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OP-2.1


OldMan

Rekomendowane odpowiedzi

A tu Cię zaskoczę morduję wojskowych jak lecę, i Kuzniecow nigdy o to do mnie nie miał jakieś wielkich pretensji. Fakt jak zaczniesz odstrzał jego ziomków z posterunku pod nasypem to jest wściekły. A tak to relacje minusowe ale strzelać można. Zresztą, nie licząc posterunku na Kordonie to tylko na Agro ich spotkasz..

Oczywiście mówimy o początku gry..

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@Ignachinio

 Ja zawsze mówię to, z czym się podczas gry spotkałem. Niczego nie wymyślam, tylko przedstawiam fakty, sprawdzone na własnej skórze. Moja skromna wiedza pomogła już niejednemu śmiałkowi mierzącemu się z tym modem, w tym Tobie również.

Nie zgrywaj bohatera i nie zachowuj się tak, jakbyś wszystkie rozumy pozjadał. Każdy ma możliwość grać jak chce i to jest właśnie najlepsze w tym wszystkim.

 

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Ale czy ja twierdzę, że jestem najmądrzejszy? :P Ja tylko przedstawiłem co mnie w moich grach spotkało. Jeśli masz inne doświadczenia to spoko. Nie neguję twojej historii mówię tylko, że w moim trybie gry gdzie długo siedziałem na lokacji. Mordowałem jak leci wojskowych i nie miałem problemu nigdy, że Kuzniecow się obrażał. Raz dojechał mnie za lewe przełażenie i to pewnie jeszcze w OP.2 było.

I nie wiem po co ten atak. Nie jestem najmądrzejszy jak czegoś nie jestem do końca pewien to zawsze to zaznaczam. Także polecam zluzować trochę ;)

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13 minut temu, kanon1022 napisał:

A co z Wilkiem z wioski Kotów którego nie ma.

Zależy na jakim etapie gry jesteś.

Jeśli jesteś już po lab x-18 i wróciłeś do wioski kotów na Kordonie to Fanat opowie Ci co nieco o Wilku. Spotkasz go na Magazynach wojskowych w swoim czasie.

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Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78850 files cached, 18047Kb memory used.
Init FileSystem 0.654797 sec
[06.11.21 19:33:44.696] 'xrCore' build 7445, Jun 25 2019
[06.11.21 19:33:44.696] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[06.11.21 19:33:44.696] 
[06.11.21 19:33:44.933] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[06.11.21 19:33:44.933] Initializing Engine...
[06.11.21 19:33:44.936] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[06.11.21 19:33:44.936]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[06.11.21 19:33:44.936]  transparent_treasure user_name ]
[06.11.21 19:33:44.936] Loading  config for renderer 
[06.11.21 19:33:44.936] Executing config-script "user.ltx"...
[06.11.21 19:33:44.936] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:33:44.936] Starting INPUT device...
[06.11.21 19:33:44.947] Loading DLL: xrRender_R1.dll
[06.11.21 19:33:44.948] Loading DLL: xrGame.dll
[06.11.21 19:33:44.949] 'xrGame' build Jun 25 2019 12:48:47
[06.11.21 19:33:44.981] * [win32]: free[4036056 K], reserved[46304 K], committed[111880 K]
[06.11.21 19:33:44.981] * [ D3D ]: textures[0 K]
[06.11.21 19:33:44.981] * [x-ray]: crt heap[31139 K], process heap[31139 K], game lua[0 K], engine lua[0 K], render[0 K]
[06.11.21 19:33:44.981] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14723 K]
[06.11.21 19:33:44.981] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:33:44.981] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:33:44.982] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:33:44.982] Executing config-script "user.ltx"...
[06.11.21 19:33:44.982] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[06.11.21 19:33:44.982] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[06.11.21 19:33:44.982] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:33:44.983] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:33:44.983] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[06.11.21 19:33:44.983] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:33:44.983] SOUND: OpenAL: enumerate devices...
[06.11.21 19:33:44.983] SOUND: OpenAL: EnumerationExtension Present
[06.11.21 19:33:44.983] devices OpenAL Soft
[06.11.21 19:33:44.983] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[06.11.21 19:33:45.010] SOUND: OpenAL: All available devices:
[06.11.21 19:33:45.010] 1. OpenAL Soft, Spec Version 1.1 (default)
[06.11.21 19:33:45.010] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[06.11.21 19:33:45.019] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[06.11.21 19:33:45.023] * sound: EAX 2.0 extension: absent
[06.11.21 19:33:45.023] * sound: EAX 2.0 deferred: absent
[06.11.21 19:33:45.023] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[06.11.21 19:33:45.037] Starting RENDER device...
[06.11.21 19:33:45.793] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[06.11.21 19:33:45.793] * GPU driver: 30.0.14.9649
[06.11.21 19:33:45.949] * CREATE: DeviceREF: 1
[06.11.21 19:33:45.949] *     Texture memory: 4056 M
[06.11.21 19:33:45.949] *          DDI-level: 9.0
[06.11.21 19:33:45.953] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:33:45.954] * GPU vertex cache: unrecognized, 16
[06.11.21 19:33:45.954] * DVB created: 4096K
[06.11.21 19:33:45.954] * DIB created: 512K
[06.11.21 19:33:46.036] load time LTX=64 ms
[06.11.21 19:33:46.043] count of .thm files=3228
[06.11.21 19:33:46.083] load time THM=47 ms
[06.11.21 19:33:46.083] * distortion: used, dev(30),need(14)
[06.11.21 19:33:46.083] * SSample: 1920x1080
[06.11.21 19:33:46.092] * SSample: enabled
[06.11.21 19:33:46.208] - r__tf_aniso 4
[06.11.21 19:33:46.209] - r1_tf_mipbias 0.
[06.11.21 19:33:46.218] Script debugger succesfully restarted.
[06.11.21 19:33:48.017] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:33:48.053] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:33:48.093] Starting engine...
[06.11.21 19:33:48.158] GMLib loaded at 63 msec
[06.11.21 19:33:48.572] Game_Globals loaded at 413 msec
[06.11.21 19:33:48.673] App_Start loaded at 101 msec
[06.11.21 19:33:48.682] ui_core loaded at 8 msec
[06.11.21 19:33:48.708] Loading DLL: xrGameSpy.dll
[06.11.21 19:33:48.995] Main_Menu loaded at 313 msec
[06.11.21 19:33:55.719] * DVB created: 4096K
[06.11.21 19:33:55.719] * DIB created: 512K
[06.11.21 19:33:55.719] - r__tf_aniso 4
[06.11.21 19:33:55.719] - r1_tf_mipbias 0.
[06.11.21 19:33:55.719] * SSample: 1920x1080
[06.11.21 19:33:55.726] * SSample: enabled
[06.11.21 19:33:55.726] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:33:55.726] * GPU vertex cache: recognized, 24
[06.11.21 19:33:55.726] *** RESET [92 ms]
[06.11.21 19:33:55.736] "d:\op-2.1\bin\xr_3da.exe" -nointro
[06.11.21 19:33:55.736] Begin load
[06.11.21 19:33:55.737] * phase time: 0 ms
[06.11.21 19:33:55.774] * phase cmem: 201393 K
[06.11.21 19:33:55.774] Prefetching objects...
[06.11.21 19:33:55.821] * Objects loaded in 0 ms
[06.11.21 19:33:56.606] * Models loaded in 785 ms
[06.11.21 19:33:56.646] * Prefetch memory:  683481Kb
[06.11.21 19:33:56.650] * phase time: 913 ms
[06.11.21 19:33:56.690] * phase cmem: 847930 K
[06.11.21 19:33:56.690] Starting server...
[06.11.21 19:33:56.719] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:33:56.742] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:33:56.765] * phase time: 115 ms
[06.11.21 19:33:56.806] * phase cmem: 845652 K
[06.11.21 19:33:56.806] Loading alife simulator...
[06.11.21 19:33:56.807] * phase time: 41 ms
[06.11.21 19:33:56.848] * phase cmem: 845643 K
[06.11.21 19:33:56.848] Loading savegame...
[06.11.21 19:33:56.868]  d:\op-2.1\userdata\savedgames\asus_quicksave.sav save created on DEVELOPER mode!
[06.11.21 19:33:56.868] * Loading key-value pairs...
[06.11.21 19:33:56.901] * 20 key-value pairs were successfully loaded (0.034s)
[06.11.21 19:33:56.901] * Loading spawn registry...
[06.11.21 19:33:58.954] * 25177 spawn points were successfully loaded (2.052s)
[06.11.21 19:33:58.955] * Loading objects...
[06.11.21 19:33:59.684] * 44257 objects were successfully loaded (0.729s) 44257
[06.11.21 19:34:00.221] * Loading quick slots data...
[06.11.21 19:34:00.221] * Start objects on_register'ed...
[06.11.21 19:34:01.733] * 44257 objects on_register'ed (1.512s)
[06.11.21 19:34:01.733] * Game asus_quicksave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav' (4.927s)
[06.11.21 19:34:01.733] * phase time: 4926 ms
[06.11.21 19:34:01.806] * phase cmem: 1000521 K
[06.11.21 19:34:01.806] Connecting...
[06.11.21 19:34:01.835] MaxPlayers = 32
[06.11.21 19:34:01.896] * phase time: 162 ms
[06.11.21 19:34:01.969] * phase cmem: 1021592 K
[06.11.21 19:34:01.969] Connecting to...
[06.11.21 19:34:01.974]  Player not found. New player created.
[06.11.21 19:34:01.974] * client : connection accepted - <>
[06.11.21 19:34:01.990] * phase time: 94 ms
[06.11.21 19:34:02.064] * phase cmem: 1021620 K
[06.11.21 19:34:02.064] Reading level info...
[06.11.21 19:34:02.065] * phase time: 74 ms
[06.11.21 19:34:02.139] * phase cmem: 1021620 K
[06.11.21 19:34:02.139] Loading object space...
[06.11.21 19:34:02.286] * object space load: 146 ms
[06.11.21 19:34:02.286] * phase time: 221 ms
[06.11.21 19:34:02.358] * phase cmem: 1069527 K
[06.11.21 19:34:02.358] Loading shaders (R1)...
[06.11.21 19:34:02.487] * phase time: 201 ms
[06.11.21 19:34:02.561] * phase cmem: 1071122 K
[06.11.21 19:34:02.561] Loading geometry (R1)...
[06.11.21 19:34:02.585] * phase time: 97 ms
[06.11.21 19:34:02.658] * phase cmem: 1111105 K
[06.11.21 19:34:02.658] Loading visuals (R1)...
[06.11.21 19:34:02.680] * phase time: 95 ms
[06.11.21 19:34:02.754] * phase cmem: 1114350 K
[06.11.21 19:34:02.754] Loading details (R1)...
[06.11.21 19:34:02.776] * [DETAILS] VertexConsts(256), Batch(61)
[06.11.21 19:34:02.776] * [DETAILS] 37515 v(20), 24278 p
[06.11.21 19:34:02.776] * [DETAILS] Batch(61), VB(732K), IB(142K)
[06.11.21 19:34:02.778] * phase time: 97 ms
[06.11.21 19:34:02.851] * phase cmem: 1115288 K
[06.11.21 19:34:02.851] Loading sectors (R1)...
[06.11.21 19:34:02.852] * Loading HOM: d:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[06.11.21 19:34:02.853] * phase time: 75 ms
[06.11.21 19:34:02.927] * phase cmem: 1115335 K
[06.11.21 19:34:02.927] Loading AI objects...
[06.11.21 19:34:02.929] - Loading music tracks from 'atp_for_test22_musics'...
[06.11.21 19:34:02.932] * phase time: 78 ms
[06.11.21 19:34:03.008] * phase cmem: 1115408 K
[06.11.21 19:34:03.008] Loading PH world...
[06.11.21 19:34:03.164] - Game configuring : Started 
[06.11.21 19:34:03.183] - Game configuring : Finished 
[06.11.21 19:34:03.320] * phase time: 387 ms
[06.11.21 19:34:03.398] * phase cmem: 1195838 K
[06.11.21 19:34:03.398] Loading textures...
[06.11.21 19:34:03.691] * t-report - base: 1099, 823532 K
[06.11.21 19:34:03.691] * t-report - lmap: 4, 5461 K
[06.11.21 19:34:03.691] * phase time: 372 ms
[06.11.21 19:34:03.771] * phase cmem: 1363979 K
[06.11.21 19:34:03.771] Synchronizing...
[06.11.21 19:34:03.772] Save created on [Engine 1.0f p 0.7.3]
[06.11.21 19:34:03.772] Save date and time [Fri Nov  5 21:07:18 2021]
[06.11.21 19:34:03.794] * phase time: 102 ms
[06.11.21 19:34:03.874] * phase cmem: 1363981 K
[06.11.21 19:34:04.108] * [win32]: free[2090660 K], reserved[188600 K], committed[1914980 K]
[06.11.21 19:34:04.108] * [ D3D ]: textures[828994 K]
[06.11.21 19:34:04.108] * [x-ray]: crt heap[1362397 K], process heap[1362397 K], game lua[184370 K], engine lua[289 K], render[0 K]
[06.11.21 19:34:04.108] * [x-ray]: economy: strings[count: 179546, lengths: 9343 K, overhead: 5610 K, saved: 22998 K]
[06.11.21 19:34:04.108] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:34:04.108] * Starting measure
[06.11.21 19:34:35.815] * MEMORY USAGE: 1773928 K
[06.11.21 19:35:24.644] * DVB created: 4096K
[06.11.21 19:35:24.645] * DIB created: 512K
[06.11.21 19:35:24.646] - r__tf_aniso 4
[06.11.21 19:35:24.646] - r1_tf_mipbias 0.
[06.11.21 19:35:24.646] * SSample: 1920x1080
[06.11.21 19:35:24.656] * SSample: enabled
[06.11.21 19:35:24.656] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:24.656] * GPU vertex cache: recognized, 24
[06.11.21 19:35:24.656] *** RESET [233 ms]
[06.11.21 19:35:25.587] * MEMORY USAGE: 1761833 K
[06.11.21 19:35:28.273]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.275]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.275]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.346] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:35:28.347] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:35:39.820] * DVB created: 4096K
[06.11.21 19:35:39.820] * DIB created: 512K
[06.11.21 19:35:39.821] - r__tf_aniso 4
[06.11.21 19:35:39.821] - r1_tf_mipbias 0.
[06.11.21 19:35:39.821] * SSample: 1920x1080
[06.11.21 19:35:39.831] * SSample: enabled
[06.11.21 19:35:39.831] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:39.831] * GPU vertex cache: recognized, 24
[06.11.21 19:35:39.831] *** RESET [0 ms]
[06.11.21 19:35:39.845] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:35:40.007] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:35:40.782] * MEMORY USAGE: 1816328 K
[06.11.21 19:35:42.366] * DVB created: 4096K
[06.11.21 19:35:42.366] * DIB created: 512K
[06.11.21 19:35:42.367] - r__tf_aniso 4
[06.11.21 19:35:42.367] - r1_tf_mipbias 0.
[06.11.21 19:35:42.367] * SSample: 1920x1080
[06.11.21 19:35:42.378] * SSample: enabled
[06.11.21 19:35:42.378] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:42.378] * GPU vertex cache: recognized, 24
[06.11.21 19:35:42.378] *** RESET [101 ms]
[06.11.21 19:35:43.273] * MEMORY USAGE: 1765084 K
[06.11.21 19:38:15.618]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.619]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.619]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.729] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:38:15.729] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:38:20.529] * DVB created: 4096K
[06.11.21 19:38:20.529] * DIB created: 512K
[06.11.21 19:38:20.530] - r__tf_aniso 4
[06.11.21 19:38:20.530] - r1_tf_mipbias 0.
[06.11.21 19:38:20.530] * SSample: 1920x1080
[06.11.21 19:38:20.541] * SSample: enabled
[06.11.21 19:38:20.541] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:38:20.541] * GPU vertex cache: recognized, 24
[06.11.21 19:38:20.541] *** RESET [0 ms]
[06.11.21 19:38:20.555] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:38:20.718] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:38:21.625] * MEMORY USAGE: 1763393 K
[06.11.21 19:38:23.792] * DVB created: 4096K
[06.11.21 19:38:23.792] * DIB created: 512K
[06.11.21 19:38:23.793] - r__tf_aniso 4
[06.11.21 19:38:23.793] - r1_tf_mipbias 0.
[06.11.21 19:38:23.793] * SSample: 1920x1080
[06.11.21 19:38:23.804] * SSample: enabled
[06.11.21 19:38:23.804] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:38:23.804] * GPU vertex cache: recognized, 24
[06.11.21 19:38:23.804] *** RESET [117 ms]
[06.11.21 19:38:24.651] * MEMORY USAGE: 1715040 K
[06.11.21 19:52:27.816] * Saving spawns...
[06.11.21 19:52:27.819] * Saving objects...
[06.11.21 19:52:27.988] * 44226 objects are successfully saved
[06.11.21 19:52:27.990] * Saving key-value pairs...
[06.11.21 19:52:28.015] * 20 key-value pairs were successfully saved
[06.11.21 19:52:28.015] * Saving quick slots data...
[06.11.21 19:52:28.051] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:02:28.341] * Saving spawns...
[06.11.21 20:02:28.343] * Saving objects...
[06.11.21 20:02:28.511] * 44227 objects are successfully saved
[06.11.21 20:02:28.512] * Saving key-value pairs...
[06.11.21 20:02:28.536] * 20 key-value pairs were successfully saved
[06.11.21 20:02:28.536] * Saving quick slots data...
[06.11.21 20:02:28.573] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:07:24.999]  Unable to find Hotkey entry in registry
[06.11.21 20:25:00.201] * Saving spawns...
[06.11.21 20:25:00.203] * Saving objects...
[06.11.21 20:25:00.372] * 44185 objects are successfully saved
[06.11.21 20:25:00.374] * Saving key-value pairs...
[06.11.21 20:25:00.399] * 20 key-value pairs were successfully saved
[06.11.21 20:25:00.399] * Saving quick slots data...
[06.11.21 20:25:00.434] * Game dzień 10. emisja. atp.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\dzień 10. emisja. atp.sav'
[06.11.21 20:27:50.288]  Unable to find Hotkey entry in registry
[06.11.21 20:28:33.358] * Saving spawns...
[06.11.21 20:28:33.360] * Saving objects...
[06.11.21 20:28:33.529] * 44216 objects are successfully saved
[06.11.21 20:28:33.530] * Saving key-value pairs...
[06.11.21 20:28:33.555] * 20 key-value pairs were successfully saved
[06.11.21 20:28:33.555] * Saving quick slots data...
[06.11.21 20:28:33.591] * Game w oblężeniu.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\w oblężeniu.sav'
[06.11.21 20:29:16.302] * Saving spawns...
[06.11.21 20:29:16.304] * Saving objects...
[06.11.21 20:29:16.472] * 44216 objects are successfully saved
[06.11.21 20:29:16.474] * Saving key-value pairs...
[06.11.21 20:29:16.499] * 20 key-value pairs were successfully saved
[06.11.21 20:29:16.499] * Saving quick slots data...
[06.11.21 20:29:16.536] * Game w oblężeniu - zakończone.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\w oblężeniu - zakończone.sav'
[06.11.21 20:30:12.077] * Saving spawns...
[06.11.21 20:30:12.079] * Saving objects...
[06.11.21 20:30:12.246] * 44215 objects are successfully saved
[06.11.21 20:30:12.247] * Saving key-value pairs...
[06.11.21 20:30:12.272] * 20 key-value pairs were successfully saved
[06.11.21 20:30:12.272] * Saving quick slots data...
[06.11.21 20:30:12.307] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:33:30.482] list_npc_items - military_neytral_respawn_131296:
[06.11.21 20:33:30.530] list_npc_items - ammo_9x19_7h2121764 ammo_9x19_7h21
[06.11.21 20:33:30.530] list_npc_items - wpn_knife21849 wpn_knife
[06.11.21 20:33:30.550] list_npc_items - device_pda31420 device_pda
[06.11.21 20:33:30.550] list_npc_items - device_torch31423 device_torch
[06.11.21 20:33:30.550] list_npc_items - grenade_gd-0531424 grenade_gd-05
[06.11.21 20:33:30.550] list_npc_items - wpn_vitjaz31427 wpn_vitjaz
[06.11.21 20:34:36.393] * Saving spawns...
[06.11.21 20:34:36.395] * Saving objects...
[06.11.21 20:34:36.570] * 44281 objects are successfully saved
[06.11.21 20:34:36.572] * Saving key-value pairs...
[06.11.21 20:34:36.597] * 20 key-value pairs were successfully saved
[06.11.21 20:34:36.597] * Saving quick slots data...
[06.11.21 20:34:36.635] * Game kontratak.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\kontratak.sav'
[06.11.21 20:35:05.372]  [LUA] SCRIPT RUNTIME ERROR
[06.11.21 20:35:05.372]  [LUA]  0 : [C  ] iterate_inventory_simple
[06.11.21 20:35:05.373]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
[06.11.21 20:35:05.373]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(367) : 
[06.11.21 20:35:05.373]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] FATAL ERROR
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] [error]Expression    : fatal error
[06.11.21 20:35:05.373] [error]Function      : CScriptEngine::lua_error
[06.11.21 20:35:05.373] [error]File          : script_engine.cpp
[06.11.21 20:35:05.373] [error]Line          : 79
[06.11.21 20:35:05.373] [error]Description   : <no expression>
[06.11.21 20:35:05.373] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[06.11.21 20:35:05.373]      
[06.11.21 20:35:05.373] stack traceback:
[06.11.21 20:35:05.373]     [C]: in function 'iterate_inventory_simple'
[06.11.21 20:35:05.373]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[06.11.21 20:35:05.373]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:367: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:345> 
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] 
[06.11.21 20:35:05.373] stack trace:
[06.11.21 20:35:05.373] 
[06.11.21 20:35:05.694] *** break by StackWalk ***
[06.11.21 20:35:05.694] stack trace:
[06.11.21 20:35:05.694] 
[06.11.21 20:35:05.694]      0023:5F63ED3B (0x5F66C200 0x5EC58334 0x0000004F 0x5EC58318) xrCore.dll, xrDebug::backend()
[06.11.21 20:35:05.694]      0023:5E916AF9 (0x208D0018 0x208D0018 0x000071D7 0x5E916A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[06.11.21 20:35:05.694]      0023:5E41F647 (0x010F54C4 0x010F546C 0x5ED1D601 0x010F546C) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[06.11.21 20:35:05.694]      0023:5E8FF00A (0x208D0018 0x208D0018 0x000071D7 0x4A7631F0) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[06.11.21 20:35:05.694]      0023:5E55DFFA (0x5E8FEE70 0x00000000 0x208D0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[06.11.21 20:35:05.694]      0023:5E55D3F4 (0x5E8FEE70 0x00000000 0x208D0018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[06.11.21 20:35:05.694]      0023:5E55C1FD (0x09FA1D10 0x208D0018 0x58906588 0x4A7630C0) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[06.11.21 20:35:05.694]      0023:68583CE4 (0x208D0018 0x4A763120 0x208D0018 0x4A763100) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[06.11.21 20:35:05.694]      0023:685B9EAD (0x208D0018 0x91E83F11 0x91EC2686 0x1A0904BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[06.11.21 20:35:05.694]      0023:1A09058D (0x208D0018 0x4A763020 0x00000000 0x208D0018) XR_3DA.exe
[06.11.21 20:35:05.694]      0023:68599167 (0x208D0018 0x4A763020 0x00000000 0x208D0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[06.11.21 20:35:05.694]      0023:68599480 (0x00000000 0x685990EC 0x208D0018 0x010F56A8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[06.11.21 20:35:05.694]      0023:6858EA02 (0x208D0018 0x010F56A8 0x00000000 0x000550D2) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[06.11.21 20:35:05.694]      0023:685990EC (0x010F56A8 0x208D0018 0x00000000 0x010F56B0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[06.11.21 20:35:05.694]      0023:685994F5 (0x010F56A8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[06.11.21 20:35:05.694]      0023:685BF4BA (0x208D0018 0x00000003 0x00000000 0x208D0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[06.11.21 20:35:05.694]      0023:5E43483A (0x00000004 0x00000002 0x0036E460 0x77FEFEA8) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[06.11.21 20:35:05.694]      0023:5E5F6F59 (0x51150C00 0x551373D0 0xFFB50008 0x0007002E) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[06.11.21 20:35:05.694]      0023:5E97C5BB (0x7E0A81B0 0x7E0A5070 0x77DDAE2C 0x010F9874) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[06.11.21 20:35:05.694]      0023:5E83BF05 (0x7E0A81B0 0x0036E5D4 0x010FBAD8 0x719859DC) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[06.11.21 20:35:05.694]      0023:5E8B387E (0x7E0A81B0 0x00000000 0x1C759130 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[06.11.21 20:35:05.694]      0023:5E97B752 (0x010FBA1C 0x00000006 0x7E0A5070 0x010FB9BC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[06.11.21 20:35:05.694]      0023:5E83B428 (0x010FBA1C 0x00000006 0x7E0A1F40 0x00000002) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[06.11.21 20:35:05.694]      0023:5E8DE211 (0x010FBA1C 0x00000006 0x0036E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[06.11.21 20:35:05.694]      0023:5E93511F (0x000001A8 0x00000006 0x010FBA1C 0x000001BD) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[06.11.21 20:35:05.694]      0023:5E934FFE (0x982A8A64 0x0000000F 0x982A8A64 0x01A855D1) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[06.11.21 20:35:05.694]      0023:5E9347BE (0x008CEA61 0x0583B520 0x002F63B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[06.11.21 20:35:05.694]      0023:002AFB8C (0x00989680 0x0000003C 0x0036E460 0x3C836A18) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[06.11.21 20:35:05.694]      0023:002F63B4 (0x00000000 0x00371930 0x00F99000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[06.11.21 20:35:05.694]      0023:002F6895 (0x00371930 0xFFFFFFFF 0x010FFED0 0x002C0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[06.11.21 20:35:05.694]      0023:002C113A (0x00000000 0x00371930 0x011B7120 0x005C0032) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[06.11.21 20:35:05.694]      0023:002C0D50 (0x00260000 0x00000000 0x0119339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[06.11.21 20:35:05.694]      0023:002C0960 (0x00260000 0x00000000 0x0119339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[06.11.21 20:35:05.694]      0023:002BB6CB (0x00F99000 0x74F2FA10 0x010FFFCC 0x77087A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[06.11.21 20:35:05.694]      0023:74F2FA29 (0x00F99000 0x535C6C47 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[06.11.21 20:35:05.694]      0023:77087A9E (0xFFFFFFFF 0x770A8A3B 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[06.11.21 20:35:05.694]      0023:77087A6E (0x002BB73D 0x00F99000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

Witam gram od nowa na patchu 8.2 , jestem na ATP i mam zadanie na wojsko   ląduje specnaz i gra się zawiesza tylko twardy reset. Wczoraj wieczorem miałem takie coś , dzisiaj rano włączyłem grę i znowu gra się zawiesiła i twardy reset tylko bez loga.

Wczoraj takie logi.

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78849 files cached, 18047Kb memory used.
Init FileSystem 0.759837 sec
[06.11.21 19:18:12.451] 'xrCore' build 7445, Jun 25 2019
[06.11.21 19:18:12.451] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[06.11.21 19:18:12.451] 
[06.11.21 19:18:13.245] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[06.11.21 19:18:13.247] Initializing Engine...
[06.11.21 19:18:13.250] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[06.11.21 19:18:13.250]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[06.11.21 19:18:13.250]  transparent_treasure user_name ]
[06.11.21 19:18:13.250] Loading  config for renderer 
[06.11.21 19:18:13.250] Executing config-script "user.ltx"...
[06.11.21 19:18:13.252] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:18:13.252] Starting INPUT device...
[06.11.21 19:18:13.265] Loading DLL: xrRender_R1.dll
[06.11.21 19:18:13.273] Loading DLL: xrGame.dll
[06.11.21 19:18:13.302] 'xrGame' build Jun 25 2019 12:48:47
[06.11.21 19:18:13.333] * [win32]: free[4036080 K], reserved[46252 K], committed[111908 K]
[06.11.21 19:18:13.333] * [ D3D ]: textures[0 K]
[06.11.21 19:18:13.333] * [x-ray]: crt heap[31137 K], process heap[31137 K], game lua[0 K], engine lua[0 K], render[0 K]
[06.11.21 19:18:13.333] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14723 K]
[06.11.21 19:18:13.333] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:18:13.334] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:18:13.339] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:18:13.339] Executing config-script "user.ltx"...
[06.11.21 19:18:13.339] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[06.11.21 19:18:13.340] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[06.11.21 19:18:13.340] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:18:13.340] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:18:13.340] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[06.11.21 19:18:13.341] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:18:13.341] SOUND: OpenAL: enumerate devices...
[06.11.21 19:18:13.341] SOUND: OpenAL: EnumerationExtension Present
[06.11.21 19:18:13.341] devices OpenAL Soft
[06.11.21 19:18:13.341] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[06.11.21 19:18:13.372] SOUND: OpenAL: All available devices:
[06.11.21 19:18:13.372] 1. OpenAL Soft, Spec Version 1.1 (default)
[06.11.21 19:18:13.372] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[06.11.21 19:18:13.381] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[06.11.21 19:18:13.386] * sound: EAX 2.0 extension: absent
[06.11.21 19:18:13.386] * sound: EAX 2.0 deferred: absent
[06.11.21 19:18:13.387] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[06.11.21 19:18:13.390] Starting RENDER device...
[06.11.21 19:18:14.166] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[06.11.21 19:18:14.166] * GPU driver: 30.0.14.9649
[06.11.21 19:18:14.425] * CREATE: DeviceREF: 1
[06.11.21 19:18:14.425] *     Texture memory: 4056 M
[06.11.21 19:18:14.425] *          DDI-level: 9.0
[06.11.21 19:18:14.430] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:18:14.431] * GPU vertex cache: unrecognized, 16
[06.11.21 19:18:14.431] * DVB created: 4096K
[06.11.21 19:18:14.431] * DIB created: 512K
[06.11.21 19:18:14.548] load time LTX=75 ms
[06.11.21 19:18:14.556] count of .thm files=3228
[06.11.21 19:18:16.223] load time THM=1674 ms
[06.11.21 19:18:16.223] * distortion: used, dev(30),need(14)
[06.11.21 19:18:16.223] * SSample: 1920x1080
[06.11.21 19:18:16.267] * SSample: enabled
[06.11.21 19:18:16.465] - r__tf_aniso 4
[06.11.21 19:18:16.465] - r1_tf_mipbias 0.
[06.11.21 19:18:16.483] Script debugger succesfully restarted.
[06.11.21 19:18:18.579] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:18:18.666] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:18:18.711] Starting engine...
[06.11.21 19:18:18.810] GMLib loaded at 98 msec
[06.11.21 19:18:19.299] Game_Globals loaded at 489 msec
[06.11.21 19:18:19.638] App_Start loaded at 337 msec
[06.11.21 19:18:19.654] ui_core loaded at 16 msec
[06.11.21 19:18:19.692] Loading DLL: xrGameSpy.dll
[06.11.21 19:18:19.941] Main_Menu loaded at 287 msec
[06.11.21 19:18:32.879] * DVB created: 4096K
[06.11.21 19:18:32.879] * DIB created: 512K
[06.11.21 19:18:32.879] - r__tf_aniso 4
[06.11.21 19:18:32.879] - r1_tf_mipbias 0.
[06.11.21 19:18:32.879] * SSample: 1920x1080
[06.11.21 19:18:32.886] * SSample: enabled
[06.11.21 19:18:32.886] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:18:32.886] * GPU vertex cache: recognized, 24
[06.11.21 19:18:32.886] *** RESET [106 ms]
[06.11.21 19:18:33.555] * MEMORY USAGE: 195479 K
[06.11.21 19:18:41.998] * DVB created: 4096K
[06.11.21 19:18:41.998] * DIB created: 512K
[06.11.21 19:18:41.998] - r__tf_aniso 4
[06.11.21 19:18:41.998] - r1_tf_mipbias 0.
[06.11.21 19:18:41.998] * SSample: 1920x1080
[06.11.21 19:18:42.005] * SSample: enabled
[06.11.21 19:18:42.005] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:18:42.005] * GPU vertex cache: recognized, 24
[06.11.21 19:18:42.005] *** RESET [92 ms]
[06.11.21 19:18:42.017] "d:\op-2.1\bin\xr_3da.exe" -nointro
[06.11.21 19:18:42.017] Begin load
[06.11.21 19:18:42.018] * phase time: 0 ms
[06.11.21 19:18:42.055] * phase cmem: 202353 K
[06.11.21 19:18:42.055] Prefetching objects...
[06.11.21 19:18:42.121] * Objects loaded in 0 ms
[06.11.21 19:18:45.947] * Models loaded in 3825 ms
[06.11.21 19:18:45.988] * Prefetch memory:  682966Kb
[06.11.21 19:18:46.004] * phase time: 3985 ms
[06.11.21 19:18:46.044] * phase cmem: 856537 K
[06.11.21 19:18:46.044] Starting server...
[06.11.21 19:18:46.079] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:18:46.102] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:18:46.132] * phase time: 128 ms
[06.11.21 19:18:46.172] * phase cmem: 854257 K
[06.11.21 19:18:46.172] Loading alife simulator...
[06.11.21 19:18:46.173] * phase time: 41 ms
[06.11.21 19:18:46.215] * phase cmem: 854247 K
[06.11.21 19:18:46.215] Loading savegame...
[06.11.21 19:18:46.239]  d:\op-2.1\userdata\savedgames\asus_quicksave.sav save created on DEVELOPER mode!
[06.11.21 19:18:46.239] * Loading key-value pairs...
[06.11.21 19:18:46.271] * 20 key-value pairs were successfully loaded (0.033s)
[06.11.21 19:18:46.271] * Loading spawn registry...
[06.11.21 19:18:48.399] * 25177 spawn points were successfully loaded (2.127s)
[06.11.21 19:18:48.399] * Loading objects...
[06.11.21 19:18:49.138] * 44257 objects were successfully loaded (0.739s) 44257
[06.11.21 19:18:49.799] * Loading quick slots data...
[06.11.21 19:18:49.799] * Start objects on_register'ed...
[06.11.21 19:18:51.347] * 44257 objects on_register'ed (1.549s)
[06.11.21 19:18:51.348] * Game asus_quicksave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav' (5.175s)
[06.11.21 19:18:51.348] * phase time: 5174 ms
[06.11.21 19:18:51.421] * phase cmem: 1009167 K
[06.11.21 19:18:51.421] Connecting...
[06.11.21 19:18:51.501] MaxPlayers = 32
[06.11.21 19:18:51.563] * phase time: 214 ms
[06.11.21 19:18:51.635] * phase cmem: 1022069 K
[06.11.21 19:18:51.635] Connecting to...
[06.11.21 19:18:51.639]  Player not found. New player created.
[06.11.21 19:18:51.639] * client : connection accepted - <>
[06.11.21 19:18:51.656] * phase time: 92 ms
[06.11.21 19:18:51.729] * phase cmem: 1022083 K
[06.11.21 19:18:51.729] Reading level info...
[06.11.21 19:18:51.731] * phase time: 74 ms
[06.11.21 19:18:51.804] * phase cmem: 1022083 K
[06.11.21 19:18:51.804] Loading object space...
[06.11.21 19:18:52.119] * object space load: 313 ms
[06.11.21 19:18:52.119] * phase time: 388 ms
[06.11.21 19:18:52.192] * phase cmem: 1070008 K
[06.11.21 19:18:52.192] Loading shaders (R1)...
[06.11.21 19:18:52.323] * phase time: 203 ms
[06.11.21 19:18:52.395] * phase cmem: 1071627 K
[06.11.21 19:18:52.395] Loading geometry (R1)...
[06.11.21 19:18:52.596] * phase time: 272 ms
[06.11.21 19:18:52.667] * phase cmem: 1111594 K
[06.11.21 19:18:52.667] Loading visuals (R1)...
[06.11.21 19:18:52.706] * phase time: 110 ms
[06.11.21 19:18:52.781] * phase cmem: 1114842 K
[06.11.21 19:18:52.781] Loading details (R1)...
[06.11.21 19:18:52.808] * [DETAILS] VertexConsts(256), Batch(61)
[06.11.21 19:18:52.809] * [DETAILS] 37515 v(20), 24278 p
[06.11.21 19:18:52.809] * [DETAILS] Batch(61), VB(732K), IB(142K)
[06.11.21 19:18:52.810] * phase time: 103 ms
[06.11.21 19:18:52.885] * phase cmem: 1115780 K
[06.11.21 19:18:52.885] Loading sectors (R1)...
[06.11.21 19:18:52.886] * Loading HOM: d:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[06.11.21 19:18:52.887] * phase time: 77 ms
[06.11.21 19:18:52.963] * phase cmem: 1115826 K
[06.11.21 19:18:52.963] Loading AI objects...
[06.11.21 19:18:52.967] - Loading music tracks from 'atp_for_test22_musics'...
[06.11.21 19:18:52.975] * phase time: 87 ms
[06.11.21 19:18:53.049] * phase cmem: 1115899 K
[06.11.21 19:18:53.049] Loading PH world...
[06.11.21 19:18:53.207] - Game configuring : Started 
[06.11.21 19:18:53.226] - Game configuring : Finished 
[06.11.21 19:18:53.374] * phase time: 399 ms
[06.11.21 19:18:53.453] * phase cmem: 1196329 K
[06.11.21 19:18:53.453] Loading textures...
[06.11.21 19:18:55.227] * t-report - base: 1099, 823532 K
[06.11.21 19:18:55.227] * t-report - lmap: 4, 5461 K
[06.11.21 19:18:55.228] * phase time: 1853 ms
[06.11.21 19:18:55.309] * phase cmem: 1364475 K
[06.11.21 19:18:55.309] Synchronizing...
[06.11.21 19:18:55.310] Save created on [Engine 1.0f p 0.7.3]
[06.11.21 19:18:55.310] Save date and time [Fri Nov  5 21:07:18 2021]
[06.11.21 19:18:55.334] * phase time: 106 ms
[06.11.21 19:18:55.413] * phase cmem: 1364476 K
[06.11.21 19:18:55.633] * [win32]: free[2104748 K], reserved[180776 K], committed[1908716 K]
[06.11.21 19:18:55.633] * [ D3D ]: textures[828994 K]
[06.11.21 19:18:55.633] * [x-ray]: crt heap[1362892 K], process heap[1362892 K], game lua[184371 K], engine lua[290 K], render[0 K]
[06.11.21 19:18:55.633] * [x-ray]: economy: strings[count: 179551, lengths: 9343 K, overhead: 5610 K, saved: 22998 K]
[06.11.21 19:18:55.633] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:18:55.633] * Starting measure
[06.11.21 19:19:33.871] * MEMORY USAGE: 1776616 K
[06.11.21 19:31:34.338] list_npc_items - military_neytral_respawn_131296:
[06.11.21 19:31:34.377] list_npc_items - ammo_9x19_7h2121764 ammo_9x19_7h21
[06.11.21 19:31:34.377] list_npc_items - wpn_knife21849 wpn_knife
[06.11.21 19:31:34.393] list_npc_items - device_pda31420 device_pda
[06.11.21 19:31:34.393] list_npc_items - device_torch31423 device_torch
[06.11.21 19:31:34.393] list_npc_items - grenade_gd-0531424 grenade_gd-05
[06.11.21 19:31:34.393] list_npc_items - wpn_vitjaz31427 wpn_vitjaz
[06.11.21 19:33:09.603] *** break by StackWalk ***
[06.11.21 19:33:09.603] stack trace:
[06.11.21 19:33:09.603] 
[06.11.21 19:33:09.603] 0023:5F1C7342 (0x4DDB9030 0x0036E460 0x0136DAB4 0x0036E460) xrRender_R1.dll, CDetailManager::UpdateVisibleM(), s:\xr_3da\xrrender\detailmanager.cpp, 245
[06.11.21 19:33:09.603] 0023:5F1C703B (0x060269B8 0x5F1FEF40 0x4DDB9030 0x5F1BA231) xrRender_R1.dll, CDetailManager::MT_CALC(), s:\xr_3da\xrrender\detailmanager.cpp, 318
[06.11.21 19:33:09.603] 0023:5F1C84BC (0x00000000 0x0036E584 0x0136DAE8 0x0136DAE8) xrRender_R1.dll, CDetailManager::Render(), s:\xr_3da\xrrender\detailmanager.cpp, 280
[06.11.21 19:33:09.603] 0023:5F1BA231 (0x0036E6F8 0x0036E460 0x0036E460 0x00290227) xrRender_R1.dll, CRender::Render(), s:\xr_3da\xrrender_r1\fstaticrender.cpp, 508
[06.11.21 19:33:09.603] 0023:5E9343E2 (0x0036E6F8 0x06026898 0x002F6E2B 0x0000007F) xrGame.dll, CLevel::OnRender(), s:\xr_3da\xrgame\level.cpp, 681
[06.11.21 19:33:09.603] 0023:002AFB8C (0x0000007F 0x00000000 0x00371930 0x0113C000) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[06.11.21 19:33:09.603] 0023:002F6E2B (0x00371930 0xFFFFFFFF 0x00371930 0x0136FE2C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 276
[06.11.21 19:33:09.603] 0023:002C113A (0x00000000 0x00371930 0x00450054 0x0033004D) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[06.11.21 19:33:09.603] 0023:002C0D50 (0x00260000 0x00000000 0x015F339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[06.11.21 19:33:09.603] 0023:002C0960 (0x00260000 0x00000000 0x015F339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[06.11.21 19:33:09.603] 0023:002BB6CB (0x0113C000 0x74F2FA10 0x0136FF28 0x77087A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[06.11.21 19:33:09.603] 0023:74F2FA29 (0x0113C000 0x9EC404C9 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[06.11.21 19:33:09.603] 0023:77087A9E (0xFFFFFFFF 0x770A8A35 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[06.11.21 19:33:09.603] 0023:77087A6E (0x002BB73D 0x0113C000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78850 files cached, 18047Kb memory used.
Init FileSystem 0.654797 sec
[06.11.21 19:33:44.696] 'xrCore' build 7445, Jun 25 2019
[06.11.21 19:33:44.696] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[06.11.21 19:33:44.696] 
[06.11.21 19:33:44.933] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[06.11.21 19:33:44.933] Initializing Engine...
[06.11.21 19:33:44.936] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[06.11.21 19:33:44.936]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[06.11.21 19:33:44.936]  transparent_treasure user_name ]
[06.11.21 19:33:44.936] Loading  config for renderer 
[06.11.21 19:33:44.936] Executing config-script "user.ltx"...
[06.11.21 19:33:44.936] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:33:44.936] Starting INPUT device...
[06.11.21 19:33:44.947] Loading DLL: xrRender_R1.dll
[06.11.21 19:33:44.948] Loading DLL: xrGame.dll
[06.11.21 19:33:44.949] 'xrGame' build Jun 25 2019 12:48:47
[06.11.21 19:33:44.981] * [win32]: free[4036056 K], reserved[46304 K], committed[111880 K]
[06.11.21 19:33:44.981] * [ D3D ]: textures[0 K]
[06.11.21 19:33:44.981] * [x-ray]: crt heap[31139 K], process heap[31139 K], game lua[0 K], engine lua[0 K], render[0 K]
[06.11.21 19:33:44.981] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14723 K]
[06.11.21 19:33:44.981] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:33:44.981] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:33:44.982] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:33:44.982] Executing config-script "user.ltx"...
[06.11.21 19:33:44.982] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[06.11.21 19:33:44.982] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[06.11.21 19:33:44.982] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[06.11.21 19:33:44.983] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[06.11.21 19:33:44.983] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[06.11.21 19:33:44.983] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[06.11.21 19:33:44.983] SOUND: OpenAL: enumerate devices...
[06.11.21 19:33:44.983] SOUND: OpenAL: EnumerationExtension Present
[06.11.21 19:33:44.983] devices OpenAL Soft
[06.11.21 19:33:44.983] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[06.11.21 19:33:45.010] SOUND: OpenAL: All available devices:
[06.11.21 19:33:45.010] 1. OpenAL Soft, Spec Version 1.1 (default)
[06.11.21 19:33:45.010] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[06.11.21 19:33:45.019] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[06.11.21 19:33:45.023] * sound: EAX 2.0 extension: absent
[06.11.21 19:33:45.023] * sound: EAX 2.0 deferred: absent
[06.11.21 19:33:45.023] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[06.11.21 19:33:45.037] Starting RENDER device...
[06.11.21 19:33:45.793] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[06.11.21 19:33:45.793] * GPU driver: 30.0.14.9649
[06.11.21 19:33:45.949] * CREATE: DeviceREF: 1
[06.11.21 19:33:45.949] *     Texture memory: 4056 M
[06.11.21 19:33:45.949] *          DDI-level: 9.0
[06.11.21 19:33:45.953] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:33:45.954] * GPU vertex cache: unrecognized, 16
[06.11.21 19:33:45.954] * DVB created: 4096K
[06.11.21 19:33:45.954] * DIB created: 512K
[06.11.21 19:33:46.036] load time LTX=64 ms
[06.11.21 19:33:46.043] count of .thm files=3228
[06.11.21 19:33:46.083] load time THM=47 ms
[06.11.21 19:33:46.083] * distortion: used, dev(30),need(14)
[06.11.21 19:33:46.083] * SSample: 1920x1080
[06.11.21 19:33:46.092] * SSample: enabled
[06.11.21 19:33:46.208] - r__tf_aniso 4
[06.11.21 19:33:46.209] - r1_tf_mipbias 0.
[06.11.21 19:33:46.218] Script debugger succesfully restarted.
[06.11.21 19:33:48.017] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:33:48.053] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:33:48.093] Starting engine...
[06.11.21 19:33:48.158] GMLib loaded at 63 msec
[06.11.21 19:33:48.572] Game_Globals loaded at 413 msec
[06.11.21 19:33:48.673] App_Start loaded at 101 msec
[06.11.21 19:33:48.682] ui_core loaded at 8 msec
[06.11.21 19:33:48.708] Loading DLL: xrGameSpy.dll
[06.11.21 19:33:48.995] Main_Menu loaded at 313 msec
[06.11.21 19:33:55.719] * DVB created: 4096K
[06.11.21 19:33:55.719] * DIB created: 512K
[06.11.21 19:33:55.719] - r__tf_aniso 4
[06.11.21 19:33:55.719] - r1_tf_mipbias 0.
[06.11.21 19:33:55.719] * SSample: 1920x1080
[06.11.21 19:33:55.726] * SSample: enabled
[06.11.21 19:33:55.726] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:33:55.726] * GPU vertex cache: recognized, 24
[06.11.21 19:33:55.726] *** RESET [92 ms]
[06.11.21 19:33:55.736] "d:\op-2.1\bin\xr_3da.exe" -nointro
[06.11.21 19:33:55.736] Begin load
[06.11.21 19:33:55.737] * phase time: 0 ms
[06.11.21 19:33:55.774] * phase cmem: 201393 K
[06.11.21 19:33:55.774] Prefetching objects...
[06.11.21 19:33:55.821] * Objects loaded in 0 ms
[06.11.21 19:33:56.606] * Models loaded in 785 ms
[06.11.21 19:33:56.646] * Prefetch memory:  683481Kb
[06.11.21 19:33:56.650] * phase time: 913 ms
[06.11.21 19:33:56.690] * phase cmem: 847930 K
[06.11.21 19:33:56.690] Starting server...
[06.11.21 19:33:56.719] - Gamedata version: [Wersja 2.1 final p.8k.2]
[06.11.21 19:33:56.742] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:33:56.765] * phase time: 115 ms
[06.11.21 19:33:56.806] * phase cmem: 845652 K
[06.11.21 19:33:56.806] Loading alife simulator...
[06.11.21 19:33:56.807] * phase time: 41 ms
[06.11.21 19:33:56.848] * phase cmem: 845643 K
[06.11.21 19:33:56.848] Loading savegame...
[06.11.21 19:33:56.868]  d:\op-2.1\userdata\savedgames\asus_quicksave.sav save created on DEVELOPER mode!
[06.11.21 19:33:56.868] * Loading key-value pairs...
[06.11.21 19:33:56.901] * 20 key-value pairs were successfully loaded (0.034s)
[06.11.21 19:33:56.901] * Loading spawn registry...
[06.11.21 19:33:58.954] * 25177 spawn points were successfully loaded (2.052s)
[06.11.21 19:33:58.955] * Loading objects...
[06.11.21 19:33:59.684] * 44257 objects were successfully loaded (0.729s) 44257
[06.11.21 19:34:00.221] * Loading quick slots data...
[06.11.21 19:34:00.221] * Start objects on_register'ed...
[06.11.21 19:34:01.733] * 44257 objects on_register'ed (1.512s)
[06.11.21 19:34:01.733] * Game asus_quicksave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav' (4.927s)
[06.11.21 19:34:01.733] * phase time: 4926 ms
[06.11.21 19:34:01.806] * phase cmem: 1000521 K
[06.11.21 19:34:01.806] Connecting...
[06.11.21 19:34:01.835] MaxPlayers = 32
[06.11.21 19:34:01.896] * phase time: 162 ms
[06.11.21 19:34:01.969] * phase cmem: 1021592 K
[06.11.21 19:34:01.969] Connecting to...
[06.11.21 19:34:01.974]  Player not found. New player created.
[06.11.21 19:34:01.974] * client : connection accepted - <>
[06.11.21 19:34:01.990] * phase time: 94 ms
[06.11.21 19:34:02.064] * phase cmem: 1021620 K
[06.11.21 19:34:02.064] Reading level info...
[06.11.21 19:34:02.065] * phase time: 74 ms
[06.11.21 19:34:02.139] * phase cmem: 1021620 K
[06.11.21 19:34:02.139] Loading object space...
[06.11.21 19:34:02.286] * object space load: 146 ms
[06.11.21 19:34:02.286] * phase time: 221 ms
[06.11.21 19:34:02.358] * phase cmem: 1069527 K
[06.11.21 19:34:02.358] Loading shaders (R1)...
[06.11.21 19:34:02.487] * phase time: 201 ms
[06.11.21 19:34:02.561] * phase cmem: 1071122 K
[06.11.21 19:34:02.561] Loading geometry (R1)...
[06.11.21 19:34:02.585] * phase time: 97 ms
[06.11.21 19:34:02.658] * phase cmem: 1111105 K
[06.11.21 19:34:02.658] Loading visuals (R1)...
[06.11.21 19:34:02.680] * phase time: 95 ms
[06.11.21 19:34:02.754] * phase cmem: 1114350 K
[06.11.21 19:34:02.754] Loading details (R1)...
[06.11.21 19:34:02.776] * [DETAILS] VertexConsts(256), Batch(61)
[06.11.21 19:34:02.776] * [DETAILS] 37515 v(20), 24278 p
[06.11.21 19:34:02.776] * [DETAILS] Batch(61), VB(732K), IB(142K)
[06.11.21 19:34:02.778] * phase time: 97 ms
[06.11.21 19:34:02.851] * phase cmem: 1115288 K
[06.11.21 19:34:02.851] Loading sectors (R1)...
[06.11.21 19:34:02.852] * Loading HOM: d:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[06.11.21 19:34:02.853] * phase time: 75 ms
[06.11.21 19:34:02.927] * phase cmem: 1115335 K
[06.11.21 19:34:02.927] Loading AI objects...
[06.11.21 19:34:02.929] - Loading music tracks from 'atp_for_test22_musics'...
[06.11.21 19:34:02.932] * phase time: 78 ms
[06.11.21 19:34:03.008] * phase cmem: 1115408 K
[06.11.21 19:34:03.008] Loading PH world...
[06.11.21 19:34:03.164] - Game configuring : Started 
[06.11.21 19:34:03.183] - Game configuring : Finished 
[06.11.21 19:34:03.320] * phase time: 387 ms
[06.11.21 19:34:03.398] * phase cmem: 1195838 K
[06.11.21 19:34:03.398] Loading textures...
[06.11.21 19:34:03.691] * t-report - base: 1099, 823532 K
[06.11.21 19:34:03.691] * t-report - lmap: 4, 5461 K
[06.11.21 19:34:03.691] * phase time: 372 ms
[06.11.21 19:34:03.771] * phase cmem: 1363979 K
[06.11.21 19:34:03.771] Synchronizing...
[06.11.21 19:34:03.772] Save created on [Engine 1.0f p 0.7.3]
[06.11.21 19:34:03.772] Save date and time [Fri Nov  5 21:07:18 2021]
[06.11.21 19:34:03.794] * phase time: 102 ms
[06.11.21 19:34:03.874] * phase cmem: 1363981 K
[06.11.21 19:34:04.108] * [win32]: free[2090660 K], reserved[188600 K], committed[1914980 K]
[06.11.21 19:34:04.108] * [ D3D ]: textures[828994 K]
[06.11.21 19:34:04.108] * [x-ray]: crt heap[1362397 K], process heap[1362397 K], game lua[184370 K], engine lua[289 K], render[0 K]
[06.11.21 19:34:04.108] * [x-ray]: economy: strings[count: 179546, lengths: 9343 K, overhead: 5610 K, saved: 22998 K]
[06.11.21 19:34:04.108] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[06.11.21 19:34:04.108] * Starting measure
[06.11.21 19:34:35.815] * MEMORY USAGE: 1773928 K
[06.11.21 19:35:24.644] * DVB created: 4096K
[06.11.21 19:35:24.645] * DIB created: 512K
[06.11.21 19:35:24.646] - r__tf_aniso 4
[06.11.21 19:35:24.646] - r1_tf_mipbias 0.
[06.11.21 19:35:24.646] * SSample: 1920x1080
[06.11.21 19:35:24.656] * SSample: enabled
[06.11.21 19:35:24.656] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:24.656] * GPU vertex cache: recognized, 24
[06.11.21 19:35:24.656] *** RESET [233 ms]
[06.11.21 19:35:25.587] * MEMORY USAGE: 1761833 K
[06.11.21 19:35:28.273]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.275]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.275]  Unable to find Hotkey entry in registry
[06.11.21 19:35:28.346] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:35:28.347] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:35:39.820] * DVB created: 4096K
[06.11.21 19:35:39.820] * DIB created: 512K
[06.11.21 19:35:39.821] - r__tf_aniso 4
[06.11.21 19:35:39.821] - r1_tf_mipbias 0.
[06.11.21 19:35:39.821] * SSample: 1920x1080
[06.11.21 19:35:39.831] * SSample: enabled
[06.11.21 19:35:39.831] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:39.831] * GPU vertex cache: recognized, 24
[06.11.21 19:35:39.831] *** RESET [0 ms]
[06.11.21 19:35:39.845] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:35:40.007] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:35:40.782] * MEMORY USAGE: 1816328 K
[06.11.21 19:35:42.366] * DVB created: 4096K
[06.11.21 19:35:42.366] * DIB created: 512K
[06.11.21 19:35:42.367] - r__tf_aniso 4
[06.11.21 19:35:42.367] - r1_tf_mipbias 0.
[06.11.21 19:35:42.367] * SSample: 1920x1080
[06.11.21 19:35:42.378] * SSample: enabled
[06.11.21 19:35:42.378] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:35:42.378] * GPU vertex cache: recognized, 24
[06.11.21 19:35:42.378] *** RESET [101 ms]
[06.11.21 19:35:43.273] * MEMORY USAGE: 1765084 K
[06.11.21 19:38:15.618]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.619]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.619]  Unable to find Hotkey entry in registry
[06.11.21 19:38:15.729] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:38:15.729] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:38:20.529] * DVB created: 4096K
[06.11.21 19:38:20.529] * DIB created: 512K
[06.11.21 19:38:20.530] - r__tf_aniso 4
[06.11.21 19:38:20.530] - r1_tf_mipbias 0.
[06.11.21 19:38:20.530] * SSample: 1920x1080
[06.11.21 19:38:20.541] * SSample: enabled
[06.11.21 19:38:20.541] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:38:20.541] * GPU vertex cache: recognized, 24
[06.11.21 19:38:20.541] *** RESET [0 ms]
[06.11.21 19:38:20.555] ~ WARNING User-defined param [horror_time_enable] not found!
[06.11.21 19:38:20.718] ~ WARNING User-defined param [respawn_type] not found!
[06.11.21 19:38:21.625] * MEMORY USAGE: 1763393 K
[06.11.21 19:38:23.792] * DVB created: 4096K
[06.11.21 19:38:23.792] * DIB created: 512K
[06.11.21 19:38:23.793] - r__tf_aniso 4
[06.11.21 19:38:23.793] - r1_tf_mipbias 0.
[06.11.21 19:38:23.793] * SSample: 1920x1080
[06.11.21 19:38:23.804] * SSample: enabled
[06.11.21 19:38:23.804] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.11.21 19:38:23.804] * GPU vertex cache: recognized, 24
[06.11.21 19:38:23.804] *** RESET [117 ms]
[06.11.21 19:38:24.651] * MEMORY USAGE: 1715040 K
[06.11.21 19:52:27.816] * Saving spawns...
[06.11.21 19:52:27.819] * Saving objects...
[06.11.21 19:52:27.988] * 44226 objects are successfully saved
[06.11.21 19:52:27.990] * Saving key-value pairs...
[06.11.21 19:52:28.015] * 20 key-value pairs were successfully saved
[06.11.21 19:52:28.015] * Saving quick slots data...
[06.11.21 19:52:28.051] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:02:28.341] * Saving spawns...
[06.11.21 20:02:28.343] * Saving objects...
[06.11.21 20:02:28.511] * 44227 objects are successfully saved
[06.11.21 20:02:28.512] * Saving key-value pairs...
[06.11.21 20:02:28.536] * 20 key-value pairs were successfully saved
[06.11.21 20:02:28.536] * Saving quick slots data...
[06.11.21 20:02:28.573] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:07:24.999]  Unable to find Hotkey entry in registry
[06.11.21 20:25:00.201] * Saving spawns...
[06.11.21 20:25:00.203] * Saving objects...
[06.11.21 20:25:00.372] * 44185 objects are successfully saved
[06.11.21 20:25:00.374] * Saving key-value pairs...
[06.11.21 20:25:00.399] * 20 key-value pairs were successfully saved
[06.11.21 20:25:00.399] * Saving quick slots data...
[06.11.21 20:25:00.434] * Game dzień 10. emisja. atp.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\dzień 10. emisja. atp.sav'
[06.11.21 20:27:50.288]  Unable to find Hotkey entry in registry
[06.11.21 20:28:33.358] * Saving spawns...
[06.11.21 20:28:33.360] * Saving objects...
[06.11.21 20:28:33.529] * 44216 objects are successfully saved
[06.11.21 20:28:33.530] * Saving key-value pairs...
[06.11.21 20:28:33.555] * 20 key-value pairs were successfully saved
[06.11.21 20:28:33.555] * Saving quick slots data...
[06.11.21 20:28:33.591] * Game w oblężeniu.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\w oblężeniu.sav'
[06.11.21 20:29:16.302] * Saving spawns...
[06.11.21 20:29:16.304] * Saving objects...
[06.11.21 20:29:16.472] * 44216 objects are successfully saved
[06.11.21 20:29:16.474] * Saving key-value pairs...
[06.11.21 20:29:16.499] * 20 key-value pairs were successfully saved
[06.11.21 20:29:16.499] * Saving quick slots data...
[06.11.21 20:29:16.536] * Game w oblężeniu - zakończone.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\w oblężeniu - zakończone.sav'
[06.11.21 20:30:12.077] * Saving spawns...
[06.11.21 20:30:12.079] * Saving objects...
[06.11.21 20:30:12.246] * 44215 objects are successfully saved
[06.11.21 20:30:12.247] * Saving key-value pairs...
[06.11.21 20:30:12.272] * 20 key-value pairs were successfully saved
[06.11.21 20:30:12.272] * Saving quick slots data...
[06.11.21 20:30:12.307] * Game Asus_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_quicksave.sav'
[06.11.21 20:33:30.482] list_npc_items - military_neytral_respawn_131296:
[06.11.21 20:33:30.530] list_npc_items - ammo_9x19_7h2121764 ammo_9x19_7h21
[06.11.21 20:33:30.530] list_npc_items - wpn_knife21849 wpn_knife
[06.11.21 20:33:30.550] list_npc_items - device_pda31420 device_pda
[06.11.21 20:33:30.550] list_npc_items - device_torch31423 device_torch
[06.11.21 20:33:30.550] list_npc_items - grenade_gd-0531424 grenade_gd-05
[06.11.21 20:33:30.550] list_npc_items - wpn_vitjaz31427 wpn_vitjaz
[06.11.21 20:34:36.393] * Saving spawns...
[06.11.21 20:34:36.395] * Saving objects...
[06.11.21 20:34:36.570] * 44281 objects are successfully saved
[06.11.21 20:34:36.572] * Saving key-value pairs...
[06.11.21 20:34:36.597] * 20 key-value pairs were successfully saved
[06.11.21 20:34:36.597] * Saving quick slots data...
[06.11.21 20:34:36.635] * Game kontratak.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\kontratak.sav'
[06.11.21 20:35:05.372]  [LUA] SCRIPT RUNTIME ERROR
[06.11.21 20:35:05.372]  [LUA]  0 : [C  ] iterate_inventory_simple
[06.11.21 20:35:05.373]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
[06.11.21 20:35:05.373]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(367) : 
[06.11.21 20:35:05.373]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] FATAL ERROR
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] [error]Expression    : fatal error
[06.11.21 20:35:05.373] [error]Function      : CScriptEngine::lua_error
[06.11.21 20:35:05.373] [error]File          : script_engine.cpp
[06.11.21 20:35:05.373] [error]Line          : 79
[06.11.21 20:35:05.373] [error]Description   : <no expression>
[06.11.21 20:35:05.373] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[06.11.21 20:35:05.373]      
[06.11.21 20:35:05.373] stack traceback:
[06.11.21 20:35:05.373]     [C]: in function 'iterate_inventory_simple'
[06.11.21 20:35:05.373]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[06.11.21 20:35:05.373]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:367: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:345> 
[06.11.21 20:35:05.373]  
[06.11.21 20:35:05.373] 
[06.11.21 20:35:05.373] stack trace:
[06.11.21 20:35:05.373] 
[06.11.21 20:35:05.694] *** break by StackWalk ***
[06.11.21 20:35:05.694] stack trace:
[06.11.21 20:35:05.694] 
[06.11.21 20:35:05.694]      0023:5F63ED3B (0x5F66C200 0x5EC58334 0x0000004F 0x5EC58318) xrCore.dll, xrDebug::backend()
[06.11.21 20:35:05.694]      0023:5E916AF9 (0x208D0018 0x208D0018 0x000071D7 0x5E916A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[06.11.21 20:35:05.694]      0023:5E41F647 (0x010F54C4 0x010F546C 0x5ED1D601 0x010F546C) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[06.11.21 20:35:05.694]      0023:5E8FF00A (0x208D0018 0x208D0018 0x000071D7 0x4A7631F0) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[06.11.21 20:35:05.694]      0023:5E55DFFA (0x5E8FEE70 0x00000000 0x208D0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[06.11.21 20:35:05.694]      0023:5E55D3F4 (0x5E8FEE70 0x00000000 0x208D0018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[06.11.21 20:35:05.694]      0023:5E55C1FD (0x09FA1D10 0x208D0018 0x58906588 0x4A7630C0) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[06.11.21 20:35:05.694]      0023:68583CE4 (0x208D0018 0x4A763120 0x208D0018 0x4A763100) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[06.11.21 20:35:05.694]      0023:685B9EAD (0x208D0018 0x91E83F11 0x91EC2686 0x1A0904BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[06.11.21 20:35:05.694]      0023:1A09058D (0x208D0018 0x4A763020 0x00000000 0x208D0018) XR_3DA.exe
[06.11.21 20:35:05.694]      0023:68599167 (0x208D0018 0x4A763020 0x00000000 0x208D0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[06.11.21 20:35:05.694]      0023:68599480 (0x00000000 0x685990EC 0x208D0018 0x010F56A8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[06.11.21 20:35:05.694]      0023:6858EA02 (0x208D0018 0x010F56A8 0x00000000 0x000550D2) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[06.11.21 20:35:05.694]      0023:685990EC (0x010F56A8 0x208D0018 0x00000000 0x010F56B0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[06.11.21 20:35:05.694]      0023:685994F5 (0x010F56A8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[06.11.21 20:35:05.694]      0023:685BF4BA (0x208D0018 0x00000003 0x00000000 0x208D0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[06.11.21 20:35:05.694]      0023:5E43483A (0x00000004 0x00000002 0x0036E460 0x77FEFEA8) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[06.11.21 20:35:05.694]      0023:5E5F6F59 (0x51150C00 0x551373D0 0xFFB50008 0x0007002E) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[06.11.21 20:35:05.694]      0023:5E97C5BB (0x7E0A81B0 0x7E0A5070 0x77DDAE2C 0x010F9874) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[06.11.21 20:35:05.694]      0023:5E83BF05 (0x7E0A81B0 0x0036E5D4 0x010FBAD8 0x719859DC) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[06.11.21 20:35:05.694]      0023:5E8B387E (0x7E0A81B0 0x00000000 0x1C759130 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[06.11.21 20:35:05.694]      0023:5E97B752 (0x010FBA1C 0x00000006 0x7E0A5070 0x010FB9BC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[06.11.21 20:35:05.694]      0023:5E83B428 (0x010FBA1C 0x00000006 0x7E0A1F40 0x00000002) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[06.11.21 20:35:05.694]      0023:5E8DE211 (0x010FBA1C 0x00000006 0x0036E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[06.11.21 20:35:05.694]      0023:5E93511F (0x000001A8 0x00000006 0x010FBA1C 0x000001BD) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[06.11.21 20:35:05.694]      0023:5E934FFE (0x982A8A64 0x0000000F 0x982A8A64 0x01A855D1) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[06.11.21 20:35:05.694]      0023:5E9347BE (0x008CEA61 0x0583B520 0x002F63B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[06.11.21 20:35:05.694]      0023:002AFB8C (0x00989680 0x0000003C 0x0036E460 0x3C836A18) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[06.11.21 20:35:05.694]      0023:002F63B4 (0x00000000 0x00371930 0x00F99000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[06.11.21 20:35:05.694]      0023:002F6895 (0x00371930 0xFFFFFFFF 0x010FFED0 0x002C0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[06.11.21 20:35:05.694]      0023:002C113A (0x00000000 0x00371930 0x011B7120 0x005C0032) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[06.11.21 20:35:05.694]      0023:002C0D50 (0x00260000 0x00000000 0x0119339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[06.11.21 20:35:05.694]      0023:002C0960 (0x00260000 0x00000000 0x0119339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[06.11.21 20:35:05.694]      0023:002BB6CB (0x00F99000 0x74F2FA10 0x010FFFCC 0x77087A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[06.11.21 20:35:05.694]      0023:74F2FA29 (0x00F99000 0x535C6C47 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[06.11.21 20:35:05.694]      0023:77087A9E (0xFFFFFFFF 0x770A8A3B 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[06.11.21 20:35:05.694]      0023:77087A6E (0x002BB73D 0x00F99000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

 

Edytowane przez kanon1022
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@kanon1022 - przy antycheacie włączonym takie cuda zdarzają sie wielu graczom. Ja tez tak miałem - wywalało mnie przy "komarowym zombie" :-)).  Przeinstalowałem gre i ... zacząłem od nowa.  Jakis mikrobłąd pojawia sie w którymś z zapisów , a manifestacja problemu  moze odbyć sie o wiele pózniej. BTW; nie korzystałes  czasem ze spawnera?

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@boberm Witam to co przeinstalować moda , pobrałem wypakowane pliki scripts i wrzuciłem do moda i to samo z logiem. Masz jakieś rady jak grać w tego moda.

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78590 files cached, 17983Kb memory used.
Init FileSystem 0.632945 sec
[07.11.21 15:22:04.980] 'xrCore' build 7445, Jun 25 2019
[07.11.21 15:22:04.980] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[07.11.21 15:22:04.980] 
[07.11.21 15:22:05.207] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[07.11.21 15:22:05.208] Initializing Engine...
[07.11.21 15:22:05.210] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[07.11.21 15:22:05.210]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[07.11.21 15:22:05.210]  transparent_treasure user_name ]
[07.11.21 15:22:05.210] Loading  config for renderer 
[07.11.21 15:22:05.210] Executing config-script "user.ltx"...
[07.11.21 15:22:05.210] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[07.11.21 15:22:05.210] Starting INPUT device...
[07.11.21 15:22:05.222] Loading DLL: xrRender_R1.dll
[07.11.21 15:22:05.223] Loading DLL: xrGame.dll
[07.11.21 15:22:05.226] 'xrGame' build Jun 25 2019 12:48:47
[07.11.21 15:22:05.257] * [win32]: free[4036056 K], reserved[46216 K], committed[111968 K]
[07.11.21 15:22:05.257] * [ D3D ]: textures[0 K]
[07.11.21 15:22:05.257] * [x-ray]: crt heap[31076 K], process heap[31076 K], game lua[0 K], engine lua[0 K], render[0 K]
[07.11.21 15:22:05.257] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14723 K]
[07.11.21 15:22:05.257] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[07.11.21 15:22:05.257] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[07.11.21 15:22:05.258] Executing config-script "user.ltx"...
[07.11.21 15:22:05.258] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[07.11.21 15:22:05.258] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[07.11.21 15:22:05.258] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[07.11.21 15:22:05.258] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[07.11.21 15:22:05.258] SOUND: OpenAL: enumerate devices...
[07.11.21 15:22:05.258] SOUND: OpenAL: EnumerationExtension Present
[07.11.21 15:22:05.258] devices OpenAL Soft
[07.11.21 15:22:05.258] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[07.11.21 15:22:05.286] SOUND: OpenAL: All available devices:
[07.11.21 15:22:05.286] 1. OpenAL Soft, Spec Version 1.1 (default)
[07.11.21 15:22:05.286] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[07.11.21 15:22:05.294] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[07.11.21 15:22:05.299] * sound: EAX 2.0 extension: absent
[07.11.21 15:22:05.299] * sound: EAX 2.0 deferred: absent
[07.11.21 15:22:05.299] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[07.11.21 15:22:05.310] Starting RENDER device...
[07.11.21 15:22:06.066] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[07.11.21 15:22:06.066] * GPU driver: 30.0.14.9649
[07.11.21 15:22:06.214] * CREATE: DeviceREF: 1
[07.11.21 15:22:06.214] *     Texture memory: 4056 M
[07.11.21 15:22:06.214] *          DDI-level: 9.0
[07.11.21 15:22:06.218] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:06.218] * GPU vertex cache: unrecognized, 16
[07.11.21 15:22:06.219] * DVB created: 4096K
[07.11.21 15:22:06.219] * DIB created: 512K
[07.11.21 15:22:06.299] load time LTX=66 ms
[07.11.21 15:22:06.307] count of .thm files=3228
[07.11.21 15:22:06.347] load time THM=47 ms
[07.11.21 15:22:06.347] * distortion: used, dev(30),need(14)
[07.11.21 15:22:06.347] * SSample: 1920x1080
[07.11.21 15:22:06.354] * SSample: enabled
[07.11.21 15:22:06.472] - r__tf_aniso 4
[07.11.21 15:22:06.473] - r1_tf_mipbias 0.
[07.11.21 15:22:06.482] Script debugger succesfully restarted.
[07.11.21 15:22:08.269] - Gamedata version: [Wersja 2.1 final p.8k.2]
[07.11.21 15:22:08.304] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:08.345] Starting engine...
[07.11.21 15:22:08.409] GMLib loaded at 63 msec
[07.11.21 15:22:08.830] Game_Globals loaded at 420 msec
[07.11.21 15:22:08.930] App_Start loaded at 100 msec
[07.11.21 15:22:08.939] ui_core loaded at 9 msec
[07.11.21 15:22:08.966] Loading DLL: xrGameSpy.dll
[07.11.21 15:22:09.174] Main_Menu loaded at 234 msec
[07.11.21 15:22:11.130]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.131]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.132]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.197] ~ WARNING User-defined param [horror_time_enable] not found!
[07.11.21 15:22:11.198] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:41.935] * DVB created: 4096K
[07.11.21 15:22:41.935] * DIB created: 512K
[07.11.21 15:22:41.935] - r__tf_aniso 4
[07.11.21 15:22:41.935] - r1_tf_mipbias 0.
[07.11.21 15:22:41.935] * SSample: 1280x1024
[07.11.21 15:22:41.942] * SSample: enabled
[07.11.21 15:22:41.942] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:41.942] * GPU vertex cache: recognized, 24
[07.11.21 15:22:41.942] *** RESET [0 ms]
[07.11.21 15:22:41.958] ~ WARNING User-defined param [horror_time_enable] not found!
[07.11.21 15:22:41.960] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:42.633] * MEMORY USAGE: 201389 K
[07.11.21 15:22:49.671] * DVB created: 4096K
[07.11.21 15:22:49.671] * DIB created: 512K
[07.11.21 15:22:49.671] - r__tf_aniso 4
[07.11.21 15:22:49.671] - r1_tf_mipbias 0.
[07.11.21 15:22:49.671] * SSample: 1280x1024
[07.11.21 15:22:49.678] * SSample: enabled
[07.11.21 15:22:49.678] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:49.678] * GPU vertex cache: recognized, 24
[07.11.21 15:22:49.678] *** RESET [101 ms]
[07.11.21 15:22:49.688] "d:\op-2.1\bin\xr_3da.exe" -nointro
[07.11.21 15:22:49.688] Begin load
[07.11.21 15:22:49.689] * phase time: 0 ms
[07.11.21 15:22:49.727] * phase cmem: 201152 K
[07.11.21 15:22:49.727] Prefetching objects...
[07.11.21 15:22:49.775] * Objects loaded in 0 ms
[07.11.21 15:22:50.553] * Models loaded in 778 ms
[07.11.21 15:22:50.594] * Prefetch memory:  685535Kb
[07.11.21 15:22:50.599] * phase time: 909 ms
[07.11.21 15:22:50.639] * phase cmem: 849747 K
[07.11.21 15:22:50.639] Starting server...
[07.11.21 15:22:50.671] - Gamedata version: [Wersja 2.1 final p.8k.2]
[07.11.21 15:22:50.695] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:50.718] * phase time: 118 ms
[07.11.21 15:22:50.758] * phase cmem: 845286 K
[07.11.21 15:22:50.758] Loading alife simulator...
[07.11.21 15:22:50.760] * phase time: 41 ms
[07.11.21 15:22:50.801] * phase cmem: 845265 K
[07.11.21 15:22:50.801] Loading savegame...
[07.11.21 15:22:50.821]  d:\op-2.1\userdata\savedgames\kontratak.sav save created on DEVELOPER mode!
[07.11.21 15:22:50.821] * Loading key-value pairs...
[07.11.21 15:22:50.856] * 20 key-value pairs were successfully loaded (0.035s)
[07.11.21 15:22:50.856] * Loading spawn registry...
[07.11.21 15:22:52.898] * 25177 spawn points were successfully loaded (2.042s)
[07.11.21 15:22:52.899] * Loading objects...
[07.11.21 15:22:53.627] * 44281 objects were successfully loaded (0.727s) 44281
[07.11.21 15:22:54.175] * Loading quick slots data...
[07.11.21 15:22:54.176] * Start objects on_register'ed...
[07.11.21 15:22:55.736] * 44281 objects on_register'ed (1.561s)
[07.11.21 15:22:55.737] * Game kontratak is successfully loaded from file 'd:\op-2.1\userdata\savedgames\kontratak.sav' (4.978s)
[07.11.21 15:22:55.737] * phase time: 4977 ms
[07.11.21 15:22:55.810] * phase cmem: 1000167 K
[07.11.21 15:22:55.810] Connecting...
[07.11.21 15:22:55.826] MaxPlayers = 32
[07.11.21 15:22:55.883] * phase time: 145 ms
[07.11.21 15:22:55.955] * phase cmem: 1013085 K
[07.11.21 15:22:55.955] Connecting to...
[07.11.21 15:22:55.959]  Player not found. New player created.
[07.11.21 15:22:55.959] * client : connection accepted - <>
[07.11.21 15:22:55.975] * phase time: 92 ms
[07.11.21 15:22:56.047] * phase cmem: 1013113 K
[07.11.21 15:22:56.047] Reading level info...
[07.11.21 15:22:56.049] * phase time: 73 ms
[07.11.21 15:22:56.121] * phase cmem: 1013113 K
[07.11.21 15:22:56.121] Loading object space...
[07.11.21 15:22:56.270] * object space load: 147 ms
[07.11.21 15:22:56.270] * phase time: 221 ms
[07.11.21 15:22:56.343] * phase cmem: 1061042 K
[07.11.21 15:22:56.343] Loading shaders (R1)...
[07.11.21 15:22:56.473] * phase time: 202 ms
[07.11.21 15:22:56.548] * phase cmem: 1062663 K
[07.11.21 15:22:56.548] Loading geometry (R1)...
[07.11.21 15:22:56.572] * phase time: 99 ms
[07.11.21 15:22:56.648] * phase cmem: 1102630 K
[07.11.21 15:22:56.648] Loading visuals (R1)...
[07.11.21 15:22:56.670] * phase time: 97 ms
[07.11.21 15:22:56.745] * phase cmem: 1105922 K
[07.11.21 15:22:56.745] Loading details (R1)...
[07.11.21 15:22:56.768] * [DETAILS] VertexConsts(256), Batch(61)
[07.11.21 15:22:56.768] * [DETAILS] 37515 v(20), 24278 p
[07.11.21 15:22:56.768] * [DETAILS] Batch(61), VB(732K), IB(142K)
[07.11.21 15:22:56.769] * phase time: 99 ms
[07.11.21 15:22:56.845] * phase cmem: 1106875 K
[07.11.21 15:22:56.845] Loading sectors (R1)...
[07.11.21 15:22:56.845] * Loading HOM: d:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[07.11.21 15:22:56.846] * phase time: 76 ms
[07.11.21 15:22:56.920] * phase cmem: 1106922 K
[07.11.21 15:22:56.920] Loading AI objects...
[07.11.21 15:22:56.922] - Loading music tracks from 'atp_for_test22_musics'...
[07.11.21 15:22:56.925] * phase time: 78 ms
[07.11.21 15:22:57.000] * phase cmem: 1106995 K
[07.11.21 15:22:57.000] Loading PH world...
[07.11.21 15:22:57.163] - Game configuring : Started 
[07.11.21 15:22:57.183] - Game configuring : Finished 
[07.11.21 15:22:57.316] * phase time: 391 ms
[07.11.21 15:22:57.394] * phase cmem: 1188231 K
[07.11.21 15:22:57.394] Loading textures...
[07.11.21 15:22:57.685] * t-report - base: 1099, 823532 K
[07.11.21 15:22:57.685] * t-report - lmap: 4, 5461 K
[07.11.21 15:22:57.685] * phase time: 369 ms
[07.11.21 15:22:57.766] * phase cmem: 1356373 K
[07.11.21 15:22:57.766] Synchronizing...
[07.11.21 15:22:57.767] Save created on [Engine 1.0f p 0.7.3]
[07.11.21 15:22:57.767] Save date and time [Sat Nov  6 20:34:36 2021]
[07.11.21 15:22:57.788] * phase time: 102 ms
[07.11.21 15:22:57.869] * phase cmem: 1356374 K
[07.11.21 15:22:58.097] * [win32]: free[2122940 K], reserved[201272 K], committed[1870028 K]
[07.11.21 15:22:58.097] * [ D3D ]: textures[828994 K]
[07.11.21 15:22:58.097] * [x-ray]: crt heap[1354791 K], process heap[1354791 K], game lua[184636 K], engine lua[290 K], render[0 K]
[07.11.21 15:22:58.097] * [x-ray]: economy: strings[count: 179626, lengths: 9349 K, overhead: 5613 K, saved: 23005 K]
[07.11.21 15:22:58.097] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[07.11.21 15:22:58.097] * Starting measure
[07.11.21 15:23:31.502] * MEMORY USAGE: 1848143 K
[07.11.21 15:23:38.701]  [LUA] SCRIPT RUNTIME ERROR
[07.11.21 15:23:38.701]  [LUA]  0 : [C  ] iterate_inventory_simple
[07.11.21 15:23:38.701]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
[07.11.21 15:23:38.701]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(367) : 
[07.11.21 15:23:38.701]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] FATAL ERROR
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] [error]Expression    : fatal error
[07.11.21 15:23:38.701] [error]Function      : CScriptEngine::lua_error
[07.11.21 15:23:38.701] [error]File          : script_engine.cpp
[07.11.21 15:23:38.701] [error]Line          : 79
[07.11.21 15:23:38.701] [error]Description   : <no expression>
[07.11.21 15:23:38.701] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[07.11.21 15:23:38.701]      
[07.11.21 15:23:38.701] stack traceback:
[07.11.21 15:23:38.701]     [C]: in function 'iterate_inventory_simple'
[07.11.21 15:23:38.701]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[07.11.21 15:23:38.701]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:367: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:345> 
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] 
[07.11.21 15:23:38.701] stack trace:
[07.11.21 15:23:38.701] 
[07.11.21 15:23:38.952] *** break by StackWalk ***
[07.11.21 15:23:38.952] stack trace:
[07.11.21 15:23:38.952] 
[07.11.21 15:23:38.952]      0023:5F45ED3B (0x5F48C200 0x5E5C8334 0x0000004F 0x5E5C8318) xrCore.dll, xrDebug::backend()
[07.11.21 15:23:38.952]      0023:5E286AF9 (0x204C0018 0x204C0018 0x0002060A 0x5E286A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[07.11.21 15:23:38.952]      0023:5DD8F647 (0x00AF4CF4 0x00AF4C9C 0x5E68D601 0x00AF4C9C) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[07.11.21 15:23:38.952]      0023:5E26F00A (0x204C0018 0x204C0018 0x0002060A 0x1D7016D8) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[07.11.21 15:23:38.952]      0023:5DECDFFA (0x5E26EE70 0x00000000 0x204C0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[07.11.21 15:23:38.952]      0023:5DECD3F4 (0x5E26EE70 0x00000000 0x204C0018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[07.11.21 15:23:38.952]      0023:5DECC1FD (0x09A5ED30 0x204C0018 0xA29E06E8 0x1D7015A8) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[07.11.21 15:23:38.952]      0023:5EC63CE4 (0x204C0018 0x1D701608 0x204C0018 0x1D7015E8) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[07.11.21 15:23:38.952]      0023:5EC99EAD (0x204C0018 0x8C0F2DE9 0x8C0E2A16 0x0EDB04BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[07.11.21 15:23:38.952]      0023:0EDB058D (0x204C0018 0x1D701508 0x00000000 0x204C0018) XR_3DA.exe
[07.11.21 15:23:38.952]      0023:5EC79167 (0x204C0018 0x1D701508 0x00000000 0x204C0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[07.11.21 15:23:38.952]      0023:5EC79480 (0x00000000 0x5EC790EC 0x204C0018 0x00AF4ED8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[07.11.21 15:23:38.952]      0023:5EC6EA02 (0x204C0018 0x00AF4ED8 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[07.11.21 15:23:38.952]      0023:5EC790EC (0x00AF4ED8 0x204C0018 0x00000000 0x00AF4EE0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[07.11.21 15:23:38.952]      0023:5EC794F5 (0x00AF4ED8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[07.11.21 15:23:38.952]      0023:5EC9F4BA (0x204C0018 0x00000003 0x00000000 0x204C0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[07.11.21 15:23:38.952]      0023:5DDA483A (0x00000004 0x00000002 0x0110E460 0x59500608) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[07.11.21 15:23:38.952]      0023:5DF66F59 (0x5361DE90 0x92DAA5E0 0xC85C0008 0x00070000) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[07.11.21 15:23:38.952]      0023:5E2EC5BB (0x92D16050 0x52F9A010 0x288D8D94 0x00AF90A4) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[07.11.21 15:23:38.952]      0023:5E1ABF05 (0x92D16050 0x0110E5D4 0x00AFB308 0x696A59DC) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[07.11.21 15:23:38.952]      0023:5E22387E (0x92D16050 0x00000000 0x1C166900 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[07.11.21 15:23:38.952]      0023:5E2EB752 (0x00AFB24C 0x00000006 0x52F9A010 0x00AFB1EC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[07.11.21 15:23:38.952]      0023:5E1AB428 (0x00AFB24C 0x00000006 0x097F1130 0x00000000) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[07.11.21 15:23:38.952]      0023:5E24E211 (0x00AFB24C 0x00000006 0x0110E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[07.11.21 15:23:38.953]      0023:5E2A511F (0x000001A8 0x00000006 0x00AFB24C 0x000054BB) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[07.11.21 15:23:38.953]      0023:5E2A4FFE (0x00000000 0x000000FA 0x00000000 0x3F7C1741) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[07.11.21 15:23:38.953]      0023:5E2A47BE (0x0019BB54 0x05F3FFF0 0x010963B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[07.11.21 15:23:38.953]      0023:0104FB8C (0x00989680 0x0000003C 0x0110E460 0x3C8387DF) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[07.11.21 15:23:38.953]      0023:010963B4 (0x00000000 0x01111930 0x00933000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[07.11.21 15:23:38.953]      0023:01096895 (0x01111930 0xFFFFFFFF 0x01111930 0x00AFF704) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[07.11.21 15:23:38.953]      0023:0106113A (0x00000000 0x01111930 0x00450054 0x0033004D) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[07.11.21 15:23:38.953]      0023:01060D50 (0x01000000 0x00000000 0x00B4339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[07.11.21 15:23:38.953]      0023:01060960 (0x01000000 0x00000000 0x00B4339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[07.11.21 15:23:38.953]      0023:0105B6CB (0x00933000 0x75F1FA10 0x00AFF800 0x76F47A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[07.11.21 15:23:38.953]      0023:75F1FA29 (0x00933000 0x26EA8D04 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[07.11.21 15:23:38.953]      0023:76F47A9E (0xFFFFFFFF 0x76F68A64 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[07.11.21 15:23:38.953]      0023:76F47A6E (0x0105B73D 0x00933000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

Edytowane przez kanon1022
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33 minuty temu, kanon1022 napisał:

@boberm Witam to co przeinstalować moda , pobrałem wypakowane pliki scripts i wrzuciłem do moda i to samo z logiem. Masz jakieś rady jak grać w tego moda.

  Pokaż ukrytą zawartość

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78590 files cached, 17983Kb memory used.
Init FileSystem 0.632945 sec
[07.11.21 15:22:04.980] 'xrCore' build 7445, Jun 25 2019
[07.11.21 15:22:04.980] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[07.11.21 15:22:04.980] 
[07.11.21 15:22:05.207] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[07.11.21 15:22:05.208] Initializing Engine...
[07.11.21 15:22:05.210] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[07.11.21 15:22:05.210]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[07.11.21 15:22:05.210]  transparent_treasure user_name ]
[07.11.21 15:22:05.210] Loading  config for renderer 
[07.11.21 15:22:05.210] Executing config-script "user.ltx"...
[07.11.21 15:22:05.210] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[07.11.21 15:22:05.210] Starting INPUT device...
[07.11.21 15:22:05.222] Loading DLL: xrRender_R1.dll
[07.11.21 15:22:05.223] Loading DLL: xrGame.dll
[07.11.21 15:22:05.226] 'xrGame' build Jun 25 2019 12:48:47
[07.11.21 15:22:05.257] * [win32]: free[4036056 K], reserved[46216 K], committed[111968 K]
[07.11.21 15:22:05.257] * [ D3D ]: textures[0 K]
[07.11.21 15:22:05.257] * [x-ray]: crt heap[31076 K], process heap[31076 K], game lua[0 K], engine lua[0 K], render[0 K]
[07.11.21 15:22:05.257] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14723 K]
[07.11.21 15:22:05.257] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[07.11.21 15:22:05.257] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[07.11.21 15:22:05.258] Executing config-script "user.ltx"...
[07.11.21 15:22:05.258] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[07.11.21 15:22:05.258] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[07.11.21 15:22:05.258] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[07.11.21 15:22:05.258] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[07.11.21 15:22:05.258] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[07.11.21 15:22:05.258] SOUND: OpenAL: enumerate devices...
[07.11.21 15:22:05.258] SOUND: OpenAL: EnumerationExtension Present
[07.11.21 15:22:05.258] devices OpenAL Soft
[07.11.21 15:22:05.258] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[07.11.21 15:22:05.286] SOUND: OpenAL: All available devices:
[07.11.21 15:22:05.286] 1. OpenAL Soft, Spec Version 1.1 (default)
[07.11.21 15:22:05.286] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[07.11.21 15:22:05.294] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[07.11.21 15:22:05.299] * sound: EAX 2.0 extension: absent
[07.11.21 15:22:05.299] * sound: EAX 2.0 deferred: absent
[07.11.21 15:22:05.299] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[07.11.21 15:22:05.310] Starting RENDER device...
[07.11.21 15:22:06.066] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[07.11.21 15:22:06.066] * GPU driver: 30.0.14.9649
[07.11.21 15:22:06.214] * CREATE: DeviceREF: 1
[07.11.21 15:22:06.214] *     Texture memory: 4056 M
[07.11.21 15:22:06.214] *          DDI-level: 9.0
[07.11.21 15:22:06.218] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:06.218] * GPU vertex cache: unrecognized, 16
[07.11.21 15:22:06.219] * DVB created: 4096K
[07.11.21 15:22:06.219] * DIB created: 512K
[07.11.21 15:22:06.299] load time LTX=66 ms
[07.11.21 15:22:06.307] count of .thm files=3228
[07.11.21 15:22:06.347] load time THM=47 ms
[07.11.21 15:22:06.347] * distortion: used, dev(30),need(14)
[07.11.21 15:22:06.347] * SSample: 1920x1080
[07.11.21 15:22:06.354] * SSample: enabled
[07.11.21 15:22:06.472] - r__tf_aniso 4
[07.11.21 15:22:06.473] - r1_tf_mipbias 0.
[07.11.21 15:22:06.482] Script debugger succesfully restarted.
[07.11.21 15:22:08.269] - Gamedata version: [Wersja 2.1 final p.8k.2]
[07.11.21 15:22:08.304] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:08.345] Starting engine...
[07.11.21 15:22:08.409] GMLib loaded at 63 msec
[07.11.21 15:22:08.830] Game_Globals loaded at 420 msec
[07.11.21 15:22:08.930] App_Start loaded at 100 msec
[07.11.21 15:22:08.939] ui_core loaded at 9 msec
[07.11.21 15:22:08.966] Loading DLL: xrGameSpy.dll
[07.11.21 15:22:09.174] Main_Menu loaded at 234 msec
[07.11.21 15:22:11.130]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.131]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.132]  Unable to find Hotkey entry in registry
[07.11.21 15:22:11.197] ~ WARNING User-defined param [horror_time_enable] not found!
[07.11.21 15:22:11.198] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:41.935] * DVB created: 4096K
[07.11.21 15:22:41.935] * DIB created: 512K
[07.11.21 15:22:41.935] - r__tf_aniso 4
[07.11.21 15:22:41.935] - r1_tf_mipbias 0.
[07.11.21 15:22:41.935] * SSample: 1280x1024
[07.11.21 15:22:41.942] * SSample: enabled
[07.11.21 15:22:41.942] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:41.942] * GPU vertex cache: recognized, 24
[07.11.21 15:22:41.942] *** RESET [0 ms]
[07.11.21 15:22:41.958] ~ WARNING User-defined param [horror_time_enable] not found!
[07.11.21 15:22:41.960] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:42.633] * MEMORY USAGE: 201389 K
[07.11.21 15:22:49.671] * DVB created: 4096K
[07.11.21 15:22:49.671] * DIB created: 512K
[07.11.21 15:22:49.671] - r__tf_aniso 4
[07.11.21 15:22:49.671] - r1_tf_mipbias 0.
[07.11.21 15:22:49.671] * SSample: 1280x1024
[07.11.21 15:22:49.678] * SSample: enabled
[07.11.21 15:22:49.678] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.11.21 15:22:49.678] * GPU vertex cache: recognized, 24
[07.11.21 15:22:49.678] *** RESET [101 ms]
[07.11.21 15:22:49.688] "d:\op-2.1\bin\xr_3da.exe" -nointro
[07.11.21 15:22:49.688] Begin load
[07.11.21 15:22:49.689] * phase time: 0 ms
[07.11.21 15:22:49.727] * phase cmem: 201152 K
[07.11.21 15:22:49.727] Prefetching objects...
[07.11.21 15:22:49.775] * Objects loaded in 0 ms
[07.11.21 15:22:50.553] * Models loaded in 778 ms
[07.11.21 15:22:50.594] * Prefetch memory:  685535Kb
[07.11.21 15:22:50.599] * phase time: 909 ms
[07.11.21 15:22:50.639] * phase cmem: 849747 K
[07.11.21 15:22:50.639] Starting server...
[07.11.21 15:22:50.671] - Gamedata version: [Wersja 2.1 final p.8k.2]
[07.11.21 15:22:50.695] ~ WARNING User-defined param [respawn_type] not found!
[07.11.21 15:22:50.718] * phase time: 118 ms
[07.11.21 15:22:50.758] * phase cmem: 845286 K
[07.11.21 15:22:50.758] Loading alife simulator...
[07.11.21 15:22:50.760] * phase time: 41 ms
[07.11.21 15:22:50.801] * phase cmem: 845265 K
[07.11.21 15:22:50.801] Loading savegame...
[07.11.21 15:22:50.821]  d:\op-2.1\userdata\savedgames\kontratak.sav save created on DEVELOPER mode!
[07.11.21 15:22:50.821] * Loading key-value pairs...
[07.11.21 15:22:50.856] * 20 key-value pairs were successfully loaded (0.035s)
[07.11.21 15:22:50.856] * Loading spawn registry...
[07.11.21 15:22:52.898] * 25177 spawn points were successfully loaded (2.042s)
[07.11.21 15:22:52.899] * Loading objects...
[07.11.21 15:22:53.627] * 44281 objects were successfully loaded (0.727s) 44281
[07.11.21 15:22:54.175] * Loading quick slots data...
[07.11.21 15:22:54.176] * Start objects on_register'ed...
[07.11.21 15:22:55.736] * 44281 objects on_register'ed (1.561s)
[07.11.21 15:22:55.737] * Game kontratak is successfully loaded from file 'd:\op-2.1\userdata\savedgames\kontratak.sav' (4.978s)
[07.11.21 15:22:55.737] * phase time: 4977 ms
[07.11.21 15:22:55.810] * phase cmem: 1000167 K
[07.11.21 15:22:55.810] Connecting...
[07.11.21 15:22:55.826] MaxPlayers = 32
[07.11.21 15:22:55.883] * phase time: 145 ms
[07.11.21 15:22:55.955] * phase cmem: 1013085 K
[07.11.21 15:22:55.955] Connecting to...
[07.11.21 15:22:55.959]  Player not found. New player created.
[07.11.21 15:22:55.959] * client : connection accepted - <>
[07.11.21 15:22:55.975] * phase time: 92 ms
[07.11.21 15:22:56.047] * phase cmem: 1013113 K
[07.11.21 15:22:56.047] Reading level info...
[07.11.21 15:22:56.049] * phase time: 73 ms
[07.11.21 15:22:56.121] * phase cmem: 1013113 K
[07.11.21 15:22:56.121] Loading object space...
[07.11.21 15:22:56.270] * object space load: 147 ms
[07.11.21 15:22:56.270] * phase time: 221 ms
[07.11.21 15:22:56.343] * phase cmem: 1061042 K
[07.11.21 15:22:56.343] Loading shaders (R1)...
[07.11.21 15:22:56.473] * phase time: 202 ms
[07.11.21 15:22:56.548] * phase cmem: 1062663 K
[07.11.21 15:22:56.548] Loading geometry (R1)...
[07.11.21 15:22:56.572] * phase time: 99 ms
[07.11.21 15:22:56.648] * phase cmem: 1102630 K
[07.11.21 15:22:56.648] Loading visuals (R1)...
[07.11.21 15:22:56.670] * phase time: 97 ms
[07.11.21 15:22:56.745] * phase cmem: 1105922 K
[07.11.21 15:22:56.745] Loading details (R1)...
[07.11.21 15:22:56.768] * [DETAILS] VertexConsts(256), Batch(61)
[07.11.21 15:22:56.768] * [DETAILS] 37515 v(20), 24278 p
[07.11.21 15:22:56.768] * [DETAILS] Batch(61), VB(732K), IB(142K)
[07.11.21 15:22:56.769] * phase time: 99 ms
[07.11.21 15:22:56.845] * phase cmem: 1106875 K
[07.11.21 15:22:56.845] Loading sectors (R1)...
[07.11.21 15:22:56.845] * Loading HOM: d:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[07.11.21 15:22:56.846] * phase time: 76 ms
[07.11.21 15:22:56.920] * phase cmem: 1106922 K
[07.11.21 15:22:56.920] Loading AI objects...
[07.11.21 15:22:56.922] - Loading music tracks from 'atp_for_test22_musics'...
[07.11.21 15:22:56.925] * phase time: 78 ms
[07.11.21 15:22:57.000] * phase cmem: 1106995 K
[07.11.21 15:22:57.000] Loading PH world...
[07.11.21 15:22:57.163] - Game configuring : Started 
[07.11.21 15:22:57.183] - Game configuring : Finished 
[07.11.21 15:22:57.316] * phase time: 391 ms
[07.11.21 15:22:57.394] * phase cmem: 1188231 K
[07.11.21 15:22:57.394] Loading textures...
[07.11.21 15:22:57.685] * t-report - base: 1099, 823532 K
[07.11.21 15:22:57.685] * t-report - lmap: 4, 5461 K
[07.11.21 15:22:57.685] * phase time: 369 ms
[07.11.21 15:22:57.766] * phase cmem: 1356373 K
[07.11.21 15:22:57.766] Synchronizing...
[07.11.21 15:22:57.767] Save created on [Engine 1.0f p 0.7.3]
[07.11.21 15:22:57.767] Save date and time [Sat Nov  6 20:34:36 2021]
[07.11.21 15:22:57.788] * phase time: 102 ms
[07.11.21 15:22:57.869] * phase cmem: 1356374 K
[07.11.21 15:22:58.097] * [win32]: free[2122940 K], reserved[201272 K], committed[1870028 K]
[07.11.21 15:22:58.097] * [ D3D ]: textures[828994 K]
[07.11.21 15:22:58.097] * [x-ray]: crt heap[1354791 K], process heap[1354791 K], game lua[184636 K], engine lua[290 K], render[0 K]
[07.11.21 15:22:58.097] * [x-ray]: economy: strings[count: 179626, lengths: 9349 K, overhead: 5613 K, saved: 23005 K]
[07.11.21 15:22:58.097] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[07.11.21 15:22:58.097] * Starting measure
[07.11.21 15:23:31.502] * MEMORY USAGE: 1848143 K
[07.11.21 15:23:38.701]  [LUA] SCRIPT RUNTIME ERROR
[07.11.21 15:23:38.701]  [LUA]  0 : [C  ] iterate_inventory_simple
[07.11.21 15:23:38.701]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
[07.11.21 15:23:38.701]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(367) : 
[07.11.21 15:23:38.701]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] FATAL ERROR
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] [error]Expression    : fatal error
[07.11.21 15:23:38.701] [error]Function      : CScriptEngine::lua_error
[07.11.21 15:23:38.701] [error]File          : script_engine.cpp
[07.11.21 15:23:38.701] [error]Line          : 79
[07.11.21 15:23:38.701] [error]Description   : <no expression>
[07.11.21 15:23:38.701] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[07.11.21 15:23:38.701]      
[07.11.21 15:23:38.701] stack traceback:
[07.11.21 15:23:38.701]     [C]: in function 'iterate_inventory_simple'
[07.11.21 15:23:38.701]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[07.11.21 15:23:38.701]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:367: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:345> 
[07.11.21 15:23:38.701]  
[07.11.21 15:23:38.701] 
[07.11.21 15:23:38.701] stack trace:
[07.11.21 15:23:38.701] 
[07.11.21 15:23:38.952] *** break by StackWalk ***
[07.11.21 15:23:38.952] stack trace:
[07.11.21 15:23:38.952] 
[07.11.21 15:23:38.952]      0023:5F45ED3B (0x5F48C200 0x5E5C8334 0x0000004F 0x5E5C8318) xrCore.dll, xrDebug::backend()
[07.11.21 15:23:38.952]      0023:5E286AF9 (0x204C0018 0x204C0018 0x0002060A 0x5E286A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[07.11.21 15:23:38.952]      0023:5DD8F647 (0x00AF4CF4 0x00AF4C9C 0x5E68D601 0x00AF4C9C) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[07.11.21 15:23:38.952]      0023:5E26F00A (0x204C0018 0x204C0018 0x0002060A 0x1D7016D8) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[07.11.21 15:23:38.952]      0023:5DECDFFA (0x5E26EE70 0x00000000 0x204C0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[07.11.21 15:23:38.952]      0023:5DECD3F4 (0x5E26EE70 0x00000000 0x204C0018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[07.11.21 15:23:38.952]      0023:5DECC1FD (0x09A5ED30 0x204C0018 0xA29E06E8 0x1D7015A8) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[07.11.21 15:23:38.952]      0023:5EC63CE4 (0x204C0018 0x1D701608 0x204C0018 0x1D7015E8) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[07.11.21 15:23:38.952]      0023:5EC99EAD (0x204C0018 0x8C0F2DE9 0x8C0E2A16 0x0EDB04BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[07.11.21 15:23:38.952]      0023:0EDB058D (0x204C0018 0x1D701508 0x00000000 0x204C0018) XR_3DA.exe
[07.11.21 15:23:38.952]      0023:5EC79167 (0x204C0018 0x1D701508 0x00000000 0x204C0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[07.11.21 15:23:38.952]      0023:5EC79480 (0x00000000 0x5EC790EC 0x204C0018 0x00AF4ED8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[07.11.21 15:23:38.952]      0023:5EC6EA02 (0x204C0018 0x00AF4ED8 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[07.11.21 15:23:38.952]      0023:5EC790EC (0x00AF4ED8 0x204C0018 0x00000000 0x00AF4EE0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[07.11.21 15:23:38.952]      0023:5EC794F5 (0x00AF4ED8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[07.11.21 15:23:38.952]      0023:5EC9F4BA (0x204C0018 0x00000003 0x00000000 0x204C0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[07.11.21 15:23:38.952]      0023:5DDA483A (0x00000004 0x00000002 0x0110E460 0x59500608) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[07.11.21 15:23:38.952]      0023:5DF66F59 (0x5361DE90 0x92DAA5E0 0xC85C0008 0x00070000) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[07.11.21 15:23:38.952]      0023:5E2EC5BB (0x92D16050 0x52F9A010 0x288D8D94 0x00AF90A4) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[07.11.21 15:23:38.952]      0023:5E1ABF05 (0x92D16050 0x0110E5D4 0x00AFB308 0x696A59DC) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[07.11.21 15:23:38.952]      0023:5E22387E (0x92D16050 0x00000000 0x1C166900 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[07.11.21 15:23:38.952]      0023:5E2EB752 (0x00AFB24C 0x00000006 0x52F9A010 0x00AFB1EC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[07.11.21 15:23:38.952]      0023:5E1AB428 (0x00AFB24C 0x00000006 0x097F1130 0x00000000) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[07.11.21 15:23:38.952]      0023:5E24E211 (0x00AFB24C 0x00000006 0x0110E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[07.11.21 15:23:38.953]      0023:5E2A511F (0x000001A8 0x00000006 0x00AFB24C 0x000054BB) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[07.11.21 15:23:38.953]      0023:5E2A4FFE (0x00000000 0x000000FA 0x00000000 0x3F7C1741) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[07.11.21 15:23:38.953]      0023:5E2A47BE (0x0019BB54 0x05F3FFF0 0x010963B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[07.11.21 15:23:38.953]      0023:0104FB8C (0x00989680 0x0000003C 0x0110E460 0x3C8387DF) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[07.11.21 15:23:38.953]      0023:010963B4 (0x00000000 0x01111930 0x00933000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[07.11.21 15:23:38.953]      0023:01096895 (0x01111930 0xFFFFFFFF 0x01111930 0x00AFF704) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[07.11.21 15:23:38.953]      0023:0106113A (0x00000000 0x01111930 0x00450054 0x0033004D) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[07.11.21 15:23:38.953]      0023:01060D50 (0x01000000 0x00000000 0x00B4339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[07.11.21 15:23:38.953]      0023:01060960 (0x01000000 0x00000000 0x00B4339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[07.11.21 15:23:38.953]      0023:0105B6CB (0x00933000 0x75F1FA10 0x00AFF800 0x76F47A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[07.11.21 15:23:38.953]      0023:75F1FA29 (0x00933000 0x26EA8D04 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[07.11.21 15:23:38.953]      0023:76F47A9E (0xFFFFFFFF 0x76F68A64 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[07.11.21 15:23:38.953]      0023:76F47A6E (0x0105B73D 0x00933000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

Pzreinstalowałeś i wrzuciłes savy z poprzedniej , czy zacząłeś od nowa?

 

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@kanon1022  A jak z wypełnieniem prywatnych schowków? Nie masz w nich wyposażenia dla całej armii? Mod liczy każą sztukę oddzielnie. Pamiętaj, że nawet to co nie widać gołym okiem, obciąża pamięć moda. Jeśli czegoś, co nie jest itemem scenariuszowym nie użyłeś od dłuższego czasu, a leży w schowku, to się tego pozbądź. Handlarze na to czekają. Jeśli masz kilka przedmiotów w schowku z cyfrą ile ich jest, to mod jest obciążony jakby były wykazane oddzielnie. A liczy nie tylko na lokacji na której jesteś, ale wszystkie jakie założyłeś. Bo to ma zapamiętane w ostatnim zapisie.

Spróbuj też pokombinować z ustawieniami oświetlenia i grafiki. Jakość tekstur, odległość widzenia i wszystko co związane ze słońcem i cienia, gęstością trawy i jej odległości pojawiania się, ostro w dół.

A lokacja ATP jakby nie miała wpływu na fabułę i nic tam nie było trzeba by zrobić, to by jej nie było. Chcesz czy nie, musisz tam być.

  • Dodatnia 3
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@kanon1022 - w poprzednich postach pisałem- jak mniemam - wyrażnie . Przeinstaluj gre i zacznij od nowa. Masz - byc może - z powodu Spawnera , ale niekoniecznie - jakis błąd w zapisach . I on będzie wywalał cie w okreslonych sytuacjach. Tak , jak mnie przy randomowych spotkaniach z zombi z owadami:-)). Struktura zapisu wygląda w ten sposób że  każdy zapis zawiera w sobie zapis poprzedni.

A wyloty bez logu oznaczają zę masz przeciążony silnik gry w danym momencie . Op-ek jest 32 bitowy , ergo - nie ma znaczenia ile masz RAM u - wykorzysta max 3,5 giga.

  • Dodatnia 3
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Zerknij sobie kto skupuje bo dobrej cenie broń :) i im to sprzedawaj. Pietrenko wschód w szczególności Wały, Grozy.

Kutwa zachód lubi FN 2000 i G36 ;)

Wszystkie strzelby Sacharow a Burbon w Prypeci snajpierki, PKM i inne takie cuda.

Ogólnie nie opłaca się chomikować nie wiadomo jakiej ilości tylko bronie kolekcjonerskie.

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Panowie uświadomcie mnie - wziąłem zadanie od Woronina na LR300 Snajperke - ale miałem ją już  w plecaku - zabrałem ją z posterunku najemników, na posterunku nie ma drugiego karabinu, a pisaliście wcześniej, że jak się zabierze tą snajperkę, to jest granda na posterunku. Czyli to że zabrałem ją wcześniej to był błąd - nie powinienem tego robić, ale też to jest chyba zadanie powtarzalne, więc ciekawi mnie, czy da się to jeszcze zrobić, czy LR-300 się tam zespawnuje

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@boberm ja dałem tą snajperkę Woroninowi, mnie chodzi o całą akcję na posterunku najemników - ja tam nic nie miałem specjalnego, a widziałęm filmik, że najemnik Dżoker się tam pojawia i bodajże Swibłow ma zadanie na PDA Dżokera

edyta:

i zauważyłem, że Sknera daje zadanie na wytrzymanie wpierdzielu od dzików, ale jak zrobisz Radar - wyłączysz Mózgozwęglacz, to to zadanie znika z oferowanych przez Sknerę - to błąd że tego nie zrobiłem? 

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W momencie wzięcia LR-a z posterunku , uruchamia sie skrypt powodujący spawn Plutonu Wsparcia . 

Dzoker nie ma nic wspólnego z tym zadaniem dla Woronina. To inna bajka .

Kwestia Sknery - zadania cykliczne  sa uzależnione od  doświadzczenia Twojej postaci. Im dalej w grze tym zadania beda sie zmieniać .... Nie brałes - nie musisz go wykonywać. Czym innym jest wzięcie zadania i jego "zwalenie" . Zadania popychajace scenariusz nie znikają.

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