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gawron

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Odpowiedzi opublikowane przez gawron

  1. @Andre Woz; narzędzia kalibracyjne  na Kordonie znalazłem w czasie pierwszego zejścia do tunelu . Po rozmowie z Sidorowiczem , trzeba pójść dalej tunelem , po deskach i do samego dołu . Pod schodami leżą narzędzia . Niestety technik już jest martwy , taka fabuła . O ile dobrze pamiętam z nowym technikiem jest opcja dialogowa o narzędziach .

    • Dodatnia 1
  2. kondotier-sprawa jest taka , że przy próbie wyjścia z gry , ta bez pomocy się nie zamyka i log też jest taki jak podałem w # 23 . Jeszcze raz spróbuję wszystkiego od nowa zaczynając od pobrania addona . Wykonując zadanie dla handlarza znalazłem Welesa przy jednym z zombiaków . Zapytam jeszcze , jak przedstawia się sprawa  z zadaniem dla technika , na rozprawieniem się z Wolnościowcami ?

  3. @allen podaję cały wpis :

    * Detected CPU: AMD FX-6200 Six-Core Processor [AuthenticAMD], F15/M1/S2, 3817.00 mhz, 43-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 6 Initializing File System... using fs-ltx fsgame.ltx FS: 39758 files cached 30 archives, 7034Kb memory used. Init FileSystem 1.448886 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigssystem.ltx -----loading d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigssystem.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:userspublicdocume~1stalke~1.-zeuser.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3975076 K], reserved[118188 K], committed[100976 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13285 K], process heap[5606 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8639 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:GRYS.T.A.L.K.E.R. - Zew Prypecibin dir[1]=D:GRYS.T.A.L.K.E.R. - Zew Prypeci dir[2]=D:GRYS.T.A.L.K.E.R. - Zew Prypecibin dir[3]=C:Windowssystem32 CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx"... [d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsrspec_high.ltx"... [d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsrspec_high.ltx] successfully loaded. Executing config-script "d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx"... [d:grys.t.a.l.k.e.r. - zew prypecigamedataconfigsdefault_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:userspublicdocume~1stalke~1.-zeuser.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 * GPU driver: 9.18.13.527 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4018 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effectsshadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsvideoati_radeon_1920x1080.ogg ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsvideoamd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb ! Invalid ogg-comment version, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmain.ogg * [win32]: free[3655920 K], reserved[196216 K], committed[342104 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98830 K], process heap[18047 K], game lua[2144 K], render[201 K] * [x-ray]: economy: strings[8689 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 12] $user$normal * 0.0 : [ 12] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] actact_controller_hit1 * 0.0 : [ 1] fxfx_flare1 * 0.0 : [ 1] fxfx_flare2 * 0.0 : [ 1] fxfx_flare3 * 0.0 : [ 1] fxfx_gradient * 0.0 : [ 1] fxfx_gradient1 * 0.0 : [ 1] fxfx_lightning * 0.0 : [ 1] fxfx_noise * 0.0 : [ 2] fxfx_noise2 * 0.0 : [ 1] fxfx_rain * 0.0 : [ 1] fxfx_rainsplash1 * 0.0 : [ 1] fxfx_sun * 0.0 : [ 1] fxfx_sun_rise * 0.0 : [ 1] fxfx_thunderbolts_gradient * 0.0 : [ 1] fxfx_thunderbolts_gradient_surge * 0.0 : [ 1] fxfx_volumefog1 * 0.0 : [ 1] glowglow_04 * 0.0 : [ 1] glowglow_fire1 * 0.0 : [ 1] glowglow_orange * 0.0 : [ 1] glowglow_orange2 * 0.0 : [ 1] glowglow_orange_bright * 0.0 : [ 1] glowglow_white * 0.0 : [ 4] lightslights_spot01 * 0.0 : [ 1] pfxpfx_ani-explosion-02 * 0.0 : [ 1] pfxpfx_ani-explosion-02-b-a * 0.0 : [ 1] pfxpfx_ani-explosion-02a * 0.0 : [ 1] pfxpfx_ani-fire01 * 0.0 : [ 1] pfxpfx_ani-smoke-01 * 0.0 : [ 1] pfxpfx_anomaly_1 * 0.0 : [ 1] pfxpfx_anomaly_16 * 0.0 : [ 1] pfxpfx_anomaly_18 * 0.0 : [ 1] pfxpfx_anomaly_19 * 0.0 : [ 1] pfxpfx_anomaly_2 * 0.0 : [ 1] pfxpfx_anomaly_21 * 0.0 : [ 1] pfxpfx_anomaly_23 * 0.0 : [ 1] pfxpfx_anomaly_2_green * 0.0 : [ 1] pfxpfx_anomaly_3 * 0.0 : [ 1] pfxpfx_anomaly_4 * 0.0 : [ 1] pfxpfx_anomaly_5 * 0.0 : [ 1] pfxpfx_anomaly_6 * 0.0 : [ 1] pfxpfx_anomaly_7 * 0.0 : [ 1] pfxpfx_anomaly_8 * 0.0 : [ 1] pfxpfx_anomaly_88 * 0.0 : [ 1] pfxpfx_anomaly_9 * 0.0 : [ 1] pfxpfx_bloodsplash1 * 0.0 : [ 1] pfxpfx_bloodsplash2 * 0.0 : [ 1] pfxpfx_blurry_cloud * 0.0 : [ 1] pfxpfx_brick * 0.0 : [ 1] pfxpfx_bubble * 0.0 : [ 1] pfxpfx_bubble_1 * 0.0 : [ 1] pfxpfx_bubble_water * 0.0 : [ 1] pfxpfx_concretedebris_01 * 0.0 : [ 1] pfxpfx_concretepuffs_01 * 0.0 : [ 1] pfxpfx_dist2 * 0.0 : [ 1] pfxpfx_dist2inv * 0.0 : [ 1] pfxpfx_dist3 * 0.0 : [ 1] pfxpfx_dist4 * 0.0 : [ 1] pfxpfx_dist7 * 0.0 : [ 1] pfxpfx_dist8 * 0.0 : [ 1] pfxpfx_dist9 * 0.0 : [ 1] pfxpfx_dist_teleport * 0.0 : [ 1] pfxpfx_distort_anomaly * 0.0 : [ 1] pfxpfx_distortion * 0.0 : [ 1] pfxpfx_explotions_2 * 0.0 : [ 1] pfxpfx_explotions_3 * 0.0 : [ 1] pfxpfx_explotions_4 * 0.0 : [ 1] pfxpfx_explotions_smoke * 0.0 : [ 1] pfxpfx_flame * 0.0 : [ 1] pfxpfx_flame_01 * 0.0 : [ 1] pfxpfx_flamefx_01 * 0.0 : [ 1] pfxpfx_flash_01 * 0.0 : [ 1] pfxpfx_flash_05 * 0.0 : [ 1] pfxpfx_flash_07 * 0.0 : [ 1] pfxpfx_gologramma * 0.0 : [ 1] pfxpfx_gradient * 0.0 : [ 1] pfxpfx_gradient1 * 0.0 : [ 1] pfxpfx_leaves_01 * 0.0 : [ 1] pfxpfx_leaves_02 * 0.0 : [ 1] pfxpfx_light1 * 0.0 : [ 1] pfxpfx_light3 * 0.0 : [ 1] pfxpfx_light4 * 0.0 : [ 1] pfxpfx_lighting_stancia_01 * 0.0 : [ 1] pfxpfx_lighting_stancia_02 * 0.0 : [ 1] pfxpfx_lightning_01 * 0.0 : [ 1] pfxpfx_lightning_02 * 0.0 : [ 1] pfxpfx_ligth_6 * 0.0 : [ 1] pfxpfx_plasma * 0.0 : [ 1] pfxpfx_shells1 * 0.0 : [ 1] pfxpfx_shells2 * 0.0 : [ 1] pfxpfx_skinsplash1 * 0.0 : [ 1] pfxpfx_smoke_a * 0.0 : [ 1] pfxpfx_smoke_b * 0.0 : [ 1] pfxpfx_smokepuffs1 * 0.0 : [ 1] pfxpfx_smokepuffs2 * 0.0 : [ 1] pfxpfx_spark_01 * 0.0 : [ 1] pfxpfx_sparks * 0.0 : [ 1] pfxpfx_specks * 0.0 : [ 1] pfxpfx_specks_poison * 0.0 : [ 1] pfxpfx_spikey_star * 0.0 : [ 1] pfxpfx_splash3 * 0.0 : [ 1] pfxpfx_splash_01 * 0.0 : [ 1] pfxpfx_splash_02 * 0.0 : [ 1] pfxpfx_step_blood * 0.0 : [ 1] pfxpfx_stonedebris1 * 0.0 : [ 1] pfxpfx_stonedebris2 * 0.0 : [ 1] pfxpfx_synus * 0.0 : [ 1] pfxpfx_teleport * 0.0 : [ 1] pfxpfx_test_textures * 0.0 : [ 1] pfxpfx_vehglassdebris_01 * 0.0 : [ 1] pfxpfx_vehmetaldebris_01 * 0.0 : [ 1] pfxpfx_water_wave * 0.0 : [ 1] pfxpfx_woodchips1 * 0.0 : [ 1] pfxpfx_woodchips3 * 0.0 : [ 1] propprop_fake_bed_fireplace * 0.0 : [ 1] propprop_provod_02 * 0.0 : [ 5] skysky_12_vibros_cube * 0.0 : [ 5] skysky_12_vibros_cube#small * 0.0 : [ 26] skysky_13_cube * 0.0 : [ 26] skysky_13_cube#small * 0.0 : [ 16] skysky_13_cube_night * 0.0 : [ 16] skysky_13_cube_night#small * 0.0 : [ 12] skysky_13_vibros_cube * 0.0 : [ 12] skysky_13_vibros_cube#small * 0.0 : [ 10] skysky_14_cube * 0.0 : [ 10] skysky_14_cube#small * 0.0 : [ 4] skysky_17_clouds_cube * 0.0 : [ 4] skysky_17_clouds_cube#small * 0.0 : [ 4] skysky_17_cube * 0.0 : [ 4] skysky_17_cube#small * 0.0 : [ 8] skysky_18_cube * 0.0 : [ 8] skysky_18_cube#small * 0.0 : [ 11] skysky_19_cube * 0.0 : [ 11] skysky_19_cube#small * 0.0 : [ 4] skysky_1_clouds_cube * 0.0 : [ 4] skysky_1_clouds_cube#small * 0.0 : [ 4] skysky_20_clouds_cube * 0.0 : [ 4] skysky_20_clouds_cube#small * 0.0 : [ 4] skysky_20_cube * 0.0 : [ 4] skysky_20_cube#small * 0.0 : [ 4] skysky_2_clouds_cube * 0.0 : [ 4] skysky_2_clouds_cube#small * 0.0 : [ 4] skysky_2_cube * 0.0 : [ 4] skysky_2_cube#small * 0.0 : [ 12] skysky_3_cube * 0.0 : [ 12] skysky_3_cube#small * 0.0 : [ 3] skysky_4_cube * 0.0 : [ 3] skysky_4_cube#small * 0.0 : [ 30] skysky_5_cube * 0.0 : [ 30] skysky_5_cube#small * 0.0 : [ 7] skysky_6_cube * 0.0 : [ 7] skysky_6_cube#small * 0.0 : [ 11] skysky_7_cube * 0.0 : [ 11] skysky_7_cube#small * 0.0 : [ 8] skysky_8_cube * 0.0 : [ 8] skysky_8_cube#small * 0.0 : [ 51] skysky_9_cube * 0.0 : [ 51] skysky_9_cube#small * 0.0 : [ 238] skysky_oblaka * 0.0 : [ 1] wmwm_blood_1 * 0.0 : [ 1] wmwm_blood_1_1 * 0.0 : [ 1] wmwm_blood_1_2 * 0.0 : [ 1] wmwm_blood_1_3 * 0.0 : [ 1] wmwm_blood_drop_4 * 0.0 : [ 1] wmwm_bullet_asfalt_1 * 0.0 : [ 1] wmwm_bullet_asfalt_2 * 0.0 : [ 1] wmwm_bullet_asfalt_3 * 0.0 : [ 1] wmwm_bullet_brick_1 * 0.0 : [ 1] wmwm_bullet_brick_2 * 0.0 : [ 1] wmwm_bullet_concrete * 0.0 : [ 1] wmwm_bullet_concrete_1 * 0.0 : [ 1] wmwm_bullet_concrete_2 * 0.0 : [ 1] wmwm_bullet_concrete_4 * 0.0 : [ 1] wmwm_bullet_concrete_5 * 0.0 : [ 1] wmwm_bullet_concrete_6 * 0.0 : [ 1] wmwm_bullet_concrete_7 * 0.0 : [ 1] wmwm_bullet_glass01 * 0.0 : [ 1] wmwm_bullet_glass02 * 0.0 : [ 1] wmwm_bullet_glass03 * 0.0 : [ 1] wmwm_bullet_glass04 * 0.0 : [ 1] wmwm_bullet_ground * 0.0 : [ 1] wmwm_bullet_ground_1 * 0.0 : [ 1] wmwm_bullet_ground_2 * 0.0 : [ 1] wmwm_bullet_metall_thik * 0.0 : [ 1] wmwm_bullet_metall_thik_1 * 0.0 : [ 1] wmwm_bullet_metall_thik_2 * 0.0 : [ 1] wmwm_bullet_metall_thik_3 * 0.0 : [ 1] wmwm_bullet_metall_thin * 0.0 : [ 1] wmwm_bullet_metall_thin_1 * 0.0 : [ 1] wmwm_bullet_metall_thin_2 * 0.0 : [ 1] wmwm_bullet_metall_thin_3 * 0.0 : [ 1] wmwm_bullet_metall_thin_4 * 0.0 : [ 1] wmwm_bullet_wood * 0.0 : [ 1] wmwm_bullet_wood_1 * 0.0 : [ 1] wmwm_bullet_wood_2 * 0.0 : [ 1] wmwm_bullet_wood_3 * 0.0 : [ 1] wmwm_bullet_wood_4 * 0.0 : [ 1] wmwm_bullet_wood_5 * 0.0 : [ 1] wmwm_bullet_wood_6 * 0.0 : [ 1] wmwm_bullet_wood_7 * 0.0 : [ 1] wmwm_bullet_wood_8 * 0.0 : [ 1] wmwm_bullet_wood_9 * 0.0 : [ 1] wmwm_grenade * 0.0 : [ 1] wmwm_knife_dead * 0.0 : [ 1] wmwm_knife_horiz * 0.0 : [ 1] wmwm_knife_horiz_blood * 0.0 : [ 1] wmwm_knife_horiz_blood1 * 0.0 : [ 1] wmwm_knife_horiz_metal * 0.0 : [ 1] wmwm_knife_horiz_ston * 0.0 : [ 1] wmwm_knife_wood * 0.0 : [ 1] wmwm_knife_wood1 * 0.0 : [ 1] wmwm_knife_wood2 * 8.1 : [ 1] dom - quicksave * 32.1 : [ 1] uiui_font_arial_14_1600_cent * 32.1 : [ 1] uiui_magnifier2 * 33.0 : [ 1] uiui_ani_cursor * 64.1 : [ 1] uiui_font_console_02 * 64.1 : [ 1] uiui_font_hud_01 * 64.1 : [ 1] uiui_font_letter_16_1600_cent * 64.1 : [ 1] uiui_font_letter_18_1600_cent * 128.1 : [ 1] uiui_font_graff_19_1600_cent * 128.1 : [ 1] uiui_font_graff_22_1600_cent * 128.1 : [ 1] uiui_font_letter_25_1600_cent * 256.1 : [ 1] uiui_font_graff_32_1600_cent * 256.1 : [ 1] uiui_font_hud_02 * 270.0 : [ 1] uivideo_voroni_crop * 512.1 : [ 1] uiui_actor_multiplayer_background * 512.1 : [ 1] uiui_font_graff_50_1600_cent * 608.0 : [ 1] uivideo_bochka * 936.0 : [ 1] uivideo_water_crop * 1024.1 : [ 1] uiui_actor_hint_wnd * 1024.1 : [ 1] uiui_actor_main_menu * 1024.1 : [ 1] uiui_actor_mp_screen * 1024.1 : [ 1] uiui_actor_multiplayer_game_menu * 1024.1 : [ 1] uiui_actor_sleep_screen * 1024.1 : [ 1] uiui_actor_widescreen_sidepanels * 4096.1 : [ 1] uiui_common compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "d:grys.t.a.l.k.e.r. - zew prypecibinxrengine.exe" * phase time: 0 ms * phase cmem: 110336 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 Loading models... compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_flat_1 compiling shader accum_emissive compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 * [prefetch] time: 10501 ms * [prefetch] memory: 77934Kb ! Player name in registry is empty! (InstallUserName) * phase time: 10719 ms * phase cmem: 189220 K * phase time: 8 ms * phase cmem: 189220 K * Loading spawn registry... * 6256 spawn points are successfully loaded * Loading objects... * 9889 objects are successfully loaded * Game dom - quicksave is successfully loaded from file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' (1.854s) * phase time: 1853 ms * phase cmem: 232372 K * phase time: 44 ms * phase cmem: 232417 K * phase time: 20 ms * phase cmem: 232417 K * WARNING: player not logged in * client : connection accepted - * phase time: 18 ms * phase cmem: 232453 K * phase time: 11 ms * phase cmem: 232453 K * phase time: 5543 ms * phase cmem: 334505 K compiling shader deffer_base_flat compiling shader shadow_direct_base compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_steep_d-hq compiling shader deffer_base_bump-hq compiling shader deffer_base_steep-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader shadow_direct_base_aref compiling shader vert compiling shader vert compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_bump-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader lod compiling shader lod compiling shader deffer_tree_bump-hq compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat * phase time: 248 ms * phase cmem: 335700 K * [Loading VB] 65464 verts, 2045 Kb * [Loading VB] 52403 verts, 1637 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65488 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65432 verts, 2044 Kb * [Loading VB] 65497 verts, 2046 Kb * [Loading VB] 54872 verts, 1714 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 11196 verts, 349 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 164793 indices, 321 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 53748 verts, 629 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 308685 indices, 602 Kb * phase time: 1922 ms * phase cmem: 335841 K * phase time: 150 ms * phase cmem: 341594 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 95 ms * phase cmem: 341610 K * Loading HOM: d:grys.t.a.l.k.e.r. - zew prypecigamedatalevelspripyatlevel.hom * phase time: 154 ms * phase cmem: 342769 K * phase time: 10 ms * phase cmem: 342769 K * phase time: 10 ms * phase cmem: 342769 K * t-report - base: 1337, 649332 K * t-report - lmap: 17, 17410 K * WARNING: player not logged in * phase time: 7207 ms * phase cmem: 369996 K * phase time: 33 ms * phase cmem: 369996 K * [win32]: free[2378312 K], reserved[197816 K], committed[1618112 K] * [ D3D ]: textures[692360 K] * [x-ray]: crt heap[369996 K], process heap[18048 K], game lua[23001 K], render[204 K] * [x-ray]: economy: strings[25196 K], smem[10192 K] compiling shader model_distort_0 compiling shader model_def_lplanes_0 compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader deffer_model_flat_d_1 compiling shader deffer_model_bump_d-hq_1 compiling shader model_env_lq_0 compiling shader deffer_model_flat_d_0 compiling shader accum_emissivel compiling shader model_def_lq_1 compiling shader deffer_model_bump_d-hq_2 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 386795 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb * [win32]: free[2217624 K], reserved[206432 K], committed[1770184 K] * [ D3D ]: textures[714651 K] * [x-ray]: crt heap[390710 K], process heap[17532 K], game lua[32796 K], render[801 K] * [x-ray]: economy: strings[26921 K], smem[10206 K] * [win32]: free[2211676 K], reserved[205496 K], committed[1777068 K] * [ D3D ]: textures[715865 K] * [x-ray]: crt heap[392646 K], process heap[17532 K], game lua[32978 K], render[802 K] * [x-ray]: economy: strings[26921 K], smem[10206 K] * phase time: 152 ms * phase cmem: 380885 K * phase time: 14 ms * phase cmem: 380885 K * Loading spawn registry... * 6256 spawn points are successfully loaded * Loading objects... * 9889 objects are successfully loaded * Game dom - quicksave is successfully loaded from file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' (1.433s) * phase time: 1432 ms * phase cmem: 389458 K * phase time: 16 ms * phase cmem: 389458 K * phase time: 14 ms * phase cmem: 389458 K * [win32]: free[2172932 K], reserved[198912 K], committed[1822396 K] * [ D3D ]: textures[712901 K] * [x-ray]: crt heap[389441 K], process heap[17532 K], game lua[24886 K], render[802 K] * [x-ray]: economy: strings[25207 K], smem[10196 K] compiling shader model_env_lq_1 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 392403 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_14.ogg ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_15.ogg compiling shader yuv2rgb * [win32]: free[2174612 K], reserved[216416 K], committed[1803212 K] * [ D3D ]: textures[715675 K] * [x-ray]: crt heap[363720 K], process heap[16505 K], game lua[37419 K], render[804 K] * [x-ray]: economy: strings[26901 K], smem[10199 K] * [win32]: free[2172840 K], reserved[210564 K], committed[1810836 K] * [ D3D ]: textures[716881 K] * [x-ray]: crt heap[366499 K], process heap[15991 K], game lua[37611 K], render[805 K] * [x-ray]: economy: strings[26901 K], smem[10199 K] * Saving spawns... * Saving objects... * 9876 objects are successfully saved * Game rp-76.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesrp-76.scop' ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_18.ogg * [win32]: free[2108236 K], reserved[218352 K], committed[1867652 K] * [ D3D ]: textures[717905 K] * [x-ray]: crt heap[366978 K], process heap[15992 K], game lua[44208 K], render[3071 K] * [x-ray]: economy: strings[26903 K], smem[10199 K] * [win32]: free[2108236 K], reserved[220596 K], committed[1865408 K] * [ D3D ]: textures[717905 K] * [x-ray]: crt heap[366970 K], process heap[15992 K], game lua[37072 K], render[3071 K] * [x-ray]: economy: strings[26903 K], smem[10199 K] * [win32]: free[2114968 K], reserved[220596 K], committed[1858676 K] * [ D3D ]: textures[717905 K] * [x-ray]: crt heap[366500 K], process heap[15992 K], game lua[37083 K], render[3072 K] * [x-ray]: economy: strings[26904 K], smem[10199 K] * Saving spawns... * Saving objects... * 9876 objects are successfully saved * Game slowik.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesslowik.scop' ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_4.ogg ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_12.ogg * [win32]: free[2107620 K], reserved[219824 K], committed[1866796 K] * [ D3D ]: textures[717265 K] * [x-ray]: crt heap[365497 K], process heap[15993 K], game lua[40288 K], render[3457 K] * [x-ray]: economy: strings[26908 K], smem[10199 K] * Saving spawns... * Saving objects... * 9877 objects are successfully saved * Game Dom - quicksave.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' * [win32]: free[2091300 K], reserved[219820 K], committed[1883120 K] * [ D3D ]: textures[717265 K] * [x-ray]: crt heap[365494 K], process heap[15993 K], game lua[40427 K], render[3457 K] * [x-ray]: economy: strings[26908 K], smem[10199 K] * Saving spawns... * Saving objects... * 9877 objects are successfully saved * Game dom - odbić zakładnika.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - odbić zakładnika.scop' ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_1.ogg * [win32]: free[2090948 K], reserved[219820 K], committed[1883472 K] * [ D3D ]: textures[717265 K] * [x-ray]: crt heap[365492 K], process heap[15993 K], game lua[37678 K], render[3457 K] * [x-ray]: economy: strings[26909 K], smem[10199 K] * Saving spawns... * Saving objects... * 9878 objects are successfully saved * Game dom - odbić zakładnika.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - odbić zakładnika.scop' compiling shader hud3d compiling shader hud3d ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_6.ogg * [win32]: free[2104316 K], reserved[218156 K], committed[1871768 K] * [ D3D ]: textures[717265 K] * [x-ray]: crt heap[365823 K], process heap[15993 K], game lua[40873 K], render[4297 K] * [x-ray]: economy: strings[26912 K], smem[10199 K] * Saving spawns... * Saving objects... * 9879 objects are successfully saved * Game dom - dziwny helikopter.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - dziwny helikopter.scop' ! Missing ogg-comment, file: d:grys.t.a.l.k.e.r. - zew prypecigamedatasoundsmusicguitar_3.ogg * [win32]: free[2083560 K], reserved[218132 K], committed[1892548 K] * [ D3D ]: textures[717265 K] * [x-ray]: crt heap[366411 K], process heap[15993 K], game lua[35900 K], render[4533 K] * [x-ray]: economy: strings[26910 K], smem[10199 K] * Saving spawns... * Saving objects... * 9879 objects are successfully saved * Game Dom - quicksave.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' compiling shader particle_alphaonly compiling shader model_distort_2 * [win32]: free[2080884 K], reserved[215536 K], committed[1897820 K] * [ D3D ]: textures[717491 K] * [x-ray]: crt heap[368580 K], process heap[15993 K], game lua[33506 K], render[5120 K] * [x-ray]: economy: strings[26001 K], smem[10199 K] * Saving spawns... * Saving objects... * 9879 objects are successfully saved * Game Dom - quicksave.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' * [win32]: free[2098352 K], reserved[215176 K], committed[1880712 K] * [ D3D ]: textures[717577 K] * [x-ray]: crt heap[368235 K], process heap[15993 K], game lua[43274 K], render[5180 K] * [x-ray]: economy: strings[27111 K], smem[10201 K] * Saving spawns... * Saving objects... * 9879 objects are successfully saved * Game Dom - quicksave.scop is successfully saved to file 'c:userspublicdocume~1stalke~1.-zesavedgamesdom - quicksave.scop' * [win32]: free[2078920 K], reserved[215052 K], committed[1900268 K] * [ D3D ]: textures[718217 K] * [x-ray]: crt heap[371112 K], process heap[15993 K], game lua[42639 K], render[5271 K] * [x-ray]: economy: strings[27173 K], smem[10200 K] * [win32]: free[2092600 K], reserved[215024 K], committed[1886616 K] * [ D3D ]: textures[718225 K] * [x-ray]: crt heap[370435 K], process heap[15993 K], game lua[42754 K], render[5271 K] * [x-ray]: economy: strings[27173 K], smem[10200 K] stack trace: 0023:08DC62E5 xrGame.dll, CxIOFile::Scanf() [error][ 87] : Parametr jest niepoprawny.

  4. Gra skończona , jakby siekierą uciął . Pozostaje lekki niedosyt , chciało by się więcej . MOD najbardziej stabilny , ze wszystkich w jakie grałem . To na co zawsze zwracam uwagę , czyli tekstury i animacje broni moim zdaniem duży plus . Lokacje , podziemia , fabuła - kto zagra ten sam zobaczy i oceni . Na koniec dodam , że wolałbym , aby gra nie prowadziła mnie za rękę , a tu niestety tak jest .

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