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kanon1022

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Odpowiedzi opublikowane przez kanon1022

  1. Witam ma ktoś , może zapis po przejściu pieczary z pierwszego zadania Doktora na Kordonie , proszę o wysłanie. Gram na patchu  8.2 . Łażę już po tej pieczarze drugi dzień i nie mogę wypełnić tego zadania.

  2. @bobermTak chyba zrobiłem gra odpalała , ale spawner nie działał . Stawiam po raz kolejny moda zobaczymy to co podałeś to pod patch 8.2 , co trzeba zrobić , żeby robić zapisy w menu , usunąć ten napis w grze i spawner. Wrzucić wszystkie pliki które podałeś w folderach. W plikach spawnera w pierwszym poście są pliki w folderze ui z różnym kodowaniem 1251 i 1250 coś trzeba chyba zmienić.

  3. @bobermDzięki , ale i przed odpaleniem updatera nie odpalała. Wrzucać wszystkie pliki które pobrałem  z postu pierwszego z linki do pobrania oprócz tego d.la chętnych patcha. Zainstalowałem ponownie i odpaliło , ale spawner nie działa , nie dodawałem katalogu bin ze spawnera mam patcha 8.2 podobno jest antyczit pod tego patcha. Możesz pomuc.

  4. Witam postanowiłem jeszcze raz zagrać w moda , ale jest problem. Dodam iż zainstalowałem wszystko z postu pierwszego z linki do pobrania oprócz tego dla chętnych patcha. Wgrałem patch 8.2  , uruchomiłem OPUpdater i są pliki na czerwono może jeszcze być zły fsgame wgrałem go z plikami spawnera i gra się w ogóle nie uruchamia. Te pliki na dole są na czerwono wOPUpdater.

    Spoiler

    * Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

    Initializing File System...
    using fs-ltx d:\op-2.1\fsgame.ltx
    CLocatorAPI::_initialize, FS: 78513 files cached, 18121Kb memory used.
    Init FileSystem 0.804817 sec
    [19.04.21 21:16:54.029] 'xrCore' build 7445, Jun 25 2019
    [19.04.21 21:16:54.029] OP 2.1 Engine ver 1.0f patch ver 0.7.3
    [19.04.21 21:16:54.029] 
    [19.04.21 21:16:55.014] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
    [19.04.21 21:16:55.014]  ERROR Cannot find required default configuration [default]!
    [19.04.21 21:16:55.014]  
    [19.04.21 21:16:55.014] FATAL ERROR
    [19.04.21 21:16:55.014]  
    [19.04.21 21:16:55.014] [error]Expression    : fatal error
    [19.04.21 21:16:55.014] [error]Function      : CLanguagesManager::loadDefault
    [19.04.21 21:16:55.014] [error]File          : LanguagesManager.cpp
    [19.04.21 21:16:55.014] [error]Line          : 105
    [19.04.21 21:16:55.014] [error]Description   : <no expression>
    [19.04.21 21:16:55.014] [error]Arguments     : Invalid required configuration! See log for detail.
    [19.04.21 21:16:55.014]  
    [19.04.21 21:16:55.014] 
    [19.04.21 21:16:55.014] stack trace:
    [19.04.21 21:16:55.014] 
    [19.04.21 21:16:55.154] *** break by StackWalk ***
    [19.04.21 21:16:55.154] stack trace:
    [19.04.21 21:16:55.154] 
    [19.04.21 21:16:55.154]      0023:6C4DED3B (0x6C50C200 0x00E5D62C 0x00000069 0x00E5D75C) xrCore.dll, xrDebug::backend()
    [19.04.21 21:16:55.154]      0023:00DEDFA7 (0x00E5D558 0x058C3D48 0x058C3D58 0x058CE414) XR_3DA.exe, CLanguagesManager::loadDefault(), s:\xr_3da\languagesmanager.cpp, 105
    [19.04.21 21:16:55.154]      0023:00DEE2B6 (0x058C3D30 0x05C68110 0x058C3D30 0x6C4DCDC0) XR_3DA.exe, CLanguagesManager::CLanguagesManager(), s:\xr_3da\languagesmanager.cpp, 11
    [19.04.21 21:16:55.154]      0023:00DC158D (0x00000000 0x00EA1930 0x0075DA10 0x005B9000) XR_3DA.exe, xr_new<CLanguagesManager>(), s:\xrcore\xrmemory_subst_msvc.h, 69
    [19.04.21 21:16:55.154]      0023:00DF1800 (0x00000000 0x00EA1930 0x008DCD90 0x005C0032) XR_3DA.exe, InitSettings(), s:\xr_3da\x_ray.cpp, 159
    [19.04.21 21:16:55.154]      0023:00DF0BD5 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 677
    [19.04.21 21:16:55.154]      0023:00DF0960 (0x00D90000 0x00000000 0x008C2723 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
    [19.04.21 21:16:55.154]      0023:00DEB6CB (0x005B9000 0x760DFA10 0x0075FDF4 0x77357A4E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
    [19.04.21 21:16:55.154]      0023:760DFA29 (0x005B9000 0x8A65919D 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
    [19.04.21 21:16:55.154]      0023:77357A4E (0xFFFFFFFF 0x77378916 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
    [19.04.21 21:16:55.154]      0023:77357A1E (0x00DEB73D 0x005B9000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
     

     

    xrCore.dll BugTrap.dll

  5. @Szczepan9205Ale polska podstawka. Pobrałem z torrenta i pisze ,że to  full wersja.  Po wgraniu moda tak jak ty pisałeś na drugiej stronie tematu takie wyloty.

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 18-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 52956 files cached 30 archives, 8899Kb memory used.
    Init FileSystem 1.486514 sec
    'xrCore' build 6562, Jan 23 2017

    EH: 5850B1F67FD98273DA626AB85376B474

    -----loading d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    -----loading d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [users\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[3947172 K], reserved[133464 K], committed[113604 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[22092 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[16214 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[1]=D:\S.T.A.L.K.E.R. - Zew Prypeci\
    dir[2]=D:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    [d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    Executing config-script "d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [users\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 27.21.14.6589
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4081 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    - r__tf_aniso 5
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader hud_font
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    compiling shader yuv2rgb
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu_2.ogg
    * [win32]: free[3671296 K], reserved[186140 K], committed[336804 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[103743 K], game lua[2320 K], render[135 K]
    * [x-ray]: economy: strings[16337 K], smem[0 K]
    Config-file [users\tmp.ltx] saved successfully
    Config-file [users\user.ltx] saved successfully
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\anim_dirtexp_3
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\fly\fly
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\mine\mine
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] cloud\cotcirrus_l0_01
    *  0.0 : [   1] cloud\cotcirrus_l0_010
    *  0.0 : [   1] cloud\cotcirrus_l0_011
    *  0.0 : [   1] cloud\cotcirrus_l0_012
    *  0.0 : [   1] cloud\cotcirrus_l0_016
    *  0.0 : [   1] cloud\cotcirrus_l0_017
    *  0.0 : [   1] cloud\cotcirrus_l0_019
    *  0.0 : [   1] cloud\cotcirrus_l0_020
    *  0.0 : [   1] cloud\cotcirrus_l0_03
    *  0.0 : [   1] cloud\cotlower09
    *  0.0 : [   1] cloud\cotlower10
    *  0.0 : [   1] cloud\cotlower11
    *  0.0 : [   1] cloud\cotlowerxia
    *  0.0 : [   1] cloud\cotlowerxib
    *  0.0 : [   1] cloud\cotlowerxic
    *  0.0 : [   1] cloud\cotlowerxid
    *  0.0 : [   1] cloud\cotlowerxie
    *  0.0 : [   1] cloud\cotlowerxif
    *  0.0 : [   1] cloud\cotlowerxig
    *  0.0 : [   1] cloud\cotlowerxij
    *  0.0 : [   1] det\det_list
    *  0.0 : [   1] flare\flare_04
    *  0.0 : [   1] fx\flare_new_white
    *  0.0 : [   1] fx\fx_fire1_13
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_flares_sun
    *  0.0 : [   1] fx\fx_flares_sun_streaks1
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_gradient_halo
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon_halo_phase_3
    *  0.0 : [   1] fx\fx_moon_phase_4
    *  0.0 : [   1] fx\fx_moon_phase_7
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_ring1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_fog
    *  0.0 : [   1] fx\fx_sun_halo
    *  0.0 : [   1] fx\fx_sun_hdr
    *  0.0 : [   1] fx\fx_sun_morning
    *  0.0 : [   1] fx\fx_sun_spiky_artistpavel
    *  0.0 : [   1] fx\fx_sun_spiky_artistpavel_white
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    *  0.0 : [   6] sky\azm_Foggy\20-00_veryfoggy
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    *  0.0 : [   1] sky\azm_Partly\07-00
    *  0.0 : [   1] sky\azm_Partly\07-00#small
    *  0.0 : [   1] sky\azm_Partly\08-00
    *  0.0 : [   1] sky\azm_Partly\08-00#small
    *  0.0 : [   9] sky\azm_Partly\09-00
    *  0.0 : [   9] sky\azm_Partly\09-00#small
    *  0.0 : [   2] sky\azm_Partly\21-00
    *  0.0 : [   2] sky\azm_Partly\21-00#small
    *  0.0 : [   5] sky\azm_Partly\21-30
    *  0.0 : [   5] sky\azm_Partly\21-30#small
    *  0.0 : [   2] sky\azm_Partly\22-00-fm
    *  0.0 : [   2] sky\azm_Partly\22-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\23-00-fm
    *  0.0 : [   2] sky\azm_Partly\23-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\01-00-fm
    *  0.0 : [   1] sky\azm_Rainy\01-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\02-00-fm
    *  0.0 : [   1] sky\azm_Rainy\02-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\03-00-fm
    *  0.0 : [   1] sky\azm_Rainy\03-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm#small
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy#small
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1#small
    *  0.0 : [   2] sky\azm_Rainy\foggy_1
    *  0.0 : [   2] sky\azm_Rainy\foggy_1#small
    *  0.0 : [   5] sky\azm_Rainy\foggy_5
    *  0.0 : [   5] sky\azm_Rainy\foggy_5#small
    *  0.0 : [   2] sky\azm_WeryClody\05-00
    *  0.0 : [   2] sky\azm_WeryClody\05-00#small
    *  0.0 : [   2] sky\azm_WeryClody\06-00
    *  0.0 : [   2] sky\azm_WeryClody\06-00#small
    *  0.0 : [   1] sky\azm_WeryClody\07-00
    *  0.0 : [   1] sky\azm_WeryClody\07-00#small
    *  0.0 : [   2] sky\azm_WeryClody\08-00
    *  0.0 : [   2] sky\azm_WeryClody\08-00#small
    *  0.0 : [   3] sky\azm_WeryClody\09-00
    *  0.0 : [   3] sky\azm_WeryClody\09-00#small
    *  0.0 : [   3] sky\azm_WeryClody\10-00
    *  0.0 : [   3] sky\azm_WeryClody\10-00#small
    *  0.0 : [   2] sky\azm_WeryClody\11-00
    *  0.0 : [   2] sky\azm_WeryClody\11-00#small
    *  0.0 : [   2] sky\azm_WeryClody\12-00
    *  0.0 : [   2] sky\azm_WeryClody\12-00#small
    *  0.0 : [   1] sky\azm_WeryClody\13-00
    *  0.0 : [   1] sky\azm_WeryClody\13-00#small
    *  0.0 : [   1] sky\azm_WeryClody\14-00
    *  0.0 : [   1] sky\azm_WeryClody\14-00#small
    *  0.0 : [   1] sky\azm_WeryClody\15-00
    *  0.0 : [   1] sky\azm_WeryClody\15-00#small
    *  0.0 : [   2] sky\azm_WeryClody\16-00
    *  0.0 : [   2] sky\azm_WeryClody\16-00#small
    *  0.0 : [   1] sky\azm_WeryClody\17-00
    *  0.0 : [   1] sky\azm_WeryClody\17-00#small
    *  0.0 : [   1] sky\azm_WeryClody\18-00
    *  0.0 : [   1] sky\azm_WeryClody\18-00#small
    *  0.0 : [   2] sky\azm_WeryClody\19-00
    *  0.0 : [   2] sky\azm_WeryClody\19-00#small
    *  0.0 : [   1] sky\azm_WeryClody\20-00
    *  0.0 : [   1] sky\azm_WeryClody\20-00#small
    *  0.0 : [   1] sky\azm_WeryClody\21-00
    *  0.0 : [   1] sky\azm_WeryClody\21-00#small
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1#small
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3#small
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4#small
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5#small
    *  0.0 : [   4] sky\sky_12_vibros_cube
    *  0.0 : [   4] sky\sky_12_vibros_cube#small
    *  0.0 : [  14] sky\sky_13_cube
    *  0.0 : [  14] sky\sky_13_cube#small
    *  0.0 : [  10] sky\sky_13_cube_night
    *  0.0 : [  10] sky\sky_13_cube_night#small
    *  0.0 : [  10] sky\sky_13_vibros_cube
    *  0.0 : [  10] sky\sky_13_vibros_cube#small
    *  0.0 : [   7] sky\sky_14_cube
    *  0.0 : [   7] sky\sky_14_cube#small
    *  0.0 : [   2] sky\sky_17_clouds_cube
    *  0.0 : [   2] sky\sky_17_clouds_cube#small
    *  0.0 : [   3] sky\sky_17_cube
    *  0.0 : [   3] sky\sky_17_cube#small
    *  0.0 : [   5] sky\sky_18_cube
    *  0.0 : [   5] sky\sky_18_cube#small
    *  0.0 : [   8] sky\sky_19_cube
    *  0.0 : [   8] sky\sky_19_cube#small
    *  0.0 : [   2] sky\sky_1_clouds_cube
    *  0.0 : [   2] sky\sky_1_clouds_cube#small
    *  0.0 : [   2] sky\sky_20_clouds_cube
    *  0.0 : [   2] sky\sky_20_clouds_cube#small
    *  0.0 : [   3] sky\sky_20_cube
    *  0.0 : [   3] sky\sky_20_cube#small
    *  0.0 : [   2] sky\sky_2_clouds_cube
    *  0.0 : [   2] sky\sky_2_clouds_cube#small
    *  0.0 : [   3] sky\sky_2_cube
    *  0.0 : [   3] sky\sky_2_cube#small
    *  0.0 : [   9] sky\sky_3_cube
    *  0.0 : [   9] sky\sky_3_cube#small
    *  0.0 : [   2] sky\sky_4_cube
    *  0.0 : [   2] sky\sky_4_cube#small
    *  0.0 : [  18] sky\sky_5_cube
    *  0.0 : [  18] sky\sky_5_cube#small
    *  0.0 : [   5] sky\sky_6_cube
    *  0.0 : [   5] sky\sky_6_cube#small
    *  0.0 : [   8] sky\sky_7_cube
    *  0.0 : [   8] sky\sky_7_cube#small
    *  0.0 : [   6] sky\sky_8_cube
    *  0.0 : [   6] sky\sky_8_cube#small
    *  0.0 : [  38] sky\sky_9_cube
    *  0.0 : [  38] sky\sky_9_cube#small
    *  0.0 : [ 380] sky\sky_oblaka
    *  0.0 : [   1] survarium\fx\fx\lights\big_bonfire_flame
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_2
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_3
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_top
    *  0.0 : [   1] ui\ui_actor_multiplayer_background
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] ui\ui_hud
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    * 32.1 : [   1] ui\ui_font_arial_14_1024_cent
    * 32.1 : [   1] ui\ui_font_letter_16_1024_cent
    * 42.7 : [   4] fx\fx_noise2
    * 42.9 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_18_1024_cent
    * 64.1 : [   1] ui\ui_font_letter_25_1024_cent
    * 128.1 : [   1] ui\ui_font_graff_32_1024_cent
    * 231.0 : [   1] ui\video_window
    * 256.1 : [   1] ui\ui_font_graff_50_1024_cent
    * 256.1 : [   1] ui\ui_font_hud_02
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_actor_options_background
    * 1024.1 : [   1] ui\ui_common
    * 3600.0 : [   1] ui\ui_background_dfz_default_video
    compiling shader model_def_hq
    compiling shader model_def_hq_4
    compiling shader model_def_lq
    compiling shader model_def_lq_4
    compiling shader add_point
    compiling shader model_def_point_4
    compiling shader add_spot
    compiling shader model_def_spot_4
    compiling shader model_shadow
    compiling shader model_def_shadow_4
    "d:\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 150348 K
    Loading objects...
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader simple
    compiling shader model_def_lqs_0
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protecta\protecta_load.ogg
    Loading models...
    compiling shader model_def_hq_3
    compiling shader model_def_lq_3
    compiling shader model_def_point_3
    compiling shader model_def_spot_3
    compiling shader model_def_shadow_3
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_def_lqs_1
    compiling shader model_distort4glass_3
    ! Can't find texture 'duty\bear_head_dif'
    ! Can't find texture 'duty\mag_ak74_izhmash_30'
    ! Can't find texture 'duty\mag_ak74_izhmash_45'
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    ! Can't find texture 'sky\azm_Partly\05-00#small'
    ! Can't find texture 'sky\azm_Partly\21-00#small'
    ! Can't find texture 'sky\azm_Rainy\cloudy_1#small'
    * [prefetch] time:   7305 ms
    * [prefetch] memory: 698952Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 7402 ms
    * phase cmem: 834418 K
    * phase time: 21 ms
    * phase cmem: 834408 K
    * Creating new game...
    * Loading spawn registry...
    * 2878 spawn points are successfully loaded
    * New game is successfully created!
    * phase time: 844 ms
    * phase cmem: 879800 K
    * phase time: 31 ms
    * phase cmem: 880350 K
    * phase time: 25 ms
    * phase cmem: 880350 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 25 ms
    * phase cmem: 880388 K
    * phase time: 22 ms
    * phase cmem: 880388 K
    * phase time: 4806 ms
    * phase cmem: 1034879 K
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CBlender_default::Compile
    [error]File          : BlenderDefault.cpp
    [error]Line          : 63
    [error]Description   : <no expression>
    [error]Arguments     : Not enought textures for shader, base tex: crete\crete_border_02
     

    stack trace:

    0023:00B9774F xrCore.dll, xrDebug::fatal()
     

     

  6. Witam pobrałem moda z torrenta w pierwszym poście i robiłem tak jak pisze w opisie instalacji , za nic nie mogę odpalić moda . Uruchamia mi się Zew dodam ,że nie instalowałem , żadnych patchy

    Na chwilę mi się wczytał samo menu po wybraniu trudności mistrz taki wylot.

    Przy kolejnej próbie odpalenia wylot do pulpitu z takim czymś.

    Spoiler

    * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 23-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 53352 files cached 30 archives, 9653Kb memory used.
    Init FileSystem 1.588669 sec
    'xrCore' build 6562, Jan 23 2017

    EH: 5850B1F67FD98273DA626AB85376B474

    -----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    -----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [users\user.ltx] successfully loaded.
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[3956612 K], reserved[127580 K], committed[110048 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[22751 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[16214 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[1]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\
    dir[2]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Software
    devices Generic Software
    SOUND: OpenAL: system  default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
    [d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx"...
    [d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx] successfully loaded.
    Executing config-script "d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
    [d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [users\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 27.21.14.6589
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4081 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
    compiling shader dumb
    compiling shader dumb
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_1
    compiling shader combine_2_AA
    compiling shader combine_2_NAA
    compiling shader combine_2_AA_D
    compiling shader combine_2_NAA_D
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    compiling shader particle_s-blend
    compiling shader particle-clip
    compiling shader particle_s-add
    compiling shader particle_s-aadd
    compiling shader deffer_particle
    compiling shader deffer_particle
    - r__tf_aniso 8
    - r2_tf_mipbias 0.
    compiling shader portal
    compiling shader portal
    compiling shader simple_color
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader stub_default
    compiling shader effects_sun
    compiling shader hud_font
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    compiling shader yuv2rgb
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu_2.ogg
    * [win32]: free[3626388 K], reserved[196496 K], committed[371356 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[138410 K], game lua[2321 K], render[259 K]
    * [x-ray]: economy: strings[16338 K], smem[0 K]
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    *  0.0 : [   1] pfx\pfx_skinsplash1
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    *  0.0 : [   1] pfx\pfx_smokepuffs1
    *  0.0 : [   1] pfx\pfx_smokepuffs2
    *  0.0 : [   1] pfx\pfx_snow_10
    *  0.0 : [   1] pfx\pfx_snow_100
    *  0.0 : [   1] pfx\pfx_snow_20
    *  0.0 : [   1] pfx\pfx_snow_30
    *  0.0 : [   1] pfx\pfx_snow_40
    *  0.0 : [   1] pfx\pfx_snow_50
    *  0.0 : [   1] pfx\pfx_snow_60
    *  0.0 : [   1] pfx\pfx_snow_70
    *  0.0 : [   1] pfx\pfx_snow_80
    *  0.0 : [   1] pfx\pfx_snow_90
    *  0.0 : [   1] pfx\pfx_spark_01
    *  0.0 : [   1] pfx\pfx_spark_02
    *  0.0 : [   1] pfx\pfx_sparks
    *  0.0 : [   1] pfx\pfx_sparks1
    *  0.0 : [   1] pfx\pfx_sparks2
    *  0.0 : [   1] pfx\pfx_specks
    *  0.0 : [   1] pfx\pfx_specks_poison
    *  0.0 : [   1] pfx\pfx_spikey_star
    *  0.0 : [   1] pfx\pfx_splash3
    *  0.0 : [   1] pfx\pfx_splash_01
    *  0.0 : [   1] pfx\pfx_splash_02
    *  0.0 : [   1] pfx\pfx_step_blood
    *  0.0 : [   1] pfx\pfx_stonedebris1
    *  0.0 : [   1] pfx\pfx_stonedebris2
    *  0.0 : [   1] pfx\pfx_synus
    *  0.0 : [   1] pfx\pfx_teleport
    *  0.0 : [   1] pfx\pfx_test_textures
    *  0.0 : [   1] pfx\pfx_vehglassdebris_01
    *  0.0 : [   1] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   1] pfx\pfx_water_wave
    *  0.0 : [   1] pfx\pfx_woodchips1
    *  0.0 : [   1] pfx\pfx_woodchips3
    *  0.0 : [   1] pfx\r_pop\shells\12ga
    *  0.0 : [   1] pfx\r_pop\shells\45acp
    *  0.0 : [   1] pfx\r_pop\shells\545x39
    *  0.0 : [   1] pfx\r_pop\shells\556x45
    *  0.0 : [   1] pfx\r_pop\shells\762x39
    *  0.0 : [   1] pfx\r_pop\shells\762x51
    *  0.0 : [   1] pfx\r_pop\shells\762x54
    *  0.0 : [   1] pfx\r_pop\shells\9x18
    *  0.0 : [   1] pfx\r_pop\shells\9x19
    *  0.0 : [   1] pfx\r_pop\shells\9x39
    *  0.0 : [   1] pfx\r_pop\shells\fake_shells
    *  0.0 : [   1] pfx\smoke\pfx_smoke_a
    *  0.0 : [   1] prop\prop_fake_bed_fireplace
    *  0.0 : [   1] prop\prop_provod_02
    *  0.0 : [   3] sky\00-00-fm
    *  0.0 : [   3] sky\00-00-fm#small
    *  0.0 : [   1] sky\azm_Blowout\blowout1
    *  0.0 : [   1] sky\azm_Blowout\blowout1#small
    *  0.0 : [   1] sky\azm_Blowout\blowout2
    *  0.0 : [   1] sky\azm_Blowout\blowout2#small
    *  0.0 : [   1] sky\azm_Blowout\blowout3
    *  0.0 : [   1] sky\azm_Blowout\blowout3#small
    *  0.0 : [   1] sky\azm_Blowout\blowout3_1
    *  0.0 : [   1] sky\azm_Blowout\blowout3_1#small
    *  0.0 : [   1] sky\azm_Blowout\blowout3_2
    *  0.0 : [   1] sky\azm_Blowout\blowout3_2#small
    *  0.0 : [   1] sky\azm_Blowout\blowout3_3
    *  0.0 : [   1] sky\azm_Blowout\blowout3_3#small
    *  0.0 : [   1] sky\azm_Blowout\blowout5
    *  0.0 : [   1] sky\azm_Blowout\blowout5#small
    *  0.0 : [   1] sky\azm_Blowout\blowout6
    *  0.0 : [   1] sky\azm_Blowout\blowout6#small
    *  0.0 : [   4] sky\azm_Clear\00-00-nm
    *  0.0 : [   4] sky\azm_Clear\00-00-nm#small
    *  0.0 : [   8] sky\azm_Clear\01-00-nm
    *  0.0 : [   8] sky\azm_Clear\01-00-nm#small
    *  0.0 : [   4] sky\azm_Clear\02-00-nm
    *  0.0 : [   4] sky\azm_Clear\02-00-nm#small
    *  0.0 : [   2] sky\azm_Clear\05-00
    *  0.0 : [   2] sky\azm_Clear\05-00#small
    *  0.0 : [   2] sky\azm_Clear\06-00
    *  0.0 : [   2] sky\azm_Clear\06-00#small
    *  0.0 : [   1] sky\azm_Clear\07-00
    *  0.0 : [   1] sky\azm_Clear\07-00#small
    *  0.0 : [   1] sky\azm_Clear\08-00
    *  0.0 : [   1] sky\azm_Clear\08-00#small
    *  0.0 : [   1] sky\azm_Clear\09-00
    *  0.0 : [   1] sky\azm_Clear\09-00#small
    *  0.0 : [   1] sky\azm_Clear\10-00
    *  0.0 : [   1] sky\azm_Clear\10-00#small
    *  0.0 : [   1] sky\azm_Clear\11-00
    *  0.0 : [   1] sky\azm_Clear\11-00#small
    *  0.0 : [   1] sky\azm_Clear\12-00
    *  0.0 : [   1] sky\azm_Clear\12-00#small
    *  0.0 : [   1] sky\azm_Clear\13-00
    *  0.0 : [   1] sky\azm_Clear\13-00#small
    *  0.0 : [   1] sky\azm_Clear\14-00
    *  0.0 : [   1] sky\azm_Clear\14-00#small
    *  0.0 : [   1] sky\azm_Clear\15-00
    *  0.0 : [   1] sky\azm_Clear\15-00#small
    *  0.0 : [   1] sky\azm_Clear\16-00
    *  0.0 : [   1] sky\azm_Clear\16-00#small
    *  0.0 : [   1] sky\azm_Clear\17-00
    *  0.0 : [   1] sky\azm_Clear\17-00#small
    *  0.0 : [   1] sky\azm_Clear\18-00
    *  0.0 : [   1] sky\azm_Clear\18-00#small
    *  0.0 : [   2] sky\azm_Clear\19-00
    *  0.0 : [   2] sky\azm_Clear\19-00#small
    *  0.0 : [   1] sky\azm_Clear\20-00
    *  0.0 : [   1] sky\azm_Clear\20-00#small
    *  0.0 : [   1] sky\azm_Clear\20-30
    *  0.0 : [   1] sky\azm_Clear\20-30#small
    *  0.0 : [   1] sky\azm_Clear\21-30
    *  0.0 : [   1] sky\azm_Clear\21-30#small
    *  0.0 : [   1] sky\azm_Cloudy\05-00
    *  0.0 : [   1] sky\azm_Cloudy\05-00#small
    *  0.0 : [   2] sky\azm_Cloudy\06-00
    *  0.0 : [   2] sky\azm_Cloudy\06-00#small
    *  0.0 : [   1] sky\azm_Cloudy\07-00
    *  0.0 : [   1] sky\azm_Cloudy\07-00#small
    *  0.0 : [   1] sky\azm_Cloudy\08-00
    *  0.0 : [   1] sky\azm_Cloudy\08-00#small
    *  0.0 : [   1] sky\azm_Cloudy\09-00
    *  0.0 : [   1] sky\azm_Cloudy\09-00#small
    *  0.0 : [   1] sky\azm_Cloudy\18-00
    *  0.0 : [   1] sky\azm_Cloudy\18-00#small
    *  0.0 : [   1] sky\azm_Cloudy\19-00
    *  0.0 : [   1] sky\azm_Cloudy\19-00#small
    *  0.0 : [   3] sky\azm_Cloudy\20-00
    *  0.0 : [   3] sky\azm_Cloudy\20-00#small
    *  0.0 : [   1] sky\azm_Cloudy\5-00
    *  0.0 : [   1] sky\azm_Cloudy\5-00#small
    *  0.0 : [   3] sky\azm_Foggy\06-00
    *  0.0 : [   3] sky\azm_Foggy\06-00#small
    *  0.0 : [   2] sky\azm_Foggy\06-00_veryfoggy
    *  0.0 : [   2] sky\azm_Foggy\06-00_veryfoggy#small
    *  0.0 : [   2] sky\azm_Foggy\09-00
    *  0.0 : [   2] sky\azm_Foggy\09-00#small
    *  0.0 : [   2] sky\azm_Foggy\09-00_veryfoggy
    *  0.0 : [   2] sky\azm_Foggy\09-00_veryfoggy#small
    *  0.0 : [   2] sky\azm_Foggy\10-00
    *  0.0 : [   2] sky\azm_Foggy\10-00#small
    *  0.0 : [   2] sky\azm_Foggy\10-00_veryfoggy
    *  0.0 : [   2] sky\azm_Foggy\10-00_veryfoggy#small
    *  0.0 : [   2] sky\azm_Foggy\11-00
    *  0.0 : [   2] sky\azm_Foggy\11-00#small
    *  0.0 : [   3] sky\azm_Foggy\11-00_veryfoggy
    *  0.0 : [   3] sky\azm_Foggy\11-00_veryfoggy#small
    *  0.0 : [   1] sky\azm_Foggy\12-00
    *  0.0 : [   1] sky\azm_Foggy\12-00#small
    *  0.0 : [   1] sky\azm_Foggy\12-00_veryfoggy
    *  0.0 : [   1] sky\azm_Foggy\12-00_veryfoggy#small
    *  0.0 : [   5] sky\azm_Foggy\13-00
    *  0.0 : [   5] sky\azm_Foggy\13-00#small
    *  0.0 : [   6] sky\azm_Foggy\13-00_veryfoggy
    *  0.0 : [   6] sky\azm_Foggy\13-00_veryfoggy#small
    *  0.0 : [   2] sky\azm_Foggy\15-00
    *  0.0 : [   2] sky\azm_Foggy\15-00#small
    *  0.0 : [   2] sky\azm_Foggy\15-00_veryfoggy
    *  0.0 : [   2] sky\azm_Foggy\15-00_veryfoggy#small
    *  0.0 : [   1] sky\azm_Foggy\16-00
    *  0.0 : [   1] sky\azm_Foggy\16-00#small
    *  0.0 : [   1] sky\azm_Foggy\16-00_veryfoggy
    *  0.0 : [   1] sky\azm_Foggy\16-00_veryfoggy#small
    *  0.0 : [   1] sky\azm_Foggy\17-00
    *  0.0 : [   1] sky\azm_Foggy\17-00#small
    *  0.0 : [   2] sky\azm_Foggy\17-00_veryfoggy
    *  0.0 : [   2] sky\azm_Foggy\17-00_veryfoggy#small
    *  0.0 : [   3] sky\azm_Foggy\18-00
    *  0.0 : [   3] sky\azm_Foggy\18-00#small
    *  0.0 : [   3] sky\azm_Foggy\18-00_veryfoggy
    *  0.0 : [   3] sky\azm_Foggy\18-00_veryfoggy#small
    *  0.0 : [   1] sky\azm_Foggy\20-00
    *  0.0 : [   1] sky\azm_Foggy\20-00#small
    *  0.0 : [   6] sky\azm_Foggy\20-00_veryfoggy
    *  0.0 : [   6] sky\azm_Foggy\20-00_veryfoggy#small
    *  0.0 : [   2] sky\azm_Partly\00-00-fm
    *  0.0 : [   2] sky\azm_Partly\00-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\01-00-fm
    *  0.0 : [   2] sky\azm_Partly\01-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\02-00-fm
    *  0.0 : [   2] sky\azm_Partly\02-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\03-00-fm
    *  0.0 : [   2] sky\azm_Partly\03-00-fm#small
    *  0.0 : [   4] sky\azm_Partly\04-00-fm
    *  0.0 : [   4] sky\azm_Partly\04-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\05-00
    *  0.0 : [   2] sky\azm_Partly\05-00#small
    *  0.0 : [   2] sky\azm_Partly\06-00
    *  0.0 : [   2] sky\azm_Partly\06-00#small
    *  0.0 : [   1] sky\azm_Partly\07-00
    *  0.0 : [   1] sky\azm_Partly\07-00#small
    *  0.0 : [   1] sky\azm_Partly\08-00
    *  0.0 : [   1] sky\azm_Partly\08-00#small
    *  0.0 : [   9] sky\azm_Partly\09-00
    *  0.0 : [   9] sky\azm_Partly\09-00#small
    *  0.0 : [   2] sky\azm_Partly\21-00
    *  0.0 : [   2] sky\azm_Partly\21-00#small
    *  0.0 : [   5] sky\azm_Partly\21-30
    *  0.0 : [   5] sky\azm_Partly\21-30#small
    *  0.0 : [   2] sky\azm_Partly\22-00-fm
    *  0.0 : [   2] sky\azm_Partly\22-00-fm#small
    *  0.0 : [   2] sky\azm_Partly\23-00-fm
    *  0.0 : [   2] sky\azm_Partly\23-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\01-00-fm
    *  0.0 : [   1] sky\azm_Rainy\01-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\02-00-fm
    *  0.0 : [   1] sky\azm_Rainy\02-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\03-00-fm
    *  0.0 : [   1] sky\azm_Rainy\03-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm#small
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy#small
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1#small
    *  0.0 : [   2] sky\azm_Rainy\foggy_1
    *  0.0 : [   2] sky\azm_Rainy\foggy_1#small
    *  0.0 : [   5] sky\azm_Rainy\foggy_5
    *  0.0 : [   5] sky\azm_Rainy\foggy_5#small
    *  0.0 : [   2] sky\azm_WeryClody\05-00
    *  0.0 : [   2] sky\azm_WeryClody\05-00#small
    *  0.0 : [   2] sky\azm_WeryClody\06-00
    *  0.0 : [   2] sky\azm_WeryClody\06-00#small
    *  0.0 : [   1] sky\azm_WeryClody\07-00
    *  0.0 : [   1] sky\azm_WeryClody\07-00#small
    *  0.0 : [   2] sky\azm_WeryClody\08-00
    *  0.0 : [   2] sky\azm_WeryClody\08-00#small
    *  0.0 : [   3] sky\azm_WeryClody\09-00
    *  0.0 : [   3] sky\azm_WeryClody\09-00#small
    *  0.0 : [   3] sky\azm_WeryClody\10-00
    *  0.0 : [   3] sky\azm_WeryClody\10-00#small
    *  0.0 : [   2] sky\azm_WeryClody\11-00
    *  0.0 : [   2] sky\azm_WeryClody\11-00#small
    *  0.0 : [   2] sky\azm_WeryClody\12-00
    *  0.0 : [   2] sky\azm_WeryClody\12-00#small
    *  0.0 : [   1] sky\azm_WeryClody\13-00
    *  0.0 : [   1] sky\azm_WeryClody\13-00#small
    *  0.0 : [   1] sky\azm_WeryClody\14-00
    *  0.0 : [   1] sky\azm_WeryClody\14-00#small
    *  0.0 : [   1] sky\azm_WeryClody\15-00
    *  0.0 : [   1] sky\azm_WeryClody\15-00#small
    *  0.0 : [   2] sky\azm_WeryClody\16-00
    *  0.0 : [   2] sky\azm_WeryClody\16-00#small
    *  0.0 : [   1] sky\azm_WeryClody\17-00
    *  0.0 : [   1] sky\azm_WeryClody\17-00#small
    *  0.0 : [   1] sky\azm_WeryClody\18-00
    *  0.0 : [   1] sky\azm_WeryClody\18-00#small
    *  0.0 : [   2] sky\azm_WeryClody\19-00
    *  0.0 : [   2] sky\azm_WeryClody\19-00#small
    *  0.0 : [   1] sky\azm_WeryClody\20-00
    *  0.0 : [   1] sky\azm_WeryClody\20-00#small
    *  0.0 : [   1] sky\azm_WeryClody\21-00
    *  0.0 : [   1] sky\azm_WeryClody\21-00#small
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1#small
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3#small
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4#small
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5#small
    *  0.0 : [   4] sky\sky_12_vibros_cube
    *  0.0 : [   4] sky\sky_12_vibros_cube#small
    *  0.0 : [  14] sky\sky_13_cube
    *  0.0 : [  14] sky\sky_13_cube#small
    *  0.0 : [  10] sky\sky_13_cube_night
    *  0.0 : [  10] sky\sky_13_cube_night#small
    *  0.0 : [  10] sky\sky_13_vibros_cube
    *  0.0 : [  10] sky\sky_13_vibros_cube#small
    *  0.0 : [   7] sky\sky_14_cube
    *  0.0 : [   7] sky\sky_14_cube#small
    *  0.0 : [   2] sky\sky_17_clouds_cube
    *  0.0 : [   2] sky\sky_17_clouds_cube#small
    *  0.0 : [   3] sky\sky_17_cube
    *  0.0 : [   3] sky\sky_17_cube#small
    *  0.0 : [   5] sky\sky_18_cube
    *  0.0 : [   5] sky\sky_18_cube#small
    *  0.0 : [   8] sky\sky_19_cube
    *  0.0 : [   8] sky\sky_19_cube#small
    *  0.0 : [   2] sky\sky_1_clouds_cube
    *  0.0 : [   2] sky\sky_1_clouds_cube#small
    *  0.0 : [   2] sky\sky_20_clouds_cube
    *  0.0 : [   2] sky\sky_20_clouds_cube#small
    *  0.0 : [   3] sky\sky_20_cube
    *  0.0 : [   3] sky\sky_20_cube#small
    *  0.0 : [   2] sky\sky_2_clouds_cube
    *  0.0 : [   2] sky\sky_2_clouds_cube#small
    *  0.0 : [   3] sky\sky_2_cube
    *  0.0 : [   3] sky\sky_2_cube#small
    *  0.0 : [   9] sky\sky_3_cube
    *  0.0 : [   9] sky\sky_3_cube#small
    *  0.0 : [   2] sky\sky_4_cube
    *  0.0 : [   2] sky\sky_4_cube#small
    *  0.0 : [  18] sky\sky_5_cube
    *  0.0 : [  18] sky\sky_5_cube#small
    *  0.0 : [   5] sky\sky_6_cube
    *  0.0 : [   5] sky\sky_6_cube#small
    *  0.0 : [   8] sky\sky_7_cube
    *  0.0 : [   8] sky\sky_7_cube#small
    *  0.0 : [   6] sky\sky_8_cube
    *  0.0 : [   6] sky\sky_8_cube#small
    *  0.0 : [  38] sky\sky_9_cube
    *  0.0 : [  38] sky\sky_9_cube#small
    *  0.0 : [ 380] sky\sky_oblaka
    *  0.0 : [   1] survarium\fx\fx\lights\big_bonfire_flame
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_2
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_3
    *  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_top
    *  0.0 : [   1] ui\ui_actor_hint_wnd
    *  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   1] ui\ui_common
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    * 32.1 : [   1] ui\ui_font_arial_14_1024_cent
    * 32.1 : [   1] ui\ui_font_letter_16_1024_cent
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_18_1024_cent
    * 64.1 : [   1] ui\ui_font_letter_25_1024_cent
    * 128.1 : [   1] ui\ui_font_graff_32_1024_cent
    * 171.7 : [   1] ui\ui_ani_cursor
    * 256.1 : [   1] ui\ui_font_graff_50_1024_cent
    * 256.1 : [   1] ui\ui_font_hud_02
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 3600.0 : [   1] ui\ui_background_dfz_default_video
    compiling shader deffer_base_bump-hq
    compiling shader deffer_model_bump-hq_4
    compiling shader deffer_base_bump
    compiling shader deffer_model_bump_4
    compiling shader shadow_direct_model_4
    "d:\another story\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 179412 K
    Loading objects...
    compiling shader deffer_base_flat
    compiling shader deffer_model_flat_0
    compiling shader shadow_direct_model_0
    compiling shader deffer_model_bump-hq_0
    compiling shader deffer_model_bump_0
    compiling shader deffer_base_aref_bump-hq
    compiling shader deffer_base_aref_bump
    compiling shader shadow_direct_base_aref
    compiling shader shadow_direct_model_aref_0
    compiling shader deffer_model_bump-hq_1
    compiling shader deffer_model_bump_1
    compiling shader shadow_direct_model_1
    compiling shader deffer_base_aref_flat
    compiling shader accum_emissive
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protecta\protecta_load.ogg
    Loading models...
    compiling shader deffer_model_bump-hq_3
    compiling shader deffer_model_bump_3
    compiling shader shadow_direct_model_3
    compiling shader deffer_model_bump-hq_2
    compiling shader deffer_model_bump_2
    compiling shader shadow_direct_model_2
    compiling shader shadow_direct_model_aref_3
    compiling shader model_env_lq
    compiling shader model_env_lq_2
    compiling shader deffer_model_flat_2
    compiling shader model_env_lq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_0
    compiling shader model_def_lq_2
    compiling shader model_env_lq_0
    compiling shader deffer_model_flat_3
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_model_bump_d-hq_4
    compiling shader shadow_direct_model_aref_2
    compiling shader deffer_model_bump_d-hq_3
    compiling shader deffer_model_flat_1
    compiling shader model_distort4glass_3
    compiling shader deffer_model_flat_4
    compiling shader shadow_direct_model_aref_4
    ! auto-generated bump map: bandits\bandits_pants _bump#
    ! Can't find texture 'duty\bear_head_dif'
    ! auto-generated bump map: duty\duty_boots_bump
    ! auto-generated bump map: duty\duty_boots_bump#
    ! Can't find texture 'duty\mag_ak74_izhmash_30'
    ! Can't find texture 'duty\mag_ak74_izhmash_45'
    ! auto-generated bump map: exo_body\tex_0305_alt_bump#
    ! auto-generated bump map: item\item_anabiotic_bump#
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    ! Can't find texture 'sky\azm_Partly\05-00#small'
    ! Can't find texture 'sky\azm_Partly\21-00#small'
    ! Can't find texture 'sky\azm_Rainy\cloudy_1#small'
    * [prefetch] time:   4311 ms
    * [prefetch] memory: 2230966Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 4415 ms
    * phase cmem: 2399944 K
    * phase time: 27 ms
    * phase cmem: 2399945 K
    * Creating new game...
    * Loading spawn registry...
    * 2878 spawn points are successfully loaded
    * New game is successfully created!
    * phase time: 598 ms
    * phase cmem: 2445476 K
    * phase time: 39 ms
    * phase cmem: 2446026 K
    * phase time: 33 ms
    * phase cmem: 2446015 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 29 ms
    * phase cmem: 2446047 K
    * phase time: 30 ms
    * phase cmem: 2446047 K
    * phase time: 4599 ms
    * phase cmem: 2600539 K
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_base_bump
    compiling shader shadow_direct_base
    compiling shader deffer_base_steep_d-hq
    compiling shader deffer_base_flat
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_aref_bump_d-hq
    compiling shader shadow_direct_base_aref
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat
    compiling shader deffer_base_bump-hq
    compiling shader deffer_base_aref_flat_d
    compiling shader vert
    compiling shader vert
    compiling shader simple
    compiling shader wmark
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader lmapE
    compiling shader lmapE
    compiling shader deffer_base_lmh_steep_d-hq
    compiling shader deffer_base_lmh_steep-hq
    compiling shader deffer_base_lmh_aref_bump_d-hq
    compiling shader deffer_base_lmh_aref_bump
    compiling shader deffer_base_lmh_aref_bump-hq
    compiling shader deffer_base_lmh_aref_steep_d-hq
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader deffer_base_steep-hq
    compiling shader deffer_tree_flat
    compiling shader shadow_direct_tree
    compiling shader deffer_tree_bump_d-hq
    compiling shader deffer_tree_bump
    compiling shader shadow_direct_base
    compiling shader lod
    compiling shader lod
    compiling shader deffer_tree_bump-hq
    compiling shader deffer_tree_s_bump_d-hq
    compiling shader deffer_tree_s_bump
    compiling shader shadow_direct_tree_s
    compiling shader deffer_tree_s_flat_d
    compiling shader deffer_tree_s_flat
    compiling shader deffer_tree_s_bump-hq
    * phase time: 114 ms
    * phase cmem: 2602487 K
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65513 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65487 verts, 2046 Kb
    * [Loading VB] 64373 verts, 2011 Kb
    * [Loading VB] 47711 verts, 1490 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65486 verts, 2046 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
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    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65516 verts, 2047 Kb
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    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
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    * [Loading VB] 65451 verts, 2045 Kb
    * [Loading VB] 65534 verts, 2047 Kb
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    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 63458 verts, 1983 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65510 verts, 2047 Kb
    * [Loading VB] 65109 verts, 2034 Kb
    * [Loading VB] 3549 verts, 110 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 351987 indices, 687 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
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    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 29296 verts, 343 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 516462 indices, 1008 Kb
    * phase time: 159 ms
    * phase cmem: 2807191 K
    * phase time: 69 ms
    * phase cmem: 2814164 K
    compiling shader deffer_detail_w_flat
    compiling shader deffer_detail_s_flat
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 4148 v(20), 2196 p
    * [DETAILS] Batch(61), VB(81K), IB(12K)
    * phase time: 33 ms
    * phase cmem: 2814311 K
    * Loading HOM: d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\level_city\level.hom
    * phase time: 33 ms
    * phase cmem: 2814488 K
    * phase time: 31 ms
    * phase cmem: 2814488 K
    * phase time: 30 ms
    * phase cmem: 2814488 K
    ! auto-generated bump map: mtl\mtl_armatura_1_bump#
    ! auto-generated bump map: mtl\mtl_tile_03_bump#
    ! auto-generated bump map: prop\prop_luk_1_bump#
    ! auto-generated bump map: prop\prop_ventl_bump#
    * t-report - base: 2638, 2499057 K
    * t-report - lmap: 31, 31747 K
    * WARNING: player not logged in
    ! Can't find texture 'map\map_collector22'
    ! Can't find texture 'map\map_labx9'
    ! Can't find texture 'map\map_lx4a'
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\contact_1.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\contact_8.ogg
    * phase time: 859 ms
    * phase cmem: 3459393 K
    * phase time: 44 ms
    * phase cmem: 3459388 K
    * [win32]: free[130356 K], reserved[222928 K], committed[3840956 K]
    * [ D3D ]: textures[2595344 K]
    * [x-ray]: process heap[3459388 K], game lua[19479 K], render[122 K]
    * [x-ray]: economy: strings[19855 K], smem[14389 K]
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\detectors\da-2_beep1.ogg
    compiling shader model_env_lq_1
    compiling shader deffer_model_bump_d-hq_1
    compiling shader deffer_model_bump_d-hq_0
    compiling shader deffer_model_flat_d_1
    compiling shader model_def_lq_1
    compiling shader accum_emissivel
    compiling shader deffer_model_flat_d_0
    compiling shader model_def_lplanes_1
    compiling shader model_def_lplanes_0
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_01.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_01.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\2.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\20.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\21.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\22.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\23.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\24.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\25.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\26.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\27.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\28.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\29.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_02.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\3.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\30.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\31.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\32.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\33.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\34.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\35.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\36.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\37.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\38.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\39.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_02.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_01.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_02.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_02.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_01.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_01.ogg
    ! Missing ogg-comment, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\radio\grif\start_fraze_grif.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_02.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_01.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_02.ogg
    compiling shader deffer_model_bump_d-hq_2
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_1.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_2.ogg
    ! Invalid ogg-comment version, file:  d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\actor\bullet_hit_pain_3.ogg
    stack trace:

     
    [error][       8] : (null)
     

    Spoiler

    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CBlender_default::Compile
    [error]File          : BlenderDefault.cpp
    [error]Line          : 63
    [error]Description   : <no expression>
    [error]Arguments     : Not enought textures for shader, base tex: crete\crete_border_02
     

    stack trace:

    0023:00B9774F xrCore.dll, xrDebug::fatal()

    stack trace:

    0023:00B7774F xrCore.dll, xrDebug::fatal()
    0023:779D485C ntdll.dll, NtUnmapViewOfSectionEx()
    0023:0609548D xrRender_R1.dll
    0023:060B5689 xrRender_R1.dll
    0023:0605A2E5 xrRender_R1.dll
     

     

    Spoiler

     Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2492.00 mhz, 17-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 4/8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 52942 files cached 30 archives, 9621Kb memory used.
    Init FileSystem 1.685473 sec
    'xrCore' build 6562, Jan 23 2017

    EH: 5850B1F67FD98273DA626AB85376B474

    -----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    -----loading d:\another story\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    ! Cannot open script file [user.ltx]
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[3958436 K], reserved[126956 K], committed[108848 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[22688 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[16214 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[1]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\
    dir[2]=D:\Another Story\S.T.A.L.K.E.R. - Zew Prypeci\bin\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList 
    devices 
    SOUND: OpenAL: system  default SndDevice name is 
     

     

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