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Wywałka w Barze


oloo

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  • 2 tygodnie później...

Mam dokładnie to samo.Nowa instalacja nie pomaga.Z dodatków tylko 21 artefaktów.Nie wyświetla mi się też przejście z Agropromu na Kordon mimo że je znalazłem i przejście z baru na Atp mimo że rozmawiałem już z Adrenaliną.Doszłem na razie do baru ale w innych wątkach Oloo i Tomek piszą że nie mają też przejścia na magazyny.Myślę że to ten sam problem

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Spróbujcie tego... Wczytać zapis przed wejściem na lokację wywołać burzę tam ją odczekać i potem spróbować wejść jeszcze raz. Adrenalina daje przejście ATP-KORDON ...przejście z Baru do ATP jest za płotem przed placówką Powinności idąc od od strony Wysypiska po lewej stronie.Przeskocz płot w najniższym miejscu.Sprawdź tam może jest tylko niewidoczne.Przejścia czasem się gubią na mapie i trzeba pamiętać gdzie są.

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Sorki.Już mnie powoli diabli biorą przy tej grze.Wyczyszczę pda i dam znać


Znalazłem coś takiego na stronie stalker-simbion.ru Mógłby ktoś zerknąć obeznany z rosyjskim? Wygląda mi że Arhara tam podpowiada rozwiązanie

'Story registry' вылет

"Specified story object is already in the Story registry"

Скрытый текст

ПРОБЛЕМА 1:

Вылет при переходе по телепорту (с Армейских Складов на Радар по заданию Гавра, или при покупке какого-либо перехода с локации у Информатора, или с Кордна к Армейским складам):

FATAL ERROR

[error]Exp ression : no_assert

[error]Function : CALifeStoryRegistry::add

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp

[error]Line : 30

[error]Description : Specified story object is already in the Story registry!

РЕШЕНИЕ:

Пока нет.

Было в тестовой версии!

Arhara

Прописать выход с нужной территории в файле spawn_level_changer.script (например, выход с АС):

function checking_droped_item10(obj)

if obj:section() == "bread" then

--exit_x18()

--exit_radar4()

--exit_dt1()

--exit_kordon5()

--exit_yantar2()

--exit_td2()

--exit_bar2()

exit_as2()

--exit_pripyat2()

--exit_agroprom()

--exit_to_stancia21()

--exit_to_sarcofag ()

--exit_dt7()

end

end

ПРОБЛЕМА 2:

После передачи Бармену кейса военных и получения задания проникнуть на Х-16 вылет при попытке загрузить сейв (если он сделан после разговора с Барменом); стабильный вылет происходит при попытке перейти на другую локацию (Бар-ДТ или Бар-Свалка); так же вылет возможен с любой сохранёнки при перезагрузке из локации Бар, не выходя из неё.

FATAL ERROR

[error]Exp ression : no_assert

[error]Function : CALifeStoryRegistry::add

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp

[error]Line : 30

[error]Description : Specified story object is already in the Story registry!

РЕШЕНИЕ:

Проблемы с порядком прохождения X-18.

1. Вероятно, не взято задание у Бармена на Х-16, либо ключ Борова с X-18 остался у вас в инвентаре.

Оптимально будет откатится назад на ранний сейв и прийти на Бар после выполнения задания в Х-18.

Необходимо сразу, при сдаче задания с Х-18, брать задание на Х-16 в том же диалоге у Бармена.

2. Если переигрывать не хочется, попробуйте пока на Бар не ходить, а выполнять квесты на других локациях.

malakas

// poczekamy na tlumaczenie , ale te rozwiazania tyczą sie konkretnych sytuacji..

1. wylot po użyciu teleportu z MW na Radar ...po zadaniu Gawra , lub zakupie przejścia u informatora

2. wylot spowodowany zamieszaniem w kolejności zadań po oddaniu skrzynki Barmanowi....to co pisałem wyżej ...sprawdź czy jesteś na bieżąco w zadaniach.

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PROBLEM 1

Wypad przy przechodzeniu przez teleport (z Magazynów wojskowych na Radar w zadaniu Gawra albo po kupieniu jakiegokolwiek przejścia z lokacji u Informatora, albo przy przechodzeniu z Kordonu na Magazyny wojskowe). FATAL ERROR [error]Exp ression : no_assert [error]Function : CALifeStoryRegistry::add [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp [error]Line : 30 [error]Description : Specified story object is already in the Story registry! ROZWIĄZANIE: Na razie nie ma Było w wersji testowej! Arhara Przepisać wyjście z pożądanego terytorium w pliku spawn_level_changer.script (na przykład wyjście z MW): function checking_droped_item10(obj) if obj:section() == "bread" then --exit_x18() --exit_radar4() --exit_dt1() --exit_kordon5() --exit_yantar2() --exit_td2() --exit_bar2() exit_as2() --exit_pripyat2() --exit_agroprom() --exit_to_stancia21() --exit_to_sarcofag () --exit_dt7() end end (- Nie pytajcie mnie, o co chodzi - nie mam pojęcia - trurl3) PROBLEM2: Po oddaniu Barmanowi walizki wojskowych i otrzymaniu zadania przeniknięcia do Laboratorium X-16 wypad przy próbie wgrania sejwa (jesli został wykonany po rozmowie z Barmanem); stabilny wylot przy próbie przejścia na inna lokację (Bar - DM albo Bar-Wysypisko). Możliwy również wypad z dowolnego sejwa z lokacji bar przy próbie wyjścia z lokacji. FATAL ERROR [error]Exp ression : no_assert [error]Function : CALifeStoryRegistry::add [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp [error]Line : 30 [error]Description : Specified story object is already in the Story registry! ROZWIĄZANIE Problemy z kolejnością przechodzenia X-18. 1. Prawdopodobnie nie wzieto zadania u Barmana na X-16 albo kluch Dzika z X-18 został u nas w inwentarzu. Optymalnie będzie wrócić spowrotem do wcześniejszego sejwa i pójść na Bar po wypełnieniu zadania w X-18. Koniecznie trzeba od razu, przy zdawaniu zadania z X-18 wziąc zadanie na X-16 w tym samym dialogu u barmana. 2. Jeśli nie chcecie przegrywać, spróbujcie na razie nie chodzić na Bar a wypełniać kwesty na innych lokacjach.

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Kobal wklej tutaj zawartość pliku z twojej gry.... spawn_level_changer.script (otwórz notatnikiem).Mam w PC nową grę i chcę sprawdzić jego zawartość....

Sama podmiana części skryptu nic nie daje, sprawdziłem. Owszem, to zapewne naiwne, ale kto nie próbuje..no.

Masz i mój:

local places = {

["exit_as"] = { sid = 9803, lv = 28719, gv = 1758, pos = {-317.23675537109,-26.327833175659,55.278633117676}, view = {0.0,0.0,0.0}, lvl = "l07_military"},

["exit_as2"] = { sid = 9814, lv = 66343, gv = 1786, pos = {-274.62121582031,-27.297189712524,239.00979614258}, view = {0.0,0.0,0.0}, lvl = "l07_military"},

["exit_as3"] = { sid = 9815, lv = 273147, gv = 1821, pos = {-33.368682861328,-20.897382736206,379.58074951172}, view = {0.0,0.0,0.0}, lvl = "l07_military"},

["exit_as4"] = { sid = 9816, lv = 83694, gv = 1852, pos = {-243.89454650879,-0.28634393215179,435.28894042969}, view = {0.0,0.0,0.0}, lvl = "l07_military"},

["exit_bunker"] = { sid = 9801, lv = 7807, gv = 2773, pos = {8.3457946777344,-23.525426864624,19.003190994263}, view = {0.0,0.0,0.0}, lvl = "l10u_bunker"},

["exit_svalka"] = { sid = 9802, lv = 127101, gv = 351, pos = {-77.325019836426,-3.660080909729,195.34251403809}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka2"] = { sid = 9822, lv = 1201, gv = 260, pos = {-289.04534912109,-6.6783475875854,-178.82406616211}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka3"] = { sid = 9823, lv = 344517, gv = 401, pos = {200.77691650391,-0.638019323349,-145.20561218262}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka4"] = { sid = 9861, lv = 284570, gv = 374, pos = {122.61166381836,-4.2376079559326,153.47959899902}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka5"] = { sid = 9862, lv = 324917, gv = 384, pos = {173.82795715332,-0.30577194690704,51.149074554443}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka6"] = { sid = 9863, lv = 311456, gv = 385, pos = {97.819366455078,15.575645446777,31.107891082764}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka7"] = { sid = 9864, lv = 166216, gv = 332, pos = {-49.738338470459,20.034204483032,115.88290405273}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka8"] = { sid = 9865, lv = 2848, gv = 314, pos = {-277.18438720703,0.42264106869698,26.608871459961}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka9"] = { sid = 9866, lv = 27161, gv = 308, pos = {-204.31503295898,0.77477610111237,-14.08620929718}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka10"] = { sid = 9867, lv = 117566, gv = 299, pos = {-43.285057067871,22.38338470459,-109.06379699707}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka11"] = { sid = 9868, lv = 123627, gv = 268, pos = {-82.571281433105,-2.6017231941223,-208.38046264648}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_svalka12"] = { sid = 9869, lv = 272734, gv = 263, pos = {108.47253417969,-2.2334003448486,-264.66119384766}, view = {0.0,0.0,0.0}, lvl = "l02_garbage"},

["exit_pripyat"] = { sid = 9804, lv = 260478, gv = 2219, pos = {190.84159851074,2.8052725791931,212.05661010742}, view = {0.0,0.0,0.0}, lvl = "l11_pripyat"},

["exit_pripyat2"] = { sid = 9820, lv = 7817, gv = 2216, pos = {-112.93630981445,2.8031325340271,97.108512878418}, view = {0.0,0.0,0.0}, lvl = "l11_pripyat"},

["exit_x18"] = { sid = 9805, lv = 4086, gv = 1155, pos = {5.0796270370483,-12.429841995239,15.65408706665}, view = {0.0,0.0,0.0}, lvl = "l04u_labx18"},

["exit_td"] = { sid = 9824, lv = 212105, gv = 1025, pos = {31.025503158569,-2.9186296463013,-18.474792480469}, view = {0.0,0.0,0.0}, lvl = "l04_darkvalley"},

["exit_td2"] = { sid = 9825, lv = 377579, gv = 938, pos = {177.20614624023,6.6501698493958,-368.2509765625}, view = {0.0,0.0,0.0}, lvl = "l04_darkvalley"},

["exit_kordon"] = { sid = 9826, lv = 557888, gv = 245, pos = {288.75579833984,6.6381821632385,334.9274597168}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon2"] = { sid = 9827, lv = 220208, gv = 16, pos = {-56.72008895874,-29.649417877197,-352.75286865234}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon3"] = { sid = 9848, lv = 314641, gv = 198, pos = {33.526428222656,4.8442959785461,406.35510253906}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon4"] = { sid = 9849, lv = 326234, gv = 97, pos = {43.707790374756,1.604367017746,157.83784484863}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon5"] = { sid = 9850, lv = 346954, gv = 97, pos = {59.635650634766,19.672622680664,156.50126647949}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon6"] = { sid = 9851, lv = 479316, gv = 242, pos = {176.90881347656,6.2265067100525,274.12582397461}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon7"] = { sid = 9852, lv = 418761, gv = 115, pos = {116.21976470947,-7.5939545631409,-16.879535675049}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon8"] = { sid = 9853, lv = 71846, gv = 30, pos = {-178.17098999023,-29.790063858032,-355.4208984375}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon9"] = { sid = 9854, lv = 116591, gv = 19, pos = {-138.1682434082,-25.440311431885,-356.09561157227}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon10"] = { sid = 9855, lv = 46406, gv = 38, pos = {-206.31811523438,-36.486312866211,-275.36505126953}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon11"] = { sid = 9856, lv = 34087, gv = 47, pos = {-218.33445739746,-19.930738449097,-167.60050964355}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon12"] = { sid = 9857, lv = 45951, gv = 58, pos = {-207.27334594727,-22.535316467285,-128.54507446289}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon13"] = { sid = 9858, lv = 11502, gv = 67, pos = {-246.82745361328,-14.313711166382,-17.025833129883}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon14"] = { sid = 9859, lv = 143574, gv = 73, pos = {-112.90689849854,-8.191520690918,7.4986095428467}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_kordon15"] = { sid = 9860, lv = 274973, gv = 108, pos = {-1.5780007839203,-17.687986373901,-152.26568603516}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_radar"] = { sid = 9806, lv = 93230, gv = 2081, pos = {351.03564453125,-45.688995361328,-201.36804199219}, view = {0.0,0.0,0.0}, lvl = "l10_radar"},

["exit_radar2"] = { sid = 9811, lv = 67978, gv = 1930, pos = {304.68270874023,-39.390411376953,-25.789834976196}, view = {0.0,0.0,0.0}, lvl = "l10_radar"},

["exit_radar3"] = { sid = 9812, lv = 14611, gv = 2013, pos = {14.053562164307,-1.2424700260162,41.381050109863}, view = {0.0,0.0,0.0}, lvl = "l10_radar"},

["exit_radar4"] = { sid = 9813, lv = 6439, gv = 1960, pos = {-12.000325202942,0.37741497159004,-67.812171936035}, view = {0.0,0.0,0.0}, lvl = "l10_radar"},

["exit_undergraund"] = { sid = 9810, lv = 2505, gv = 745, pos = {-84.987205505371,-16.462963104248,-60.738975524902}, view = {0.0,0.0,0.0}, lvl = "l03_agr_underground"},

["exit_bar"] = { sid = 9821, lv = 45474, gv = 1188, pos = {193.61143493652,0.097166806459427,71.526657104492}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar2"] = { sid = 9842, lv = 39883, gv = 1204, pos = {175.31533813477,-0.0002819299697876,145.91943359375}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar3"] = { sid = 9843, lv = 47206, gv = 1270, pos = {198.24176025391,3.271665096283,-77.252685546875}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar4"] = { sid = 9844, lv = 59366, gv = 1277, pos = {232.64491271973,5.1447978019714,-113.61502838135}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar5"] = { sid = 9845, lv = 68763, gv = 1274, pos = {276.64755249023,0.055086404085159,-66.742523193359}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar6"] = { sid = 9846, lv = 35860, gv = 1238, pos = {128.80438232422,-4.8249382972717,16.76756477356}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_bar7"] = { sid = 9847, lv = 33903, gv = 1239, pos = {116.09830474854,-5.3052234649658,12.649393081665}, view = {0.0,0.0,0.0}, lvl = "l05_bar"},

["exit_agroprom"] = { sid = 9828, lv = 428448, gv = 498, pos = {253.95002746582,-0.20055566728115,76.619018554688}, view = {0.0,0.0,0.0}, lvl = "l03_agroprom"},

["exit_agroprom2"] = { sid = 9829, lv = 117939, gv = 523, pos = {-122.60626983643,10.350003242493,164.23361206055}, view = {0.0,0.0,0.0}, lvl = "l03_agroprom"},

["exit_agroprom3"] = { sid = 9830, lv = 103987, gv = 621, pos = {-135.0357208252,4.9933753013611,-196.9232635498}, view = {0.0,0.0,0.0}, lvl = "l03_agroprom"},

["exit_yantar1"] = { sid = 9831, lv = 6635, gv = 1486, pos = {-98.555587768555,-12.03422164917,-263.20428466797}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar2"] = { sid = 9832, lv = 22009, gv = 1454, pos = {-49.516319274902,-12.687213897705,-263.55654907227}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar3"] = { sid = 9833, lv = 85543, gv = 1440, pos = {87.165092468262,1.5326626300812,-137.15473937988}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar4"] = { sid = 9834, lv = 98895, gv = 1520, pos = {110.79859924316,0.51710104942322,67.085777282715}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar5"] = { sid = 9835, lv = 93237, gv = 1515, pos = {102.05886077881,-0.055661827325821,-38.264953613281}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar6"] = { sid = 9836, lv = 50739, gv = 1505, pos = {23.551870346069,-3.417268037796,-50.092147827148}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar7"] = { sid = 9837, lv = 57034, gv = 1445, pos = {35.566432952881,0.036594957113266,19.930288314819}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar8"] = { sid = 9838, lv = 87168, gv = 1514, pos = {90.726051330566,0.028770864009857,-2.0428421497345}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar9"] = { sid = 9839, lv = 38250, gv = 1525, pos = {-2.272828578949,0.31553617119789,-12.611492156982}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar10"] = { sid = 9840, lv = 39736, gv = 1525, pos = {0.41521853208542,20.732145309448,-11.2778673172}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_yantar11"] = { sid = 9841, lv = 53157, gv = 1480, pos = {28.687835693359,-5.943422794342,-272.9033203125}, view = {0.0,0.0,0.0}, lvl = "l08_yantar"},

["exit_dt1"] = { sid = 9870, lv = 15216, gv = 1391, pos = {-236.99816894531,9.3585262298584,56.257476806641}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt2"] = { sid = 9871, lv = 8119, gv = 1382, pos = {-254.47462463379,-5.8917918205261,88.748420715332}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt3"] = { sid = 9872, lv = 4658, gv = 1379, pos = {-268.44509887695,-6.0012273788452,106.45835113525}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt4"] = { sid = 9873, lv = 7269, gv = 1338, pos = {-282.68493652344,-0.0055593848228455,203.75721740723}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt5"] = { sid = 9874, lv = 32043, gv = 1329, pos = {-173.43870544434,-0.0011672079563141,192.25354003906}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt6"] = { sid = 9875, lv = 38957, gv = 1328, pos = {-149.55770874023,0.096051603555679,179.93653869629}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt7"] = { sid = 9876, lv = 22437, gv = 1370, pos = {-217.82315063477,1.935809969902,88.06103515625}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt8"] = { sid = 9877, lv = 32382, gv = 1322, pos = {-169.39688110352,-0.0033434927463531,82.040466308594}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt9"] = { sid = 9878, lv = 36070, gv = 1321, pos = {-159.36485290527,-0.0026704967021942,99.839752197266}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt10"] = { sid = 9879, lv = 27318, gv = 1326, pos = {-192.9693145752,-0.0026823878288269,119.04988098145}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_dt11"] = { sid = 9880, lv = 46578, gv = 1421, pos = {-89.581573486328,3.1074571609497,148.33610534668}, view = {0.0,0.0,0.0}, lvl = "l06_rostok"},

["exit_peshera"] = { sid = 17005, lv = 32280, gv = 2880, pos = {-0.06784837692976,-2.0694215297699,-12.294366836548}, view = {0.0,0.0,0.0}, lvl = "peshera"},

["exit_peshera1"] = { sid = 17006, lv = 18736, gv = 47, pos = {-241.71829223633,-16.903062820435,-155.92127990723}, view = {0.0,0.0,0.0}, lvl = "l01_escape"},

["exit_to_stancia21"] = { sid = 8955, lv = 76262, gv = 2573, pos = {210.38436889648,79.390335083008,120.03535461426}, view = {0.0,0.0,0.0}, lvl = "l12_stancia_2"},

-- ["exit_to_sarcofag"] = { sid = 8377, lv = 6321, gv = 2417, pos = {69.901214599609,67.818977355957,19.644428253174}, view = {0.0,0.0,0.0}, lvl = "l12u_sarcofag"},

-- ["exit_to_red"] = { sid = 1111111, lv = 15246, gv = 3248, pos = {-80.638557434082,0.884406089782715,-18.9518051147461}, view = {0.0,0.0,0.0}, lvl = "red_forest"},

-- ["exit_to_brinlab"] = { sid = 1111112, lv = 7244, gv = 1543, pos = {-42.9353294372559,27.1337795257568,-10.4652757644653}, view = {0.0,0.0,0.0}, lvl = "l08u_brainlab"},

-- ["exit_to_war"] = { sid = 1111113, lv = 51, gv = 3153, pos = {-37.473274230957,-11.9826965332031,-66.3354949951172}, view = {0.0,0.0,0.0}, lvl = "warlab"},

-- ["exit_to_lima"] = { sid = 1111114, lv = 3243, gv = 2993, pos = {-50.2578582763672,-4.99607086181641,-144.46696472168}, view = {0.0,0.0,0.0}, lvl = "limansk"},

-- ["exit_to_gener"] = { sid = 1111115, lv = 202321, gv = 3096, pos = {-115.161407470703,36.7281799316406,-468.661712646484}, view = {0.0,0.0,0.0}, lvl = "generators"},

-- ["exit_to_village"] = { sid = 1111116, lv = 35619, gv = 3332, pos = {72.7787322998047,2.49272060394287,15.3722648620605}, view = {0.0,0.0,0.0}, lvl = "lost_village"},

-- ["exit_to_control_monolith"] = { sid = 1111117, lv = 1068, gv = 2469, pos = {-18.212703704834,-34.5734100341797,-4.92962646484375}, view = {0.0,0.0,0.0}, lvl = "l12u_control_monolith"},

-- ["exit_to_nz"] = { sid = 1111118, lv = 688407, gv = 2894, pos = {-106.036903381348,20.9334182739258,-64.2270278930664}, view = {0.0,0.0,0.0}, lvl = "aver"},

-- ["exit_to_dsity"] = { sid = 1111119, lv = 102132, gv = 3593, pos = {-237.70208740234,-2.0887701511383,298.48266601563}, view = {0.0,0.0,0.0}, lvl = "aver"},

-- ["exit_to_jupiter"] = { sid = 1111120, lv = 1231404, gv = 3719, pos = {360.924835205078,35.4087448120117,338.788482666016}, view = {0.0,0.0,0.0}, lvl = "jupiter"},

-- ["exit_to_zaton"] = { sid = 1111121, lv = 293223, gv = 3679, pos = {116.028877258301,-3.37270927429199,205.186187744141}, view = {0.0,0.0,0.0}, lvl = "zaton"},

-- ["exit_to_atp_for_test22"] = { sid = 1111122, lv = 290400, gv = 2812, pos = {-61.2345123291016,-0.64409214258194,226.151702880859}, view = {0.0,0.0,0.0}, lvl = "atp_for_test22"},

-- ["exit_to_newpripyat"] = { sid = 1111123, lv = 403978, gv = 3767, pos = {149.885040283203,2.29333591461182,-27.7810745239258}, view = {0.0,0.0,0.0}, lvl = "pripyat"},

-- ["exit_to_jupit_under"] = { sid = 1111124, lv = 1235, gv = 3771, pos = {68.4412994384766,2.45057511329651,116.808052062988}, view = {0.0,0.0,0.0}, lvl = "jupiter_underground"},

-- ["exit_to_labx8"] = { sid = 1111125, lv = 974, gv = 3830, pos = {-80.1116943359375,10.4784479141235,101.760429382324}, view = {0.0,0.0,0.0}, lvl = "labx8"},

["exit_as21"] = { sid = 17007, lv = 66343, gv = 1786, pos = {-274.62121582031,-27.297189712524,239.00979614258}, view = {0.0,0.0,0.0}, lvl = "l07_military"}

}

function create_level_changer(

p_story_id, -- STORY_ID íîâîăî level_changer (ďîíŕäîáčňń˙ íŕě ďîçćĺ)

p_position, -- âĺęňîđ, ęîîđäčíŕňű ňî÷ęč, â ęîňîđîé áóäĺň đŕńďîëŕăŕňüń˙ öĺíňđ íîâîăî level_changer

p_lvertex_id, -- level_vertext_id - čäĺíňčôčöčđóţň óđîâĺíü, íŕ ęîňîđîě áóäĺň ńîçäŕí level_changer

p_gvertex_id, -- game_vertext_id

p_dest_lv, -- level_vertex_id - čäĺíňčôčöčđóţň óđîâĺíü, íŕ ęîňîđűé level_changer áóäĺň ďĺđĺáđŕńűâŕňü čăđîęŕ

p_dest_gv, -- game_vertex_id

p_dest_pos, -- ęîîđäčíŕňű ňî÷ęč, â ęîňîđîé íŕ íîâîě óđîâíĺ îęŕćĺňń˙ čăđîę

p_dest_dir, -- íŕďđŕâđĺíčĺ âçăë˙äŕ čăđîęŕ

p_dest_level, -- íŕçâŕíčĺ óđîâí˙, íŕďđčěĺđ "L11_Pripyat"

p_silent -- ńëĺäóĺň çŕäŕňü 1, ÷ňîáű ďîäŕâčňü âîďđîń î ńěĺíĺ óđîâí˙ (ŕâňîěŕňč÷ĺńęčé ďĺđĺőîä)

)

local sim = alife()

local obj = sim:create("level_changer", p_position, p_lvertex_id, p_gvertex_id)

level.map_add_object_spot(obj.id, "level_changer", "")

local packet = net_packet()

obj:STATE_Write(packet)

-- ńâîéńňâŕ cse_alife_object

local game_vertex_id = packet:r_u16()

local cse_alife_object__unk1_f32 = packet:r_float()

local cse_alife_object__unk2_u32 = packet:r_u32()

local level_vertex_id = packet:r_u32()

local object_flags = packet:r_u32()

local custom_data = packet:r_stringZ()

local story_id = packet:r_u32()

local spawn_story_id = packet:r_u32()

-- ńâîéńňâŕ cse_shape

local shape_count = packet:r_u8()

for i=1,shape_count do

local shape_type = packet:r_u8()

if shape_type == 0 then

-- sphere

local center = packet:r_vec3()

local radius = packet:r_float()

else

-- box

local axis_x_x = packet:r_float()

local axis_x_y = packet:r_float()

local axis_x_z = packet:r_float()

local axis_y_x = packet:r_float()

local axis_y_y = packet:r_float()

local axis_y_z = packet:r_float()

local axis_z_x = packet:r_float()

local axis_z_y = packet:r_float()

local axis_z_z = packet:r_float()

local offset_x = packet:r_float()

local offset_y = packet:r_float()

local offset_z = packet:r_float()

end

end

-- ńâîéńňâŕ cse_alife_space_restrictor

local restrictor_type = packet:r_u8()

-- ńâîéńňâŕ cse_level_changer

local dest_game_vertex_id = packet:r_u16()

local dest_level_vertex_id = packet:r_u32()

local dest_position = packet:r_vec3()

local dest_direction = packet:r_vec3()

local dest_level_name = packet:r_stringZ()

local dest_graph_point = packet:r_stringZ()

local silent_mode = packet:r_u8()

packet:w_begin(game_vertex_id) -- game_vertex_id

packet:w_float(cse_alife_object__unk1_f32)

packet:w_u32(cse_alife_object__unk2_u32)

packet:w_u32(level_vertex_id) -- level_vertex_id

packet:w_u32( bit_not(193) ) -- object_flags = -193 = 0xFFFFFF3E

packet:w_stringZ(custom_data)

packet:w_u32(p_story_id) -- story_id

packet:w_u32(spawn_story_id)

packet:w_u8(1) -- ęîëč÷ĺńňâî ôčăóđ

-- packet:w_u8(0) -- ňčď ôčăóđű: ńôĺđŕ

-- packet:w_vec3(vector():set(0, 0, 0)) -- sphere_center

-- packet:w_float(3.0)

packet:w_u8(1) -- ňčď ôčăóđű: box

packet:w_float(2) -- axis_x_x

packet:w_float(0) -- axis_x_y

packet:w_float(0) -- axis_x_z

packet:w_float(0) -- axis_y_x

packet:w_float(4) -- axis_y_y

packet:w_float(0) -- axis_y_z

packet:w_float(0) -- axis_z_x

packet:w_float(0) -- axis_z_y

packet:w_float(4) -- axis_z_z

packet:w_float(0) -- offset_x

packet:w_float(0) -- offset_y

packet:w_float(0) -- offset_z

packet:w_u8(3) -- restrictor_type

packet:w_u16(p_dest_gv) -- destination game_vertex_id

packet:w_s32(p_dest_lv) -- destination level_vertex_id

packet:w_vec3(p_dest_pos) -- destination position

packet:w_vec3(p_dest_dir) -- destination direction (íŕďđŕâëĺíčĺ âçăë˙äŕ)

packet:w_stringZ(p_dest_level) -- destination level name

packet:w_stringZ("start_actor_02") -- some string, always const

packet:w_u8(p_silent) -- 1 for silent level changing

packet:r_seek(0)

obj:STATE_Read(packet, packet:w_tell())

level.add_pp_effector ("teleport.ppe", 2006, false)

end

function jumpTo(where)

local actor = db.actor

local place = places[where]

create_level_changer(place.sid, actor:position(), actor:level_vertex_id(), actor:game_vertex_id(),

place.lv,

place.gv,

vector():set(place.pos[1],place.pos[2],place.pos[3]),

vector():set(place.view[1],place.view[2],place.view[3]),

place.lvl,

1)

end

-- ňŕáëčöŕ ňĺëĺďîđňîâ

-- art - ňđĺáóĺěűé ŕđň äë˙ ňĺëĺďîđňŕöčč (ĺńëč çŕäŕí - îňáĺđ¸ňń˙ ó ĂĂ)

-- keep - îńňŕâë˙ňü ëč ňĺëĺďîđň

-- goto_func - ńďčńîę âŕđčŕíňîâ çŕáđîńęč ňĺëĺďîđňîě

local teleports = {

["device_teleport"] = {

art = "af_electra_moonlight",

sjedobniy = true,

goto_func = {

"exit_agroprom",

"exit_agroprom2",

"exit_agroprom3",

"exit_as",

"exit_as2",

"exit_as3",

"exit_as4",

"exit_bar",

"exit_bar2",

"exit_bar3",

"exit_bar4",

"exit_bar5",

"exit_bar6",

"exit_bar7",

"exit_bunker",

"exit_dt1",

"exit_dt2",

"exit_dt3",

"exit_dt4",

"exit_dt5",

"exit_dt6",

"exit_dt7",

"exit_dt8",

"exit_dt9",

"exit_dt10",

"exit_dt11",

"exit_kordon",

"exit_kordon2",

"exit_kordon3",

"exit_kordon4",

"exit_kordon5",

"exit_kordon6",

"exit_kordon7",

"exit_kordon8",

"exit_kordon9",

"exit_kordon10",

"exit_kordon11",

"exit_kordon12",

"exit_kordon13",

"exit_kordon14",

"exit_kordon15",

"exit_pripyat",

"exit_pripyat2",

"exit_radar",

"exit_radar2",

"exit_radar3",

"exit_radar4",

"exit_svalka",

"exit_svalka2",

"exit_svalka3",

"exit_svalka4",

"exit_svalka5",

"exit_svalka6",

"exit_svalka7",

"exit_svalka8",

"exit_svalka9",

"exit_svalka10",

"exit_svalka11",

"exit_svalka12",

"exit_td",

"exit_td2",

"exit_undergraund",

"exit_x18",

"exit_yantar1",

"exit_yantar2",

"exit_yantar3",

"exit_yantar4",

"exit_yantar5",

"exit_yantar6",

"exit_yantar7",

"exit_yantar8",

"exit_yantar9",

"exit_yantar10",

"exit_yantar11"

}

},

["science_teleport3"] = {

art = "af_electra_moonlight",

sjedobniy = true,

goto_func = {

"exit_yantar1",

"exit_yantar2",

"exit_yantar3",

"exit_yantar4",

"exit_yantar5",

"exit_yantar6",

"exit_yantar7",

"exit_yantar8",

"exit_yantar9",

"exit_yantar10",

"exit_yantar11"

}

},

["science_teleport2"] = {

art = "af_electra_moonlight",

sjedobniy = true,

goto_func = {

"exit_bar",

"exit_bar2",

"exit_bar3",

"exit_bar4",

"exit_bar5",

"exit_bar6",

"exit_bar7"

}

},

["science_teleport"] = {

art = "af_electra_moonlight",

sjedobniy = true,

goto_func = {

"exit_kordon",

"exit_kordon2",

"exit_kordon3",

"exit_kordon4",

"exit_kordon5",

"exit_kordon6",

"exit_kordon7",

"exit_kordon8",

"exit_kordon9",

"exit_kordon10",

"exit_kordon11",

"exit_kordon12",

"exit_kordon13",

"exit_kordon14",

"exit_kordon15"

}

},

["arhara_tele"] = {

--keep = true,

sjedobniy = true,

goto_func = {

"exit_to_stancia21"

}

},

["snotvornoe_tele"] = {

--keep = true,

sjedobniy = true,

goto_func = {

"exit_peshera"

}

},

["shaxter_tele"] = {

--keep = true,

sjedobniy = true,

goto_func = {

"exit_peshera1"

}

},

["arhara_obman"] = {

keep = true,

sjedobniy = true,

goto_func = {

"exit_as21"

}

}

}

function checking_droped_obj(obj)

local actor = db.actor

local obj_sect = obj:section()

if not teleports[obj_sect] then return end -- íĺ íŕř "ęëčĺíň"

-- ĺńëč ŕđň íĺ íóćĺí čëč îí ĺńňü ó ĂĂ

if not teleports[obj_sect].art or actor:object(teleports[obj_sect].art) then

-- îňďđŕâë˙ĺě ňĺëĺďîđň íŕ ýęńďĺđňčçó

-- óçíŕĺě íĺ ńúĺëč ëč ĺăî čëč âűëîćčëč â íű÷ęó

local tbl = {}

tbl.obj_id = obj:id()

tbl.obj_sect = obj_sect

-- amk.start_timer("timer_drop_obj_teleport", 0.2, amk.pack_array_to_string(tbl))

amk.start_timer("timer_drop_obj_teleport", 0.2, tbl)

end

end

function teleport_start(obj_sect, obj_id, sjeli)

local sim = alife()

local actor = db.actor

if sjeli and teleports[obj_sect].sjedobniy or

not sjeli and not teleports[obj_sect].sjedobniy then

-- âűçűâŕĺě ńëó÷ŕéíóţ ôóíęöčţ äë˙ äŕííîăî ňĺëĺďîđňŕ

-- teleports[obj_sect].goto_func[math.random(#(teleports[obj_sect].goto_func))]()

jumpTo(teleports[obj_sect].goto_func[math.random(#(teleports[obj_sect].goto_func))])

-- îňáčđŕĺě ŕđň ó ĂĂ, ĺńëč íóćíî îňîáđŕňü

if teleports[obj_sect].art then

local art = actor:object(teleports[obj_sect].art)

if art then

local se_art = sim:object(art:id())

if se_art then

sim:release(se_art)

end

end

end

-- óáčđŕĺě ňĺëĺďîđň, ĺńëč íĺ ńęŕçŕíî îńňŕâčňü čëč ĺăî óćĺ íĺ ńúĺëč/čńďîëüçîâŕëč

if not teleports[obj_sect].keep and not teleports[obj_sect].sjedobniy then

sim:release(sim:object(obj_id))

elseif teleports[obj_sect].keep and teleports[obj_sect].sjedobniy then -- âĺđíóňü ňĺëĺďîđň â đţęçŕę

amk.spawn_item_in_inv(obj_sect)

end

end

end

function remove_old_teleport()

local sim = alife()

for nam,tbl in pairs(places) do

local se_obj = sim:story_object(tbl.sid)

if se_obj then

sim:release(se_obj, true)

end

end

end

function checking_droped_item10(obj)

if obj:section() == "bread" then

--exit_x18()

-- exit_radar4()

-- exit_dt1()

-- exit_kordon5()

-- exit_kordon2()

-- exit_yantar2()

--exit_td2()

-- exit_td()

--exit_bar2()

-- exit_as2()

--exit_pripyat2()

--exit_agroprom()

--exit_to_stancia21()

--exit_to_sarcofag()

-- exit_dt7()

--exit_bunker()

--exit_to_red()

--exit_to_brinlab()

--exit_to_war()

--exit_to_lima()

--exit_to_gener()

--exit_to_village()

--exit_to_control_monolith()

--exit_to_nz()

--exit_to_dsity() --1111119

--exit_to_jupiter() --1111120

--exit_to_zaton() --1111121

--exit_to_atp_for_test22() --1111122

--exit_to_newpripyat() --1111123

-- exit_to_labx8() --1111125

--exit_to_jupit_under() --1111124

end

end


Zastanawiają mnie te kawałki:

-- ňŕáëčöŕ ňĺëĺďîđňîâ
-- art - ňđĺáóĺěűé ŕđň äë˙ ňĺëĺďîđňŕöčč (ĺńëč çŕäŕí - îňáĺđ¸ňń˙ ó ĂĂ)
-- keep - îńňŕâë˙ňü ëč ňĺëĺďîđň
-- goto_func - ńďčńîę âŕđčŕíňîâ çŕáđîńęč ňĺëĺďîđňîě

oraz

-- óáčđŕĺě ňĺëĺďîđň, ĺńëč íĺ ńęŕçŕíî îńňŕâčňü čëč ĺăî óćĺ íĺ ńúĺëč/čńďîëüçîâŕëč
		if not teleports[obj_sect].keep and not teleports[obj_sect].sjedobniy then
			sim:release(sim:object(obj_id))
		elseif teleports[obj_sect].keep and teleports[obj_sect].sjedobniy then -- âĺđíóňü ňĺëĺďîđň â đţęçŕę
			amk.spawn_item_in_inv(obj_sect)

Czy przypadkiem ruskie znaki nie robią gdzieś tu zamieszania..

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Zawartość jest identyczna jak w świeżej instalacji ....pozostaje jeszcze spróbować tego....Gra wywala zaraz po przejściu na inny poziom: z przyklejonego tematu ...jeżeli macie nazbierane dużo zadań w PDA to wycofać grę ...wymazać wpisy i systematycznie oczyszczać PDA (nie gromadzić zadań)...jest jeszcze możliwość podana w tłumaczeniu z rosyjskiego....nie wchodzić na razie do baru i robić zadania gdzie indziej.Do Baru powrócić w późniejszym terminie. Na koniec pytanie... jak czyścicie rejestr PC po odinstalowaniu gry, przed instalowaniem nowej.? Jeżeli tego nie robicie to szkoda gadać bo zostaje kupa wpisów z poprzednich instalacji.

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Oczywiście, że czyszczę. Nie pomaga. Ale - gdyby to była wina ustawień - coś by o tym napisali u ruskich, nie sądzisz? Błąd się pojawia u wielu osób, przy najróżniejszych zapewne ustawieniach/poziomach przechodzenia. Więc istnieje i jak na razie - nie ma rozwiązania. Piszesz, że jak w świeżej instalce - czyli chyba niezbyt dobrze? Może podmiana tego pliku coś by zmieniła?

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Piszesz, że jak w świeżej instalce - czyli chyba niezbyt dobrze?

To dobrze skrypty nie zmieniają się w czasie gry...mogą tylko być w nich braki, dlatego chciałem sprawdzić. N angielskim forum gość pominął ten błąd robiąc często zapisy i powracał do tyłu tuż przed błędem. Ponowne wgranie zapisu np. przed jakimś dialogiem powodującym błąd popychało grę do przodu.....jemu pomogło

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Chciałbym to trochę uporządkować.U mnie jak na razie głownym problemem są nieaktywne przejścia.Z Baru na ATP,z Agropromu na Kordon i kupione przejście z Baru na Magazyny. Nie ma komunikatu nowa droga jak i samego przejścia oczywiście.Oprócz tego gra wykrzacza się przy próbie wzięcia zadania na skarb od Łysola w Barze z błędem "Specified story object is already in the Story registry!".Dalej na razie nie poszłem.Przy zadaniu na skarb dostajemy przejścia do Pieczary więc może jest to jakoś ze sobą powiązane.Instalowałem wszystko na nowo,rejestr czyściłem programem poleconym przez Malakasa "Revo Uniinstaller".Nawet jeszcze raz ściągnąłem całe dopełnienie i wszystkie patche.Z dodatków tylko 21 artefaktów.O prócz tego podmieniony Xrgame.dll i spatchowany exe na 3gb ram.Błąd przetłumaczony w google podaje nam że ta historia już jest w rejestrze stosu co można by tłumaczyć że jakiś inny quest podszywa się pod nasz.Tu może pomoże sugestia Malakasa żeby wyczyścić pda. Ale czemu nie otwierają się inne przejścia?Może spróbować zagrać na czystej dopie bez patchy tylko nie wiem jak zachowa się spolszczenie

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Do Krugłowa jeszcze nie poszłem i chyba już nie pójdę.Wyczyściłem PDA zostały dwa zadania.Zabij Striełoka i Odszukaj Ducha a Łysy dalej wywala mnie z Baru na pulpit.Doszły kolejne 2 przejścia które się nie aktywowały.Na Bagna od Fanata i z Radaru do Jantaru po odniesieniu walizki z posterunku.Nie widzę już sensu dalszej gry.Może kolejne dopełnienie coś zmieni bo na razie to nie dopa a d..a i to blada

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Jest sposób na obejście zadania od Łysego z baru.

Po kolei - wrzucić Autozapis

Pogadać z Łysym - gra się oczywiście wywali, ale -

się zapisze! Odpalić potem jeszcze raz i zacząć od zadania "znaleźć skarb".

Wczytuje się bez problemu.

W sprawie Krugłowa - miałem zapis za tunelem z anomaliami - pogadałem - dał pendriwe. Po wejściu do baru, na wszelki wypadek wywołałem zwarcie - barman otworzył przejście - podobno - jako że jeszcze tam nie byłem.

Na razie tyle w temacie.

Edit:

Mimo że pogadał - przejścia dalej nie ma..

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Oloo dobrze że pchnąłeś grę, ale ten dodatek na dłuższą metę robi problemy w grze ...można więc tego użyć jako chwilowe lekarstwo , a potem odinstalować....czyli przed dodaniem autosave trzeba zrobić kopie /gamedata/ popchnąć fabułę gry i odinstalować (skopiować z powrotem /gamedata. Podobnie było z jednym patchem do Soljanki ..leczył błąd o braku ID.

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Owszem, miałem też to dopisać...i mi umknęło. W każdym razie można ominąć ten problem - choć wymaga to odrobiny pracy. Chyba to pierwszy sposób na tą wywałkę..co mnie cieszy - na naszym forum :) Być może uda się też w ten sposób przejśc portalem na Magazyny - jako że też wywala w chwili wejścia w portal. Ale to sprawdzę później.

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