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gawron

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Odpowiedzi opublikowane przez gawron

  1. Do wpn-val dodałem granatnik , w oknie inwentarza wszystko pięknie , granatnik strzela tylko brak animacji GP-30 na broni.Prośba o porady .

     
     
     

    Mój plik config

    ; Ŕâňîěŕň ńďĺöčŕëüíűé ŔŃ "Âŕë" (6Ď30) ;-------------------------------------- [wpn_val]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weaponsval" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 min_radius = 0 max_radius = 150 description = enc_weapons1_wpn-val ef_main_weapon_type = 2 ef_weapon_type = 6 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 holder_fov_modifier = 1.0 ;----------------------------------------------------------------------------------- cost = 9500 weapon_class = assault_rifle ammo_elapsed = 20 ammo_mag_size = 30 ammo_class = ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9 fire_modes = 1, -1 grenade_class = ammo_vog-25, ammo_vog-25p launch_speed = 0 hand_dependence = 1 single_handed = 0 slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used inv_name = wpn-val_1 inv_name_short = wpn-val_2 inv_weight = 2.66 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 5 inv_grid_y = 29 kill_msg_x = 0 kill_msg_y = 154 kill_msg_width = 78 kill_msg_height = 21 ;----------------------------------------------------------------------------------- ;áŕçîâŕ˙ äčńďĺđńč˙ fire_dispersion_base = 0.12 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő) control_inertion_factor = 1.04f disp_rate = 1.75 ;îňäŕ÷ŕ cam_relax_speed = 5 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ cam_dispersion = 0.28 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě cam_dispersion_inc = 0.11 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě cam_dispertion_frac = 0.9 ;1.0 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac) cam_max_angle = 8.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 2.1 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 3 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ misfire_probability = 0.002 misfire_condition_k = 0.05 condition_shot_dec = 0.0003 ;----------------------------------------------------------------------------------- direction = 0, 0, 1 fire_point = 0.0, 0.174, 0.562 smoke_particles = weaponsgeneric_shoot_00 grenade_flame_particles = weaponsgeneric_shoot_00 shell_point = 0.0, 0.174, 0.078 shell_dir = 0.0, 1.0, 0.0 shell_particles = weaponsarsenal_shells1 PDM_disp_base = 1.2 PDM_disp_vel_factor = 1.2 PDM_disp_accel_factor = 1.2 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 hit_power = 0.45 hit_impulse = 20 hit_type = fire_wound hit_rate = 1.95 fire_distance = 200 bullet_speed = 290 rpm = 650 rpm_empty_click = 400 use_aim_bullet = false ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙ time_to_aim = 1.0 hud = wpn_val_hud normal = 0, 1, 0 ;---------------------------------------------------------- position = -0.026,-0.172,0 orientation = 0, 0, 0 ;--STRAP PARAMETERS----------------------------------------------------------------- ;ďîä ěčřęîé strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 visual = weaponsvalwpn_val.ogf light_disabled = true ;addons scope_status = 2 silencer_status = 0 grenade_launcher_status = 2 scope_name = wpn_addon_scope grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 119 grenade_launcher_y = 25 zoom_enabled = true scope_zoom_factor = 75 scope_x = 61 ; offset in inventory icon scope_y = 8 ;------------------------------ Sound of Duke ----------------------- ;çâóęč snd_draw = new_weaponsval_12vintorez_draw snd_holster = new_weaponsak10x_armaholster, 0.5 snd_shoot = new_weaponsval_12vintorez_shoot snd_shoot1 = new_weaponsval_12vintorez_shoot1 snd_shoot2 = new_weaponsval_12vintorez_shoot2 snd_shoot3 = new_weaponsval_12vintorez_shoot3 snd_empty = new_weaponsval_12vintorez_empty, 0.8 snd_reload = new_weaponsval_12val_reload snd_close = weaponsgeneric_close snd_shoot_grenade = weaponsgp30gp30_grenshoot snd_reload_grenade = weaponsgp30gp30_grenload snd_switch = weaponsgp30gp30_switch ;----------------------------------------------------------------------------- ;-- HUD DESCRIPTION ;----------------------------------------------------------------------------- [wpn_val_hud] allow_inertion = true shell_point = 0,0,-0.9 shell_dir = 0.0, 1.0, 0.0 fire_point = 0,0,-0.6 fire_point2 = 0.019,0.11,-0.43 ; 0.019,0.07,0.07 fire_bone = wpn_body orientation = 1, 2, 0 position = 0.09, -0.04, -0.01 grenade_bone = wpn_grenade visual = weaponsvalwpn_val_hud.ogf anim_idle = idle anim_idle_aim = idle_aim anim_reload = reload anim_draw = draw anim_holster = holster anim_shoot = shoot ; attached grenade launcher [NORMAL fire mode] anim_idle_gl = idle_w_gl anim_idle_gl_aim = idle_w_gl_aim anim_reload_gl = reload_w_gl anim_draw_gl = draw_w_gl anim_holster_gl = holster_w_gl anim_shoot_gl = shoot_w_gl anim_idle_sprint = idle_sprint anim_idle_g = idle_w_gl anim_idle_g_aim = idle_w_gl_aim anim_reload_g = reload_grenade anim_shoot_g = shoot_w_gl anim_switch_grenade_on = grenade_on anim_switch_grenade_off = grenade_off anim_draw_g = draw_w_gl anim_holster_g = holster_w_gl ;----------------------------------------------------------------------------- ;ńěĺůĺíč˙ HUD äë˙ đĺćčěŕ ďđčáëčćĺíč˙ zoom_offset = -0.120,0.069050,-0.115000 zoom_rotate_x = 0.02700 zoom_rotate_y = 0.01700 grenade_zoom_offset = -0.069500,0.09600,0.2000 ; -0.039600,-0.13100,0.000000 grenade_zoom_rotate_x = 0.09 grenade_zoom_rotate_y = -0.001 ; -0.033800 grenade_normal_zoom_offset = -0.090,0.029050,-0.115000 grenade_normal_zoom_rotate_x = 0.02700 grenade_normal_zoom_rotate_y = 0.01700 ; ----------------------------------------------------------------------------- ;ďđ˙÷ĺě ďĺđĺęđĺńňčĺ ďđčöĺëŕ â çóěĺ zoom_hide_crosshair = true ;âđĺě˙ ďîâîđîňŕ HUD (ńĺę) zoom_rotate_time = 0.3 rotate_time = 0.3 [wpn_val_repair] tech_complication = 500 repair_compatibility = val

  2. Wrócę do sprawy nietoperzy . Wchodziłem  na najwyższe wzniesienia i budynki . Na obu lokacjach gdzie te stworzenia latają , granaty wybuchają na ziemi nie czyniąc im żadnej szkody . Próbowałem też granatników podlufowych , bezskutecznie . Co mogę robić nie tak ?

  3. To już wiem , dzięki. Jeszcze raz proszę o nieirytację jeśli zdarzy mi się zadać pytanie , które już było wcześniej zadane . Raz dużo obowiązków , dwa siadła mi płyta główna w moim sprzęcie (na szczęście na gwarancji ) .

  4. Bez szaleństwa.Mam wersję orginalną , wersję CD-Action i wersję korsarską . Wszystkie śmigają jak złoto . Od zawsze używam tej ostatniej , czystej i z MODami, żadnych problemów , poprostu jest najbardziej stabilna i nie ma problemu z patchami . Nie chciałbym być żle zrozumiany , nie bronię piractwa tylko zdrowego rozsądku .

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