-
Postów
935 -
Dołączył
-
Ostatnia wizyta
Odpowiedzi opublikowane przez kanon1022
-
-
@tom3kb Są trochę inne jedna jest więcej spolszczona np. menu , dopisałem -dbg jak to włączyć , w jednej jest spawner w plikach z hostingu nie ma albo nie umiem włączyć .
-
@tom3kb Wielkie dzięki , którą wersję instalacji polecasz , z torrenta czy pobierać po kolei plik po pliku. Druga opcja jest więcej przetłumaczona , menu .
-
@Anton Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być . Pierwszą grę instalowałem z torrenta ,gra się odpalała i były różne języki w grze ale był spawner. Drugi raz pobrałem z pierwszego posta tylko nie z torrenta gry nie mogłem odpalić , dopiero jak wypakowałem grę to odpaliła , ale nie ma spawnera , i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.
-
@Anton Gorodecki , pobierałem z torrenta i nie było tak jak podałeś , pobieram drugi raz z serwerów zobaczymy jak będzie . Co trzeba zmieniać w pliku fsgame.
@Anton Gorodecki Ja z torrenta nie miałem tych plików po wypakowaniu co Ty.
@Anton Gorodecki Po uruchomieniu zaczyna się wczytywać i wylot.
Spoiler* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 53195 files cached 54 archives, 9729Kb memory used.
Init FileSystem 0.527194 sec
'xrCore' build 7608, Dec 5 2019EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
-----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Available render modes[1]:
[renderer_r1]
command line "d:\anomaly 1.5.0\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
Executing config-script "user.ltx"...
[d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438796896 K], reserved[34632 K], committed[121880 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38935 K]
* [x-ray]: economy: strings[27035 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=$
dir[1]=D:\ANOMALY 1.5.0\
dir[2]=D:\ANOMALY 1.5.0\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx"...
! Unknown command: r2_lut
! Unknown command: r2_tf_mipbias
~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
~ Valid arguments: integer value in range [64,2048]
[d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command:
[d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4614
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4040 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
! Version conflict in shader 'models\lfo_black_soft_lens_weapons'
! Version conflict in shader 'models\lfo_glass_lens_weapons'
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader simple_color
compiling shader portal
compiling shader editor
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
* loading script game_registrator.script
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
* [x-ray]: Starting Main Loop
Starting engine...
compiling shader hud_font
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137438298204 K], reserved[60984 K], committed[594220 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[199331 K]
* [x-ray]: economy: strings[27202 K], smem[0 K]
* loading script ui_load_dialog.script
* loading script ui_mm_faction_select.script
* loading script ui_item.script
* loading script itms_manager.script
* loading script warfare_options.script
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fozest\fire_spark_04
* 0.0 : [ 1] fozest\small_fire_looped10x4
* 0.0 : [ 1] fozest\small_fire_looped10x4_dist
* 0.0 : [ 1] fozest\smoke02
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_gradien2
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_02
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon
* 0.0 : [ 1] fx\fx_moon_full_clear
* 0.0 : [ 1] fx\fx_moon_full_cloudy
* 0.0 : [ 1] fx\fx_moon_full_verycloudy
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_fog3
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_gradient_day_clear
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] ghost_particles\dist\distortion_default
* 0.0 : [ 1] ghost_particles\eft_style\eft_flame
* 0.0 : [ 1] ghost_particles\eft_style\empty
* 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
* 0.0 : [ 1] ghost_particles\eft_style\smoke01
* 0.0 : [ 1] ghost_particles\eft_style\smoke02
* 0.0 : [ 1] ghost_particles\glow\glow01
* 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
* 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
* 0.0 : [ 1] ghost_particles\shells\shell_762x39
* 0.0 : [ 1] ghost_particles\shells\shell_9x18
* 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
* 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
* 0.0 : [ 1] new_pfx\smoke_animated_2
* 0.0 : [ 1] new_pfx\wblood_4
* 0.0 : [ 1] new_pfx\wblood_6
* 0.0 : [ 1] pfx\gunparts
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_rain
* 0.0 : [ 1] pfx\pfx_rez_electra2
* 0.0 : [ 1] pfx\pfx_rez_electra3
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_shells_green
* 0.0 : [ 1] pfx\pfx_shells_pisto1
* 0.0 : [ 1] pfx\pfx_shells_pistol
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_c
* 0.0 : [ 1] pfx\pfx_smoke_f
* 0.0 : [ 1] pfx\pfx_smoke_g
* 0.0 : [ 1] pfx\pfx_smoke_n
* 0.0 : [ 1] pfx\pfx_smoke_o
* 0.0 : [ 1] pfx\pfx_smoke_o2
* 0.0 : [ 1] pfx\pfx_smoke_o3
* 0.0 : [ 1] pfx\pfx_smoke_p
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] pfx\snowo
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 1] sky\af1_foggy\05-00
* 0.0 : [ 1] sky\af1_foggy\05-00#small
* 0.0 : [ 6] sky\af1_foggy\06-00
* 0.0 : [ 6] sky\af1_foggy\06-00#small
* 0.0 : [ 2] sky\af1_foggy\08-00
* 0.0 : [ 2] sky\af1_foggy\08-00#small
* 0.0 : [ 1] sky\af1_foggy\09-00
* 0.0 : [ 1] sky\af1_foggy\09-00#small
* 0.0 : [ 1] sky\af1_foggy\11-00
* 0.0 : [ 1] sky\af1_foggy\11-00#small
* 0.0 : [ 2] sky\af1_foggy\13-00
* 0.0 : [ 2] sky\af1_foggy\13-00#small
* 0.0 : [ 3] sky\af1_foggy\15-00
* 0.0 : [ 3] sky\af1_foggy\15-00#small
* 0.0 : [ 2] sky\af1_foggy\17-00
* 0.0 : [ 2] sky\af1_foggy\17-00#small
* 0.0 : [ 5] sky\af3_a_clear\04-30
* 0.0 : [ 5] sky\af3_a_clear\04-30#small
* 0.0 : [ 7] sky\af3_a_clear\05-00
* 0.0 : [ 7] sky\af3_a_clear\05-00#small
* 0.0 : [ 5] sky\af3_a_clear\06-00
* 0.0 : [ 5] sky\af3_a_clear\06-00#small
* 0.0 : [ 5] sky\af3_a_clear\07-00
* 0.0 : [ 5] sky\af3_a_clear\07-00#small
* 0.0 : [ 5] sky\af3_a_clear\08-00
* 0.0 : [ 5] sky\af3_a_clear\08-00#small
* 0.0 : [ 5] sky\af3_a_clear\09-00
* 0.0 : [ 5] sky\af3_a_clear\09-00#small
* 0.0 : [ 5] sky\af3_a_clear\10-00
* 0.0 : [ 5] sky\af3_a_clear\10-00#small
* 0.0 : [ 5] sky\af3_a_clear\11-00
* 0.0 : [ 5] sky\af3_a_clear\11-00#small
* 0.0 : [ 5] sky\af3_a_clear\12-00
* 0.0 : [ 5] sky\af3_a_clear\12-00#small
* 0.0 : [ 5] sky\af3_a_clear\13-00
* 0.0 : [ 5] sky\af3_a_clear\13-00#small
* 0.0 : [ 5] sky\af3_a_clear\14-00
* 0.0 : [ 5] sky\af3_a_clear\14-00#small
* 0.0 : [ 5] sky\af3_a_clear\15-00
* 0.0 : [ 5] sky\af3_a_clear\15-00#small
* 0.0 : [ 5] sky\af3_a_clear\16-00
* 0.0 : [ 5] sky\af3_a_clear\16-00#small
* 0.0 : [ 5] sky\af3_a_clear\17-00
* 0.0 : [ 5] sky\af3_a_clear\17-00#small
* 0.0 : [ 5] sky\af3_a_clear\18-00
* 0.0 : [ 5] sky\af3_a_clear\18-00#small
* 0.0 : [ 5] sky\af3_a_clear\19-00
* 0.0 : [ 5] sky\af3_a_clear\19-00#small
* 0.0 : [ 6] sky\af3_a_clear\20-00
* 0.0 : [ 6] sky\af3_a_clear\20-00#small
* 0.0 : [ 5] sky\af3_a_clear\20-30
* 0.0 : [ 5] sky\af3_a_clear\20-30#small
* 0.0 : [ 5] sky\af3_a_clear\21-00
* 0.0 : [ 5] sky\af3_a_clear\21-00#small
* 0.0 : [ 3] sky\af3_a_cloudy\05-00
* 0.0 : [ 3] sky\af3_a_cloudy\05-00#small
* 0.0 : [ 4] sky\af3_a_cloudy\06-00
* 0.0 : [ 4] sky\af3_a_cloudy\06-00#small
* 0.0 : [ 6] sky\af3_a_cloudy\07-00
* 0.0 : [ 6] sky\af3_a_cloudy\07-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\08-00
* 0.0 : [ 7] sky\af3_a_cloudy\08-00#small
* 0.0 : [ 16] sky\af3_a_cloudy\09-00
* 0.0 : [ 16] sky\af3_a_cloudy\09-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\10-00
* 0.0 : [ 7] sky\af3_a_cloudy\10-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\11-00
* 0.0 : [ 9] sky\af3_a_cloudy\11-00#small
* 0.0 : [ 5] sky\af3_a_cloudy\12-00
* 0.0 : [ 5] sky\af3_a_cloudy\12-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\13-00
* 0.0 : [ 9] sky\af3_a_cloudy\13-00#small
* 0.0 : [ 5] sky\af3_a_cloudy\14-00
* 0.0 : [ 5] sky\af3_a_cloudy\14-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\15-00
* 0.0 : [ 7] sky\af3_a_cloudy\15-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\16-00
* 0.0 : [ 7] sky\af3_a_cloudy\16-00#small
* 0.0 : [ 9] sky\af3_a_cloudy\17-00
* 0.0 : [ 9] sky\af3_a_cloudy\17-00#small
* 0.0 : [ 11] sky\af3_a_cloudy\18-00
* 0.0 : [ 11] sky\af3_a_cloudy\18-00#small
* 0.0 : [ 3] sky\af3_a_cloudy\19-00
* 0.0 : [ 3] sky\af3_a_cloudy\19-00#small
* 0.0 : [ 7] sky\af3_a_cloudy\20-00
* 0.0 : [ 7] sky\af3_a_cloudy\20-00#small
* 0.0 : [ 1] sky\af3_a_partly\05-30
* 0.0 : [ 1] sky\af3_a_partly\05-30#small
* 0.0 : [ 1] sky\af3_a_partly\06-00
* 0.0 : [ 1] sky\af3_a_partly\06-00#small
* 0.0 : [ 1] sky\af3_a_partly\07-00
* 0.0 : [ 1] sky\af3_a_partly\07-00#small
* 0.0 : [ 1] sky\af3_a_partly\08-00
* 0.0 : [ 1] sky\af3_a_partly\08-00#small
* 0.0 : [ 1] sky\af3_a_partly\09-00
* 0.0 : [ 1] sky\af3_a_partly\09-00#small
* 0.0 : [ 1] sky\af3_a_partly\10-00
* 0.0 : [ 1] sky\af3_a_partly\10-00#small
* 0.0 : [ 1] sky\af3_a_partly\11-00
* 0.0 : [ 1] sky\af3_a_partly\11-00#small
* 0.0 : [ 3] sky\af3_a_partly\13-00
* 0.0 : [ 3] sky\af3_a_partly\13-00#small
* 0.0 : [ 1] sky\af3_a_partly\14-00
* 0.0 : [ 1] sky\af3_a_partly\14-00#small
* 0.0 : [ 1] sky\af3_a_partly\16-00
* 0.0 : [ 1] sky\af3_a_partly\16-00#small
* 0.0 : [ 1] sky\af3_a_partly\17-00
* 0.0 : [ 1] sky\af3_a_partly\17-00#small
* 0.0 : [ 1] sky\af3_a_partly\18-00
* 0.0 : [ 1] sky\af3_a_partly\18-00#small
* 0.0 : [ 1] sky\af3_a_partly\19-00
* 0.0 : [ 1] sky\af3_a_partly\19-00#small
* 0.0 : [ 2] sky\af3_a_partly\20-00
* 0.0 : [ 2] sky\af3_a_partly\20-00#small
* 0.0 : [ 1] sky\af3_a_partly\20-30
* 0.0 : [ 1] sky\af3_a_partly\20-30#small
* 0.0 : [ 1] sky\af3_a_partly\21-30
* 0.0 : [ 1] sky\af3_a_partly\21-30#small
* 0.0 : [ 6] sky\af3_blowout\blowout1
* 0.0 : [ 6] sky\af3_blowout\blowout1#small
* 0.0 : [ 2] sky\af3_blowout\blowout1_1
* 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
* 0.0 : [ 1] sky\af3_blowout\blowout2
* 0.0 : [ 1] sky\af3_blowout\blowout2#small
* 0.0 : [ 1] sky\af3_blowout\blowout2_night
* 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout3
* 0.0 : [ 3] sky\af3_blowout\blowout3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1
* 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout3_2
* 0.0 : [ 3] sky\af3_blowout\blowout3_2#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3
* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 6] sky\af3_foggy\07-00
* 0.0 : [ 6] sky\af3_foggy\07-00#small
* 0.0 : [ 2] sky\af3_foggy\09-00
* 0.0 : [ 2] sky\af3_foggy\09-00#small
* 0.0 : [ 3] sky\af3_foggy\10-00
* 0.0 : [ 3] sky\af3_foggy\10-00#small
* 0.0 : [ 1] sky\af3_foggy\11-00
* 0.0 : [ 1] sky\af3_foggy\11-00#small
* 0.0 : [ 1] sky\af3_foggy\12-00
* 0.0 : [ 1] sky\af3_foggy\12-00#small
* 0.0 : [ 1] sky\af3_foggy\13-00
* 0.0 : [ 1] sky\af3_foggy\13-00#small
* 0.0 : [ 1] sky\af3_foggy\14-00
* 0.0 : [ 1] sky\af3_foggy\14-00#small
* 0.0 : [ 1] sky\af3_foggy\15-00
* 0.0 : [ 1] sky\af3_foggy\15-00#small
* 0.0 : [ 1] sky\af3_foggy\16-00
* 0.0 : [ 1] sky\af3_foggy\16-00#small
* 0.0 : [ 1] sky\af3_foggy\17-00
* 0.0 : [ 1] sky\af3_foggy\17-00#small
* 0.0 : [ 1] sky\af3_foggy\18-00
* 0.0 : [ 1] sky\af3_foggy\18-00#small
* 0.0 : [ 1] sky\af3_foggy\20-00
* 0.0 : [ 1] sky\af3_foggy\20-00#small
* 0.0 : [ 6] sky\af3_rainy\07-00
* 0.0 : [ 6] sky\af3_rainy\07-00#small
* 0.0 : [ 3] sky\af3_rainy\09-00_19-00
* 0.0 : [ 3] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 3] sky\af3_rainy\13-00
* 0.0 : [ 3] sky\af3_rainy\13-00#small
* 0.0 : [ 3] sky\af3_rainy\15-00
* 0.0 : [ 3] sky\af3_rainy\15-00#small
* 0.0 : [ 2] sky\af3_rainy\16-00
* 0.0 : [ 2] sky\af3_rainy\16-00#small
* 0.0 : [ 6] sky\af3_rainy\20-00
* 0.0 : [ 6] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_oblaka
* 0.0 : [ 34] sky\skygod_night\cloudy_00-00
* 0.0 : [ 34] sky\skygod_night\cloudy_00-00#small
* 0.0 : [ 56] sky\skygod_night\foggy_00-00
* 0.0 : [ 56] sky\skygod_night\foggy_00-00#small
* 0.0 : [ 38] sky\swtc_clear\00-00-fm
* 0.0 : [ 38] sky\swtc_clear\00-00-fm#small
* 0.0 : [ 26] sky\swtc_clear\01-00-fm
* 0.0 : [ 26] sky\swtc_clear\01-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\02-00-fm
* 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\03-00-fm
* 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
* 0.0 : [ 2] sky\swtc_clear\04-00-fm
* 0.0 : [ 2] sky\swtc_clear\04-00-fm#small
* 0.0 : [ 3] sky\swtc_clear\05-00
* 0.0 : [ 3] sky\swtc_clear\05-00#small
* 0.0 : [ 2] sky\swtc_clear\06-00
* 0.0 : [ 2] sky\swtc_clear\06-00#small
* 0.0 : [ 1] sky\swtc_clear\06-30
* 0.0 : [ 1] sky\swtc_clear\06-30#small
* 0.0 : [ 1] sky\swtc_clear\07-00
* 0.0 : [ 1] sky\swtc_clear\07-00#small
* 0.0 : [ 2] sky\swtc_clear\08-00
* 0.0 : [ 2] sky\swtc_clear\08-00#small
* 0.0 : [ 2] sky\swtc_clear\09-00
* 0.0 : [ 2] sky\swtc_clear\09-00#small
* 0.0 : [ 2] sky\swtc_clear\10-00
* 0.0 : [ 2] sky\swtc_clear\10-00#small
* 0.0 : [ 2] sky\swtc_clear\11-00
* 0.0 : [ 2] sky\swtc_clear\11-00#small
* 0.0 : [ 4] sky\swtc_clear\12-00
* 0.0 : [ 4] sky\swtc_clear\12-00#small
* 0.0 : [ 2] sky\swtc_clear\13-00
* 0.0 : [ 2] sky\swtc_clear\13-00#small
* 0.0 : [ 2] sky\swtc_clear\14-00
* 0.0 : [ 2] sky\swtc_clear\14-00#small
* 0.0 : [ 2] sky\swtc_clear\15-00
* 0.0 : [ 2] sky\swtc_clear\15-00#small
* 0.0 : [ 2] sky\swtc_clear\16-00
* 0.0 : [ 2] sky\swtc_clear\16-00#small
* 0.0 : [ 2] sky\swtc_clear\17-00
* 0.0 : [ 2] sky\swtc_clear\17-00#small
* 0.0 : [ 2] sky\swtc_clear\18-00
* 0.0 : [ 2] sky\swtc_clear\18-00#small
* 0.0 : [ 2] sky\swtc_clear\19-00
* 0.0 : [ 2] sky\swtc_clear\19-00#small
* 0.0 : [ 3] sky\swtc_clear\20-00
* 0.0 : [ 3] sky\swtc_clear\20-00#small
* 0.0 : [ 1] sky\swtc_clear\20-30
* 0.0 : [ 1] sky\swtc_clear\20-30#small
* 0.0 : [ 2] sky\swtc_clear\21-00
* 0.0 : [ 2] sky\swtc_clear\21-00#small
* 0.0 : [ 1] sky\swtc_clear\22-00-fm
* 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\23-00-fm
* 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
* 0.0 : [ 1] sky\swtc_clear_alt\00-00
* 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\01-00
* 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\02-00
* 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
* 0.0 : [ 15] sky\swtc_clear_alt\03-00
* 0.0 : [ 15] sky\swtc_clear_alt\03-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\04-00
* 0.0 : [ 1] sky\swtc_clear_alt\04-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\04-30
* 0.0 : [ 1] sky\swtc_clear_alt\04-30#small
* 0.0 : [ 2] sky\swtc_clear_alt\05-00
* 0.0 : [ 2] sky\swtc_clear_alt\05-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\06-00
* 0.0 : [ 1] sky\swtc_clear_alt\06-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\07-00
* 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\09-00
* 0.0 : [ 1] sky\swtc_clear_alt\09-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\10-00
* 0.0 : [ 1] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\11-00
* 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\12-00
* 0.0 : [ 1] sky\swtc_clear_alt\12-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\13-00
* 0.0 : [ 1] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\14-00
* 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\15-00
* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-00
* 0.0 : [ 3] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\21-00
* 0.0 : [ 1] sky\swtc_clear_alt\21-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\swtc_dark\19-00-storm
* 0.0 : [ 2] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\19-30-storm
* 0.0 : [ 1] sky\swtc_dark\19-30-storm#small
* 0.0 : [ 1] sky\swtc_dark\20-00-storm
* 0.0 : [ 1] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\12-00-storm
* 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\15-00-storm
* 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_options_sliders
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 16.1 : [ 1] ui\ui_font_hud_01
* 16.1 : [ 1] ui\ui_grid
* 32.1 : [ 1] ui\ui_font_arial_14_1600_cent
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.8 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_actor_portrets_special
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600_cent
* 64.1 : [ 1] ui\ui_font_letter_18_1600_cent
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_19_1600_cent
* 128.1 : [ 1] ui\ui_font_graff_22_1600_cent
* 128.1 : [ 1] ui\ui_font_letter_25_1600_cent
* 160.1 : [ 1] ui\ui_actor_portrets_mlr
* 256.1 : [ 1] ui\ui_font_graff_32_1600_cent
* 353.4 : [ 1] ui\ui_noise
* 512.1 : [ 1] ui\ui_font_graff_50_1600_cent
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\new_game\ui_new_game_popup
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_actor_portrets
* 4096.1 : [ 1] ui\ui_options
* 32768.1 : [ 1] ui\ui_icon_equipment
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\anomaly 1.5.0\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
* phase time: 0 ms
* phase cmem: 297612 K
* [x-ray]: Prefetching Data
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
CResourceManager::DeferredUpload -> START, size = 847
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 2 finished!
texture loading time: 1988
* [x-ray]: Prefetched Data
* [prefetch] time: 2691 ms
* [prefetch] memory: 917894Kb
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script txr_utils.script
* loading script alun_utils.script
* loading script utils.script
* loading script axr_main.script
* loading script game_registrator.script
S.T.A.L.K.E.R. Anomaly version 1.5.0 Beta 3.0 Update 4
using marshal library
* loading script _g.script
* loading script actor_backpack.script
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script ai_stalker.script
* loading script alife_storage_manager.script
* loading script artefact_degradation.script
* loading script autosave_on_interval.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script xr_effects.script
* loading script axr_keybind.script
* loading script axr_fight_from_cover.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_overheat.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script xr_conditions.script
* loading script axr_turn_on_campfire.script
* loading script azazel_mode.script
* loading script warfare.script
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_artefact.script
* loading script bind_awr.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_device.script
* loading script bind_door_labx8.script
* loading script bind_dynamo_hand.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_item.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_stalker_ext.script
* loading script bind_tent.script
* loading script bind_trader.script
* loading script campfire_manager.script
* loading script closecaption.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script db2.script
* loading script dds_cacher.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_agr_u.script
* loading script task_functor.script
* loading script task_status_functor.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_devushka.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_lostzone.script
* loading script dialogs_marsh.script
* loading script dialogs_mlr.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script difficulty_manager.script
* loading script dxr_achievements.script
* loading script dxr_encyclopedia.script
* loading script dxr_scopes.script
* loading script dxr_statistics.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script faction_expansions.script
* loading script fast_travel.script
* loading script game_relations.script
* loading script global_position.script
* loading script guide_job.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_alife_warfare.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_upgrades.script
* loading script ironman_manager.script
* loading script itms_disassembly.script
* loading script itms_manager.script
* loading script ka_dialog.script
* loading script ka_travel.script
* loading script ka_travel_dialog.script
* loading script knife_manager.script
* loading script lanforse_extra.script
* loading script level_input.script
* loading script level_targets.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script logic_enforcer.script
* loading script lua_ext.script
* loading script m_mines.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mlr_utils.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script npc_death_sound.script
* loading script ogse_wpn_explode_fx.script
* loading script pda.script
* loading script pda_actor.script
* loading script pda_backpack_travel.script
* loading script pda_flagger.script
* loading script pda_smart_terrain_warfare.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script release_item_manager.script
* loading script restrictor_manager.script
* loading script rx_utils.script
* loading script safe_release_manager.script
* loading script savegame_conditions.script
* loading script savegame_timer.script
* loading script se_new_attachable_item.script
* loading script sim_board.script
* loading script sim_squad_warfare.script
* loading script simulation_objects.script
* loading script slot_hud.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit.script
* loading script smart_covers_loophole_animpoint_sit.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_terrain_warfare.script
* loading script sound_manager.script
* loading script sound_theme.script
* loading script spawn_nimble_items.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script stpk_utils.script
* loading script suppressor_hotkey.script
* loading script surge_manager.script
* loading script task_manager.script
* loading script task_objects.script
* loading script tasks_agent_rescue.script
* loading script tasks_anomaly_scanner.script
* loading script tasks_assault.script
* loading script tasks_bounty.script
* loading script tasks_clear_map.script
* loading script tasks_defense.script
* loading script tasks_delivery.script
* loading script tasks_dominance.script
* loading script tasks_faction_control.script
* loading script tasks_fate.script
* loading script tasks_fetch.script
* loading script tasks_measure.script
* loading script tasks_multifetch.script
* loading script tasks_pump_station_defense.script
* loading script tasks_recover_mutant_data.script
* loading script tasks_smart_control.script
* loading script tasks_stash.script
* loading script tasks_top_10.script
* loading script tasks_veh_destroy.script
* loading script trade_manager.script
* loading script trans_outfit.script
* loading script treasure_manager.script
* loading script txr_actor_effects.script
stack trace:
[error][ 3] : System nie może odnaleźć określonej ścieżki. -
Witam nie mogę odpalić tego moda , pojawia się tylko pierwszy ekran uruchomienia jakiś konfiguracyjny i tyle dalej nie idzie wczytać gry.
-
Witam , przychylam się do @DaarMoo u mnie tak samo .
-
1
-
-
@Anton Gorodecki Dzięki rozumiem że nic się nie da zrobić w tym temacie. Może chociaż da się coś dopisać do sprzedaży u handlarzy i w jaki sposób.
-
@Anton Gorodecki Dzięki jeszcze nic nie zmieniałem , nic nie da się zrobić . Bardzo często ginę i radiacja , zdrowia też mało.
-
Witam , zacząłem grać w moda ,ale często ginę jestem mało odporny na obrażenia. Da się podnieść odporność gracza i wytrzymałość w jakich plikach to zrobić . Chyba że jest antyczit i jak można go wyłączyć.
-
@tom3kb Dzięki tak właśnie czytałem .
-
@Szczepan9205 Mam takie foldery jak podałeś , na jakiej rozdzielczości grasz.
-
@Szczepan9205 Logo jest jak pisałeś ,rozciągnięte nie bardzo widzę , to co widzę to MOD VER. ..... 2 + patch 0.01.
Wypakowane pliki chciałem dodać do gry , wypakowałem cały content, oprócz textures.db1 ,2,3,4
Tak jakby najpierw było logo ,na to nakłada mi się menu i nie wszystko dokładnie widzę.
-
@Szczepan9205 Wypakowałem sobie całego moda ,gdzie mam te pliki wrzucić do folderu gry,czy jak ja do gamedata . Pisali na forum moda ,że po wgraniu pacha nie ma spawnera ja mam pacha i u mnie spawner jest. Może zrobiłem coś nie tak.
-
@Szczepan9205 Na bagnach w bazie Czystego Nieba przy ogniskach tylko stali i ładowali broń. Gram jako Stalker przystąpiłem do nich na Kordonie,teraz jestem na Wysypisku , moi nie zajmują terenu,muszę korzystać z tego programu ESC potem F2.
-
@Szczepan9205 Na razie tak nie wywala, zdarza się zacięcie gry .
-
Witam , ja zjechałem z ustawieniami prawie do minimum , a zwłaszcza gęstość trawy.
-
@Szczepan9205 Co to jest ,już nie mogę z tym modem.
SpoilerDetected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2493.00 mhz, 19-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Initializing File System...
using fs-ltx fsgame.ltx
FS: 38850 files cached 22 archives, 6899Kb memory used.
Init FileSystem 1.348437 sec
'xrCore' build 6907, Jan 3 2018-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2
Loading DLL: xrGame
! Player name in registry is empty! (InstallUserName)
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'psp_cam_offset'
~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4587
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4056 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 10
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
compiling shader yuv2rgb
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
intro_start intro_logo
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 10
- r2_tf_mipbias 0.
* RM_Dump: textures : 870
* RM_Dump: rtargets : 17
* RM_Dump: vs : 14
* RM_Dump: ps : 47
* RM_Dump: dcl : 12
* RM_Dump: states : 49
* RM_Dump: tex_list : 447
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 941
* RM_Dump: v_elements: 941
* RM_Dump: v_shaders : 550
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
*** RESET [228 ms]
* MEMORY USAGE: 161117 K
* End of synchronization A[1] R[1]
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\music\mm\menu_ambient.ogg
* [win32]: free[3730056 K], reserved[71744 K], committed[392440 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[130098 K]
* [x-ray]: economy: strings[9908 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$half_depth
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 13] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] cloud\cotcirrus_l0_01
* 0.0 : [ 1] cloud\cotcirrus_l0_010
* 0.0 : [ 1] cloud\cotcirrus_l0_011
* 0.0 : [ 1] cloud\cotcirrus_l0_012
* 0.0 : [ 1] cloud\cotcirrus_l0_016
* 0.0 : [ 1] cloud\cotcirrus_l0_017
* 0.0 : [ 1] cloud\cotcirrus_l0_019
* 0.0 : [ 1] cloud\cotcirrus_l0_020
* 0.0 : [ 1] cloud\cotcirrus_l0_03
* 0.0 : [ 1] cloud\cotlower09
* 0.0 : [ 1] cloud\cotlower10
* 0.0 : [ 1] cloud\cotlower11
* 0.0 : [ 1] cloud\cotlowerxia
* 0.0 : [ 1] cloud\cotlowerxib
* 0.0 : [ 1] cloud\cotlowerxic
* 0.0 : [ 1] cloud\cotlowerxid
* 0.0 : [ 1] cloud\cotlowerxie
* 0.0 : [ 1] cloud\cotlowerxif
* 0.0 : [ 1] cloud\cotlowerxig
* 0.0 : [ 1] cloud\cotlowerxij
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare0
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_white
* 0.0 : [ 1] fx\fx_moon_white_blend
* 0.0 : [ 1] fx\fx_moon_white_light
* 0.0 : [ 1] fx\fx_moon_yellow_light
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_cs
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sun_spiky_artistpavel
* 0.0 : [ 1] fx\fx_sun_spiky_artistpavel_white
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_sunset_sun
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_tracer
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] new_pfx\explosions\big_fire01_dxt5
* 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
* 0.0 : [ 1] new_pfx\explosions\explode03_dxt5
* 0.0 : [ 1] new_pfx\explosions\fireball_animated33_dxt5
* 0.0 : [ 1] new_pfx\leaf_tiled2
* 0.0 : [ 1] new_pfx\pfx_fire_burning1.2048
* 0.0 : [ 1] new_pfx\pfx_smoke_02.2048
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\anomaly\easy_flame1
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\environment\water_drop
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\explosions\flash
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\hits\foam
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\hits\sprigs_v2
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\level_02_anomaly\plasma1
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\level_03_anomaly\fractal
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\level_03_anomaly\smoke4
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke1
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke10
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\lighted_smoke\smoke9
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\lights\big_bonfire_flame
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\lights\bonfire_flame_top
* 0.0 : [ 1] new_pfx_fx_2\fx\fx\pfx\dust_scroll_add
* 0.0 : [ 1] part\part_fitil.1024
* 0.0 : [ 1] part\part_metal.1024
* 0.0 : [ 1] part\part_smoke_white.1024
* 0.0 : [ 1] part\part_stone.1024
* 0.0 : [ 1] part\part_zazgig.512
* 0.0 : [ 1] pfx\electro_exl1
* 0.0 : [ 1] pfx\electroexpl2
* 0.0 : [ 1] pfx\pfx_ani-explosion-01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_11
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_c
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_snow_10
* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] pfx\smoke\pfx_smoke_a
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 2] sky\clear\00-00-fm
* 0.0 : [ 2] sky\clear\00-00-fm#small
* 0.0 : [ 2] sky\clear\01-00-fm
* 0.0 : [ 2] sky\clear\01-00-fm#small
* 0.0 : [ 2] sky\clear\02-00-fm
* 0.0 : [ 2] sky\clear\02-00-fm#small
* 0.0 : [ 2] sky\clear\03-00-fm
* 0.0 : [ 2] sky\clear\03-00-fm#small
* 0.0 : [ 2] sky\clear\04-00-fm
* 0.0 : [ 2] sky\clear\04-00-fm#small
* 0.0 : [ 2] sky\clear\04-30
* 0.0 : [ 2] sky\clear\04-30#small
* 0.0 : [ 2] sky\clear\06-00
* 0.0 : [ 2] sky\clear\06-00#small
* 0.0 : [ 4] sky\clear\06-30
* 0.0 : [ 4] sky\clear\06-30#small
* 0.0 : [ 2] sky\clear\07-00
* 0.0 : [ 2] sky\clear\07-00#small
* 0.0 : [ 2] sky\clear\08-00
* 0.0 : [ 2] sky\clear\08-00#small
* 0.0 : [ 2] sky\clear\09-00
* 0.0 : [ 2] sky\clear\09-00#small
* 0.0 : [ 2] sky\clear\10-00
* 0.0 : [ 2] sky\clear\10-00#small
* 0.0 : [ 2] sky\clear\11-00
* 0.0 : [ 2] sky\clear\11-00#small
* 0.0 : [ 2] sky\clear\12-00
* 0.0 : [ 2] sky\clear\12-00#small
* 0.0 : [ 2] sky\clear\13-00
* 0.0 : [ 2] sky\clear\13-00#small
* 0.0 : [ 2] sky\clear\14-00
* 0.0 : [ 2] sky\clear\14-00#small
* 0.0 : [ 2] sky\clear\15-00
* 0.0 : [ 2] sky\clear\15-00#small
* 0.0 : [ 2] sky\clear\16-00
* 0.0 : [ 2] sky\clear\16-00#small
* 0.0 : [ 2] sky\clear\17-00
* 0.0 : [ 2] sky\clear\17-00#small
* 0.0 : [ 2] sky\clear\18-00
* 0.0 : [ 2] sky\clear\18-00#small
* 0.0 : [ 2] sky\clear\19-00
* 0.0 : [ 2] sky\clear\19-00#small
* 0.0 : [ 4] sky\clear\20-00
* 0.0 : [ 4] sky\clear\20-00#small
* 0.0 : [ 4] sky\clear\20-30
* 0.0 : [ 4] sky\clear\20-30#small
* 0.0 : [ 4] sky\clear\21-30
* 0.0 : [ 4] sky\clear\21-30#small
* 0.0 : [ 2] sky\clear\22-00-fm
* 0.0 : [ 2] sky\clear\22-00-fm#small
* 0.0 : [ 2] sky\clear\23-00-fm
* 0.0 : [ 2] sky\clear\23-00-fm#small
* 0.0 : [ 2] sky\clear_alt\00-00-alt
* 0.0 : [ 2] sky\clear_alt\00-00-alt#small
* 0.0 : [ 2] sky\clear_alt\01-00-alt
* 0.0 : [ 2] sky\clear_alt\01-00-alt#small
* 0.0 : [ 2] sky\clear_alt\03-00-alt
* 0.0 : [ 2] sky\clear_alt\03-00-alt#small
* 0.0 : [ 2] sky\clear_alt\04-00-alt
* 0.0 : [ 2] sky\clear_alt\04-00-alt#small
* 0.0 : [ 2] sky\clear_alt\04-00-alt-tuman
* 0.0 : [ 2] sky\clear_alt\04-00-alt-tuman#small
* 0.0 : [ 2] sky\clear_alt\04-00-cloudy-light-rain
* 0.0 : [ 2] sky\clear_alt\04-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\clear_alt\04-30-alt
* 0.0 : [ 2] sky\clear_alt\04-30-alt#small
* 0.0 : [ 2] sky\clear_alt\05-00-alt
* 0.0 : [ 2] sky\clear_alt\05-00-alt#small
* 0.0 : [ 2] sky\clear_alt\05-30-alt
* 0.0 : [ 2] sky\clear_alt\05-30-alt#small
* 0.0 : [ 2] sky\clear_alt\06-00-alt
* 0.0 : [ 2] sky\clear_alt\06-00-alt#small
* 0.0 : [ 4] sky\clear_alt\07-00-alt
* 0.0 : [ 4] sky\clear_alt\07-00-alt#small
* 0.0 : [ 2] sky\clear_alt\08-00-alt
* 0.0 : [ 2] sky\clear_alt\08-00-alt#small
* 0.0 : [ 2] sky\clear_alt\09-00-alt
* 0.0 : [ 2] sky\clear_alt\09-00-alt#small
* 0.0 : [ 2] sky\clear_alt\10-00-alt
* 0.0 : [ 2] sky\clear_alt\10-00-alt#small
* 0.0 : [ 2] sky\clear_alt\11-00-alt
* 0.0 : [ 2] sky\clear_alt\11-00-alt#small
* 0.0 : [ 2] sky\clear_alt\12-00-alt
* 0.0 : [ 2] sky\clear_alt\12-00-alt#small
* 0.0 : [ 2] sky\clear_alt\13-00-alt
* 0.0 : [ 2] sky\clear_alt\13-00-alt#small
* 0.0 : [ 4] sky\clear_alt\14-00-alt
* 0.0 : [ 4] sky\clear_alt\14-00-alt#small
* 0.0 : [ 4] sky\clear_alt\15-00-alt
* 0.0 : [ 4] sky\clear_alt\15-00-alt#small
* 0.0 : [ 2] sky\clear_alt\16-00-alt
* 0.0 : [ 2] sky\clear_alt\16-00-alt#small
* 0.0 : [ 2] sky\clear_alt\17-00-alt
* 0.0 : [ 2] sky\clear_alt\17-00-alt#small
* 0.0 : [ 2] sky\clear_alt\18-00-alt
* 0.0 : [ 2] sky\clear_alt\18-00-alt#small
* 0.0 : [ 2] sky\clear_alt\19-00-alt
* 0.0 : [ 2] sky\clear_alt\19-00-alt#small
* 0.0 : [ 2] sky\clear_alt\20-00-alt
* 0.0 : [ 2] sky\clear_alt\20-00-alt#small
* 0.0 : [ 4] sky\clear_alt\20-30-alt
* 0.0 : [ 4] sky\clear_alt\20-30-alt#small
* 0.0 : [ 2] sky\clear_alt\21-30-alt
* 0.0 : [ 2] sky\clear_alt\21-30-alt#small
* 0.0 : [ 4] sky\clear_alt\21-45-alt
* 0.0 : [ 4] sky\clear_alt\21-45-alt#small
* 0.0 : [ 2] sky\clear_alt\22-00-alt
* 0.0 : [ 2] sky\clear_alt\22-00-alt#small
* 0.0 : [ 2] sky\clear_alt\23-00-alt
* 0.0 : [ 2] sky\clear_alt\23-00-alt#small
* 0.0 : [ 2] sky\cloudy_dark\00-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\00-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\01-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\01-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\02-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\02-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\03-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\03-00-cloudy-dark#small
* 0.0 : [ 4] sky\cloudy_dark\04-00-cloudy-dark
* 0.0 : [ 4] sky\cloudy_dark\04-00-cloudy-dark#small
* 0.0 : [ 8] sky\cloudy_dark\04-30-cloudy-dark
* 0.0 : [ 8] sky\cloudy_dark\04-30-cloudy-dark#small
* 0.0 : [ 4] sky\cloudy_dark\05-00-cloudy-dark
* 0.0 : [ 4] sky\cloudy_dark\05-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\05-30-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\05-30-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\06-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\06-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\06-30-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\06-30-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\07-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\07-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\08-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\08-00-cloudy-dark#small
* 0.0 : [ 4] sky\cloudy_dark\09-00-cloudy-dark
* 0.0 : [ 4] sky\cloudy_dark\09-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\10-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\10-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\11-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\11-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\12-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\12-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\13-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\13-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\14-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\14-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\15-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\15-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\16-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\16-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\17-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\17-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\18-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\18-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\18-30-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\18-30-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\19-00-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\19-00-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\19-30-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\19-30-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\19-50-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\19-50-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\20-10-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\20-10-cloudy-dark#small
* 0.0 : [ 6] sky\cloudy_dark\20-20-cloudy-dark
* 0.0 : [ 6] sky\cloudy_dark\20-20-cloudy-dark#small
* 0.0 : [ 2] sky\cloudy_dark\23-30-cloudy-dark
* 0.0 : [ 2] sky\cloudy_dark\23-30-cloudy-dark#small
* 0.0 : [ 4] sky\cloudy_dark_rain\00-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\00-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\01-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\01-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\02-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\02-00-cloudy-dark-rain#small
* 0.0 : [ 8] sky\cloudy_dark_rain\03-00-cloudy-dark-rain
* 0.0 : [ 8] sky\cloudy_dark_rain\03-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\04-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\04-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\05-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\05-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\06-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\06-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\06-30-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\06-30-cloudy-dark-rain#small
* 0.0 : [ 8] sky\cloudy_dark_rain\07-00-cloudy-dark-rain
* 0.0 : [ 8] sky\cloudy_dark_rain\07-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\08-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\08-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\09-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\09-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\10-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\10-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\11-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\11-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\12-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\12-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\13-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\13-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\14-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\14-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\15-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\15-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\16-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\16-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\17-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\17-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\17-30-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\17-30-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\18-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\18-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\18-30-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\18-30-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\19-50-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\19-50-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\20-20-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\20-20-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\20-30-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\20-30-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\20-40-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\20-40-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\21-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\21-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\22-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\22-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_dark_rain\23-00-cloudy-dark-rain
* 0.0 : [ 4] sky\cloudy_dark_rain\23-00-cloudy-dark-rain#small
* 0.0 : [ 4] sky\cloudy_light\00-00-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\00-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\01-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\01-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\02-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\02-00-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\04-30-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\04-30-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\05-00-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\05-00-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\06-00-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\06-00-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\07-00-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\07-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\08-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\08-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\09-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\09-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\10-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\10-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\11-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\11-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\12-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\12-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\13-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\13-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\14-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\14-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\15-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\15-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\16-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\16-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\17-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\18-00-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\18-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light\19-30-cloudy-light
* 0.0 : [ 2] sky\cloudy_light\19-30-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\19-50-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\19-50-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\20-10-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\20-10-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\20-35-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\20-35-cloudy-light#small
* 0.0 : [ 4] sky\cloudy_light\23-00-cloudy-light
* 0.0 : [ 4] sky\cloudy_light\23-00-cloudy-light#small
* 0.0 : [ 2] sky\cloudy_light_rain\00-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\00-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\01-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\01-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\02-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\02-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\03-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\03-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\04-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\04-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\05-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\05-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\05-30-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\05-30-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\06-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\06-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\06-30-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\06-30-cloudy-light-rain#small
* 0.0 : [ 4] sky\cloudy_light_rain\07-00-cloudy-light-rain
* 0.0 : [ 4] sky\cloudy_light_rain\07-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\08-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\08-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\09-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\09-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\10-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\10-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\11-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\11-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\12-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\12-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\13-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\13-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\14-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\14-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\15-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\15-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\16-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\16-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\17-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\17-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\18-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\18-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\18-30-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\18-30-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\20-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
* 0.0 : [ 4] sky\cloudy_light_rain\20-30-cloudy-light-rain
* 0.0 : [ 4] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
* 0.0 : [ 4] sky\cloudy_light_rain\20-40-cloudy-light-rain
* 0.0 : [ 4] sky\cloudy_light_rain\20-40-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\21-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\21-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\22-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\22-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\cloudy_light_rain\23-00-cloudy-light-rain
* 0.0 : [ 2] sky\cloudy_light_rain\23-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 786] sky\sky_oblaka
* 0.0 : [ 3] sky\storm\00-00-storm
* 0.0 : [ 3] sky\storm\00-00-storm#small
* 0.0 : [ 6] sky\storm\01-00-storm
* 0.0 : [ 6] sky\storm\01-00-storm#small
* 0.0 : [ 6] sky\storm\02-00-storm
* 0.0 : [ 6] sky\storm\02-00-storm#small
* 0.0 : [ 3] sky\storm\03-00-storm
* 0.0 : [ 3] sky\storm\03-00-storm#small
* 0.0 : [ 3] sky\storm\05-00-storm
* 0.0 : [ 3] sky\storm\05-00-storm#small
* 0.0 : [ 3] sky\storm\06-00-storm
* 0.0 : [ 3] sky\storm\06-00-storm#small
* 0.0 : [ 3] sky\storm\06-30-storm
* 0.0 : [ 3] sky\storm\06-30-storm#small
* 0.0 : [ 6] sky\storm\07-00-storm
* 0.0 : [ 6] sky\storm\07-00-storm#small
* 0.0 : [ 6] sky\storm\08-00-storm
* 0.0 : [ 6] sky\storm\08-00-storm#small
* 0.0 : [ 6] sky\storm\09-00-storm
* 0.0 : [ 6] sky\storm\09-00-storm#small
* 0.0 : [ 3] sky\storm\10-00-storm
* 0.0 : [ 3] sky\storm\10-00-storm#small
* 0.0 : [ 3] sky\storm\11-00-storm
* 0.0 : [ 3] sky\storm\11-00-storm#small
* 0.0 : [ 3] sky\storm\12-00-storm
* 0.0 : [ 3] sky\storm\12-00-storm#small
* 0.0 : [ 3] sky\storm\13-00-storm
* 0.0 : [ 3] sky\storm\13-00-storm#small
* 0.0 : [ 3] sky\storm\14-00-storm
* 0.0 : [ 3] sky\storm\14-00-storm#small
* 0.0 : [ 3] sky\storm\15-00-storm
* 0.0 : [ 3] sky\storm\15-00-storm#small
* 0.0 : [ 3] sky\storm\16-00-storm
* 0.0 : [ 3] sky\storm\16-00-storm#small
* 0.0 : [ 3] sky\storm\17-00-storm
* 0.0 : [ 3] sky\storm\17-00-storm#small
* 0.0 : [ 3] sky\storm\18-00-storm
* 0.0 : [ 3] sky\storm\18-00-storm#small
* 0.0 : [ 3] sky\storm\19-30-storm
* 0.0 : [ 3] sky\storm\19-30-storm#small
* 0.0 : [ 3] sky\storm\19-50-storm
* 0.0 : [ 3] sky\storm\19-50-storm#small
* 0.0 : [ 3] sky\storm\20-20-storm
* 0.0 : [ 3] sky\storm\20-20-storm#small
* 0.0 : [ 6] sky\storm\20-35-storm
* 0.0 : [ 6] sky\storm\20-35-storm#small
* 0.0 : [ 6] sky\storm\21-35-storm
* 0.0 : [ 6] sky\storm\21-35-storm#small
* 0.0 : [ 3] sky\storm\22-00-storm
* 0.0 : [ 3] sky\storm\22-00-storm#small
* 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] water\water_dudv
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 4.1 : [ 1] ui\ui_ani_cursor
* 8.1 : [ 1] 222
* 16.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 128.1 : [ 1] ui\ui_font_arial_14_1600_cent
* 256.1 : [ 1] ui\ui_font_letter_16_1600_cent
* 256.1 : [ 1] ui\ui_font_letter_18_1600_cent
* 512.1 : [ 1] ui\ui_font_graff_19_1600_cent
* 512.1 : [ 1] ui\ui_font_graff_22_1600_cent
* 512.1 : [ 1] ui\ui_font_letter_25_1600_cent
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_font_graff_32_1600_cent
* 2025.1 : [ 1] ui\new_mm\new_mm_bg_loaddlg
* 2048.1 : [ 1] ui\ui_font_graff_50_1600_cent
* 4096.1 : [ 1] ui\ui_actor_hint_wnd
* 4096.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 4096.1 : [ 1] ui\ui_common
* 8100.0 : [ 1] ui\new_mm\new_mm_vidbg
* 8100.1 : [ 1] ui\new_mm\new_mm_bars
* 8100.1 : [ 1] ui\new_mm\new_mm_bg
* 8100.1 : [ 1] ui\new_mm\new_mm_modlogo
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
engine\xrEngine.exe -skip_reg -noprefetch
* phase time: 0 ms
* phase cmem: 251519 K
! Player name in registry is empty! (InstallUserName)
- slot_0 medkit
- slot_1 bandage
- slot_2 antirad
- slot_3 conserva
* phase time: 110 ms
* phase cmem: 173071 K
* phase time: 4 ms
* phase cmem: 173053 K
* Loading spawn registry...
* 11581 spawn points are successfully loaded
* Loading objects...
* 23833 objects are successfully loaded
* Game 222 is successfully loaded from file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222.scop' (3.616s)
* phase time: 3616 ms
* phase cmem: 243237 K
* phase time: 26 ms
* phase cmem: 245470 K
* phase time: 21 ms
* phase cmem: 245470 K
# New player created.
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 50 ms
* phase cmem: 245502 K
* phase time: 16 ms
* phase cmem: 245502 K
* phase time: 2315 ms
* phase cmem: 396728 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep-hq
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_bump_d-hq
* phase time: 291 ms
* phase cmem: 398331 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 58048 verts, 1814 Kb
* [Loading VB] 12381 verts, 386 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1176 verts, 36 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65470 verts, 2045 Kb
* [Loading VB] 6630 verts, 207 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 833202 indices, 1627 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 13510 verts, 158 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 534513 indices, 1043 Kb
* phase time: 89 ms
* phase cmem: 516941 K
* phase time: 47 ms
* phase cmem: 525158 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48739 v(20), 31842 p
* [DETAILS] Batch(61), VB(951K), IB(186K)
* phase time: 32 ms
* phase cmem: 526386 K
* Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\escape\level.hom
* phase time: 14 ms
* phase cmem: 526666 K
* phase time: 7 ms
* phase cmem: 526666 K
* phase time: 11 ms
* phase cmem: 526666 K
CResourceManager::DeferredUpload -> START, size = 1652
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
! Can't find texture 'amik\weapons\flame\flameshoot_2'
! Can't find texture 'amik\weapons\flame\flameshoot_3'
TextureLoading -> thread 3 started!
! Can't find texture 'amik\weapons\flame\flameshoot_4'
! Can't find texture 'amik\weapons\flame\flameshoot_5'
TextureLoading -> thread 4 started!
! Can't find texture 'amik\weapons\flame\mg42out'
TextureLoading -> thread 5 started!
! Can't find texture 'amik\weapons\flame\trace'
! Can't find texture 'amik\weapons\flame\trace_01'
TextureLoading -> thread 6 started!
! Can't find texture 'amik\weapons\flame\trail'
TextureLoading -> thread 7 started!
TextureLoading -> thread 8 started!
! Can't find texture 'amik\weapons\flash_01'
TextureLoading -> thread 9 started!
! Can't find texture 'amik\weapons\flash_02'
TextureLoading -> thread 10 started!
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
! Can't find texture 'amik\weapons\flash_04'
TextureLoading -> thread 13 started!
TextureLoading -> thread 14 started!
! Can't find texture 'amik\weapons\flash_05'
TextureLoading -> thread 15 started!
! Can't find texture 'amik\weapons\grishik\357mag'
TextureLoading -> thread 16 started!
TextureLoading -> thread 17 started!
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\mg42out'
! Can't find texture 'amik\weapons\shells_12x70'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
! Can't find texture 'amik\weapons\smokeshoot_0'
! Can't find texture 'amik\weapons\smokeshoot_1'
! Can't find texture 'amik\weapons\trace'
! Can't find texture 'amik\weapons\trace_01'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_fire1_soc'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\anim_dirtexp_3'
! Can't find texture 'amik\explosions\boom_0'
! Can't find texture 'amik\explosions\boom_1'
! Can't find texture 'amik\explosions\boom_2'
! Can't find texture 'amik\explosions\decal_concrete'
! Can't find texture 'amik\explosions\explo_end'
! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_flash_atlas'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\explosions\final_expl'
! Can't find texture 'amik\explosions\ring_grey'
! Can't find texture 'amik\explosions\smoke128_3w'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\explosions\smoke_cannon'
! Can't find texture 'amik\explosions\smoke_white_tiled3'
! Can't find texture 'amik\fly\fly'
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\hit_fx\blood\blood'
! Can't find texture 'amik\hit_fx\blood\m'
! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\stonedebris1'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\static\gas_light\flame_zippo'
! Can't find texture 'amik\weapons\00'
! Can't find texture 'amik\weapons\12x70'
! Can't find texture 'amik\weapons\6ways1'
! Can't find texture 'amik\weapons\6ways2'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
! Can't find texture 'amik\weapons\dtk_2'
! Can't find texture 'amik\weapons\dtk_3'
! Can't find texture 'amik\weapons\dtk_4'
! Can't find texture 'amik\weapons\dtk_4_1'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'amik\weapons\dtk_5'
! Can't find texture 'amik\weapons\dtk_6'
! Can't find texture 'amik\weapons\dtk_8'
! Can't find texture 'amik\weapons\flame\flameshoot_1'
TextureLoading -> thread 1 finished!
! Can't find texture 'pfx\pfx_light'
! Can't find texture 'shoker_mod\explosions\explosion_smoke01'
! Can't find texture 'shoker_mod\explosions\final_expl'
! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
! Can't find texture 'shoker_mod\pfx\pfx_ak_shells_1'
! Can't find texture 'shoker_mod\pfx\pfx_shells1'
! Can't find texture 'shoker_mod\pfx\pfx_shells2'
! Can't find texture 'shoker_mod\pfx\pfx_shells3'
! Can't find texture 'shoker_mod\pfx\pfx_smoke_1'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'det\det_list'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
TextureLoading -> thread 9 finished!
TextureLoading -> thread 17 finished!
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
TextureLoading -> thread 8 finished!
TextureLoading -> thread 16 finished!
TextureLoading -> thread 2 finished!
! Can't find texture 'pfx\electro_exl1'
! Can't find texture 'pfx\electroexpl2'
! Can't find texture 'pfx\pfx_ani-explosion-01'
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 15 finished!
TextureLoading -> thread 4 finished!
! Can't find texture 'flare\flare_04'
TextureLoading -> thread 3 finished!
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
TextureLoading -> thread 14 finished!
! Can't find texture 'pfx\pfx_dist2a'
TextureLoading -> thread 7 finished!
TextureLoading -> thread 12 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 13 finished!
TextureLoading -> thread 5 finished!
texture loading time: 1704
* t-report - base: 1641, 1601563 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
PS new version, 1
* phase time: 1921 ms
* phase cmem: 2279772 K
* phase time: 26 ms
* phase cmem: 2279769 K
* [win32]: free[1402960 K], reserved[96996 K], committed[2694284 K]
* [ D3D ]: textures[1667328 K]
* [x-ray]: process heap[2279769 K]
* [x-ray]: economy: strings[21429 K], smem[606 K]
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_aref_0
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader deffer_model_flat_2
compiling shader deffer_model_flat_3
compiling shader model_distort_2
compiling shader model_distort_1
compiling shader particle_alphaonly
compiling shader shadow_direct_model_aref_2
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_load.ogg
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_close.ogg
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_bump_d-hq_2
intro_start game_loaded
* MEMORY USAGE: 2835788 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
Set slots blocked: activating slot [-1], Frame[3541]
! ERROR: SV: can't find children [26535] of parent [-765881744]
! ERROR: SV: can't find children [26880] of parent [393659456]
! ERROR: SV: can't find children [27393] of parent [393288944]
! ERROR: SV: can't find children [28160] of parent [393943040]
! ERROR: SV: can't find children [28417] of parent [392994128]
! ERROR: SV: can't find children [28674] of parent [392992144]
! ERROR: SV: can't find children [28928] of parent [393283488]
! ERROR: SV: can't find children [29186] of parent [392991152]
! ERROR: SV: can't find children [29441] of parent [393945520]
! ERROR: SV: can't find children [29710] of parent [393945024]
! ERROR: SV: can't find children [29952] of parent [392991648]
! ERROR: SV: can't find children [30210] of parent [391957936]
! ERROR: SV: can't find children [30466] of parent [393282000]
! ERROR: SV: can't find children [30729] of parent [393940560]
! ERROR: SV: can't find children [31233] of parent [393656480]
! ERROR: SV: can't find children [31745] of parent [393279520]
! ERROR: SV: can't find children [32011] of parent [392995616]
! ERROR: SV: can't find children [32256] of parent [-892244672]
! ERROR: SV: can't find children [33536] of parent [-765883232]
! ERROR: SV: can't find children [33794] of parent [393289936]
! ERROR: SV: can't find children [34817] of parent [392993632]
compiling shader yuv2rgb
* [win32]: free[636036 K], reserved[166980 K], committed[3391224 K]
* [ D3D ]: textures[2149446 K]
* [x-ray]: process heap[2899312 K]
* [x-ray]: economy: strings[27661 K], smem[7402 K]
* [win32]: free[625792 K], reserved[166804 K], committed[3401644 K]
* [ D3D ]: textures[2152495 K]
* [x-ray]: process heap[2904271 K]
* [x-ray]: economy: strings[27661 K], smem[7402 K]
* Saving spawns...
* Saving objects...
* 23829 objects are successfully saved
* Game 2222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\2222.scop'
! ERROR: SV: can't find children [35072] of parent [-765882736]
! ERROR: SV: can't find children [35332] of parent [-765882240]
Set slots blocked: activating prev slot [5], Frame[21250]
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
!SV:ge_destroy: [16116] not found on server
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
!SV:ge_destroy: [16104] not found on server
!SV:ge_destroy: [16077] not found on server
!SV:ge_destroy: [16130] not found on server
item place [1000474659]
item place [1000472579]
item place [1000472579]
item place [1000474659]
item place [1000472579]
item place [1000472579]
Set slots blocked: activating slot [-1], Frame[26900]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1001193475]
item place [1001193475]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [35604] of parent [-765876784]
! ERROR: SV: can't find children [35840] of parent [393940064]
! ERROR: SV: can't find children [36097] of parent [393288944]
! ERROR: SV: can't find children [36354] of parent [393945520]
! ERROR: SV: can't find children [36608] of parent [393941056]
all ok. item [23760] removed from list
all ok. item [54866] removed from list
! ERROR: SV: can't find children [36864] of parent [393282000]
! ERROR: SV: can't find children [37120] of parent [392992144]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [37893] of parent [393944032]
! ERROR: SV: can't find children [38145] of parent [392996608]
! ERROR: SV: can't find children [38656] of parent [-765877776]
! ERROR: SV: can't find children [39168] of parent [392993136]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [39427] of parent [392991152]
! ERROR: SV: can't find children [39680] of parent [393292416]
! ERROR: SV: can't find children [39939] of parent [393281008]
! ERROR: SV: can't find children [40193] of parent [393284976]
! ERROR: SV: can't find children [40706] of parent [393289936]
! ERROR: SV: can't find children [40961] of parent [393945024]
! ERROR: SV: can't find children [41474] of parent [-765882240]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [41731] of parent [392994624]
! ERROR: SV: can't find children [41986] of parent [392993632]
! ERROR: SV: can't find children [42241] of parent [393280016]
item place [1001193475]
item place [1001193475]
item place [1001193475]
* [win32]: free[597100 K], reserved[167420 K], committed[3429720 K]
* [ D3D ]: textures[2160816 K]
* [x-ray]: process heap[2928407 K]
* [x-ray]: economy: strings[27702 K], smem[7408 K]
* [win32]: free[605868 K], reserved[167388 K], committed[3420984 K]
* [ D3D ]: textures[2160816 K]
* [x-ray]: process heap[2928363 K]
* [x-ray]: economy: strings[27703 K], smem[7408 K]
* Saving spawns...
* Saving objects...
* 23811 objects are successfully saved
* Game 22222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\22222.scop'
! ERROR: SV: can't find children [42499] of parent [-765876288]
! ERROR: SV: can't find children [42757] of parent [-765875792]
! ERROR: SV: can't find children [43009] of parent [392992144]
! ERROR: SV: can't find children [43533] of parent [393281008]
! ERROR: SV: can't find children [43777] of parent [393282000]
! ERROR: SV: can't find children [44032] of parent [393656976]
! ERROR: SV: can't find children [44298] of parent [-765881744]
! ERROR: SV: can't find children [44800] of parent [393943040]
! ERROR: SV: can't find children [45058] of parent [393286960]
! ERROR: SV: can't find children [45317] of parent [1454412240]
! ERROR: SV: can't find children [45825] of parent [393282992]
! ERROR: SV: can't find children [46080] of parent [393656480]
! ERROR: SV: can't find children [46336] of parent [392997104]
! ERROR: SV: can't find children [46592] of parent [393289936]
! ERROR: SV: can't find children [46849] of parent [393280016]
! ERROR: SV: can't find children [47106] of parent [393659952]
! ERROR: SV: can't find children [47361] of parent [393288448]
! ERROR: SV: can't find children [47620] of parent [393286464]
! ERROR: SV: can't find children [47873] of parent [393287952]
! ERROR: SV: can't find children [48130] of parent [-765883232]
! ERROR: SV: can't find children [48640] of parent [392994128]
! ERROR: SV: can't find children [48898] of parent [-765876784]
! ERROR: SV: can't find children [49666] of parent [392990656]
! ERROR: SV: can't find children [49920] of parent [393659456]
! ERROR: SV: can't find children [50176] of parent [393281008]
! ERROR: SV: can't find children [50432] of parent [393284480]
! ERROR: SV: can't find children [51462] of parent [-765881744]
! ERROR: SV: can't find children [52224] of parent [393282992]
! ERROR: SV: can't find children [52480] of parent [393283984]
! ERROR: SV: can't find children [53016] of parent [393281504]
! ERROR: SV: can't find children [53248] of parent [393287456]
! ERROR: SV: can't find children [53505] of parent [393282000]
! ERROR: SV: can't find children [53760] of parent [392990160]
! ERROR: SV: can't find children [55040] of parent [392997104]
! ERROR: SV: can't find children [55297] of parent [392993136]
! ERROR: SV: can't find children [55809] of parent [393285472]
! ERROR: SV: can't find children [56064] of parent [393279520]
! ERROR: SV: can't find children [56320] of parent [393286960]
compiling shader font2
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 10
- r2_tf_mipbias 0.
* RM_Dump: textures : 2128
* RM_Dump: rtargets : 17
* RM_Dump: vs : 78
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1528
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2428
* RM_Dump: v_elements: 2430
* RM_Dump: v_shaders : 1324
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
*** RESET [556 ms]
* MEMORY USAGE: 2901175 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [56576] of parent [393942048]
! ERROR: SV: can't find children [56832] of parent [393291920]
@ g_god on
! ERROR: SV: can't find children [57146] of parent [393291424]
* [win32]: free[632804 K], reserved[160796 K], committed[3400640 K]
* [ D3D ]: textures[2160818 K]
* [x-ray]: process heap[2909499 K]
* [x-ray]: economy: strings[27719 K], smem[7408 K]
* [win32]: free[633240 K], reserved[162656 K], committed[3398344 K]
* [ D3D ]: textures[2160818 K]
* [x-ray]: process heap[2911597 K]
* [x-ray]: economy: strings[27720 K], smem[7408 K]
* Saving spawns...
* Saving objects...
* 23811 objects are successfully saved
* Game 222221.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222221.scop'
! ERROR: SV: can't find children [57344] of parent [391760448]
Set slots blocked: activating prev slot [2], Frame[88849]
Set slots blocked: activating slot [-1], Frame[90279]
Set slots blocked: activating prev slot [2], Frame[90305]
Set slots blocked: activating slot [-1], Frame[90357]
Set slots blocked: activating prev slot [2], Frame[90439]
! ERROR: SV: can't find children [57600] of parent [-765873808]
Set slots blocked: activating slot [-1], Frame[93764]
! ERROR: SV: can't find children [58368] of parent [-731492240]
! ERROR: SV: can't find children [58881] of parent [393660448]
! ERROR: SV: can't find children [59136] of parent [393657472]
! ERROR: SV: can't find children [59393] of parent [393283488]
! ERROR: SV: can't find children [59648] of parent [393288944]
! ERROR: SV: can't find children [59905] of parent [393289440]
! ERROR: SV: can't find children [60160] of parent [1454415120]
! ERROR: SV: can't find children [61001] of parent [-731491744]
item place [1000474627]
item place [1000472579]
Set slots blocked: activating prev slot [2], Frame[100634]
! ERROR: SV: can't find children [61452] of parent [-731490256]
! ERROR: SV: can't find children [61696] of parent [-731480336]
! ERROR: SV: can't find children [62210] of parent [392991648]
!SV:ge_destroy: [61200] not found on server
! ERROR: SV: can't find children [62499] of parent [393943536]
! ERROR: SV: can't find children [62724] of parent [-765882736]
FATAL ERROR
[error] Expression : !m_error_code
[error] Function : raii_guard::~raii_guard
[error] File : script_engine.cpp
[error] Line : 521
[LUA][Error]: ...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: attempt to index local 'squad' (a nil value)
stack traceback:
...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: in function 'find_target'
...ar sky v.1.6.2\gamedata\scripts\sim_squad_generic.script:1422: in function 'update'
...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:302: in function 'update_current_action'
...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:354: in function 'update'
...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:455: in function <...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:349>
-
@Szczepan9205 Co to oznacza ,brak pamięci , mam wyloty na Kordonie po naciśnięci ESC.
SpoilerFATAL ERROR
[error] Expression : <no expression>
[error] Function : out_of_memory_handler
[error] File : xrDebug.cpp
[error] Line : 298
[error] Description : fatal error
[error] Arguments : Out of memory. Memory request: 8192 K -
@Szczepan9205 Wypakowałem tym co podałem post wyżej .
-
@Szczepan9205 Jak Ci idzie wypakowanie tym programem to wypakuj i podrzuć plik system.ltx , można modyfikować pliki w tym modzie. Może trzeba unpacer do zewu. Ten działa.
-
@Szczepan9205 Coś takiego mam Unsupported file
-
@Szczepan9205 Za nic nie mogę wypakować."Press any key to continue" nie pojawia się.
-
@Szczepan9205 Dzięki tak zrobiłem i na razie działa ,problem był jak wrzuciłem laucher_data ze folderu spolszczenie. Masz może plik actors. i system. można jakoś wypakować tego moda i czym. Masz może grę skonfigurowaną jak powinno być mógłbyś jakoś to podesłać , jeszcze jedno pytanie czy można grzebać w plikach moda np: odporność zwiększyć i inne .
-
@kondotier Nic nie dodawałem tylko to z pierwszego postu gra,pacht i chyba wszystko z folderu spolszczenie. Gdzie wrzucić folder localization i czy jest on potrzebny w tym modzie, maż może pliki actors. i system. do moda.
Anomaly 1.5.0 (Beta 3) - dyskusja ogólna
w Dyskusja ogólna
Opublikowano
Witam , może mi ktoś poradzić jaki tryb gry wybrać na ekranie konfiguracyjnym i inne ustawienia na tym menu.