460] PreciseTime
Registering function [$00CB3448] CacheFile
Registering function [$00CB34B4] CacheList
Registering function [$00CAA620] CalcPtr (addr, addr2, opeation) // returned ptr
Registering function [$00CAA9FC] CastToInt (addr)
Registering function [$00CAAB7C] CastToPtr (obj) // direct cast *data to lightuserdata
Registering function [$00CAABE4] CObjectPtr (obj) // get client object pointer
Registering function [$00CAAC58] SObjectPtr (obj) // get server object pointer
Registering function [$00C9F530] CheckPtr
Registering function [$00CA679C] CheckDir
Registering function [$00C5E1DC] CheckStack
Registering function [$00C9AD9C] DebugDumpAll
Registering function [$00CA6E18] DumpDir
Registering function [$00CA52EC] DumpVar
Registering function [$00C99F80] DumpMMStat
Registering function [$00CA55D8] ElapsedTime (timer_id)
Registering function [$00C496B4] FindSpawnIDS (name or spawn_id or story_id, s_context)
Registering function [$00CA11D0] GetDbgVar (var_name)
Registering function [$00CA11D0] SetDbgVar (var_name, value, [add_traceback])
Registering function [$00C9DE1C] SetDirectory
Registering function [$00CAC1E4] SetVerbosity (log_verbose_level)
Registering function [$00CAC1E4] GetVerbosity
Registering function [$00CA1958] GetGlobalVar (var_name)
Registering function [$00CA1958] SetGlobalVar (var_name, value)
Registering function [$00CA9168] GetThreadAsyncVar
Registering function [$00CA94B4] SetThreadAsyncVar
Registering function [$00CA9850] ManageThreads
Registering function [$00CA1CB4] ExeParam
Registering function [$00CA1D34] GetLuaState
Registering function [$00CAC740] GetProcAddr (lib_name, proc_name) // returned hex-string "$XXXX" or error message
Registering function [$00CAC740] GetVarAddr (lib_name, var_name) // returned hex-string "$XXXX" or error message
Registering function [$00CAC79C] GetVarPtr (lib_name, var_name) // returned pointer to variable, and error message if fail
Registering function [$00CAC848] GetVarValue (lib_name, var_name, [type]) // returned variable, and error message if fail
Registering function [$00CAC244] LoadFreeLib
Registering function [$00CA555C] CPUTime
Registering function [$00CA2450] DiffPtr (addr, addr2) // returned offset = addr2 - addr
Registering function [$00CA1BE4] InstallSEH
Registering function [$00CAC0A0] SetPtrInfo (addr, description)
Registering function [$00CAC13C] NearestPtr
Registering function [$00CA1DE0] CopyFile
Registering function [$00CA1FC4] RenameFile
Registering function [$00C9F784] FileExists
Registering function [$00C9FFB0] FileLoad (file_name, rtype = content/lines)
Registering function [$00CA0304] FileWrite (file_name, content, content_size, params_str)
Registering function [$00CA0B20] FileVersion
Registering function [$00C9F820] FindFiles
Registering function [$00CA3F0C] VerifyFiles () // comparing files in gamedata.db? packs and gamedata.open folder
Registering function [$00C9FB14] flushlog
Registering function [$00CAA0D8] KeyPressed
Registering function [$00CAA144] KeyCombPressed
Registering function [$00CAA1E8] GetModuleInfo
Registering function [$00CAA410] GetModuleSize
Registering function [$00CAA510] GetMousePos
Registering function [$00CAD090] LuaCleanup
Registering function [$00CB39BC] ReplaceMT (obj, metatable)
Registering function [$00CB3A4C] RunCommand
Registering function [$00CAB10C] TBHash () // return traceback hash
Registering function [$00CAB1A8] TracePtr
Registering function [$00CA5900] TickMod
Registering function [$00CAB4F8] RayTrace (start, dir, range, target, ignore_obj_id)
Registering function [$00CAB6D4] CopyDMA (dest_addr, src_addr, cb)
Registering function [$00C3A174] ReadDMA (src_addr, offset, vtype, [dump_size])
Registering function [$00C39F98] ReadPtr (src_addr, offset) // faster vs ReadDMA
Registering function [$00C3AC64] WriteDMA (dest_addr, offset, value, vtype)
Registering function [$00C3BB24] UnlockDMA (dest_addr, offset)
Registering function [$00C6334C] GetTempBuff (index) // returns on from 16 buffers, with 1024b size
Registering function [$00CAA560] ReadLn
Registering function [$00CA20E0] ReplaceStr
Registering function [$00CA7F88] NotifyReleased (id, [context])
Registering function [$00CA803C] NotifySpawned (id)
Registering function [$00CA8090] NearestVertexInfo
Registering function [$00CA82AC] LoadVertexList
Registering function [$00CA8864] SaveVertexInfo
Registering function [$00CA8864] SaveVertexList
Registering function [$00CB3908] Random
Registering function [$00C3625C] RandomHash
Registering function [$00C9D990] SetBreakpoint
Registering function [$00C6341C] SendAlert (msg) // send warning message to launcher
Registering function [$00C64AA0] SleepEx
Registering function [$00CA7620] SoundMsg
Registering function [$00CA7478] SetGameState
Registering function [$00CA7494] SetTraceHook
Registering function [$00C64B10] SetThreadAM
Registering function [$00C39124] FindSubStr
Registering function [$00CA4138] StrToVar
Registering function [$00CA436C] VarToStr
Registering function [$00CA27E8] ReadIni
Registering function [$00CA29C4] WriteIni
Registering function [$00CA2F58] CheckInList
Registering function [$00C9F6F0] ExpandPath
Registering function [$00CA6F08] ExitProcess
Registering function [$00CB0D9C] PushCommand
Registering function [$00CB2180] ProcessCommands
Registering function [$00CB231C] ProcessKeyboard
Registering function [$00CB2D08] SetKbdCallback
Registering function [$00CB29D0] DelKbdCallback
Registering function [$00CA1084] FindConfigStr
Registering function [$00CB0C50] LuaSafeCall
Registering function [$00CAC9C4] LuaPopValues
Registering function [$00CA7704] PtInPolygon
Registering function [$00C633BC] SetBootMsg
Registering function [$00CB2F50] SetUpdTimeout
Registering function [$00CAB004] SetPointerMT
Registering function [$00C49E28] RegistryFilter (cmd,
Registering function [$00C4AE08] InvokeRegistry (cmd, [id], [ptr])
Registering function [$00C4CAEC] ProfileRegistry (test_count
Registering function [$00C4A870] UpdateRegistry (b_fast)
Registering function [$00CAACBC] GameObjectInfo
Registering function [$00C787DC] GetTableType (table_var) // return: 0 - not table, 1 - array, 2 - map
Registering function [$00C73AE0] TexCleanTotal
Registering function [$00C73C04] TexCreate (tex_name)
Registering function [$00C74224] TexFindList (tex_name_mask)
Registering function [$00C73D9C] TexFile (tex_ptr, tex_name) // WARN: tex_name must be lenght <= original
Registering function [$00C73C88] TexLoad (tex_ptr)
Registering function [$00C44B84] IPCQueue () // pushing instance of IPC-queue, only game side
Registering function [$00C448D0] IPCThread () // pushing instance of IPC-thread, only launcher side
Registering function [$00C76578] CUIStaticEx () // make alternate CUIStatic object
Registering function [$00CB5818] TestXrAPI
[11:17:37.571]. #DBG: CEngine Engine RVA = $268618
Registering function [$00C780D8] FastPackStr (table) // support only binary/hex translation
Registering function [$00C78370] FastParseStr (str, at, alg) // default alg = "amk"
Registering function [$00C937B0] base64_decode (string) // convert base64 string to data_buffer object
Registering function [$00C93840] base64_encode (string|userdata,
) // convert string/userdata to base64 string
Registering function [$00C94004] data_buffer (size) // constructs data_buffer object
Registering function [$00C94088] utf8_buffer (string) // constructs data_buffer object from string encoded UTF8
Registering function [$00C949C4] web_packet ([bool use_gc]) // constructs void web_packed object
Registering function [$00C96748] text_file (file_name, [mode], [code_page]) // opening text file and returns object
[11:17:37.571]. #DBG: Setting AtPanic handler for lua_State unknown_$140DA380
[11:17:37.871]. #DBG: Используется оригинальный обработчик VEH.
[11:17:37.873/+05.840]. #DBG: iadrainer driico drn?le aaccer ae? Xray 1.0006 build-3312
#WARN(xray_patch.script): incompatible xr_build 0
#WARN(xray_patch.script): incompatible xr_build 0
[11:17:37.874]. #DBG: garbage collection performed for LuaStateDesc object $14E29CF4 (LSD_unknown_$140DA380@2560)
[11:17:37.874]. #DBG: performing unregister LSD_unknown_$140DA380@2560 for lua_State unknown_$140DA380
[11:17:37.874/main ($a00)(2560)]. #DBG: destroyed lua_State registry $14E29CF4 for Lparent = $00000000
[11:17:37.874]. #DBG: ExecInitScript completed.
[11:17:37.874]. #DBG: luaicp init complete!
========================================================================================================
[11:17:37.904/+05.871/340.6]. #XRAY: #MEM_USAGE: [win32 VM]: free[3807972 K], reserved[79616 K], committed[306652 K], mapped[0 K], VM direct[0 K]
[11:17:37.908/+05.875/3.661]. #XRAY: #MEM_USAGE: crt heap[ 16226 K], process heap[ 3 K], lib heap [ 1464 K] fs heap [0 K]
[11:17:37.908/+05.875/0.538]. #XRAY: #PERF: CPU::Detect start
[11:17:38.909/+06.876/ 1001]. #XRAY: #PERF: CPU::Detect end
[11:17:38.909/+06.876/0.135]. #XRAY: Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3
[11:17:38.909/+06.876/0.077]. #XRAY: CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[11:17:38.909/+06.876/0.080]. #XRAY: Initializing File System...
[11:17:38.917/+06.884/7.407]. #XRAY: #WARN: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 76)
[11:17:38.917/+06.884/0.067]. #XRAY: #WARN: CLocatorAPI::check_for_file not found file d:\program files (x86)\nlc7\bin\fsgame.ltx in files list (size = 76)
[11:17:38.917/+06.884/0.306]. #XRAY: using fs-ltx fsgame.ltx
[11:17:40.547/+08.514/ 1630]. #XRAY: -found external arch dlc_pack.xdb0
[11:17:40.547/+08.514/0.209]. #XRAY: CLocatorAPI::ProcessArchive, path = d:\program files (x86)\nlc7\mods\dlc_pack.xdb0, size = 0.002995 MiB, modified 07.09.2016 19:07
[11:17:40.552/+08.519/5.410]. #XRAY: FS: 47881 files cached, 9484Kb memory used.
[11:17:40.552/+08.519/0.042]. #XRAY: Init FileSystem 1.642989 sec
[11:17:40.553/+08.520/0.325]. #XRAY: 'xrCore' build 6309, May 15 2016
[11:17:40.780/+08.747/227.7]. #XRAY: [win32]: free[ 3790244 K], reserved[ 83824 K], committed[ 320172 K], mapped[ 0 K], VM direct[0 K]
[11:17:40.780/+08.747/0.092]. #XRAY: [changes]: free[ -17728 K], reserved[ +4208 K], committed[ +13520 K], mapped[ +0 K]
[11:17:40.781/+08.748/0.890]. #XRAY: #MEM_USAGE: crt heap[ 16235 K], process heap[ 1073 K], lib heap [ 1464 K] fs heap [1 K]
[11:17:40.782/+08.749/0.669]. #XRAY: Initializing Engine...
[11:17:40.783]. #DBG: build_id exported by xrCore.dll at $0284FD40 = 6309
[11:17:40.783/0.817]. #DBG: TObjOffsets trying to load file D:\Program Files (x86)\NLC7\bin\xray_dma.conf
[11:17:40.792/9.486]. #DBG: builds count = 102
[11:17:40.838/ 46.1]. #DBG: offset map size = 54
[11:17:40.839]. #DBG: builds inheritance: build_5656,build_5671,build_5672,build_5673,build_5674,build_5676,build_5677,build_5682,build_5683,build_5684,build_5690,build_5694,build_5696,build_5697,build_5700,build_5701,bu
ild_5703,build_5704,build_5705,build_5706,build_5712,build_5733,build_5735,build_5736,build_5737,build_5741,build_5744,build_5745,build_5746,build_5747,build_5748,build_5749,build_5750,build_5751,build_5754,build_5755,bu
ild_5757,build_5758,build_5760,build_5763,build_5765,build_5767,build_5773,build_5775,build_5777,build_5780,build_5785,build_5799,build_5810,build_5811,build_5817,build_5820,build_5823,build_5828,build_5831,build_5832,bu
ild_5834,build_5835,build_5931,build_5950,build_6196,build_6199,build_6201,build_6202,build_6203,build_6204,build_6205,build_6206,build_6207,build_6208,build_6209,build_6210,build_6211,build_6212,build_6213,build_6214,bu
ild_6215,build_6217,build_6218,build_6219,build_6220,build_6221,build_6222,build_6223,build_6224,build_6225,build_6227,build_6228,build_6229,build_6230,build_6231,build_6233,build_6234,build_6235,build_6236,build_6237,bu
ild_6240,build_6245,build_6249,build_6252,build_6256,build_6309
[11:17:40.839]. #DBG: offset_map dump:
CActor.inventory = $294
CActor.physics_support = $3A8
CALifeObjectRegistry = $14
CALifeObjectRegistry.list = $04
CALifeSimulatorBase = $494
CALifeSimulatorBase.rel_ai_space = $18
CALifeSpawnRegistry = $10
CALifeSpawnRegistry.spawns = $48
CALifeSpawnRegistry.story_ids = $94
CALifeSpawnRegistry.vertices = $4C
CConsole.commands = $488
CGraphVertex.CServerEntityWrapper = $10
CGraphVertex.CServerEntityWrapperX = $10
CInventory.target = $34
CPS.movement_control = $A4
CSE_AlifeObject.clsid = $70
CSE_ALifeObject.direction = $5C
CSE_ALifeObject.flags = $A4
CSE_ALifeObject.game_vertex = $94
CSE_AlifeObject.id = $32
CSE_ALifeObject.level_vertex = $A0
CSE_AlifeObject.name = $20
CSE_ALifeObject.online = $9C
CSE_AlifeObject.parent_id = $34
CSE_ALifeObject.position = $50
CSE_ALifeObject.released = $B4
CSE_AlifeObject.section = $3C
CSE_AlifeObject.simulator = $B0
CSE_AlifeObject.spawn_id = $7E
CSE_AlifeObject.spawn_sid = $AC
CSE_AlifeObject.story_id = $A8
GameLevel.crows = $88
GameLevel.crows_0 = $70
GameLevel.crows_1 = $7C
GameLevel.destroy_queue = $4C
GameLevel.m_items = $94
GameLevel.map_NETID = $00
GameLevel.ObjectList = $4C
GameLevel.objects_active = $58
GameLevel.objects_sleeping = $64
GameObject.ai_location = $128
GameObject.b_spawned = $138
GameObject.clsid = $168
GameObject.cost = -$48
GameObject.id = $A8
GameObject.name = $AC
GameObject.position = $84
GameObject.section = $B0
GameObject.server_flags = $124
GameObject.story_id = $12C
GameObject.visual = $B4
GameObject.xform = $54
xr_vector.first = $00
xr_vector.last = $04
[11:17:41.004]. #DBG: DMA offsets loaded from section build_6309, id_word = 168
[11:17:41.004/+08.971/165.9]. #XRAY: Loading config for renderer
[11:17:41.004/+08.971/0.084]. #XRAY: Executing config-script "user.ltx"...
[11:17:41.005/+08.972/0.300]. #XRAY: [d:\program files (x86)\nlc7\userdata_nlc6\user.ltx] successfully loaded.
[11:17:41.005/+08.972/0.055]. #XRAY: Starting INPUT device...
[11:17:41.013/+08.980/8.729]. #XRAY: Loading DLL: xrRender_R2.dll
[11:17:41.026/+08.993/ 12.3]. #XRAY: RENDER(memory_usage): SWIs allocated records = 0
[11:17:41.026/+08.993/0.134]. #XRAY: #FATAL: ...Failed - incompatible hardware.
[11:19:00.011/+01:27.978]. #DBG: Second minute uptime, processing updated states...
[11:20:00.026/gToolThread { TToolThread@=$0CE12E34:: luaicp.dll /ID=7108 } ($1bc4)(7108)]. #DBG: Trying call FixRefTimestamp