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kanon1022

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Odpowiedzi opublikowane przez kanon1022

  1. @Anton Gorodecki Mogę grać ruszyło , ale mam po polsku część po angielsku tak ma być . Pierwszą grę instalowałem z torrenta ,gra się odpalała i były różne języki w grze ale był spawner. Drugi raz pobrałem z pierwszego posta tylko nie z torrenta gry nie mogłem odpalić , dopiero jak wypakowałem grę to odpaliła , ale nie ma spawnera , i też są różne języki ang i pol , sidor po angielsku. Nie znam angielskiego.

  2. @Anton Gorodecki , pobierałem z torrenta i nie było tak jak podałeś , pobieram drugi raz z serwerów zobaczymy jak będzie . Co trzeba zmieniać w pliku fsgame.

    @Anton Gorodecki Ja z torrenta nie miałem tych plików po wypakowaniu co Ty.

    @Anton Gorodecki Po uruchomieniu zaczyna się wczytywać i wylot.

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Found commandline file!
    Initializing File System...
    using fs-ltx fsgame.ltx
    File System Ready...
    FS: 53195 files cached 54 archives, 9729Kb memory used.
    Init FileSystem 0.527194 sec
    'xrCore' build 7608, Dec  5 2019

    EH: 3CAABCFCFF6F3A810019C6A72180F166

    -----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
    -----loading d:/anomaly 1.5.0\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Available render modes[1]:
    [renderer_r1]
    command line "d:\anomaly 1.5.0\bin\anomalydx8avx.exe" -smap4096  -smap2048 -dbg 
    Executing config-script "user.ltx"...
    [d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    * [x-ray]: Full Memory Stats
    * [win32]: free[137438796896 K], reserved[34632 K], committed[121880 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[38935 K]
    * [x-ray]: economy: strings[27035 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=$
    dir[1]=D:\ANOMALY 1.5.0\
    dir[2]=D:\ANOMALY 1.5.0\bin\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList OpenAL Soft
    devices OpenAL Soft
    SOUND: OpenAL: system  default SndDevice name is 
    SOUND: OpenAL: All available devices:
    1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
    Executing config-script "d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx"...
    ! Unknown command:  r2_lut
    ! Unknown command:  r2_tf_mipbias
    ~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
    ~ Valid arguments: integer value in range [64,2048]
    [d:/anomaly 1.5.0\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    ! Unknown command:  
    [d:/anomaly 1.5.0\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is OpenAL Soft
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4614
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4040 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 4096K
    * DIB created: 512K
    ! Version conflict in shader 'models\lfo_black_soft_lens_weapons'
    ! Version conflict in shader 'models\lfo_glass_lens_weapons'
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1920x1080
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    * loading script _G.script
    * loading script class_registrator.script
    * loading script ui_main_menu.script
    * loading script smart_terrain.script
    * loading script se_level_changer.script
    * loading script se_actor.script
    * loading script se_stalker.script
    * loading script se_heli.script
    * loading script se_zones.script
    * loading script se_item.script
    * loading script se_smart_cover.script
    * loading script se_car.script
    * loading script se_artefact.script
    * loading script se_monster.script
    * loading script sim_squad_scripted.script
    * loading script ui_options.script
    * loading script txr_utils.script
    * loading script alun_utils.script
    * loading script utils.script
    * loading script axr_main.script
    * loading script game_registrator.script
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    * [x-ray]: Starting Main Loop
    Starting engine...
    compiling shader hud_font
    intro_start intro_logo
    intro_delete ::update_logo_intro
    * loading script xrs_dyn_music.script
    * loading script xrs_debug_tools.script
    * loading script debug_cmd_list.script
    * loading script db.script
    * loading script actor_proxy.script
    * loading script axr_keybind.script
    * [x-ray]: Full Memory Stats
    * [win32]: free[137438298204 K], reserved[60984 K], committed[594220 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[199331 K]
    * [x-ray]: economy: strings[27202 K], smem[0 K]
    * loading script ui_load_dialog.script
    * loading script ui_mm_faction_select.script
    * loading script ui_item.script
    * loading script itms_manager.script
    * loading script warfare_options.script
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] $user$viewport2
    *  0.0 : [   1] act\act_controller_hit1
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    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] fozest\fire_spark_04
    *  0.0 : [   1] fozest\small_fire_looped10x4
    *  0.0 : [   1] fozest\small_fire_looped10x4_dist
    *  0.0 : [   1] fozest\smoke02
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_gradien2
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_gradient_02
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon
    *  0.0 : [   1] fx\fx_moon_full_clear
    *  0.0 : [   1] fx\fx_moon_full_cloudy
    *  0.0 : [   1] fx\fx_moon_full_verycloudy
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun2
    *  0.0 : [   1] fx\fx_sun_cloudy_dark
    *  0.0 : [   1] fx\fx_sun_fog
    *  0.0 : [   1] fx\fx_sun_fog3
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    *  0.0 : [   1] fx\fx_sun_gradient_day_clear
    *  0.0 : [   1] fx\fx_sun_halo
    *  0.0 : [   1] fx\fx_sun_morning
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_sunset
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] ghost_particles\dist\distortion_default
    *  0.0 : [   1] ghost_particles\eft_style\eft_flame
    *  0.0 : [   1] ghost_particles\eft_style\empty
    *  0.0 : [   1] ghost_particles\eft_style\f4_sparks
    *  0.0 : [   1] ghost_particles\eft_style\smoke01
    *  0.0 : [   1] ghost_particles\eft_style\smoke02
    *  0.0 : [   1] ghost_particles\glow\glow01
    *  0.0 : [   1] ghost_particles\shells\r_pop\12ga
    *  0.0 : [   1] ghost_particles\shells\r_pop\545x39
    *  0.0 : [   1] ghost_particles\shells\r_pop\9x19
    *  0.0 : [   1] ghost_particles\shells\r_pop\9x39
    *  0.0 : [   1] ghost_particles\shells\shell_762x39
    *  0.0 : [   1] ghost_particles\shells\shell_9x18
    *  0.0 : [   1] ghost_particles\smoke\generic_smoke_white_00
    *  0.0 : [   1] ghost_particles\smoke\smoke_loop_5x5
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_blue
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_fire1_soc
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] glow\glow_yellow
    *  0.0 : [   1] new_pfx\explosions\eplosion04_dxt5
    *  0.0 : [   1] new_pfx\smoke_animated_2
    *  0.0 : [   1] new_pfx\wblood_4
    *  0.0 : [   1] new_pfx\wblood_6
    *  0.0 : [   1] pfx\gunparts
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
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    *  0.0 : [   1] pfx\pfx_smoke_p
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    *  0.0 : [   1] pfx\pfx_stonedebris1
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    *  0.0 : [   1] pfx\pfx_synus
    *  0.0 : [   1] pfx\pfx_teleport
    *  0.0 : [   1] pfx\pfx_test_textures
    *  0.0 : [   1] pfx\pfx_vehglassdebris_01
    *  0.0 : [   1] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   1] pfx\pfx_water_wave
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    *  0.0 : [   1] pfx\r_pop\shells\12ga
    *  0.0 : [   1] pfx\r_pop\shells\45acp
    *  0.0 : [   1] pfx\r_pop\shells\545x39
    *  0.0 : [   1] pfx\r_pop\shells\556x45
    *  0.0 : [   1] pfx\r_pop\shells\762x39
    *  0.0 : [   1] pfx\r_pop\shells\762x51
    *  0.0 : [   1] pfx\r_pop\shells\762x54
    *  0.0 : [   1] pfx\r_pop\shells\9x18
    *  0.0 : [   1] pfx\r_pop\shells\9x19
    *  0.0 : [   1] pfx\r_pop\shells\9x39
    *  0.0 : [   1] pfx\r_pop\shells\fake_shells
    *  0.0 : [   1] pfx\snowo
    *  0.0 : [   1] prop\prop_fake_bed_fireplace
    *  0.0 : [   1] prop\prop_provod_02
    *  0.0 : [   1] shoker_mod\explosions\explosion_smoke01
    *  0.0 : [   1] shoker_mod\explosions\final_expl
    *  0.0 : [   1] shoker_mod\explosions\firesmokeparticle
    *  0.0 : [   1] shoker_mod\pfx\pfx_ak_shells_1
    *  0.0 : [   1] shoker_mod\pfx\pfx_shells1
    *  0.0 : [   1] shoker_mod\pfx\pfx_shells2
    *  0.0 : [   1] shoker_mod\pfx\pfx_shells3
    *  0.0 : [   1] shoker_mod\pfx\pfx_smoke_1
    *  0.0 : [   1] sky\af1_foggy\05-00
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    *  0.0 : [   6] sky\af1_foggy\06-00
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    *  0.0 : [   2] sky\af1_foggy\08-00
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    *  0.0 : [   1] sky\af1_foggy\09-00
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    *  0.0 : [   2] sky\af1_foggy\17-00
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    *  0.0 : [   5] sky\af3_a_clear\12-00
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    *  0.0 : [   5] sky\af3_a_clear\13-00
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    *  0.0 : [   5] sky\af3_a_clear\14-00
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    *  0.0 : [   5] sky\af3_a_cloudy\14-00
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    *  0.0 : [   7] sky\af3_a_cloudy\15-00
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    *  0.0 : [   9] sky\af3_a_cloudy\17-00
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    *  0.0 : [   3] sky\af3_a_cloudy\19-00
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    *  0.0 : [   7] sky\af3_a_cloudy\20-00
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    *  0.0 : [   1] sky\af3_a_partly\05-30
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    *  0.0 : [   6] sky\af3_blowout\blowout1
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    *  0.0 : [   3] sky\af3_blowout\blowout3
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    *  0.0 : [   2] sky\af3_blowout\blowout3_1_night
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    *  0.0 : [   2] sky\af3_blowout\blowout3_3
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    *  0.0 : [   1] sky\af3_blowout\blowout3_night
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    *  0.0 : [   1] sky\af3_blowout\blowout4
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    *  0.0 : [   3] sky\af3_blowout\blowout4_1
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    *  0.0 : [   3] sky\af3_blowout\blowout4_1_night
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    *  0.0 : [   1] sky\af3_blowout\blowout4_night
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    *  0.0 : [   1] sky\af3_blowout\blowout5
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    *  0.0 : [   7] sky\af3_blowout\blowout5psi
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    *  0.0 : [   7] sky\af3_blowout\blowout5psi_night
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    *  0.0 : [   1] sky\af3_blowout\blowout6
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    *  0.0 : [   1] sky\af3_blowout\blowout6_night
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    *  0.0 : [   3] sky\af3_blowout\blowout7
    *  0.0 : [   3] sky\af3_blowout\blowout7#small
    *  0.0 : [   4] sky\af3_blowout\blowout7_night
    *  0.0 : [   4] sky\af3_blowout\blowout7_night#small
    *  0.0 : [   6] sky\af3_foggy\07-00
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    *  0.0 : [   2] sky\af3_foggy\09-00
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    *  0.0 : [   1] sky\af3_foggy\11-00
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    *  0.0 : [   1] sky\af3_foggy\13-00
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    *  0.0 : [   1] sky\af3_foggy\14-00
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    *  0.0 : [   1] sky\af3_foggy\15-00
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    *  0.0 : [   1] sky\af3_foggy\16-00
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    *  0.0 : [   1] sky\af3_foggy\17-00
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    *  0.0 : [   1] sky\af3_foggy\18-00
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    *  0.0 : [   1] sky\af3_foggy\20-00
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    *  0.0 : [   6] sky\af3_rainy\07-00
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    *  0.0 : [   6] sky\af3_rainy\20-00
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    *  0.0 : [   5] sky\sky_oblaka
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    *  0.0 : [   3] sky\swtc_clear\05-00
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    *  0.0 : [   2] sky\swtc_clear\06-00
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    *  0.0 : [   1] sky\swtc_clear\06-30
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    *  0.0 : [   2] sky\swtc_clear\09-00
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    *  0.0 : [   2] sky\swtc_clear\10-00
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    *  0.0 : [   2] sky\swtc_clear\11-00
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    *  0.0 : [   4] sky\swtc_clear\12-00
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    *  0.0 : [   1] ui\ui_actor_sleep_screen
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    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
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    *  0.0 : [   1] wm\wm_bullet_asfalt_1
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    *  0.0 : [   1] wm\wm_bullet_concrete
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    *  0.0 : [   1] wm\wm_bullet_glass01
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    *  0.0 : [   1] wm\wm_bullet_glass04
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    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
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    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
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    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
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    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
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    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  8.1 : [   1] ui\ui_magnifier2
    *  9.5 : [   1] ui\moty2018
    * 16.1 : [   1] ui\ui_font_hud_01
    * 16.1 : [   1] ui\ui_grid
    * 32.1 : [   1] ui\ui_font_arial_14_1600_cent
    * 33.0 : [   1] ui\ui_ani_cursor
    * 42.8 : [   4] fx\fx_noise2
    * 64.1 : [   1] ui\ui_actor_portrets_special
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_02
    * 64.1 : [   1] ui\ui_font_letter_16_1600_cent
    * 64.1 : [   1] ui\ui_font_letter_18_1600_cent
    * 128.1 : [   1] ui\new_game\ui_new_game_factions
    * 128.1 : [   1] ui\ui_font_graff_19_1600_cent
    * 128.1 : [   1] ui\ui_font_graff_22_1600_cent
    * 128.1 : [   1] ui\ui_font_letter_25_1600_cent
    * 160.1 : [   1] ui\ui_actor_portrets_mlr
    * 256.1 : [   1] ui\ui_font_graff_32_1600_cent
    * 353.4 : [   1] ui\ui_noise
    * 512.1 : [   1] ui\ui_font_graff_50_1600_cent
    * 1024.1 : [   1] ui\new_game\ui_new_game_back_t
    * 1024.1 : [   1] ui\new_game\ui_new_game_main
    * 1024.1 : [   1] ui\new_game\ui_new_game_maps_1
    * 1024.1 : [   1] ui\new_game\ui_new_game_popup
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_common
    * 2048.1 : [   1] ui\ui_actor_hint_wnd
    * 2048.1 : [   1] ui\ui_actor_main_menu
    * 4096.1 : [   1] ui\ui_actor_main_menu_one
    * 4096.1 : [   1] ui\ui_actor_portrets
    * 4096.1 : [   1] ui\ui_options
    * 32768.1 : [   1] ui\ui_icon_equipment
    compiling shader model_def_hq
    compiling shader model_def_hq_4
    compiling shader model_def_lq
    compiling shader model_def_lq_4
    compiling shader add_point
    compiling shader model_def_point_4
    compiling shader add_spot
    compiling shader model_def_spot_4
    compiling shader model_shadow
    compiling shader model_def_shadow_4
    "d:\anomaly 1.5.0\bin\anomalydx8avx.exe" -smap4096  -smap2048 -dbg 
    * phase time: 0 ms
    * phase cmem: 297612 K
    * [x-ray]: Prefetching Data
    Loading objects...
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader simple
    compiling shader model_def_lqs_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    Loading models...
    CResourceManager::DeferredUpload -> START, size = 847
    TextureLoading -> thread 1 started!
    TextureLoading -> thread 2 started!
    TextureLoading -> thread 3 started!
    TextureLoading -> thread 4 started!
    TextureLoading -> thread 4 finished!
    TextureLoading -> thread 1 finished!
    TextureLoading -> thread 3 finished!
    TextureLoading -> thread 2 finished!
    texture loading time: 1988
    * [x-ray]: Prefetched Data
    * [prefetch] time:   2691 ms
    * [prefetch] memory: 917894Kb
    * loading script _G.script
    * loading script class_registrator.script
    * loading script ui_main_menu.script
    * loading script smart_terrain.script
    * loading script se_level_changer.script
    * loading script se_actor.script
    * loading script se_stalker.script
    * loading script se_heli.script
    * loading script se_zones.script
    * loading script se_item.script
    * loading script se_smart_cover.script
    * loading script se_car.script
    * loading script se_artefact.script
    * loading script se_monster.script
    * loading script sim_squad_scripted.script
    * loading script ui_options.script
    * loading script txr_utils.script
    * loading script alun_utils.script
    * loading script utils.script
    * loading script axr_main.script
    * loading script game_registrator.script
    S.T.A.L.K.E.R. Anomaly version 1.5.0 Beta 3.0 Update 4
    using marshal library
    * loading script _g.script
    * loading script actor_backpack.script
    * loading script actor_menu.script
    * loading script actor_menu_inventory.script
    * loading script actor_proxy.script
    * loading script ai_stalker.script
    * loading script alife_storage_manager.script
    * loading script artefact_degradation.script
    * loading script autosave_on_interval.script
    * loading script axr_beh.script
    * loading script axr_companions.script
    * loading script xr_effects.script
    * loading script axr_keybind.script
    * loading script axr_fight_from_cover.script
    * loading script axr_npc_vs_box.script
    * loading script axr_npc_vs_heli.script
    * loading script axr_overheat.script
    * loading script axr_radio_in_heli.script
    * loading script axr_stalker_panic.script
    * loading script axr_task_manager.script
    * loading script axr_trade_manager.script
    * loading script xr_conditions.script
    * loading script axr_turn_on_campfire.script
    * loading script azazel_mode.script
    * loading script warfare.script
    * loading script bind_anomaly_field.script
    * loading script bind_anomaly_zone.script
    * loading script bind_artefact.script
    * loading script bind_awr.script
    * loading script bind_camp.script
    * loading script bind_campfire.script
    * loading script bind_car.script
    * loading script bind_container.script
    * loading script bind_crow.script
    * loading script bind_device.script
    * loading script bind_door_labx8.script
    * loading script bind_dynamo_hand.script
    * loading script bind_faction.script
    * loading script bind_heli.script
    * loading script bind_item.script
    * loading script bind_level_changer.script
    * loading script bind_monster.script
    * loading script bind_physic_object.script
    * loading script bind_red_forest_bridge.script
    * loading script bind_restrictor.script
    * loading script bind_signal_light.script
    * loading script bind_smart_cover.script
    * loading script bind_smart_terrain.script
    * loading script bind_stalker.script
    * loading script bind_stalker_ext.script
    * loading script bind_tent.script
    * loading script bind_trader.script
    * loading script campfire_manager.script
    * loading script closecaption.script
    * loading script combat_restrictor.script
    * loading script cover_manager.script
    * loading script db.script
    * loading script db2.script
    * loading script dds_cacher.script
    * loading script death_manager.script
    * loading script debug_cmd_list.script
    * loading script dialog_manager.script
    * loading script dialogs.script
    * loading script dialogs_agr_u.script
    * loading script task_functor.script
    * loading script task_status_functor.script
    * loading script dialogs_axr_companion.script
    * loading script dialogs_bar.script
    * loading script dialogs_darkvalley.script
    * loading script dialogs_devushka.script
    * loading script dialogs_escape.script
    * loading script dialogs_jupiter.script
    * loading script dialogs_lostzone.script
    * loading script dialogs_marsh.script
    * loading script dialogs_mlr.script
    * loading script dialogs_pripyat.script
    * loading script dialogs_warlab.script
    * loading script dialogs_yantar.script
    * loading script dialogs_zaton.script
    * loading script difficulty_manager.script
    * loading script dxr_achievements.script
    * loading script dxr_encyclopedia.script
    * loading script dxr_scopes.script
    * loading script dxr_statistics.script
    * loading script dynamic_news_helper.script
    * loading script dynamic_news_manager.script
    * loading script faction_expansions.script
    * loading script fast_travel.script
    * loading script game_relations.script
    * loading script global_position.script
    * loading script guide_job.script
    * loading script gulag_general.script
    * loading script gwr_worldweapon_binder.script
    * loading script heli_alife.script
    * loading script heli_alife_warfare.script
    * loading script heli_combat.script
    * loading script heli_fire.script
    * loading script heli_fly.script
    * loading script heli_look.script
    * loading script heli_move.script
    * loading script heli_snd.script
    * loading script xr_sound.script
    * loading script info_portions.script
    * loading script inventory_upgrades.script
    * loading script ironman_manager.script
    * loading script itms_disassembly.script
    * loading script itms_manager.script
    * loading script ka_dialog.script
    * loading script ka_travel.script
    * loading script ka_travel_dialog.script
    * loading script knife_manager.script
    * loading script lanforse_extra.script
    * loading script level_input.script
    * loading script level_targets.script
    * loading script level_weathers.script
    * loading script loadscreen.script
    * loading script logic_enforcer.script
    * loading script lua_ext.script
    * loading script m_mines.script
    * loading script medic_effects.script
    * loading script memusage.script
    * loading script mlr_utils.script
    * loading script mob_camp.script
    * loading script mob_combat.script
    * loading script mob_death.script
    * loading script mob_home.script
    * loading script mob_jump.script
    * loading script mob_remark.script
    * loading script mob_sound.script
    * loading script mob_state_mgr.script
    * loading script mob_trade.script
    * loading script mob_trader.script
    * loading script mob_walker.script
    * loading script modules.script
    * loading script xr_walker.script
    * loading script xr_remark.script
    * loading script xr_cover.script
    * loading script xr_sleeper.script
    * loading script xr_camper.script
    * loading script xr_combat.script
    * loading script xr_death.script
    * loading script xr_hit.script
    * loading script xr_combat_ignore.script
    * loading script xr_combat_zombied.script
    * loading script xr_patrol.script
    * loading script xr_smartcover.script
    * loading script xr_companion.script
    * loading script xr_animpoint.script
    * loading script xr_reach_task.script
    * loading script ph_car.script
    * loading script ph_door.script
    * loading script ph_idle.script
    * loading script ph_hit.script
    * loading script ph_on_hit.script
    * loading script ph_button.script
    * loading script ph_code.script
    * loading script ph_death.script
    * loading script ph_minigun.script
    * loading script ph_oscillate.script
    * loading script ph_sound.script
    * loading script sr_no_weapon.script
    * loading script sr_teleport.script
    * loading script sr_idle.script
    * loading script sr_light.script
    * loading script sr_timer.script
    * loading script sr_psy_antenna.script
    * loading script sr_postprocess.script
    * loading script sr_particle.script
    * loading script sr_cutscene.script
    * loading script sr_monster.script
    * loading script sr_crow_spawner.script
    * loading script sr_silence.script
    * loading script sr_deimos.script
    * loading script xr_campfire_point.script
    * loading script xr_meet.script
    * loading script xr_actions_id.script
    * loading script xr_wounded.script
    * loading script xr_danger.script
    * loading script xr_abuse.script
    * loading script xr_gather_items.script
    * loading script xr_help_wounded.script
    * loading script xr_corpse_detection.script
    * loading script rx_ff.script
    * loading script xrs_facer.script
    * loading script xrs_kill_wounded.script
    * loading script move_mgr.script
    * loading script news_manager.script
    * loading script npc_death_sound.script
    * loading script ogse_wpn_explode_fx.script
    * loading script pda.script
    * loading script pda_actor.script
    * loading script pda_backpack_travel.script
    * loading script pda_flagger.script
    * loading script pda_smart_terrain_warfare.script
    * loading script ph_appforce.script
    * loading script phantom_manager.script
    * loading script post_combat_idle.script
    * loading script psi_storm_manager.script
    * loading script ranks.script
    * loading script release_body_manager.script
    * loading script release_item_manager.script
    * loading script restrictor_manager.script
    * loading script rx_utils.script
    * loading script safe_release_manager.script
    * loading script savegame_conditions.script
    * loading script savegame_timer.script
    * loading script se_new_attachable_item.script
    * loading script sim_board.script
    * loading script sim_squad_warfare.script
    * loading script simulation_objects.script
    * loading script slot_hud.script
    * loading script smart_covers.script
    * loading script smart_covers_combat_front.script
    * loading script smart_covers_loophole_crouch_front_left.script
    * loading script smart_covers_loophole_crouch_front.script
    * loading script smart_covers_loophole_crouch_front_right.script
    * loading script smart_covers_loophole_stand_front_left.script
    * loading script smart_covers_loophole_stand_front_right.script
    * loading script smart_covers_combat_prone.script
    * loading script smart_covers_loophole_prone.script
    * loading script smart_covers_animpoint_stay_wall.script
    * loading script smart_covers_loophole_animpoint_stay_wall.script
    * loading script smart_covers_animpoint_stay_table.script
    * loading script smart_covers_loophole_animpoint_stay_table.script
    * loading script smart_covers_animpoint_sit_high.script
    * loading script smart_covers_loophole_animpoint_sit_high.script
    * loading script smart_covers_animpoint_sit_normal.script
    * loading script smart_covers_loophole_animpoint_sit_normal.script
    * loading script smart_covers_animpoint_sit_low.script
    * loading script smart_covers_loophole_animpoint_sit_low.script
    * loading script smart_covers_animpoint_sit.script
    * loading script smart_covers_loophole_animpoint_sit.script
    * loading script smart_covers_animpoint_sit_ass.script
    * loading script smart_covers_loophole_animpoint_sit_ass.script
    * loading script smart_covers_animpoint_sit_knee.script
    * loading script smart_covers_loophole_animpoint_sit_knee.script
    * loading script smart_covers_animpoint_stay_ohrana.script
    * loading script smart_covers_loophole_animpoint_stay_ohrana.script
    * loading script smart_covers_animpoint_stay_bar.script
    * loading script smart_covers_loophole_animpoint_stay_bar.script
    * loading script smart_covers_animpoint_sit_wait.script
    * loading script smart_covers_loophole_animpoint_sit_wait.script
    * loading script smart_covers_animpoint_stay_wait.script
    * loading script smart_covers_loophole_animpoint_stay_wait.script
    * loading script smart_covers_animpoint_pri_a15.script
    * loading script smart_covers_loophole_animpoint_pri_a15.script
    * loading script smart_covers_anim_pri_a22.script
    * loading script smart_covers_loophole_anim_pri_a22.script
    * loading script smart_covers_combat.script
    * loading script smart_covers_cover_lesnik.script
    * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
    * loading script smart_covers_loophole_crouch_back.script
    * loading script smart_covers_loophole_crouch_left.script
    * loading script smart_covers_loophole_crouch_right.script
    * loading script smart_covers_loophole_lead_forester_idle.script
    * loading script smart_covers_loophole_lead_forester_talk.script
    * loading script smart_covers_loophole_lesnik.script
    * loading script smart_covers_loophole_stand_back.script
    * loading script smart_covers_loophole_stand_left.script
    * loading script smart_covers_loophole_stand_right.script
    * loading script smart_terrain_warfare.script
    * loading script sound_manager.script
    * loading script sound_theme.script
    * loading script spawn_nimble_items.script
    * loading script sr_camp.script
    * loading script stalker_generic.script
    * loading script state_lib.script
    * loading script state_lib_animpoint.script
    * loading script state_mgr_scenario.script
    * loading script state_mgr_pri_a15.script
    * loading script state_mgr.script
    * loading script state_mgr_animation.script
    * loading script state_mgr_animation_list.script
    * loading script state_mgr_animation_list_animpoint.script
    * loading script state_mgr_animstate.script
    * loading script state_mgr_animstate_list.script
    * loading script state_mgr_animstate_list_animpoint.script
    * loading script state_mgr_bodystate.script
    * loading script state_mgr_direction.script
    * loading script state_mgr_goap.script
    * loading script state_mgr_mental.script
    * loading script state_mgr_movement.script
    * loading script state_mgr_smartcover.script
    * loading script state_mgr_weapon.script
    * loading script story_objects.script
    * loading script stpk_utils.script
    * loading script suppressor_hotkey.script
    * loading script surge_manager.script
    * loading script task_manager.script
    * loading script task_objects.script
    * loading script tasks_agent_rescue.script
    * loading script tasks_anomaly_scanner.script
    * loading script tasks_assault.script
    * loading script tasks_bounty.script
    * loading script tasks_clear_map.script
    * loading script tasks_defense.script
    * loading script tasks_delivery.script
    * loading script tasks_dominance.script
    * loading script tasks_faction_control.script
    * loading script tasks_fate.script
    * loading script tasks_fetch.script
    * loading script tasks_measure.script
    * loading script tasks_multifetch.script
    * loading script tasks_pump_station_defense.script
    * loading script tasks_recover_mutant_data.script
    * loading script tasks_smart_control.script
    * loading script tasks_stash.script
    * loading script tasks_top_10.script
    * loading script tasks_veh_destroy.script
    * loading script trade_manager.script
    * loading script trans_outfit.script
    * loading script treasure_manager.script
    * loading script txr_actor_effects.script
    stack trace:

     
    [error][       3] : System nie może odnaleźć określonej ścieżki.

     

  3. @Szczepan9205 Logo jest jak pisałeś ,rozciągnięte nie bardzo widzę  , to co widzę to MOD VER.  .....  2  + patch 0.01.

    Wypakowane pliki chciałem dodać do gry , wypakowałem cały content, oprócz textures.db1 ,2,3,4

    Tak jakby  najpierw było logo ,na to nakłada mi się menu i nie wszystko dokładnie widzę.

  4. @Szczepan9205 Co to jest ,już nie mogę z tym modem.

    Spoiler

     Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2493.00 mhz, 19-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 38850 files cached 22 archives, 6899Kb memory used.
    Init FileSystem 1.348437 sec
    'xrCore' build 6907, Jan  3 2018

    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    -----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R3
    Loading DLL: xrRender_R4
    Loading DLL: xrRender_R4
    command line -skip_reg -noprefetch
    Executing config-script "user.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R2
    Loading DLL: xrGame
    ! Player name in registry is empty! (InstallUserName)
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'psp_cam_offset'
    ~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
    dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4587
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4056 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
    compiling shader dumb
    compiling shader dumb
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader ssao_calc
    compiling shader combine_1
    compiling shader depth_downs
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_2_AA
    compiling shader combine_2_NAA
    compiling shader combine_2_AA_D
    compiling shader combine_2_NAA_D
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    compiling shader particle_s-blend
    compiling shader particle-clip
    compiling shader particle_s-add
    compiling shader particle_s-aadd
    compiling shader deffer_particle
    compiling shader deffer_particle
    - r__tf_aniso 10
    - r2_tf_mipbias 0.
    compiling shader portal
    compiling shader portal
    compiling shader simple_color
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader stub_default
    compiling shader effects_sun
    compiling shader hud_font
    ! Player name in registry is empty! (InstallUserName)
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
    intro_start intro_logo
    * DVB created: 1536K
    * DIB created: 512K
    compiling shader dumb
    compiling shader dumb
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader ssao_calc
    compiling shader combine_1
    compiling shader depth_downs
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_2_AA
    compiling shader combine_2_NAA
    compiling shader combine_2_AA_D
    compiling shader combine_2_NAA_D
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    - r__tf_aniso 10
    - r2_tf_mipbias 0.
    * RM_Dump: textures  : 870
    * RM_Dump: rtargets  : 17
    * RM_Dump: vs        : 14
    * RM_Dump: ps        : 47
    * RM_Dump: dcl       : 12
    * RM_Dump: states    : 49
    * RM_Dump: tex_list  : 447
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 941
    * RM_Dump: v_elements: 941
    * RM_Dump: v_shaders : 550
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    *** RESET [228 ms]
    * MEMORY USAGE: 161117 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\music\mm\menu_ambient.ogg
    * [win32]: free[3730056 K], reserved[71744 K], committed[392440 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[130098 K]
    * [x-ray]: economy: strings[9908 K], smem[0 K]
    *  0.0 : [  56] $null
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   6] $user$albedo
    *  0.0 : [   6] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   7] $user$generic0
    *  0.0 : [   5] $user$generic1
    *  0.0 : [   1] $user$generic2
    *  0.0 : [   1] $user$half_depth
    *  0.0 : [   1] $user$jitter_0
    *  0.0 : [   1] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   1] $user$jitter_4
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   8] $user$material
    *  0.0 : [  12] $user$normal
    *  0.0 : [  13] $user$position
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   4] $user$smap_depth
    *  0.0 : [   3] $user$smap_surf
    *  0.0 : [   7] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\anim_dirtexp_3
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\fly\fly
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\mine\mine
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
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    *  0.0 : [   2] sky\cloudy_light_rain\20-00-cloudy-light-rain
    *  0.0 : [   2] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
    *  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain
    *  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
    *  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain
    *  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain#small
    *  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain
    *  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain#small
    *  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain
    *  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain#small
    *  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain
    *  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain#small
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  51] sky\sky_9_cube
    *  0.0 : [  51] sky\sky_9_cube#small
    *  0.0 : [ 786] sky\sky_oblaka
    *  0.0 : [   3] sky\storm\00-00-storm
    *  0.0 : [   3] sky\storm\00-00-storm#small
    *  0.0 : [   6] sky\storm\01-00-storm
    *  0.0 : [   6] sky\storm\01-00-storm#small
    *  0.0 : [   6] sky\storm\02-00-storm
    *  0.0 : [   6] sky\storm\02-00-storm#small
    *  0.0 : [   3] sky\storm\03-00-storm
    *  0.0 : [   3] sky\storm\03-00-storm#small
    *  0.0 : [   3] sky\storm\05-00-storm
    *  0.0 : [   3] sky\storm\05-00-storm#small
    *  0.0 : [   3] sky\storm\06-00-storm
    *  0.0 : [   3] sky\storm\06-00-storm#small
    *  0.0 : [   3] sky\storm\06-30-storm
    *  0.0 : [   3] sky\storm\06-30-storm#small
    *  0.0 : [   6] sky\storm\07-00-storm
    *  0.0 : [   6] sky\storm\07-00-storm#small
    *  0.0 : [   6] sky\storm\08-00-storm
    *  0.0 : [   6] sky\storm\08-00-storm#small
    *  0.0 : [   6] sky\storm\09-00-storm
    *  0.0 : [   6] sky\storm\09-00-storm#small
    *  0.0 : [   3] sky\storm\10-00-storm
    *  0.0 : [   3] sky\storm\10-00-storm#small
    *  0.0 : [   3] sky\storm\11-00-storm
    *  0.0 : [   3] sky\storm\11-00-storm#small
    *  0.0 : [   3] sky\storm\12-00-storm
    *  0.0 : [   3] sky\storm\12-00-storm#small
    *  0.0 : [   3] sky\storm\13-00-storm
    *  0.0 : [   3] sky\storm\13-00-storm#small
    *  0.0 : [   3] sky\storm\14-00-storm
    *  0.0 : [   3] sky\storm\14-00-storm#small
    *  0.0 : [   3] sky\storm\15-00-storm
    *  0.0 : [   3] sky\storm\15-00-storm#small
    *  0.0 : [   3] sky\storm\16-00-storm
    *  0.0 : [   3] sky\storm\16-00-storm#small
    *  0.0 : [   3] sky\storm\17-00-storm
    *  0.0 : [   3] sky\storm\17-00-storm#small
    *  0.0 : [   3] sky\storm\18-00-storm
    *  0.0 : [   3] sky\storm\18-00-storm#small
    *  0.0 : [   3] sky\storm\19-30-storm
    *  0.0 : [   3] sky\storm\19-30-storm#small
    *  0.0 : [   3] sky\storm\19-50-storm
    *  0.0 : [   3] sky\storm\19-50-storm#small
    *  0.0 : [   3] sky\storm\20-20-storm
    *  0.0 : [   3] sky\storm\20-20-storm#small
    *  0.0 : [   6] sky\storm\20-35-storm
    *  0.0 : [   6] sky\storm\20-35-storm#small
    *  0.0 : [   6] sky\storm\21-35-storm
    *  0.0 : [   6] sky\storm\21-35-storm#small
    *  0.0 : [   3] sky\storm\22-00-storm
    *  0.0 : [   3] sky\storm\22-00-storm#small
    *  0.0 : [   1] survarium\fx\fx\lights\big_bonfire_flame
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_2
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_3
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_top
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] water\water_dudv
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  4.1 : [   1] ui\ui_ani_cursor
    *  8.1 : [   1] 222
    * 16.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_02
    * 128.1 : [   1] ui\ui_font_arial_14_1600_cent
    * 256.1 : [   1] ui\ui_font_letter_16_1600_cent
    * 256.1 : [   1] ui\ui_font_letter_18_1600_cent
    * 512.1 : [   1] ui\ui_font_graff_19_1600_cent
    * 512.1 : [   1] ui\ui_font_graff_22_1600_cent
    * 512.1 : [   1] ui\ui_font_letter_25_1600_cent
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_font_graff_32_1600_cent
    * 2025.1 : [   1] ui\new_mm\new_mm_bg_loaddlg
    * 2048.1 : [   1] ui\ui_font_graff_50_1600_cent
    * 4096.1 : [   1] ui\ui_actor_hint_wnd
    * 4096.1 : [   1] ui\ui_actor_main_menu
    * 4096.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 4096.1 : [   1] ui\ui_common
    * 8100.0 : [   1] ui\new_mm\new_mm_vidbg
    * 8100.1 : [   1] ui\new_mm\new_mm_bars
    * 8100.1 : [   1] ui\new_mm\new_mm_bg
    * 8100.1 : [   1] ui\new_mm\new_mm_modlogo
    compiling shader deffer_base_bump-hq
    compiling shader deffer_model_bump-hq_4
    compiling shader deffer_base_bump
    compiling shader deffer_model_bump_4
    compiling shader shadow_direct_model_4
    engine\xrEngine.exe  -skip_reg -noprefetch
    * phase time: 0 ms
    * phase cmem: 251519 K
    ! Player name in registry is empty! (InstallUserName)
    - slot_0 medkit
    - slot_1 bandage
    - slot_2 antirad
    - slot_3 conserva
    * phase time: 110 ms
    * phase cmem: 173071 K
    * phase time: 4 ms
    * phase cmem: 173053 K
    * Loading spawn registry...
    * 11581 spawn points are successfully loaded
    * Loading objects...
    * 23833 objects are successfully loaded
    * Game 222 is successfully loaded from file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222.scop' (3.616s)
    * phase time: 3616 ms
    * phase cmem: 243237 K
    * phase time: 26 ms
    * phase cmem: 245470 K
    * phase time: 21 ms
    * phase cmem: 245470 K
    # New player created.
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 50 ms
    * phase cmem: 245502 K
    * phase time: 16 ms
    * phase cmem: 245502 K
    * phase time: 2315 ms
    * phase cmem: 396728 K
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_base_bump
    compiling shader shadow_direct_base
    compiling shader deffer_base_bump-hq
    compiling shader deffer_base_flat
    compiling shader deffer_base_flat
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_aref_flat
    compiling shader shadow_direct_base_aref
    compiling shader shadow_direct_base_aref
    compiling shader water_soft
    compiling shader water_soft
    compiling shader waterd_soft
    compiling shader waterd_soft
    compiling shader deffer_base_aref_bump_d-hq
    compiling shader deffer_base_aref_bump
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat
    compiling shader deffer_base_lmh_aref_bump_d-hq
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_aref_bump
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_steep_d-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_flat
    compiling shader lmapE
    compiling shader lmapE
    compiling shader deffer_base_lmh_aref_bump-hq
    compiling shader deffer_base_lmh_steep-hq
    compiling shader deffer_base_lmh_aref_flat
    compiling shader vert
    compiling shader vert
    compiling shader deffer_base_steep-hq
    compiling shader deffer_base_aref_bump-hq
    compiling shader deffer_tree_bump-hq
    compiling shader deffer_tree_bump
    compiling shader shadow_direct_tree
    compiling shader deffer_tree_flat
    compiling shader shadow_direct_base
    compiling shader lod
    compiling shader lod
    compiling shader deffer_tree_s_bump-hq
    compiling shader deffer_tree_s_bump
    compiling shader shadow_direct_tree_s
    compiling shader deffer_tree_s_bump_d-hq
    compiling shader deffer_tree_bump_d-hq
    * phase time: 291 ms
    * phase cmem: 398331 K
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65514 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 58048 verts, 1814 Kb
    * [Loading VB] 12381 verts, 386 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65518 verts, 2047 Kb
    * [Loading VB] 65519 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65518 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 1176 verts, 36 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65470 verts, 2045 Kb
    * [Loading VB] 6630 verts, 207 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 833202 indices, 1627 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 13510 verts, 158 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 534513 indices, 1043 Kb
    * phase time: 89 ms
    * phase cmem: 516941 K
    * phase time: 47 ms
    * phase cmem: 525158 K
    compiling shader deffer_detail_w_flat
    compiling shader deffer_detail_s_flat
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 48739 v(20), 31842 p
    * [DETAILS] Batch(61), VB(951K), IB(186K)
    * phase time: 32 ms
    * phase cmem: 526386 K
    * Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\escape\level.hom
    * phase time: 14 ms
    * phase cmem: 526666 K
    * phase time: 7 ms
    * phase cmem: 526666 K
    * phase time: 11 ms
    * phase cmem: 526666 K
    CResourceManager::DeferredUpload -> START, size = 1652
    TextureLoading -> thread 1 started!
    TextureLoading -> thread 2 started!
    ! Can't find texture 'amik\weapons\flame\flameshoot_2'
    ! Can't find texture 'amik\weapons\flame\flameshoot_3'
    TextureLoading -> thread 3 started!
    ! Can't find texture 'amik\weapons\flame\flameshoot_4'
    ! Can't find texture 'amik\weapons\flame\flameshoot_5'
    TextureLoading -> thread 4 started!
    ! Can't find texture 'amik\weapons\flame\mg42out'
    TextureLoading -> thread 5 started!
    ! Can't find texture 'amik\weapons\flame\trace'
    ! Can't find texture 'amik\weapons\flame\trace_01'
    TextureLoading -> thread 6 started!
    ! Can't find texture 'amik\weapons\flame\trail'
    TextureLoading -> thread 7 started!
    TextureLoading -> thread 8 started!
    ! Can't find texture 'amik\weapons\flash_01'
    TextureLoading -> thread 9 started!
    ! Can't find texture 'amik\weapons\flash_02'
    TextureLoading -> thread 10 started!
    TextureLoading -> thread 11 started!
    TextureLoading -> thread 12 started!
    ! Can't find texture 'amik\weapons\flash_04'
    TextureLoading -> thread 13 started!
    TextureLoading -> thread 14 started!
    ! Can't find texture 'amik\weapons\flash_05'
    TextureLoading -> thread 15 started!
    ! Can't find texture 'amik\weapons\grishik\357mag'
    TextureLoading -> thread 16 started!
    TextureLoading -> thread 17 started!
    ! Can't find texture 'amik\weapons\grishik\45'
    ! Can't find texture 'amik\weapons\grishik\50_ae'
    ! Can't find texture 'amik\weapons\grishik\5x45x39'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
    ! Can't find texture 'amik\weapons\grishik\5x56x45'
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
    ! Can't find texture 'amik\weapons\grishik\5x7x28'
    ! Can't find texture 'amik\weapons\grishik\6x5x50'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
    ! Can't find texture 'fx\fx_sun_spiky_artistpavel'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
    ! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x54'
    ! Can't find texture 'amik\weapons\grishik\7x7x57'
    ! Can't find texture 'amik\weapons\grishik\7x92x57'
    ! Can't find texture 'amik\weapons\grishik\9x18_1'
    ! Can't find texture 'amik\weapons\grishik\9x18_2'
    ! Can't find texture 'amik\weapons\grishik\9x18_3'
    ! Can't find texture 'amik\weapons\grishik\9x39'
    ! Can't find texture 'amik\weapons\mg42out'
    ! Can't find texture 'amik\weapons\shells_12x70'
    ! Can't find texture 'amik\weapons\shells_ak'
    ! Can't find texture 'amik\weapons\shells_ak_01'
    ! Can't find texture 'amik\weapons\smokeshoot_0'
    ! Can't find texture 'amik\weapons\smokeshoot_1'
    ! Can't find texture 'amik\weapons\trace'
    ! Can't find texture 'amik\weapons\trace_01'
    ! Can't find texture 'glow\glow_anamorphic'
    ! Can't find texture 'glow\glow_blue'
    ! Can't find texture 'glow\glow_fire1_soc'
    ! Can't find texture 'glow\glow_rays'
    ! Can't find texture 'glow\glow_reddish1'
    ! Can't find texture 'amik\anomaly\electric_radial'
    ! Can't find texture 'amik\explosions\anim_dirtexp_3'
    ! Can't find texture 'amik\explosions\boom_0'
    ! Can't find texture 'amik\explosions\boom_1'
    ! Can't find texture 'amik\explosions\boom_2'
    ! Can't find texture 'amik\explosions\decal_concrete'
    ! Can't find texture 'amik\explosions\explo_end'
    ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
    ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
    ! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
    ! Can't find texture 'amik\explosions\explosion_flash_atlas'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
    ! Can't find texture 'amik\explosions\explosion_smoke03'
    ! Can't find texture 'amik\explosions\final_expl'
    ! Can't find texture 'amik\explosions\ring_grey'
    ! Can't find texture 'amik\explosions\smoke128_3w'
    ! Can't find texture 'amik\explosions\smoke2'
    ! Can't find texture 'amik\explosions\smoke_cannon'
    ! Can't find texture 'amik\explosions\smoke_white_tiled3'
    ! Can't find texture 'amik\fly\fly'
    ! Can't find texture 'amik\hit_fx\blood\962e6155'
    ! Can't find texture 'amik\hit_fx\blood\blood'
    ! Can't find texture 'amik\hit_fx\blood\m'
    ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
    ! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
    ! Can't find texture 'amik\mine\mine'
    ! Can't find texture 'amik\nature\list'
    ! Can't find texture 'amik\nature\stonedebris1'
    ! Can't find texture 'amik\nature\wood_part'
    ! Can't find texture 'amik\static\gas_light\flame_zippo'
    ! Can't find texture 'amik\weapons\00'
    ! Can't find texture 'amik\weapons\12x70'
    ! Can't find texture 'amik\weapons\6ways1'
    ! Can't find texture 'amik\weapons\6ways2'
    ! Can't find texture 'amik\weapons\9x39'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
    ! Can't find texture 'amik\weapons\dtk_2'
    ! Can't find texture 'amik\weapons\dtk_3'
    ! Can't find texture 'amik\weapons\dtk_4'
    ! Can't find texture 'amik\weapons\dtk_4_1'
    ! Can't find texture 'pfx\pfx_intense2_a'
    ! Can't find texture 'amik\weapons\dtk_5'
    ! Can't find texture 'amik\weapons\dtk_6'
    ! Can't find texture 'amik\weapons\dtk_8'
    ! Can't find texture 'amik\weapons\flame\flameshoot_1'
    TextureLoading -> thread 1 finished!
    ! Can't find texture 'pfx\pfx_light'
    ! Can't find texture 'shoker_mod\explosions\explosion_smoke01'
    ! Can't find texture 'shoker_mod\explosions\final_expl'
    ! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
    ! Can't find texture 'shoker_mod\pfx\pfx_ak_shells_1'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells1'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells2'
    ! Can't find texture 'shoker_mod\pfx\pfx_shells3'
    ! Can't find texture 'shoker_mod\pfx\pfx_smoke_1'
    ! Can't find texture 'pfx\pfx_smoke_c'
    ! Can't find texture 'pfx\pfx_snow_10'
    ! Can't find texture 'pfx\pfx_snow_100'
    ! Can't find texture 'pfx\pfx_snow_20'
    ! Can't find texture 'det\det_list'
    ! Can't find texture 'pfx\pfx_snow_30'
    ! Can't find texture 'pfx\pfx_snow_40'
    ! Can't find texture 'pfx\pfx_snow_50'
    ! Can't find texture 'pfx\pfx_snow_60'
    ! Can't find texture 'pfx\pfx_snow_70'
    ! Can't find texture 'pfx\pfx_snow_80'
    ! Can't find texture 'pfx\pfx_snow_90'
    TextureLoading -> thread 9 finished!
    TextureLoading -> thread 17 finished!
    ! Can't find texture 'cloud\cotcirrus_l0_01'
    ! Can't find texture 'cloud\cotcirrus_l0_010'
    ! Can't find texture 'cloud\cotcirrus_l0_011'
    ! Can't find texture 'cloud\cotcirrus_l0_012'
    ! Can't find texture 'cloud\cotcirrus_l0_016'
    ! Can't find texture 'cloud\cotcirrus_l0_017'
    ! Can't find texture 'cloud\cotcirrus_l0_019'
    ! Can't find texture 'cloud\cotcirrus_l0_020'
    ! Can't find texture 'cloud\cotcirrus_l0_03'
    ! Can't find texture 'cloud\cotlower09'
    ! Can't find texture 'cloud\cotlower10'
    ! Can't find texture 'cloud\cotlower11'
    ! Can't find texture 'cloud\cotlowerxia'
    ! Can't find texture 'cloud\cotlowerxib'
    ! Can't find texture 'cloud\cotlowerxic'
    ! Can't find texture 'cloud\cotlowerxid'
    ! Can't find texture 'cloud\cotlowerxie'
    ! Can't find texture 'cloud\cotlowerxif'
    ! Can't find texture 'cloud\cotlowerxig'
    ! Can't find texture 'cloud\cotlowerxij'
    ! Can't find texture 'pfx\smoke\pfx_smoke_a'
    TextureLoading -> thread 8 finished!
    TextureLoading -> thread 16 finished!
    TextureLoading -> thread 2 finished!
    ! Can't find texture 'pfx\electro_exl1'
    ! Can't find texture 'pfx\electroexpl2'
    ! Can't find texture 'pfx\pfx_ani-explosion-01'
    TextureLoading -> thread 6 finished!
    TextureLoading -> thread 10 finished!
    TextureLoading -> thread 15 finished!
    TextureLoading -> thread 4 finished!
    ! Can't find texture 'flare\flare_04'
    TextureLoading -> thread 3 finished!
    ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
    ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
    TextureLoading -> thread 14 finished!
    ! Can't find texture 'pfx\pfx_dist2a'
    TextureLoading -> thread 7 finished!
    TextureLoading -> thread 12 finished!
    TextureLoading -> thread 11 finished!
    TextureLoading -> thread 13 finished!
    TextureLoading -> thread 5 finished!
    texture loading time: 1704
    * t-report - base: 1641, 1601563 K
    * t-report - lmap: 11, 11265 K
    * WARNING: player not logged in
    PS new version, 1
    * phase time: 1921 ms
    * phase cmem: 2279772 K
    * phase time: 26 ms
    * phase cmem: 2279769 K
    * [win32]: free[1402960 K], reserved[96996 K], committed[2694284 K]
    * [ D3D ]: textures[1667328 K]
    * [x-ray]: process heap[2279769 K]
    * [x-ray]: economy: strings[21429 K], smem[606 K]
    compiling shader deffer_model_bump-hq_3
    compiling shader deffer_model_bump_3
    compiling shader shadow_direct_model_3
    compiling shader deffer_model_bump-hq_0
    compiling shader deffer_model_bump_0
    compiling shader shadow_direct_model_0
    compiling shader deffer_model_flat_0
    compiling shader shadow_direct_model_aref_0
    compiling shader accum_emissive
    compiling shader deffer_model_bump-hq_2
    compiling shader deffer_model_bump_2
    compiling shader shadow_direct_model_2
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader shadow_direct_model_aref_3
    compiling shader deffer_model_bump_d-hq_0
    compiling shader deffer_model_bump-hq_1
    compiling shader deffer_model_bump_1
    compiling shader shadow_direct_model_1
    compiling shader model_def_lplanes_0
    compiling shader deffer_model_flat_1
    compiling shader accum_emissivel
    compiling shader model_env_lq_2
    compiling shader model_distort4glass_2
    compiling shader deffer_model_flat_2
    compiling shader deffer_model_flat_3
    compiling shader model_distort_2
    compiling shader model_distort_1
    compiling shader particle_alphaonly
    compiling shader shadow_direct_model_aref_2
    compiling shader model_env_lq_1
    compiling shader deffer_model_bump_d-hq_1
    compiling shader model_def_lplanes_1
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_load.ogg
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_close.ogg
    compiling shader deffer_model_bump_d-hq_3
    compiling shader deffer_model_bump_d-hq_2
    intro_start game_loaded
    * MEMORY USAGE: 2835788 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    Set slots blocked: activating slot [-1], Frame[3541]
    ! ERROR: SV: can't find children [26535] of parent [-765881744]
    ! ERROR: SV: can't find children [26880] of parent [393659456]
    ! ERROR: SV: can't find children [27393] of parent [393288944]
    ! ERROR: SV: can't find children [28160] of parent [393943040]
    ! ERROR: SV: can't find children [28417] of parent [392994128]
    ! ERROR: SV: can't find children [28674] of parent [392992144]
    ! ERROR: SV: can't find children [28928] of parent [393283488]
    ! ERROR: SV: can't find children [29186] of parent [392991152]
    ! ERROR: SV: can't find children [29441] of parent [393945520]
    ! ERROR: SV: can't find children [29710] of parent [393945024]
    ! ERROR: SV: can't find children [29952] of parent [392991648]
    ! ERROR: SV: can't find children [30210] of parent [391957936]
    ! ERROR: SV: can't find children [30466] of parent [393282000]
    ! ERROR: SV: can't find children [30729] of parent [393940560]
    ! ERROR: SV: can't find children [31233] of parent [393656480]
    ! ERROR: SV: can't find children [31745] of parent [393279520]
    ! ERROR: SV: can't find children [32011] of parent [392995616]
    ! ERROR: SV: can't find children [32256] of parent [-892244672]
    ! ERROR: SV: can't find children [33536] of parent [-765883232]
    ! ERROR: SV: can't find children [33794] of parent [393289936]
    ! ERROR: SV: can't find children [34817] of parent [392993632]
    compiling shader yuv2rgb
    * [win32]: free[636036 K], reserved[166980 K], committed[3391224 K]
    * [ D3D ]: textures[2149446 K]
    * [x-ray]: process heap[2899312 K]
    * [x-ray]: economy: strings[27661 K], smem[7402 K]
    * [win32]: free[625792 K], reserved[166804 K], committed[3401644 K]
    * [ D3D ]: textures[2152495 K]
    * [x-ray]: process heap[2904271 K]
    * [x-ray]: economy: strings[27661 K], smem[7402 K]
    * Saving spawns...
    * Saving objects...
    * 23829 objects are successfully saved
    * Game 2222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\2222.scop'
    ! ERROR: SV: can't find children [35072] of parent [-765882736]
    ! ERROR: SV: can't find children [35332] of parent [-765882240]
    Set slots blocked: activating prev slot [5], Frame[21250]
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    !SV:ge_destroy: [16116] not found on server
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    ! level_path().failed() during navigation
    !SV:ge_destroy: [16104] not found on server
    !SV:ge_destroy: [16077] not found on server
    !SV:ge_destroy: [16130] not found on server
    item place [1000474659]
    item place [1000472579]
    item place [1000472579]
    item place [1000474659]
    item place [1000472579]
    item place [1000472579]
    Set slots blocked: activating slot [-1], Frame[26900]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1000472579]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    ! ERROR: SV: can't find children [35604] of parent [-765876784]
    ! ERROR: SV: can't find children [35840] of parent [393940064]
    ! ERROR: SV: can't find children [36097] of parent [393288944]
    ! ERROR: SV: can't find children [36354] of parent [393945520]
    ! ERROR: SV: can't find children [36608] of parent [393941056]
    all ok. item [23760] removed from list
    all ok. item [54866] removed from list
    ! ERROR: SV: can't find children [36864] of parent [393282000]
    ! ERROR: SV: can't find children [37120] of parent [392992144]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    ! ERROR: SV: can't find children [37893] of parent [393944032]
    ! ERROR: SV: can't find children [38145] of parent [392996608]
    ! ERROR: SV: can't find children [38656] of parent [-765877776]
    ! ERROR: SV: can't find children [39168] of parent [392993136]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    ! ERROR: SV: can't find children [39427] of parent [392991152]
    ! ERROR: SV: can't find children [39680] of parent [393292416]
    ! ERROR: SV: can't find children [39939] of parent [393281008]
    ! ERROR: SV: can't find children [40193] of parent [393284976]
    ! ERROR: SV: can't find children [40706] of parent [393289936]
    ! ERROR: SV: can't find children [40961] of parent [393945024]
    ! ERROR: SV: can't find children [41474] of parent [-765882240]
    item place [1001193475]
    item place [1001193475]
    ! ERROR: SV: can't find children [41731] of parent [392994624]
    ! ERROR: SV: can't find children [41986] of parent [392993632]
    ! ERROR: SV: can't find children [42241] of parent [393280016]
    item place [1001193475]
    item place [1001193475]
    item place [1001193475]
    * [win32]: free[597100 K], reserved[167420 K], committed[3429720 K]
    * [ D3D ]: textures[2160816 K]
    * [x-ray]: process heap[2928407 K]
    * [x-ray]: economy: strings[27702 K], smem[7408 K]
    * [win32]: free[605868 K], reserved[167388 K], committed[3420984 K]
    * [ D3D ]: textures[2160816 K]
    * [x-ray]: process heap[2928363 K]
    * [x-ray]: economy: strings[27703 K], smem[7408 K]
    * Saving spawns...
    * Saving objects...
    * 23811 objects are successfully saved
    * Game 22222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\22222.scop'
    ! ERROR: SV: can't find children [42499] of parent [-765876288]
    ! ERROR: SV: can't find children [42757] of parent [-765875792]
    ! ERROR: SV: can't find children [43009] of parent [392992144]
    ! ERROR: SV: can't find children [43533] of parent [393281008]
    ! ERROR: SV: can't find children [43777] of parent [393282000]
    ! ERROR: SV: can't find children [44032] of parent [393656976]
    ! ERROR: SV: can't find children [44298] of parent [-765881744]
    ! ERROR: SV: can't find children [44800] of parent [393943040]
    ! ERROR: SV: can't find children [45058] of parent [393286960]
    ! ERROR: SV: can't find children [45317] of parent [1454412240]
    ! ERROR: SV: can't find children [45825] of parent [393282992]
    ! ERROR: SV: can't find children [46080] of parent [393656480]
    ! ERROR: SV: can't find children [46336] of parent [392997104]
    ! ERROR: SV: can't find children [46592] of parent [393289936]
    ! ERROR: SV: can't find children [46849] of parent [393280016]
    ! ERROR: SV: can't find children [47106] of parent [393659952]
    ! ERROR: SV: can't find children [47361] of parent [393288448]
    ! ERROR: SV: can't find children [47620] of parent [393286464]
    ! ERROR: SV: can't find children [47873] of parent [393287952]
    ! ERROR: SV: can't find children [48130] of parent [-765883232]
    ! ERROR: SV: can't find children [48640] of parent [392994128]
    ! ERROR: SV: can't find children [48898] of parent [-765876784]
    ! ERROR: SV: can't find children [49666] of parent [392990656]
    ! ERROR: SV: can't find children [49920] of parent [393659456]
    ! ERROR: SV: can't find children [50176] of parent [393281008]
    ! ERROR: SV: can't find children [50432] of parent [393284480]
    ! ERROR: SV: can't find children [51462] of parent [-765881744]
    ! ERROR: SV: can't find children [52224] of parent [393282992]
    ! ERROR: SV: can't find children [52480] of parent [393283984]
    ! ERROR: SV: can't find children [53016] of parent [393281504]
    ! ERROR: SV: can't find children [53248] of parent [393287456]
    ! ERROR: SV: can't find children [53505] of parent [393282000]
    ! ERROR: SV: can't find children [53760] of parent [392990160]
    ! ERROR: SV: can't find children [55040] of parent [392997104]
    ! ERROR: SV: can't find children [55297] of parent [392993136]
    ! ERROR: SV: can't find children [55809] of parent [393285472]
    ! ERROR: SV: can't find children [56064] of parent [393279520]
    ! ERROR: SV: can't find children [56320] of parent [393286960]
    compiling shader font2
    * DVB created: 1536K
    * DIB created: 512K
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader ssao_calc
    compiling shader combine_1
    compiling shader depth_downs
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_2_AA
    compiling shader combine_2_NAA
    compiling shader combine_2_AA_D
    compiling shader combine_2_NAA_D
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    - r__tf_aniso 10
    - r2_tf_mipbias 0.
    * RM_Dump: textures  : 2128
    * RM_Dump: rtargets  : 17
    * RM_Dump: vs        : 78
    * RM_Dump: ps        : 83
    * RM_Dump: dcl       : 20
    * RM_Dump: states    : 77
    * RM_Dump: tex_list  : 1528
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 2428
    * RM_Dump: v_elements: 2430
    * RM_Dump: v_shaders : 1324
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    *** RESET [556 ms]
    * MEMORY USAGE: 2901175 K
    * End of synchronization A[1] R[1]
    ! ERROR: SV: can't find children [56576] of parent [393942048]
    ! ERROR: SV: can't find children [56832] of parent [393291920]
    @ g_god on
    ! ERROR: SV: can't find children [57146] of parent [393291424]
    * [win32]: free[632804 K], reserved[160796 K], committed[3400640 K]
    * [ D3D ]: textures[2160818 K]
    * [x-ray]: process heap[2909499 K]
    * [x-ray]: economy: strings[27719 K], smem[7408 K]
    * [win32]: free[633240 K], reserved[162656 K], committed[3398344 K]
    * [ D3D ]: textures[2160818 K]
    * [x-ray]: process heap[2911597 K]
    * [x-ray]: economy: strings[27720 K], smem[7408 K]
    * Saving spawns...
    * Saving objects...
    * 23811 objects are successfully saved
    * Game 222221.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222221.scop'
    ! ERROR: SV: can't find children [57344] of parent [391760448]
    Set slots blocked: activating prev slot [2], Frame[88849]
    Set slots blocked: activating slot [-1], Frame[90279]
    Set slots blocked: activating prev slot [2], Frame[90305]
    Set slots blocked: activating slot [-1], Frame[90357]
    Set slots blocked: activating prev slot [2], Frame[90439]
    ! ERROR: SV: can't find children [57600] of parent [-765873808]
    Set slots blocked: activating slot [-1], Frame[93764]
    ! ERROR: SV: can't find children [58368] of parent [-731492240]
    ! ERROR: SV: can't find children [58881] of parent [393660448]
    ! ERROR: SV: can't find children [59136] of parent [393657472]
    ! ERROR: SV: can't find children [59393] of parent [393283488]
    ! ERROR: SV: can't find children [59648] of parent [393288944]
    ! ERROR: SV: can't find children [59905] of parent [393289440]
    ! ERROR: SV: can't find children [60160] of parent [1454415120]
    ! ERROR: SV: can't find children [61001] of parent [-731491744]
    item place [1000474627]
    item place [1000472579]
    Set slots blocked: activating prev slot [2], Frame[100634]
    ! ERROR: SV: can't find children [61452] of parent [-731490256]
    ! ERROR: SV: can't find children [61696] of parent [-731480336]
    ! ERROR: SV: can't find children [62210] of parent [392991648]
    !SV:ge_destroy: [61200] not found on server
    ! ERROR: SV: can't find children [62499] of parent [393943536]
    ! ERROR: SV: can't find children [62724] of parent [-765882736]
     
    FATAL ERROR
     
    [error] Expression    : !m_error_code
    [error] Function      : raii_guard::~raii_guard
    [error] File          : script_engine.cpp
    [error] Line          : 521
     
    [LUA][Error]: ...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: attempt to index local 'squad' (a nil value)
     
    stack traceback:
        ...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: in function 'find_target'
        ...ar sky v.1.6.2\gamedata\scripts\sim_squad_generic.script:1422: in function 'update'
        ...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:302: in function 'update_current_action'
        ...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:354: in function 'update'
        ...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:455: in function <...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:349>
     

     

  5. @Szczepan9205 Co to oznacza ,brak pamięci , mam wyloty na Kordonie po naciśnięci ESC.

    Spoiler

    FATAL ERROR
     
    [error] Expression    : <no expression>
    [error] Function      : out_of_memory_handler
    [error] File          : xrDebug.cpp
    [error] Line          : 298
    [error] Description   : fatal error
    [error] Arguments     : Out of memory. Memory request: 8192 K

     

  6. @Szczepan9205 Dzięki tak zrobiłem i na razie działa ,problem był jak wrzuciłem laucher_data ze  folderu spolszczenie.  Masz może plik actors. i system. można jakoś wypakować tego moda i czym. Masz może grę skonfigurowaną jak powinno być mógłbyś jakoś to podesłać , jeszcze jedno pytanie czy można grzebać w plikach moda np: odporność zwiększyć i inne .

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