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kanon1022

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Odpowiedzi opublikowane przez kanon1022

  1. @Ignachinio Włożyłem 20 butelek wódki do tego schowka w zaporożcu , wódka nie znika i nie mam smsa , nie mam przejścia na bagna  kto daje to przejście , i jeszcze jedno zniknął Wilk z wioski Kotów .

    Gdzie znajdę mikroukłady  na Kordonie dla Chudego.

    Można grać nie po linii fabularnej , czy trzeba po kolei .

  2. @tom3kb Dzięki pobrałem z twojego linka i jest ok , jest do tego jakiś spawner.

    @Agrael jest może do tego jakiś spawner.

    Po dodaniu pliku na celowniki mam wylot , w ogóle jak się coś doda to są wyloty.

    Spoiler

    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CRender::texture_load
    [error]File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
    [error]Line          : 295
    [error]Description   : <no expression>
    [error]Arguments     : Can't find texture 'amk_ui_bag'
     

     

  3. @tom3kbWitam mam taki fatal  error , można to jakoś naprawić i w jaki sposób. Nie mogę uruchomić gra zaczyna się ładować i wylot do pulpitu z takim logiem.

    Spoiler

    FATAL ERROR
     
    [error]Expression    : ovi->channels==1
    [error]Function      : CSoundRender_Source::LoadWave
    [error]File          : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
    [error]Line          : 71
    [error]Description   : Invalid source num channels:
    [error]Arguments     : d:\program  files\strefa klęski nowa era 2.0 ogsr edycja polska\gamedata\sounds\ambient\rain.ogg

     

  4. @tom3kb Obniżyłem grafikę i przy próbie  zabicia snajpera wylot chyba zrobię reinstal moda.

    Spoiler

    * Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

    Initializing File System...
    using fs-ltx d:\op-2.1\fsgame.ltx
    CLocatorAPI::_initialize, FS: 79209 files cached, 18905Kb memory used.
    Init FileSystem 4.352458 sec
    [23.04.21 10:21:37.748] 'xrCore' build 7445, Jun 25 2019
    [23.04.21 10:21:37.748] OP 2.1 Engine ver 1.0f patch ver 8.2
    [23.04.21 10:21:37.748] 
    [23.04.21 10:21:37.981] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
    [23.04.21 10:21:37.981] Initializing Engine...
    [23.04.21 10:21:37.984] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
    [23.04.21 10:21:37.984]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
    [23.04.21 10:21:37.984]  respawn_type transparent_treasure user_name ]
    [23.04.21 10:21:37.984] Loading  config for renderer 
    [23.04.21 10:21:37.984] Executing config-script "user.ltx"...
    [23.04.21 10:21:37.984] [d:\op-2.1\userdata\user.ltx] successfully loaded.
    [23.04.21 10:21:37.984] Starting INPUT device...
    [23.04.21 10:21:37.996] Loading DLL: xrRender_R1.dll
    [23.04.21 10:21:37.997] Loading DLL: xrGame.dll
    [23.04.21 10:21:37.999] 'xrGame' build Jun 25 2019 12:48:47
    [23.04.21 10:21:38.029] * [win32]: free[4035168 K], reserved[46568 K], committed[112504 K]
    [23.04.21 10:21:38.029] * [ D3D ]: textures[0 K]
    [23.04.21 10:21:38.029] * [x-ray]: crt heap[31939 K], process heap[31939 K], game lua[0 K], engine lua[0 K], render[0 K]
    [23.04.21 10:21:38.029] * [x-ray]: economy: strings[count: 37192, lengths: 1018 K, overhead: 1162 K, saved: 14735 K]
    [23.04.21 10:21:38.030] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [23.04.21 10:21:38.030] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
    [23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
    [23.04.21 10:21:38.031] Executing config-script "user.ltx"...
    [23.04.21 10:21:38.031] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
    [23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
    [23.04.21 10:21:38.031] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
    [23.04.21 10:21:38.031] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
    [23.04.21 10:21:38.031] - Maximum allowed affinity mask: 0xFF, current: 0xFE
    [23.04.21 10:21:38.031] [d:\op-2.1\userdata\user.ltx] successfully loaded.
    [23.04.21 10:21:38.031] SOUND: OpenAL: enumerate devices...
    [23.04.21 10:21:38.031] SOUND: OpenAL: EnumerationExtension Present
    [23.04.21 10:21:38.031] devices OpenAL Soft
    [23.04.21 10:21:38.031] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
    [23.04.21 10:21:38.058] SOUND: OpenAL: All available devices:
    [23.04.21 10:21:38.058] 1. OpenAL Soft, Spec Version 1.1 (default)
    [23.04.21 10:21:38.058] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
    [23.04.21 10:21:38.065] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
    [23.04.21 10:21:38.070] * sound: EAX 2.0 extension: absent
    [23.04.21 10:21:38.070] * sound: EAX 2.0 deferred: absent
    [23.04.21 10:21:38.070] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    [23.04.21 10:21:38.091] Starting RENDER device...
    [23.04.21 10:21:38.480] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    [23.04.21 10:21:38.480] * GPU driver: 27.21.14.6611
    [23.04.21 10:21:38.627] * CREATE: DeviceREF: 1
    [23.04.21 10:21:38.627] *     Texture memory: 4056 M
    [23.04.21 10:21:38.627] *          DDI-level: 9.0
    [23.04.21 10:21:38.632] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 10:21:38.632] * GPU vertex cache: unrecognized, 16
    [23.04.21 10:21:38.633] * DVB created: 4096K
    [23.04.21 10:21:38.633] * DIB created: 512K
    [23.04.21 10:21:38.716] load time LTX=62 ms
    [23.04.21 10:21:38.722] count of .thm files=3228
    [23.04.21 10:21:38.912] load time THM=197 ms
    [23.04.21 10:21:38.912] * distortion: used, dev(30),need(14)
    [23.04.21 10:21:38.912] * SSample: 1920x1080
    [23.04.21 10:21:38.922] * SSample: enabled
    [23.04.21 10:21:39.044] - r__tf_aniso 4
    [23.04.21 10:21:39.044] - r1_tf_mipbias 0.
    [23.04.21 10:21:39.055] Script debugger succesfully restarted.
    [23.04.21 10:21:40.819] - Gamedata version: [Wersja 2.1 final p.8k.2]
    [23.04.21 10:21:40.901] Starting engine...
    [23.04.21 10:21:40.981] GMLib loaded at 75 msec
    [23.04.21 10:21:41.604] Game_Globals loaded at 622 msec
    [23.04.21 10:21:41.742] App_Start loaded at 138 msec
    [23.04.21 10:21:41.752] ui_core loaded at 9 msec
    [23.04.21 10:21:41.780] Loading DLL: xrGameSpy.dll
    [23.04.21 10:21:41.977] Main_Menu loaded at 224 msec
    [23.04.21 10:21:45.042]  Unable to find Hotkey entry in registry
    [23.04.21 10:21:45.042]  Unable to find Hotkey entry in registry
    [23.04.21 10:21:45.043]  Unable to find Hotkey entry in registry
    [23.04.21 10:22:33.392] * DVB created: 4096K
    [23.04.21 10:22:33.393] * DIB created: 512K
    [23.04.21 10:22:33.393] - r__tf_aniso 4
    [23.04.21 10:22:33.393] - r1_tf_mipbias 0.
    [23.04.21 10:22:33.393] * SSample: 1024x768
    [23.04.21 10:22:33.401] * SSample: enabled
    [23.04.21 10:22:33.401] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 10:22:33.401] * GPU vertex cache: recognized, 24
    [23.04.21 10:22:33.401] *** RESET [0 ms]
    [23.04.21 10:22:34.525] * MEMORY USAGE: 235345 K
    [23.04.21 10:22:40.407] Input:  1
    [23.04.21 10:22:40.425] Destroying Direct3D...
    [23.04.21 10:22:40.466] * RM_Dump: textures  : 0
    [23.04.21 10:22:40.466] * RM_Dump: textures  : 0 K
    [23.04.21 10:22:40.466] * RM_Dump: rtargets  : 0
    [23.04.21 10:22:40.466] * RM_Dump: rtargetsc : 0
    [23.04.21 10:22:40.466] * RM_Dump: vs        : 0
    [23.04.21 10:22:40.466] * RM_Dump: ps        : 0
    [23.04.21 10:22:40.466] * RM_Dump: dcl       : 0
    [23.04.21 10:22:40.466] * RM_Dump: states    : 0
    [23.04.21 10:22:40.466] * RM_Dump: tex_list  : 0
    [23.04.21 10:22:40.466] * RM_Dump: matrices  : 0
    [23.04.21 10:22:40.466] * RM_Dump: lst_constants: 0
    [23.04.21 10:22:40.466] * RM_Dump: v_passes  : 0
    [23.04.21 10:22:40.466] * RM_Dump: v_elements: 0
    [23.04.21 10:22:40.466] * RM_Dump: v_shaders : 0
    [23.04.21 10:22:40.466] refCount:pBaseZB 1
    [23.04.21 10:22:40.466] refCount:pBaseRT 1
    [23.04.21 10:22:40.466] DeviceREF: 1
     

     

  5. @tom3kbWitam , wczytałem zapis po rozmowie z górnikiem jeszcze w jaskini , wziąłem zadanie na uwolnienie Żwawego , uratowałem Tolika . Zabrałem z trupa żołnierza notatki pojawił się snajper i jak go załatwię od razu to wylot , a jak najpierw uwolnię Żwawego t Pietruchę zabija ten snajper. Czy tylko reinstal moda to jedyny ratunek. A jak prawidłowo robić zapisy robiłem przez konsolę i wpisywałem jak mi się nacisneło ,liczby i cyłry.

    Spoiler

    * Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

    Initializing File System...
    using fs-ltx d:\op-2.1\fsgame.ltx
    CLocatorAPI::_initialize, FS: 79194 files cached, 18904Kb memory used.
    Init FileSystem 9.518029 sec
    [23.04.21 06:06:10.339] 'xrCore' build 7445, Jun 25 2019
    [23.04.21 06:06:10.339] OP 2.1 Engine ver 1.0f patch ver 8.2
    [23.04.21 06:06:10.339] 
    [23.04.21 06:06:11.238] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
    [23.04.21 06:06:11.240] Initializing Engine...
    [23.04.21 06:06:11.243] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
    [23.04.21 06:06:11.243]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
    [23.04.21 06:06:11.243]  respawn_type transparent_treasure user_name ]
    [23.04.21 06:06:11.243] Loading  config for renderer 
    [23.04.21 06:06:11.243] Executing config-script "user.ltx"...
    [23.04.21 06:06:11.244] [d:\op-2.1\userdata\user.ltx] successfully loaded.
    [23.04.21 06:06:11.244] Starting INPUT device...
    [23.04.21 06:06:11.260] Loading DLL: xrRender_R1.dll
    [23.04.21 06:06:11.268] Loading DLL: xrGame.dll
    [23.04.21 06:06:11.300] 'xrGame' build Jun 25 2019 12:48:47
    [23.04.21 06:06:11.333] * [win32]: free[4035140 K], reserved[46608 K], committed[112492 K]
    [23.04.21 06:06:11.333] * [ D3D ]: textures[0 K]
    [23.04.21 06:06:11.333] * [x-ray]: crt heap[31938 K], process heap[31938 K], game lua[0 K], engine lua[0 K], render[0 K]
    [23.04.21 06:06:11.333] * [x-ray]: economy: strings[count: 37192, lengths: 1018 K, overhead: 1162 K, saved: 14735 K]
    [23.04.21 06:06:11.333] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [23.04.21 06:06:11.335] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
    [23.04.21 06:06:11.341] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
    [23.04.21 06:06:11.341] Executing config-script "user.ltx"...
    [23.04.21 06:06:11.341] Executing config-script "d:\op-2.1\gamedata\config\rspec_high.ltx"...
    [23.04.21 06:06:11.343] [d:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
    [23.04.21 06:06:11.343] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
    [23.04.21 06:06:11.343] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
    [23.04.21 06:06:11.343] - Maximum allowed affinity mask: 0xFF, current: 0xFE
    [23.04.21 06:06:11.345] [d:\op-2.1\userdata\user.ltx] successfully loaded.
    [23.04.21 06:06:11.346] SOUND: OpenAL: enumerate devices...
    [23.04.21 06:06:11.346] SOUND: OpenAL: EnumerationExtension Present
    [23.04.21 06:06:11.346] devices OpenAL Soft
    [23.04.21 06:06:11.346] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
    [23.04.21 06:06:11.386] SOUND: OpenAL: All available devices:
    [23.04.21 06:06:11.386] 1. OpenAL Soft, Spec Version 1.1 (default)
    [23.04.21 06:06:11.386] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
    [23.04.21 06:06:11.393] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
    [23.04.21 06:06:11.398] * sound: EAX 2.0 extension: absent
    [23.04.21 06:06:11.398] * sound: EAX 2.0 deferred: absent
    [23.04.21 06:06:11.399] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    [23.04.21 06:06:11.411] Starting RENDER device...
    [23.04.21 06:06:12.248] * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    [23.04.21 06:06:12.248] * GPU driver: 27.21.14.6611
    [23.04.21 06:06:12.558] * CREATE: DeviceREF: 1
    [23.04.21 06:06:12.558] *     Texture memory: 4056 M
    [23.04.21 06:06:12.558] *          DDI-level: 9.0
    [23.04.21 06:06:12.562] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 06:06:12.564] * GPU vertex cache: unrecognized, 16
    [23.04.21 06:06:12.567] * DVB created: 4096K
    [23.04.21 06:06:12.567] * DIB created: 512K
    [23.04.21 06:06:12.727] load time LTX=76 ms
    [23.04.21 06:06:12.734] count of .thm files=3228
    [23.04.21 06:06:13.972] load time THM=1244 ms
    [23.04.21 06:06:13.972] * distortion: used, dev(30),need(14)
    [23.04.21 06:06:13.972] * SSample: 1920x1080
    [23.04.21 06:06:14.015] * SSample: enabled
    [23.04.21 06:06:14.205] - r__tf_aniso 4
    [23.04.21 06:06:14.206] - r1_tf_mipbias 0.
    [23.04.21 06:06:14.238] Script debugger succesfully restarted.
    [23.04.21 06:06:16.396] - Gamedata version: [Wersja 2.1 final p.8k.2]
    [23.04.21 06:06:16.613] Starting engine...
    [23.04.21 06:06:16.930] GMLib loaded at 316 msec
    [23.04.21 06:06:17.667] Game_Globals loaded at 737 msec
    [23.04.21 06:06:18.312] App_Start loaded at 645 msec
    [23.04.21 06:06:18.341] ui_core loaded at 28 msec
    [23.04.21 06:06:18.399] Loading DLL: xrGameSpy.dll
    [23.04.21 06:06:19.060] Main_Menu loaded at 718 msec
    [23.04.21 06:06:49.034] * DVB created: 4096K
    [23.04.21 06:06:49.034] * DIB created: 512K
    [23.04.21 06:06:49.035] - r__tf_aniso 4
    [23.04.21 06:06:49.035] - r1_tf_mipbias 0.
    [23.04.21 06:06:49.035] * SSample: 1920x1080
    [23.04.21 06:06:49.042] * SSample: enabled
    [23.04.21 06:06:49.042] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 06:06:49.042] * GPU vertex cache: recognized, 24
    [23.04.21 06:06:49.042] *** RESET [106 ms]
    [23.04.21 06:06:49.052] "d:\op-2.1\bin\xr_3da.exe" -nointro
    [23.04.21 06:06:49.052] Begin load
    [23.04.21 06:06:49.054] * phase time: 0 ms
    [23.04.21 06:06:49.095] * phase cmem: 234944 K
    [23.04.21 06:06:49.095] Prefetching objects...
    [23.04.21 06:06:49.189] * Objects loaded in 0 ms
    [23.04.21 06:06:53.783] * Models loaded in 4593 ms
    [23.04.21 06:06:53.825] * Prefetch memory:  682808Kb
    [23.04.21 06:06:53.829] * phase time: 4774 ms
    [23.04.21 06:06:53.870] * phase cmem: 880836 K
    [23.04.21 06:06:53.870] Starting server...
    [23.04.21 06:06:53.900] - Gamedata version: [Wersja 2.1 final p.8k.2]
    [23.04.21 06:06:53.963] * phase time: 134 ms
    [23.04.21 06:06:54.004] * phase cmem: 878677 K
    [23.04.21 06:06:54.004] Loading alife simulator...
    [23.04.21 06:06:54.005] * phase time: 41 ms
    [23.04.21 06:06:54.046] * phase cmem: 878668 K
    [23.04.21 06:06:54.046] Loading savegame...
    [23.04.21 06:06:54.067]  d:\op-2.1\userdata\savedgames\wq.sav save created on DEVELOPER mode!
    [23.04.21 06:06:54.067] * Loading key-value pairs...
    [23.04.21 06:06:54.099] * 16 key-value pairs were successfully loaded (0.031s)
    [23.04.21 06:06:54.099] * Loading spawn registry...
    [23.04.21 06:06:56.290] * 25177 spawn points were successfully loaded (2.190s)
    [23.04.21 06:06:56.291] * Loading objects...
    [23.04.21 06:06:56.922] * 34225 objects were successfully loaded (0.632s) 34225
    [23.04.21 06:06:57.198] * Loading quick slots data...
    [23.04.21 06:06:57.198] * Start objects on_register'ed...
    [23.04.21 06:06:58.756] * 34225 objects on_register'ed (1.558s)
    [23.04.21 06:06:58.756] * Game wq is successfully loaded from file 'd:\op-2.1\userdata\savedgames\wq.sav' (4.752s)
    [23.04.21 06:06:58.756] * phase time: 4751 ms
    [23.04.21 06:06:58.829] * phase cmem: 1007440 K
    [23.04.21 06:06:58.829] Connecting...
    [23.04.21 06:06:58.936] MaxPlayers = 32
    [23.04.21 06:06:58.978] * phase time: 220 ms
    [23.04.21 06:06:59.050] * phase cmem: 1017854 K
    [23.04.21 06:06:59.050] Connecting to...
    [23.04.21 06:06:59.054]  Player not found. New player created.
    [23.04.21 06:06:59.054] * client : connection accepted - <>
    [23.04.21 06:06:59.071] * phase time: 93 ms
    [23.04.21 06:06:59.147] * phase cmem: 1017883 K
    [23.04.21 06:06:59.147] Reading level info...
    [23.04.21 06:06:59.150] * phase time: 78 ms
    [23.04.21 06:06:59.222] * phase cmem: 1017883 K
    [23.04.21 06:06:59.222] Loading object space...
    [23.04.21 06:06:59.229] * object space load: 7 ms
    [23.04.21 06:06:59.231] * phase time: 80 ms
    [23.04.21 06:06:59.301] * phase cmem: 1018424 K
    [23.04.21 06:06:59.301] Loading shaders (R1)...
    [23.04.21 06:06:59.344] * phase time: 113 ms
    [23.04.21 06:06:59.416] * phase cmem: 1019266 K
    [23.04.21 06:06:59.416] Loading geometry (R1)...
    [23.04.21 06:06:59.427] * phase time: 83 ms
    [23.04.21 06:06:59.500] * phase cmem: 1019917 K
    [23.04.21 06:06:59.500] Loading visuals (R1)...
    [23.04.21 06:06:59.502] * phase time: 75 ms
    [23.04.21 06:06:59.578] * phase cmem: 1019961 K
    [23.04.21 06:06:59.578] Loading details (R1)...
    [23.04.21 06:06:59.579] * phase time: 76 ms
    [23.04.21 06:06:59.652] * phase cmem: 1019961 K
    [23.04.21 06:06:59.652] Loading sectors (R1)...
    [23.04.21 06:06:59.654]  WARNING: Occlusion map 'd:\op-2.1\gamedata\levels\peshera\level.hom' not found.
    [23.04.21 06:06:59.654] * phase time: 74 ms
    [23.04.21 06:06:59.725] * phase cmem: 1019961 K
    [23.04.21 06:06:59.725] Loading AI objects...
    [23.04.21 06:06:59.730] - Loading music tracks from 'peshera_musics'...
    [23.04.21 06:06:59.737] * phase time: 83 ms
    [23.04.21 06:06:59.810] * phase cmem: 1019968 K
    [23.04.21 06:06:59.810] Loading PH world...
    [23.04.21 06:06:59.826] - Game configuring : Started 
    [23.04.21 06:06:59.828] - Game configuring : Finished 
    [23.04.21 06:06:59.971] * phase time: 234 ms
    [23.04.21 06:07:00.045] * phase cmem: 1029037 K
    [23.04.21 06:07:00.045] Loading textures...
    [23.04.21 06:07:00.818] * t-report - base: 850, 772258 K
    [23.04.21 06:07:00.818] * t-report - lmap: 10, 10241 K
    [23.04.21 06:07:00.819] * phase time: 846 ms
    [23.04.21 06:07:00.891] * phase cmem: 1141354 K
    [23.04.21 06:07:00.891] Synchronizing...
    [23.04.21 06:07:00.892] Save created on [Engine 1.0f p 8.2]
    [23.04.21 06:07:00.892] Save date and time [Thu Apr 22 18:52:29 2021]
    [23.04.21 06:07:00.925] * phase time: 106 ms
    [23.04.21 06:07:00.999] * phase cmem: 1141355 K
    [23.04.21 06:07:01.205] * [win32]: free[2373224 K], reserved[190116 K], committed[1630900 K]
    [23.04.21 06:07:01.205] * [ D3D ]: textures[782499 K]
    [23.04.21 06:07:01.205] * [x-ray]: crt heap[1139791 K], process heap[1139791 K], game lua[179830 K], engine lua[307 K], render[0 K]
    [23.04.21 06:07:01.205] * [x-ray]: economy: strings[count: 178180, lengths: 9032 K, overhead: 5568 K, saved: 22012 K]
    [23.04.21 06:07:01.205] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [23.04.21 06:07:01.205] * Starting measure
    [23.04.21 06:07:13.920] * MEMORY USAGE: 1344141 K
    [23.04.21 06:07:40.478] * Saving spawns...
    [23.04.21 06:07:40.481] * Saving objects...
    [23.04.21 06:07:40.622] * 33627 objects are successfully saved
    [23.04.21 06:07:40.623] * Saving key-value pairs...
    [23.04.21 06:07:40.645] * 16 key-value pairs were successfully saved
    [23.04.21 06:07:40.645] * Saving quick slots data...
    [23.04.21 06:07:40.672] * Game Asus_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\asus_autosave.sav'
    [23.04.21 06:07:40.675] - Disconnect
    [23.04.21 06:07:42.278] - Destroying level
    [23.04.21 06:07:42.400] * DVB created: 4096K
    [23.04.21 06:07:42.400] * DIB created: 512K
    [23.04.21 06:07:42.400] - r__tf_aniso 4
    [23.04.21 06:07:42.400] - r1_tf_mipbias 0.
    [23.04.21 06:07:42.400] * SSample: 1920x1080
    [23.04.21 06:07:42.413] * SSample: enabled
    [23.04.21 06:07:42.413] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 06:07:42.413] * GPU vertex cache: recognized, 24
    [23.04.21 06:07:42.413] *** RESET [115 ms]
    [23.04.21 06:07:42.426] "d:\op-2.1\bin\xr_3da.exe" -nointro
    [23.04.21 06:07:42.426] Begin load
    [23.04.21 06:07:42.435] * phase time: 1 ms
    [23.04.21 06:07:42.533] * phase cmem: 1131816 K
    [23.04.21 06:07:42.533] Starting server...
    [23.04.21 06:07:42.690] - Gamedata version: [Wersja 2.1 final p.8k.2]
    [23.04.21 06:07:42.738] * phase time: 302 ms
    [23.04.21 06:07:42.834] * phase cmem: 1128515 K
    [23.04.21 06:07:42.834] Loading alife simulator...
    [23.04.21 06:07:42.835] * phase time: 97 ms
    [23.04.21 06:07:42.933] * phase cmem: 1128515 K
    [23.04.21 06:07:42.933] Loading savegame...
    [23.04.21 06:07:42.949]  d:\op-2.1\userdata\savedgames\asus_autosave.sav save created on DEVELOPER mode!
    [23.04.21 06:07:42.949] * Loading key-value pairs...
    [23.04.21 06:07:42.979] * 16 key-value pairs were successfully loaded (0.030s)
    [23.04.21 06:07:42.979] * Loading spawn registry...
    [23.04.21 06:07:44.918] * 25177 spawn points were successfully loaded (1.939s)
    [23.04.21 06:07:44.919] * Loading objects...
    [23.04.21 06:07:45.496] * 33627 objects were successfully loaded (0.578s) 33627
    [23.04.21 06:07:46.017] * Loading quick slots data...
    [23.04.21 06:07:46.017] * Start objects on_register'ed...
    [23.04.21 06:07:47.439] * 33627 objects on_register'ed (1.421s)
    [23.04.21 06:07:47.439] * Game asus_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\asus_autosave.sav' (4.604s)
    [23.04.21 06:07:47.439] * phase time: 4603 ms
    [23.04.21 06:07:47.537] * phase cmem: 1213204 K
    [23.04.21 06:07:47.537] Connecting...
    [23.04.21 06:07:47.539] MaxPlayers = 32
    [23.04.21 06:07:47.591] * phase time: 152 ms
    [23.04.21 06:07:47.708] * phase cmem: 1213237 K
    [23.04.21 06:07:47.708] Connecting to...
    [23.04.21 06:07:47.712]  Player not found. New player created.
    [23.04.21 06:07:47.712] * client : connection accepted - <>
    [23.04.21 06:07:47.729] * phase time: 137 ms
    [23.04.21 06:07:47.826] * phase cmem: 1213262 K
    [23.04.21 06:07:47.826] Reading level info...
    [23.04.21 06:07:47.830] * phase time: 100 ms
    [23.04.21 06:07:47.927] * phase cmem: 1213262 K
    [23.04.21 06:07:47.927] Loading object space...
    [23.04.21 06:07:48.399] * object space load: 470 ms
    [23.04.21 06:07:48.399] * phase time: 569 ms
    [23.04.21 06:07:48.497] * phase cmem: 1285917 K
    [23.04.21 06:07:48.497] Loading shaders (R1)...
    [23.04.21 06:07:48.682] * phase time: 283 ms
    [23.04.21 06:07:48.780] * phase cmem: 1287006 K
    [23.04.21 06:07:48.780] Loading geometry (R1)...
    [23.04.21 06:07:49.097] * phase time: 414 ms
    [23.04.21 06:07:49.211] * phase cmem: 1342779 K
    [23.04.21 06:07:49.211] Loading visuals (R1)...
    [23.04.21 06:07:49.262] * phase time: 164 ms
    [23.04.21 06:07:49.361] * phase cmem: 1346302 K
    [23.04.21 06:07:49.361] Loading details (R1)...
    [23.04.21 06:07:49.396] * [DETAILS] VertexConsts(256), Batch(61)
    [23.04.21 06:07:49.396] * [DETAILS] 40687 v(20), 26352 p
    [23.04.21 06:07:49.396] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [23.04.21 06:07:49.397] * phase time: 135 ms
    [23.04.21 06:07:49.495] * phase cmem: 1347293 K
    [23.04.21 06:07:49.495] Loading sectors (R1)...
    [23.04.21 06:07:49.496] * Loading HOM: d:\op-2.1\gamedata\levels\l01_escape\level.hom
    [23.04.21 06:07:49.500] * Loading environment modificator: d:\op-2.1\gamedata\levels\l01_escape\level.env_mod
    [23.04.21 06:07:49.501] * phase time: 103 ms
    [23.04.21 06:07:49.600] * phase cmem: 1347434 K
    [23.04.21 06:07:49.600] Loading AI objects...
    [23.04.21 06:07:49.608] - Loading music tracks from 'l01_escape_musics'...
    [23.04.21 06:07:49.626] * phase time: 125 ms
    [23.04.21 06:07:49.724] * phase cmem: 1347381 K
    [23.04.21 06:07:49.724] Loading PH world...
    [23.04.21 06:07:49.742] - Game configuring : Started 
    [23.04.21 06:07:49.744] - Game configuring : Finished 
    [23.04.21 06:07:49.750] * phase time: 124 ms
    [23.04.21 06:07:49.848] * phase cmem: 1354996 K
    [23.04.21 06:07:49.848] Loading textures...
    [23.04.21 06:07:51.561] * t-report - base: 1198, 857467 K
    [23.04.21 06:07:51.561] * t-report - lmap: 10, 10241 K
    [23.04.21 06:07:51.562] * phase time: 1811 ms
    [23.04.21 06:07:51.664] * phase cmem: 1450877 K
    [23.04.21 06:07:51.664] Synchronizing...
    [23.04.21 06:07:51.665] Save created on [Engine 1.0f p 8.2]
    [23.04.21 06:07:51.665] Save date and time [Fri Apr 23 06:07:40 2021]
    [23.04.21 06:07:51.684] * phase time: 121 ms
    [23.04.21 06:07:51.783] * phase cmem: 1450877 K
    [23.04.21 06:07:52.052] * [win32]: free[1971568 K], reserved[213924 K], committed[2008748 K]
    [23.04.21 06:07:52.052] * [ D3D ]: textures[867708 K]
    [23.04.21 06:07:52.052] * [x-ray]: crt heap[1449270 K], process heap[1449270 K], game lua[175137 K], engine lua[241 K], render[557 K]
    [23.04.21 06:07:52.052] * [x-ray]: economy: strings[count: 184178, lengths: 9294 K, overhead: 5755 K, saved: 22200 K]
    [23.04.21 06:07:52.052] * [x-ray]: economy: smem[count: 69737, lengths: 40583 K, overhead: 1089 K, saved: 14734 K]
    [23.04.21 06:07:52.052] * Starting measure
    [23.04.21 06:08:23.745] * MEMORY USAGE: 1813562 K
    [23.04.21 06:16:20.381] * Saving spawns...
    [23.04.21 06:16:20.384] * Saving objects...
    [23.04.21 06:16:20.542] * 35066 objects are successfully saved
    [23.04.21 06:16:20.542] * Saving key-value pairs...
    [23.04.21 06:16:20.565] * 17 key-value pairs were successfully saved
    [23.04.21 06:16:20.565] * Saving quick slots data...
    [23.04.21 06:16:20.593] * Game zdobądź informacje od zwiadowcy.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\zdobądź informacje od zwiadowcy.sav'
    [23.04.21 06:16:28.874]  Unable to find Hotkey entry in registry
    [23.04.21 06:40:39.256] * DVB created: 4096K
    [23.04.21 06:40:39.257] * DIB created: 512K
    [23.04.21 06:40:39.258] - r__tf_aniso 4
    [23.04.21 06:40:39.258] - r1_tf_mipbias 0.
    [23.04.21 06:40:39.258] * SSample: 1920x1080
    [23.04.21 06:40:39.271] * SSample: enabled
    [23.04.21 06:40:39.271] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 06:40:39.271] * GPU vertex cache: recognized, 24
    [23.04.21 06:40:39.271] *** RESET [263 ms]
    [23.04.21 06:40:42.666] * DVB created: 4096K
    [23.04.21 06:40:42.666] * DIB created: 512K
    [23.04.21 06:40:42.667] - r__tf_aniso 4
    [23.04.21 06:40:42.667] - r1_tf_mipbias 0.
    [23.04.21 06:40:42.667] * SSample: 1920x1080
    [23.04.21 06:40:42.682] * SSample: enabled
    [23.04.21 06:40:42.682] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 06:40:42.682] * GPU vertex cache: recognized, 24
    [23.04.21 06:40:42.682] *** RESET [239 ms]
    [23.04.21 06:40:43.381] * MEMORY USAGE: 2009186 K
    [23.04.21 06:40:55.178] ~ save av
    [23.04.21 06:40:55.191] * Saving spawns...
    [23.04.21 06:40:55.194] * Saving objects...
    [23.04.21 06:40:55.351] * 36743 objects are successfully saved
    [23.04.21 06:40:55.352] * Saving key-value pairs...
    [23.04.21 06:40:55.377] * 17 key-value pairs were successfully saved
    [23.04.21 06:40:55.377] * Saving quick slots data...
    [23.04.21 06:40:55.405] * Game av.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\av.sav'
    [23.04.21 07:07:02.382]  Unable to find Hotkey entry in registry
    [23.04.21 07:07:02.382]  Unable to find Hotkey entry in registry
    [23.04.21 07:07:02.383]  Unable to find Hotkey entry in registry
    [23.04.21 07:07:36.401] * DVB created: 4096K
    [23.04.21 07:07:36.401] * DIB created: 512K
    [23.04.21 07:07:36.403] - r__tf_aniso 4
    [23.04.21 07:07:36.403] - r1_tf_mipbias 0.
    [23.04.21 07:07:36.403] * SSample: 1920x1080
    [23.04.21 07:07:36.416] * SSample: enabled
    [23.04.21 07:07:36.416] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 07:07:36.416] * GPU vertex cache: recognized, 24
    [23.04.21 07:07:36.416] *** RESET [0 ms]
    [23.04.21 07:07:37.601] * MEMORY USAGE: 2084593 K
    [23.04.21 07:07:39.579] * DVB created: 4096K
    [23.04.21 07:07:39.579] * DIB created: 512K
    [23.04.21 07:07:39.580] - r__tf_aniso 4
    [23.04.21 07:07:39.580] - r1_tf_mipbias 0.
    [23.04.21 07:07:39.580] * SSample: 1920x1080
    [23.04.21 07:07:39.593] * SSample: enabled
    [23.04.21 07:07:39.593] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [23.04.21 07:07:39.593] * GPU vertex cache: recognized, 24
    [23.04.21 07:07:39.593] *** RESET [113 ms]
    [23.04.21 07:07:40.299] * MEMORY USAGE: 2018305 K
    [23.04.21 07:08:32.797]  Unable to find Hotkey entry in registry
    [23.04.21 07:11:24.387] * Saving spawns...
    [23.04.21 07:11:24.390] * Saving objects...
    [23.04.21 07:11:24.555] * 36706 objects are successfully saved
    [23.04.21 07:11:24.556] * Saving key-value pairs...
    [23.04.21 07:11:24.580] * 17 key-value pairs were successfully saved
    [23.04.21 07:11:24.580] * Saving quick slots data...
    [23.04.21 07:11:24.608] * Game udany dowcip.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\udany dowcip.sav'
    [23.04.21 07:11:38.076] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
    [23.04.21 07:12:16.732] * Saving spawns...
    [23.04.21 07:12:16.735] * Saving objects...
    [23.04.21 07:12:16.905] * 36710 objects are successfully saved
    [23.04.21 07:12:16.905] * Saving key-value pairs...
    [23.04.21 07:12:16.930] * 17 key-value pairs were successfully saved
    [23.04.21 07:12:16.930] * Saving quick slots data...
    [23.04.21 07:12:16.957] * Game pda żołnierza.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\pda żołnierza.sav'
    [23.04.21 07:12:29.232]  [LUA] SCRIPT RUNTIME ERROR
    [23.04.21 07:12:29.232]  [LUA]  0 : [C  ] iterate_inventory_simple
    [23.04.21 07:12:29.233]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\death_manager.script(414) : create_release_item
    [23.04.21 07:12:29.233]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(368) : 
    [23.04.21 07:12:29.233]  [LUA] d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty)
    [23.04.21 07:12:29.233]  
    [23.04.21 07:12:29.233] FATAL ERROR
    [23.04.21 07:12:29.233]  
    [23.04.21 07:12:29.233] [error]Expression    : fatal error
    [23.04.21 07:12:29.233] [error]Function      : CScriptEngine::lua_error
    [23.04.21 07:12:29.233] [error]File          : script_engine.cpp
    [23.04.21 07:12:29.233] [error]Line          : 79
    [23.04.21 07:12:29.233] [error]Description   : <no expression>
    [23.04.21 07:12:29.233] [error]Arguments     : LUA error: d:\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
    [23.04.21 07:12:29.233]      
    [23.04.21 07:12:29.233] stack traceback:
    [23.04.21 07:12:29.233]     [C]: in function 'iterate_inventory_simple'
    [23.04.21 07:12:29.233]     d:\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
    [23.04.21 07:12:29.233]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:368: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:346> 
    [23.04.21 07:12:29.233]  
    [23.04.21 07:12:29.233] 
    [23.04.21 07:12:29.233] stack trace:
    [23.04.21 07:12:29.233] 
    [23.04.21 07:12:30.131] *** break by StackWalk ***
    [23.04.21 07:12:30.131] stack trace:
    [23.04.21 07:12:30.131] 
    [23.04.21 07:12:30.131]      0023:6C6DED6B (0x6C6F3930 0x6C6F393C 0x012F4F30 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
    [23.04.21 07:12:30.131]      0023:6C6DF4FF (0x6C70C200 0x6BE68334 0x0000004F 0x6BE68318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
    [23.04.21 07:12:30.131]      0023:6BB26AF9 (0x72040018 0x72040018 0x0001501C 0x6BB26A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
    [23.04.21 07:12:30.131]      0023:6B62F647 (0x012F5404 0x012F53AC 0x6BF2D601 0x012F53AC) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
    [23.04.21 07:12:30.131]      0023:6BB0F00A (0x72040018 0x72040018 0x0001501C 0x4965E348) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
    [23.04.21 07:12:30.131]      0023:6B76DFFA (0x6BB0EE70 0x00000000 0x72040018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
    [23.04.21 07:12:30.131]      0023:6B76D3F4 (0x6BB0EE70 0x00000000 0x72040018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
    [23.04.21 07:12:30.131]      0023:6B76C1FD (0x0C182A90 0x72040018 0x5B540B80 0x4965E218) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
    [23.04.21 07:12:30.131]      0023:6C813CE4 (0x72040018 0x4965E278 0x72040018 0x4965E258) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
    [23.04.21 07:12:30.131]      0023:6C849EAD (0x72040018 0x8BE858B1 0x8BFDB0E6 0x1FD904BC) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
    [23.04.21 07:12:30.131]      0023:1FD9058D (0x72040018 0x4965E178 0x00000000 0x72040018) XR_3DA.exe
    [23.04.21 07:12:30.131]      0023:6C829167 (0x72040018 0x4965E178 0x00000000 0x72040018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
    [23.04.21 07:12:30.131]      0023:6C829480 (0x00000000 0x6C8290EC 0x72040018 0x012F55E8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
    [23.04.21 07:12:30.131]      0023:6C81EA02 (0x72040018 0x012F55E8 0x00000000 0x0048E460) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
    [23.04.21 07:12:30.131]      0023:6C8290EC (0x012F55E8 0x72040018 0x00000000 0x012F55F0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
    [23.04.21 07:12:30.131]      0023:6C8294F5 (0x012F55E8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
    [23.04.21 07:12:30.131]      0023:6C84F4BA (0x72040018 0x00000003 0x00000000 0x72040018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
    [23.04.21 07:12:30.131]      0023:6B64483A (0x00000004 0x0048E5D4 0x0048E460 0x7A402D28) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
    [23.04.21 07:12:30.131]      0023:6B806F59 (0x53C0B220 0x50905470 0x6B618919 0x00000000) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
    [23.04.21 07:12:30.131]      0023:6BB8C5BB (0x52D115E0 0x242565D0 0x00000000 0x012F97B4) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
    [23.04.21 07:12:30.131]      0023:6BA4BF05 (0x52D115E0 0x0048E5D4 0xBC738DE8 0x3F800000) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
    [23.04.21 07:12:30.131]      0023:6BAC387E (0x52D115E0 0x00000001 0x6F446D60 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
    [23.04.21 07:12:30.131]      0023:6BB8B752 (0x012FB95C 0x00000006 0x242565D0 0x012FB8FC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
    [23.04.21 07:12:30.131]      0023:6BA4B428 (0x012FB95C 0x00000006 0x003126E9 0xFFFF007F) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
    [23.04.21 07:12:30.131]      0023:6BAEE211 (0x012FB95C 0x00000006 0x0048E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
    [23.04.21 07:12:30.131]      0023:6BB4511F (0x00009675 0x00000006 0x012FB95C 0x00010000) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
    [23.04.21 07:12:30.131]      0023:6BB44FFE (0x6B37E690 0x00000000 0x00000000 0x0173A5E0) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
    [23.04.21 07:12:30.131]      0023:6BB447BE (0x00407B67 0x066BB490 0x004163B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
    [23.04.21 07:12:30.131]      0023:003CFB8C (0x00989680 0x0000003C 0x0048E460 0x3C82FE17) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
    [23.04.21 07:12:30.131]      0023:004163B4 (0x00000000 0x00491930 0x0101D000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
    [23.04.21 07:12:30.131]      0023:00416895 (0x00491930 0xFFFFFFFF 0x00491930 0x012FFE14) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
    [23.04.21 07:12:30.131]      0023:003E113A (0x00000000 0x00491930 0x00450054 0x0000000A) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
    [23.04.21 07:12:30.131]      0023:003E0D50 (0x00380000 0x00000000 0x0136339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
    [23.04.21 07:12:30.131]      0023:003E0960 (0x00380000 0x00000000 0x0136339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
    [23.04.21 07:12:30.131]      0023:003DB6CB (0x0101D000 0x772DFA10 0x012FFF10 0x77817A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
    [23.04.21 07:12:30.131]      0023:772DFA29 (0x0101D000 0xB426E1A6 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
    [23.04.21 07:12:30.131]      0023:77817A4E (0xFFFFFFFF 0x77838900 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
    [23.04.21 07:12:30.131]      0023:77817A1E (0x003DB73D 0x0101D000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
     

     

  6. Witam przeszedłem jaskinię , ale mam taki wylot o co chodzi.

    Spoiler

    FATAL ERROR
    [22.04.21 19:15:58.556]  
    [22.04.21 19:15:58.556] [error]Expression    : fatal error
    [22.04.21 19:15:58.556] [error]Function      : CCC_Crash::Execute
    [22.04.21 19:15:58.556] [error]File          : console_commands.cpp
    [22.04.21 19:15:58.556] [error]Line          : 625
    [22.04.21 19:15:58.556] [error]Description   : <no expression>
    [22.04.21 19:15:58.556] [error]Arguments     : ENGINE CRASH.See log file for detail!
    [22.04.21 19:15:58.556]  
    [22.04.21 19:15:58.556] 
    [22.04.21 19:15:58.556] stack trace:
    [22.04.21 19:15:58.556] 
    [22.04.21 19:15:58.770] *** break by StackWalk ***
    [22.04.21 19:15:58.770] stack trace:
    [22.04.21 19:15:58.770] 
    [22.04.21 19:15:58.770]      0023:6C53ED6B (0x6C553930 0x6C55393C 0x003C9B08 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
    [22.04.21 19:15:58.770]      0023:6C53F4FF (0x6C56C200 0x6BD816B0 0x00000271 0x6BD816C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
    [22.04.21 19:15:58.770]      0023:6B746C65 (0x003CA050 0x054C3E00 0x003CACA8 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
    [22.04.21 19:15:58.770]      0023:00830638 (0x0B813E18 0x6B6BACFF 0x19899918 0x198BE998) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
    [22.04.21 19:15:58.770]      0023:0083158E (0x19899918 0x198BE998 0x1BAA0018 0x5DC27DE8) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
    [22.04.21 19:15:58.770]      0023:6B6BACFF (0x00831560 0x00000000 0x00000000 0x1BAA0018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
    [22.04.21 19:15:58.770]      0023:6B6BA747 (0x00831560 0x00000000 0x00000000 0x1BAA0018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
    [22.04.21 19:15:58.770]      0023:6B6BA62C (0x0B817960 0x1BAA0018 0x003CAD1C 0x6C816E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
    [22.04.21 19:15:58.770]      0023:6C7E3CE4 (0x1BAA0018 0x5DC27D48 0x1BAA0018 0x5DC27D28) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
    [22.04.21 19:15:58.770]      0023:6C819EAD (0x1BAA0018 0x855BCE42 0x1B9604BC 0x1BAA0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
    [22.04.21 19:15:58.770]      0023:1B96058D (0x1BAA0018 0x5DC27CD8 0xFFFFFFFF 0x5DC27CF8) XR_3DA.exe
    [22.04.21 19:15:58.770]      0023:6C8019C7 (0xFFFFFFFF 0x1BAA0018 0x003CADA0 0x00000620) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
    [22.04.21 19:15:58.770]      0023:6C7F9175 (0x1BAA0018 0x5DC27CD8 0xFFFFFFFF 0x5A4B5D5A) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
    [22.04.21 19:15:58.770]      0023:1B960531 (0x1BAA0018 0x5DC27CA8 0x00000000 0x1BAA0018) XR_3DA.exe
    [22.04.21 19:15:58.770]      0023:6C7F9167 (0x1BAA0018 0x5DC27CA8 0x00000000 0x1BAA0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
    [22.04.21 19:15:58.770]      0023:6C7F9480 (0x00000000 0x6C7F90EC 0x1BAA0018 0x003CAE98) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
    [22.04.21 19:15:58.770]      0023:6C7EEA02 (0x1BAA0018 0x003CAE98 0x00000000 0x00000010) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
    [22.04.21 19:15:58.770]      0023:6C7F90EC (0x003CAE98 0x1BAA0018 0x00000000 0x003CAEA4) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
    [22.04.21 19:15:58.770]      0023:6C7F94F5 (0x003CAE98 0x000005F0 0x00000000 0x00880D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
    [22.04.21 19:15:58.770]      0023:6C81F4BA (0x1BAA0018 0x00000002 0x00000000 0x6BD30630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
    [22.04.21 19:15:58.770]      0023:6B639080 (0x1BAA0018 0x003CAEFC 0x3F8A2F01 0x94F5A888) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
    [22.04.21 19:15:58.770]      0023:6B9ECDF4 (0x00000240 0x00880D40 0x83336CA4 0x83A833E0) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
    [22.04.21 19:15:58.770]      0023:6B9432AA (0x00000240 0x00002026 0x83336CA4 0x003CCF64) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
    [22.04.21 19:15:58.770]      0023:6BA8432A (0x00000240 0x00000000 0x40E00000 0x000000C0) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
    [22.04.21 19:15:58.770]      0023:6BA7AF5C (0x00000240 0x94CAB610 0x94CB1440 0x94CB13E0) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
    [22.04.21 19:15:58.770]      0023:6BA7C395 (0x00000240 0x3F800000 0x53698730 0x0DEC0D40) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
    [22.04.21 19:15:58.770]      0023:6B9B11A7 (0x00000240 0x00880D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 790
    [22.04.21 19:15:58.770]      0023:007D35C3 (0x00000002 0x0087E5D4 0x003CD6F8 0x0087E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
    [22.04.21 19:15:58.770]      0023:007D3228 (0x00000000 0x0ABA8E00 0x40004700 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
    [22.04.21 19:15:58.770]      0023:6BA31999 (0x02C06129 0x05C65580 0x008063B4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
    [22.04.21 19:15:58.770]      0023:007BFB8C (0x00989680 0x0000003C 0x0087E460 0x3C82FF23) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
    [22.04.21 19:15:58.770]      0023:008063B4 (0x00000000 0x00881930 0x004B7000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
    [22.04.21 19:15:58.770]      0023:00806895 (0x00881930 0xFFFFFFFF 0x003CFA48 0x007D0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
    [22.04.21 19:15:58.770]      0023:007D113A (0x00000000 0x00881930 0x0033004D 0x005C0032) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
    [22.04.21 19:15:58.770]      0023:007D0D50 (0x00770000 0x00000000 0x00BF339B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
    [22.04.21 19:15:58.770]      0023:007D0960 (0x00770000 0x00000000 0x00BF339B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
    [22.04.21 19:15:58.770]      0023:007CB6CB (0x004B7000 0x7562FA10 0x003CFB44 0x773C7A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
    [22.04.21 19:15:58.770]      0023:7562FA29 (0x004B7000 0x33A24757 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
    [22.04.21 19:15:58.770]      0023:773C7A4E (0xFFFFFFFF 0x773E8913 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
    [22.04.21 19:15:58.770]      0023:773C7A1E (0x007CB73D 0x004B7000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
     

     

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