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[CoC] STCoP Weapon Pack 2.8.0.7 (v.5)


Junx
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STCoP Weapon Pack 2.8.0.7 dodatek dla Call of Chernobyl 1.4.16+.

STCoP_Release.jpg

 

Mod dodaje +100 nowych broni, dodatek dodaje cały arsenał celowników do każdej broni, od kolimatorów do z powiększeniem.

Kompatybilność:

+ Każdy mod nie nieingerujący w w bronie

-/+ Jeśli będziemy dodać nowe ikony oraz przedmioty potrzeba będzie edycji plików

- Mod nie działa z innymi modami na bronie.

***

Polonizacja STCoP Weapon Pack 2.8 v5.1 jest przeznaczona tylko i wyłącznie dla polskiej wersji 1.4.22 "Call of Chernobyl" oraz tylko i wyłącznie dla wersji 5.1 STCoP Weapon Pack 2.8. Zgodność z innymi wersjami Call of Chernobyl/ STCoP Weapon Pack nie była testowana.

Polonizacja jest w formie katalogu "gamedata". Wystarczy skopiować go (ze zgodą na nadpisanie plików) do głównego katalogu polskiej wersji Call of Chernobyl z patchem 1.4.22 oraz z dodatkiem STCoP Weapon Pack 2.8 v5.1.

 

Linki do STCoP Weapon Pack 2.8 v5, patcha STCoP Weapon Pack 2.8 v5.1 i polonizacji STCoP Weapon Pack 2.8 v5.1:

STĄD POBIERAMY  STCoP Weapon Pack 2.8 v5 (link z moddb.com, pobieranie nie wymaga rejestracji).

STĄD POBIERAMY  patcha STCoP Weapon Pack 2.8 v5.1 (link z moddb.com, pobieranie nie wymaga rejestracji).

Polonizację STCoP Weapon Pack 2.8 v5.1 pobieramy z naszego serwera.

Autor spolszczenia: Anton Gorodecki.

 

Szczegółowa instrukcja instalacji polonizacji:

  1. Instalujemy "S.T.A.L.K.E.R. - Call of Chernobyl" + patch 1.4.22 + polonizacja. (TUTAJ INSTRUKCJA INSTALACJI)
  2. Pobieramy STCoP Weapon Pack 2.8 v5, rozpakowujemy i kopiujemy (ze zgodą na nadpisanie plików) zawartość katalogu STCoP Weapon Pack 2.8 (v5) do katalogu "gamedata" "S.T.A.L.K.E.R. - Call of Chernobyl";
  3. Pobieramy patch STCoP Weapon Pack 2.8 v5.1, rozpakowujemy i kopiujemy (ze zgodą na nadpisanie plików) plik particles.xr do katalogu "gamedata" "S.T.A.L.K.E.R. - Call of Chernobyl";
  4. Pobieramy, rozpakowujemy i kopiujemy (ze zgodą na nadpisanie plików) polonizację STCoP Weapon Pack 2.8 v5.1 do katalogu instalacyjnego "S.T.A.L.K.E.R. - Call of Chernobyl";
  5.  Uruchamiamy "S.T.A.L.K.E.R. - Call of Chernobyl" z pliku Stalker-CoC.exe (po uruchomieniu gry, w głównym menu moda, w lewym dolnym rogu powinna wyświetlić się w języku polskim nazwa i wersja dodatku + nazwa i wersja Call of Chernobyl).

STCoP Weapon Pack 2.8 v5.1 nie jest kompatybilny z innymi pakietami broni.

  • Dodatnia 3
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Ja może tylko wrzucę liste broni, które dodaje ten mod i filmik prezentujący część giwer w akcji.

Pistols:
1 PM (Model - SAM61, Textures - lafugix, Alexandr_I, animations - r_populik, KingFriday)
2. PMM (Model - SAM61, Textures - Alexandr_I, animations - r_populik, KingFriday)
3. PB (Model - GR3B3N, Textures - Alexandr_I, Millenia, animations - r_populik, KingFriday)
4. Fort-12 (Model / Textures - H.U.N.T.E.R_7.62, animations - Lancew, r_populik, KingFriday)
5. Fort-17 (Model / Textures - Vostok Games, animations - Lancew, r_populik, KingFriday)
6. MP-443 "Grach" (Model / Textures - Infinity Ward, animations - Lancew, r_populik, KingFriday)
7. GS-18 (Model - SAM61, Textures - Alexandr_I, BULL5H1T, animations - r_populik, KingFriday)
8. OC-33 "Pernach" (Model - RedRogueXIII, Textures - Millenia, Alexandr_I, animations - Lancew)
9. The TT-33 (Model - Mr. Rifleman, Textures - Mr. Rifleman, SAM61, animations - Lancew, r_populik, KingFriday)
10. Beretta 92FS (Model - Kimono, Textures - Kimono, Millenia, animations - r_populik, KingFriday)
11. Browning HPSA (Model / Textures - Millenia, Mr. Rifleman, animations - r_populik, KingFriday)
12. Walther P99 (Model / Textures - LATTEH, Rastaman_vip74 (error correction model), animations - r_populik, KingFriday)
13. HK USP (Model - Syncing, Textures - Crash, animations - r_populik, KingFriday)
14. HK USP Match (Model - Kimono, Textures - Millenia, Loner_13, animations - r_populik, KingFriday)
15. Colt M1911A1 (Model - Freefall, Textures - Millenia, r0tzbua, r_populik, animations - r_populik, KingFriday)
16. Kimber Desert Warrior (Model - Rehasher, Textures - bull, animations - ElectroStalker)
17. SIG Sauer P220 (Model - SAM61, Textures - SAM61, r_populik, 4Echo, animations - r_populik, KingFriday)
18. Desert Eagle (Model - Toasty Fresh, Textures - Millenia, 4Echo, r_populik, animations - r_populik, KingFriday)
19. Glock 19 (Model / Textures - Crash, animations - r_populik, KingFriday)
20. Cz 75 (Model - Arby26, Textures - Rafael De Jongh, animations - Lancew)
21. FN-57 (Model / Textures - DICE, animations - r_populik, KingFriday)
22. FNP-45 (Model - Tenoyl, Textures - SAM61, animations - r_populik, KingFriday)
23. FNX-45 (Model / Textures - Eprdox, animations - r_populik, KingFriday)


Pistols-machine guns:
1. PP-19 "Bison" (Model / Textures - Paul68Rageous, animations - Lancew)
2. MP5 (Model - Arby26, Textures / animations - r_populik)
3. MP5SD (Model - Seph, Textures - Crash, animations - Lancew)
4. FN P90 (Model - Vostok Games, Textures - Vostok Games, Loner_13, animations - Lancew)
5. PP-2000 (Model - Vostok Games, Textures - lafugix, animations - Lancew)
6. UMP-45 (Model / Textures - New World Interactive, animations - r_populik)
Rifles / shotguns:
1. Mossberg 590A1 (Model - Aggressive Napkin, Textures / animations - r_populik)
2. MP-133 (Model / Textures - unknown, animations - r_populik)
3. MP-153 (Model - SAM61, Textures - Alexandr_I, animations - r_populik)
4. Protecta (Model / Textures - DICE, animations - r_populik)
5. Remington 870 (Model / Textures - unknown, animations - r_populik)
6. The Saiga-12K (Model - 4A Games, Textures - 4A Games, Loner_13, animations - Lancew)
7. SPAS-12 (Model / Textures - DICE, animations - r_populik)
8. TOZ-34 and TOZ-34 shotgun (Model - SAM61, Textures - Millenia, r_populik, animations - r_populik)
9. TOZ-66 and TOZ-66 shotgun (Model - SAM61, Textures - Millenia, animations - r_populik)
10. TOZ-194 (Model / Textures - New World Interactive, animations - r_populik)
11. Boar-12M (Model / Textures - Vostok Games, Loner_13, animations - Lancew)


Machine gun:
1. M249 (Model / Textures - New World Interactive, animations - Lancew)
2. PCM (Model - SAM61, Sarvs, Textures - BULL5H1T, animations - r_populik)
3. PKP "Pecheneg" (Model / Textures - Vostok Games, animations - r_populik)
4. RAP (Model / Textures - Vostok Games, animations - Lancew)
5. PKK (Model / Textures - Heffy, animations - Lancew, r_populik)
6. The RPK-74 (Model / Textures - Heffy, animations - Lancew, r_populik)


Sniper rifles:
1. G3SG1 (Model - Pac, Textures - Millenia, animations - KingFriday)
2. L96A1 (Model - ImBrokeRU, Textures - Millenia, animations - Lancew, r_populik)
3. Barrett M95 (Model / Textures - Unknown, animations - Sin!)
4. Barrett M98B (Model / Textures - EdgeStylez, animations - SanekEd)
5. SR-25 (Model / Textures - Unknown, animations - Lancew, r_populik)
6. ST-98 (Model / Textures - DICE, animations - Lancew, r_populik)
7. SVD (Model / Textures - Heffy, animations - Sin!)
8. CBT-40 (Model - Mr. Rifleman, Textures - BULL5H1T, animations - Sin !, r_populik)
9. IED (Model - Sarvs, Textures - Millenia, animations - Sin !, r_populik)
10. BCC "Vintorez" (Model / Textures - SAM61, animations - r_populik)
11. VSSK "Exhaust" (Model / Textures - Vostok Games, animations - Lancew)
12. WA-2000 (Model / Textures - EdgeStylez, animations - Lancew)
13. Gauss Cannon (Model / Textures - GSC, animations - KingFriday)


Grenades:
1. RG-6 (Model - GSC, Textures / animations - KingFriday)
2. The RPG-7 (Model / Textures - Unknown, animations - r_populik)
3. M79 (Model - Unknown, Textures - Millenia, animations - Lancew)


Assault rifles:
1. 9A-91 (Model - kouoaeha, Textures - Millenia, animations - Lancew)
2. AN-94 "Abakan" (Model / Textures - DICE, animations - r_populik)
3. AEK-971 (Model - Arby26, Textures - Millenia, animations - Lancew, r_populik)
4. AK (Model / Textures - Heffy, animations - Lancew)
5. AK-12 (Model - DICE, Textures - Nomadec, animations - Lancew, r_populik)
6. AKC (Model / Textures - Heffy, animations - Lancew)
7. AK-74 (Model - Mr. Rifleman, Textures - Mr. Rifleman, BULL5H1T, Millenia, SAM61, animations - Sin!)
8. The AK-74M (Model / Textures - BLACKMETAL, animations - r_populik)
9. AK-101 (Model / Textures - Heffy, animations - Lancew)
10. AK-102 (Model / Textures - Heffy, animations - r_populik)
11. AK-103 (Model / Textures - Heffy, animations - Lancew)
12. AK-104 (Model / Textures - Heffy, animations - r_populik)
13. AK-105 (Model / Textures - Heffy, animations - Sin!)
14. ACM (Model / Textures - Frimenitnet, animations - Lancew)
15. AKMS (Model / Textures - Frimenitnet, animations - Lancew)
16. AKS-74 (Model / Textures - Mr. Rifleman, animations - r_populik)
17. AKS-74U (Model - Millenia, Textures - Millenia, GeeP85, ElectroStalker, Crash, animations - Lancew)
18. Steyr AUG A1 (Model - Sarvs, Textures - Millenia, animations - Lancew)
19. FN F2000 (Model / Textures - DICE, animations - r_populik)
20. HK G3 (Model / Textures - Krycek, animations - Lancew, r_populik)
21. HK G36 (Model / Textures - unknown, animations - Sin!)
22. HK G36C (Model - Arby26, Textures - BULL5H1T, animations - Sin!)
23. HK G36K (Model - Maxivz, Textures - Millenia, animations - Sin !, r_populik)
24. IMI Galil (Model / Textures - Millenia, animations - Lancew)
25. OC-14 "Groza" (Model - 1ns1debeast, Textures / animations - r_populik)
26. HK-416 (Model - DICE, Textures - DICE, Loner_13, animations - r_populik)
27. L85A2 (Model - Tigg, Textures - r_populik, animations - Lancew, r_populik)
28. LR-300ML (Model / Textures - MTindle, animations - Lancew)
29. M4 (Model / Textures - Arby26, animations - r_populik)
30. M4A1 (Model - Sephiris, Textures - Millenia, animations - Lancew)
31. M16 (Model / Textures - Tigg, animations - Lancew, r_populik)
32. M16A2 (Model - Drew, Textures - Millenia, animations - Lancew, r_populik)
33. FN SCAR-H (Model / Textures - DICE, animations - Lancew)
34. SIG SG-550 (Model / Textures - DJ308, animations - r_populik)
35. SIG SG-551 (Model / Textures - Thanez, animations - r_populik)
36. AS "Val" (Model - SAM61, Textures - Millenia, animations - Lancew)
37. SR-3 "Whirlwind" (Model - SAM61, Textures - Alexandr_I, animations - Lancew)
38. The VSK-94 (Model / Textures - Vostok Games, animations - Lancew)


Addons:
1. ACOG - DICE
2. Barska Red Dot AC11090, Cobra EKP-8-02, PBS-1, THP-A, ATG, KZRZP, BSS caliber 556 - Heffy
3. Cobra EKP-1S-03, PBS-4, EOTech, steam silencers - Millenia
4. PSO-1 - Paul68Rageous, Millenia
5. PSO-1M2-01 - Paul68Rageous, Alexandr_I
6. C-more Railway Tactical - Odec3D
7. M203 - r_populik
8. GP-25 - Heffy
Others:
1. 6x4 (Model / Textures - Frimenitnet, animations - KingFriday)
2. RGD-5 (Model - SAM61, Textures - Alexandr_I, animations - Lancew)
3. F1 (Model - SAM61, Textures - Alexandr_I, animations - Lancew)
4. The RDG-M (Model - SAM61, Textures - lafugix, animations - Lancew)
5. Binoculars (Model - SAM61, Textures - r_populik, animations - KingFriday)
6. Bolt (Model / Textures - r_populik, animations - KingFriday)

 

  • Dodatnia 5
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Cześć.

Niestety wywala mnie z tym błędem, wie ktoś o co chodzi?

Nie mam żadnego moda który ingeruje w bronie także sam nwm, wszystko działa kilka minut ładnie po czym wywala to bez powodu:

 
FATAL ERROR
 
[error]Expression    : SG
[error]Function      : CRender::model_CreateParticles
[error]File          : FStaticRender.cpp
[error]Line          : 191
[error]Description   : Particle effect or group doesn't exist
[error]Arguments     : industrial_particles\weapon_smoke
 

stack trace:

0023:00B73813 xrCore.dll, xrDebug::fail()
0023:0479A46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:6708266D lua51.dll

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  • 2 months later...
  • 2 weeks later...
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Pomoże ktoś?
Zainstalowane wszystko zgodnie z instrukcją a po odpaleniu taki oto wynik
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 520
[error]Description   : fatal error
[error]Arguments     : Can't open section 'booster'. Please attach [*.ini_log] file to your bug report
 

stack trace:

0023:00B8399C xrCore.dll, xrDebug::fatal()
0023:00B86531 xrCore.dll, CInifile::Load()
0023:00B85EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:76446359 KERNEL32.DLL, BaseThreadInitThunk()
0023:77C07C24 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77C07BF4 ntdll.dll, RtlGetAppContainerNamedObjectPath()
 

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