Кристофер (Kpuc) Posted May 20, 2011 Report Share Posted May 20, 2011 Dziwna spraw robiłem to kilka razy a teraz nie wiem co jest nie tak . Tak wygląda mój ,,character_desc_general.xml,, <?xml version='1.0' encoding="windows-1251"?> <xml> <specific_character id="actor" no_random = "1"> <name>actor_name</name> <icon>ui_npc_u_actor</icon> <map_icon x="2" y="5"></map_icon> <team>Actor</team> <supplies> [spawn] \n device_torch \n </supplies> <class>actor</class> <community>actor</community> <rank>00</rank> <reputation>0</reputation> <visual>actors\hero\stalker_novice</visual> </specific_character> <specific_character id="stalker_general_default" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_npc_u_stalker_neytral_hood_9</icon> <map_icon x="1" y="0"></map_icon> <bio>Îďűňíűé ńňŕëęĺđ. Äĺňŕëüíŕ˙ číôîđěŕöč˙ îňńóňńňâóĺň.</bio> <class>Stalker_general</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>400</rank> <reputation>0</reputation> <visual>actors\neytral\stalker_neytral_hood_9</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_pmm = 1 \n wpn_bm16 \n ammo_12x76_zhekan = 1 \n device_torch \n #include "gameplay\character_items.xml" </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="stalker_osoznanie" team_default = "1"> <name>Osoznanie</name> <icon>ui_npc_u_ucheniy_1_strong</icon> <map_icon x="1" y="0"></map_icon> <bio>Ďđĺäńňŕâčňĺëü ďđîĺęňŕ "Îńîçíŕíčĺ".</bio> <class>osoznanie</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>900</rank> <reputation>0</reputation> <visual>actors\ucheniy\ucheniy_1_strong</visual> <snd_config>characters_voice\human_01\</snd_config> <supplies> </supplies> <start_dialog>oso_osoznanie_start</start_dialog> <actor_dialog>oso_who_are_you</actor_dialog> <actor_dialog>oso_what_is_the_zone</actor_dialog> <actor_dialog>oso_what_about_me</actor_dialog> <actor_dialog>oso_why_chernobyl</actor_dialog> <actor_dialog>oso_chernobyl_crush</actor_dialog> <actor_dialog>oso_stalker</actor_dialog> <actor_dialog>oso_death_truck</actor_dialog> <actor_dialog>oso_what_next</actor_dialog> <actor_dialog>oso_yes</actor_dialog> <actor_dialog>oso_no</actor_dialog> </specific_character> </xml> Chciałem dodać sobie parę rubli i kałasznikowa na start a tu takie zdziwko ? Brak sekcji aktor . Gra w wersji 1.0006 Gdzie się podziała sekcja aktor ? Czy ktoś wie ? Gdzie to zostało przeniesione ? Link to comment Share on other sites More sharing options...
kobal Posted May 25, 2011 Report Share Posted May 25, 2011 Masz wszystko dobrze sekcja actor jest na samej górze , nic tam nie ma napisane bo na starcie domyślnie nie masz ekwipunku <specific_character id="actor" no_random = "1"> <name>actor_name</name> <icon>ui_npc_u_actor</icon> <map_icon x="2" y="5"></map_icon> <team>Actor</team> <supplies> [spawn] \n device_torch \n tu dopisujesz </supplies> Dla porównania to co jest parę linijek niżej <name>GENERATE_NAME_stalker</name> <icon>ui_npc_u_stalker_neytral_hood_9</icon> <map_icon x="1" y="0"></map_icon> <bio>Îďűňíűé ńňŕëęĺđ. Äĺňŕëüíŕ˙ číôîđěŕöč˙ îňńóňńňâóĺň.</bio> <class>Stalker_general</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>400</rank> <reputation>0</reputation> <visual>actors\neytral\stalker_neytral_hood_9</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_pmm = 1 \n wpn_bm16 \n ammo_12x76_zhekan = 1 \n device_torch \n #include "gameplay\character_items.xml" </supplies> A przynajmniej tak myślę że tak to ma być bo nigdy tego nie robiłem :D Link to comment Share on other sites More sharing options...
scigacz1975 Posted June 5, 2011 Report Share Posted June 5, 2011 Nic Ci to nie da. Jeżeli chcesz dostać lepsze graty na starcie w SoC-u to musisz wyedytować gamedata\scripts\escape_dialog.script i poszukać sekcji: function give_weapon_to_actor (trader, actor) czyli co dostajesz od Wilka na starcie ustaw sobie takie coś: function give_weapon_to_actor (trader, actor) dialogs.relocate_item_section(trader, "ammo_9x19_pbp", "in") dialogs.relocate_item_section(trader, "ammo_9x19_pbp", "in") dialogs.relocate_item_section(trader, "ammo_9x19_pbp", "in") dialogs.relocate_item_section(trader, "ammo_9x19_pbp", "in") dialogs.relocate_item_section(trader, "ammo_9x19_pbp", "in") dialogs.relocate_item_section(trader, "wpn_beretta", "in") dialogs.relocate_item_section(trader, "grenade_f1", "in") dialogs.relocate_item_section(trader, "grenade_f1", "in") dialogs.relocate_item_section(trader, "grenade_f1", "in") dialogs.relocate_item_section(trader, "grenade_f1", "in") dialogs.relocate_item_section(trader, "grenade_f1", "in") dialogs.relocate_item_section(trader, "grenade_rgd5", "in") dialogs.relocate_item_section(trader, "grenade_rgd5", "in") dialogs.relocate_item_section(trader, "grenade_rgd5", "in") dialogs.relocate_item_section(trader, "grenade_rgd5", "in") dialogs.relocate_item_section(trader, "grenade_rgd5", "in") dialogs.relocate_item_section(trader, "wpn_ak74", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_5.45x39_ap", "in") dialogs.relocate_item_section(trader, "ammo_vog-25", "in") dialogs.relocate_item_section(trader, "ammo_vog-25", "in") dialogs.relocate_item_section(trader, "ammo_vog-25", "in") dialogs.relocate_item_section(trader, "ammo_vog-25", "in") dialogs.relocate_item_section(trader, "ammo_vog-25", "in") dialogs.relocate_item_section(trader, "medkit", "in") dialogs.relocate_item_section(trader, "medkit", "in") dialogs.relocate_item_section(trader, "medkit", "in") dialogs.relocate_item_section(trader, "medkit", "in") dialogs.relocate_item_section(trader, "medkit", "in") dialogs.relocate_item_section(trader, "wpn_addon_scope", "in") dialogs.relocate_item_section(trader, "wpn_addon_silencer", "in") dialogs.relocate_item_section(trader, "wpn_addon_silencer", "in") dialogs.relocate_item_section(trader, "wpn_addon_grenade_launcher", "in") dialogs.relocate_money(trader, 10000, "in") end Dostaniesz od Wilka ak74, 10 paczek amunicji 5.45, celownik pso-1, 2 tłumiki, granatnik do kałacha, po 5 granatów, 5 granatów do granatnika, berettę i 5 paczek amunicji, 5 apteczek. No i 10000RU. Chyba starczy. http://www.stalkerteam.pl/public/style_emoticons/<#EMO_DIR#>/lol.gif 2 Link to comment Share on other sites More sharing options...
Кристофер (Kpuc) Posted June 10, 2011 Author Report Share Posted June 10, 2011 Kobal , to niestety nie działa już kiedyś próbowałem ;/ Scigacz , wielkie dzięki http://www.stalkerteam.pl/public/style_emoticons/<#EMO_DIR#>/wodka.png Link to comment Share on other sites More sharing options...
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