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Problem w Agropromie.


noisy
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Jestem na etapie kwestów Martwego Miasta i ide do schowka który:

"Na Agropromie wsadzamy otrzymany od Normana kompas w drugi slot i szukamy kryjówki w/g otrzymanych koordynatów."

Na wejsciu na lokacje mam info ze gre zaraz wywali na pulip, a po wsadzeniu tego kompasu w slot, gre wywala. Wklejam kod. Pytanie mam takie? Olać szukanie schowka tym detektorem skoro wiem z poradnika gdzie jest?


Exp[b][/b]ression : xml_doc.NavigateToNode(path,index)
Function	 : CUIXmlInit::InitStatic
File		 : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp
Line		 : 172
Description : XML node not found
Arguments	 : hud_direct_name
FATAL ERROR

[error]Exp[b][/b]ression : xml_doc.NavigateToNode(path,index)
[error]Function	 : CUIXmlInit::InitStatic
[error]File		 : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line		 : 172
[error]Description : XML node not found
[error]Arguments	 : hud_direct_name
stack trace:

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