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kanon1022

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Odpowiedzi opublikowane przez kanon1022

  1. @kondotier Zainstalowałem Zew i gra się uruchamia ,tylko nie mogę wybrać w menu np.poziomu trudności ponieważ nakładają się na siebie różne opcje. Jak jakoś uruchomiłem to wylot z takim logiem. Dodam ,że grałem trochę w tego moda po rusku i było ok nie miałem takich problemów chyba.

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2494.00 mhz, 26-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 38438 files cached 25 archives, 6352Kb memory used.
    Init FileSystem 0.654840 sec
    'xrCore' build 6907, Jan  3 2018

    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R4
    Loading DLL: xrRender_R4
    command line -skip_reg -noprefetch
    Executing config-script "user.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1
    Loading DLL: xrGame
    ! Player name in registry is empty! (InstallUserName)
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'psp_cam_offset'
    ~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
    dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4587
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4081 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    - r__tf_aniso 8
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader hud_font
    ! Player name in registry is empty! (InstallUserName)
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    * [win32]: free[3804976 K], reserved[73652 K], committed[315612 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[121819 K]
    * [x-ray]: economy: strings[9897 K], smem[0 K]
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\anim_dirtexp_3
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\fly\fly
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\mine\mine
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] cloud\cotcirrus_l0_01
    *  0.0 : [   1] cloud\cotcirrus_l0_010
    *  0.0 : [   1] cloud\cotcirrus_l0_011
    *  0.0 : [   1] cloud\cotcirrus_l0_012
    *  0.0 : [   1] cloud\cotcirrus_l0_016
    *  0.0 : [   1] cloud\cotcirrus_l0_017
    *  0.0 : [   1] cloud\cotcirrus_l0_019
    *  0.0 : [   1] cloud\cotcirrus_l0_020
    *  0.0 : [   1] cloud\cotcirrus_l0_03
    *  0.0 : [   1] cloud\cotlower09
    *  0.0 : [   1] cloud\cotlower10
    *  0.0 : [   1] cloud\cotlower11
    *  0.0 : [   1] cloud\cotlowerxia
    *  0.0 : [   1] cloud\cotlowerxib
    *  0.0 : [   1] cloud\cotlowerxic
    *  0.0 : [   1] cloud\cotlowerxid
    *  0.0 : [   1] cloud\cotlowerxie
    *  0.0 : [   1] cloud\cotlowerxif
    *  0.0 : [   1] cloud\cotlowerxig
    *  0.0 : [   1] cloud\cotlowerxij
    *  0.0 : [   1] det\det_list
    *  0.0 : [   1] flare\flare_04
    *  0.0 : [   1] fx\fx_fire1_06
    *  0.0 : [   1] fx\fx_fire1_13
    *  0.0 : [   1] fx\fx_flare0
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon_white
    *  0.0 : [   1] fx\fx_moon_white_blend
    *  0.0 : [   1] fx\fx_moon_white_light
    *  0.0 : [   1] fx\fx_moon_yellow_light
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun2
    *  0.0 : [   1] fx\fx_sun_cloudy_dark
    *  0.0 : [   1] fx\fx_sun_cs
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_sun_spiky_artistpavel
    *  0.0 : [   1] fx\fx_sun_spiky_artistpavel_white
    *  0.0 : [   1] fx\fx_sunset
    *  0.0 : [   1] fx\fx_sunset_sun
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_tracer
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_anamorphic
    *  0.0 : [   1] glow\glow_blue
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_fire1_soc
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_reddish1
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] glow\glow_yellow
    *  0.0 : [   1] lights\lights_flashlight2
    *  0.0 : [   1] new_pfx\explosions\big_fire01_dxt5
    *  0.0 : [   1] new_pfx\explosions\eplosion04_dxt5
    *  0.0 : [   1] new_pfx\explosions\explode03_dxt5
    *  0.0 : [   1] new_pfx\explosions\fireball_animated33_dxt5
    *  0.0 : [   1] new_pfx\leaf_tiled2
    *  0.0 : [   1] new_pfx\pfx_fire_burning1.2048
    *  0.0 : [   1] new_pfx\pfx_smoke_02.2048
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\anomaly\easy_flame1
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\environment\water_drop
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\explosions\flash
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\hits\foam
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\hits\sprigs_v2
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\level_02_anomaly\plasma1
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\level_03_anomaly\fractal
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\level_03_anomaly\smoke4
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke1
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke10
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke9
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\lights\big_bonfire_flame
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\lights\bonfire_flame_top
    *  0.0 : [   1] new_pfx_fx_2\fx\fx\pfx\dust_scroll_add
    *  0.0 : [   1] part\part_fitil.1024
    *  0.0 : [   1] part\part_metal.1024
    *  0.0 : [   1] part\part_smoke_white.1024
    *  0.0 : [   1] part\part_stone.1024
    *  0.0 : [   1] part\part_zazgig.512
    *  0.0 : [   1] pfx\electro_exl1
    *  0.0 : [   1] pfx\electroexpl2
    *  0.0 : [   1] pfx\pfx_ani-explosion-01
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_11
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_17
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
    *  0.0 : [   1] pfx\pfx_anomaly_88
    *  0.0 : [   1] pfx\pfx_anomaly_9
    *  0.0 : [   1] pfx\pfx_bloodsplash1
    *  0.0 : [   1] pfx\pfx_bloodsplash2
    *  0.0 : [   1] pfx\pfx_blurry_cloud
    *  0.0 : [   1] pfx\pfx_brick
    *  0.0 : [   1] pfx\pfx_bubble
    *  0.0 : [   1] pfx\pfx_bubble_1
    *  0.0 : [   1] pfx\pfx_bubble_water
    *  0.0 : [   1] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   1] pfx\pfx_cc_lightings
    *  0.0 : [   1] pfx\pfx_concretedebris_01
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    * 42.7 : [   4] fx\fx_noise2
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_02
    * 128.1 : [   1] ui\ui_font_arial_14_1024_cent
    * 128.1 : [   1] ui\ui_font_letter_16_1024_cent
    * 256.1 : [   1] ui\ui_font_graff_19_1024_cent
    * 256.1 : [   1] ui\ui_font_graff_22_1024_cent
    * 256.1 : [   1] ui\ui_font_letter_18_1024_cent
    * 256.1 : [   1] ui\ui_font_letter_25_1024_cent
    * 270.0 : [   1] ui\video_voroni_crop
    * 512.1 : [   1] ui\ui_font_graff_32_1024_cent
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_font_graff_50_1024_cent
    * 4096.1 : [   1] ui\ui_actor_hint_wnd
    * 4096.1 : [   1] ui\ui_actor_main_menu
    * 4096.1 : [   1] ui\ui_actor_sleep_screen
    compiling shader model_def_hq
    compiling shader model_def_hq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_3
    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
    compiling shader model_def_spot_3
    compiling shader model_shadow
    compiling shader model_def_shadow_3
    engine\xrEngine.exe  -skip_reg -noprefetch
    * phase time: 0 ms
    * phase cmem: 147318 K
    ! Player name in registry is empty! (InstallUserName)
    - slot_0 medkit
    - slot_1 bandage
    - slot_2 antirad
    - slot_3 conserva
    * phase time: 257 ms
    * phase cmem: 148426 K
    * phase time: 3 ms
    * phase cmem: 148426 K
    * Creating new game...
    * Loading spawn registry...
    * 11581 spawn points are successfully loaded
    * New game is successfully created!
    * phase time: 4102 ms
    * phase cmem: 261185 K
    * phase time: 20 ms
    * phase cmem: 263286 K
    * phase time: 10 ms
    * phase cmem: 263288 K
    # New player created.
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 70 ms
    * phase cmem: 263321 K
    * phase time: 99 ms
    * phase cmem: 273637 K
    * phase time: 2847 ms
    * phase cmem: 420479 K
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader wmarkmult
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader tree_w
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader lod
    compiling shader lod
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 224 ms
    * phase cmem: 421838 K
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 64555 verts, 2017 Kb
    * [Loading VB] 8591 verts, 268 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65521 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65521 verts, 2047 Kb
    * [Loading VB] 65521 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65516 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65519 verts, 2047 Kb
    * [Loading VB] 65510 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 907 verts, 28 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 53384 verts, 1668 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 561141 indices, 1095 Kb
    * phase time: 863 ms
    * phase cmem: 525520 K
    * phase time: 58 ms
    * phase cmem: 535875 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 60329 v(20), 54900 p
    * [DETAILS] Batch(61), VB(1178K), IB(321K)
    * phase time: 94 ms
    * phase cmem: 546342 K
    * Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\marsh\level.hom
    * phase time: 81 ms
    * phase cmem: 546543 K
    * phase time: 7 ms
    * phase cmem: 536227 K
    * phase time: 6 ms
    * phase cmem: 536227 K
    CResourceManager::DeferredUpload -> START, size = 1191
    TextureLoading -> thread 1 started!
    TextureLoading -> thread 2 started!
    ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
    TextureLoading -> thread 3 started!
    ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
    TextureLoading -> thread 4 started!
    ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
    TextureLoading -> thread 5 started!
    ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x54'
    ! Can't find texture 'amik\weapons\grishik\7x7x57'
    TextureLoading -> thread 6 started!
    ! Can't find texture 'amik\weapons\grishik\7x92x57'
    ! Can't find texture 'amik\weapons\grishik\9x18_1'
    ! Can't find texture 'amik\weapons\grishik\9x18_2'
    TextureLoading -> thread 7 started!
    ! Can't find texture 'amik\weapons\grishik\9x18_3'
    ! Can't find texture 'amik\weapons\grishik\9x39'
    ! Can't find texture 'amik\weapons\mg42out'
    TextureLoading -> thread 8 started!
    ! Can't find texture 'amik\weapons\shells_12x70'
    TextureLoading -> thread 9 started!
    ! Can't find texture 'amik\weapons\shells_ak'
    ! Can't find texture 'amik\weapons\shells_ak_01'
    ! Can't find texture 'amik\weapons\smokeshoot_0'
    TextureLoading -> thread 10 started!
    ! Can't find texture 'amik\weapons\smokeshoot_1'
    ! Can't find texture 'amik\weapons\trace'
    ! Can't find texture 'amik\weapons\trace_01'
    TextureLoading -> thread 11 started!
    TextureLoading -> thread 12 started!
    ! Can't find texture 'fx\fx_sun_spiky_artistpavel'
    ! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
    ! Can't find texture 'glow\glow_anamorphic'
    ! Can't find texture 'glow\glow_blue'
    ! Can't find texture 'glow\glow_fire1_soc'
    ! Can't find texture 'glow\glow_rays'
    ! Can't find texture 'glow\glow_reddish1'
    ! Can't find texture 'pfx\pfx_smoke_c'
    ! Can't find texture 'pfx\pfx_snow_10'
    ! Can't find texture 'pfx\pfx_snow_100'
    ! Can't find texture 'pfx\pfx_snow_20'
    ! Can't find texture 'pfx\pfx_snow_30'
    ! Can't find texture 'pfx\pfx_snow_40'
    ! Can't find texture 'pfx\pfx_snow_50'
    ! Can't find texture 'pfx\pfx_snow_60'
    ! Can't find texture 'pfx\pfx_snow_70'
    ! Can't find texture 'pfx\pfx_snow_80'
    ! Can't find texture 'pfx\pfx_snow_90'
    ! Can't find texture 'pfx\smoke\pfx_smoke_a'
    ! Can't find texture 'pfx\electro_exl1'
    ! Can't find texture 'pfx\electroexpl2'
    ! Can't find texture 'pfx\pfx_ani-explosion-01'
    ! Can't find texture 'shoker_mod\explosions\explosion_smoke01'
    ! Can't find texture 'shoker_mod\explosions\final_expl'
    ! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
    ! Can't find texture 'shoker_mod\pfx\pfx_ak_shells_1'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells1'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells2'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells3'
    ! Can't find texture 'shoker_mod\pfx\pfx_smoke_1'
    ! Can't find texture 'cloud\cotcirrus_l0_01'
    ! Can't find texture 'cloud\cotcirrus_l0_010'
    ! Can't find texture 'cloud\cotcirrus_l0_011'
    ! Can't find texture 'cloud\cotcirrus_l0_012'
    ! Can't find texture 'cloud\cotcirrus_l0_016'
    ! Can't find texture 'cloud\cotcirrus_l0_017'
    ! Can't find texture 'cloud\cotcirrus_l0_019'
    ! Can't find texture 'cloud\cotcirrus_l0_020'
    ! Can't find texture 'cloud\cotcirrus_l0_03'
    ! Can't find texture 'cloud\cotlower09'
    ! Can't find texture 'cloud\cotlower10'
    ! Can't find texture 'cloud\cotlower11'
    ! Can't find texture 'cloud\cotlowerxia'
    ! Can't find texture 'cloud\cotlowerxib'
    ! Can't find texture 'cloud\cotlowerxic'
    ! Can't find texture 'cloud\cotlowerxid'
    ! Can't find texture 'cloud\cotlowerxie'
    ! Can't find texture 'cloud\cotlowerxif'
    ! Can't find texture 'cloud\cotlowerxig'
    ! Can't find texture 'cloud\cotlowerxij'
    ! Can't find texture 'amik\anomaly\electric_radial'
    ! Can't find texture 'amik\explosions\anim_dirtexp_3'
    ! Can't find texture 'amik\explosions\boom_0'
    ! Can't find texture 'amik\explosions\boom_1'
    ! Can't find texture 'amik\explosions\boom_2'
    ! Can't find texture 'amik\explosions\decal_concrete'
    ! Can't find texture 'amik\explosions\explo_end'
    ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
    ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
    ! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
    ! Can't find texture 'amik\explosions\explosion_flash_atlas'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
    ! Can't find texture 'amik\explosions\explosion_smoke03'
    ! Can't find texture 'amik\explosions\final_expl'
    ! Can't find texture 'amik\explosions\ring_grey'
    ! Can't find texture 'amik\explosions\smoke128_3w'
    ! Can't find texture 'amik\explosions\smoke2'
    ! Can't find texture 'amik\explosions\smoke_cannon'
    ! Can't find texture 'amik\explosions\smoke_white_tiled3'
    ! Can't find texture 'amik\fly\fly'
    ! Can't find texture 'amik\hit_fx\blood\962e6155'
    ! Can't find texture 'amik\hit_fx\blood\blood'
    ! Can't find texture 'amik\hit_fx\blood\m'
    ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
    ! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
    ! Can't find texture 'amik\mine\mine'
    ! Can't find texture 'amik\nature\list'
    ! Can't find texture 'amik\nature\stonedebris1'
    ! Can't find texture 'amik\nature\wood_part'
    ! Can't find texture 'amik\static\gas_light\flame_zippo'
    ! Can't find texture 'amik\weapons\00'
    ! Can't find texture 'amik\weapons\12x70'
    ! Can't find texture 'amik\weapons\6ways1'
    ! Can't find texture 'amik\weapons\6ways2'
    ! Can't find texture 'amik\weapons\9x39'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
    ! Can't find texture 'amik\weapons\dtk_2'
    ! Can't find texture 'amik\weapons\dtk_3'
    ! Can't find texture 'amik\weapons\dtk_4'
    ! Can't find texture 'amik\weapons\dtk_4_1'
    ! Can't find texture 'amik\weapons\dtk_5'
    ! Can't find texture 'amik\weapons\dtk_6'
    ! Can't find texture 'amik\weapons\dtk_8'
    ! Can't find texture 'amik\weapons\flame\flameshoot_1'
    ! Can't find texture 'amik\weapons\flame\flameshoot_2'
    ! Can't find texture 'amik\weapons\flame\flameshoot_3'
    ! Can't find texture 'amik\weapons\flame\flameshoot_4'
    ! Can't find texture 'amik\weapons\flame\flameshoot_5'
    ! Can't find texture 'amik\weapons\flame\mg42out'
    ! Can't find texture 'amik\weapons\flame\trace'
    ! Can't find texture 'amik\weapons\flame\trace_01'
    ! Can't find texture 'amik\weapons\flame\trail'
    ! Can't find texture 'amik\weapons\flash_01'
    ! Can't find texture 'amik\weapons\flash_02'
    ! Can't find texture 'amik\weapons\flash_04'
    ! Can't find texture 'amik\weapons\flash_05'
    ! Can't find texture 'amik\weapons\grishik\357mag'
    ! Can't find texture 'amik\weapons\grishik\45'
    ! Can't find texture 'amik\weapons\grishik\50_ae'
    ! Can't find texture 'amik\weapons\grishik\5x45x39'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
    ! Can't find texture 'amik\weapons\grishik\5x56x45'
    ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
    ! Can't find texture 'amik\weapons\grishik\5x7x28'
    ! Can't find texture 'amik\weapons\grishik\6x5x50'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
    TextureLoading -> thread 1 finished!
    ! Can't find texture 'pfx\pfx_dist2a'
    ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
    TextureLoading -> thread 6 finished!
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    TextureLoading -> thread 7 finished!
    TextureLoading -> thread 10 finished!
    TextureLoading -> thread 9 finished!
    ! Can't find texture 'pfx\pfx_intense2_a'
    ! Can't find texture 'pfx\pfx_light'
    TextureLoading -> thread 5 finished!
    TextureLoading -> thread 11 finished!
    TextureLoading -> thread 12 finished!
    ! Can't find texture 'det\det_list'
    TextureLoading -> thread 8 finished!
    ! Can't find texture 'flare\flare_04'
    TextureLoading -> thread 2 finished!
    TextureLoading -> thread 4 finished!
    TextureLoading -> thread 3 finished!
    texture loading time: 13978
    * t-report - base: 1167, 1363611 K
    * t-report - lmap: 24, 24579 K
    * WARNING: player not logged in
    PS new version, 1
    * phase time: 17416 ms
    * phase cmem: 1995497 K
    * phase time: 31 ms
    * phase cmem: 1995494 K
    * [win32]: free[1828804 K], reserved[74264 K], committed[2291172 K]
    * [ D3D ]: textures[1426647 K]
    * [x-ray]: process heap[1995494 K]
    * [x-ray]: economy: strings[21343 K], smem[608 K]
    compiling shader model_env_hq
    compiling shader model_env_hq_1
    compiling shader model_env_lq
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_def_hq_4
    compiling shader model_def_lq_4
    compiling shader model_def_point_4
    compiling shader model_def_spot_4
    compiling shader model_def_shadow_4
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq_0
    compiling shader model_env_lq_0
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_def_lqs_0
    compiling shader model_def_lplanes_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader model_env_hq_4
    compiling shader model_env_lq_4
    compiling shader model_def_lqs_1
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
     
    FATAL ERROR
     
    [error] Expression    : <no expression>
    [error] Function      : CInifile::r_section
    [error] File          : Xr_ini.cpp
    [error] Line          : 505
    [error] Description   : fatal error
    [error] Arguments     : Can't open section 'actor_hud_15'. Please attach [*.ini_log] file to your bug report
     

     

  2. Witam nie mogę odpalić tego moda , czarny ekran .Pojawia się menu gry i dalej czarny ekran i wiadomość coś o karcie wideo ,że nie obsługuje .

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 31-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 38286 files cached 23 archives, 6328Kb memory used.
    Init FileSystem 2.809083 sec
    'xrCore' build 6907, Jan  3 2018

    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R4
    Loading DLL: xrRender_R4
    command line -skip_reg -noprefetch
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    Loading DLL: xrRender_R1
    Loading DLL: xrGame
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
    dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4587
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4081 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    !  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\shaders_cache\r1\postprocess.ps\0100000
    Can't compile shader hr=0x80004005
     

     

  3. Witam, postanowiłem jeszcze raz zagrać w tego moda,ale mam duże problemy zawiesza mi się komp ,muszę go restartować na twardo. Próbowałem wejść do baru ale cały czas komp się zawiesza i twardy reset.Mam taki log. Proszę o szybką odpowiedź i konkretne porady.

    Spoiler

    * MEMORY USAGE: 290631 K
    ! Invalid ogg-comment version, file:  d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg
    ! Missing ogg-comment, file:  d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\walther\p99_shoot.ogg
    ! Invalid ogg-comment version, file:  d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\val_vss\shoot.ogg
    ! Invalid ogg-comment version, file:  d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\m203_shot.ogg
    ! Invalid ogg-comment version, file:  d:\program files x 86\cieŃ czarnobyla zakamarki prawdy\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\weapons\rpg7\rpg7_holster.ogg
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : xrServer::Process_update
    [error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_process_update.cpp
    [error]Line          : 37
    [error]Description   : <no expression>
    [error]Arguments     : Beer from the creator of 'O_ACTOR '

     

  4. Witam , mam problem wylotu na Wysypisku z takim logiem

    Spoiler

    ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
            Reduce pixel density (worse) or use more vertex lighting (better).
    * phase time: 8734 ms
    * phase cmem: 350508 K
    KLIENT: Synchronizacja...
    * phase time: 14 ms
    * phase cmem: 350509 K
    * [win32]: free[2682604 K], reserved[116240 K], committed[1395396 K]
    * [ D3D ]: textures[606709 K]
    * [x-ray]: crt heap[350509 K], process heap[791511 K], game lua[16195 K], engine lua[336 K], render[0 K]
    * [x-ray]: economy: strings[5019 K], smem[101524 K]
    * MEMORY USAGE: 392408 K
    ~ cannot remove restriction with id [3077][zone_mosquito_bald] to the entity with id [3188][m_zombie_e0006], because it is not added
    ! Cannot build GAME path! (object dog_weak21385)
    ! CURRENT LEVEL : lvl2_garbage
    ! CURRENT game point position : [-52.528709][17.777115][-240.432587]
     
    FATAL ERROR
     
    [error]Expression    : I != levels().end()
    [error]Function      : GameGraph::CHeader::level
    [error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h
    [error]Line          : 171
    [error]Description   : there is no specified level in the game graph : 192
     

    stack trace:

    Scheduler tried to update object dog_weak21385
    ! Cannot build GAME path! (object dog_weak21385)
    ! CURRENT LEVEL : lvl2_garbage
    ! CURRENT game point position : [-52.528709][17.777115][-240.432587]
     
    FATAL ERROR
     
    [error]Expression    : I != levels().end()
    [error]Function      : GameGraph::CHeader::level
    [error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h
    [error]Line          : 171
    [error]Description   : there is no specified level in the game graph : 192
     

    stack trace:

     

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