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Monolithalian

Lost Alpha 1.4007, gra się zacina po konkretnej czynności

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Witam, otóż pobrałem do LA dodatek "https://www.moddb.com/mods/lost-alpha/addons/m97-model-pack-v14007" ( bez tego dodatku poniższy problem nie występuje )

 

Problem: W kordonie, w miejscu mostu kolejowego którzy strzegą wojskowi, jest wyższą rangą jakiś żołnierz i jak zadam mu jakiekolwiek obrażenia to od razu zacina mi całą grę i zostaje restart. 

 

Logi:

 

Spoiler

* Detected CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [GenuineIntel], F6/M13/S4, 2193.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\mod_autumn.xdb0.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_hardcore_stashes.xdb0.
FS: 54827 files cached, 6479Kb memory used.
Init FileSystem 0.893810 sec
Lost Alpha 'xrCore' build 7246, Dec  8 2018

EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4017388 K], reserved[78076 K], committed[98776 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18086 K], process heap[18086 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9156 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Głośniki / Słuchawki (Realtek Audio), spec. 1.1 
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_low.ltx"...
~ Invalid syntax in call to 'rs_vis_distance'
~ Valid arguments: float value in range [0.7000,1.5000]
[gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
* GPU driver: 20.19.15.4835
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4084 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
  
* Reading Textures:LTX
  
* Reading Textures:THM: Count of .thm files: = 2370
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
  
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 2
- r1_tf_mipbias 0.5
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3774716 K], reserved[99232 K], committed[320292 K]
* [ D3D ]: textures[80 K]
* [x-ray]: crt heap[111650 K], process heap[111650 K], game lua[3365 K], render[310 K]
* [x-ray]: economy: strings[8482 K], smem[0 K]
$ Frame [2897]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [2897]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [2897]; : ui_mm_opt_video:InitControls:<cap_renderer
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc — kopia\bins\xr_3da.exe" -noprefetch -nospawncheck
* phase time: 2 ms
* phase cmem: 132724 K
$ Frame [5408]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [5408]; : level_weathers:initing level_weathers
$ Frame [5408]; : surge_manager:surge_manager inited
$ Frame [5408]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 207 ms
* phase cmem: 137807 K
* phase time: 3 ms
* phase cmem: 137807 K
* Creating new game...
* Loading spawn registry...
* 26453 spawn points are successfully loaded
New game arts spawning: zone_ameba1 -> af_fungus, total arts = 1
New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 2
New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 3
New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 4
New game arts spawning: zone_buzz_average -> af_glass_ball, total arts = 5
New game arts spawning: zone_mincer_weak -> af_blood, total arts = 6
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_gravi_zone_weak -> af_vyvert, total arts = 7
New game arts spawning: zone_gravi_zone_weak -> af_twine, total arts = 8
New game arts spawning: zone_gravi_zone_average -> af_crescent, total arts = 9
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 10
New game arts spawning: zone_mosquito_bald_weak_noart -> af_bouquet, total arts = 11
New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 12
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
New game arts spawning: zone_mincer_strong -> af_devils_guts, total arts = 13
New game arts spawning: zone_mincer_average -> af_soul, total arts = 14
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 15
New game arts spawning: zone_witches_galantine_average_noart -> af_electra_sparkler, total arts = 16
New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 17
New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 18
New game arts spawning: zone_zharka_static_average -> af_fire, total arts = 19
New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 20
New game arts spawning: zone_mosquito_bald_average_noart -> af_cake, total arts = 21
New game arts spawning: zone_gravi_zone_strong -> af_dummy_glassbeads, total arts = 22
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 23
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 24
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 25
New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 26
New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 27
New game arts spawning: zone_witches_galantine_strong_noart -> af_twinkle, total arts = 28
New game arts spawning: zone_witches_galantine_strong_noart -> af_accumulator, total arts = 29
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 30
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 31
New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 32
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 33
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 34
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 35
New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 36
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 37
New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 38
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 39
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 40
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 41
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 42
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 43
New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 44
New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 45
New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 46
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 47
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 48
New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 49
New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 50
New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 51
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 52
New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 53
New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 54
New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 55
New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 56
New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 57
New game arts spawning: zone_burning_fuzz_bottom_average -> af_spine, total arts = 58
New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 59
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 60
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 61
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 62
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 63
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 64
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 65
New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 66
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 67
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 68
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 69
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 70
New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 71
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 72
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 73
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 74
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 75
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 76
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 77
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 78
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 79
New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 80
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 81
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 82
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 83
New game arts spawning: zone_ameba1 -> af_fungus, total arts = 84
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 85
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 86
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 87
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 88
New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 89
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 90
New game arts spawning: zone_witches_galantine_average_noart -> af_electra_sparkler, total arts = 91
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 92
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 93
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 94
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 95
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 96
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 97
New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 98
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 99
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 100
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 101
New game arts spawning: zone_zharka_static_average_noart -> af_drops, total arts = 102
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 103
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 104
New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 105
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 106
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 107
New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 108
New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 109
New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 110
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 111
New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 112
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 113
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 114
New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 115
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 116
New game arts spawning: zone_mosquito_bald_average -> af_night_star, total arts = 117
New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 118
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 119
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 120
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 121
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 122
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 123
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 124
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 125
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 126
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 127
New game arts spawning: zone_witches_galantine_strong_noart -> af_accumulator, total arts = 128
New game arts spawning: zone_witches_galantine_strong_noart -> af_jewel, total arts = 129
New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 130
New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 131
New game arts spawning: zone_mincer_strong -> af_cuttlefish, total arts = 132
New game arts spawning: zone_mosquito_bald_strong -> af_dummy_dummy, total arts = 133
New game arts spawning: zone_mosquito_bald_strong -> af_cristall_flower, total arts = 134
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 135
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 136
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 137
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 138
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 139
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 140
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 141
New game arts spawning: zone_zharka_static_strong -> af_cristall, total arts = 142
New game arts spawning: zone_zharka_static_strong -> af_cristall, total arts = 143
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 144
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 145
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 146
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 147
New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 148
New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 149
New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 150
New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 151
New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 152
New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 153
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 154
New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 155
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 156
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 157
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 158
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 159
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 160
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 161
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 162
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 163
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 164
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 165
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 166
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 167
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 168
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 169
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 170
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 171
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 172
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 173
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 174
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 175
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 176
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 177
New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 178
New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 179
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 180
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 181
New game arts spawning: zone_mincer_weak -> af_blood, total arts = 182
New game arts spawning: zone_mincer_avarage_noart -> af_cuttlefish, total arts = 183
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 184
New game arts spawning: zone_mincer_avarage_noart -> af_soul, total arts = 185
New game arts spawning: zone_witches_galantine_strong -> af_electra_moonlight, total arts = 186
New game arts spawning: zone_galantine -> af_electra, total arts = 187
New game arts spawning: zone_galantine -> af_electra, total arts = 188
New game arts spawning: zone_galantine -> af_electra, total arts = 189
New game arts spawning: zone_witches_galantine_strong -> af_twinkle, total arts = 190
New game arts spawning: zone_gravi_zone_average -> af_crescent, total arts = 191
New game arts spawning: zone_gravi_zone_average -> af_twine, total arts = 192
New game arts spawning: zone_buzz_weak_noart -> af_glass_ball, total arts = 193
New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 194
New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 195
New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 196
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 197
New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 198
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 199
New game arts spawning: zone_zharka_static_average -> af_eye, total arts = 200
New game arts spawning: zone_gravi_zone_strong -> af_twine, total arts = 201
New game arts spawning: zone_witches_galantine_average -> af_electra_moonlight, total arts = 202
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 203
New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 204
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 205
New game arts spawning: zone_ameba1 -> af_green_beads, total arts = 206
New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 207
New game arts spawning: zone_zharka_static_average -> af_red_beads, total arts = 208
New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 209
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 210
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 211
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 212
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 213
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 214
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 215
New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 216
New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 217
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 218
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 219
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 220
New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 221
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 222
New game arts spawning: zone_gravi_zone_strong_noart -> af_gold_fish, total arts = 223
New game arts spawning: zone_gravi_zone_weak_noart -> af_gravi, total arts = 224
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 225
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 226
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 227
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 228
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 229
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 230
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 231
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 232
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 233
New game arts spawning: zone_gravi_zone_weak_noart -> af_crescent, total arts = 234
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 235
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 236
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 237
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 238
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 239
New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 240
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 241
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 242
New game arts spawning: zone_gravi_zone_killing -> af_twine, total arts = 243
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 244
New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 245
New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 246
New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 247
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 248
New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 249
New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 250
New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 251
New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 252
New game arts spawning: zone_gravi_zone_weak_noart -> af_twine, total arts = 253
New game arts spawning: zone_zharka_static_average -> af_red_beads, total arts = 254
New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 255
New game arts spawning: zone_zharka_static_strong -> af_quartz, total arts = 256
New game arts spawning: zone_mincer_strong -> af_mincer_meat, total arts = 257
New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 258
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5410]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
New game arts spawning: zone_witches_galantine_average -> af_electra_flash, total arts = 259
New game arts spawning: zone_witches_galantine_strong -> af_jewel, total arts = 260
New game arts spawning: zone_witches_galantine_strong -> af_accumulator, total arts = 261
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 262
New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 263
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 264
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 265
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 266
New game arts spawning: zone_mosquito_bald_average -> af_medusa, total arts = 267
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 268
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 269
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 270
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 271
New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 272
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 273
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 274
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 275
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 276
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 277
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 278
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 279
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 280
New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 281
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 282
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 283
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 284
New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 285
New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 286
New game arts spawning: zone_mincer_avarage_noart -> af_blood, total arts = 287
New game arts spawning: zone_mincer_avarage_noart -> af_blood, total arts = 288
New game arts spawning: zone_mincer_avarage_noart -> af_cuttlefish, total arts = 289
New game arts spawning: zone_mincer_strong_noart -> af_blood, total arts = 290
New game arts spawning: zone_mosquito_bald_strong -> af_bouquet, total arts = 291
New game arts spawning: zone_gravi_zone_strong_noart -> af_crescent, total arts = 292
New game arts spawning: zone_mosquito_bald_strong -> af_dummy_dummy, total arts = 293
New game arts spawning: zone_buzz_strong -> af_baloon, total arts = 294
New game arts spawning: zone_buzz_strong -> af_rock, total arts = 295
New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 296
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 297
New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 298
New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 299
New game arts spawning: zone_witches_galantine_strong -> af_ice, total arts = 300
New game arts spawning: zone_witches_galantine_average -> af_jewel, total arts = 301
New game arts spawning: zone_buzz_strong -> af_liver, total arts = 302
New game arts spawning: zone_gravi_zone_strong -> af_soother, total arts = 303
New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 304
New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 305
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 306
New game arts spawning: zone_buzz_strong -> af_ameba_slug, total arts = 307
New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 308
New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 309
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 310
New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 311
New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 312
New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 313
New game arts spawning: zone_gravi_zone_strong -> af_vyvert, total arts = 314
New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 315
New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 316
New game arts spawning: zone_mincer_strong_noart -> af_devils_guts, total arts = 317
New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 318
New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 319
New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 320
New game arts spawning: zone_gravi_zone_strong -> af_vyvert, total arts = 321
New game arts spawning: zone_buzz_strong -> af_baloon, total arts = 322
New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 323
New game arts spawning: zone_mincer_strong -> af_blood, total arts = 324
$ Frame [5410]; : Game_Init: Ver=[] Build=[7235] MemUsage=[19095.721]kB
$ Frame [5410]; : GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 36314 objects are successfully saved
* Writing Store...
$ Frame [5410]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5410]; : save_storehouse: size=[3]/[34]bytes : Build=[7235]
$ Frame [5410]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 21241 ms
* phase cmem: 202991 K
* phase time: 20 ms
* phase cmem: 203407 K
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 203456 K
* phase time: 25 ms
* phase cmem: 208548 K
* phase time: 182 ms
* phase cmem: 265053 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 540 ms
* phase cmem: 284127 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 36682 verts, 1146 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 63865 verts, 1995 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 20330 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 451317 indices, 881 Kb
* phase time: 485 ms
* phase cmem: 396470 K
* phase time: 47 ms
* phase cmem: 403039 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 70 ms
* phase cmem: 407136 K
* Loading HOM: gamedata\levels\la01_escape\level.hom
* phase time: 19 ms
* phase cmem: 408070 K
* phase time: 51 ms
* phase cmem: 405820 K
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 39 ms
* phase cmem: 424258 K
* t-report - base: 1604, 942517 K
* t-report - lmap: 58, 59399 K
* phase time: 5931 ms
* phase cmem: 1416146 K
* phase time: 210 ms
* phase cmem: 1436382 K
* phase time: 18 ms
* phase cmem: 1436382 K
* [win32]: free[2296784 K], reserved[125824 K], committed[1771632 K]
* [ D3D ]: textures[1020246 K]
* [x-ray]: crt heap[1436382 K], process heap[1436382 K], game lua[60760 K], render[353 K]
* [x-ray]: economy: strings[21838 K], smem[1113 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ Frame [5435]; : level_weathers:presets level_weathers
$ Frame [5435]; : level_weathers:WeatherManager:__init: is dynamic = true : 07:43:27
* Log file has been saved successfully!
$ Frame [5435]; : garbage_cleaner:Cleaning garbage based on 0 ids.
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_2
---Engine is freezed, saving log
* Log file has been saved successfully!
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
* MEMORY USAGE: 1732389 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 39692 ms
compiling shader yuv2rgb
intro_start intro_game
compiling shader model_distort_2
compiling shader yuv2rgb
* [win32]: free[1802436 K], reserved[158360 K], committed[2233444 K]
* [ D3D ]: textures[1210732 K]
* [x-ray]: crt heap[1741270 K], process heap[1741270 K], game lua[43435 K], render[1741 K]
* [x-ray]: economy: strings[15145 K], smem[9990 K]
$ Frame [11448]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [11448]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [11448]; : ui_mm_opt_video:InitControls:<cap_renderer
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1897
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4340
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5002
* RM_Dump: v_elements: 5013
* RM_Dump: v_shaders : 1932
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 1740723 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 98714 ms
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1897
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4340
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5002
* RM_Dump: v_elements: 5013
* RM_Dump: v_shaders : 1932
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [187 ms]
* MEMORY USAGE: 1733663 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 101716 ms
save Admin_quicksave_3
$ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [12156]; : Game_Save:BuildMod=[7235]:[07:49:30]:MemUsage=[33706.941]kB:TimeFactor=[7]
$ Frame [12156]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [12156]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 3735 total stored 49320b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [12156]; : save_storehouse: size=[14]/[2485]bytes : Build=[7235]
$ Frame [12156]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 339.154907 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_4
$ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [16949]; : Game_Save:BuildMod=[7235]:[07:58:56]:MemUsage=[33913.918]kB:TimeFactor=[7]
$ Frame [16949]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [16949]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4852 total stored 49977b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [16949]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
$ Frame [16949]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 373.640900 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_5
$ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19359]; : Game_Save:BuildMod=[7235]:[08:06:05]:MemUsage=[33899.719]kB:TimeFactor=[7]
$ Frame [19359]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [19359]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 3896 total stored 49166b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19359]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
$ Frame [19359]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 357.508972 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_6
$ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19871]; : Game_Save:BuildMod=[7235]:[08:08:05]:MemUsage=[33963.531]kB:TimeFactor=[7]
$ Frame [19871]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [19871]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4904 total stored 49650b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19871]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
$ Frame [19871]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 370.485809 milliseconds
Screenshot : 0.001000 milliseconds
* [win32]: free[1800592 K], reserved[151220 K], committed[2242428 K]
* [ D3D ]: textures[1220120 K]
* [x-ray]: crt heap[1743392 K], process heap[1743392 K], game lua[41504 K], render[3230 K]
* [x-ray]: economy: strings[15731 K], smem[9990 K]
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1901
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4350
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5016
* RM_Dump: v_elements: 5027
* RM_Dump: v_shaders : 1937
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 1740369 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 275431 ms
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1901
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4350
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5016
* RM_Dump: v_elements: 5027
* RM_Dump: v_shaders : 1937
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [247 ms]
* MEMORY USAGE: 1732830 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 278242 ms
save Admin_quicksave_7
$ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [108812]; : Game_Save:BuildMod=[7235]:[08:10:14]:MemUsage=[33952.180]kB:TimeFactor=[7]
$ Frame [108812]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [108812]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4894 total stored 49660b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [108812]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
$ Frame [108812]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 358.289978 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_8
$ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [112511]; : Game_Save:BuildMod=[7235]:[08:20:40]:MemUsage=[34147.883]kB:TimeFactor=[7]
$ Frame [112511]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [112511]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4897 total stored 49579b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [112511]; : save_storehouse: size=[14]/[2419]bytes : Build=[7235]
$ Frame [112511]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 336.193878 milliseconds
Screenshot : 0.000900 milliseconds
$ Frame [113466]; : xr_effects:prn_log [cordon_helicopter]: |switching1
$ Frame [113744]; : xr_effects:prn_log [cordon_helicopter]: |switching2
save Admin_quicksave_9
$ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [113937]; : Game_Save:BuildMod=[7235]:[08:24:48]:MemUsage=[34164.570]kB:TimeFactor=[7]
$ Frame [113937]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [113937]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 5116 total stored 49504b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [113937]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
$ Frame [113937]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 377.492706 milliseconds
Screenshot : 0.000900 milliseconds
* [win32]: free[1785112 K], reserved[140564 K], committed[2268564 K]
* [ D3D ]: textures[1221314 K]
* [x-ray]: crt heap[1747010 K], process heap[1747010 K], game lua[45882 K], render[3483 K]
* [x-ray]: economy: strings[16381 K], smem[10000 K]
$ Frame [114489]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [114489]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [114489]; : ui_mm_opt_video:InitControls:<cap_renderer
save Admin_quicksave_10
$ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [115024]; : Game_Save:BuildMod=[7235]:[08:28:07]:MemUsage=[34174.652]kB:TimeFactor=[7]
$ Frame [115024]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [115024]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4960 total stored 49972b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [115024]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
$ Frame [115024]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 326.501007 milliseconds
Screenshot : 0.001000 milliseconds
save Admin_quicksave_0
$ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [115999]; : Game_Save:BuildMod=[7235]:[08:31:17]:MemUsage=[34814.797]kB:TimeFactor=[7]
$ Frame [115999]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [115999]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4662 total stored 54274b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [115999]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
$ Frame [115999]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 354.597595 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_1
$ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [116652]; : Game_Save:BuildMod=[7235]:[08:33:17]:MemUsage=[34840.773]kB:TimeFactor=[7]
$ Frame [116652]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [116652]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4613 total stored 54743b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [116652]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
$ Frame [116652]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
Game save : 353.206390 milliseconds
Screenshot : 0.000900 milliseconds
* [win32]: free[1760108 K], reserved[146812 K], committed[2287320 K]
* [ D3D ]: textures[1228483 K]
* [x-ray]: crt heap[1760675 K], process heap[1760675 K], game lua[40446 K], render[3533 K]
* [x-ray]: economy: strings[17020 K], smem[9981 K]
$ Frame [116741]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [116741]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [116741]; : ui_mm_opt_video:InitControls:<cap_renderer
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1911
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4393
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5067
* RM_Dump: v_elements: 5078
* RM_Dump: v_shaders : 1951
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 1756759 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 509260 ms
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1911
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 4393
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5067
* RM_Dump: v_elements: 5078
* RM_Dump: v_shaders : 1951
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [255 ms]
* MEMORY USAGE: 1749077 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 512777 ms
save Admin_quicksave_2
$ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [118005]; : Game_Save:BuildMod=[7235]:[08:34:13]:MemUsage=[34819.879]kB:TimeFactor=[7]
$ Frame [118005]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [118005]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4381 total stored 52823b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [118005]; : save_storehouse: size=[14]/[2439]bytes : Build=[7235]
$ Frame [118005]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
Game save : 362.961700 milliseconds
Screenshot : 0.000600 milliseconds
save Admin_quicksave_3
$ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [119337]; : Game_Save:BuildMod=[7235]:[08:38:19]:MemUsage=[34832.602]kB:TimeFactor=[7]
$ Frame [119337]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [119337]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4424 total stored 51569b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [119337]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
$ Frame [119337]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 371.293304 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_4
$ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [120045]; : Game_Save:BuildMod=[7235]:[08:40:45]:MemUsage=[34894.664]kB:TimeFactor=[7]
$ Frame [120045]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [120045]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4379 total stored 52816b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [120045]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
$ Frame [120045]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 345.718414 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_5
$ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [122870]; : Game_Save:BuildMod=[7235]:[08:50:39]:MemUsage=[35675.738]kB:TimeFactor=[7]
$ Frame [122870]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [122870]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4096 total stored 55259b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [122870]; : save_storehouse: size=[14]/[2472]bytes : Build=[7235]
$ Frame [122870]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 402.173187 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_6
$ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [128282]; : Game_Save:BuildMod=[7235]:[09:08:54]:MemUsage=[35702.992]kB:TimeFactor=[7]
$ Frame [128282]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [128282]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4083 total stored 56185b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [128282]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
$ Frame [128282]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 418.536102 milliseconds
Screenshot : 0.001000 milliseconds
save Admin_quicksave_7
$ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [129160]; : Game_Save:BuildMod=[7235]:[09:11:45]:MemUsage=[35610.879]kB:TimeFactor=[7]
$ Frame [129160]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [129160]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4068 total stored 57024b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [129160]; : save_storehouse: size=[14]/[2504]bytes : Build=[7235]
$ Frame [129160]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 342.223785 milliseconds
Screenshot : 0.001200 milliseconds
save Admin_quicksave_8
$ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [130607]; : Game_Save:BuildMod=[7235]:[09:16:32]:MemUsage=[35706.867]kB:TimeFactor=[7]
$ Frame [130607]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [130607]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4080 total stored 57064b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [130607]; : save_storehouse: size=[14]/[2504]bytes : Build=[7235]
$ Frame [130607]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 386.274109 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_9
$ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [132290]; : Game_Save:BuildMod=[7235]:[09:21:17]:MemUsage=[35655.883]kB:TimeFactor=[7]
$ Frame [132290]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [132290]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4298 total stored 53997b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [132290]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
$ Frame [132290]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 371.488312 milliseconds
Screenshot : 0.000700 milliseconds
esc_tutorial_mincer Spawning af_blood
save Admin_quicksave_10
$ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [136700]; : Game_Save:BuildMod=[7235]:[09:36:23]:MemUsage=[36579.297]kB:TimeFactor=[7]
$ Frame [136700]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [136700]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 4921 total stored 64361b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [136700]; : save_storehouse: size=[14]/[2543]bytes : Build=[7235]
$ Frame [136700]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 422.079407 milliseconds
Screenshot : 0.000600 milliseconds
save Admin_quicksave_0
$ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [137777]; : Game_Save:BuildMod=[7235]:[09:39:43]:MemUsage=[36458.086]kB:TimeFactor=[7]
$ Frame [137777]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [137777]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4493 total stored 55477b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [137777]; : save_storehouse: size=[14]/[2484]bytes : Build=[7235]
$ Frame [137777]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 379.885925 milliseconds
Screenshot : 0.001300 milliseconds
$ Frame [139511]; : level_weathers:Selecting next_weather: [la_sunny]
save Admin_quicksave_1
$ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [139874]; : Game_Save:BuildMod=[7235]:[09:44:12]:MemUsage=[36399.336]kB:TimeFactor=[7]
$ Frame [139874]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [139874]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4486 total stored 55816b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [139874]; : save_storehouse: size=[14]/[2483]bytes : Build=[7235]
$ Frame [139874]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
Game save : 343.894989 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_2
$ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [141759]; : Game_Save:BuildMod=[7235]:[09:48:55]:MemUsage=[36433.012]kB:TimeFactor=[7]
$ Frame [141759]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [141759]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4439 total stored 56414b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [141759]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
$ Frame [141759]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
Game save : 362.068512 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_3
$ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [142255]; : Game_Save:BuildMod=[7235]:[09:50:10]:MemUsage=[36392.273]kB:TimeFactor=[7]
$ Frame [142255]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [142255]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4453 total stored 56416b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [142255]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
$ Frame [142255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 371.273499 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_4
$ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [143732]; : Game_Save:BuildMod=[7235]:[09:54:45]:MemUsage=[36736.320]kB:TimeFactor=[7]
$ Frame [143732]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [143732]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 5229 total stored 61325b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [143732]; : save_storehouse: size=[14]/[2500]bytes : Build=[7235]
$ Frame [143732]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 353.487183 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_5
$ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [145132]; : Game_Save:BuildMod=[7235]:[09:59:23]:MemUsage=[36988.758]kB:TimeFactor=[7]
$ Frame [145132]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [145132]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4481 total stored 52718b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [145132]; : save_storehouse: size=[14]/[2499]bytes : Build=[7235]
$ Frame [145132]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 366.211517 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_6
$ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [146386]; : Game_Save:BuildMod=[7235]:[10:02:57]:MemUsage=[37627.949]kB:TimeFactor=[7]
$ Frame [146386]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [146386]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4205 total stored 58666b
* Saving spawns...
* Saving objects...
* 36427 objects are successfully saved
* Writing Store...
$ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [146386]; : save_storehouse: size=[14]/[2498]bytes : Build=[7235]
$ Frame [146386]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 384.434387 milliseconds
Screenshot : 0.000700 milliseconds
$ Frame [148713]; : xr_effects:teleport_npc:=[cordon_stalker_0026]
$ Frame [148715]; : xr_effects:teleport_npc:=[cordon_stalker_0027]
save Admin_quicksave_7
$ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [148807]; : Game_Save:BuildMod=[7235]:[10:11:54]:MemUsage=[38174.859]kB:TimeFactor=[7]
$ Frame [148807]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [148807]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 4970 total stored 62014b
* Saving spawns...
* Saving objects...
* 36425 objects are successfully saved
* Writing Store...
$ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [148807]; : save_storehouse: size=[14]/[2518]bytes : Build=[7235]
$ Frame [148807]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 429.102295 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_8
$ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [149590]; : Game_Save:BuildMod=[7235]:[10:14:23]:MemUsage=[38081.422]kB:TimeFactor=[7]
$ Frame [149590]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [149590]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 9 NetPacket(s) total objects 4849 total stored 74955b
* Saving spawns...
* Saving objects...
* 36424 objects are successfully saved
* Writing Store...
$ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [149590]; : save_storehouse: size=[14]/[2537]bytes : Build=[7235]
$ Frame [149590]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 358.801697 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_9
$ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [149888]; : Game_Save:BuildMod=[7235]:[10:15:03]:MemUsage=[38050.230]kB:TimeFactor=[7]
$ Frame [149888]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [149888]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 9 NetPacket(s) total objects 5515 total stored 68422b
* Saving spawns...
* Saving objects...
* 36426 objects are successfully saved
* Writing Store...
$ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [149888]; : save_storehouse: size=[14]/[2544]bytes : Build=[7235]
$ Frame [149888]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 380.990082 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_10
$ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [150390]; : Game_Save:BuildMod=[7235]:[10:17:12]:MemUsage=[38085.547]kB:TimeFactor=[7]
$ Frame [150390]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [150390]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 4463 total stored 67516b
* Saving spawns...
* Saving objects...
* 36424 objects are successfully saved
* Writing Store...
$ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [150390]; : save_storehouse: size=[14]/[2578]bytes : Build=[7235]
$ Frame [150390]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 376.895599 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_0
$ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [150698]; : Game_Save:BuildMod=[7235]:[10:18:32]:MemUsage=[38057.941]kB:TimeFactor=[7]
$ Frame [150698]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [150698]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 4436 total stored 67780b
* Saving spawns...
* Saving objects...
* 36424 objects are successfully saved
* Writing Store...
$ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [150698]; : save_storehouse: size=[14]/[2596]bytes : Build=[7235]
$ Frame [150698]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 389.558289 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_1
$ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [151104]; : Game_Save:BuildMod=[7235]:[10:20:10]:MemUsage=[38073.137]kB:TimeFactor=[7]
$ Frame [151104]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [151104]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 4579 total stored 66665b
* Saving spawns...
* Saving objects...
* 36423 objects are successfully saved
* Writing Store...
$ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [151104]; : save_storehouse: size=[14]/[2596]bytes : Build=[7235]
$ Frame [151104]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
Game save : 393.641510 milliseconds
Screenshot : 0.000700 milliseconds
* [win32]: free[1625428 K], reserved[177172 K], committed[2391640 K]
* [ D3D ]: textures[1291779 K]
* [x-ray]: crt heap[1853022 K], process heap[1853022 K], game lua[52583 K], render[5024 K]
* [x-ray]: economy: strings[23232 K], smem[12386 K]
$ Frame [152153]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [152153]; : level_weathers:initing level_weathers
$ Frame [152153]; : surge_manager:surge_manager inited
$ Frame [152153]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 831 ms
* phase cmem: 1825354 K
* phase time: 53 ms
* phase cmem: 1825360 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 36425 objects are successfully loaded
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [152155]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [152155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [152155]; : load_storehouse: size=[14]/[2518]bytes : Build=[7235]
$ Frame [152155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [152155]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20889.291]kB
$ Frame [152155]; : GameTime=[10:11:54] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game admin_quicksave_7 is successfully loaded from file 'appdata\savedgames\admin_quicksave_7.sav' (5.726s)
* phase time: 5725 ms
* phase cmem: 1841154 K
* phase time: 56 ms
* phase cmem: 1841162 K
* phase time: 53 ms
* phase cmem: 1841162 K
* [win32]: free[1637944 K], reserved[177592 K], committed[2378704 K]
* [ D3D ]: textures[1262299 K]
* [x-ray]: crt heap[1841162 K], process heap[1841162 K], game lua[52511 K], render[5004 K]
* [x-ray]: economy: strings[43897 K], smem[12372 K]
* Log file has been saved successfully!
$ Frame [152158]; : level_weathers:presets level_weathers
$ Frame [152158]; : level_weathers:WeatherManager:__init: is dynamic = true : 10:12:42
* Log file has been saved successfully!
$ Frame [152158]; : garbage_cleaner:Cleaning garbage based on 4 ids.
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
* MEMORY USAGE: 1873027 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 11087 ms
save Admin_quicksave_2
$ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [152845]; : Game_Save:BuildMod=[7235]:[10:14:15]:MemUsage=[35787.730]kB:TimeFactor=[7]
$ Frame [152845]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [152845]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 4458 total stored 65710b
* Saving spawns...
* Saving objects...
* 36423 objects are successfully saved
* Writing Store...
$ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [152845]; : save_storehouse: size=[14]/[2477]bytes : Build=[7235]
$ Frame [152845]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
Game save : 325.903290 milliseconds
Screenshot : 0.000600 milliseconds
save Admin_quicksave_3
$ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [153200]; : Game_Save:BuildMod=[7235]:[10:15:52]:MemUsage=[35861.988]kB:TimeFactor=[7]
$ Frame [153200]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [153200]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 9 NetPacket(s) total objects 4622 total stored 72904b
* Saving spawns...
* Saving objects...
* 36422 objects are successfully saved
* Writing Store...
$ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [153200]; : save_storehouse: size=[14]/[2496]bytes : Build=[7235]
$ Frame [153200]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 360.759186 milliseconds
Screenshot : 0.001200 milliseconds
save Admin_quicksave_4
$ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [154188]; : Game_Save:BuildMod=[7235]:[10:19:44]:MemUsage=[35840.770]kB:TimeFactor=[7]
$ Frame [154188]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [154188]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4152 total stored 55581b
* Saving spawns...
* Saving objects...
* 36412 objects are successfully saved
* Writing Store...
$ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [154188]; : save_storehouse: size=[14]/[2556]bytes : Build=[7235]
$ Frame [154188]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 354.380798 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_5
$ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [154713]; : Game_Save:BuildMod=[7235]:[10:21:26]:MemUsage=[35801.680]kB:TimeFactor=[7]
$ Frame [154713]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [154713]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4421 total stored 54563b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [154713]; : save_storehouse: size=[14]/[2588]bytes : Build=[7235]
$ Frame [154713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 352.758575 milliseconds
Screenshot : 0.001000 milliseconds
compiling shader yuv2rgb
* [win32]: free[1599980 K], reserved[180464 K], committed[2413796 K]
* [ D3D ]: textures[1290242 K]
* [x-ray]: crt heap[1857172 K], process heap[1857172 K], game lua[43824 K], render[5026 K]
* [x-ray]: economy: strings[39064 K], smem[12384 K]
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1963
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 4601
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5295
* RM_Dump: v_elements: 5306
* RM_Dump: v_shaders : 2008
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 1851076 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 112900 ms
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1963
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 72
* RM_Dump: ps        : 33
* RM_Dump: dcl       : 13
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 4601
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5295
* RM_Dump: v_elements: 5306
* RM_Dump: v_shaders : 2008
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [213 ms]
* MEMORY USAGE: 1843511 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 116227 ms
save Admin_quicksave_6
$ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [501673]; : Game_Save:BuildMod=[7235]:[10:24:01]:MemUsage=[35828.867]kB:TimeFactor=[7]
$ Frame [501673]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [501673]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4496 total stored 53949b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [501673]; : save_storehouse: size=[14]/[2610]bytes : Build=[7235]
$ Frame [501673]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 335.123993 milliseconds
Screenshot : 0.000900 milliseconds
compiling shader yuv2rgb
* [win32]: free[1590056 K], reserved[234768 K], committed[2369416 K]
* [ D3D ]: textures[1290242 K]
* [x-ray]: crt heap[1852848 K], process heap[1852848 K], game lua[47515 K], render[5057 K]
* [x-ray]: economy: strings[39297 K], smem[12384 K]
$ Frame [502598]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [502598]; : level_weathers:initing level_weathers
$ Frame [502598]; : surge_manager:surge_manager inited
$ Frame [502598]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 745 ms
* phase cmem: 1827390 K
* phase time: 51 ms
* phase cmem: 1827400 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 36422 objects are successfully loaded
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [502600]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [502600]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [502600]; : load_storehouse: size=[14]/[2496]bytes : Build=[7235]
$ Frame [502600]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [502600]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20888.559]kB
$ Frame [502600]; : GameTime=[10:15:52] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game admin_quicksave_3 is successfully loaded from file 'appdata\savedgames\admin_quicksave_3.sav' (5.809s)
* phase time: 5807 ms
* phase cmem: 1843057 K
* phase time: 49 ms
* phase cmem: 1843065 K
* phase time: 50 ms
* phase cmem: 1843065 K
* [win32]: free[1628040 K], reserved[209968 K], committed[2356232 K]
* [ D3D ]: textures[1262299 K]
* [x-ray]: crt heap[1843065 K], process heap[1843065 K], game lua[52472 K], render[5058 K]
* [x-ray]: economy: strings[44648 K], smem[12372 K]
* Log file has been saved successfully!
$ Frame [502603]; : level_weathers:presets level_weathers
$ Frame [502603]; : level_weathers:WeatherManager:__init: is dynamic = true : 10:16:41
* Log file has been saved successfully!
$ Frame [502603]; : garbage_cleaner:Cleaning garbage based on 2 ids.
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763
 --try x2=634.560547 or  y2=1325.645874
 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244
 --try x2=894.455017 or  y2=1291.380981
* MEMORY USAGE: 1864953 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 10093 ms
save Admin_quicksave_7
$ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503020]; : Game_Save:BuildMod=[7235]:[10:17:43]:MemUsage=[33768.750]kB:TimeFactor=[7]
$ Frame [503020]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [503020]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4042 total stored 57101b
* Saving spawns...
* Saving objects...
* 36420 objects are successfully saved
* Writing Store...
$ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503020]; : save_storehouse: size=[14]/[2514]bytes : Build=[7235]
$ Frame [503020]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 314.328613 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_8
$ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503206]; : Game_Save:BuildMod=[7235]:[10:18:38]:MemUsage=[33921.867]kB:TimeFactor=[7]
$ Frame [503206]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [503206]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 5051 total stored 57963b
* Saving spawns...
* Saving objects...
* 36418 objects are successfully saved
* Writing Store...
$ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503206]; : save_storehouse: size=[14]/[2549]bytes : Build=[7235]
$ Frame [503206]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 331.996490 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_9
$ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503628]; : Game_Save:BuildMod=[7235]:[10:20:19]:MemUsage=[33956.148]kB:TimeFactor=[7]
$ Frame [503628]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [503628]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4182 total stored 57009b
* Saving spawns...
* Saving objects...
* 36417 objects are successfully saved
* Writing Store...
$ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [503628]; : save_storehouse: size=[14]/[2566]bytes : Build=[7235]
$ Frame [503628]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 347.698395 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_10
$ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504517]; : Game_Save:BuildMod=[7235]:[10:23:01]:MemUsage=[34063.996]kB:TimeFactor=[7]
$ Frame [504517]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [504517]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4252 total stored 56990b
* Saving spawns...
* Saving objects...
* 36416 objects are successfully saved
* Writing Store...
$ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504517]; : save_storehouse: size=[14]/[2569]bytes : Build=[7235]
$ Frame [504517]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 318.957306 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_0
$ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [505286]; : Game_Save:BuildMod=[7235]:[10:25:21]:MemUsage=[34073.625]kB:TimeFactor=[7]
$ Frame [505286]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [505286]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4596 total stored 54287b
* Saving spawns...
* Saving objects...
* 36415 objects are successfully saved
* Writing Store...
$ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [505286]; : save_storehouse: size=[14]/[2551]bytes : Build=[7235]
$ Frame [505286]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 327.513702 milliseconds
Screenshot : 0.001000 milliseconds
save Admin_quicksave_1
$ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [506239]; : Game_Save:BuildMod=[7235]:[10:27:21]:MemUsage=[34085.215]kB:TimeFactor=[7]
$ Frame [506239]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [506239]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4615 total stored 54257b
* Saving spawns...
* Saving objects...
* 36413 objects are successfully saved
* Writing Store...
$ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [506239]; : save_storehouse: size=[14]/[2571]bytes : Build=[7235]
$ Frame [506239]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
Game save : 318.413788 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_2
$ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [506956]; : Game_Save:BuildMod=[7235]:[10:28:41]:MemUsage=[34235.234]kB:TimeFactor=[7]
$ Frame [506956]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [506956]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4627 total stored 53367b
* Saving spawns...
* Saving objects...
* 36398 objects are successfully saved
* Writing Store...
$ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [506956]; : save_storehouse: size=[14]/[2571]bytes : Build=[7235]
$ Frame [506956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
Game save : 333.460815 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_3
$ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [508323]; : Game_Save:BuildMod=[7235]:[10:32:27]:MemUsage=[34284.051]kB:TimeFactor=[7]
$ Frame [508323]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [508323]; : treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4754 total stored 51350b
* Saving spawns...
* Saving objects...
* 36397 objects are successfully saved
* Writing Store...
$ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [508323]; : save_storehouse: size=[14]/[2590]bytes : Build=[7235]
$ Frame [508323]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 347.487305 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_4
$ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [511657]; : Game_Save:BuildMod=[7235]:[10:40:25]:MemUsage=[34323.063]kB:TimeFactor=[7]
$ Frame [511657]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [511657]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4702 total stored 51420b
* Saving spawns...
* Saving objects...
* 36397 objects are successfully saved
* Writing Store...
$ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [511657]; : save_storehouse: size=[14]/[2617]bytes : Build=[7235]
$ Frame [511657]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 368.080597 milliseconds
Screenshot : 0.001100 milliseconds
save Admin_quicksave_5
$ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [512159]; : Game_Save:BuildMod=[7235]:[10:42:35]:MemUsage=[35470.086]kB:TimeFactor=[7]
$ Frame [512159]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [512159]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 4831 total stored 62742b
* Saving spawns...
* Saving objects...
* 36397 objects are successfully saved
* Writing Store...
$ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [512159]; : save_storehouse: size=[14]/[2637]bytes : Build=[7235]
$ Frame [512159]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 348.071594 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_6
$ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [513253]; : Game_Save:BuildMod=[7235]:[10:46:09]:MemUsage=[36060.477]kB:TimeFactor=[7]
$ Frame [513253]; : task_manager:save:#tasks=[79]/[0],size=[1201]
$ Frame [513253]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5345 total stored 59971b
* Saving spawns...
* Saving objects...
* 36397 objects are successfully saved
* Writing Store...
$ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [513253]; : save_storehouse: size=[14]/[2637]bytes : Build=[7235]
$ Frame [513253]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 361.073914 milliseconds
Screenshot : 0.001000 milliseconds
save Admin_quicksave_7
$ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [518475]; : Game_Save:BuildMod=[7235]:[10:59:34]:MemUsage=[36696.391]kB:TimeFactor=[7]
$ Frame [518475]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [518475]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4881 total stored 56167b
* Saving spawns...
* Saving objects...
* 36404 objects are successfully saved
* Writing Store...
$ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [518475]; : save_storehouse: size=[14]/[2808]bytes : Build=[7235]
$ Frame [518475]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 391.785889 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_8
$ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [519039]; : Game_Save:BuildMod=[7235]:[11:00:21]:MemUsage=[36649.469]kB:TimeFactor=[7]
$ Frame [519039]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [519039]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4890 total stored 56169b
* Saving spawns...
* Saving objects...
* 36404 objects are successfully saved
* Writing Store...
$ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [519039]; : save_storehouse: size=[14]/[2807]bytes : Build=[7235]
$ Frame [519039]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 357.291107 milliseconds
Screenshot : 0.001200 milliseconds
$ Frame [519237]; : pdaSkills:uiPdaSkills:Dispatch(805378449, 1)
$ Frame [519266]; : pdaSkills:uiPdaSkills:Dispatch(805378449, 0)
compiling shader yuv2rgb
* [win32]: free[1583880 K], reserved[198568 K], committed[2411792 K]
* [ D3D ]: textures[1298440 K]
* [x-ray]: crt heap[1867672 K], process heap[1867672 K], game lua[53438 K], render[5197 K]
* [x-ray]: economy: strings[35726 K], smem[12345 K]
save Admin_quicksave_9
$ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [523255]; : Game_Save:BuildMod=[7235]:[11:14:24]:MemUsage=[37232.320]kB:TimeFactor=[7]
$ Frame [523255]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [523255]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5306 total stored 61234b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [523255]; : save_storehouse: size=[14]/[2822]bytes : Build=[7235]
$ Frame [523255]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 372.982697 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_10
$ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [524622]; : Game_Save:BuildMod=[7235]:[11:15:59]:MemUsage=[37192.859]kB:TimeFactor=[7]
$ Frame [524622]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [524622]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5324 total stored 60323b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [524622]; : save_storehouse: size=[14]/[2822]bytes : Build=[7235]
$ Frame [524622]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 355.905579 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_0
$ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [527843]; : Game_Save:BuildMod=[7235]:[11:20:53]:MemUsage=[37200.125]kB:TimeFactor=[7]
$ Frame [527843]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [527843]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5269 total stored 61807b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [527843]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
$ Frame [527843]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 340.621399 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_1
$ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [531155]; : Game_Save:BuildMod=[7235]:[11:26:11]:MemUsage=[37161.871]kB:TimeFactor=[7]
$ Frame [531155]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [531155]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5358 total stored 61363b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [531155]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
$ Frame [531155]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_1.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_1.sav'
Game save : 338.029602 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_2
$ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [531972]; : Game_Save:BuildMod=[7235]:[11:27:41]:MemUsage=[37360.602]kB:TimeFactor=[7]
$ Frame [531972]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [531972]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5304 total stored 61826b
* Saving spawns...
* Saving objects...
* 36411 objects are successfully saved
* Writing Store...
$ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [531972]; : save_storehouse: size=[14]/[2871]bytes : Build=[7235]
$ Frame [531972]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_2.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_2.sav'
Game save : 344.740906 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_3
$ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [537082]; : Game_Save:BuildMod=[7235]:[11:37:37]:MemUsage=[37623.629]kB:TimeFactor=[7]
$ Frame [537082]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [537082]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5411 total stored 63016b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [537082]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
$ Frame [537082]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_3.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_3.sav'
Game save : 372.220001 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_4
$ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [538577]; : Game_Save:BuildMod=[7235]:[11:39:57]:MemUsage=[37606.711]kB:TimeFactor=[7]
$ Frame [538577]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [538577]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5361 total stored 63324b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [538577]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
$ Frame [538577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_4.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_4.sav'
Game save : 368.330994 milliseconds
Screenshot : 0.000900 milliseconds
save Admin_quicksave_5
$ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [540989]; : Game_Save:BuildMod=[7235]:[11:42:35]:MemUsage=[37501.805]kB:TimeFactor=[7]
$ Frame [540989]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [540989]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5468 total stored 60866b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [540989]; : save_storehouse: size=[14]/[2908]bytes : Build=[7235]
$ Frame [540989]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_5.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_5.sav'
Game save : 355.656372 milliseconds
Screenshot : 0.000800 milliseconds
$ Frame [541756]; : level_weathers:CHANGING PERIOD FROM very_good TO good
$ Frame [541900]; : level_weathers:Selecting next_weather: [af_partly]
save Admin_quicksave_6
$ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [544241]; : Game_Save:BuildMod=[7235]:[11:47:00]:MemUsage=[37669.125]kB:TimeFactor=[7]
$ Frame [544241]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [544241]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5360 total stored 63423b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [544241]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
$ Frame [544241]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_6.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_6.sav'
Game save : 352.084595 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_7
$ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [544625]; : Game_Save:BuildMod=[7235]:[11:48:13]:MemUsage=[37793.910]kB:TimeFactor=[7]
$ Frame [544625]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [544625]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5189 total stored 65857b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [544625]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
$ Frame [544625]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_7.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_7.sav'
Game save : 377.286987 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_8
$ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [545687]; : Game_Save:BuildMod=[7235]:[11:51:33]:MemUsage=[38269.555]kB:TimeFactor=[7]
$ Frame [545687]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [545687]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 8 NetPacket(s) total objects 5236 total stored 66644b
* Saving spawns...
* Saving objects...
* 36409 objects are successfully saved
* Writing Store...
$ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [545687]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
$ Frame [545687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_8.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_8.sav'
Game save : 390.639313 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_9
$ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546133]; : Game_Save:BuildMod=[7235]:[11:52:47]:MemUsage=[38157.277]kB:TimeFactor=[7]
$ Frame [546133]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [546133]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4829 total stored 55987b
* Saving spawns...
* Saving objects...
* 36408 objects are successfully saved
* Writing Store...
$ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546133]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
$ Frame [546133]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_9.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_9.sav'
Game save : 383.626923 milliseconds
Screenshot : 0.000800 milliseconds
save Admin_quicksave_10
$ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546472]; : Game_Save:BuildMod=[7235]:[11:53:50]:MemUsage=[38078.285]kB:TimeFactor=[7]
$ Frame [546472]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [546472]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4779 total stored 56973b
* Saving spawns...
* Saving objects...
* 36408 objects are successfully saved
* Writing Store...
$ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546472]; : save_storehouse: size=[14]/[2904]bytes : Build=[7235]
$ Frame [546472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_10.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_10.sav'
Game save : 377.890808 milliseconds
Screenshot : 0.000700 milliseconds
save Admin_quicksave_0
$ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546896]; : Game_Save:BuildMod=[7235]:[11:55:05]:MemUsage=[38093.652]kB:TimeFactor=[7]
$ Frame [546896]; : task_manager:save:#tasks=[79]/[1],size=[1220]
$ Frame [546896]; : treasure_manager:save: #treasure=[1],size=[27]
~ Used 7 NetPacket(s) total objects 4767 total stored 57219b
* Saving spawns...
* Saving objects...
* 36408 objects are successfully saved
* Writing Store...
$ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [546896]; : save_storehouse: size=[14]/[2980]bytes : Build=[7235]
$ Frame [546896]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game admin_quicksave_0.sav is successfully saved to file 'appdata\savedgames\admin_quicksave_0.sav'
Game save : 375.847900 milliseconds
Screenshot : 0.001200 milliseconds
stack trace:

0023:61058D60 xrGame.dll, xrFactory_Create()
0023:6105BCA4 xrGame.dll, xrFactory_Create()
0023:60F5FD1C xrGame.dll, CDialogHolder::operator=()
 
[error][     183]    : Nie można utworzyć pliku, który już istnieje.

 

Z góry dziękuje za pomoc. 

 

Edited by Monolithalian

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@Monolithalian a komentarze pod modem na tamtej stronie to co? ;)

Znany błąd występujący jeszcze w innych miejscach.

Jedyny pomysł na jaki ludzie wpadli to skasowanie modeli wojskowych w gamedata\meshes\actors\military.

Będziesz miał wojsko z czystego LA ale problem powinien minąć, chyba, że jakieś modele z innych frakcji też coś takiego będą powodowały później.

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Żeby nie zaśmiecać forum, dam kolejne pytanie tutaj.

 

Otóż gra mi się kompletnie zacina przed barem, nawet jak usunąłem folder z tym wyżej wspomnianym modem to problem nie znika.

Obniżałem już grafike i też nic. 

Edited by Monolithalian

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@Monolithalian

No, a jest jakiś fatal error na końcu loga. Coś co może być punktem zaczepienia.

Bo tak to można rzucić w ciemno za słaby komp ;) ale podejrzewam, że jakimś dziadkiem nie dysponujesz 

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@Monolithalian  Lokacja Bar ma to w sobie, że już w podstawce kiedy się podchodziło do obu posterunków, gra dostawała czkawki. Spróbuj w skrócie pulpitowym do ścieżki uruchamiania dodać -noprefetch .

No i na terenie baru nie rób schowków z dużą zawartością. Do krzyża ze schowkiem na Dziczy nie jest daleko, a odciążysz bar i lżej będzie się grało.

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