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Flick

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  1. Flick

    Obrażenia.

    hmm w sumie to byłaby spoko opcja tylko potrzeb muszę w grze sprawdzać, ale pokombinuje, dzięki wszystkim za pomoc :). Edit: Przesadziłeś z tym 15 już 5 na hita nie których zabija a co dopiero odrzuca na km
  2. Flick

    Obrażenia.

    Jak rozumiem w damages.ltx są rodzaje pancerzy w sensie exo itp? Generalnie chce trochę dodać realizmu i utrudnić tą grę jak najbardziej się da.Tak że jak ktoś dostanie serie z ak to zazwyczaj powinien być martwy, a nie że te naboje lekko go zarysują tylko i czy ten plik ma jakieś odniesienie to poziomu trudności?
  3. Flick

    Obrażenia.

    Cześć. Które pliki odpowiadają za zadane obrażenia? Chodzi mi tu o CoP.
  4. Flick

    Apokalipsa

    Tyle że ja żadnej karteczki ani nic nie dostałem :< EDIT: były w PDA
  5. Flick

    Apokalipsa

    Problem nadal aktualny.:/
  6. Flick

    Apokalipsa

    Cześć. Mam problem z lab x18. Otóż wszystko wykonałem poprawnie,zadania itp, lecz nie jestem w stanie odtworzyć żadnych drzwi, kod 1243 nie działa.
  7. W sensie skąd mam te odpowiednie wziąć niby? Bo nie mam nigdzie ich. @MonoLityczny Dzięki wielkie, wszystko sprawnie działa :)!
  8. Nwm, nie ważne jakiego Soc zainstaluje i skąd wywala mnie do pulpitu. Spróbuje zainstalować tą rosyjską wersje zobaczymy wtedy
  9. Zrobiłem wszystko tak jak powiedziałeś, no i nadal wywala z typ errorem. Wersja WW v1.0004 i niby dialog pierwszy z apokalipsie z tym poszukiwaczem i mechanikiem działa, lecz jak chce pogadać z majorem to wywala error: Tak wgl nie mam takiego pliku jaki jest podany wyżej wtf?
  10. Najpierw rosyjska podstawka, potem spolszczenie i na końcu musiałem wrzucić plik user.ltx do _appdata_ bo mi za dużą rozdzielczość wywalało, tak samo za dużo hz.
  11. Nie no chyba oryginalną w sensie to: Edit: To jest moje fsgame.ltx Nie mam bladego pojęcia skąd wziąć logi w repacku :<\ Edit2: Udało mi się, logi były w folderze savedata oto one:
  12. wiem,aczkolwiek muszę nwm co zrobić bo jest to repack a w nim nie ma pliku od logów. Dodam że w apokalipsie jest to samo! Ten poszukiwacz i mechanik działają, lecz jak pochodzę do dowódcy i się uśmiecha po czym wywala error i tyle. Wiesz może skąd wziąć ten plik z logami, wiem że jest a appdata lecz ja go tam nie mam.
  13. Zmieniłem, na v1.0004, lecz ten pierwszy major nadal się głupio uśmiecha, natomiast jak chce z drugi porozmawiać to wywala mnie do pulpitu. Nową grę zacząłem jak coś. Jest w stanie ktoś pomóc, wczytanie save nie pomaga, generalnie wygląda to na jakiś bug bo ci poszukiwacze nawet jakoś dziwnie się zachowują, w sensie nie siedzą przy ognisku tylko załóżmy któryś stoi i już z nim nie pogadasz.
  14. Cześć. Zainstalowałem mod na patchu 1.0006, i mimo że ten patch zawiera w sobie 1.0004 to gra mimo że działa sprawie to jak w pierwszym zdaniu podbiegam do wojskowego który jest na zielono, to on się tak dziwnie stoi i uśmiecha, zero kwesti dialogowych.Wojskowi neutrali działają normalnie oraz poszukiwacze. Jak już jest konieczność że muszę mieć napisane patch 1.0004 to mógłby ktoś podesłać wersje działającą pod repacki? Bo pisze mi że wymaga gry przy próbie otworzenie pliku exe.
  15. Flick

    Gdzie jest błąd?

    Dobra porawdziłem już sobie, w sumie można usunąć nawet temat.
  16. Flick

    Gdzie jest błąd?

    Cześć. Nie mogę znaleźć błędu w tym kodzie, bo przez ten plik wywala mi error, zakładam jakąś literówkę, lecz szukam i szukam i nic :/. <!-- --> <!-- Mercenary --> <!-- --> <!-- merc novice --> <specific_character id="sim_default_killer_0_default_0" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5947</rank> <money min="1999" max="19999" infinitive="0"/> <reputation>1178</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_1" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5692</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-752</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_2" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5693</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1951</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_3" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5334</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1140</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_4" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2683</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-839</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_5" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2539</rank> <money min="250" max="1750" infinitive="0"/> <reputation>74</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_6" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1966</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-1056</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_7" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2146</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1400</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_8" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>920</rank> <money min="250" max="1750" infinitive="0"/> <reputation>623</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_9" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercsun_old</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5195</rank> <money min="250" max="1750" infinitive="0"/> <reputation>2462</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_10" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7147</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1927</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced --> <specific_character id="sim_default_killer_1_default_0" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6414</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1012</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_1" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5661</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-67</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_2" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6283</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1168</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_3" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7362</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1341</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_4" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2758</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-568</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_5" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2588</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2470</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_6" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2869</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2294</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_7" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1648</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-974</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_8" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>754</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1594</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_9" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5635</rank> <money min="500" max="1750" infinitive="0"/> <reputation>2380</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_10" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7208</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1785</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced 2 --> <specific_character id="sim_default_killer_2_default_0" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5775</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>319</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_1" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6117</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1215</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_2" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5004</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2219</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \nitems_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_3" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6442</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2139</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_4" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2545</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>471</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer \n ammo_5.56x45_ss190 = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_5" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2463</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1128</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_6" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2748</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1985</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_7" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1885</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-1704</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_8" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1247</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>21</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_9" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5816</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>849</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_10" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5682</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-2404</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc veteran --> <specific_character id="sim_default_killer_3_default_0" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6133</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1108</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_1" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6753</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-163</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_2" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6312</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1441</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_3" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6465</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>527</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_4" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13856</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1438</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_5" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13782</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1276</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_6" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7705</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>2071</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_7" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>9124</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>147</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc master --> <specific_character id="sim_default_killer_4_default_0" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>12193</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-1079</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_1" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10731</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-715</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_2" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>8811</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>743</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_3" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10437</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-635</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_pkm \n ammo_pkm_100 = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character>
  17. Cześć. Który z poradników na forum będzie dobry do CoC oczywiście z allspawn aby można im dawać polecania o ile dobrze przeczytałem w sensie ruszać się gdzieś itp. Drugie pytanie jak chcę zespawnować kogoś w jakimś budynku lub podziemią w sensie w jupiterze w tym jakby to nazwać metrze? To muszę coś dopisać, bo zgaduje że zespawnuje się nad tunele czyli na tej górze?
  18. Flick

    Podstawowe pytanie.

    @MonoLityczny Gdzie mogę znaleźć jakieś tuty do nauki LUA w miarę zrozumiałe i po polsku?
  19. To nie jest czasem zejście do podziemi agropromu?
  20. Flick

    Współrzędne w CoC.

    To co się zmienić musiało bo mam posty w których już dałem.
  21. Flick

    Współrzędne w CoC.

    Dzięki wielkie, nie wiem czemu ale plusów nie mogę dawać :<
  22. Flick

    Współrzędne w CoC.

    Cześć. Wie ktoś jak wyciągnąć współrzędne z CoC bo wszystko co podał @The Emperor nie działa :/
  23. Tyle że chyba zmienianie nastawienia frakcji w CoC jest trochę inne, ponieważ taką jaką frakcje wybierzesz takie masz stosunki. A jeżeli nawet wybrałem stalkerów i dałem tam te 5000 wartość to i tak nic się nie zmienia, i imo osobny skrypt odpowiada tutaj za stosunki.
  24. trochę się rozwiązało. Po pierwsze jest to screen z starej wersji moda i już tego efektu nie uzyskasz. Druga to polska wersja ma gdzieś błąd i po przerzuceniu na angielską wszystko działa jak należy.
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