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LUA error-attempt to index field '?' (a nil value)


arwena34

Rekomendowane odpowiedzi

Pomocy!próbowałem już wszystkiego co tutaj wyczytałem ,ale podobnie jak u Yurka po ok.3 min . a nawet szybciej (zależy co robię czy gram ,czy szybki save ewntualnie przeglądam schowek lub plecak) gra wywala do pulpitu za każdym razem z tym samym kodem błędu(gra już kilkakrotnie przeinstalowana ale nic to nie dało .)Ratujcie ,jaeśli nie przeskoczę tego problemu to znów odstawię SOLĘ na dłuższy czas ,tym razem przy sejfie dla Siaka (4 podejście...)

FATAL ERROR
 
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\news_manager.script:162: attempt to index field '?' (a nil value)					

I co wy na to?

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Ten błąd masz na Radarze? A próbowałeś cofnąć 1,2 sejwy- czasami to jedyne rozwiązanie. Albo zmniejszenie rozdz. i wymagań graficznych.

Podobne tematy:

http://www.stalkerte...zadanie-w-x-10/

http://www.stalkerte...problem-w-x-10/

już to przerobiłem wcześniej i nic..
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Załączyłem plik...

-- NS5 ZM tłumaczył trurl3 news = { tips_esc_trader_about_anomalies = xr_sound.get_safe_sound_object([[characters_voice\scenario\trader\trader_tutorial_anomalies_1]]), gar_dolg_warning = xr_sound.get_safe_sound_object([[characters_voice\scenario\duty\duty_warning1]]), esc_return_dv = xr_sound.get_safe_sound_object([[characters_voice\scenario\trader\return_from_dv]]), escape_fox_quest = xr_sound.get_safe_sound_object([[characters_voice\scenario\trader\trader_pda_fox]]), tip_petruha_report = xr_sound.get_safe_sound_object([[characters_voice\scenario\escape\petruha_raport_p]]), tips_agr_krot_sos = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\krot_help_pda_1]]), tips_agr_krot_sos1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\krot_help_pda_2]]), tips_agr_krot_sos2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\krot_help_pda_2]]), tips_agr_stalker_help_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\stalker_help_2]]), tips_agr_stalker_help_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\stalker_help_1]]), -- ghost_tips = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\strelok_pda]]), tips_agr_trader_documents = xr_sound.get_safe_sound_object([[characters_voice\scenario\agroprom\trader_pda_1]]), pass_to_1st_door = xr_sound.get_safe_sound_object([[characters_voice\scenario\val\door1_password]]), pass_to_2nd_door = xr_sound.get_safe_sound_object([[characters_voice\scenario\val\door2_password]]), bar_ecolog_crush_heli_down = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_1]]), bar_freedom_attack_attract_actor= xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_2]]), bar_freedom_spam_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_6]]), bar_freedom_spam_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_4]]), bar_freedom_spam_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_3]]), bar_freedom_spam_4 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_5]]), bar_freedom_attack = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_7]]), bar_freedom_attack_spy = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_8]]), bar_ecolog_crush_start_heli = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_1]]), bar_ecolog_crush_attract_actor = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_2]]), bar_ecolog_spam_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_3]]), bar_ecolog_spam_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_4]]), bar_ecolog_spam_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_5]]), bar_ecolog_spam_4 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_6]]), bar_ecolog_attack = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_7]]), rostok_kruglov_spam_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\kruglov_pda_help_1]]), rostok_kruglov_spam_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\kruglov_pda_help_3]]), bar_ecolog_escape = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\volkodav_pda_kruglov_escape_1]]), storyline_vasilyev_tip = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\vasiliev_pda]]), storyline_ghost_tip = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\ghost_pda]]), yan_saharov_message = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\professor_to_actor_pda_3]]), yan_saharov_message_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\professor_to_actor_pda_4]]), yan_saharov_message_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\professor_to_actor_pda_5]]), yan_scientist_probe = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\kruglov_radiation_quest_13]]), yan_scientist_probe_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\kruglov_radiation_quest_11]]), yan_scientist_probe_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\kruglov_radiation_quest_12]]), yan_scientist_probe_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\kruglov_radiation_quest_6]]), rostok_kruglov_follow = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\pda_kruglov_help_6]]), bar_freedom_chase = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\pda_kruglov_stop_enemy_1]]), rostok_kruglov_follow_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\pda_kruglov_stop_enemy_2]]), rostok_kruglov_follow_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\Rostok\pda_kruglov_help_5]]), bar_territory_dolg_1_hit = xr_sound.get_safe_sound_object([[characters_voice\scenario\bar\pda\voronin_gunfire_pda_1]]), bar_territory_dolg_2_hit = xr_sound.get_safe_sound_object([[characters_voice\scenario\bar\pda\voronin_gunfire_pda_2]]), bar_territory_dolg_3_hit = xr_sound.get_safe_sound_object([[characters_voice\scenario\bar\pda\voronin_gunfire_pda_3]]), bar_territory_dolg_kill = xr_sound.get_safe_sound_object([[characters_voice\scenario\bar\pda\voronin_gunfire_pda_4]]), tips_bun_komand = xr_sound.get_safe_sound_object([[characters_voice\scenario\bun\patrol_prikaz]]), general_ecolog_tip_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\professor_to_actor_pda_1]]), general_ecolog_tip_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\yantar\professor_to_actor_pda_2]]), tips_gar_hellcar_alarm = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\neutrals_commander_pda_1]]), gar_dolg_blokpost_warning = xr_sound.get_safe_sound_object([[characters_voice\scenario\duty\duty_warning1]]), gar_dolg_monster_rush = xr_sound.get_safe_sound_object([[characters_voice\scenario\duty\duty_request1]]), gar_direction_fire = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\junkyard_combat_ambush]]), gar_hellcar_victory = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\junkyard_combat_end]]), gar_actor_looser = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\duty_after_rush_bad]]), gar_actor_normal = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\duty_after_rush_normal]]), gar_actor_winner = xr_sound.get_safe_sound_object([[characters_voice\scenario\garbage\duty_after_rush_good]]), esc_direction_fire = xr_sound.get_safe_sound_object([[characters_voice\scenario\escape\lager_fanat_attack]]), esc_fanat_victory = xr_sound.get_safe_sound_object([[characters_voice\scenario\escape\lager_fanat_victory]]), rad_barman_spam = xr_sound.get_safe_sound_object([[characters_voice\scenario\radar\rad_barman_message]]), val_monolith_trader_pda1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\val\trader_dialog1]]), o_soznanie_text = xr_sound.get_safe_sound_object([[characters_voice\scenario\sarcofag\o_soznanie_call]]), -- dublicate pda sounds for remark scheme val_rob_leader_jeer_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\val\rob_leader_jeer_1_p]]), -- val_rob_leader_call = xr_sound.get_safe_sound_object([[characters_voice\scenario\val\rob_call_1_p]]), pri_followers_leader_phrase1_1 = xr_sound.get_safe_sound_object([[characters_voice\scenario\pri\followers_leader_phrase1_1_p]]), pri_followers_leader_phrase1_2 = xr_sound.get_safe_sound_object([[characters_voice\scenario\pri\followers_leader_phrase1_2_p]]), pri_followers_leader_phrase1_3 = xr_sound.get_safe_sound_object([[characters_voice\scenario\pri\followers_leader_phrase1_3_p]]), } pda_news = xr_sound.get_safe_sound_object([[device\pda\pda_news]]) pda_tips = xr_sound.get_safe_sound_object([[device\pda\pda_tip]]) pda_task = xr_sound.get_safe_sound_object([[device\pda\pda_objective]]) tips_icons = { default = { 0, 658}, trader = { 332, 893}, dolg = { 0, 658}, freedom = { 0, 658}, ecolog = { 498, 0}, arena = { 332, 141}, stalker = { 0, 658}, krot = { 332, 47}, barman = { 332, 235}, wolf = { 332, 940}, o_soznanie = { 498, 893}, monolith = { 0, 658}, saharov = { 332, 470}, prizrak = { 0, 658}, killer = { 0, 658} } function send_tip(actor, news_id, timeout, sender, showtime, sender_id) if news_id == nil then return false end printf("try to send tips for [%s]", tostring(sender_id)) if sender_id ~= nil then local sim = alife() if sim ~= nil then local npc = sim:story_object(sender_id) if npc ~= nil then if npc.online then --â îíëŕéíĺ ďđîâĺđ˙ĺě íŕ đŕíĺííîńňü if xr_wounded.is_heavy_wounded_by_id(npc.id) then printf("[PDA]Cannot send tips [%s], sender is heavy wounded", tostring(news_id)) return false end end -- â äđóăčő ńëó÷ŕ˙ő ňîëüęî íŕ ńěĺđňü if npc:alive() == 1 then printf("[PDA]Cannot send tips [%s], sender is dead", tostring(news_id)) return false end end end end if timeout == nil then timeout = 0 end if showtime == nil then showtime = 5000 end --' Čăđŕĺě äĺôîëňíűé çâóę pda_tips:play(db.actor, timeout, sound_object.s2d) if news[news_id] ~= nil then --' Čăđŕĺě çâóę çŕáčňűé news[news_id]:play(db.actor, timeout+1, sound_object.s2d) --' Íĺîáőîäčěî ďîńňŕâčňü âđĺě˙ ďîęŕçŕ ďî äëčíĺ ńöĺíű local length = news[news_id]:length() if length > showtime then showtime = length end end if sender == nil then sender = "default" end local x = tips_icons[sender][1] local y = tips_icons[sender][2] local news_text = "%c[255,160,160,160]"..game.translate_string("st_tip").."\\n".."%c[default]"..game.translate_string(news_id) actor:give_game_news(news_text, "ui\\ui_iconsTotal", Frect():set(x,y,83,47), timeout*1000, showtime) return true end function send_tip_nosound(actor, news_id, timeout, sender) if news_id == nil then return end timeout = 0 --' Čăđŕĺě äĺôîëňíűé çâóę pda_tips:play(db.actor, timeout, sound_object.s2d) local news_sound = news[news_id] return news_sound end local action_descr_by_type = { new = "general_new_task", update = "general_update_task", complete = "general_complete_task", fail = "general_fail_task" } function send_task(actor, type, task, objective) if db.actor == nil then return false end --' Áĺđĺě ęîîđäčíŕňű čç ňĺęńňóđű ňŕńęŕ local task_texture, task_rect = get_texture_info("ui_iconsTotal_"..task:get_id(), "ui_iconsTotal_locations") --' Čăđŕĺě äĺôîëňíűé çâóę pda_task:play(db.actor, 0, sound_object.s2d) local news_text = "%c[255,160,160,160]"..game.translate_string(action_descr_by_type[type]).."\\n".."%c[default]"..game.translate_string(task:get_title()) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect,"iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end if type == "new" or type == "update" then --' Âűäŕňü íîâîĺ ďîäçŕäŕíčĺ if task:get_objectives_cnt() == objective:get_idx()+1 then return end news_text = game.translate_string(task:get_objective(objective:get_idx() + 1):get_description()) end if type == "new" or type == "update" then u3_utils.savegame(news_text) end if type == "complete" then u3_utils.savegame(news_text.." - completed") end local hud = get_hud() hud:AddCustomStatic("main_task", true) hud:GetCustomStatic("main_task"):wnd():SetTextST(news_text) hud:GetCustomStatic("main_task").m_endTime = time_global()/1000 + 5 end function send_encyclopedy(type, title) if type == "Diary" then pda_news:play(db.actor, 0, sound_object.s2d) --' Áĺđĺě ęîîđäčíŕňű čç ňĺęńňóđű ňŕńęŕ local task_texture, task_rect = get_texture_info("ui_iconsTotal_locations", "ui_iconsTotal_locations") local news_text = "%c[255,160,160,160]"..game.translate_string("st_found_new_pda").."\\n".."%c[default]"..game.translate_string(title) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect,"iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end end end function send_treasure(name) local level_name = {} level_name["esc"] = "Kordon" level_name["gar"] = "Wysypisko" level_name["agr"] = "INB Agroprom" level_name["agru"] = "Podziemia Agropromu" level_name["val"] = "Dolina Mroku" level_name["mil"] = "Magazyny wojskowe" level_name["yan"] = "Jantar" level_name["x16"] = "Laboratorium X-16" level_name["rad"] = "Radar" level_name["pri"] = "Prypeć" level_name["x18"] = "Laboratorium X-18" level_name["bar"] = "Bar" level_name["ros"] = "Dzicz" pda_news:play(db.actor, 0, sound_object.s2d) local task_texture, task_rect = get_texture_info("ui_iconsTotal_found_thing") local level_key = string.sub(name,1,string.find(name,"_s",1,plain)-1) local tmp_str = "" if level_name[level_key] ~= nil then tmp_str = level_name[level_key]..": " end local news_text = "%c[255,160,160,160]"..game.translate_string("st_found_new_treasure").."\\n".."%c[120,255,120,160]"..tmp_str.."%c[170,200,200,200]"..game.translate_string(name) db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end function get_inv_name(section) return system_ini():r_string(section,"inv_name") end function relocate_item(actor, type, item) if db.actor == nil then return false end --' Čăđŕĺě äĺôîëňíűé çâóę if type == "in" then local task_texture, task_rect = get_texture_info("ui_iconsTotal_found_thing") local news_text = "%c[255,160,160,160]"..game.translate_string("general_in_item").."\\n".."%c[default]"..game.translate_string(get_inv_name(item)) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect,"iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end elseif type == "out" then local task_texture, task_rect = get_texture_info("ui_iconsTotal_lost_thing") local news_text = "%c[255,160,160,160]"..game.translate_string("general_out_item").."\\n".."%c[default]"..game.translate_string(get_inv_name(item)) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect,"iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end end end function relocate_money(actor, type, amount) if db.actor == nil then return false end --' Čăđŕĺě äĺôîëňíűé çâóę if type == "in" then local task_texture, task_rect = get_texture_info("ui_iconsTotal_found_money") local news_text = "%c[255,160,160,160]"..game.translate_string("general_in_money").."\\n".."%c[default]"..game.translate_string(tostring(amount)) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect, "iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end elseif type == "out" then local task_texture, task_rect = get_texture_info("ui_iconsTotal_lost_money") local news_text = "%c[255,160,160,160]"..game.translate_string("general_out_money").."\\n".."%c[default]"..game.translate_string(tostring(amount)) if db.actor:is_talking() then db.actor:give_talk_message(news_text, task_texture, task_rect, "iconed_answer_item") else db.actor:give_game_news(news_text, task_texture, task_rect, 0, 3000) end end end

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Arwena34, plik który podałeś to plik z Zewu Monolitu. Albo napisałeś posta w złym temacie , albo pomyliły ci się gamedaty. Pozostaje też pytanie ile z poprawek które wcześniej stosowałeś, wpisywałeś do innej gamedaty, co nie przynosiło żadnego efektu oczywiście :) Tu masz plik news_manager.script z mojej NS. gamedata.rar Oczywiście zrób przed podmianą kopię bezpieczeństwa.

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podmiana pliku niewiel pomogła ,ale był to chyba dobry trop bo od 20 min. gram i nic się nie wydarzyło (wreszcie oddałem narzędzia Siakowi i lecę po sejf i do x-10 dla Gawra..)Poprostu wrzuciłem jeszcze raz spolszczenie 20.01.11. i gra raz tylko wywaliła a potem zmieniłem lokację i tak właśnie gram od tego czasu.Jeśli się nic nie wydarzy w ciągu najbliższych godzin to dam znać.Serdeczne podziękowania dla wszystkich STALKERÓW!

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