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Sin member

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Odpowiedzi opublikowane przez Sin member

  1. Witam, otóż mam prośbę. 

    Czy ktoś kto gra w anomaly, mógłby skopiować te pliki 

    https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-150-update-4

    ( Chodzi o zawartość rozpakowanego tego pliku ) oraz wysłać mi na dysk google ? Chodzi o to żebym nie musiał tego pobierać przez internet, bo mój dostawca ma awarie która już trwa i trwa i nie wiadomo kiedy naprawią. Próbowałem sciągnąć to kilka razy czekając kilka godzin ale efekt był taki sam. Niepowodzenie. 

    Z góry dziękuje, jeśli ktoś będzie tak dobry. Na priv podam gmail. 

  2. 7 godzin temu, tom3kb napisał:

    @Monolithalian wiesz, że dzwonią ale nie wiesz, w którym kościele ;) Tamten dział to początki stalkera gdy jeszcze nazywał się Oblivion Lost, tu masz temat moda. Przeniosłem.

    A pobaw się ustawieniami suwakami i zbij opcje na oświetleniu dynamicznym do komfortowego grania, rysowanie trawy itp.

    Wrzuć jakieś screeny jak to wygląda na statyce i dynamice.

    Coś takiego, to ze strony moda:

    ss_adam_03-06-16_14-01-05_l01_escape.jpgss_adam_03-06-16_14-04-28_l01_escape.jpg

    Widać tak giera wygląda czasami w pewnych sytuacjach i przy oświetleniu.

    Dziękuje za przeniesienie. 

     

    Już nie ważne, poszedłem spać, obudziłem się i Zona wróciła do normy, piękna jak zawsze, ale dziękuje za chęci. 

  3. Za 3 podejściem mod mi się spodobał. 

    Zadowoliła mnie tutaj grafika która nawet na niskich ustawieniach buduje klimat. Powolne przemierzanie zony wydłuża zbalansowaną rozgrywke. Podoba mi się też te szczególne przygotowanie do eksplorowania labolatoriów, nie ma tak jak w podstawce że sobie w kurteczce możemy wszędzie iść. 

    Szkoda tylko że nie można zmieniać frakcji w czasie rozgrywki. 

    Bez kilku addonów polepszających rozgrywke też się nie obeszło, takich jak np zbalansowanie pijanego celownika czy podróż u handlarzy. 

    Niektóre mutanty są też nie zbalansowane, np pjawki. Miałem sytuacje że pjawka wdarła się do bazy wojskowej na agropromie i pozabijała prawie połowe armii zanim padła. 

    Na początku też jest dość mało sprzętu, nie ma za bardzo co kupować. Są addony na to ale gdy je zainstalowałem to coś mi graficznie przez to się spieprzyło. 

     

    Ogl mod na duży plus, czekam z niecierpliwością na dalsze aktualizacje. 

  4. 6 godzin temu, 3OM6AKAH napisał:

     

    No i jeszcze w podstawkach (CS i CoP) z rozmów z różnymi stalkerami można dowiedzieć się, że siłowe działania "Powinności" powodują natychmiastową reakcję Zony, przez co ich efekty są odwrotne od zamierzonych (np. wzrost liczby mutantów na danym obszarze).

    No ale wiesz, stalkerzy wiele rzeczy mówią jak np że w centrum zony jest kosmiczny kamień który spełnia życzenia. 

     

    2 godziny temu, Grimm napisał:

    Powinność to nie armia, ją założyli byli wojskowi, nie bez powodu byli...
    Było w jednym z PDA w jakiejś odsłonie, że Powinność założyli wojskowi z rządowych ekspedycji pozostawieni na pastwę Zony, ale przetrwali i po zobaczeniu okropieństw Zony postanowili działać.
    Zawsze Powinność i Czyste Niebo w moim sercu.
    Oni przynajmniej mają jaja, żeby podjąć działania.

    Nie uważam żeby powinność była jakimiś wyrzutkami wojskowych, jest to jedna z najsilniejszych frakcji w Zonie, która bardzo dobrze się trzyma i ma swoje wielkie mózgi w ekipe. 

    Nie ma też nigdzie napisane że powinność składa się z gorszych byłych wojskowych

    • Super 1
    • Dodatnia 1
  5. W dniu 4.01.2020 o 20:08, vidkunsen napisał:

    Nie zapominaj, że powinność to byle trepy które których pogoniono z armii a oni ciepiąc na "helsinki" dalej o niej marzą. :biggrin:

     

    Powinność to byli żołnierze którzy postanowili walczyć ze zoną na własną ręke za sprawą przykrych doświadczeń które przeżyli. Armia skupiała się głównie na granicach zony i na przejmowaniem konkretnych większych punktów jak np elektrownia no i była pod kontrolą rządu. Powinność działa bardziej "swobodnie" poza kontrolą rządu, dzięki temu mogli więcej ( np mogą współpracować z stalkerami, a wojskowi już nie mogą, bo ich prawo tego zabrania ) Pomiędzy wojskowymi a powinnością jest stały dobry kontakt, idee mają podobne, oraz wiele znajomości, kolegów no i powinność od wojska kupuje broń i inne zaopatrzenia. Powinność to tacy "wojskowi stalkerzy, wolni od władzy rządu". Odeszli dobrowolnie z armii. 

     

    Wielu ludzi kpi sobie z czynów powinności, ja jednak na podstawie znanych mi informacji które starałem się wygrzebać z każdej wiki, wiem że ich idea może być słuszna ponieważ - "Grupa". Banda naukowców którzy z zony zrobili swoją fortece nie do zdobycia i nie do ruszenia ( jak na razie ). Naukowcy z tej frakcji prawdopodobnie chcą przejąć kontrole nad ludzkością poprzez nonsfere, więc im dłuzej powielamy takie idee jak np wolności tym więcej oni mają czasu na swoje badania które zbliżają ich do przejęcia władzy nad ludzkością. 

     

    • Super 1
    • Dodatnia 2
  6. Polecam zmienić moda. CoC Hybrid jest wspaniałym modem tylko przez 2-4 pierwsze godziny a dalej zaczyna się piekło. 

    Ja miałem tak że wojskowi przejmowali wszystko, od kordonu aż po zaton i pewnie by generatory zajęli ale nie doczekałem tej chwili bo odinstalowałem moda. 

     

    Ciężko ich wytępić bo są to oddziały które liczą po 20-40 żołnierzy i się szybko respawnują, nie wspominając o tym że martwe ciała nie znikają co obciąża dodatkowo gre i powoduje wylot na pulpit przy większej ilości trupów. 

    Ewentualnie możesz pobrać plik który zmniejsza intensywność wojen frakcji pt "wolniejsza wojna frakcji". 

    https://stalkerteam.pl/applications/core/interface/file/attachment.php?id=16241

     

     

     

  7. 2 godziny temu, Halborn napisał:

    Zainstalowałem sobie wczoraj Anomaly (moje pierwsze zetknięcie z tym modem) i natknąłem się na podobne pustki. Mocno zdziwiony udałem się w odmęty internetu, żeby poszperać trochę za przyczyną takiego stanu rzeczy. Wychodzi na to, że przy rozstrzyganiu potyczek w trybie offline A-Life szybko wyludnia Zonę, a upływ czasu i spawn rate są niedostateczne, by ją szybko z powrotem zaludnić. Dzisiaj wyłączę potyczki offline, ustawię populacje stalkerów i mutantów na 1 i spróbuję jeszcze raz.

    Tak, to od tego. Po wyłaczeniu offline wszystko jest normalnie. 

     

     

    Ciemny ten mod jak pupa murzyna. Godzina 10 a a nie widze kto do mnie i gdzie strzela z odległości kilkudziesięciu metrów

  8. 5 godzin temu, stalker1997 napisał:

    @Monolithalian Na niektórych benchmarkach tej karty zapewniają, że można grać z niektórymi ustawieniami na pełnym suwaku, póki pozostaniesz na statycznym oświetleniu. Na DX9 nie ma już takiej gwarancji a wyżej nie ma już mowy. Jeżeli czujesz, że gra chodzi przyzwoicie, możesz przeciągnąć takie ustawienia jak detale tekstur, modeli, itp. nie bojąc się o drastyczny wzrost temperatury lub o spadek klatek.

     

    Tak, jest tak jak mówisz. Na statycznym mogę grać prawie na wszystkich full suwakach, a na DX9 chodzi mi płynnie jak mam prawie na najniższych, jednak graficznie wtedy gorzej to wygląda. 

     

  9. 1. To normalne że w kordonie np w stacji pojazdów miałem do czynienia tylko z 2 bandytami ?

    2. Na terenie mostu nie było nikogo, tez tak mieliście ? 

    3. To normalne że psionicznego nibypsa zabiłem na 2-3 strzały ze zwykłego pistoletu ? 

    4. Offtop, jak się daje komuś plusy tutaj na forum ? Chodzi o polubienie komentarza

  10. Witam, otóż pobrałem do LA dodatek "https://www.moddb.com/mods/lost-alpha/addons/m97-model-pack-v14007" ( bez tego dodatku poniższy problem nie występuje )

     

    Problem: W kordonie, w miejscu mostu kolejowego którzy strzegą wojskowi, jest wyższą rangą jakiś żołnierz i jak zadam mu jakiekolwiek obrażenia to od razu zacina mi całą grę i zostaje restart. 

     

    Logi:

     

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [GenuineIntel], F6/M13/S4, 2193.00 mhz, 21-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 2/4

    Initializing File System...
    Processing archive gamedata.db0.
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    using fs-ltx fsgame.ltx
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    Processing archive mods\ladc_prm_weapon_pack.xdb0.
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    Processing archive mods\mod_extended_weather.xdb0.
    Processing archive mods\mod_extended_weather.xdb1.
    Processing archive mods\mod_hardcore_stashes.xdb0.
    FS: 54827 files cached, 6479Kb memory used.
    Init FileSystem 0.893810 sec
    Lost Alpha 'xrCore' build 7246, Dec  8 2018

    EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
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    refCount:m_pAdapter 1
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    Executing config-script "user.ltx"...
    [appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4017388 K], reserved[78076 K], committed[98776 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[18086 K], process heap[18086 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[9156 K], smem[0 K]
    SOUND: OpenAL: All available devices:
    1. Generic Software, spec. 1.1 (default)
    2. Generic Software on Głośniki / Słuchawki (Realtek Audio), spec. 1.1 
    Executing config-script "gamedata\config\default_controls.ltx"...
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    Executing config-script "user.ltx"...
    Executing config-script "gamedata\config\rspec_low.ltx"...
    ~ Invalid syntax in call to 'rs_vis_distance'
    ~ Valid arguments: float value in range [0.7000,1.5000]
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    Executing config-script "gamedata\config\default_controls.ltx"...
    [gamedata\config\default_controls.ltx] successfully loaded.
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    SOUND: Selected device is Generic Software
    * SOUND: EAX extension: present
    * SOUND: EAX deferred: present
    * sound : cache: 49152 kb, 3642 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
    * GPU driver: 20.19.15.4835
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4084 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 4096K
    * DIB created: 512K
      
    * Reading Textures:LTX
      
    * Reading Textures:THM: Count of .thm files: = 2370
    Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
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    Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
      
    * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
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    * SSample: enabled
    compiling shader particle
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    - r__tf_aniso 2
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    compiling shader simple_color
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    Script debugger succesfully restarted.
    compiling shader sky2
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    Starting engine...
    ---Engine is freezed, saving log
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    compiling shader effects_gradient_p
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    compiling shader yuv2rgb
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    * [win32]: free[3774716 K], reserved[99232 K], committed[320292 K]
    * [ D3D ]: textures[80 K]
    * [x-ray]: crt heap[111650 K], process heap[111650 K], game lua[3365 K], render[310 K]
    * [x-ray]: economy: strings[8482 K], smem[0 K]
    $ Frame [2897]; : ui_mm_opt_video:InitControls:>cap_preset
    $ Frame [2897]; : ui_mm_opt_video:InitControls:>cap_renderer
    $ Frame [2897]; : ui_mm_opt_video:InitControls:<cap_renderer
    compiling shader model_def_hq
    compiling shader model_def_hq_3
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    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
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    compiling shader model_def_shadow_3
    "c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc — kopia\bins\xr_3da.exe" -noprefetch -nospawncheck
    * phase time: 2 ms
    * phase cmem: 132724 K
    $ Frame [5408]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
    $ Frame [5408]; : level_weathers:initing level_weathers
    $ Frame [5408]; : surge_manager:surge_manager inited
    $ Frame [5408]; : garbage_cleaner:init
    * Log file has been saved successfully!
    * phase time: 207 ms
    * phase cmem: 137807 K
    * phase time: 3 ms
    * phase cmem: 137807 K
    * Creating new game...
    * Loading spawn registry...
    * 26453 spawn points are successfully loaded
    New game arts spawning: zone_ameba1 -> af_fungus, total arts = 1
    New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 2
    New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 3
    New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 4
    New game arts spawning: zone_buzz_average -> af_glass_ball, total arts = 5
    New game arts spawning: zone_mincer_weak -> af_blood, total arts = 6
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    New game arts spawning: zone_gravi_zone_weak -> af_vyvert, total arts = 7
    New game arts spawning: zone_gravi_zone_weak -> af_twine, total arts = 8
    New game arts spawning: zone_gravi_zone_average -> af_crescent, total arts = 9
    New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 10
    New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 11
    New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 12
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    New game arts spawning: zone_mincer_strong -> af_devils_guts, total arts = 13
    New game arts spawning: zone_mincer_average -> af_soul, total arts = 14
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 15
    New game arts spawning: zone_witches_galantine_average_noart -> af_electra_sparkler, total arts = 16
    New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 17
    New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 18
    New game arts spawning: zone_zharka_static_average -> af_fire, total arts = 19
    New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 20
    New game arts spawning: zone_mosquito_bald_average_noart -> af_cake, total arts = 21
    New game arts spawning: zone_gravi_zone_strong -> af_dummy_glassbeads, total arts = 22
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 23
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 24
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 25
    New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 26
    New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 27
    New game arts spawning: zone_witches_galantine_strong_noart -> af_twinkle, total arts = 28
    New game arts spawning: zone_witches_galantine_strong_noart -> af_accumulator, total arts = 29
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 30
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 31
    New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 32
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 33
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 34
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 35
    New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 36
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 37
    New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 38
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 39
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 40
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 41
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 42
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 43
    New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 44
    New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 45
    New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 46
    New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 47
    New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 48
    New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 49
    New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 50
    New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 51
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 52
    New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 53
    New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 54
    New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 55
    New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 56
    New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 57
    New game arts spawning: zone_burning_fuzz_bottom_average -> af_spine, total arts = 58
    New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 59
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 60
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 61
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 62
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 63
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 64
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 65
    New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 66
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 67
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 68
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 69
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 70
    New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 71
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 72
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 73
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 74
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 75
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 76
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 77
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 78
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 79
    New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 80
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 81
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 82
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 83
    New game arts spawning: zone_ameba1 -> af_fungus, total arts = 84
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 85
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 86
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 87
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 88
    New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 89
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 90
    New game arts spawning: zone_witches_galantine_average_noart -> af_electra_sparkler, total arts = 91
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 92
    New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 93
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 94
    New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 95
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 96
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 97
    New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 98
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 99
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 100
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 101
    New game arts spawning: zone_zharka_static_average_noart -> af_drops, total arts = 102
    New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 103
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 104
    New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 105
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 106
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 107
    New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 108
    New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 109
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 110
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 111
    New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 112
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 113
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 114
    New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 115
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 116
    New game arts spawning: zone_mosquito_bald_average -> af_night_star, total arts = 117
    New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 118
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 119
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 120
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 121
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 122
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 123
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 124
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 125
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 126
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 127
    New game arts spawning: zone_witches_galantine_strong_noart -> af_accumulator, total arts = 128
    New game arts spawning: zone_witches_galantine_strong_noart -> af_jewel, total arts = 129
    New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 130
    New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 131
    New game arts spawning: zone_mincer_strong -> af_cuttlefish, total arts = 132
    New game arts spawning: zone_mosquito_bald_strong -> af_dummy_dummy, total arts = 133
    New game arts spawning: zone_mosquito_bald_strong -> af_cristall_flower, total arts = 134
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 135
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 136
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 137
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 138
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 139
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 140
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 141
    New game arts spawning: zone_zharka_static_strong -> af_cristall, total arts = 142
    New game arts spawning: zone_zharka_static_strong -> af_cristall, total arts = 143
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 144
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 145
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 146
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 147
    New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 148
    New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 149
    New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 150
    New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 151
    New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 152
    New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 153
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 154
    New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 155
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 156
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 157
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 158
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 159
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 160
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 161
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 162
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 163
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 164
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 165
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 166
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 167
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 168
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 169
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 170
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 171
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 172
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 173
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 174
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 175
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 176
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 177
    New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 178
    New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 179
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 180
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 181
    New game arts spawning: zone_mincer_weak -> af_blood, total arts = 182
    New game arts spawning: zone_mincer_avarage_noart -> af_cuttlefish, total arts = 183
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 184
    New game arts spawning: zone_mincer_avarage_noart -> af_soul, total arts = 185
    New game arts spawning: zone_witches_galantine_strong -> af_electra_moonlight, total arts = 186
    New game arts spawning: zone_galantine -> af_electra, total arts = 187
    New game arts spawning: zone_galantine -> af_electra, total arts = 188
    New game arts spawning: zone_galantine -> af_electra, total arts = 189
    New game arts spawning: zone_witches_galantine_strong -> af_twinkle, total arts = 190
    New game arts spawning: zone_gravi_zone_average -> af_crescent, total arts = 191
    New game arts spawning: zone_gravi_zone_average -> af_twine, total arts = 192
    New game arts spawning: zone_buzz_weak_noart -> af_glass_ball, total arts = 193
    New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 194
    New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 195
    New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 196
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 197
    New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 198
    New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 199
    New game arts spawning: zone_zharka_static_average -> af_eye, total arts = 200
    New game arts spawning: zone_gravi_zone_strong -> af_twine, total arts = 201
    New game arts spawning: zone_witches_galantine_average -> af_electra_moonlight, total arts = 202
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 203
    New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 204
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 205
    New game arts spawning: zone_ameba1 -> af_green_beads, total arts = 206
    New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 207
    New game arts spawning: zone_zharka_static_average -> af_red_beads, total arts = 208
    New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 209
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 210
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 211
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 212
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 213
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 214
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 215
    New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 216
    New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 217
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 218
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 219
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 220
    New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 221
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 222
    New game arts spawning: zone_gravi_zone_strong_noart -> af_gold_fish, total arts = 223
    New game arts spawning: zone_gravi_zone_weak_noart -> af_gravi, total arts = 224
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 225
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 226
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 227
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 228
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 229
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 230
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 231
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 232
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 233
    New game arts spawning: zone_gravi_zone_weak_noart -> af_crescent, total arts = 234
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 235
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 236
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 237
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 238
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 239
    New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 240
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 241
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 242
    New game arts spawning: zone_gravi_zone_killing -> af_twine, total arts = 243
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 244
    New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 245
    New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 246
    New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 247
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 248
    New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 249
    New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 250
    New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 251
    New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 252
    New game arts spawning: zone_gravi_zone_weak_noart -> af_twine, total arts = 253
    New game arts spawning: zone_zharka_static_average -> af_red_beads, total arts = 254
    New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 255
    New game arts spawning: zone_zharka_static_strong -> af_quartz, total arts = 256
    New game arts spawning: zone_mincer_strong -> af_mincer_meat, total arts = 257
    New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 258
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [5410]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
    New game arts spawning: zone_witches_galantine_average -> af_electra_flash, total arts = 259
    New game arts spawning: zone_witches_galantine_strong -> af_jewel, total arts = 260
    New game arts spawning: zone_witches_galantine_strong -> af_accumulator, total arts = 261
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 262
    New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 263
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 264
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 265
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 266
    New game arts spawning: zone_mosquito_bald_average -> af_medusa, total arts = 267
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 268
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 269
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 270
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 271
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 272
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 273
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 274
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 275
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 276
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 277
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 278
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 279
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 280
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 281
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 282
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 283
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 284
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 285
    New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 286
    New game arts spawning: zone_mincer_avarage_noart -> af_blood, total arts = 287
    New game arts spawning: zone_mincer_avarage_noart -> af_blood, total arts = 288
    New game arts spawning: zone_mincer_avarage_noart -> af_cuttlefish, total arts = 289
    New game arts spawning: zone_mincer_strong_noart -> af_blood, total arts = 290
    New game arts spawning: zone_mosquito_bald_strong -> af_bouquet, total arts = 291
    New game arts spawning: zone_gravi_zone_strong_noart -> af_crescent, total arts = 292
    New game arts spawning: zone_mosquito_bald_strong -> af_dummy_dummy, total arts = 293
    New game arts spawning: zone_buzz_strong -> af_baloon, total arts = 294
    New game arts spawning: zone_buzz_strong -> af_rock, total arts = 295
    New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 296
    New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 297
    New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 298
    New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 299
    New game arts spawning: zone_witches_galantine_strong -> af_ice, total arts = 300
    New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 301
    New game arts spawning: zone_buzz_strong -> af_liver, total arts = 302
    New game arts spawning: zone_gravi_zone_strong -> af_soother, total arts = 303
    New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 304
    New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 305
    New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 306
    New game arts spawning: zone_buzz_strong -> af_ameba_slug, total arts = 307
    New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 308
    New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 309
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 310
    New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 311
    New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 312
    New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 313
    New game arts spawning: zone_gravi_zone_strong -> af_vyvert, total arts = 314
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 315
    New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 316
    New game arts spawning: zone_mincer_strong_noart -> af_devils_guts, total arts = 317
    New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 318
    New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 319
    New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 320
    New game arts spawning: zone_gravi_zone_strong -> af_vyvert, total arts = 321
    New game arts spawning: zone_buzz_strong -> af_baloon, total arts = 322
    New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 323
    New game arts spawning: zone_mincer_strong -> af_blood, total arts = 324
    $ Frame [5410]; : Game_Init: Ver=[] Build=[7235] MemUsage=[19095.721]kB
    $ Frame [5410]; : GameTime=[07:40:00] Map(19)=[la01_escape]
    * Log file has been saved successfully!
    ---Engine is freezed, saving log
    * Log file has been saved successfully!
    ---Engine is freezed, saving log
    * Log file has been saved successfully!
    * Saving spawns...
    * Saving objects...
    * 36314 objects are successfully saved
    * Writing Store...
    $ Frame [5410]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [5410]; : save_storehouse: size=[3]/[34]bytes : Build=[7235]
    $ Frame [5410]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game all.sav is successfully saved to file 'appdata\savedgames\all.sav'
    * New game is successfully created!
    * phase time: 21241 ms
    * phase cmem: 202991 K
    * phase time: 20 ms
    * phase cmem: 203407 K
    * client : connection accepted - <>
    * phase time: 11 ms
    * phase cmem: 203456 K
    * phase time: 25 ms
    * phase cmem: 208548 K
    * phase time: 182 ms
    * phase cmem: 265053 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader vert_dt
    compiling shader vert_dt
    compiling shader simple
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap_dt
    compiling shader lmap_dt
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader tree_s
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader tree_s_dt
    compiling shader tree_w
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader tree_w_dt
    compiling shader avg4
    * phase time: 540 ms
    * phase cmem: 284127 K
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 36682 verts, 1146 Kb
    * [Loading VB] 65534 verts, 2047 Kb
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    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 63865 verts, 1995 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65512 verts, 2047 Kb
    * [Loading VB] 20330 verts, 635 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 451317 indices, 881 Kb
    * phase time: 485 ms
    * phase cmem: 396470 K
    * phase time: 47 ms
    * phase cmem: 403039 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 62098 v(20), 40565 p
    * [DETAILS] Batch(61), VB(1212K), IB(237K)
    * phase time: 70 ms
    * phase cmem: 407136 K
    * Loading HOM: gamedata\levels\la01_escape\level.hom
    * phase time: 19 ms
    * phase cmem: 408070 K
    * phase time: 51 ms
    * phase cmem: 405820 K
    - Game configuring : Started 
    - Game configuring : Finished 
    * phase time: 39 ms
    * phase cmem: 424258 K
    * t-report - base: 1604, 942517 K
    * t-report - lmap: 58, 59399 K
    * phase time: 5931 ms
    * phase cmem: 1416146 K
    * phase time: 210 ms
    * phase cmem: 1436382 K
    * phase time: 18 ms
    * phase cmem: 1436382 K
    * [win32]: free[2296784 K], reserved[125824 K], committed[1771632 K]
    * [ D3D ]: textures[1020246 K]
    * [x-ray]: crt heap[1436382 K], process heap[1436382 K], game lua[60760 K], render[353 K]
    * [x-ray]: economy: strings[21838 K], smem[1113 K]
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    * Log file has been saved successfully!
    $ Frame [5435]; : level_weathers:presets level_weathers
    $ Frame [5435]; : level_weathers:WeatherManager:__init: is dynamic = true : 07:43:27
    * Log file has been saved successfully!
    $ Frame [5435]; : garbage_cleaner:Cleaning garbage based on 0 ids.
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_1
    compiling shader model_env_lq
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_env_hq_0
    compiling shader model_env_lq_0
    compiling shader model_def_lqs_1
    compiling shader model_def_lplanes_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_lqs_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_def_lqs_2
    ---Engine is freezed, saving log
    * Log file has been saved successfully!
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
    * MEMORY USAGE: 1732389 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 39692 ms
    compiling shader yuv2rgb
    intro_start intro_game
    compiling shader model_distort_2
    compiling shader yuv2rgb
    * [win32]: free[1802436 K], reserved[158360 K], committed[2233444 K]
    * [ D3D ]: textures[1210732 K]
    * [x-ray]: crt heap[1741270 K], process heap[1741270 K], game lua[43435 K], render[1741 K]
    * [x-ray]: economy: strings[15145 K], smem[9990 K]
    $ Frame [11448]; : ui_mm_opt_video:InitControls:>cap_preset
    $ Frame [11448]; : ui_mm_opt_video:InitControls:>cap_renderer
    $ Frame [11448]; : ui_mm_opt_video:InitControls:<cap_renderer
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1897
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4340
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5002
    * RM_Dump: v_elements: 5013
    * RM_Dump: v_shaders : 1932
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [0 ms]
    * MEMORY USAGE: 1740723 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 98714 ms
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1897
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4340
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5002
    * RM_Dump: v_elements: 5013
    * RM_Dump: v_shaders : 1932
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [187 ms]
    * MEMORY USAGE: 1733663 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 101716 ms
    save Admin_quicksave_3
    $ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [12156]; : Game_Save:BuildMod=[7235]:[07:49:30]:MemUsage=[33706.941]kB:TimeFactor=[7]
    $ Frame [12156]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [12156]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 6 NetPacket(s) total objects 3735 total stored 49320b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [12156]; : save_storehouse: size=[14]/[2485]bytes : Build=[7235]
    $ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 339.154907 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_4
    $ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [16949]; : Game_Save:BuildMod=[7235]:[07:58:56]:MemUsage=[33913.918]kB:TimeFactor=[7]
    $ Frame [16949]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [16949]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4852 total stored 49977b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [16949]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
    $ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 373.640900 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_5
    $ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [19359]; : Game_Save:BuildMod=[7235]:[08:06:05]:MemUsage=[33899.719]kB:TimeFactor=[7]
    $ Frame [19359]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [19359]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 6 NetPacket(s) total objects 3896 total stored 49166b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [19359]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
    $ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 357.508972 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_6
    $ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [19871]; : Game_Save:BuildMod=[7235]:[08:08:05]:MemUsage=[33963.531]kB:TimeFactor=[7]
    $ Frame [19871]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [19871]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4904 total stored 49650b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [19871]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
    $ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 370.485809 milliseconds
    Screenshot : 0.001000 milliseconds
    * [win32]: free[1800592 K], reserved[151220 K], committed[2242428 K]
    * [ D3D ]: textures[1220120 K]
    * [x-ray]: crt heap[1743392 K], process heap[1743392 K], game lua[41504 K], render[3230 K]
    * [x-ray]: economy: strings[15731 K], smem[9990 K]
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1901
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4350
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5016
    * RM_Dump: v_elements: 5027
    * RM_Dump: v_shaders : 1937
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [0 ms]
    * MEMORY USAGE: 1740369 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 275431 ms
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1901
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4350
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5016
    * RM_Dump: v_elements: 5027
    * RM_Dump: v_shaders : 1937
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [247 ms]
    * MEMORY USAGE: 1732830 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 278242 ms
    save Admin_quicksave_7
    $ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [108812]; : Game_Save:BuildMod=[7235]:[08:10:14]:MemUsage=[33952.180]kB:TimeFactor=[7]
    $ Frame [108812]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [108812]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4894 total stored 49660b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [108812]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
    $ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 358.289978 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_8
    $ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [112511]; : Game_Save:BuildMod=[7235]:[08:20:40]:MemUsage=[34147.883]kB:TimeFactor=[7]
    $ Frame [112511]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [112511]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4897 total stored 49579b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [112511]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
    $ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 336.193878 milliseconds
    Screenshot : 0.000900 milliseconds
    $ Frame [113466]; : xr_effects:prn_log [cordon_helicopter]: |switching1
    $ Frame [113744]; : xr_effects:prn_log [cordon_helicopter]: |switching2
    save Admin_quicksave_9
    $ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [113937]; : Game_Save:BuildMod=[7235]:[08:24:48]:MemUsage=[34164.570]kB:TimeFactor=[7]
    $ Frame [113937]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [113937]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 5116 total stored 49504b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [113937]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
    $ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 377.492706 milliseconds
    Screenshot : 0.000900 milliseconds
    * [win32]: free[1785112 K], reserved[140564 K], committed[2268564 K]
    * [ D3D ]: textures[1221314 K]
    * [x-ray]: crt heap[1747010 K], process heap[1747010 K], game lua[45882 K], render[3483 K]
    * [x-ray]: economy: strings[16381 K], smem[10000 K]
    $ Frame [114489]; : ui_mm_opt_video:InitControls:>cap_preset
    $ Frame [114489]; : ui_mm_opt_video:InitControls:>cap_renderer
    $ Frame [114489]; : ui_mm_opt_video:InitControls:<cap_renderer
    save Admin_quicksave_10
    $ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [115024]; : Game_Save:BuildMod=[7235]:[08:28:07]:MemUsage=[34174.652]kB:TimeFactor=[7]
    $ Frame [115024]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [115024]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4960 total stored 49972b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [115024]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
    $ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 326.501007 milliseconds
    Screenshot : 0.001000 milliseconds
    save Admin_quicksave_0
    $ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [115999]; : Game_Save:BuildMod=[7235]:[08:31:17]:MemUsage=[34814.797]kB:TimeFactor=[7]
    $ Frame [115999]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [115999]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4662 total stored 54274b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [115999]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
    $ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 354.597595 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_1
    $ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [116652]; : Game_Save:BuildMod=[7235]:[08:33:17]:MemUsage=[34840.773]kB:TimeFactor=[7]
    $ Frame [116652]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [116652]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4613 total stored 54743b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [116652]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
    $ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
    Game save : 353.206390 milliseconds
    Screenshot : 0.000900 milliseconds
    * [win32]: free[1760108 K], reserved[146812 K], committed[2287320 K]
    * [ D3D ]: textures[1228483 K]
    * [x-ray]: crt heap[1760675 K], process heap[1760675 K], game lua[40446 K], render[3533 K]
    * [x-ray]: economy: strings[17020 K], smem[9981 K]
    $ Frame [116741]; : ui_mm_opt_video:InitControls:>cap_preset
    $ Frame [116741]; : ui_mm_opt_video:InitControls:>cap_renderer
    $ Frame [116741]; : ui_mm_opt_video:InitControls:<cap_renderer
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1911
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4393
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5067
    * RM_Dump: v_elements: 5078
    * RM_Dump: v_shaders : 1951
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [0 ms]
    * MEMORY USAGE: 1756759 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 509260 ms
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1911
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 73
    * RM_Dump: tex_list  : 4393
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5067
    * RM_Dump: v_elements: 5078
    * RM_Dump: v_shaders : 1951
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [255 ms]
    * MEMORY USAGE: 1749077 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 512777 ms
    save Admin_quicksave_2
    $ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [118005]; : Game_Save:BuildMod=[7235]:[08:34:13]:MemUsage=[34819.879]kB:TimeFactor=[7]
    $ Frame [118005]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [118005]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4381 total stored 52823b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [118005]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
    $ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
    Game save : 362.961700 milliseconds
    Screenshot : 0.000600 milliseconds
    save Admin_quicksave_3
    $ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [119337]; : Game_Save:BuildMod=[7235]:[08:38:19]:MemUsage=[34832.602]kB:TimeFactor=[7]
    $ Frame [119337]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [119337]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4424 total stored 51569b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [119337]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
    $ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 371.293304 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_4
    $ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [120045]; : Game_Save:BuildMod=[7235]:[08:40:45]:MemUsage=[34894.664]kB:TimeFactor=[7]
    $ Frame [120045]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [120045]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4379 total stored 52816b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [120045]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
    $ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 345.718414 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_5
    $ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [122870]; : Game_Save:BuildMod=[7235]:[08:50:39]:MemUsage=[35675.738]kB:TimeFactor=[7]
    $ Frame [122870]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [122870]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4096 total stored 55259b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [122870]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
    $ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 402.173187 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_6
    $ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [128282]; : Game_Save:BuildMod=[7235]:[09:08:54]:MemUsage=[35702.992]kB:TimeFactor=[7]
    $ Frame [128282]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [128282]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4083 total stored 56185b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [128282]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
    $ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 418.536102 milliseconds
    Screenshot : 0.001000 milliseconds
    save Admin_quicksave_7
    $ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [129160]; : Game_Save:BuildMod=[7235]:[09:11:45]:MemUsage=[35610.879]kB:TimeFactor=[7]
    $ Frame [129160]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [129160]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4068 total stored 57024b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [129160]; : save_storehouse: size=[14]/[2504]bytes : Build=[7235]
    $ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 342.223785 milliseconds
    Screenshot : 0.001200 milliseconds
    save Admin_quicksave_8
    $ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [130607]; : Game_Save:BuildMod=[7235]:[09:16:32]:MemUsage=[35706.867]kB:TimeFactor=[7]
    $ Frame [130607]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [130607]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4080 total stored 57064b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [130607]; : save_storehouse: size=[14]/[2504]bytes : Build=[7235]
    $ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 386.274109 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_9
    $ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [132290]; : Game_Save:BuildMod=[7235]:[09:21:17]:MemUsage=[35655.883]kB:TimeFactor=[7]
    $ Frame [132290]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [132290]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4298 total stored 53997b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [132290]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
    $ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 371.488312 milliseconds
    Screenshot : 0.000700 milliseconds
    esc_tutorial_mincer Spawning af_blood
    save Admin_quicksave_10
    $ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [136700]; : Game_Save:BuildMod=[7235]:[09:36:23]:MemUsage=[36579.297]kB:TimeFactor=[7]
    $ Frame [136700]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [136700]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 8 NetPacket(s) total objects 4921 total stored 64361b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [136700]; : save_storehouse: size=[14]/[2543]bytes : Build=[7235]
    $ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 422.079407 milliseconds
    Screenshot : 0.000600 milliseconds
    save Admin_quicksave_0
    $ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [137777]; : Game_Save:BuildMod=[7235]:[09:39:43]:MemUsage=[36458.086]kB:TimeFactor=[7]
    $ Frame [137777]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [137777]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4493 total stored 55477b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [137777]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
    $ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 379.885925 milliseconds
    Screenshot : 0.001300 milliseconds
    $ Frame [139511]; : level_weathers:Selecting next_weather: [la_sunny]
    save Admin_quicksave_1
    $ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [139874]; : Game_Save:BuildMod=[7235]:[09:44:12]:MemUsage=[36399.336]kB:TimeFactor=[7]
    $ Frame [139874]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [139874]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4486 total stored 55816b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [139874]; : save_storehouse: size=[14]/[2483]bytes : Build=[7235]
    $ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
    Game save : 343.894989 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_2
    $ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [141759]; : Game_Save:BuildMod=[7235]:[09:48:55]:MemUsage=[36433.012]kB:TimeFactor=[7]
    $ Frame [141759]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [141759]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4439 total stored 56414b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [141759]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
    $ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
    Game save : 362.068512 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_3
    $ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [142255]; : Game_Save:BuildMod=[7235]:[09:50:10]:MemUsage=[36392.273]kB:TimeFactor=[7]
    $ Frame [142255]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [142255]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4453 total stored 56416b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [142255]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
    $ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 371.273499 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_4
    $ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [143732]; : Game_Save:BuildMod=[7235]:[09:54:45]:MemUsage=[36736.320]kB:TimeFactor=[7]
    $ Frame [143732]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [143732]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 8 NetPacket(s) total objects 5229 total stored 61325b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [143732]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
    $ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 353.487183 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_5
    $ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [145132]; : Game_Save:BuildMod=[7235]:[09:59:23]:MemUsage=[36988.758]kB:TimeFactor=[7]
    $ Frame [145132]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [145132]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4481 total stored 52718b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [145132]; : save_storehouse: size=[14]/[2499]bytes : Build=[7235]
    $ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 366.211517 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_6
    $ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [146386]; : Game_Save:BuildMod=[7235]:[10:02:57]:MemUsage=[37627.949]kB:TimeFactor=[7]
    $ Frame [146386]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [146386]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4205 total stored 58666b
    * Saving spawns...
    * Saving objects...
    * 36427 objects are successfully saved
    * Writing Store...
    $ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [146386]; : save_storehouse: size=[14]/[2498]bytes : Build=[7235]
    $ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 384.434387 milliseconds
    Screenshot : 0.000700 milliseconds
    $ Frame [148713]; : xr_effects:teleport_npc:=[cordon_stalker_0026]
    $ Frame [148715]; : xr_effects:teleport_npc:=[cordon_stalker_0027]
    save Admin_quicksave_7
    $ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [148807]; : Game_Save:BuildMod=[7235]:[10:11:54]:MemUsage=[38174.859]kB:TimeFactor=[7]
    $ Frame [148807]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [148807]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 8 NetPacket(s) total objects 4970 total stored 62014b
    * Saving spawns...
    * Saving objects...
    * 36425 objects are successfully saved
    * Writing Store...
    $ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [148807]; : save_storehouse: size=[14]/[2518]bytes : Build=[7235]
    $ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 429.102295 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_8
    $ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [149590]; : Game_Save:BuildMod=[7235]:[10:14:23]:MemUsage=[38081.422]kB:TimeFactor=[7]
    $ Frame [149590]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [149590]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 9 NetPacket(s) total objects 4849 total stored 74955b
    * Saving spawns...
    * Saving objects...
    * 36424 objects are successfully saved
    * Writing Store...
    $ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [149590]; : save_storehouse: size=[14]/[2537]bytes : Build=[7235]
    $ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 358.801697 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_9
    $ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [149888]; : Game_Save:BuildMod=[7235]:[10:15:03]:MemUsage=[38050.230]kB:TimeFactor=[7]
    $ Frame [149888]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [149888]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 9 NetPacket(s) total objects 5515 total stored 68422b
    * Saving spawns...
    * Saving objects...
    * 36426 objects are successfully saved
    * Writing Store...
    $ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [149888]; : save_storehouse: size=[14]/[2544]bytes : Build=[7235]
    $ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 380.990082 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_10
    $ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [150390]; : Game_Save:BuildMod=[7235]:[10:17:12]:MemUsage=[38085.547]kB:TimeFactor=[7]
    $ Frame [150390]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [150390]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 4463 total stored 67516b
    * Saving spawns...
    * Saving objects...
    * 36424 objects are successfully saved
    * Writing Store...
    $ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [150390]; : save_storehouse: size=[14]/[2578]bytes : Build=[7235]
    $ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 376.895599 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_0
    $ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [150698]; : Game_Save:BuildMod=[7235]:[10:18:32]:MemUsage=[38057.941]kB:TimeFactor=[7]
    $ Frame [150698]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [150698]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 4436 total stored 67780b
    * Saving spawns...
    * Saving objects...
    * 36424 objects are successfully saved
    * Writing Store...
    $ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [150698]; : save_storehouse: size=[14]/[2596]bytes : Build=[7235]
    $ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 389.558289 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_1
    $ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [151104]; : Game_Save:BuildMod=[7235]:[10:20:10]:MemUsage=[38073.137]kB:TimeFactor=[7]
    $ Frame [151104]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [151104]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 4579 total stored 66665b
    * Saving spawns...
    * Saving objects...
    * 36423 objects are successfully saved
    * Writing Store...
    $ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [151104]; : save_storehouse: size=[14]/[2596]bytes : Build=[7235]
    $ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
    Game save : 393.641510 milliseconds
    Screenshot : 0.000700 milliseconds
    * [win32]: free[1625428 K], reserved[177172 K], committed[2391640 K]
    * [ D3D ]: textures[1291779 K]
    * [x-ray]: crt heap[1853022 K], process heap[1853022 K], game lua[52583 K], render[5024 K]
    * [x-ray]: economy: strings[23232 K], smem[12386 K]
    $ Frame [152153]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
    $ Frame [152153]; : level_weathers:initing level_weathers
    $ Frame [152153]; : surge_manager:surge_manager inited
    $ Frame [152153]; : garbage_cleaner:init
    * Log file has been saved successfully!
    * phase time: 831 ms
    * phase cmem: 1825354 K
    * phase time: 53 ms
    * phase cmem: 1825360 K
    * Loading spawn registry...
    * 26453 spawn points are successfully loaded
    * Loading objects...
    * 36425 objects are successfully loaded
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [152155]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
    * Loading Store...
    $ Frame [152155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [152155]; : load_storehouse: size=[14]/[2518]bytes : Build=[7235]
    $ Frame [152155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [152155]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20889.291]kB
    $ Frame [152155]; : GameTime=[10:11:54] Map(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    ---Engine is freezed, saving log
    * Log file has been saved successfully!
    * Game admin_quicksave_7 is successfully loaded from file 'appdata\savedgames\admin_quicksave_7.sav' (5.726s)
    * phase time: 5725 ms
    * phase cmem: 1841154 K
    * phase time: 56 ms
    * phase cmem: 1841162 K
    * phase time: 53 ms
    * phase cmem: 1841162 K
    * [win32]: free[1637944 K], reserved[177592 K], committed[2378704 K]
    * [ D3D ]: textures[1262299 K]
    * [x-ray]: crt heap[1841162 K], process heap[1841162 K], game lua[52511 K], render[5004 K]
    * [x-ray]: economy: strings[43897 K], smem[12372 K]
    * Log file has been saved successfully!
    $ Frame [152158]; : level_weathers:presets level_weathers
    $ Frame [152158]; : level_weathers:WeatherManager:__init: is dynamic = true : 10:12:42
    * Log file has been saved successfully!
    $ Frame [152158]; : garbage_cleaner:Cleaning garbage based on 4 ids.
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
    * MEMORY USAGE: 1873027 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 11087 ms
    save Admin_quicksave_2
    $ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [152845]; : Game_Save:BuildMod=[7235]:[10:14:15]:MemUsage=[35787.730]kB:TimeFactor=[7]
    $ Frame [152845]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [152845]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 8 NetPacket(s) total objects 4458 total stored 65710b
    * Saving spawns...
    * Saving objects...
    * 36423 objects are successfully saved
    * Writing Store...
    $ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [152845]; : save_storehouse: size=[14]/[2477]bytes : Build=[7235]
    $ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
    Game save : 325.903290 milliseconds
    Screenshot : 0.000600 milliseconds
    save Admin_quicksave_3
    $ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [153200]; : Game_Save:BuildMod=[7235]:[10:15:52]:MemUsage=[35861.988]kB:TimeFactor=[7]
    $ Frame [153200]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [153200]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 9 NetPacket(s) total objects 4622 total stored 72904b
    * Saving spawns...
    * Saving objects...
    * 36422 objects are successfully saved
    * Writing Store...
    $ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [153200]; : save_storehouse: size=[14]/[2496]bytes : Build=[7235]
    $ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 360.759186 milliseconds
    Screenshot : 0.001200 milliseconds
    save Admin_quicksave_4
    $ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [154188]; : Game_Save:BuildMod=[7235]:[10:19:44]:MemUsage=[35840.770]kB:TimeFactor=[7]
    $ Frame [154188]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [154188]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4152 total stored 55581b
    * Saving spawns...
    * Saving objects...
    * 36412 objects are successfully saved
    * Writing Store...
    $ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [154188]; : save_storehouse: size=[14]/[2556]bytes : Build=[7235]
    $ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 354.380798 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_5
    $ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [154713]; : Game_Save:BuildMod=[7235]:[10:21:26]:MemUsage=[35801.680]kB:TimeFactor=[7]
    $ Frame [154713]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [154713]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4421 total stored 54563b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [154713]; : save_storehouse: size=[14]/[2588]bytes : Build=[7235]
    $ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 352.758575 milliseconds
    Screenshot : 0.001000 milliseconds
    compiling shader yuv2rgb
    * [win32]: free[1599980 K], reserved[180464 K], committed[2413796 K]
    * [ D3D ]: textures[1290242 K]
    * [x-ray]: crt heap[1857172 K], process heap[1857172 K], game lua[43824 K], render[5026 K]
    * [x-ray]: economy: strings[39064 K], smem[12384 K]
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1963
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 77
    * RM_Dump: tex_list  : 4601
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5295
    * RM_Dump: v_elements: 5306
    * RM_Dump: v_shaders : 2008
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [0 ms]
    * MEMORY USAGE: 1851076 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 112900 ms
    * DVB created: 4096K
    * DIB created: 512K
    - r__tf_aniso 2
    - r1_tf_mipbias 0.5
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    * RM_Dump: textures  : 1963
    * RM_Dump: rtargets  : 6
    * RM_Dump: vs        : 72
    * RM_Dump: ps        : 33
    * RM_Dump: dcl       : 13
    * RM_Dump: states    : 77
    * RM_Dump: tex_list  : 4601
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 5295
    * RM_Dump: v_elements: 5306
    * RM_Dump: v_shaders : 2008
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [213 ms]
    * MEMORY USAGE: 1843511 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 116227 ms
    save Admin_quicksave_6
    $ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [501673]; : Game_Save:BuildMod=[7235]:[10:24:01]:MemUsage=[35828.867]kB:TimeFactor=[7]
    $ Frame [501673]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [501673]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4496 total stored 53949b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [501673]; : save_storehouse: size=[14]/[2610]bytes : Build=[7235]
    $ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 335.123993 milliseconds
    Screenshot : 0.000900 milliseconds
    compiling shader yuv2rgb
    * [win32]: free[1590056 K], reserved[234768 K], committed[2369416 K]
    * [ D3D ]: textures[1290242 K]
    * [x-ray]: crt heap[1852848 K], process heap[1852848 K], game lua[47515 K], render[5057 K]
    * [x-ray]: economy: strings[39297 K], smem[12384 K]
    $ Frame [502598]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
    $ Frame [502598]; : level_weathers:initing level_weathers
    $ Frame [502598]; : surge_manager:surge_manager inited
    $ Frame [502598]; : garbage_cleaner:init
    * Log file has been saved successfully!
    * phase time: 745 ms
    * phase cmem: 1827390 K
    * phase time: 51 ms
    * phase cmem: 1827400 K
    * Loading spawn registry...
    * 26453 spawn points are successfully loaded
    * Loading objects...
    * 36422 objects are successfully loaded
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ Frame [502600]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
    * Loading Store...
    $ Frame [502600]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [502600]; : load_storehouse: size=[14]/[2496]bytes : Build=[7235]
    $ Frame [502600]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [502600]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20888.559]kB
    $ Frame [502600]; : GameTime=[10:15:52] Map(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    ---Engine is freezed, saving log
    * Log file has been saved successfully!
    * Game admin_quicksave_3 is successfully loaded from file 'appdata\savedgames\admin_quicksave_3.sav' (5.809s)
    * phase time: 5807 ms
    * phase cmem: 1843057 K
    * phase time: 49 ms
    * phase cmem: 1843065 K
    * phase time: 50 ms
    * phase cmem: 1843065 K
    * [win32]: free[1628040 K], reserved[209968 K], committed[2356232 K]
    * [ D3D ]: textures[1262299 K]
    * [x-ray]: crt heap[1843065 K], process heap[1843065 K], game lua[52472 K], render[5058 K]
    * [x-ray]: economy: strings[44648 K], smem[12372 K]
    * Log file has been saved successfully!
    $ Frame [502603]; : level_weathers:presets level_weathers
    $ Frame [502603]; : level_weathers:WeatherManager:__init: is dynamic = true : 10:16:41
    * Log file has been saved successfully!
    $ Frame [502603]; : garbage_cleaner:Cleaning garbage based on 2 ids.
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
     --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
     --try x2=634.560547 or  y2=1325.645874
     --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
     --try x2=894.455017 or  y2=1291.380981
    * MEMORY USAGE: 1864953 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 10093 ms
    save Admin_quicksave_7
    $ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503020]; : Game_Save:BuildMod=[7235]:[10:17:43]:MemUsage=[33768.750]kB:TimeFactor=[7]
    $ Frame [503020]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [503020]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4042 total stored 57101b
    * Saving spawns...
    * Saving objects...
    * 36420 objects are successfully saved
    * Writing Store...
    $ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503020]; : save_storehouse: size=[14]/[2514]bytes : Build=[7235]
    $ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 314.328613 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_8
    $ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503206]; : Game_Save:BuildMod=[7235]:[10:18:38]:MemUsage=[33921.867]kB:TimeFactor=[7]
    $ Frame [503206]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [503206]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 8 NetPacket(s) total objects 5051 total stored 57963b
    * Saving spawns...
    * Saving objects...
    * 36418 objects are successfully saved
    * Writing Store...
    $ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503206]; : save_storehouse: size=[14]/[2549]bytes : Build=[7235]
    $ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 331.996490 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_9
    $ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503628]; : Game_Save:BuildMod=[7235]:[10:20:19]:MemUsage=[33956.148]kB:TimeFactor=[7]
    $ Frame [503628]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [503628]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4182 total stored 57009b
    * Saving spawns...
    * Saving objects...
    * 36417 objects are successfully saved
    * Writing Store...
    $ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [503628]; : save_storehouse: size=[14]/[2566]bytes : Build=[7235]
    $ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 347.698395 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_10
    $ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [504517]; : Game_Save:BuildMod=[7235]:[10:23:01]:MemUsage=[34063.996]kB:TimeFactor=[7]
    $ Frame [504517]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [504517]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4252 total stored 56990b
    * Saving spawns...
    * Saving objects...
    * 36416 objects are successfully saved
    * Writing Store...
    $ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [504517]; : save_storehouse: size=[14]/[2569]bytes : Build=[7235]
    $ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 318.957306 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_0
    $ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [505286]; : Game_Save:BuildMod=[7235]:[10:25:21]:MemUsage=[34073.625]kB:TimeFactor=[7]
    $ Frame [505286]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [505286]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4596 total stored 54287b
    * Saving spawns...
    * Saving objects...
    * 36415 objects are successfully saved
    * Writing Store...
    $ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [505286]; : save_storehouse: size=[14]/[2551]bytes : Build=[7235]
    $ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 327.513702 milliseconds
    Screenshot : 0.001000 milliseconds
    save Admin_quicksave_1
    $ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [506239]; : Game_Save:BuildMod=[7235]:[10:27:21]:MemUsage=[34085.215]kB:TimeFactor=[7]
    $ Frame [506239]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [506239]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4615 total stored 54257b
    * Saving spawns...
    * Saving objects...
    * 36413 objects are successfully saved
    * Writing Store...
    $ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [506239]; : save_storehouse: size=[14]/[2571]bytes : Build=[7235]
    $ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
    Game save : 318.413788 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_2
    $ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [506956]; : Game_Save:BuildMod=[7235]:[10:28:41]:MemUsage=[34235.234]kB:TimeFactor=[7]
    $ Frame [506956]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [506956]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4627 total stored 53367b
    * Saving spawns...
    * Saving objects...
    * 36398 objects are successfully saved
    * Writing Store...
    $ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [506956]; : save_storehouse: size=[14]/[2571]bytes : Build=[7235]
    $ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
    Game save : 333.460815 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_3
    $ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [508323]; : Game_Save:BuildMod=[7235]:[10:32:27]:MemUsage=[34284.051]kB:TimeFactor=[7]
    $ Frame [508323]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [508323]; : treasure_manager:save: #treasure=[0],size=[20]
    ~ Used 7 NetPacket(s) total objects 4754 total stored 51350b
    * Saving spawns...
    * Saving objects...
    * 36397 objects are successfully saved
    * Writing Store...
    $ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [508323]; : save_storehouse: size=[14]/[2590]bytes : Build=[7235]
    $ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 347.487305 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_4
    $ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [511657]; : Game_Save:BuildMod=[7235]:[10:40:25]:MemUsage=[34323.063]kB:TimeFactor=[7]
    $ Frame [511657]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [511657]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4702 total stored 51420b
    * Saving spawns...
    * Saving objects...
    * 36397 objects are successfully saved
    * Writing Store...
    $ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [511657]; : save_storehouse: size=[14]/[2617]bytes : Build=[7235]
    $ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 368.080597 milliseconds
    Screenshot : 0.001100 milliseconds
    save Admin_quicksave_5
    $ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [512159]; : Game_Save:BuildMod=[7235]:[10:42:35]:MemUsage=[35470.086]kB:TimeFactor=[7]
    $ Frame [512159]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [512159]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 4831 total stored 62742b
    * Saving spawns...
    * Saving objects...
    * 36397 objects are successfully saved
    * Writing Store...
    $ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [512159]; : save_storehouse: size=[14]/[2637]bytes : Build=[7235]
    $ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 348.071594 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_6
    $ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [513253]; : Game_Save:BuildMod=[7235]:[10:46:09]:MemUsage=[36060.477]kB:TimeFactor=[7]
    $ Frame [513253]; : task_manager:save:#tasks=[79]/[0],size=[1201]
    $ Frame [513253]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5345 total stored 59971b
    * Saving spawns...
    * Saving objects...
    * 36397 objects are successfully saved
    * Writing Store...
    $ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [513253]; : save_storehouse: size=[14]/[2637]bytes : Build=[7235]
    $ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 361.073914 milliseconds
    Screenshot : 0.001000 milliseconds
    save Admin_quicksave_7
    $ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [518475]; : Game_Save:BuildMod=[7235]:[10:59:34]:MemUsage=[36696.391]kB:TimeFactor=[7]
    $ Frame [518475]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [518475]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4881 total stored 56167b
    * Saving spawns...
    * Saving objects...
    * 36404 objects are successfully saved
    * Writing Store...
    $ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [518475]; : save_storehouse: size=[14]/[2808]bytes : Build=[7235]
    $ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 391.785889 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_8
    $ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [519039]; : Game_Save:BuildMod=[7235]:[11:00:21]:MemUsage=[36649.469]kB:TimeFactor=[7]
    $ Frame [519039]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [519039]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4890 total stored 56169b
    * Saving spawns...
    * Saving objects...
    * 36404 objects are successfully saved
    * Writing Store...
    $ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [519039]; : save_storehouse: size=[14]/[2807]bytes : Build=[7235]
    $ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 357.291107 milliseconds
    Screenshot : 0.001200 milliseconds
    $ Frame [519237]; : pdaSkills:uiPdaSkills:Dispatch(805378449, 1)
    $ Frame [519266]; : pdaSkills:uiPdaSkills:Dispatch(805378449, 0)
    compiling shader yuv2rgb
    * [win32]: free[1583880 K], reserved[198568 K], committed[2411792 K]
    * [ D3D ]: textures[1298440 K]
    * [x-ray]: crt heap[1867672 K], process heap[1867672 K], game lua[53438 K], render[5197 K]
    * [x-ray]: economy: strings[35726 K], smem[12345 K]
    save Admin_quicksave_9
    $ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [523255]; : Game_Save:BuildMod=[7235]:[11:14:24]:MemUsage=[37232.320]kB:TimeFactor=[7]
    $ Frame [523255]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [523255]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5306 total stored 61234b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [523255]; : save_storehouse: size=[14]/[2822]bytes : Build=[7235]
    $ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 372.982697 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_10
    $ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [524622]; : Game_Save:BuildMod=[7235]:[11:15:59]:MemUsage=[37192.859]kB:TimeFactor=[7]
    $ Frame [524622]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [524622]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5324 total stored 60323b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [524622]; : save_storehouse: size=[14]/[2822]bytes : Build=[7235]
    $ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 355.905579 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_0
    $ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [527843]; : Game_Save:BuildMod=[7235]:[11:20:53]:MemUsage=[37200.125]kB:TimeFactor=[7]
    $ Frame [527843]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [527843]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5269 total stored 61807b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [527843]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
    $ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 340.621399 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_1
    $ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [531155]; : Game_Save:BuildMod=[7235]:[11:26:11]:MemUsage=[37161.871]kB:TimeFactor=[7]
    $ Frame [531155]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [531155]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5358 total stored 61363b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [531155]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
    $ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
    Game save : 338.029602 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_2
    $ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [531972]; : Game_Save:BuildMod=[7235]:[11:27:41]:MemUsage=[37360.602]kB:TimeFactor=[7]
    $ Frame [531972]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [531972]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5304 total stored 61826b
    * Saving spawns...
    * Saving objects...
    * 36411 objects are successfully saved
    * Writing Store...
    $ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [531972]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
    $ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
    Game save : 344.740906 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_3
    $ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [537082]; : Game_Save:BuildMod=[7235]:[11:37:37]:MemUsage=[37623.629]kB:TimeFactor=[7]
    $ Frame [537082]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [537082]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5411 total stored 63016b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [537082]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
    $ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
    Game save : 372.220001 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_4
    $ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [538577]; : Game_Save:BuildMod=[7235]:[11:39:57]:MemUsage=[37606.711]kB:TimeFactor=[7]
    $ Frame [538577]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [538577]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5361 total stored 63324b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [538577]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
    $ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
    Game save : 368.330994 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_5
    $ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [540989]; : Game_Save:BuildMod=[7235]:[11:42:35]:MemUsage=[37501.805]kB:TimeFactor=[7]
    $ Frame [540989]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [540989]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5468 total stored 60866b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [540989]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
    $ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
    Game save : 355.656372 milliseconds
    Screenshot : 0.000800 milliseconds
    $ Frame [541756]; : level_weathers:CHANGING PERIOD FROM very_good TO good
    $ Frame [541900]; : level_weathers:Selecting next_weather: [af_partly]
    save Admin_quicksave_6
    $ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [544241]; : Game_Save:BuildMod=[7235]:[11:47:00]:MemUsage=[37669.125]kB:TimeFactor=[7]
    $ Frame [544241]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [544241]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5360 total stored 63423b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [544241]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
    $ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
    Game save : 352.084595 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_7
    $ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [544625]; : Game_Save:BuildMod=[7235]:[11:48:13]:MemUsage=[37793.910]kB:TimeFactor=[7]
    $ Frame [544625]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [544625]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5189 total stored 65857b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [544625]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
    $ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
    Game save : 377.286987 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_8
    $ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [545687]; : Game_Save:BuildMod=[7235]:[11:51:33]:MemUsage=[38269.555]kB:TimeFactor=[7]
    $ Frame [545687]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [545687]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 8 NetPacket(s) total objects 5236 total stored 66644b
    * Saving spawns...
    * Saving objects...
    * 36409 objects are successfully saved
    * Writing Store...
    $ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [545687]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
    $ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
    Game save : 390.639313 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_9
    $ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546133]; : Game_Save:BuildMod=[7235]:[11:52:47]:MemUsage=[38157.277]kB:TimeFactor=[7]
    $ Frame [546133]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [546133]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4829 total stored 55987b
    * Saving spawns...
    * Saving objects...
    * 36408 objects are successfully saved
    * Writing Store...
    $ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546133]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
    $ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
    Game save : 383.626923 milliseconds
    Screenshot : 0.000800 milliseconds
    save Admin_quicksave_10
    $ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546472]; : Game_Save:BuildMod=[7235]:[11:53:50]:MemUsage=[38078.285]kB:TimeFactor=[7]
    $ Frame [546472]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [546472]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4779 total stored 56973b
    * Saving spawns...
    * Saving objects...
    * 36408 objects are successfully saved
    * Writing Store...
    $ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546472]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
    $ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
    Game save : 377.890808 milliseconds
    Screenshot : 0.000700 milliseconds
    save Admin_quicksave_0
    $ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546896]; : Game_Save:BuildMod=[7235]:[11:55:05]:MemUsage=[38093.652]kB:TimeFactor=[7]
    $ Frame [546896]; : task_manager:save:#tasks=[79]/[1],size=[1220]
    $ Frame [546896]; : treasure_manager:save: #treasure=[1],size=[27]
    ~ Used 7 NetPacket(s) total objects 4767 total stored 57219b
    * Saving spawns...
    * Saving objects...
    * 36408 objects are successfully saved
    * Writing Store...
    $ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ Frame [546896]; : save_storehouse: size=[14]/[2980]bytes : Build=[7235]
    $ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
    Game save : 375.847900 milliseconds
    Screenshot : 0.001200 milliseconds
    stack trace:

    0023:61058D60 xrGame.dll, xrFactory_Create()
    0023:6105BCA4 xrGame.dll, xrFactory_Create()
    0023:60F5FD1C xrGame.dll, CDialogHolder::operator=()
     
    [error][     183]    : Nie można utworzyć pliku, który już istnieje.

     

    Z góry dziękuje za pomoc. 

     

  11. 6 godzin temu, tom3kb napisał:

    @Monolithalian żeby nie robić restartu kompa podczas wychodzenia z gry możesz zrobić taki myk jak chcesz skończyć grać zwiń moda na pasek Alt+tab.

    Wciśnij alt+ctr+del i otwórz menadżer zadań i w nim znajdź proces z lost alphą i go zamykaj. Oszczędzisz sobie czasu na restarty.

     

    A instalowałeś tą nową wersję configuratora?

    https://drive.google.com/file/d/1o3GUB5H64NhrPNMIxstvHjT_KSRilLsI/view

    Dodam ją też do pierwszego postu w temacie LA DC bo niby to rozwiązuje problemy. 

    Zanim to zrobisz przenieś gdzieś w inne miejsce jego stare pliki żeby przywrócić. Jeśli nic ta nowa nie pomoże.

    Jeśli będziesz testował daj znać czy pomogło.

     

    Ta metoda z tym zamknięciem gry nie działa, zacina i tak.

     

    To co podałeś w linku działa, error który dodałem wyżej w SS zniknął i tego okna nie zamyka. Dziękuje. 

    Mody też działają, wystarczyło usunąć folder "mods". 

     

    Jak już jesteśmy na temacie to mam pytanie, czy znasz jakiegoś moda który zmieniał by niebo w lost alphie ? Bo te aktualne jest brzydkie, chodzi mi o to coś co miało być słońcem. Na necie nic nie znalazłem, nie chciałbym też żeby taka modyfikacja zmniejszała wydajność gry. Z góry dziękuje. 

  12. Godzinę temu, tom3kb napisał:

    @Monolithalian nie wiem czy jak wybierzesz jakieś mody to nie trzeba nowej gry zaczynać żeby odpaliły. Chyba, że w ich opisie jest inaczej.

    @Monolithalian kilka rozwiązań tego problemu masz w linku, który podałem. W ogóle je sprawdzałeś? 

    Ja tego za ciebie nie zrobię.

     

    Tak, sprawdziłem i próbowałem kilka zaleconych tam rozwiązań. Nic nie pomogło

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