Dentist Posted September 9, 2022 Report Share Posted September 9, 2022 Hej, spotkał się ktoś z czymś takim? Przeinstalowałem moda, grę, wszystko instalowane po kolei zgodnie z opisami na forum i dalej nic 😕 Nie mogę nawet uruchomić nowej gry, bo od razu wiesza się na "przygotuj się do gry" [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'item\item_detector_3' Quote Link to comment Share on other sites More sharing options...
FairFight Posted September 9, 2022 Report Share Posted September 9, 2022 17 minut temu, Dentist napisał: Hej, spotkał się ktoś z czymś takim? Przeinstalowałem moda, grę, wszystko instalowane po kolei zgodnie z opisami na forum i dalej nic 😕 Nie mogę nawet uruchomić nowej gry, bo od razu wiesza się na "przygotuj się do gry" [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'item\item_detector_3' Wgraj jakiegoś moda zmieniającego tekstury detektorów. Może być nawet z innych modów, byleby miał powyższą, brakującą teksturę. Quote Link to comment Share on other sites More sharing options...
kondotier Posted September 9, 2022 Report Share Posted September 9, 2022 @Dentist A masz czystego moda, czy dodałeś jakieś upiększenie? Bo na czystym modzie tego być nie powinno. Quote Link to comment Share on other sites More sharing options...
Dentist Posted September 9, 2022 Author Report Share Posted September 9, 2022 46 minut temu, kondotier napisał: @Dentist A masz czystego moda, czy dodałeś jakieś upiększenie? Bo na czystym modzie tego być nie powinno. Czysty mod, nie grzebałem w nim nic. Spróbuję wstawić te tekstury detektorów, może zahula. Quote Link to comment Share on other sites More sharing options...
qlkin Posted September 9, 2022 Report Share Posted September 9, 2022 @Dentist Daj pełny log w spojlerze. Z tego co wiem, to tych plików nie ma w oryginalnym CCz i w tej zborce NS2016 też ich nie ma - i tak ma być (w sumie to nie-być). To wołanie o tekstury to chyba raczej objaw, a nie przyczyna problemu. Quote Link to comment Share on other sites More sharing options...
kondotier Posted September 9, 2022 Report Share Posted September 9, 2022 @Dentist Jeszcze dwa pytania. Moda stawiasz na pewno na czystą podstawkę, czy na taką, na której był już stawiany jakiś mod wcześniej? Te tekstury to może być pozostałość. Czy dodałeś tego patcha z lutego? Quote Link to comment Share on other sites More sharing options...
Dentist Posted September 9, 2022 Author Report Share Posted September 9, 2022 1 godzinę temu, kondotier napisał: @Dentist Jeszcze dwa pytania. Moda stawiasz na pewno na czystą podstawkę, czy na taką, na której był już stawiany jakiś mod wcześniej? Te tekstury to może być pozostałość. Czy dodałeś tego patcha z lutego? Na 100% czysta. Wcześniej był tylko Autumn Aurora, ale odinstalowałem grę i zainstalowałem na nowo. Dopiero wtedy instalowałem NS. Dodałem patcha - najpierw wszystkie patche starsze, potem na to nowy patch i tak samo plik z polonizacją. 2 godziny temu, qlkin napisał: @Dentist Daj pełny log w spojlerze. Z tego co wiem, to tych plików nie ma w oryginalnym CCz i w tej zborce NS2016 też ich nie ma - i tak ma być (w sumie to nie-być). To wołanie o tekstury to chyba raczej objaw, a nie przyczyna problemu. Spoiler * Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3094.00 mhz, 26-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 52067 files cached, 9589Kb memory used. Init FileSystem 26.767721 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[3950460 K], reserved[107064 K], committed[136716 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16564 K], process heap[4095 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[7691 K], smem[0 K] Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series * GPU driver: 30.0.13023.4001 * CREATE: DeviceREF: 18 * Vertex Processor: PURE HARDWARE * Texture memory: 4040 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=91 load time=135 ms * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias -0.35 Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[mb_common.xml] returns [mb_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud_16.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_icons_lc.xml] returns [ui_icons_lc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.35 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1013 ms] "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 94398 K Przygotuj się do wejścia w Zonę... Loading objects... Loading models... * [prefetch] time: 4170 ms * [prefetch] memory: 0Kb * phase time: 4181 ms * phase cmem: 94062 K Solianka: Start... * phase time: 85 ms * phase cmem: 94269 K Pożegnaj się z żoną... * phase time: 1 ms * phase cmem: 94269 K Przygotuj się do drogi... * Creating new game... * Loading spawn registry... * 15510 spawn points are successfully loaded ! Cannot find saved game ~~~ db.ver: 7 * Saving spawns... * Saving objects... * 23789 objects are successfully saved * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 6817 ms * phase cmem: 202859 K Pożegnaj się z rodziną... MaxPlayers = 32 * phase time: 56 ms * phase cmem: 202859 K Pożegnaj się z rodziną localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 18 ms * phase cmem: 202884 K Otwieranie strumienia... * phase time: 13 ms * phase cmem: 202884 K Pożegnaj się z rodziną... * phase time: 2168 ms * phase cmem: 262722 K Pożegnaj się z rodziną... * phase time: 386 ms * phase cmem: 263865 K Pożegnaj się z rodziną... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 60327 verts, 1885 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 46354 verts, 1448 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 53153 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 670515 indices, 1309 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65528 verts, 767 Kb * [Loading VB] 16089 verts, 188 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 784818 indices, 1532 Kb * phase time: 561 ms * phase cmem: 264275 K Pożegnaj się z rodziną... * phase time: 781 ms * phase cmem: 268557 K Pożegnaj się z rodziną... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 76 ms * phase cmem: 268584 K Pożegnaj się z rodziną... * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 19 ms * phase cmem: 268757 K Pożegnaj się z rodziną... - Loading music tracks from 'l01_escape_musics'... * phase time: 175 ms * phase cmem: 268798 K Pożegnaj się z rodziną... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml] [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml] [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 310 ms * phase cmem: 274590 K Pożegnaj się z rodziną... * t-report - base: 1150, 514520 K * t-report - lmap: 7, 7168 K * phase time: 9088 ms * phase cmem: 274590 K Przygotuj się do gry... * phase time: 76 ms * phase cmem: 274590 K * [win32]: free[2667756 K], reserved[315092 K], committed[1211392 K] * [ D3D ]: textures[521689 K] * [x-ray]: crt heap[274590 K], process heap[613175 K], game lua[32975 K], engine lua[235 K], render[0 K] * [x-ray]: economy: strings[10890 K], smem[0 K] ! Cannot find saved game ~[amk_mod]: sol_fix: 180617 sv destroy object [1044][spawn_zone:esc_spawn_restrictor] [40391] ! Cannot find saved game ~[info_log]:[ex_audit]: [info_call]: otrzymane infoportions: new_game_start ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "narodnajasoljanka"31.12.2016+patch23.02.2018 [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] ! auto-generated bump map: upgrades\wpn_upgrade_bump# ! auto-generated bump map: upgrades\wpn_upgrade_bump [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml] ! Cannot find saved game ~[info_log]:[ex_audit]: [info_call]: otrzymane infoportions: storyline_actor_start sv destroy object [979][level_changer:esc_to_mar] [40392] sv destroy object [1024][level_changer:esc_to_agr] [40392] sv destroy object [1025][level_changer:esc_to_del] [40392] sv destroy object [1026][level_changer:esc_to_gar] [40392] ! Cannot find saved game ~[info_log]:[ex_audit]: [info_call]: otrzymane infoportions: global_dialogs ! Cannot find saved game ~[info_log]:[ex_audit]: [info_call]: otrzymane infoportions: level_changer_icons FATAL ERROR [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'item\item_detector_3' stack trace: Quote Link to comment Share on other sites More sharing options...
qlkin Posted September 10, 2022 Report Share Posted September 10, 2022 (edited) @Dentist Sprawdziłem, tak na szybko, towar pod linkami do pobrania i tutaj sprawa wygląda ok. Po fatalu z loga - w tym logu z NS2016 - nowa gra się tworzy i zapisuje w all.sav, no wylatuje później, jakby na braku tekstury do [detector_elite], ale to dziwne przy 1.0006. To dość duży długawy mod i najpewniej będzie jak wywalisz całość SoC-a i zainstalujesz, po kolei, ze sprawdzaniem - na nowo, SoC-a i NS-kę. Najlepiej nie na systemowym C:\. W fixie na broń Akima trzeba wybrać ten do swojego builda SoC, tutaj to 1.0006, a z tych nie-spolszczeniowych patch'y 'z datą' wystarczy wrzucić ten z 23.02 i potem polonizację do 23.02. Opcjonalnie te spolszczeniowe drobne 'dodatko-fiksiki'. Z nowszymi patchami np. z tej strony AMK polonizacja pewnie się gryzie. Na stronie chyba wszystko do NS2016, łącznie z patchem 16.03.2021 (Rus-patch), no, trzeba wybierać. Polonizacja jest do 23.02. Opcjonalnie, do tej zupy co masz, można spróbować dołożyć ten model item_datchik3.ogf czy tekstury item_detector_3.ddsitem_detector_3_bump.ddsitem_detector_3_bump#.dds Model do 'meshes\equipments\' (visual = equipments\item_datchik3.ogf) a tekstury do 'textures\item\'. Powodzenia. PS. Po edycji. Po nitce do kłębka i oto co. NS2016 nie ma tych tekstur, a model item_datchik.ogf to sobie korzysta z tekstur item_ustroystv*.* np. item_ustroystv1.dds Trochę to schowane w .db, ale na to wygląda. Jeśli to wszystko we właściwym temacie wersji gry to wniosek taki - coś to masz namieszane w tej zupie i lepiej sobie strzel 'świerzynkę' instalkę całości- to i pewnie nerwów mniej potem stracisz, jak coś zacznie wyłazić sporo dalej. Wolna wola. Jak to jednak inaczej - to odszczekam, przynajmniej obiecuję. Czuwaj. Edited September 10, 2022 by qlkin Quote Link to comment Share on other sites More sharing options...
kondotier Posted September 10, 2022 Report Share Posted September 10, 2022 @Dentist Są na forum repacki wszystkich podstawek gier, ze stawianiem na których nie ma problemów. Pobierz je sobie stąd: https://stalkerteam.pl/topic/6995-samodzielne-repacki-wszystkich-gier-serii-stalker/ W temacie masz dokładny opis jak to zrobić i postaw moda na niej. A przy okazji, zapoznaj się z tym tematem: https://stalkerteam.pl/topic/16226-jak-wywołać-forumowicza-jego-ksywką/ Quote Link to comment Share on other sites More sharing options...
Dentist Posted September 10, 2022 Author Report Share Posted September 10, 2022 Jasne, dzięki wielkie za pomoc. Będę próbował Quote Link to comment Share on other sites More sharing options...
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