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kanon1022

WYLOT NA KORDONIE

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Witam mam taki wylot na Kordonie , jak można to rozwiązać.

Spoiler

[01.12.19 12:03:21.380] FATAL ERROR
[01.12.19 12:03:21.380]  
[01.12.19 12:03:21.380] [error]Expression    : fatal error
[01.12.19 12:03:21.380] [error]Function      : xrServer::Process_update
[01.12.19 12:03:21.380] [error]File          : xrServer_process_update.cpp
[01.12.19 12:03:21.380] [error]Line          : 39
[01.12.19 12:03:21.380] [error]Description   : <no expression>
[01.12.19 12:03:21.380] [error]Arguments     : Beer from the creator of 'O_ACTOR ', version of object = 127
[01.12.19 12:03:21.380]  
[01.12.19 12:03:21.380] 
[01.12.19 12:03:21.380] stack trace:
[01.12.19 12:03:21.380] 
[01.12.19 12:03:41.694] *** break by StackWalk ***
[01.12.19 12:03:41.694] stack trace:
[01.12.19 12:03:41.694] 
[01.12.19 12:03:41.694]      0023:6C2AED6B (0x6C2C3930 0x6C2C393C 0x110F9050 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[01.12.19 12:03:41.694]      0023:6C2AF4FF (0x6C2DC200 0x6B12A534 0x00000027 0x6B12A550) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[01.12.19 12:03:41.694]      0023:6AF6F6A2 (0x110FD884 0x00000001 0x00000000 0x00000000) xrGame.dll, xrServer::Process_update(), s:\xr_3da\xrgame\xrserver_process_update.cpp, 39
[01.12.19 12:03:41.694]      0023:6AF04DF7 (0x110FD884 0x00000001 0x6AE409F3 0xA5ED2D70) xrGame.dll, xrServer::OnMessage(), s:\xr_3da\xrgame\xrserver.cpp, 500
[01.12.19 12:03:41.694]      0023:6ADC956D (0x110FD884 0x00000002 0x00000000 0xFBA60000) xrGame.dll, CLevel::Send(), s:\xr_3da\xrgame\level_network.cpp, 252
[01.12.19 12:03:41.694]      0023:6ADC9E7B (0x08570090 0x110FF934 0x6C2B6690 0x00E50227) xrGame.dll, CLevel::ClientSend(), s:\xr_3da\xrgame\level_network.cpp, 186
[01.12.19 12:03:41.694]      0023:6ADC9396 (0x6B1D46B8 0x110FF998 0x00E6FB8C 0x6C2B66A0) xrGame.dll, CLevel::net_Update(), s:\xr_3da\xrgame\level_network.cpp, 272
[01.12.19 12:03:41.694]      0023:6AA68C27 (0x6C2B66A0 0x00000014 0x00EB644F 0x584E6410) xrGame.dll, _NetworkProcessor::OnFrame(), s:\xr_3da\xrgame\level_network.cpp, 287
[01.12.19 12:03:41.694]      0023:00E6FB8C (0x584E6410 0x00000000 0x104EBAE0 0x00EB63E0) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[01.12.19 12:03:41.694]      0023:00EB644F (0x00000000 0x10573088 0x6C29E760 0x10573088) XR_3DA.exe, mt_Thread(), s:\xr_3da\device.cpp, 138
[01.12.19 12:03:41.694]      0023:6C29E78A (0x104EBAE0 0xE9C763C8 0x705B9DC0 0x705B9DC0) xrCore.dll, thread_entry(), s:\xrcore\_math.cpp, 337
[01.12.19 12:03:41.694]      0023:705B9E15 (0x10573088 0x774469F0 0x3F5AD98E 0x110FF9F4) ucrtbase.DLL, crt_at_quick_exit()
[01.12.19 12:03:41.694]      0023:77446A14 (0x10573088 0x2369F2B7 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[01.12.19 12:03:41.694]      0023:77B1AD8F (0xFFFFFFFF 0x77B000DB 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[01.12.19 12:03:41.695]      0023:77B1AD5A (0x705B9DC0 0x10573088 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
 

 

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Zabicie psa i gadka z praporem... Jakieś randomowe te wyloty. I dziwne że aż musisz resetować kompa. ja tak nie miałem.

Na moje oko może masz za dużo zapisów w folderze moda. Przenieś je poza folder z modem (zostawiając sobie ostatnie) i wtedy zobacz. Ewentualnie zmniejsz ustawienia i wtedy możliwe że wyloty ustąpią.

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@wariat Na razie pomogło , ale jeszcze się troch przycina w okolicach mostu z wojakami. Mam zadanie od Sidora w Zapomnianym Lesie na jakiś schowek i artefakt ,ale nic nie mogę odszukać to chyba ciąg dalszy zadania na chipy na Kordonie . Jak to rozwiązać.

Edited by kanon1022

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4 godziny temu, kanon1022 napisał:

Mam zadanie od Sidora w Zapomnianym Lesie na jakiś schowek i artefakt ,ale nic nie mogę odszukać to chyba ciąg dalszy zadania na chipy na Kordonie . Jak to rozwiązać.

A czy to przypadkiem nie jest zadanie na art Inferno od Sidora? Jaki masz z tym problem? Opisuj dokładniej. I napisz o tym w ogólnej dyskusji o Op 2.1 bo ten temat jest do czego innego tzn wylotów:)

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Witam wszystkich mam problemy na Kordonie i nie wiem czy reinstal moda czy tylko nowa gra . Wykasowałem zapisy gry , zmniejszyłem ustawienia i nadal się przycina i wywala.

Spoiler

[03.12.19 08:14:52.085] FATAL ERROR
[03.12.19 08:14:52.085]  
[03.12.19 08:14:52.085] [error]Expression    : fatal error
[03.12.19 08:14:52.085] [error]Function      : CScriptEngine::lua_error
[03.12.19 08:14:52.085] [error]File          : script_engine.cpp
[03.12.19 08:14:52.085] [error]Line          : 79
[03.12.19 08:14:52.085] [error]Description   : <no expression>
[03.12.19 08:14:52.085] [error]Arguments     : LUA error: ...\op-2.1\op-2.1\gamedata\scripts\death_manager.script:299: bad argument #2 to 'random' (interval is empty) 
[03.12.19 08:14:52.085]      
[03.12.19 08:14:52.085] stack traceback:
[03.12.19 08:14:52.085]     [C]: in function 'iterate_inventory_simple'
[03.12.19 08:14:52.085]     ...\op-2.1\op-2.1\gamedata\scripts\death_manager.script:414: in function 'create_release_item'
[03.12.19 08:14:52.085]     ...\op-2.1\gamedata\scripts\binders\bind_stalker.script:368: in function <...\op-2.1\gamedata\scripts\binders\bind_stalker.script:346> 
[03.12.19 08:14:52.085]  
[03.12.19 08:14:52.085] 
[03.12.19 08:14:52.085] stack trace:
[03.12.19 08:14:52.085] 
[03.12.19 08:15:12.893] *** break by StackWalk ***
[03.12.19 08:15:12.893] stack trace:
[03.12.19 08:15:12.893] 
[03.12.19 08:15:12.893]      0023:6C35ED6B (0x6C373930 0x6C37393C 0x01034E78 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.12.19 08:15:12.893]      0023:6C35F4FF (0x6C38C200 0x6B498334 0x0000004F 0x6B498318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.12.19 08:15:12.893]      0023:6B156AF9 (0x0FFF0018 0x0FFF0018 0x0001294A 0x6B156A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[03.12.19 08:15:12.893]      0023:6AC5F647 (0x0103534C 0x010352F4 0x6B55D601 0x010352F4) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 290
[03.12.19 08:15:12.893]      0023:6B13F00A (0x0FFF0018 0x0FFF0018 0x0001294A 0x52744278) xrGame.dll, CScriptGameObject::IterateInventorySimple(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 301
[03.12.19 08:15:12.893]      0023:6AD9DFFA (0x6B13EE70 0x00000000 0x0FFF0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[03.12.19 08:15:12.893]      0023:6AD9D3F4 (0x6B13EE70 0x00000000 0x0FFF0018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,void,luabind::functor<void> >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[03.12.19 08:15:12.893]      0023:6AD9C1FD (0x06079630 0x0FFF0018 0x0FFF0090 0x189AA578) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CScriptGameObject::*)(luabind::functor<void>),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[03.12.19 08:15:12.894]      0023:6C2C3CE4 (0x0FFF0018 0x527441A8 0x0FFF0018 0x52744188) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[03.12.19 08:15:12.894]      0023:6C2F9EAD (0x0FFF0018 0x527440A8 0x00000000 0x0FFF0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[03.12.19 08:15:12.894]      0023:6C2D9167 (0x0FFF0018 0x527440A8 0x00000000 0x0FFF0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[03.12.19 08:15:12.894]      0023:6C2D9480 (0x00000000 0x6C2D90EC 0x0FFF0018 0x01035530) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[03.12.19 08:15:12.894]      0023:6C2CEA02 (0x0FFF0018 0x01035530 0x00000000 0x706F5C29) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[03.12.19 08:15:12.894]      0023:6C2D90EC (0x01035530 0x0FFF0018 0x00000000 0x01035538) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[03.12.19 08:15:12.894]      0023:6C2D94F5 (0x01035530 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[03.12.19 08:15:12.894]      0023:6C2FF4BA (0x0FFF0018 0x00000003 0x00000000 0x0FFF0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[03.12.19 08:15:12.894]      0023:6AC7483A (0x00000004 0x00000002 0x00A8E460 0xA267B328) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[03.12.19 08:15:12.894]      0023:6AE36F59 (0x56CD4AD0 0x5820A990 0x01035660 0x01380000) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[03.12.19 08:15:12.894]      0023:6B1BC5BB (0x72C11060 0xA4825110 0x5BFD5AF8 0x010396FC) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[03.12.19 08:15:12.894]      0023:6B07BF05 (0x72C11060 0x00A8E5D4 0x6AA3842E 0x2E8512A7) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[03.12.19 08:15:12.894]      0023:6B0F387E (0x72C11060 0x00000001 0x1249B1D0 0x00000006) xrGame.dll, CAI_Stalker::Die(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 293
[03.12.19 08:15:12.894]      0023:6B1BB752 (0x0103B8A4 0x00000006 0xA4825110 0x0103B844) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[03.12.19 08:15:12.894]      0023:6B07B428 (0x0103B8A4 0x00000006 0x0590F8A0 0x00000000) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[03.12.19 08:15:12.894]      0023:6B11E211 (0x0103B8A4 0x00000006 0x00A8E5D4 0x00000000) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 28
[03.12.19 08:15:12.894]      0023:6B17511F (0x0000E916 0x00000006 0x0103B8A4 0x00010000) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[03.12.19 08:15:12.894]      0023:6B174FFE (0x00000000 0x000000FA 0x00000000 0x3F7E386B) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[03.12.19 08:15:12.894]      0023:6B1747BE (0x0860E8E2 0x0522E100 0x00A163B4 0x00252AC4) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[03.12.19 08:15:12.894]      0023:009CFB8C (0x00252AC4 0x0000003C 0x00A8E460 0x3D0A455F) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[03.12.19 08:15:12.894]      0023:00A163B4 (0x00000000 0x00A91930 0xFF21F000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.12.19 08:15:12.894]      0023:00A16895 (0x00A91930 0xFFFFFFFF 0x0103FD58 0x009E0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.12.19 08:15:12.894]      0023:009E113A (0x00000000 0x00A91930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.12.19 08:15:12.894]      0023:009E0D50 (0x00980000 0x00000000 0x013823A6 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.12.19 08:15:12.894]      0023:009E0960 (0x00980000 0x00000000 0x013823A6 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.12.19 08:15:12.894]      0023:009DB6CB (0xFF21F000 0x74B269F0 0x4CE5CC94 0x0103FE44) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.12.19 08:15:12.894]      0023:74B26A14 (0xFF21F000 0xA4650253 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[03.12.19 08:15:12.894]      0023:7703AD8F (0xFFFFFFFF 0x770200C0 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.12.19 08:15:12.894]      0023:7703AD5A (0x009DB73D 0xFF21F000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
 

 

Edited by kanon1022

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@kanon1022 podobny problem miał @kondotier pomógł mu chyba plik od @boberm

A jeszcze powiedz na jakiej wersji moda grasz i czy nie powrzucałeś jakiś cheatów itp ułatwiaczy.

Ale nie wiem czy bez nowej gry się i tak nie obejdzie, szczególnie jeśli jesteś na początku gry. I dla pewności opcje jeszcze bardziej w dół :)

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 @tom3kb Wersja 2.1 final p8.2  coś tam wrzucałem już dokładnie nie wiem zmieniałem udźwig , nie mam wypakowanej gry .Pobrałem plik binders od @boberm gdzie go wkleić. Próbuję dostać się na  Kordonie  po te chipy na posterunek wojaków i cały czas wyloty chwile pogram i wylot czy strzelam do wojskowych czy do śmigłowców.

Spoiler

[03.12.19 09:03:39.626] FATAL ERROR
[03.12.19 09:03:39.626]  
[03.12.19 09:03:39.626] [error]Expression    : fatal error
[03.12.19 09:03:39.626] [error]Function      : xrServer::Process_update
[03.12.19 09:03:39.626] [error]File          : xrServer_process_update.cpp
[03.12.19 09:03:39.626] [error]Line          : 39
[03.12.19 09:03:39.626] [error]Description   : <no expression>
[03.12.19 09:03:39.626] [error]Arguments     : Beer from the creator of 'O_ACTOR ', version of object = 127
[03.12.19 09:03:39.626]  
[03.12.19 09:03:39.626] 
[03.12.19 09:03:39.626] stack trace:
[03.12.19 09:03:39.626] 
[03.12.19 09:03:40.016] *** break by StackWalk ***
[03.12.19 09:03:40.016] stack trace:
[03.12.19 09:03:40.016] 
[03.12.19 09:03:40.016]      0023:6C35ED6B (0x6C373930 0x6C37393C 0x12E28E60 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.12.19 09:03:40.016]      0023:6C35F4FF (0x6C38C200 0x6B4DA534 0x00000027 0x6B4DA550) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.12.19 09:03:40.016]      0023:6B31F6A2 (0x12E2D694 0x00000001 0x00000000 0x00000000) xrGame.dll, xrServer::Process_update(), s:\xr_3da\xrgame\xrserver_process_update.cpp, 39
[03.12.19 09:03:40.016]      0023:6B2B4DF7 (0x12E2D694 0x00000001 0xA3E78450 0xA3E78580) xrGame.dll, xrServer::OnMessage(), s:\xr_3da\xrgame\xrserver.cpp, 500
[03.12.19 09:03:40.016]      0023:6B17956D (0x12E2D694 0x00000002 0x00000000 0xF7250000) xrGame.dll, CLevel::Send(), s:\xr_3da\xrgame\level_network.cpp, 252
[03.12.19 09:03:40.016]      0023:6B179E7B (0x0FFF0090 0x12E2F744 0x6C366690 0x009B0227) xrGame.dll, CLevel::ClientSend(), s:\xr_3da\xrgame\level_network.cpp, 186
[03.12.19 09:03:40.016]      0023:6B179396 (0x6B5846B8 0x12E2F7A8 0x009CFB8C 0x6C3666A0) xrGame.dll, CLevel::net_Update(), s:\xr_3da\xrgame\level_network.cpp, 272
[03.12.19 09:03:40.016]      0023:6AE18C27 (0x6C3666A0 0x00000033 0x00A1644F 0x54227C90) xrGame.dll, _NetworkProcessor::OnFrame(), s:\xr_3da\xrgame\level_network.cpp, 287
[03.12.19 09:03:40.016]      0023:009CFB8C (0x54227C90 0x00000000 0x05CB8930 0x00A163E0) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[03.12.19 09:03:40.016]      0023:00A1644F (0x00000000 0x123C4310 0x6C34E760 0x123C4310) XR_3DA.exe, mt_Thread(), s:\xr_3da\device.cpp, 138
[03.12.19 09:03:40.016]      0023:6C34E78A (0x05CB8930 0xD17D0EA2 0x6FAD9DC0 0x6FAD9DC0) xrCore.dll, thread_entry(), s:\xrcore\_math.cpp, 337
[03.12.19 09:03:40.016]      0023:6FAD9E15 (0x123C4310 0x74B269F0 0xAB2472A4 0x12E2F804) ucrtbase.DLL, crt_at_quick_exit()
[03.12.19 09:03:40.016]      0023:74B26A14 (0x123C4310 0xCEFFD383 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[03.12.19 09:03:40.016]      0023:7703AD8F (0xFFFFFFFF 0x770200A0 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.12.19 09:03:40.016]      0023:7703AD5A (0x6FAD9DC0 0x123C4310 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
 

 

Edited by kanon1022

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16 minut temu, kanon1022 napisał:

  gdzie go wkleić.

Nie w iem szukaj gdzieś w swoich wypakowanych gamedata czy co tam masz rozpakowane.

@edit 

Tam w temacie jest napisane przecież

katalog gamedata\scripts\binders

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On 01.12.2019 at 13:55, kanon1022 said:

Arguments     : Beer from the creator of 'O_ACTOR ', version of object = 127

Неверный класс у объекта. Универсального исправления нет. Найти и исправить конфиг в ручную.

Покажите строки выше FATAL_ERROR. Там больше информации.

Google Translator;

Nieprawidłowa klasa dla obiektu. Nie ma uniwersalnej poprawki. Znajdź i napraw konfigurację ręcznie.

Pokaż powyżej wierszy FATAL_ERROR.  Jest więcej informacji.

 

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@olodkav Proszę , bo chyba reinstal,lub nowa gra.

Spoiler

 Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\program files (x86)\op-2.1\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78630 files cached, 20110Kb memory used.
Init FileSystem 1.149696 sec
[03.12.19 09:33:44.046] 'xrCore' build 7445, Jun 25 2019
[03.12.19 09:33:44.046] OP 2.1 Engine ver 1.0f patch ver 8.2
[03.12.19 09:33:44.046] 
[03.12.19 09:33:44.298] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.12.19 09:33:44.299] Initializing Engine...
[03.12.19 09:33:44.300] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[03.12.19 09:33:44.300]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[03.12.19 09:33:44.300]  transparent_treasure user_name ]
[03.12.19 09:33:44.300] Loading  config for renderer 
[03.12.19 09:33:44.300] Executing config-script "user.ltx"...
[03.12.19 09:33:44.300] [d:\program files (x86)\op-2.1\op-2.1\userdata\user.ltx] successfully loaded.
[03.12.19 09:33:44.300] Starting INPUT device...
[03.12.19 09:33:44.307] Loading DLL: xrRender_R2.dll
[03.12.19 09:33:44.316] Loading DLL: xrGame.dll
[03.12.19 09:33:44.317] 'xrGame' build Jun 25 2019 12:48:47
[03.12.19 09:33:44.372] * [win32]: free[4032716 K], reserved[41412 K], committed[120112 K]
[03.12.19 09:33:44.372] * [ D3D ]: textures[0 K]
[03.12.19 09:33:44.372] * [x-ray]: crt heap[31512 K], process heap[31512 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.12.19 09:33:44.372] * [x-ray]: economy: strings[count: 37168, lengths: 1019 K, overhead: 1161 K, saved: 14731 K]
[03.12.19 09:33:44.372] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.12.19 09:33:44.372] Executing config-script "d:\program files (x86)\op-2.1\op-2.1\gamedata\config\default_controls.ltx"...
[03.12.19 09:33:44.372] [d:\program files (x86)\op-2.1\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 09:33:44.372] Executing config-script "user.ltx"...
[03.12.19 09:33:44.372] Executing config-script "d:\program files (x86)\op-2.1\op-2.1\gamedata\config\rspec_default.ltx"...
[03.12.19 09:33:44.372] [d:\program files (x86)\op-2.1\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[03.12.19 09:33:44.372] Executing config-script "d:\program files (x86)\op-2.1\op-2.1\gamedata\config\default_controls.ltx"...
[03.12.19 09:33:44.373] [d:\program files (x86)\op-2.1\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 09:33:44.373] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[03.12.19 09:33:44.373] [d:\program files (x86)\op-2.1\op-2.1\userdata\user.ltx] successfully loaded.
[03.12.19 09:33:44.373] SOUND: OpenAL: enumerate devices...
[03.12.19 09:33:44.373] SOUND: OpenAL: EnumerationExtension Present
[03.12.19 09:33:44.373] devices OpenAL Soft
[03.12.19 09:33:44.373] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[03.12.19 09:33:44.385] SOUND: OpenAL: All available devices:
[03.12.19 09:33:44.385] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.12.19 09:33:44.385] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.12.19 09:33:44.389] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.12.19 09:33:44.390] * sound: EAX 2.0 extension: absent
[03.12.19 09:33:44.390] * sound: EAX 2.0 deferred: absent
[03.12.19 09:33:44.391] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[03.12.19 09:33:44.396] Starting RENDER device...
[03.12.19 09:33:44.401] * GPU [vendor:8086]-[device:416]: Intel(R) HD Graphics 4600
[03.12.19 09:33:44.401] * GPU driver: 10.18.10.3574
[03.12.19 09:33:45.757] * CREATE: DeviceREF: 1
[03.12.19 09:33:45.757] *     Texture memory: 1783 M
[03.12.19 09:33:45.757] *          DDI-level: 9.0
[03.12.19 09:33:45.788] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 09:33:45.788] * GPU vertex cache: recognized, 32
[03.12.19 09:33:45.788] * DVB created: 4096K
[03.12.19 09:33:45.788] * DIB created: 512K
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.803]  Renderer doesn't support blender 'effects\shadow_world'
[03.12.19 09:33:45.803]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.12.19 09:33:45.891] load time LTX=87 ms
[03.12.19 09:33:45.899] count of .thm files=3228
[03.12.19 09:33:45.970] load time THM=79 ms
[03.12.19 09:33:45.970] * NULLRT supported
[03.12.19 09:33:45.970] * ...and used
[03.12.19 09:33:45.970] * HWDST/PCF supported and used
[03.12.19 09:33:46.312] - r__tf_aniso 4
[03.12.19 09:33:46.312] - r2_tf_mipbias 0.
[03.12.19 09:33:46.324] Script debugger succesfully restarted.
[03.12.19 09:33:48.128] - Gamedata version: [Wersja 2.1 final p.8k.2]
[03.12.19 09:33:48.164] ~ WARNING User-defined param [respawn_type] not found!
[03.12.19 09:33:48.210] Starting engine...
[03.12.19 09:33:48.285] GMLib loaded at 72 msec
[03.12.19 09:33:48.735] Game_Globals loaded at 450 msec
[03.12.19 09:33:48.852] App_Start loaded at 116 msec
[03.12.19 09:33:48.861] ui_core loaded at 9 msec
[03.12.19 09:33:48.888] Loading DLL: xrGameSpy.dll
[03.12.19 09:33:49.029] Main_Menu loaded at 167 msec
[03.12.19 09:33:54.682] * DVB created: 4096K
[03.12.19 09:33:54.682] * DIB created: 512K
[03.12.19 09:33:54.896] - r__tf_aniso 4
[03.12.19 09:33:54.896] - r2_tf_mipbias 0.
[03.12.19 09:33:54.896] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 09:33:54.896] * GPU vertex cache: recognized, 32
[03.12.19 09:33:54.896] *** RESET [336 ms]
[03.12.19 09:33:54.905] "d:\program files (x86)\op-2.1\op-2.1\bin\xr_3da.exe" -nointro
[03.12.19 09:33:54.905] Begin load
[03.12.19 09:33:54.906] * phase time: 0 ms
[03.12.19 09:33:54.947] * phase cmem: 197743 K
[03.12.19 09:33:54.947] Prefetching objects...
[03.12.19 09:33:54.992] * Objects loaded in 0 ms
[03.12.19 09:33:55.871] * Models loaded in 878 ms
[03.12.19 09:33:55.913] * Prefetch memory:  659631Kb
[03.12.19 09:33:55.916] * phase time: 1009 ms
[03.12.19 09:33:55.957] * phase cmem: 820653 K
[03.12.19 09:33:55.957] Starting server...
[03.12.19 09:33:55.984] - Gamedata version: [Wersja 2.1 final p.8k.2]
[03.12.19 09:33:56.007] ~ WARNING User-defined param [respawn_type] not found!
[03.12.19 09:33:56.031] * phase time: 115 ms
[03.12.19 09:33:56.073] * phase cmem: 818505 K
[03.12.19 09:33:56.073] Loading alife simulator...
[03.12.19 09:33:56.073] * phase time: 41 ms
[03.12.19 09:33:56.114] * phase cmem: 818505 K
[03.12.19 09:33:56.114] Loading savegame...
[03.12.19 09:33:56.145]  d:\program files (x86)\op-2.1\op-2.1\userdata\savedgames\re save.sav save created on DEVELOPER mode!
[03.12.19 09:33:56.145] * Loading key-value pairs...
[03.12.19 09:33:56.181] * 17 key-value pairs were successfully loaded (0.036s)
[03.12.19 09:33:56.181] * Loading spawn registry...
[03.12.19 09:33:58.291] * 25177 spawn points were successfully loaded (2.110s)
[03.12.19 09:33:58.292] * Loading objects...
[03.12.19 09:33:59.056] * 42502 objects were successfully loaded (0.765s) 42502
[03.12.19 09:33:59.573] * Loading quick slots data...
[03.12.19 09:33:59.573] * Start objects on_register'ed...
[03.12.19 09:34:01.371] * 42502 objects on_register'ed (1.798s)
[03.12.19 09:34:01.371] * Game re save is successfully loaded from file 'd:\program files (x86)\op-2.1\op-2.1\userdata\savedgames\re save.sav' (5.298s)
[03.12.19 09:34:01.371] * phase time: 5298 ms
[03.12.19 09:34:01.450] * phase cmem: 970233 K
[03.12.19 09:34:01.450] Connecting...
[03.12.19 09:34:01.476] MaxPlayers = 32
[03.12.19 09:34:01.533] * phase time: 161 ms
[03.12.19 09:34:01.610] * phase cmem: 989293 K
[03.12.19 09:34:01.610] Connecting to...
[03.12.19 09:34:01.614]  Player not found. New player created.
[03.12.19 09:34:01.614] * client : connection accepted - <>
[03.12.19 09:34:01.630] * phase time: 97 ms
[03.12.19 09:34:01.706] * phase cmem: 989319 K
[03.12.19 09:34:01.706] Reading level info...
[03.12.19 09:34:01.707] * phase time: 77 ms
[03.12.19 09:34:01.784] * phase cmem: 989319 K
[03.12.19 09:34:01.784] Loading object space...
[03.12.19 09:34:02.040] * object space load: 256 ms
[03.12.19 09:34:02.041] * phase time: 334 ms
[03.12.19 09:34:02.117] * phase cmem: 1062002 K
[03.12.19 09:34:02.117] Loading shaders (R2)...
[03.12.19 09:34:02.447] * phase time: 405 ms
[03.12.19 09:34:02.525] * phase cmem: 1063898 K
[03.12.19 09:34:02.525] Loading geometry (R2)...
[03.12.19 09:34:02.593] * phase time: 146 ms
[03.12.19 09:34:02.671] * phase cmem: 1132424 K
[03.12.19 09:34:02.671] Loading visuals (R2)...
[03.12.19 09:34:02.712] * phase time: 119 ms
[03.12.19 09:34:02.793] * phase cmem: 1137912 K
[03.12.19 09:34:02.793] Loading details (R2)...
[03.12.19 09:34:02.821] * [DETAILS] VertexConsts(256), Batch(61)
[03.12.19 09:34:02.821] * [DETAILS] 40687 v(20), 26352 p
[03.12.19 09:34:02.821] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.12.19 09:34:02.822] * phase time: 110 ms
[03.12.19 09:34:02.902] * phase cmem: 1138924 K
[03.12.19 09:34:02.902] Loading sectors (R2)...
[03.12.19 09:34:02.904] * Loading HOM: d:\program files (x86)\op-2.1\op-2.1\gamedata\levels\l01_escape\level.hom
[03.12.19 09:34:02.906] * Loading environment modificator: d:\program files (x86)\op-2.1\op-2.1\gamedata\levels\l01_escape\level.env_mod
[03.12.19 09:34:02.906] * phase time: 84 ms
[03.12.19 09:34:02.986] * phase cmem: 1139099 K
[03.12.19 09:34:02.986] Loading AI objects...
[03.12.19 09:34:02.988] - Loading music tracks from 'l01_escape_musics'...
[03.12.19 09:34:02.992] * phase time: 85 ms
[03.12.19 09:34:03.071] * phase cmem: 1139047 K
[03.12.19 09:34:03.071] Loading PH world...
[03.12.19 09:34:03.216] - Game configuring : Started 
[03.12.19 09:34:03.234] - Game configuring : Finished 
[03.12.19 09:34:03.388] * phase time: 396 ms
[03.12.19 09:34:03.470] * phase cmem: 1206715 K
[03.12.19 09:34:03.470] Loading textures...
[03.12.19 09:34:04.173] * t-report - base: 1549, 918284 K
[03.12.19 09:34:04.173] * t-report - lmap: 7, 7168 K
[03.12.19 09:34:04.173] * phase time: 784 ms
[03.12.19 09:34:04.257] * phase cmem: 1453145 K
[03.12.19 09:34:04.257] Synchronizing...
[03.12.19 09:34:04.257] Save created on [Engine 1.0f p 8.2]
[03.12.19 09:34:04.257] Save date and time [Tue Dec  3 08:31:24 2019]
[03.12.19 09:34:04.277] * phase time: 104 ms
[03.12.19 09:34:04.362] * phase cmem: 1453145 K
[03.12.19 09:34:04.627] * [win32]: free[2161140 K], reserved[84672 K], committed[1948428 K]
[03.12.19 09:34:04.627] * [ D3D ]: textures[925453 K]
[03.12.19 09:34:04.627] * [x-ray]: crt heap[1451618 K], process heap[1451618 K], game lua[190116 K], engine lua[265 K], render[0 K]
[03.12.19 09:34:04.627] * [x-ray]: economy: strings[count: 179273, lengths: 9296 K, overhead: 5602 K, saved: 22805 K]
[03.12.19 09:34:04.627] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.12.19 09:34:04.627] * Starting measure
[03.12.19 09:34:35.384]  [LUA] SCRIPT RUNTIME ERROR
[03.12.19 09:34:35.384]  [LUA] ...\op-2.1\gamedata\scripts\binders\bind_monster.script:177: attempt to call field 'cleanup' (a nil value)
[03.12.19 09:34:35.384]  
[03.12.19 09:34:35.384] FATAL ERROR
[03.12.19 09:34:35.384]  
[03.12.19 09:34:35.384] [error]Expression    : fatal error
[03.12.19 09:34:35.384] [error]Function      : CScriptEngine::lua_error
[03.12.19 09:34:35.384] [error]File          : script_engine.cpp
[03.12.19 09:34:35.384] [error]Line          : 79
[03.12.19 09:34:35.384] [error]Description   : <no expression>
[03.12.19 09:34:35.384] [error]Arguments     : LUA error: ...\op-2.1\gamedata\scripts\binders\bind_monster.script:177: attempt to call field 'cleanup' (a nil value) 
[03.12.19 09:34:35.384]      
[03.12.19 09:34:35.384] stack traceback: 
[03.12.19 09:34:35.384]  
[03.12.19 09:34:35.384] 
[03.12.19 09:34:35.384] stack trace:
[03.12.19 09:34:35.384] 
[03.12.19 09:34:35.566] *** break by StackWalk ***
[03.12.19 09:34:35.566] stack trace:
[03.12.19 09:34:35.566] 
[03.12.19 09:34:35.566]      0023:6C41ED6B (0x6C433930 0x6C43393C 0x0039A9E8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.12.19 09:34:35.566]      0023:6C41F4FF (0x6C44C200 0x6B368334 0x0000004F 0x6B368318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.12.19 09:34:35.566]      0023:6B026AF9 (0x126F0018 0x6B340630 0x0039AE70 0x00000000) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[03.12.19 09:34:35.566]      0023:6AC4909F (0x126F0018 0x0039AE70 0xA9293801 0xA92914F8) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
[03.12.19 09:34:35.566]      0023:6AFFCDF4 (0x000003E8 0x01420D40 0xA919F0C4 0xA9291490) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[03.12.19 09:34:35.566]      0023:6AF532AA (0x000003E8 0x85AB9F70 0xA919F0C4 0x0039CED8) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[03.12.19 09:34:35.566]      0023:6B09432A (0x000003E8 0x85AB9F70 0x00000000 0x00000000) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[03.12.19 09:34:35.566]      0023:6B08AF5C (0x000003E8 0xA923E610 0x4EDB20D0 0x0039CF0C) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[03.12.19 09:34:35.566]      0023:6B08C395 (0x000003E8 0x01000534 0x4EDBD110 0x00000425) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[03.12.19 09:34:35.566]      0023:6AF4F99E (0x000003E8 0x8C631FB0 0xA919F0C4 0x0039D0FC) xrGame.dll, CCustomMonster::shedule_Update(), s:\xr_3da\xrgame\custommonster.cpp, 305
[03.12.19 09:34:35.566]      0023:6AF594B5 (0x000003E8 0x01420D40 0x00000001 0x00000014) xrGame.dll, CBaseMonster::shedule_Update(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 125
[03.12.19 09:34:35.566]      0023:013735C3 (0x00000002 0x0141E5D4 0x0039D688 0x0141E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
[03.12.19 09:34:35.566]      0023:01373228 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
[03.12.19 09:34:35.566]      0023:6B041999 (0x08A9E591 0x044F37E0 0x013A63B4 0x00252AC4) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[03.12.19 09:34:35.566]      0023:0135FB8C (0x00252AC4 0x0000003C 0x0141E460 0x3D12FC98) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[03.12.19 09:34:35.566]      0023:013A63B4 (0x00000000 0x01421930 0xFE7CF000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.12.19 09:34:35.566]      0023:013A6895 (0x01421930 0xFFFFFFFF 0x01421930 0x0039F9DC) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.12.19 09:34:35.566]      0023:0137113A (0x00000000 0x01421930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.12.19 09:34:35.566]      0023:01370D50 (0x01310000 0x00000000 0x007323A6 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.12.19 09:34:35.566]      0023:01370960 (0x01310000 0x00000000 0x007323A6 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.12.19 09:34:35.566]      0023:0136B6CB (0xFE7CF000 0x74B269F0 0xAAEF4FD1 0x0039FAC8) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.12.19 09:34:35.566]      0023:74B26A14 (0xFE7CF000 0x00EEE4D8 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[03.12.19 09:34:35.566]      0023:7703AD8F (0xFFFFFFFF 0x770200DE 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.12.19 09:34:35.566]      0023:7703AD5A (0x0136B73D 0xFE7CF000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
 

 

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@kanon1022, дайте мне гамедата и сохранение перед вылетом. Попробую установить причину. Плохие правки и играть вы с ними не сможете.

Daj mi gamedata i oszczędzaj zapis przed wylotem. Spróbuję ustalić przyczynę. Złe zmiany ( czity) i nie możesz  się  z nimi bawić  grać.

Spoiler

Taka funkcja:
[clsid.burer_s] = {
func = funkcja (jaźń)
self: burer_attack ()
end
Ta funkcja ma dla ciebie wartość zerową. Dowiedz się, dlaczego nie jest to możliwe bez gry.

 

Edycja kondotiera: Poprawiłem tylko znaczące przekłamania translatora.

 

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@kanon1022, переустановка не исправит проблему, она записана в сохранении. 
Если не хотите сделать как прошу тогда вам только начинать новую игру и не ставить плохие правки.

Ponowna instalacja nie rozwiąże problemu, jest on zapisywany w zapisie.
Jeśli nie chcesz robić tego, o co proszę, musisz tylko rozpocząć nową grę i nie wprowadzać złych zmian.

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18 minutes ago, kanon1022 said:

odmowa dostępu.

Musi być dozwolone. Nie zrobię tego na twoim komputerze.
Ale nawet jeśli zainstalujesz poprawnie, nie możesz kontynuować od starego zapisu, napisałem ci, że twoje błędy muszą zostać naprawione w grze, nawet programiści nie będą w stanie odgadnąć przyczyny.

Prześlij folder save i gamedata do chmury i podaj mi link.

Spoiler

Нужно разрешить. Я это не сделаю на вашем компьтере.
Но, даже если вы установите правильно не сможете продолжать со старого сохранения, я вам писал что ваши ошибки нужно исправлять в игре, угадать причину не смогут даже разработчики.

Загрузите сохранение и папку gamedata на облако и дайте мне ссылку.

 

Edited by olodkav

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