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OP-2.1


OldMan

Rekomendowane odpowiedzi

O to Ci chodzi?

Spoiler

- Drop 2 szt.
- Tears of Electra 2 szt.
- Łzy ognia 1 szt.
- Łzy Chimery 1 szt.
- Dusza 2 szt.
- Krople Duszy 2 szt.
- Dusza Ognia 1 szt.
- Kryształowa dusza 1 szt.
- Kryształowa Dusza Bengalu 1 szt.
- Film) 2 szt.
- Skórka 2 szt. -
Łuski 1 szt.
- Skorupa 1 szt. - Skórka
kontrolera 1 szt.
- Manekin 2 szt.
- Smoczek ognisty 2 szt.
- Smoczek jasny 1 szt.
- Manekin księżycowy 1 szt.
- Budyń 1 szt.
- Piernikowy ludzik 2 sztuki
- Stalowy Piernikowy ludzik 2 sztuki
- Tytanowy Piernikowy ludzik 1 sztuka
- Diamentowy Piernikowy ludzik 1 sztuka
- Giant's Little Brother 1 sztuka
- Morski jeż 2 sztuki
- Jeżozwierz 2 sztuki
- Elektryczny jeżozwierz 1 sztuka
- Snotty Jeżozwierz 1 sztuka
- Kamień Jeżozwierz 1 szt.
- koraliki matki 2 szt.
- koraliki
babki 2 szt. - koraliki prababci 1 szt.
- koraliki babki 1 szt.

 

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  • 2 tygodnie później...

Witam postanowiłem jeszcze raz zagrać w moda , ale jest problem. Dodam iż zainstalowałem wszystko z postu pierwszego z linki do pobrania oprócz tego dla chętnych patcha. Wgrałem patch 8.2  , uruchomiłem OPUpdater i są pliki na czerwono może jeszcze być zły fsgame wgrałem go z plikami spawnera i gra się w ogóle nie uruchamia. Te pliki na dole są na czerwono wOPUpdater.

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78513 files cached, 18121Kb memory used.
Init FileSystem 0.804817 sec
[19.04.21 21:16:54.029] 'xrCore' build 7445, Jun 25 2019
[19.04.21 21:16:54.029] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[19.04.21 21:16:54.029] 
[19.04.21 21:16:55.014] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[19.04.21 21:16:55.014]  ERROR Cannot find required default configuration [default]!
[19.04.21 21:16:55.014]  
[19.04.21 21:16:55.014] FATAL ERROR
[19.04.21 21:16:55.014]  
[19.04.21 21:16:55.014] [error]Expression    : fatal error
[19.04.21 21:16:55.014] [error]Function      : CLanguagesManager::loadDefault
[19.04.21 21:16:55.014] [error]File          : LanguagesManager.cpp
[19.04.21 21:16:55.014] [error]Line          : 105
[19.04.21 21:16:55.014] [error]Description   : <no expression>
[19.04.21 21:16:55.014] [error]Arguments     : Invalid required configuration! See log for detail.
[19.04.21 21:16:55.014]  
[19.04.21 21:16:55.014] 
[19.04.21 21:16:55.014] stack trace:
[19.04.21 21:16:55.014] 
[19.04.21 21:16:55.154] *** break by StackWalk ***
[19.04.21 21:16:55.154] stack trace:
[19.04.21 21:16:55.154] 
[19.04.21 21:16:55.154]      0023:6C4DED3B (0x6C50C200 0x00E5D62C 0x00000069 0x00E5D75C) xrCore.dll, xrDebug::backend()
[19.04.21 21:16:55.154]      0023:00DEDFA7 (0x00E5D558 0x058C3D48 0x058C3D58 0x058CE414) XR_3DA.exe, CLanguagesManager::loadDefault(), s:\xr_3da\languagesmanager.cpp, 105
[19.04.21 21:16:55.154]      0023:00DEE2B6 (0x058C3D30 0x05C68110 0x058C3D30 0x6C4DCDC0) XR_3DA.exe, CLanguagesManager::CLanguagesManager(), s:\xr_3da\languagesmanager.cpp, 11
[19.04.21 21:16:55.154]      0023:00DC158D (0x00000000 0x00EA1930 0x0075DA10 0x005B9000) XR_3DA.exe, xr_new<CLanguagesManager>(), s:\xrcore\xrmemory_subst_msvc.h, 69
[19.04.21 21:16:55.154]      0023:00DF1800 (0x00000000 0x00EA1930 0x008DCD90 0x005C0032) XR_3DA.exe, InitSettings(), s:\xr_3da\x_ray.cpp, 159
[19.04.21 21:16:55.154]      0023:00DF0BD5 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 677
[19.04.21 21:16:55.154]      0023:00DF0960 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[19.04.21 21:16:55.154]      0023:00DEB6CB (0x005B9000 0x760DFA10 0x0075FDF4 0x77357A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[19.04.21 21:16:55.154]      0023:760DFA29 (0x005B9000 0x8A65919D 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[19.04.21 21:16:55.154]      0023:77357A4E (0xFFFFFFFF 0x77378916 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[19.04.21 21:16:55.154]      0023:77357A1E (0x00DEB73D 0x005B9000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

xrCore.dll BugTrap.dll

Edytowane przez kanon1022
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@bobermDzięki , ale i przed odpaleniem updatera nie odpalała. Wrzucać wszystkie pliki które pobrałem  z postu pierwszego z linki do pobrania oprócz tego d.la chętnych patcha. Zainstalowałem ponownie i odpaliło , ale spawner nie działa , nie dodawałem katalogu bin ze spawnera mam patcha 8.2 podobno jest antyczit pod tego patcha. Możesz pomuc.

Edytowane przez kanon1022
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@bobermTak chyba zrobiłem gra odpalała , ale spawner nie działał . Stawiam po raz kolejny moda zobaczymy to co podałeś to pod patch 8.2 , co trzeba zrobić , żeby robić zapisy w menu , usunąć ten napis w grze i spawner. Wrzucić wszystkie pliki które podałeś w folderach. W plikach spawnera w pierwszym poście są pliki w folderze ui z różnym kodowaniem 1251 i 1250 coś trzeba chyba zmienić.

Edytowane przez kanon1022
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Witam przeszedłem jaskinię , ale mam taki wylot o co chodzi.

Spoiler

FATAL ERROR
[22.04.21 19:15:58.556]  
[22.04.21 19:15:58.556] [error]Expression    : fatal error
[22.04.21 19:15:58.556] [error]Function      : CCC_Crash::Execute
[22.04.21 19:15:58.556] [error]File          : console_commands.cpp
[22.04.21 19:15:58.556] [error]Line          : 625
[22.04.21 19:15:58.556] [error]Description   : <no expression>
[22.04.21 19:15:58.556] [error]Arguments     : ENGINE CRASH.See log file for detail!
[22.04.21 19:15:58.556]  
[22.04.21 19:15:58.556] 
[22.04.21 19:15:58.556] stack trace:
[22.04.21 19:15:58.556] 
[22.04.21 19:15:58.770] *** break by StackWalk ***
[22.04.21 19:15:58.770] stack trace:
[22.04.21 19:15:58.770] 
[22.04.21 19:15:58.770]      0023:6C53ED6B (0x6C553930 0x6C55393C 0x003C9B08 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[22.04.21 19:15:58.770]      0023:6C53F4FF (0x6C56C200 0x6BD816B0 0x00000271 0x6BD816C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[22.04.21 19:15:58.770]      0023:6B746C65 (0x003CA050 0x054C3E00 0x003CACA8 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[22.04.21 19:15:58.770]      0023:00830638 (0x0B813E18 0x6B6BACFF 0x19899918 0x198BE998) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[22.04.21 19:15:58.770]      0023:0083158E (0x19899918 0x198BE998 0x1BAA0018 0x5DC27DE8) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[22.04.21 19:15:58.770]      0023:6B6BACFF (0x00831560 0x00000000 0x00000000 0x1BAA0018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[22.04.21 19:15:58.770]      0023:6B6BA747 (0x00831560 0x00000000 0x00000000 0x1BAA0018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[22.04.21 19:15:58.770]      0023:6B6BA62C (0x0B817960 0x1BAA0018 0x003CAD1C 0x6C816E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[22.04.21 19:15:58.770]      0023:6C7E3CE4 (0x1BAA0018 0x5DC27D48 0x1BAA0018 0x5DC27D28) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[22.04.21 19:15:58.770]      0023:6C819EAD (0x1BAA0018 0x855BCE42 0x1B9604BC 0x1BAA0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[22.04.21 19:15:58.770]      0023:1B96058D (0x1BAA0018 0x5DC27CD8 0xFFFFFFFF 0x5DC27CF8) XR_3DA.exe
[22.04.21 19:15:58.770]      0023:6C8019C7 (0xFFFFFFFF 0x1BAA0018 0x003CADA0 0x00000620) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[22.04.21 19:15:58.770]      0023:6C7F9175 (0x1BAA0018 0x5DC27CD8 0xFFFFFFFF 0x5A4B5D5A) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[22.04.21 19:15:58.770]      0023:1B960531 (0x1BAA0018 0x5DC27CA8 0x00000000 0x1BAA0018) XR_3DA.exe
[22.04.21 19:15:58.770]      0023:6C7F9167 (0x1BAA0018 0x5DC27CA8 0x00000000 0x1BAA0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[22.04.21 19:15:58.770]      0023:6C7F9480 (0x00000000 0x6C7F90EC 0x1BAA0018 0x003CAE98) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[22.04.21 19:15:58.770]      0023:6C7EEA02 (0x1BAA0018 0x003CAE98 0x00000000 0x00000010) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[22.04.21 19:15:58.770]      0023:6C7F90EC (0x003CAE98 0x1BAA0018 0x00000000 0x003CAEA4) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[22.04.21 19:15:58.770]      0023:6C7F94F5 (0x003CAE98 0x000005F0 0x00000000 0x00880D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[22.04.21 19:15:58.770]      0023:6C81F4BA (0x1BAA0018 0x00000002 0x00000000 0x6BD30630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[22.04.21 19:15:58.770]      0023:6B639080 (0x1BAA0018 0x003CAEFC 0x3F8A2F01 0x94F5A888) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[22.04.21 19:15:58.770]      0023:6B9ECDF4 (0x00000240 0x00880D40 0x83336CA4 0x83A833E0) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[22.04.21 19:15:58.770]      0023:6B9432AA (0x00000240 0x00002026 0x83336CA4 0x003CCF64) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[22.04.21 19:15:58.770]      0023:6BA8432A (0x00000240 0x00000000 0x40E00000 0x000000C0) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[22.04.21 19:15:58.770]      0023:6BA7AF5C (0x00000240 0x94CAB610 0x94CB1440 0x94CB13E0) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[22.04.21 19:15:58.770]      0023:6BA7C395 (0x00000240 0x3F800000 0x53698730 0x0DEC0D40) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[22.04.21 19:15:58.770]      0023:6B9B11A7 (0x00000240 0x00880D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 790
[22.04.21 19:15:58.770]      0023:007D35C3 (0x00000002 0x0087E5D4 0x003CD6F8 0x0087E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
[22.04.21 19:15:58.770]      0023:007D3228 (0x00000000 0x0ABA8E00 0x40004700 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
[22.04.21 19:15:58.770]      0023:6BA31999 (0x02C06129 0x05C65580 0x008063B4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[22.04.21 19:15:58.770]      0023:007BFB8C (0x00989680 0x0000003C 0x0087E460 0x3C82FF23) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[22.04.21 19:15:58.770]      0023:008063B4 (0x00000000 0x00881930 0x004B7000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[22.04.21 19:15:58.770]      0023:00806895 (0x00881930 0xFFFFFFFF 0x003CFA48 0x007D0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[22.04.21 19:15:58.770]      0023:007D113A (0x00000000 0x00881930 0x0033004D 0x005C0032) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[22.04.21 19:15:58.770]      0023:007D0D50 (0x00770000 0x00000000 0x00BF339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[22.04.21 19:15:58.770]      0023:007D0960 (0x00770000 0x00000000 0x00BF339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[22.04.21 19:15:58.770]      0023:007CB6CB (0x004B7000 0x7562FA10 0x003CFB44 0x773C7A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[22.04.21 19:15:58.770]      0023:7562FA29 (0x004B7000 0x33A24757 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[22.04.21 19:15:58.770]      0023:773C7A4E (0xFFFFFFFF 0x773E8913 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[22.04.21 19:15:58.770]      0023:773C7A1E (0x007CB73D 0x004B7000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

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@kanon1022 widzę w temacie ten wylot ze 3 razy w różnych sytuacjach i chyba jedynie granie z innego wcześniejszego zapisu pomogło.

Ktoś grał od wejścia na lokację. Nie wiem może zacznij od autozapisu jak z Pieczary wyszedłeś na Kordon? Albo jak masz zapis z przed przejścia to z niego.

  • Dzięki! 1
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@tom3kbWitam , wczytałem zapis po rozmowie z górnikiem jeszcze w jaskini , wziąłem zadanie na uwolnienie Żwawego , uratowałem Tolika . Zabrałem z trupa żołnierza notatki pojawił się snajper i jak go załatwię od razu to wylot , a jak najpierw uwolnię Żwawego t Pietruchę zabija ten snajper. Czy tylko reinstal moda to jedyny ratunek. A jak prawidłowo robić zapisy robiłem przez konsolę i wpisywałem jak mi się nacisneło ,liczby i cyłry.

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79194 files cached, 18904Kb memory used.
Init FileSystem 9.518029 sec
[23.04.21 06:06:10.339] 'xrCore' build 7445, Jun 25 2019
[23.04.21 06:06:10.339] OP 2.1 Engine ver 1.0f patch ver 8.2
[23.04.21 06:06:10.339] 
[23.04.21 06:06:11.238] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[23.04.21 06:06:11.240] Initializing Engine...
[23.04.21 06:06:11.243] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[23.04.21 06:06:11.243]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[23.04.21 06:06:11.243]  respawn_type transparent_treasure user_name ]
[23.04.21 06:06:11.243] Loading  config for renderer 
[23.04.21 06:06:11.243] Executing config-script "user.ltx"...
[23.04.21 06:06:11.244] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.04.21 06:06:11.244] Starting INPUT device...
[23.04.21 06:06:11.260] Loading DLL: xrRender_R1.dll
[23.04.21 06:06:11.268] Loading DLL: xrGame.dll
[23.04.21 06:06:11.300] 'xrGame' build Jun 25 2019 12:48:47
[23.04.21 06:06:11.333] * [win32]: free[4035140 K], reserved[46608 K], committed[112492 K]
[23.04.21 06:06:11.333] * [ D3D ]: textures[0 K]
[23.04.21 06:06:11.333] * [x-ray]: crt heap[31938 K], process heap[31938 K], game lua[0 K], engine lua[0 K], render[0 K]
[23.04.21 06:06:11.333] * [x-ray]: economy: strings[count: 37192, lengths: 1018 K, overhead: 1162 K, saved: 14735 K]
[23.04.21 06:06:11.333] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.04.21 06:06:11.335] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.04.21 06:06:11.341] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.04.21 06:06:11.341] Executing config-script "user.ltx"...
[23.04.21 06:06:11.341] Executing config-script "d:\op-2.1\gamedata\config\rspec_high.ltx"...
[23.04.21 06:06:11.343] [d:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[23.04.21 06:06:11.343] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.04.21 06:06:11.343] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.04.21 06:06:11.343] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[23.04.21 06:06:11.345] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.04.21 06:06:11.346] SOUND: OpenAL: enumerate devices...
[23.04.21 06:06:11.346] SOUND: OpenAL: EnumerationExtension Present
[23.04.21 06:06:11.346] devices OpenAL Soft
[23.04.21 06:06:11.346] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[23.04.21 06:06:11.386] SOUND: OpenAL: All available devices:
[23.04.21 06:06:11.386] 1. OpenAL Soft, Spec Version 1.1 (default)
[23.04.21 06:06:11.386] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[23.04.21 06:06:11.393] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[23.04.21 06:06:11.398] * sound: EAX 2.0 extension: absent
[23.04.21 06:06:11.398] * sound: EAX 2.0 deferred: absent
[23.04.21 06:06:11.399] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[23.04.21 06:06:11.411] Starting RENDER device...
[23.04.21 06:06:12.248] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[23.04.21 06:06:12.248] * GPU driver: 27.21.14.6611
[23.04.21 06:06:12.558] * CREATE: DeviceREF: 1
[23.04.21 06:06:12.558] *     Texture memory: 4056 M
[23.04.21 06:06:12.558] *          DDI-level: 9.0
[23.04.21 06:06:12.562] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 06:06:12.564] * GPU vertex cache: unrecognized, 16
[23.04.21 06:06:12.567] * DVB created: 4096K
[23.04.21 06:06:12.567] * DIB created: 512K
[23.04.21 06:06:12.727] load time LTX=76 ms
[23.04.21 06:06:12.734] count of .thm files=3228
[23.04.21 06:06:13.972] load time THM=1244 ms
[23.04.21 06:06:13.972] * distortion: used, dev(30),need(14)
[23.04.21 06:06:13.972] * SSample: 1920x1080
[23.04.21 06:06:14.015] * SSample: enabled
[23.04.21 06:06:14.205] - r__tf_aniso 4
[23.04.21 06:06:14.206] - r1_tf_mipbias 0.
[23.04.21 06:06:14.238] Script debugger succesfully restarted.
[23.04.21 06:06:16.396] - Gamedata version: [Wersja 2.1 final p.8k.2]
[23.04.21 06:06:16.613] Starting engine...
[23.04.21 06:06:16.930] GMLib loaded at 316 msec
[23.04.21 06:06:17.667] Game_Globals loaded at 737 msec
[23.04.21 06:06:18.312] App_Start loaded at 645 msec
[23.04.21 06:06:18.341] ui_core loaded at 28 msec
[23.04.21 06:06:18.399] Loading DLL: xrGameSpy.dll
[23.04.21 06:06:19.060] Main_Menu loaded at 718 msec
[23.04.21 06:06:49.034] * DVB created: 4096K
[23.04.21 06:06:49.034] * DIB created: 512K
[23.04.21 06:06:49.035] - r__tf_aniso 4
[23.04.21 06:06:49.035] - r1_tf_mipbias 0.
[23.04.21 06:06:49.035] * SSample: 1920x1080
[23.04.21 06:06:49.042] * SSample: enabled
[23.04.21 06:06:49.042] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 06:06:49.042] * GPU vertex cache: recognized, 24
[23.04.21 06:06:49.042] *** RESET [106 ms]
[23.04.21 06:06:49.052] "d:\op-2.1\bin\xr_3da.exe" -nointro
[23.04.21 06:06:49.052] Begin load
[23.04.21 06:06:49.054] * phase time: 0 ms
[23.04.21 06:06:49.095] * phase cmem: 234944 K
[23.04.21 06:06:49.095] Prefetching objects...
[23.04.21 06:06:49.189] * Objects loaded in 0 ms
[23.04.21 06:06:53.783] * Models loaded in 4593 ms
[23.04.21 06:06:53.825] * Prefetch memory:  682808Kb
[23.04.21 06:06:53.829] * phase time: 4774 ms
[23.04.21 06:06:53.870] * phase cmem: 880836 K
[23.04.21 06:06:53.870] Starting server...
[23.04.21 06:06:53.900] - Gamedata version: [Wersja 2.1 final p.8k.2]
[23.04.21 06:06:53.963] * phase time: 134 ms
[23.04.21 06:06:54.004] * phase cmem: 878677 K
[23.04.21 06:06:54.004] Loading alife simulator...
[23.04.21 06:06:54.005] * phase time: 41 ms
[23.04.21 06:06:54.046] * phase cmem: 878668 K
[23.04.21 06:06:54.046] Loading savegame...
[23.04.21 06:06:54.067]  d:\op-2.1\userdata\savedgames\wq.sav save created on DEVELOPER mode!
[23.04.21 06:06:54.067] * Loading key-value pairs...
[23.04.21 06:06:54.099] * 16 key-value pairs were successfully loaded (0.031s)
[23.04.21 06:06:54.099] * Loading spawn registry...
[23.04.21 06:06:56.290] * 25177 spawn points were successfully loaded (2.190s)
[23.04.21 06:06:56.291] * Loading objects...
[23.04.21 06:06:56.922] * 34225 objects were successfully loaded (0.632s) 34225
[23.04.21 06:06:57.198] * Loading quick slots data...
[23.04.21 06:06:57.198] * Start objects on_register'ed...
[23.04.21 06:06:58.756] * 34225 objects on_register'ed (1.558s)
[23.04.21 06:06:58.756] * Game wq is successfully loaded from file 'd:\op-2.1\userdata\savedgames\wq.sav' (4.752s)
[23.04.21 06:06:58.756] * phase time: 4751 ms
[23.04.21 06:06:58.829] * phase cmem: 1007440 K
[23.04.21 06:06:58.829] Connecting...
[23.04.21 06:06:58.936] MaxPlayers = 32
[23.04.21 06:06:58.978] * phase time: 220 ms
[23.04.21 06:06:59.050] * phase cmem: 1017854 K
[23.04.21 06:06:59.050] Connecting to...
[23.04.21 06:06:59.054]  Player not found. New player created.
[23.04.21 06:06:59.054] * client : connection accepted - <>
[23.04.21 06:06:59.071] * phase time: 93 ms
[23.04.21 06:06:59.147] * phase cmem: 1017883 K
[23.04.21 06:06:59.147] Reading level info...
[23.04.21 06:06:59.150] * phase time: 78 ms
[23.04.21 06:06:59.222] * phase cmem: 1017883 K
[23.04.21 06:06:59.222] Loading object space...
[23.04.21 06:06:59.229] * object space load: 7 ms
[23.04.21 06:06:59.231] * phase time: 80 ms
[23.04.21 06:06:59.301] * phase cmem: 1018424 K
[23.04.21 06:06:59.301] Loading shaders (R1)...
[23.04.21 06:06:59.344] * phase time: 113 ms
[23.04.21 06:06:59.416] * phase cmem: 1019266 K
[23.04.21 06:06:59.416] Loading geometry (R1)...
[23.04.21 06:06:59.427] * phase time: 83 ms
[23.04.21 06:06:59.500] * phase cmem: 1019917 K
[23.04.21 06:06:59.500] Loading visuals (R1)...
[23.04.21 06:06:59.502] * phase time: 75 ms
[23.04.21 06:06:59.578] * phase cmem: 1019961 K
[23.04.21 06:06:59.578] Loading details (R1)...
[23.04.21 06:06:59.579] * phase time: 76 ms
[23.04.21 06:06:59.652] * phase cmem: 1019961 K
[23.04.21 06:06:59.652] Loading sectors (R1)...
[23.04.21 06:06:59.654]  WARNING: Occlusion map 'd:\op-2.1\gamedata\levels\peshera\level.hom' not found.
[23.04.21 06:06:59.654] * phase time: 74 ms
[23.04.21 06:06:59.725] * phase cmem: 1019961 K
[23.04.21 06:06:59.725] Loading AI objects...
[23.04.21 06:06:59.730] - Loading music tracks from 'peshera_musics'...
[23.04.21 06:06:59.737] * phase time: 83 ms
[23.04.21 06:06:59.810] * phase cmem: 1019968 K
[23.04.21 06:06:59.810] Loading PH world...
[23.04.21 06:06:59.826] - Game configuring : Started 
[23.04.21 06:06:59.828] - Game configuring : Finished 
[23.04.21 06:06:59.971] * phase time: 234 ms
[23.04.21 06:07:00.045] * phase cmem: 1029037 K
[23.04.21 06:07:00.045] Loading textures...
[23.04.21 06:07:00.818] * t-report - base: 850, 772258 K
[23.04.21 06:07:00.818] * t-report - lmap: 10, 10241 K
[23.04.21 06:07:00.819] * phase time: 846 ms
[23.04.21 06:07:00.891] * phase cmem: 1141354 K
[23.04.21 06:07:00.891] Synchronizing...
[23.04.21 06:07:00.892] Save created on [Engine 1.0f p 8.2]
[23.04.21 06:07:00.892] Save date and time [Thu Apr 22 18:52:29 2021]
[23.04.21 06:07:00.925] * phase time: 106 ms
[23.04.21 06:07:00.999] * phase cmem: 1141355 K
[23.04.21 06:07:01.205] * [win32]: free[2373224 K], reserved[190116 K], committed[1630900 K]
[23.04.21 06:07:01.205] * [ D3D ]: textures[782499 K]
[23.04.21 06:07:01.205] * [x-ray]: crt heap[1139791 K], process heap[1139791 K], game lua[179830 K], engine lua[307 K], render[0 K]
[23.04.21 06:07:01.205] * [x-ray]: economy: strings[count: 178180, lengths: 9032 K, overhead: 5568 K, saved: 22012 K]
[23.04.21 06:07:01.205] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.04.21 06:07:01.205] * Starting measure
[23.04.21 06:07:13.920] * MEMORY USAGE: 1344141 K
[23.04.21 06:07:40.478] * Saving spawns...
[23.04.21 06:07:40.481] * Saving objects...
[23.04.21 06:07:40.622] * 33627 objects are successfully saved
[23.04.21 06:07:40.623] * Saving key-value pairs...
[23.04.21 06:07:40.645] * 16 key-value pairs were successfully saved
[23.04.21 06:07:40.645] * Saving quick slots data...
[23.04.21 06:07:40.672] * Game Asus_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_autosave.sav'
[23.04.21 06:07:40.675] - Disconnect
[23.04.21 06:07:42.278] - Destroying level
[23.04.21 06:07:42.400] * DVB created: 4096K
[23.04.21 06:07:42.400] * DIB created: 512K
[23.04.21 06:07:42.400] - r__tf_aniso 4
[23.04.21 06:07:42.400] - r1_tf_mipbias 0.
[23.04.21 06:07:42.400] * SSample: 1920x1080
[23.04.21 06:07:42.413] * SSample: enabled
[23.04.21 06:07:42.413] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 06:07:42.413] * GPU vertex cache: recognized, 24
[23.04.21 06:07:42.413] *** RESET [115 ms]
[23.04.21 06:07:42.426] "d:\op-2.1\bin\xr_3da.exe" -nointro
[23.04.21 06:07:42.426] Begin load
[23.04.21 06:07:42.435] * phase time: 1 ms
[23.04.21 06:07:42.533] * phase cmem: 1131816 K
[23.04.21 06:07:42.533] Starting server...
[23.04.21 06:07:42.690] - Gamedata version: [Wersja 2.1 final p.8k.2]
[23.04.21 06:07:42.738] * phase time: 302 ms
[23.04.21 06:07:42.834] * phase cmem: 1128515 K
[23.04.21 06:07:42.834] Loading alife simulator...
[23.04.21 06:07:42.835] * phase time: 97 ms
[23.04.21 06:07:42.933] * phase cmem: 1128515 K
[23.04.21 06:07:42.933] Loading savegame...
[23.04.21 06:07:42.949]  d:\op-2.1\userdata\savedgames\asus_autosave.sav save created on DEVELOPER mode!
[23.04.21 06:07:42.949] * Loading key-value pairs...
[23.04.21 06:07:42.979] * 16 key-value pairs were successfully loaded (0.030s)
[23.04.21 06:07:42.979] * Loading spawn registry...
[23.04.21 06:07:44.918] * 25177 spawn points were successfully loaded (1.939s)
[23.04.21 06:07:44.919] * Loading objects...
[23.04.21 06:07:45.496] * 33627 objects were successfully loaded (0.578s) 33627
[23.04.21 06:07:46.017] * Loading quick slots data...
[23.04.21 06:07:46.017] * Start objects on_register'ed...
[23.04.21 06:07:47.439] * 33627 objects on_register'ed (1.421s)
[23.04.21 06:07:47.439] * Game asus_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\asus_autosave.sav' (4.604s)
[23.04.21 06:07:47.439] * phase time: 4603 ms
[23.04.21 06:07:47.537] * phase cmem: 1213204 K
[23.04.21 06:07:47.537] Connecting...
[23.04.21 06:07:47.539] MaxPlayers = 32
[23.04.21 06:07:47.591] * phase time: 152 ms
[23.04.21 06:07:47.708] * phase cmem: 1213237 K
[23.04.21 06:07:47.708] Connecting to...
[23.04.21 06:07:47.712]  Player not found. New player created.
[23.04.21 06:07:47.712] * client : connection accepted - <>
[23.04.21 06:07:47.729] * phase time: 137 ms
[23.04.21 06:07:47.826] * phase cmem: 1213262 K
[23.04.21 06:07:47.826] Reading level info...
[23.04.21 06:07:47.830] * phase time: 100 ms
[23.04.21 06:07:47.927] * phase cmem: 1213262 K
[23.04.21 06:07:47.927] Loading object space...
[23.04.21 06:07:48.399] * object space load: 470 ms
[23.04.21 06:07:48.399] * phase time: 569 ms
[23.04.21 06:07:48.497] * phase cmem: 1285917 K
[23.04.21 06:07:48.497] Loading shaders (R1)...
[23.04.21 06:07:48.682] * phase time: 283 ms
[23.04.21 06:07:48.780] * phase cmem: 1287006 K
[23.04.21 06:07:48.780] Loading geometry (R1)...
[23.04.21 06:07:49.097] * phase time: 414 ms
[23.04.21 06:07:49.211] * phase cmem: 1342779 K
[23.04.21 06:07:49.211] Loading visuals (R1)...
[23.04.21 06:07:49.262] * phase time: 164 ms
[23.04.21 06:07:49.361] * phase cmem: 1346302 K
[23.04.21 06:07:49.361] Loading details (R1)...
[23.04.21 06:07:49.396] * [DETAILS] VertexConsts(256), Batch(61)
[23.04.21 06:07:49.396] * [DETAILS] 40687 v(20), 26352 p
[23.04.21 06:07:49.396] * [DETAILS] Batch(61), VB(794K), IB(154K)
[23.04.21 06:07:49.397] * phase time: 135 ms
[23.04.21 06:07:49.495] * phase cmem: 1347293 K
[23.04.21 06:07:49.495] Loading sectors (R1)...
[23.04.21 06:07:49.496] * Loading HOM: d:\op-2.1\gamedata\levels\l01_escape\level.hom
[23.04.21 06:07:49.500] * Loading environment modificator: d:\op-2.1\gamedata\levels\l01_escape\level.env_mod
[23.04.21 06:07:49.501] * phase time: 103 ms
[23.04.21 06:07:49.600] * phase cmem: 1347434 K
[23.04.21 06:07:49.600] Loading AI objects...
[23.04.21 06:07:49.608] - Loading music tracks from 'l01_escape_musics'...
[23.04.21 06:07:49.626] * phase time: 125 ms
[23.04.21 06:07:49.724] * phase cmem: 1347381 K
[23.04.21 06:07:49.724] Loading PH world...
[23.04.21 06:07:49.742] - Game configuring : Started 
[23.04.21 06:07:49.744] - Game configuring : Finished 
[23.04.21 06:07:49.750] * phase time: 124 ms
[23.04.21 06:07:49.848] * phase cmem: 1354996 K
[23.04.21 06:07:49.848] Loading textures...
[23.04.21 06:07:51.561] * t-report - base: 1198, 857467 K
[23.04.21 06:07:51.561] * t-report - lmap: 10, 10241 K
[23.04.21 06:07:51.562] * phase time: 1811 ms
[23.04.21 06:07:51.664] * phase cmem: 1450877 K
[23.04.21 06:07:51.664] Synchronizing...
[23.04.21 06:07:51.665] Save created on [Engine 1.0f p 8.2]
[23.04.21 06:07:51.665] Save date and time [Fri Apr 23 06:07:40 2021]
[23.04.21 06:07:51.684] * phase time: 121 ms
[23.04.21 06:07:51.783] * phase cmem: 1450877 K
[23.04.21 06:07:52.052] * [win32]: free[1971568 K], reserved[213924 K], committed[2008748 K]
[23.04.21 06:07:52.052] * [ D3D ]: textures[867708 K]
[23.04.21 06:07:52.052] * [x-ray]: crt heap[1449270 K], process heap[1449270 K], game lua[175137 K], engine lua[241 K], render[557 K]
[23.04.21 06:07:52.052] * [x-ray]: economy: strings[count: 184178, lengths: 9294 K, overhead: 5755 K, saved: 22200 K]
[23.04.21 06:07:52.052] * [x-ray]: economy: smem[count: 69737, lengths: 40583 K, overhead: 1089 K, saved: 14734 K]
[23.04.21 06:07:52.052] * Starting measure
[23.04.21 06:08:23.745] * MEMORY USAGE: 1813562 K
[23.04.21 06:16:20.381] * Saving spawns...
[23.04.21 06:16:20.384] * Saving objects...
[23.04.21 06:16:20.542] * 35066 objects are successfully saved
[23.04.21 06:16:20.542] * Saving key-value pairs...
[23.04.21 06:16:20.565] * 17 key-value pairs were successfully saved
[23.04.21 06:16:20.565] * Saving quick slots data...
[23.04.21 06:16:20.593] * Game zdobądź informacje od zwiadowcy.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\zdobądź informacje od zwiadowcy.sav'
[23.04.21 06:16:28.874]  Unable to find Hotkey entry in registry
[23.04.21 06:40:39.256] * DVB created: 4096K
[23.04.21 06:40:39.257] * DIB created: 512K
[23.04.21 06:40:39.258] - r__tf_aniso 4
[23.04.21 06:40:39.258] - r1_tf_mipbias 0.
[23.04.21 06:40:39.258] * SSample: 1920x1080
[23.04.21 06:40:39.271] * SSample: enabled
[23.04.21 06:40:39.271] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 06:40:39.271] * GPU vertex cache: recognized, 24
[23.04.21 06:40:39.271] *** RESET [263 ms]
[23.04.21 06:40:42.666] * DVB created: 4096K
[23.04.21 06:40:42.666] * DIB created: 512K
[23.04.21 06:40:42.667] - r__tf_aniso 4
[23.04.21 06:40:42.667] - r1_tf_mipbias 0.
[23.04.21 06:40:42.667] * SSample: 1920x1080
[23.04.21 06:40:42.682] * SSample: enabled
[23.04.21 06:40:42.682] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 06:40:42.682] * GPU vertex cache: recognized, 24
[23.04.21 06:40:42.682] *** RESET [239 ms]
[23.04.21 06:40:43.381] * MEMORY USAGE: 2009186 K
[23.04.21 06:40:55.178] ~ save av
[23.04.21 06:40:55.191] * Saving spawns...
[23.04.21 06:40:55.194] * Saving objects...
[23.04.21 06:40:55.351] * 36743 objects are successfully saved
[23.04.21 06:40:55.352] * Saving key-value pairs...
[23.04.21 06:40:55.377] * 17 key-value pairs were successfully saved
[23.04.21 06:40:55.377] * Saving quick slots data...
[23.04.21 06:40:55.405] * Game av.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\av.sav'
[23.04.21 07:07:02.382]  Unable to find Hotkey entry in registry
[23.04.21 07:07:02.382]  Unable to find Hotkey entry in registry
[23.04.21 07:07:02.383]  Unable to find Hotkey entry in registry
[23.04.21 07:07:36.401] * DVB created: 4096K
[23.04.21 07:07:36.401] * DIB created: 512K
[23.04.21 07:07:36.403] - r__tf_aniso 4
[23.04.21 07:07:36.403] - r1_tf_mipbias 0.
[23.04.21 07:07:36.403] * SSample: 1920x1080
[23.04.21 07:07:36.416] * SSample: enabled
[23.04.21 07:07:36.416] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 07:07:36.416] * GPU vertex cache: recognized, 24
[23.04.21 07:07:36.416] *** RESET [0 ms]
[23.04.21 07:07:37.601] * MEMORY USAGE: 2084593 K
[23.04.21 07:07:39.579] * DVB created: 4096K
[23.04.21 07:07:39.579] * DIB created: 512K
[23.04.21 07:07:39.580] - r__tf_aniso 4
[23.04.21 07:07:39.580] - r1_tf_mipbias 0.
[23.04.21 07:07:39.580] * SSample: 1920x1080
[23.04.21 07:07:39.593] * SSample: enabled
[23.04.21 07:07:39.593] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 07:07:39.593] * GPU vertex cache: recognized, 24
[23.04.21 07:07:39.593] *** RESET [113 ms]
[23.04.21 07:07:40.299] * MEMORY USAGE: 2018305 K
[23.04.21 07:08:32.797]  Unable to find Hotkey entry in registry
[23.04.21 07:11:24.387] * Saving spawns...
[23.04.21 07:11:24.390] * Saving objects...
[23.04.21 07:11:24.555] * 36706 objects are successfully saved
[23.04.21 07:11:24.556] * Saving key-value pairs...
[23.04.21 07:11:24.580] * 17 key-value pairs were successfully saved
[23.04.21 07:11:24.580] * Saving quick slots data...
[23.04.21 07:11:24.608] * Game udany dowcip.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\udany dowcip.sav'
[23.04.21 07:11:38.076] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[23.04.21 07:12:16.732] * Saving spawns...
[23.04.21 07:12:16.735] * Saving objects...
[23.04.21 07:12:16.905] * 36710 objects are successfully saved
[23.04.21 07:12:16.905] * Saving key-value pairs...
[23.04.21 07:12:16.930] * 17 key-value pairs were successfully saved
[23.04.21 07:12:16.930] * Saving quick slots data...
[23.04.21 07:12:16.957] * Game pda żołnierza.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\pda żołnierza.sav'
[23.04.21 07:12:29.232]  [LUA] SCRIPT RUNTIME ERROR
[23.04.21 07:12:29.232]  [LUA]  0 : [C  ] iterate_inventory_simple
[23.04.21 07:12:29.233]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
[23.04.21 07:12:29.233]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(368) : 
[23.04.21 07:12:29.233]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
[23.04.21 07:12:29.233]  
[23.04.21 07:12:29.233] FATAL ERROR
[23.04.21 07:12:29.233]  
[23.04.21 07:12:29.233] [error]Expression    : fatal error
[23.04.21 07:12:29.233] [error]Function      : CScriptEngine::lua_error
[23.04.21 07:12:29.233] [error]File          : script_engine.cpp
[23.04.21 07:12:29.233] [error]Line          : 79
[23.04.21 07:12:29.233] [error]Description   : <no expression>
[23.04.21 07:12:29.233] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[23.04.21 07:12:29.233]      
[23.04.21 07:12:29.233] stack traceback:
[23.04.21 07:12:29.233]     [C]: in function 'iterate_inventory_simple'
[23.04.21 07:12:29.233]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[23.04.21 07:12:29.233]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:368: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:346> 
[23.04.21 07:12:29.233]  
[23.04.21 07:12:29.233] 
[23.04.21 07:12:29.233] stack trace:
[23.04.21 07:12:29.233] 
[23.04.21 07:12:30.131] *** break by StackWalk ***
[23.04.21 07:12:30.131] stack trace:
[23.04.21 07:12:30.131] 
[23.04.21 07:12:30.131]      0023:6C6DED6B (0x6C6F3930 0x6C6F393C 0x012F4F30 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[23.04.21 07:12:30.131]      0023:6C6DF4FF (0x6C70C200 0x6BE68334 0x0000004F 0x6BE68318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[23.04.21 07:12:30.131]      0023:6BB26AF9 (0x72040018 0x72040018 0x0001501C 0x6BB26A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[23.04.21 07:12:30.131]      0023:6B62F647 (0x012F5404 0x012F53AC 0x6BF2D601 0x012F53AC) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[23.04.21 07:12:30.131]      0023:6BB0F00A (0x72040018 0x72040018 0x0001501C 0x4965E348) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[23.04.21 07:12:30.131]      0023:6B76DFFA (0x6BB0EE70 0x00000000 0x72040018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[23.04.21 07:12:30.131]      0023:6B76D3F4 (0x6BB0EE70 0x00000000 0x72040018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[23.04.21 07:12:30.131]      0023:6B76C1FD (0x0C182A90 0x72040018 0x5B540B80 0x4965E218) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[23.04.21 07:12:30.131]      0023:6C813CE4 (0x72040018 0x4965E278 0x72040018 0x4965E258) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[23.04.21 07:12:30.131]      0023:6C849EAD (0x72040018 0x8BE858B1 0x8BFDB0E6 0x1FD904BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[23.04.21 07:12:30.131]      0023:1FD9058D (0x72040018 0x4965E178 0x00000000 0x72040018) XR_3DA.exe
[23.04.21 07:12:30.131]      0023:6C829167 (0x72040018 0x4965E178 0x00000000 0x72040018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[23.04.21 07:12:30.131]      0023:6C829480 (0x00000000 0x6C8290EC 0x72040018 0x012F55E8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[23.04.21 07:12:30.131]      0023:6C81EA02 (0x72040018 0x012F55E8 0x00000000 0x0048E460) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[23.04.21 07:12:30.131]      0023:6C8290EC (0x012F55E8 0x72040018 0x00000000 0x012F55F0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[23.04.21 07:12:30.131]      0023:6C8294F5 (0x012F55E8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[23.04.21 07:12:30.131]      0023:6C84F4BA (0x72040018 0x00000003 0x00000000 0x72040018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[23.04.21 07:12:30.131]      0023:6B64483A (0x00000004 0x0048E5D4 0x0048E460 0x7A402D28) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[23.04.21 07:12:30.131]      0023:6B806F59 (0x53C0B220 0x50905470 0x6B618919 0x00000000) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[23.04.21 07:12:30.131]      0023:6BB8C5BB (0x52D115E0 0x242565D0 0x00000000 0x012F97B4) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[23.04.21 07:12:30.131]      0023:6BA4BF05 (0x52D115E0 0x0048E5D4 0xBC738DE8 0x3F800000) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[23.04.21 07:12:30.131]      0023:6BAC387E (0x52D115E0 0x00000001 0x6F446D60 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[23.04.21 07:12:30.131]      0023:6BB8B752 (0x012FB95C 0x00000006 0x242565D0 0x012FB8FC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[23.04.21 07:12:30.131]      0023:6BA4B428 (0x012FB95C 0x00000006 0x003126E9 0xFFFF007F) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[23.04.21 07:12:30.131]      0023:6BAEE211 (0x012FB95C 0x00000006 0x0048E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[23.04.21 07:12:30.131]      0023:6BB4511F (0x00009675 0x00000006 0x012FB95C 0x00010000) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[23.04.21 07:12:30.131]      0023:6BB44FFE (0x6B37E690 0x00000000 0x00000000 0x0173A5E0) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[23.04.21 07:12:30.131]      0023:6BB447BE (0x00407B67 0x066BB490 0x004163B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[23.04.21 07:12:30.131]      0023:003CFB8C (0x00989680 0x0000003C 0x0048E460 0x3C82FE17) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[23.04.21 07:12:30.131]      0023:004163B4 (0x00000000 0x00491930 0x0101D000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[23.04.21 07:12:30.131]      0023:00416895 (0x00491930 0xFFFFFFFF 0x00491930 0x012FFE14) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[23.04.21 07:12:30.131]      0023:003E113A (0x00000000 0x00491930 0x00450054 0x0000000A) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[23.04.21 07:12:30.131]      0023:003E0D50 (0x00380000 0x00000000 0x0136339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[23.04.21 07:12:30.131]      0023:003E0960 (0x00380000 0x00000000 0x0136339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[23.04.21 07:12:30.131]      0023:003DB6CB (0x0101D000 0x772DFA10 0x012FFF10 0x77817A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[23.04.21 07:12:30.131]      0023:772DFA29 (0x0101D000 0xB426E1A6 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[23.04.21 07:12:30.131]      0023:77817A4E (0xFFFFFFFF 0x77838900 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[23.04.21 07:12:30.131]      0023:77817A1E (0x003DB73D 0x0101D000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

 

Edytowane przez kanon1022
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@kanon1022 Jakby ktoś Ci podesłał inny xRay engine to może coś by pomogło.

Rozpoczęcie nowej gry to też zawsze jakieś rozwiązanie bo są zmiany w all.spawn przy starcie nowej gry. Jesteś na samym początku więc za wiele się nie cofniesz.

Ale jakbyś miał zaczynać nową grę to też bym sugerował reinstall bo nie wiadomo czy problem się nie powtórzy. 

Jak nie chcesz od nowa instalować to popytaj o ten silnik. Ja już moda u siebie nie mam więc tego nie sprawdzę.

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@kanon1022 ja w czitowanie i zmiany silników się nie bawiłem to za bardzo ci nie podpowiem.

Jeśli masz czas i ci się chce to po reinstalce moda ja bym tak z ciekawości przeleciał tą Pieczarę i chociaż ten początek Kordonu bez wrzucania żadnych spawnerów i podmian silników i zobaczył czy też są takie problemy z wylotami.

Dodatkowo zszedłbym w dół trochę z opcjami graficznymi tak dla bezpieczeństwa i testu.

Zapisy sobie możesz gdzieś zostawić to zawsze będziesz mógł wrzucić potem te wszystkie dodatki i grać z tamtych save-ów jakby co.

 

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@kanon1022 nie bardzo rozumiem problemu z zapisami przez konsolę?

Wchodzisz w nią i piszesz:

save "tutaj twoja nazwa zapisu"

I potem enter, jak już sobie zrobisz kilka zapisów to już potem normalnie je będziesz mógł w menu wybierać i nadpisywać.

Nie jestem pewien czy dało się używać polskich znaków w nazwach save-ów ale to już sobie sprawdzisz samemu. 

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@tom3kb Obniżyłem grafikę i przy próbie  zabicia snajpera wylot chyba zrobię reinstal moda.

Spoiler

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79209 files cached, 18905Kb memory used.
Init FileSystem 4.352458 sec
[23.04.21 10:21:37.748] 'xrCore' build 7445, Jun 25 2019
[23.04.21 10:21:37.748] OP 2.1 Engine ver 1.0f patch ver 8.2
[23.04.21 10:21:37.748] 
[23.04.21 10:21:37.981] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[23.04.21 10:21:37.981] Initializing Engine...
[23.04.21 10:21:37.984] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[23.04.21 10:21:37.984]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[23.04.21 10:21:37.984]  respawn_type transparent_treasure user_name ]
[23.04.21 10:21:37.984] Loading  config for renderer 
[23.04.21 10:21:37.984] Executing config-script "user.ltx"...
[23.04.21 10:21:37.984] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.04.21 10:21:37.984] Starting INPUT device...
[23.04.21 10:21:37.996] Loading DLL: xrRender_R1.dll
[23.04.21 10:21:37.997] Loading DLL: xrGame.dll
[23.04.21 10:21:37.999] 'xrGame' build Jun 25 2019 12:48:47
[23.04.21 10:21:38.029] * [win32]: free[4035168 K], reserved[46568 K], committed[112504 K]
[23.04.21 10:21:38.029] * [ D3D ]: textures[0 K]
[23.04.21 10:21:38.029] * [x-ray]: crt heap[31939 K], process heap[31939 K], game lua[0 K], engine lua[0 K], render[0 K]
[23.04.21 10:21:38.029] * [x-ray]: economy: strings[count: 37192, lengths: 1018 K, overhead: 1162 K, saved: 14735 K]
[23.04.21 10:21:38.030] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.04.21 10:21:38.030] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.04.21 10:21:38.031] Executing config-script "user.ltx"...
[23.04.21 10:21:38.031] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[23.04.21 10:21:38.031] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.04.21 10:21:38.031] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[23.04.21 10:21:38.031] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.04.21 10:21:38.031] SOUND: OpenAL: enumerate devices...
[23.04.21 10:21:38.031] SOUND: OpenAL: EnumerationExtension Present
[23.04.21 10:21:38.031] devices OpenAL Soft
[23.04.21 10:21:38.031] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[23.04.21 10:21:38.058] SOUND: OpenAL: All available devices:
[23.04.21 10:21:38.058] 1. OpenAL Soft, Spec Version 1.1 (default)
[23.04.21 10:21:38.058] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[23.04.21 10:21:38.065] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[23.04.21 10:21:38.070] * sound: EAX 2.0 extension: absent
[23.04.21 10:21:38.070] * sound: EAX 2.0 deferred: absent
[23.04.21 10:21:38.070] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[23.04.21 10:21:38.091] Starting RENDER device...
[23.04.21 10:21:38.480] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
[23.04.21 10:21:38.480] * GPU driver: 27.21.14.6611
[23.04.21 10:21:38.627] * CREATE: DeviceREF: 1
[23.04.21 10:21:38.627] *     Texture memory: 4056 M
[23.04.21 10:21:38.627] *          DDI-level: 9.0
[23.04.21 10:21:38.632] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 10:21:38.632] * GPU vertex cache: unrecognized, 16
[23.04.21 10:21:38.633] * DVB created: 4096K
[23.04.21 10:21:38.633] * DIB created: 512K
[23.04.21 10:21:38.716] load time LTX=62 ms
[23.04.21 10:21:38.722] count of .thm files=3228
[23.04.21 10:21:38.912] load time THM=197 ms
[23.04.21 10:21:38.912] * distortion: used, dev(30),need(14)
[23.04.21 10:21:38.912] * SSample: 1920x1080
[23.04.21 10:21:38.922] * SSample: enabled
[23.04.21 10:21:39.044] - r__tf_aniso 4
[23.04.21 10:21:39.044] - r1_tf_mipbias 0.
[23.04.21 10:21:39.055] Script debugger succesfully restarted.
[23.04.21 10:21:40.819] - Gamedata version: [Wersja 2.1 final p.8k.2]
[23.04.21 10:21:40.901] Starting engine...
[23.04.21 10:21:40.981] GMLib loaded at 75 msec
[23.04.21 10:21:41.604] Game_Globals loaded at 622 msec
[23.04.21 10:21:41.742] App_Start loaded at 138 msec
[23.04.21 10:21:41.752] ui_core loaded at 9 msec
[23.04.21 10:21:41.780] Loading DLL: xrGameSpy.dll
[23.04.21 10:21:41.977] Main_Menu loaded at 224 msec
[23.04.21 10:21:45.042]  Unable to find Hotkey entry in registry
[23.04.21 10:21:45.042]  Unable to find Hotkey entry in registry
[23.04.21 10:21:45.043]  Unable to find Hotkey entry in registry
[23.04.21 10:22:33.392] * DVB created: 4096K
[23.04.21 10:22:33.393] * DIB created: 512K
[23.04.21 10:22:33.393] - r__tf_aniso 4
[23.04.21 10:22:33.393] - r1_tf_mipbias 0.
[23.04.21 10:22:33.393] * SSample: 1024x768
[23.04.21 10:22:33.401] * SSample: enabled
[23.04.21 10:22:33.401] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.04.21 10:22:33.401] * GPU vertex cache: recognized, 24
[23.04.21 10:22:33.401] *** RESET [0 ms]
[23.04.21 10:22:34.525] * MEMORY USAGE: 235345 K
[23.04.21 10:22:40.407] Input:  1
[23.04.21 10:22:40.425] Destroying Direct3D...
[23.04.21 10:22:40.466] * RM_Dump: textures  : 0
[23.04.21 10:22:40.466] * RM_Dump: textures  : 0 K
[23.04.21 10:22:40.466] * RM_Dump: rtargets  : 0
[23.04.21 10:22:40.466] * RM_Dump: rtargetsc : 0
[23.04.21 10:22:40.466] * RM_Dump: vs        : 0
[23.04.21 10:22:40.466] * RM_Dump: ps        : 0
[23.04.21 10:22:40.466] * RM_Dump: dcl       : 0
[23.04.21 10:22:40.466] * RM_Dump: states    : 0
[23.04.21 10:22:40.466] * RM_Dump: tex_list  : 0
[23.04.21 10:22:40.466] * RM_Dump: matrices  : 0
[23.04.21 10:22:40.466] * RM_Dump: lst_constants: 0
[23.04.21 10:22:40.466] * RM_Dump: v_passes  : 0
[23.04.21 10:22:40.466] * RM_Dump: v_elements: 0
[23.04.21 10:22:40.466] * RM_Dump: v_shaders : 0
[23.04.21 10:22:40.466] refCount:pBaseZB 1
[23.04.21 10:22:40.466] refCount:pBaseRT 1
[23.04.21 10:22:40.466] DeviceREF: 1
 

 

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@kanon1022Puste wyloty to najczęściej z out of memory ale to różnie z tym bywa.

Nie jestem na bieżąco z dodatkami do moda bo już go u siebie nie mam, ale raczej modów na powiększenie magazynków nie znajdziesz. Jak już chcesz zmodyfikować jakaś broń, chociażby magazynek, to musisz to zrobić w pliku config dla danej broni.

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Takie mody nie istnieją. A z ciekawości do czego chcesz powiększyć magazynek? W grze występuje parę modeli broni które mają fabryczne magazynki na 60 sztuk amunicji i ich szukaj.

AK ze schowka Groma na pewno jest taki. I Colt od Czapy także. Nie grzebał bym w plikach..

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