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Postów
935 -
Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez kanon1022
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Witam nie mogę odpalić tego moda , czarny ekran .Pojawia się menu gry i dalej czarny ekran i wiadomość coś o karcie wideo ,że nie obsługuje .
Spoiler* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 31-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Initializing File System...
using fs-ltx fsgame.ltx
FS: 38286 files cached 23 archives, 6328Kb memory used.
Init FileSystem 2.809083 sec
'xrCore' build 6907, Jan 3 2018-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1
Loading DLL: xrGame
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4587
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4081 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
! d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\shaders_cache\r1\postprocess.ps\0100000
Can't compile shader hr=0x80004005
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@vidkunsen Czego nie ma ,żadnego dialogu.
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@vidkunsen Dzięki , znalazłem ale nie chce gadać nie ma ,żadnego dialogu. Bo Pinochet to por. Czernienko.
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@kondotier Witam gdzie mogę odszukać Pinocheta po przejściu do CEA z Prypeci po kolei.
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@kondotier Witam, jestem w x 18 po dokumenty znalazłem część trzecią i drugą , jest chyba jeszcze pierwsza ale nie mogę odszukać, gdzie ona jest.
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@kondotier Dzięki a na Wysypisku. Dodam ,że da Baru przyszedłem od razu z Jantaru. Nic nie widzę na twoim zdjęciu.
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@kobal Witam , nie mogę według poradnika odszukać schowków kolekcjonera na Wysypisku i w Barze.
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@Szczepan9205 Dzięki , jestem na wysypisku zdobyłem posterunek , punkt koło rury i plac z pojazdami . W pda cały czas wiszą zadania aby utrzymać punkt do przybycia oddziałów ,dodam że to trwa już długo.
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@Szczepan9205 Witam , dzięki mam zadanie na PDA z tunelu ,ale nie mogę się tam dostać wywala mnie jakaś anomalia ,jak ją wyłączyć.
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@Szczepan9205 Witam jak maż ustawione tego fraction commandera jakieś zdjęcie ,kombinowałem różnie i dalej oddźały nie przejmują zajętych miejsc.
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@Szczepan9205 Chodzi mi o wypakowanie plików db., moda w celu jakiejś modyfikacji. Są w konsoli też jakieś komendy ,ale nie wiem których można używać .
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Witam jest unpacer do tego moda.
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@Szczepan9205 A bez fixa gra nie pójdzie.
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Witam w FAQ pisze że jest spawner i jak go włączyć u mnie nie działa . Wciskam ESC potem S i nic . Może trzeba coś wpisać w konsoli ( ~).
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Spoiler
FATAL ERROR [error] Expression : hRender [error] Function : CEngineAPI::Initialize [error] File : EngineAPI.cpp [error] Line : 122 [error] Description : assertion failed
@Szczepan9205 Dawaj. Wypakowałem ale nie mogę uruchomić coś tam mi brakuje , jak wgrać i gdzie tego fixa.
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@OldMan Oki dzięki.
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@OldMan Witam , czy do twojej wstawki potrzebny jest jeszcze fix
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@Szczepan9205 Dzięki,czyli polonizacji nie ma.
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Witam , jak to pobrać z janka nie mogę. Jest to po polsku widziałem menu gry było po polsku.
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@vidkunsen Dzięki , ale da się coś zrobić z moim problemem.
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Witam, postanowiłem jeszcze raz zagrać w tego moda,ale mam duże problemy zawiesza mi się komp ,muszę go restartować na twardo. Próbowałem wejść do baru ale cały czas komp się zawiesza i twardy reset.Mam taki log. Proszę o szybką odpowiedź i konkretne porady.
Spoiler* MEMORY USAGE: 290631 K
! Invalid ogg-comment version, file: d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg
! Missing ogg-comment, file: d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\walther\p99_shoot.ogg
! Invalid ogg-comment version, file: d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\val_vss\shoot.ogg
! Invalid ogg-comment version, file: d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\m203_shot.ogg
! Invalid ogg-comment version, file: d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\rpg7\rpg7_holster.ogg
FATAL ERROR
[error]Expression : fatal error
[error]Function : xrServer::Process_update
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_process_update.cpp
[error]Line : 37
[error]Description : <no expression>
[error]Arguments : Beer from the creator of 'O_ACTOR ' -
@kondotier Poszedłem już do Baru, może nie będę musiał już często wracać na Wysypisko. Dzięki.
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@kondotier Dzięki , ale dzieje się to na lewo od drogi do Baru za Hangarem koło silosów gdzie siedzą bandyci do samego przejścia do Baru.
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Witam , mam problem wylotu na Wysypisku z takim logiem
Spoiler***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 8734 ms
* phase cmem: 350508 K
KLIENT: Synchronizacja...
* phase time: 14 ms
* phase cmem: 350509 K
* [win32]: free[2682604 K], reserved[116240 K], committed[1395396 K]
* [ D3D ]: textures[606709 K]
* [x-ray]: crt heap[350509 K], process heap[791511 K], game lua[16195 K], engine lua[336 K], render[0 K]
* [x-ray]: economy: strings[5019 K], smem[101524 K]
* MEMORY USAGE: 392408 K
~ cannot remove restriction with id [3077][zone_mosquito_bald] to the entity with id [3188][m_zombie_e0006], because it is not added
! Cannot build GAME path! (object dog_weak21385)
! CURRENT LEVEL : lvl2_garbage
! CURRENT game point position : [-52.528709][17.777115][-240.432587]
FATAL ERROR
[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h
[error]Line : 171
[error]Description : there is no specified level in the game graph : 192
stack trace:
Scheduler tried to update object dog_weak21385
! Cannot build GAME path! (object dog_weak21385)
! CURRENT LEVEL : lvl2_garbage
! CURRENT game point position : [-52.528709][17.777115][-240.432587]
FATAL ERROR
[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h
[error]Line : 171
[error]Description : there is no specified level in the game graph : 192
stack trace:
Zew Czystego Nieba
w Zew Czystego Nieba
Opublikowano · Edytowane przez kanon1022
@kondotier Zainstalowałem Zew i gra się uruchamia ,tylko nie mogę wybrać w menu np.poziomu trudności ponieważ nakładają się na siebie różne opcje. Jak jakoś uruchomiłem to wylot z takim logiem. Dodam ,że grałem trochę w tego moda po rusku i było ok nie miałem takich problemów chyba.
* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2494.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38438 files cached 25 archives, 6352Kb memory used.
Init FileSystem 0.654840 sec
'xrCore' build 6907, Jan 3 2018
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1
Loading DLL: xrGame
! Player name in registry is empty! (InstallUserName)
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'psp_cam_offset'
~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4587
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4081 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
compiling shader yuv2rgb
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3804976 K], reserved[73652 K], committed[315612 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[121819 K]
* [x-ray]: economy: strings[9897 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] cloud\cotcirrus_l0_01
* 0.0 : [ 1] cloud\cotcirrus_l0_010
* 0.0 : [ 1] cloud\cotcirrus_l0_011
* 0.0 : [ 1] cloud\cotcirrus_l0_012
* 0.0 : [ 1] cloud\cotcirrus_l0_016
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* 4.1 : [ 1] ui\ui_ani_cursor
* 16.1 : [ 1] ui\ui_font_hud_01
* 32.1 : [ 1] ui\ui_magnifier3
* 42.7 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 128.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 128.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 256.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 256.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 256.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 256.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 4096.1 : [ 1] ui\ui_actor_hint_wnd
* 4096.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_sleep_screen
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
engine\xrEngine.exe -skip_reg -noprefetch
* phase time: 0 ms
* phase cmem: 147318 K
! Player name in registry is empty! (InstallUserName)
- slot_0 medkit
- slot_1 bandage
- slot_2 antirad
- slot_3 conserva
* phase time: 257 ms
* phase cmem: 148426 K
* phase time: 3 ms
* phase cmem: 148426 K
* Creating new game...
* Loading spawn registry...
* 11581 spawn points are successfully loaded
* New game is successfully created!
* phase time: 4102 ms
* phase cmem: 261185 K
* phase time: 20 ms
* phase cmem: 263286 K
* phase time: 10 ms
* phase cmem: 263288 K
# New player created.
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 70 ms
* phase cmem: 263321 K
* phase time: 99 ms
* phase cmem: 273637 K
* phase time: 2847 ms
* phase cmem: 420479 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmarkmult
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 224 ms
* phase cmem: 421838 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 64555 verts, 2017 Kb
* [Loading VB] 8591 verts, 268 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 907 verts, 28 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 53384 verts, 1668 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 561141 indices, 1095 Kb
* phase time: 863 ms
* phase cmem: 525520 K
* phase time: 58 ms
* phase cmem: 535875 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 60329 v(20), 54900 p
* [DETAILS] Batch(61), VB(1178K), IB(321K)
* phase time: 94 ms
* phase cmem: 546342 K
* Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\marsh\level.hom
* phase time: 81 ms
* phase cmem: 546543 K
* phase time: 7 ms
* phase cmem: 536227 K
* phase time: 6 ms
* phase cmem: 536227 K
CResourceManager::DeferredUpload -> START, size = 1191
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
TextureLoading -> thread 3 started!
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
TextureLoading -> thread 4 started!
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
TextureLoading -> thread 5 started!
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
TextureLoading -> thread 6 started!
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
TextureLoading -> thread 7 started!
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\mg42out'
TextureLoading -> thread 8 started!
! Can't find texture 'amik\weapons\shells_12x70'
TextureLoading -> thread 9 started!
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
! Can't find texture 'amik\weapons\smokeshoot_0'
TextureLoading -> thread 10 started!
! Can't find texture 'amik\weapons\smokeshoot_1'
! Can't find texture 'amik\weapons\trace'
! Can't find texture 'amik\weapons\trace_01'
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_fire1_soc'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
! Can't find texture 'pfx\electro_exl1'
! Can't find texture 'pfx\electroexpl2'
! Can't find texture 'pfx\pfx_ani-explosion-01'
! Can't find texture 'shoker_mod\explosions\explosion_smoke01'
! Can't find texture 'shoker_mod\explosions\final_expl'
! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
! Can't find texture 'shoker_mod\pfx\pfx_ak_shells_1'
! Can't find texture 'shoker_mod\pfx\pfx_shells1'
! Can't find texture 'shoker_mod\pfx\pfx_shells2'
! Can't find texture 'shoker_mod\pfx\pfx_shells3'
! Can't find texture 'shoker_mod\pfx\pfx_smoke_1'
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\anim_dirtexp_3'
! Can't find texture 'amik\explosions\boom_0'
! Can't find texture 'amik\explosions\boom_1'
! Can't find texture 'amik\explosions\boom_2'
! Can't find texture 'amik\explosions\decal_concrete'
! Can't find texture 'amik\explosions\explo_end'
! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_flash_atlas'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\explosions\final_expl'
! Can't find texture 'amik\explosions\ring_grey'
! Can't find texture 'amik\explosions\smoke128_3w'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\explosions\smoke_cannon'
! Can't find texture 'amik\explosions\smoke_white_tiled3'
! Can't find texture 'amik\fly\fly'
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\hit_fx\blood\blood'
! Can't find texture 'amik\hit_fx\blood\m'
! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\stonedebris1'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\static\gas_light\flame_zippo'
! Can't find texture 'amik\weapons\00'
! Can't find texture 'amik\weapons\12x70'
! Can't find texture 'amik\weapons\6ways1'
! Can't find texture 'amik\weapons\6ways2'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
! Can't find texture 'amik\weapons\dtk_2'
! Can't find texture 'amik\weapons\dtk_3'
! Can't find texture 'amik\weapons\dtk_4'
! Can't find texture 'amik\weapons\dtk_4_1'
! Can't find texture 'amik\weapons\dtk_5'
! Can't find texture 'amik\weapons\dtk_6'
! Can't find texture 'amik\weapons\dtk_8'
! Can't find texture 'amik\weapons\flame\flameshoot_1'
! Can't find texture 'amik\weapons\flame\flameshoot_2'
! Can't find texture 'amik\weapons\flame\flameshoot_3'
! Can't find texture 'amik\weapons\flame\flameshoot_4'
! Can't find texture 'amik\weapons\flame\flameshoot_5'
! Can't find texture 'amik\weapons\flame\mg42out'
! Can't find texture 'amik\weapons\flame\trace'
! Can't find texture 'amik\weapons\flame\trace_01'
! Can't find texture 'amik\weapons\flame\trail'
! Can't find texture 'amik\weapons\flash_01'
! Can't find texture 'amik\weapons\flash_02'
! Can't find texture 'amik\weapons\flash_04'
! Can't find texture 'amik\weapons\flash_05'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
TextureLoading -> thread 1 finished!
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
TextureLoading -> thread 6 finished!
! Can't find texture 'pfx\pfx_dist_lightning_02'
TextureLoading -> thread 7 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 9 finished!
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_light'
TextureLoading -> thread 5 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 12 finished!
! Can't find texture 'det\det_list'
TextureLoading -> thread 8 finished!
! Can't find texture 'flare\flare_04'
TextureLoading -> thread 2 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 3 finished!
texture loading time: 13978
* t-report - base: 1167, 1363611 K
* t-report - lmap: 24, 24579 K
* WARNING: player not logged in
PS new version, 1
* phase time: 17416 ms
* phase cmem: 1995497 K
* phase time: 31 ms
* phase cmem: 1995494 K
* [win32]: free[1828804 K], reserved[74264 K], committed[2291172 K]
* [ D3D ]: textures[1426647 K]
* [x-ray]: process heap[1995494 K]
* [x-ray]: economy: strings[21343 K], smem[608 K]
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_env_hq_4
compiling shader model_env_lq_4
compiling shader model_def_lqs_1
compiling shader model_def_hq_2
compiling shader model_def_lq_2
FATAL ERROR
[error] Expression : <no expression>
[error] Function : CInifile::r_section
[error] File : Xr_ini.cpp
[error] Line : 505
[error] Description : fatal error
[error] Arguments : Can't open section 'actor_hud_15'. Please attach [*.ini_log] file to your bug report