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Junx

Rekomendowane odpowiedzi

@sHaDe27 a masz na kompie zainstalowany gdzieś Zew Prypeci lub czy w ogóle kiedyś miałeś?

Bo widzę tam info o braku wpisu o Zewie w rejestrze. To po pierwsze.

Jakbyś nie pisał, że wrzucałeś na kilka dysków to bym strzelił, że może gra instalowana na dysku systemowym w Program Files ale to raczej odpada.

Weź może wrzuć cały log w spoiler w poście zobaczymy, co tam jeszcze jest.

No i zawołamy @Junx :) bo on zrobił Hybrida więc może najszybciej wpadnie na jakiś pomysł.

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Aktualnie startuje od początku w wolnej chwili. Orginalny Zew Prypeci był na dysku, nie wiem dlaczego go nie czyta mod. 

Kolejność tego co zrobiłem to:

Oryginał Zewu był już dawno na dysku.
Pobranie Moda Dead Air plus spolszczenie i Hybrid.
Instalacja Dead Air.
Wrzucenie Spolszczenia do folderu z grą.
Wrzucenie Hybrid do gamedata.

Sprawdzam ale zapewne coś się wykrzyczyło w CoP. Gry bardzo dawno nie odpalałem pewnie będzie kilka lat. Jeżeli nie wczyta moda po instalacji po raz kolejny CoP oraz samego moda plus hybrid to wrzucę cały zapis z logów, może będzie jakaś interesująca informacja, która przybliży do naprawy działania moda.
 

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21 minut temu, tom3kb napisał:

@sHaDe27 tylko wiesz, że Dead Air to mod samodzielny czasem nie wrzucaj go na Zew Prypeci tylko instaluj osobno.

Nie wrzuciłem tego do tego samego folderu. Instalowałem osobno. Od której dokładnie linii logi chcesz bo jest tego multum?
Ponowna reinstalacja wszystkiego nic nie dała.

Dodanie -skip_reg również nic nie pomogło.

Edytowane przez sHaDe27
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Spoiler

* Detected CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz [GenuineIntel], F6/M14/S9, 2808.00 mhz, 216-clk 'rdtsc'
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 57642 files cached 28 archives, 8784Kb memory used.
Init FileSystem 1.375757 sec
'xrCore' build 7090, Jul  5 2018

EH: D8524A36AF9B3F32084FDA4649221CFA

-----loading c:\program files (x86)\dead air\gamedata\configs\system.ltx
-----loading c:\program files (x86)\dead air\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4039976 K], reserved[60748 K], committed[93516 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[23502 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[17886 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\Dead Air\
dir[1]=C:\Program Files (x86)\Dead Air\
dir[2]=C:\Program Files (x86)\Dead Air\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList DirectSound Software
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound3D
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1  eax[0] efx[no] xram[no]
2. DirectSound, Spec Version 1.0  eax[0] efx[no] xram[no]
3. MMSYSTEM, Spec Version 1.0  eax[0] efx[no] xram[no]
4. MMSYSTEM, Spec Version 1.0  eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\dead air\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C20]: NVIDIA GeForce GTX 1060
* GPU driver: 27.21.14.6192
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4092 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 800x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3726312 K], reserved[200328 K], committed[267600 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[132761 K], game lua[2173 K], render[161 K]
* [x-ray]: economy: strings[18337 K], smem[0 K]
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*  0.0 : [   1] pfx\pfx_leaves_02
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*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
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*  0.0 : [   1] pfx\pfx_lighting_stancia_02
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*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_muzzleflash_01
*  0.0 : [   1] pfx\pfx_muzzleflash_02
*  0.0 : [   1] pfx\pfx_muzzleflash_gauss
*  0.0 : [   1] pfx\pfx_muzzleflash_gauss_00
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_shells_545
*  0.0 : [   1] pfx\pfx_shells_545_ap
*  0.0 : [   1] pfx\pfx_shells_556
*  0.0 : [   1] pfx\pfx_shells_556_ap
*  0.0 : [   1] pfx\pfx_shells_762
*  0.0 : [   1] pfx\pfx_shells_762_ap
*  0.0 : [   1] pfx\pfx_shells_762_sub
*  0.0 : [   1] pfx\pfx_shells_green
*  0.0 : [   1] pfx\pfx_shells_pisto1
*  0.0 : [   1] pfx\pfx_shells_pistol
*  0.0 : [   1] pfx\pfx_shells_shotgun
*  0.0 : [   1] pfx\pfx_shells_shotgun_exp
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smoke_br1
*  0.0 : [   1] pfx\pfx_smoke_c
*  0.0 : [   1] pfx\pfx_smoke_d
*  0.0 : [   1] pfx\pfx_smoke_f
*  0.0 : [   1] pfx\pfx_smoke_g
*  0.0 : [   1] pfx\pfx_smoke_n
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_spark_02
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_sparks1
*  0.0 : [   1] pfx\pfx_sparks2
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_specks_snow_small
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] pfx\r_pop\shells\12ga
*  0.0 : [   1] pfx\r_pop\shells\45acp
*  0.0 : [   1] pfx\r_pop\shells\545x39
*  0.0 : [   1] pfx\r_pop\shells\556x45
*  0.0 : [   1] pfx\r_pop\shells\762x39
*  0.0 : [   1] pfx\r_pop\shells\762x51
*  0.0 : [   1] pfx\r_pop\shells\762x54
*  0.0 : [   1] pfx\r_pop\shells\9x18
*  0.0 : [   1] pfx\r_pop\shells\9x19
*  0.0 : [   1] pfx\r_pop\shells\9x39
*  0.0 : [   1] pfx\r_pop\shells\fake_shells
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   1] shoker_mod\explosions\explosion_smoke01
*  0.0 : [   1] shoker_mod\explosions\final_expl
*  0.0 : [   1] shoker_mod\explosions\firesmokeparticle
*  0.0 : [   1] shoker_mod\pfx\pfx_ak_shells_1
*  0.0 : [   1] shoker_mod\pfx\pfx_shells1
*  0.0 : [   1] shoker_mod\pfx\pfx_shells2
*  0.0 : [   1] shoker_mod\pfx\pfx_shells3
*  0.0 : [   1] shoker_mod\pfx\pfx_smoke_1
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*  0.0 : [   8] sky\af1_cloudy\cloudy_3
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*  0.0 : [  14] sky\af1_cloudy\cloudy_5
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*  0.0 : [  16] sky\af1_foggy\foggy_5
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*  0.0 : [   6] sky\af3_blowout\blowout1
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*  0.0 : [   1] sky\af3_blowout\blowout3
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*  0.0 : [   2] sky\af3_blowout\blowout3_1
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*  0.0 : [   2] sky\af3_blowout\blowout3_2
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*  0.0 : [   2] sky\af3_blowout\blowout3_2_night
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*  0.0 : [   2] sky\af3_blowout\blowout3_3
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*  0.0 : [   2] sky\af3_blowout\blowout3_3_night
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*  0.0 : [   1] sky\af3_blowout\blowout3_night
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*  0.0 : [   1] sky\af3_blowout\blowout4
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*  0.0 : [   3] sky\af3_blowout\blowout4_1
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*  0.0 : [   1] sky\af3_blowout\blowout4_night
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*  0.0 : [   7] sky\af3_blowout\blowout5psi
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*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
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*  0.0 : [   1] sky\af3_blowout\blowout6
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*  0.0 : [   3] sky\af3_blowout\blowout7
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*  0.0 : [   4] sky\af3_blowout\blowout7_night
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*  0.0 : [  15] sky\af3_cloudy\06-00
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*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  31] sky\af3_rainy\07-00
*  0.0 : [  31] sky\af3_rainy\07-00#small
*  0.0 : [  50] sky\af3_rainy\09-00_19-00
*  0.0 : [  50] sky\af3_rainy\09-00_19-00#small
*  0.0 : [ 172] sky\af3_rainy\13-00
*  0.0 : [ 172] sky\af3_rainy\13-00#small
*  0.0 : [  34] sky\af3_rainy\15-00
*  0.0 : [  34] sky\af3_rainy\15-00#small
*  0.0 : [  21] sky\af3_rainy\15-00-2
*  0.0 : [  21] sky\af3_rainy\15-00-2#small
*  0.0 : [  54] sky\af3_rainy\16-00
*  0.0 : [  54] sky\af3_rainy\16-00#small
*  0.0 : [  47] sky\af3_rainy\20-00
*  0.0 : [  47] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  47] sky\sky_9_cube
*  0.0 : [  47] sky\sky_9_cube#small
*  0.0 : [3153] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_mp_screen
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_concrete_8
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_hammer_01
*  0.0 : [   1] wm\wm_hammer_02
*  0.0 : [   1] wm\wm_hammer_03
*  0.0 : [   1] wm\wm_hammer_04
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  0.0 : [   1] wm\wm_listja
*  1.1 : [   1] ui\ui_ani_cursor
* 16.1 : [   1] ui\ui_font_hud_01
* 32.1 : [   1] ui\ui_font_arial_14_800_cent
* 32.1 : [   1] ui\ui_font_graff_19_800_cent
* 32.1 : [   1] ui\ui_font_letter_16_800_cent
* 32.1 : [   1] ui\ui_font_letter_18_800_cent
* 42.8 : [   4] fx\fx_noise2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_22_800_cent
* 64.1 : [   1] ui\ui_font_graff_32_800_cent
* 64.1 : [   1] ui\ui_font_hud_02
* 128.1 : [   1] ui\ui_mm_faction_patches
* 256.1 : [   1] ui\ui_font_graff_50_800_cent
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_buy_menu
* 2048.1 : [   1] ui\ui_static_mm_back_01
* 2048.1 : [   1] ui\ui_static_mm_back_04
* 8100.0 : [   1] ui\ui_static_mm_back_00
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\program files (x86)\dead air\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 196559 K
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Call of Chernobyl version 1.4.22
using marshal library
actor_effects.on_game_start()
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
atmosfear_options.on_game_start()
axr_battery.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_overheat.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
azazel_mode.on_game_start()
bind_dynamic_light.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
dinamic_hud.on_game_start()
disanim.on_game_start()
drx_dynamic_anomaly.on_game_start()
dxr_encyclopedia.on_game_start()
dxr_scopes.on_game_start()
dynamic_news_manager.on_game_start()
dynamic_news_options.on_game_start()
fast_travel.on_game_start()
game_relations.on_game_start()
info_portions.on_game_start()
inventory_radiation.on_game_start()
itms_manager.on_game_start()
level_weathers.on_game_start()
m_mines.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
news_manager.on_game_start()
outfit_marauder.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
release_item_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
survival_mode.on_game_start()
transitions.on_game_start()
ui_enemy_health.on_game_start()
ui_extra.on_game_start()
ui_mm_faction_select.on_game_start()
xr_actor.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_custom_keys.on_game_start()
xr_danger.on_game_start()
xr_gather_items.on_game_start()
xr_npc_extra.on_game_start()
xr_patch.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
xrs_rnd_npc_loadout.on_game_start()
stack trace:

0023:00445AC3 xrEngine.exe, CCC_Token::Status()
0023:06592F27 xrGame.dll, CDialogHolder::UseIndicators()

Komputer nie jest zabytkiem jeśli o to chodzi. https://www.x-kom.pl/p/623689-notebook-laptop-140-asus-rog-zephyrus-g14-r9-4900-32-1tb-w10-anime-matrix.html

To odnośnik dokładnie do modelu mojego laptopa. Nie wiem o co chodzi z problemem działania moda. Nie miałem takiego problemu przy odpalaniu CoC.

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Tak czy siak rozwiązałem problem. Działa na dysku systemowym w Program Files. Problem polegał na moim niedopatrzeniu. Instalowałem w kółko SoC zamiast CoP i się dziwiłem dlaczego mi nie może znaleźć zewu prypeci. Wybacz, że stworzyłem sztuczny problem i dzięki za zainteresowanie i chęć pomocy. 

  • Dzięki! 1
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@sHaDe27  Nie cytujemy treści z wpisu pod którym piszemy.

Jeśli chcesz wskazać konkretną osobę, to napisz "małpę" @, a za nią bez odstępu litery z jego ksywki zachowują wielkość liter. Po kilku literach otworzy ci się rozwijana lista, z której kliknięcia wybierasz ksywkę . Będzie wyglądała tak, jak ta Twoja.

A na pytanie nie potrafię odpowiedzieć, bo nie bawię się nim.

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  • 2 tygodnie później...

@Ulman a jakbyś na chwilę zmienił ustawienia z minimalnych na średnie i sprawdził czy wtedy ikonki się nie zmienią. Jak nie to oświetlenie na dynamiczne. A jak nie to potem rozdzielczość np na jakąś o proporcji 16:9. Możliwe, że po każdej zmianie musisz wyłączyć i włączyć grę od nowa.

Kiedyś miałem tak w modzie Deja Vu, że przy tak niskich ustawieniach moda ikony źle się wyświetlały.

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4 godziny temu, majorthe1st napisał:

Robię coś źle?

Raczej nie. Zobacz w menu gry czy na dole masz napisane Dead Air plus Hybrid coś tam coś tam wersja taka czy siaka. Jak jest to dobrze zainstalowałeś wszystko. Ten mod to "zmieniony" Dead Air więc jak włączysz Hybrida to dalej jest Dead Air "tylko" ze zmienionymi giwerkami, pancerzami itd.

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