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Postów
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Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez kanon1022
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@bobermTak chyba zrobiłem gra odpalała , ale spawner nie działał . Stawiam po raz kolejny moda zobaczymy to co podałeś to pod patch 8.2 , co trzeba zrobić , żeby robić zapisy w menu , usunąć ten napis w grze i spawner. Wrzucić wszystkie pliki które podałeś w folderach. W plikach spawnera w pierwszym poście są pliki w folderze ui z różnym kodowaniem 1251 i 1250 coś trzeba chyba zmienić.
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@bobermDzięki , ale i przed odpaleniem updatera nie odpalała. Wrzucać wszystkie pliki które pobrałem z postu pierwszego z linki do pobrania oprócz tego d.la chętnych patcha. Zainstalowałem ponownie i odpaliło , ale spawner nie działa , nie dodawałem katalogu bin ze spawnera mam patcha 8.2 podobno jest antyczit pod tego patcha. Możesz pomuc.
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Witam postanowiłem jeszcze raz zagrać w moda , ale jest problem. Dodam iż zainstalowałem wszystko z postu pierwszego z linki do pobrania oprócz tego dla chętnych patcha. Wgrałem patch 8.2 , uruchomiłem OPUpdater i są pliki na czerwono może jeszcze być zły fsgame wgrałem go z plikami spawnera i gra się w ogóle nie uruchamia. Te pliki na dole są na czerwono wOPUpdater.
Spoiler* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78513 files cached, 18121Kb memory used.
Init FileSystem 0.804817 sec
[19.04.21 21:16:54.029] 'xrCore' build 7445, Jun 25 2019
[19.04.21 21:16:54.029] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[19.04.21 21:16:54.029]
[19.04.21 21:16:55.014] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[19.04.21 21:16:55.014] ERROR Cannot find required default configuration [default]!
[19.04.21 21:16:55.014]
[19.04.21 21:16:55.014] FATAL ERROR
[19.04.21 21:16:55.014]
[19.04.21 21:16:55.014] [error]Expression : fatal error
[19.04.21 21:16:55.014] [error]Function : CLanguagesManager::loadDefault
[19.04.21 21:16:55.014] [error]File : LanguagesManager.cpp
[19.04.21 21:16:55.014] [error]Line : 105
[19.04.21 21:16:55.014] [error]Description : <no expression>
[19.04.21 21:16:55.014] [error]Arguments : Invalid required configuration! See log for detail.
[19.04.21 21:16:55.014]
[19.04.21 21:16:55.014]
[19.04.21 21:16:55.014] stack trace:
[19.04.21 21:16:55.014]
[19.04.21 21:16:55.154] *** break by StackWalk ***
[19.04.21 21:16:55.154] stack trace:
[19.04.21 21:16:55.154]
[19.04.21 21:16:55.154] 0023:6C4DED3B (0x6C50C200 0x00E5D62C 0x00000069 0x00E5D75C) xrCore.dll, xrDebug::backend()
[19.04.21 21:16:55.154] 0023:00DEDFA7 (0x00E5D558 0x058C3D48 0x058C3D58 0x058CE414) XR_3DA.exe, CLanguagesManager::loadDefault(), s:\xr_3da\languagesmanager.cpp, 105
[19.04.21 21:16:55.154] 0023:00DEE2B6 (0x058C3D30 0x05C68110 0x058C3D30 0x6C4DCDC0) XR_3DA.exe, CLanguagesManager::CLanguagesManager(), s:\xr_3da\languagesmanager.cpp, 11
[19.04.21 21:16:55.154] 0023:00DC158D (0x00000000 0x00EA1930 0x0075DA10 0x005B9000) XR_3DA.exe, xr_new<CLanguagesManager>(), s:\xrcore\xrmemory_subst_msvc.h, 69
[19.04.21 21:16:55.154] 0023:00DF1800 (0x00000000 0x00EA1930 0x008DCD90 0x005C0032) XR_3DA.exe, InitSettings(), s:\xr_3da\x_ray.cpp, 159
[19.04.21 21:16:55.154] 0023:00DF0BD5 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 677
[19.04.21 21:16:55.154] 0023:00DF0960 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[19.04.21 21:16:55.154] 0023:00DEB6CB (0x005B9000 0x760DFA10 0x0075FDF4 0x77357A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[19.04.21 21:16:55.154] 0023:760DFA29 (0x005B9000 0x8A65919D 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[19.04.21 21:16:55.154] 0023:77357A4E (0xFFFFFFFF 0x77378916 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[19.04.21 21:16:55.154] 0023:77357A1E (0x00DEB73D 0x005B9000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
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@Szczepan9205 Twoim nie dałem rady , ale wypakowałem tym
https://www.moddb.com/mods/old-good-stalker-evolution/downloads/stalker-game-archives-unpacker
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@Gatzek Wszystko ok , ale nie mam wypakowanego moda i nie mam tych plików . Próbowałem wypakować moda różnymi programami i nie udało mi się wypakować (podaj program do wypakowania).
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@kondotierPisałeś , że @smox wstawił fixa na zmianę udźwigu przez artefakty i on działał prawidłowo. Nigdzie nie mogę go znaleźć , możesz jakoś pomóc.
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@Szczepan9205 @smox wstawił fixa na zmianę udźwigu przez artefakty i on działał prawidłowo. Gdzie go znajdę i jak opuścić Kordon.
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@Szczepan9205 Chodzi mi o tą zieloną ikonkę w prawym dolnym rogu , zegar co oznacza @kondotier napisał Cały czas trzeba śledzić te napisy i zegar w lewym górnym rogu ekranu. Jak znikną, trzeba wrócić zapisami aż do takiego, gdzie się pojawią. Nie warto więc grzebać. @smox wstawił fixa na zmianę udźwigu przez artefakty i on działał prawidłowo.
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Witam , można to czymś wypakować i zmienić parametry GG ( udźwig , w broni powiększyć magazynek).
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Witam którędy uciec z posterunku wojaków , po dialogu z żołnierzem i wzięciu ibufrofenu. Próbuję już kilkanaście razy i za każdym razem trup.
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@kondotier Będzie tak rozbudowana jak poprzednia
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@kondotier Niestety nie możemy wyświetlić tej zawartości, ponieważ nie masz do niej uprawnień.
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@AgraelDzięki, jaka może być przybliżona data pojawienia się moda. Pewnie gdzieś są jakieś zapowiedzi.
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Witam , chciałbym zapytać czy trwają jakeś prace nad nową wersją Soljanki .
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@Anatolij Witaj ja odpalam z zew prypeci i chodzi.
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@sedoro Podaj dokładny namiar jakieś zdjęcie miejsca.
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@Szczepan9205Dzięki odpaliłem na DX11 , znalazłem sejf w domu kultury jest wskazówka data wydania moda wpisuję 12.03.2021 i nic. Poszukuję skradzionych walizek gdzie mogą być , jedną znalazłem w domu kultury gdzie są dwie pozostałe.
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Witam mam zadanie od sowy na zatonie na znalezienie odszukanie skradzionej skrzynki ,gdzie mogę ją znaleźć bo długo szukam.
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@Szczepan9205 Ustawiłem minimum , napisz jakie konkretnie. Może źle przerobiłem te pliki w items i tym drugim loner , jak masz to podeślij.
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@Szczepan9205Ale polska podstawka. Pobrałem z torrenta i pisze ,że to full wersja. Po wgraniu moda tak jak ty pisałeś na drugiej stronie tematu takie wyloty.
Spoiler* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 18-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Initializing File System...
using fs-ltx fsgame.ltx
FS: 52956 files cached 30 archives, 8899Kb memory used.
Init FileSystem 1.486514 sec
'xrCore' build 6562, Jan 23 2017EH: 5850B1F67FD98273DA626AB85376B474
-----loading d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3947172 K], reserved[133464 K], committed[113604 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[22092 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16214 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
[d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[users\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 27.21.14.6589
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4081 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 5
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu_2.ogg
* [win32]: free[3671296 K], reserved[186140 K], committed[336804 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[103743 K], game lua[2320 K], render[135 K]
* [x-ray]: economy: strings[16337 K], smem[0 K]
Config-file [users\tmp.ltx] saved successfully
Config-file [users\user.ltx] saved successfully
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] cloud\cotcirrus_l0_01
* 0.0 : [ 1] cloud\cotcirrus_l0_010
* 0.0 : [ 1] cloud\cotcirrus_l0_011
* 0.0 : [ 1] cloud\cotcirrus_l0_012
* 0.0 : [ 1] cloud\cotcirrus_l0_016
* 0.0 : [ 1] cloud\cotcirrus_l0_017
* 0.0 : [ 1] cloud\cotcirrus_l0_019
* 0.0 : [ 1] cloud\cotcirrus_l0_020
* 0.0 : [ 1] cloud\cotcirrus_l0_03
* 0.0 : [ 1] cloud\cotlower09
* 0.0 : [ 1] cloud\cotlower10
* 0.0 : [ 1] cloud\cotlower11
* 0.0 : [ 1] cloud\cotlowerxia
* 0.0 : [ 1] cloud\cotlowerxib
* 0.0 : [ 1] cloud\cotlowerxic
* 0.0 : [ 1] cloud\cotlowerxid
* 0.0 : [ 1] cloud\cotlowerxie
* 0.0 : [ 1] cloud\cotlowerxif
* 0.0 : [ 1] cloud\cotlowerxig
* 0.0 : [ 1] cloud\cotlowerxij
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\flare_new_white
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_flares_sun
* 0.0 : [ 1] fx\fx_flares_sun_streaks1
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_halo
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_ring1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
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* 0.0 : [ 1] fx\fx_sun_hdr
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* 0.0 : [ 2] sky\azm_WeryClody\16-00
* 0.0 : [ 2] sky\azm_WeryClody\16-00#small
* 0.0 : [ 1] sky\azm_WeryClody\17-00
* 0.0 : [ 1] sky\azm_WeryClody\17-00#small
* 0.0 : [ 1] sky\azm_WeryClody\18-00
* 0.0 : [ 1] sky\azm_WeryClody\18-00#small
* 0.0 : [ 2] sky\azm_WeryClody\19-00
* 0.0 : [ 2] sky\azm_WeryClody\19-00#small
* 0.0 : [ 1] sky\azm_WeryClody\20-00
* 0.0 : [ 1] sky\azm_WeryClody\20-00#small
* 0.0 : [ 1] sky\azm_WeryClody\21-00
* 0.0 : [ 1] sky\azm_WeryClody\21-00#small
* 0.0 : [ 12] sky\azm_veryfoggy\foggy_1
* 0.0 : [ 12] sky\azm_veryfoggy\foggy_1#small
* 0.0 : [ 2] sky\azm_veryfoggy\foggy_3
* 0.0 : [ 2] sky\azm_veryfoggy\foggy_3#small
* 0.0 : [ 1] sky\azm_veryfoggy\foggy_4
* 0.0 : [ 1] sky\azm_veryfoggy\foggy_4#small
* 0.0 : [ 9] sky\azm_veryfoggy\foggy_5
* 0.0 : [ 9] sky\azm_veryfoggy\foggy_5#small
* 0.0 : [ 4] sky\sky_12_vibros_cube
* 0.0 : [ 4] sky\sky_12_vibros_cube#small
* 0.0 : [ 14] sky\sky_13_cube
* 0.0 : [ 14] sky\sky_13_cube#small
* 0.0 : [ 10] sky\sky_13_cube_night
* 0.0 : [ 10] sky\sky_13_cube_night#small
* 0.0 : [ 10] sky\sky_13_vibros_cube
* 0.0 : [ 10] sky\sky_13_vibros_cube#small
* 0.0 : [ 7] sky\sky_14_cube
* 0.0 : [ 7] sky\sky_14_cube#small
* 0.0 : [ 2] sky\sky_17_clouds_cube
* 0.0 : [ 2] sky\sky_17_clouds_cube#small
* 0.0 : [ 3] sky\sky_17_cube
* 0.0 : [ 3] sky\sky_17_cube#small
* 0.0 : [ 5] sky\sky_18_cube
* 0.0 : [ 5] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 2] sky\sky_1_clouds_cube
* 0.0 : [ 2] sky\sky_1_clouds_cube#small
* 0.0 : [ 2] sky\sky_20_clouds_cube
* 0.0 : [ 2] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 2] sky\sky_2_clouds_cube
* 0.0 : [ 2] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 18] sky\sky_5_cube
* 0.0 : [ 18] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 38] sky\sky_9_cube
* 0.0 : [ 38] sky\sky_9_cube#small
* 0.0 : [ 380] sky\sky_oblaka
* 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top
* 0.0 : [ 1] ui\ui_actor_multiplayer_background
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] ui\ui_hud
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 42.7 : [ 4] fx\fx_noise2
* 42.9 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 231.0 : [ 1] ui\video_window
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_options_background
* 1024.1 : [ 1] ui\ui_common
* 3600.0 : [ 1] ui\ui_background_dfz_default_video
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 150348 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader simple
compiling shader model_def_lqs_0
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protecta\protecta_load.ogg
Loading models...
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_lqs_1
compiling shader model_distort4glass_3
! Can't find texture 'duty\bear_head_dif'
! Can't find texture 'duty\mag_ak74_izhmash_30'
! Can't find texture 'duty\mag_ak74_izhmash_45'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'sky\azm_Partly\05-00#small'
! Can't find texture 'sky\azm_Partly\21-00#small'
! Can't find texture 'sky\azm_Rainy\cloudy_1#small'
* [prefetch] time: 7305 ms
* [prefetch] memory: 698952Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 7402 ms
* phase cmem: 834418 K
* phase time: 21 ms
* phase cmem: 834408 K
* Creating new game...
* Loading spawn registry...
* 2878 spawn points are successfully loaded
* New game is successfully created!
* phase time: 844 ms
* phase cmem: 879800 K
* phase time: 31 ms
* phase cmem: 880350 K
* phase time: 25 ms
* phase cmem: 880350 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 25 ms
* phase cmem: 880388 K
* phase time: 22 ms
* phase cmem: 880388 K
* phase time: 4806 ms
* phase cmem: 1034879 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
FATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: crete\crete_border_02
stack trace:
0023:00B9774F xrCore.dll, xrDebug::fatal()
-
@Szczepan9205Ale polska podstawka. Pobrałem z torrenta i pisze ,że to full wersja.
-
@kondotierDodałem i dalej po wybraniu opcji mistrz trochę zacznie się wczytywać i staje. Raz udało mi się uruchomić ale niektóre dialogi były w krzaczkach i nie było polskiego lektora. A z pulpitu z tym skrótem w ogóle nie reaguje.
-
Witam pobrałem moda z torrenta w pierwszym poście i robiłem tak jak pisze w opisie instalacji , za nic nie mogę odpalić moda . Uruchamia mi się Zew dodam ,że nie instalowałem , żadnych patchy
Na chwilę mi się wczytał samo menu po wybraniu trudności mistrz taki wylot.
Przy kolejnej próbie odpalenia wylot do pulpitu z takim czymś.
Spoiler* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Initializing File System...
using fs-ltx fsgame.ltx
FS: 53352 files cached 30 archives, 9653Kb memory used.
Init FileSystem 1.588669 sec
'xrCore' build 6562, Jan 23 2017EH: 5850B1F67FD98273DA626AB85376B474
-----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3956612 K], reserved[127580 K], committed[110048 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[22751 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16214 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx"...
[d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[users\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 27.21.14.6589
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4081 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu_2.ogg
* [win32]: free[3626388 K], reserved[196496 K], committed[371356 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[138410 K], game lua[2321 K], render[259 K]
* [x-ray]: economy: strings[16338 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
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* 0.0 : [ 5] sky\azm_Foggy\13-00
* 0.0 : [ 5] sky\azm_Foggy\13-00#small
* 0.0 : [ 6] sky\azm_Foggy\13-00_veryfoggy
* 0.0 : [ 6] sky\azm_Foggy\13-00_veryfoggy#small
* 0.0 : [ 2] sky\azm_Foggy\15-00
* 0.0 : [ 2] sky\azm_Foggy\15-00#small
* 0.0 : [ 2] sky\azm_Foggy\15-00_veryfoggy
* 0.0 : [ 2] sky\azm_Foggy\15-00_veryfoggy#small
* 0.0 : [ 1] sky\azm_Foggy\16-00
* 0.0 : [ 1] sky\azm_Foggy\16-00#small
* 0.0 : [ 1] sky\azm_Foggy\16-00_veryfoggy
* 0.0 : [ 1] sky\azm_Foggy\16-00_veryfoggy#small
* 0.0 : [ 1] sky\azm_Foggy\17-00
* 0.0 : [ 1] sky\azm_Foggy\17-00#small
* 0.0 : [ 2] sky\azm_Foggy\17-00_veryfoggy
* 0.0 : [ 2] sky\azm_Foggy\17-00_veryfoggy#small
* 0.0 : [ 3] sky\azm_Foggy\18-00
* 0.0 : [ 3] sky\azm_Foggy\18-00#small
* 0.0 : [ 3] sky\azm_Foggy\18-00_veryfoggy
* 0.0 : [ 3] sky\azm_Foggy\18-00_veryfoggy#small
* 0.0 : [ 1] sky\azm_Foggy\20-00
* 0.0 : [ 1] sky\azm_Foggy\20-00#small
* 0.0 : [ 6] sky\azm_Foggy\20-00_veryfoggy
* 0.0 : [ 6] sky\azm_Foggy\20-00_veryfoggy#small
* 0.0 : [ 2] sky\azm_Partly\00-00-fm
* 0.0 : [ 2] sky\azm_Partly\00-00-fm#small
* 0.0 : [ 2] sky\azm_Partly\01-00-fm
* 0.0 : [ 2] sky\azm_Partly\01-00-fm#small
* 0.0 : [ 2] sky\azm_Partly\02-00-fm
* 0.0 : [ 2] sky\azm_Partly\02-00-fm#small
* 0.0 : [ 2] sky\azm_Partly\03-00-fm
* 0.0 : [ 2] sky\azm_Partly\03-00-fm#small
* 0.0 : [ 4] sky\azm_Partly\04-00-fm
* 0.0 : [ 4] sky\azm_Partly\04-00-fm#small
* 0.0 : [ 2] sky\azm_Partly\05-00
* 0.0 : [ 2] sky\azm_Partly\05-00#small
* 0.0 : [ 2] sky\azm_Partly\06-00
* 0.0 : [ 2] sky\azm_Partly\06-00#small
* 0.0 : [ 1] sky\azm_Partly\07-00
* 0.0 : [ 1] sky\azm_Partly\07-00#small
* 0.0 : [ 1] sky\azm_Partly\08-00
* 0.0 : [ 1] sky\azm_Partly\08-00#small
* 0.0 : [ 9] sky\azm_Partly\09-00
* 0.0 : [ 9] sky\azm_Partly\09-00#small
* 0.0 : [ 2] sky\azm_Partly\21-00
* 0.0 : [ 2] sky\azm_Partly\21-00#small
* 0.0 : [ 5] sky\azm_Partly\21-30
* 0.0 : [ 5] sky\azm_Partly\21-30#small
* 0.0 : [ 2] sky\azm_Partly\22-00-fm
* 0.0 : [ 2] sky\azm_Partly\22-00-fm#small
* 0.0 : [ 2] sky\azm_Partly\23-00-fm
* 0.0 : [ 2] sky\azm_Partly\23-00-fm#small
* 0.0 : [ 1] sky\azm_Rainy\01-00-fm
* 0.0 : [ 1] sky\azm_Rainy\01-00-fm#small
* 0.0 : [ 1] sky\azm_Rainy\02-00-fm
* 0.0 : [ 1] sky\azm_Rainy\02-00-fm#small
* 0.0 : [ 1] sky\azm_Rainy\03-00-fm
* 0.0 : [ 1] sky\azm_Rainy\03-00-fm#small
* 0.0 : [ 1] sky\azm_Rainy\04-00-fm
* 0.0 : [ 1] sky\azm_Rainy\04-00-fm#small
* 0.0 : [ 4] sky\azm_Rainy\16-00_stormy
* 0.0 : [ 4] sky\azm_Rainy\16-00_stormy#small
* 0.0 : [ 1] sky\azm_Rainy\cloudy_1
* 0.0 : [ 1] sky\azm_Rainy\cloudy_1#small
* 0.0 : [ 2] sky\azm_Rainy\foggy_1
* 0.0 : [ 2] sky\azm_Rainy\foggy_1#small
* 0.0 : [ 5] sky\azm_Rainy\foggy_5
* 0.0 : [ 5] sky\azm_Rainy\foggy_5#small
* 0.0 : [ 2] sky\azm_WeryClody\05-00
* 0.0 : [ 2] sky\azm_WeryClody\05-00#small
* 0.0 : [ 2] sky\azm_WeryClody\06-00
* 0.0 : [ 2] sky\azm_WeryClody\06-00#small
* 0.0 : [ 1] sky\azm_WeryClody\07-00
* 0.0 : [ 1] sky\azm_WeryClody\07-00#small
* 0.0 : [ 2] sky\azm_WeryClody\08-00
* 0.0 : [ 2] sky\azm_WeryClody\08-00#small
* 0.0 : [ 3] sky\azm_WeryClody\09-00
* 0.0 : [ 3] sky\azm_WeryClody\09-00#small
* 0.0 : [ 3] sky\azm_WeryClody\10-00
* 0.0 : [ 3] sky\azm_WeryClody\10-00#small
* 0.0 : [ 2] sky\azm_WeryClody\11-00
* 0.0 : [ 2] sky\azm_WeryClody\11-00#small
* 0.0 : [ 2] sky\azm_WeryClody\12-00
* 0.0 : [ 2] sky\azm_WeryClody\12-00#small
* 0.0 : [ 1] sky\azm_WeryClody\13-00
* 0.0 : [ 1] sky\azm_WeryClody\13-00#small
* 0.0 : [ 1] sky\azm_WeryClody\14-00
* 0.0 : [ 1] sky\azm_WeryClody\14-00#small
* 0.0 : [ 1] sky\azm_WeryClody\15-00
* 0.0 : [ 1] sky\azm_WeryClody\15-00#small
* 0.0 : [ 2] sky\azm_WeryClody\16-00
* 0.0 : [ 2] sky\azm_WeryClody\16-00#small
* 0.0 : [ 1] sky\azm_WeryClody\17-00
* 0.0 : [ 1] sky\azm_WeryClody\17-00#small
* 0.0 : [ 1] sky\azm_WeryClody\18-00
* 0.0 : [ 1] sky\azm_WeryClody\18-00#small
* 0.0 : [ 2] sky\azm_WeryClody\19-00
* 0.0 : [ 2] sky\azm_WeryClody\19-00#small
* 0.0 : [ 1] sky\azm_WeryClody\20-00
* 0.0 : [ 1] sky\azm_WeryClody\20-00#small
* 0.0 : [ 1] sky\azm_WeryClody\21-00
* 0.0 : [ 1] sky\azm_WeryClody\21-00#small
* 0.0 : [ 12] sky\azm_veryfoggy\foggy_1
* 0.0 : [ 12] sky\azm_veryfoggy\foggy_1#small
* 0.0 : [ 2] sky\azm_veryfoggy\foggy_3
* 0.0 : [ 2] sky\azm_veryfoggy\foggy_3#small
* 0.0 : [ 1] sky\azm_veryfoggy\foggy_4
* 0.0 : [ 1] sky\azm_veryfoggy\foggy_4#small
* 0.0 : [ 9] sky\azm_veryfoggy\foggy_5
* 0.0 : [ 9] sky\azm_veryfoggy\foggy_5#small
* 0.0 : [ 4] sky\sky_12_vibros_cube
* 0.0 : [ 4] sky\sky_12_vibros_cube#small
* 0.0 : [ 14] sky\sky_13_cube
* 0.0 : [ 14] sky\sky_13_cube#small
* 0.0 : [ 10] sky\sky_13_cube_night
* 0.0 : [ 10] sky\sky_13_cube_night#small
* 0.0 : [ 10] sky\sky_13_vibros_cube
* 0.0 : [ 10] sky\sky_13_vibros_cube#small
* 0.0 : [ 7] sky\sky_14_cube
* 0.0 : [ 7] sky\sky_14_cube#small
* 0.0 : [ 2] sky\sky_17_clouds_cube
* 0.0 : [ 2] sky\sky_17_clouds_cube#small
* 0.0 : [ 3] sky\sky_17_cube
* 0.0 : [ 3] sky\sky_17_cube#small
* 0.0 : [ 5] sky\sky_18_cube
* 0.0 : [ 5] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 2] sky\sky_1_clouds_cube
* 0.0 : [ 2] sky\sky_1_clouds_cube#small
* 0.0 : [ 2] sky\sky_20_clouds_cube
* 0.0 : [ 2] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 2] sky\sky_2_clouds_cube
* 0.0 : [ 2] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 18] sky\sky_5_cube
* 0.0 : [ 18] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 38] sky\sky_9_cube
* 0.0 : [ 38] sky\sky_9_cube#small
* 0.0 : [ 380] sky\sky_oblaka
* 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_common
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 171.7 : [ 1] ui\ui_ani_cursor
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 3600.0 : [ 1] ui\ui_background_dfz_default_video
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"d:\another story\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 179412 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
compiling shader accum_emissive
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protecta\protecta_load.ogg
Loading models...
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader shadow_direct_model_aref_3
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader deffer_model_flat_2
compiling shader model_env_lq_3
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader model_def_lq_2
compiling shader model_env_lq_0
compiling shader deffer_model_flat_3
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader model_distort4glass_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! auto-generated bump map: bandits\bandits_pants _bump#
! Can't find texture 'duty\bear_head_dif'
! auto-generated bump map: duty\duty_boots_bump
! auto-generated bump map: duty\duty_boots_bump#
! Can't find texture 'duty\mag_ak74_izhmash_30'
! Can't find texture 'duty\mag_ak74_izhmash_45'
! auto-generated bump map: exo_body\tex_0305_alt_bump#
! auto-generated bump map: item\item_anabiotic_bump#
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'sky\azm_Partly\05-00#small'
! Can't find texture 'sky\azm_Partly\21-00#small'
! Can't find texture 'sky\azm_Rainy\cloudy_1#small'
* [prefetch] time: 4311 ms
* [prefetch] memory: 2230966Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 4415 ms
* phase cmem: 2399944 K
* phase time: 27 ms
* phase cmem: 2399945 K
* Creating new game...
* Loading spawn registry...
* 2878 spawn points are successfully loaded
* New game is successfully created!
* phase time: 598 ms
* phase cmem: 2445476 K
* phase time: 39 ms
* phase cmem: 2446026 K
* phase time: 33 ms
* phase cmem: 2446015 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 29 ms
* phase cmem: 2446047 K
* phase time: 30 ms
* phase cmem: 2446047 K
* phase time: 4599 ms
* phase cmem: 2600539 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_steep_d-hq
compiling shader deffer_base_flat
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_bump_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_base_aref_flat_d
compiling shader vert
compiling shader vert
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep-hq
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_s_bump-hq
* phase time: 114 ms
* phase cmem: 2602487 K
* [Loading VB] 65531 verts, 2047 Kb
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* [Loading VB] 3549 verts, 110 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 351987 indices, 687 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 29296 verts, 343 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 516462 indices, 1008 Kb
* phase time: 159 ms
* phase cmem: 2807191 K
* phase time: 69 ms
* phase cmem: 2814164 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 4148 v(20), 2196 p
* [DETAILS] Batch(61), VB(81K), IB(12K)
* phase time: 33 ms
* phase cmem: 2814311 K
* Loading HOM: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\level_city\level.hom
* phase time: 33 ms
* phase cmem: 2814488 K
* phase time: 31 ms
* phase cmem: 2814488 K
* phase time: 30 ms
* phase cmem: 2814488 K
! auto-generated bump map: mtl\mtl_armatura_1_bump#
! auto-generated bump map: mtl\mtl_tile_03_bump#
! auto-generated bump map: prop\prop_luk_1_bump#
! auto-generated bump map: prop\prop_ventl_bump#
* t-report - base: 2638, 2499057 K
* t-report - lmap: 31, 31747 K
* WARNING: player not logged in
! Can't find texture 'map\map_collector22'
! Can't find texture 'map\map_labx9'
! Can't find texture 'map\map_lx4a'
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\contact_1.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\contact_8.ogg
* phase time: 859 ms
* phase cmem: 3459393 K
* phase time: 44 ms
* phase cmem: 3459388 K
* [win32]: free[130356 K], reserved[222928 K], committed[3840956 K]
* [ D3D ]: textures[2595344 K]
* [x-ray]: process heap[3459388 K], game lua[19479 K], render[122 K]
* [x-ray]: economy: strings[19855 K], smem[14389 K]
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\da-2_beep1.ogg
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_1
compiling shader model_def_lq_1
compiling shader accum_emissivel
compiling shader deffer_model_flat_d_0
compiling shader model_def_lplanes_1
compiling shader model_def_lplanes_0
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_01.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_01.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\2.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\20.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\21.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\22.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\23.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\24.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\25.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\26.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\27.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\28.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\29.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_02.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\3.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\30.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\31.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\32.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\33.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\34.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\35.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\36.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\37.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\38.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\39.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_02.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_01.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_02.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_02.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_01.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_01.ogg
! Missing ogg-comment, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\start_fraze_grif.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_02.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_01.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_02.ogg
compiling shader deffer_model_bump_d-hq_2
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_1.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_2.ogg
! Invalid ogg-comment version, file: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_3.ogg
stack trace:
[error][ 8] : (null)
SpoilerFATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: crete\crete_border_02
stack trace:
0023:00B9774F xrCore.dll, xrDebug::fatal()
stack trace:
0023:00B7774F xrCore.dll, xrDebug::fatal()
0023:779D485C ntdll.dll, NtUnmapViewOfSectionEx()
0023:0609548D xrRender_R1.dll
0023:060B5689 xrRender_R1.dll
0023:0605A2E5 xrRender_R1.dll
SpoilerDetected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2492.00 mhz, 17-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8Initializing File System...
using fs-ltx fsgame.ltx
FS: 52942 files cached 30 archives, 9621Kb memory used.
Init FileSystem 1.685473 sec
'xrCore' build 6562, Jan 23 2017EH: 5850B1F67FD98273DA626AB85376B474
-----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3958436 K], reserved[126956 K], committed[108848 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[22688 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16214 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList
devices
SOUND: OpenAL: system default SndDevice name is
OP-2.1
w Pobieralnia
Opublikowano · Edytowane przez kanon1022
Witam ma ktoś , może zapis po przejściu pieczary z pierwszego zadania Doktora na Kordonie , proszę o wysłanie. Gram na patchu 8.2 . Łażę już po tej pieczarze drugi dzień i nie mogę wypełnić tego zadania.