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Gość Diegtiariow

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@kanon1022 A to jest akurat dziwne bo mam ten sam unpacker ściągany z tej samej strony i mi wypakowuje. Skoro pokazuje Ci unsupported file to znaczy że w folderze z unpackerem musisz mieć plik z rozszerzeniem innym niż .db bo ten unpacker wypakowuje tylko pliki .db(nie ważne czy jest .db0 czy .db6 czy samo .db), plików xml, ltx, xr tym narzędziem nie wypakujesz bo xml i ltx można edytować notatnikiem a xr to nie wiem. na wszelki wypadek trzymaj mój unpacker i spróbuj nim:

 

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@kanon1022 Ok to trzymaj plik system.ltx jak nie możesz wypakować:

Spoiler

Można modyfikować pliki w tym modzie, ale tylko wtedy kiedy się je wypakuje ale może autor spakował je do archiwów po to żeby prościej było mu później tworzyć ewentualne poprawki i nic się nie mieszało. Także bez wypakowania plików .db nic nie zmodyfikujesz :/ 

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@Naznaczony2001 Musiałeś coś skopać przy instalacji bo napisy powinny się normalnie wyświetlić(przynajmniej u mnie się wyświetlają i nikt nie zgłaszał, że ich brakuje) to raz a dwa HUD ekwipunku, który masz na zdjęciu jest już stary i został zmieniony na nowy w patchu 0.01. 

Więc tak, jak masz ściągnięty mod to wypakowujesz go gdzie tam uważasz(nie nakładasz go na Zew Prypeci ten mod to jest standalone czyli gra zintegrowana z modem), jak masz już wypakowanego moda to wypakowujesz zawartość patcha, to co Ci się wypakuje to folder o nazwie Patches, wchodzisz do niego i kopiujesz plik patch_0.01.db0 i wklejasz do folderu content w folderze z modem i to wszystko. Jeśli chodzi o spolszczenie to folder gamedata i localization muszą być w tym samym folderze co foldery content i engine czyli w głównym folderze moda(spolszczenie zawiera folder content bo w środku są tekstury z polskimi napisami do launchera którym odpala się moda, ale jego podmiana przy instalacji spolszczenia zamienia tylko te tekstury, nic więcej nie zmienia). I to wszystko, postaw mod od nowa zgodnie z tym co tu napisałem i powinno wszystko grać.

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2 godziny temu, Revter napisał:

Na pewno normalnie to nie wygląda. Radziłbym w takim wypadku przeprowadzić reinstalację, tylko tym razem posiłkując się poradnikiem do instalacji. Chyba, że ktoś ma inny pomysł.

Robiłem według instrukcji- i nie pierwszy raz instaluje już mody do stalkera i wiem że lepiej się trzymać zamieszczonej instrukcji bo można coś łatwo skopać.

 

2 godziny temu, Szczepan9205 napisał:

@Naznaczony2001 Musiałeś coś skopać przy instalacji bo napisy powinny się normalnie wyświetlić(przynajmniej u mnie się wyświetlają i nikt nie zgłaszał, że ich brakuje) to raz a dwa HUD ekwipunku, który masz na zdjęciu jest już stary i został zmieniony na nowy w patchu 0.01. 

Więc tak, jak masz ściągnięty mod to wypakowujesz go gdzie tam uważasz(nie nakładasz go na Zew Prypeci ten mod to jest standalone czyli gra zintegrowana z modem), jak masz już wypakowanego moda to wypakowujesz zawartość patcha, to co Ci się wypakuje to folder o nazwie Patches, wchodzisz do niego i kopiujesz plik patch_0.01.db0 i wklejasz do folderu content w folderze z modem i to wszystko. Jeśli chodzi o spolszczenie to folder gamedata i localization muszą być w tym samym folderze co foldery content i engine czyli w głównym folderze moda(spolszczenie zawiera folder content bo w środku są tekstury z polskimi napisami do launchera którym odpala się moda, ale jego podmiana przy instalacji spolszczenia zamienia tylko te tekstury, nic więcej nie zmienia). I to wszystko, postaw mod od nowa zgodnie z tym co tu napisałem i powinno wszystko grać.

Problem w tym że robiłem wszystko według instrukcji i instalowałem to już dwa razy i za każdym razem jest tak samo. 

Zrzut ekranu (37).png

Zrzut ekranu (38).png

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Hmm to dziwne to trochę...No dobra to spróbujmy zrobić tak jak ja zrobiłem jak patch wyszedł, usuń ten plik patch_0.01.db0 z folderu content i wrzuć do gamedaty to:

To są wypakowane pliki tego nowego patcha, musiałem je wypakować, żeby dobrać się do plików tekstowych i przetłumaczyć je przed wypuszczeniem spolszczenia, ale to te same pliki które zawiera to archiwum db0.

 

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11 minut temu, Szczepan9205 napisał:

Hmm to dziwne to trochę...No dobra to spróbujmy zrobić tak jak ja zrobiłem jak patch wyszedł, usuń ten plik patch_0.01.db0 z folderu content i wrzuć do gamedaty to:

To są wypakowane pliki tego nowego patcha, musiałem je wypakować, żeby dobrać się do plików tekstowych i przetłumaczyć je przed wypuszczeniem spolszczenia, ale to te same pliki które zawiera to archiwum db0.

 

Dziękuję-działa :wykrzyknik::lol2::love:

ss_naznaczony_05-10-20_18-19-59_(marsh).thumb.jpg.abae08f804e6afa248fc816087150341.jpg

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@Naznaczony2001 Nie ma za co :) Aczkolwiek dziwi mnie to, że po wrzuceniu tego archiwum .db0 pliki łatki nie zastąpiły poprzednich i miałeś problem z HUD-em, bo Agrael miał podobną sytuację, ale jak wrzucił archiwum do folderu content to wszystko u niego działało.

W każdym razie najważniejsze, że działa także miłej gry Ci życzę tylko postaraj się nie zjeść zębów na wojnie frakcji bo ten Faction Commander, który jest zintegrowany z modem nie działa do końca tak jak powinien zresztą Agrael już o tym wspominał. Da się z niego korzystać i dzięki temu bawić się we wojnę frakcji, ale do tego żeby działał bez zarzutu dużo mu brakuje niestety choć z tego co wiem to ten commander nigdy nie był jakiś idealny, ale chyba i tak jest lepszy od skryptu który miał tendencje do zawieszania się bo miałem tak kilka razy jak ogrywałem oryginalne Czyste Niebo, że przejmowałem jakiś ważny punkt i oddziały mojej frakcji nie wyruszały żeby go przejąć.

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@Szczepan9205 Co to oznacza ,brak pamięci , mam wyloty na Kordonie po naciśnięci ESC.

Spoiler

FATAL ERROR
 
[error] Expression    : <no expression>
[error] Function      : out_of_memory_handler
[error] File          : xrDebug.cpp
[error] Line          : 298
[error] Description   : fatal error
[error] Arguments     : Out of memory. Memory request: 8192 K

 

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@kanon1022Trafiały mi się wyloty z powodu braku pamięci i u mnie pomogło zjechanie w dół z ustawieniami graficznymi, a konkretnie jak zjechałem w dół ze szczegółowością tekstur o mniej więcej 1/4 paska z maksymalnej to przestało mi wywalać grę. Także moja rada, pobaw się ustawieniami grafiki i zobacz w którym momencie przestanie Ci wywalać grę.

Dużo zależy od tego jaki masz komputer bo jakby nie patrzeć ten mod używa tekstur o wysokiej rozdzielczości, i mimo że wykorzystuje lokacje wzięte z Anomaly (które samo w sobie jest świetnie zoptymalizowane to w tym modzie zawsze jest taki punkt na horyzoncie, w który jak spojrzysz to klatki spadają w dół, ja np mam ogółem 60 klatek jak gram, ale jak spojrzę w konkretne miejsce to spadają do 35-40 i nie da się tego naprawić obniżając jakość grafiki poprzez zjechanie z jedną opcją grafiki w dół, ja lubię mieć ładnie wyglądający świat przed oczami więc jeśli w większości miejsc mam 60 FPS to nie zwracam uwagi na te spadki). No a poza tym mod wykorzystuje ReShade, który też obciąża trochę komputer, więc trzeba pamiętać, że jeśli czysty Zew Prypeci lub Czyste Niebo chodziło nam na maksymalnych ustawieniach w 60 klatkach to nie znaczy, że mod też pójdzie na najwyższych ;)

@tom3kb Właśnie z renderem oświetlenia w tym modzie jest problem, o ile DX10 i 11 działają jak trzeba to na DX9 i statycznym robi się niegrywalny bo FPSy spadają do 15-20, a dlaczego tak się dzieje to nie wiem(w moim przypadku przynajmniej tak się działo jak przyszło mi przechodzić przez podziemia Agropromu no ale jakoś dałem radę) :/ 

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@Szczepan9205 Co to jest ,już nie mogę z tym modem.

Spoiler

 Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2493.00 mhz, 19-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38850 files cached 22 archives, 6899Kb memory used.
Init FileSystem 1.348437 sec
'xrCore' build 6907, Jan  3 2018

-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2
Loading DLL: xrGame
! Player name in registry is empty! (InstallUserName)
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'psp_cam_offset'
~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 26.21.14.4587
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4056 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 10
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
compiling shader yuv2rgb
! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
intro_start intro_logo
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 10
- r2_tf_mipbias 0.
* RM_Dump: textures  : 870
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 14
* RM_Dump: ps        : 47
* RM_Dump: dcl       : 12
* RM_Dump: states    : 49
* RM_Dump: tex_list  : 447
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 941
* RM_Dump: v_elements: 941
* RM_Dump: v_shaders : 550
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
*** RESET [228 ms]
* MEMORY USAGE: 161117 K
* End of synchronization A[1] R[1]
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\music\mm\menu_ambient.ogg
* [win32]: free[3730056 K], reserved[71744 K], committed[392440 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[130098 K]
* [x-ray]: economy: strings[9908 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$half_depth
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  13] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] act\act_controller_hit
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\anim_dirtexp_3
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\ring_grey
*  0.0 : [   1] amik\explosions\smoke128_3w
*  0.0 : [   1] amik\explosions\smoke2
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\explosions\smoke_white_tiled3
*  0.0 : [   1] amik\fly\fly
*  0.0 : [   1] amik\hit_fx\blood\962e6155
*  0.0 : [   1] amik\hit_fx\blood\blood
*  0.0 : [   1] amik\hit_fx\blood\m
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\mine\mine
*  0.0 : [   1] amik\nature\list
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*  0.0 : [   2] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
*  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain
*  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
*  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain
*  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 786] sky\sky_oblaka
*  0.0 : [   3] sky\storm\00-00-storm
*  0.0 : [   3] sky\storm\00-00-storm#small
*  0.0 : [   6] sky\storm\01-00-storm
*  0.0 : [   6] sky\storm\01-00-storm#small
*  0.0 : [   6] sky\storm\02-00-storm
*  0.0 : [   6] sky\storm\02-00-storm#small
*  0.0 : [   3] sky\storm\03-00-storm
*  0.0 : [   3] sky\storm\03-00-storm#small
*  0.0 : [   3] sky\storm\05-00-storm
*  0.0 : [   3] sky\storm\05-00-storm#small
*  0.0 : [   3] sky\storm\06-00-storm
*  0.0 : [   3] sky\storm\06-00-storm#small
*  0.0 : [   3] sky\storm\06-30-storm
*  0.0 : [   3] sky\storm\06-30-storm#small
*  0.0 : [   6] sky\storm\07-00-storm
*  0.0 : [   6] sky\storm\07-00-storm#small
*  0.0 : [   6] sky\storm\08-00-storm
*  0.0 : [   6] sky\storm\08-00-storm#small
*  0.0 : [   6] sky\storm\09-00-storm
*  0.0 : [   6] sky\storm\09-00-storm#small
*  0.0 : [   3] sky\storm\10-00-storm
*  0.0 : [   3] sky\storm\10-00-storm#small
*  0.0 : [   3] sky\storm\11-00-storm
*  0.0 : [   3] sky\storm\11-00-storm#small
*  0.0 : [   3] sky\storm\12-00-storm
*  0.0 : [   3] sky\storm\12-00-storm#small
*  0.0 : [   3] sky\storm\13-00-storm
*  0.0 : [   3] sky\storm\13-00-storm#small
*  0.0 : [   3] sky\storm\14-00-storm
*  0.0 : [   3] sky\storm\14-00-storm#small
*  0.0 : [   3] sky\storm\15-00-storm
*  0.0 : [   3] sky\storm\15-00-storm#small
*  0.0 : [   3] sky\storm\16-00-storm
*  0.0 : [   3] sky\storm\16-00-storm#small
*  0.0 : [   3] sky\storm\17-00-storm
*  0.0 : [   3] sky\storm\17-00-storm#small
*  0.0 : [   3] sky\storm\18-00-storm
*  0.0 : [   3] sky\storm\18-00-storm#small
*  0.0 : [   3] sky\storm\19-30-storm
*  0.0 : [   3] sky\storm\19-30-storm#small
*  0.0 : [   3] sky\storm\19-50-storm
*  0.0 : [   3] sky\storm\19-50-storm#small
*  0.0 : [   3] sky\storm\20-20-storm
*  0.0 : [   3] sky\storm\20-20-storm#small
*  0.0 : [   6] sky\storm\20-35-storm
*  0.0 : [   6] sky\storm\20-35-storm#small
*  0.0 : [   6] sky\storm\21-35-storm
*  0.0 : [   6] sky\storm\21-35-storm#small
*  0.0 : [   3] sky\storm\22-00-storm
*  0.0 : [   3] sky\storm\22-00-storm#small
*  0.0 : [   1] survarium\fx\fx\lights\big_bonfire_flame
*  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_2
*  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_3
*  0.0 : [   1] survarium\fx\fx\lights\bonfire_flame_top
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] water\water_dudv
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  4.1 : [   1] ui\ui_ani_cursor
*  8.1 : [   1] 222
* 16.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_02
* 128.1 : [   1] ui\ui_font_arial_14_1600_cent
* 256.1 : [   1] ui\ui_font_letter_16_1600_cent
* 256.1 : [   1] ui\ui_font_letter_18_1600_cent
* 512.1 : [   1] ui\ui_font_graff_19_1600_cent
* 512.1 : [   1] ui\ui_font_graff_22_1600_cent
* 512.1 : [   1] ui\ui_font_letter_25_1600_cent
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_font_graff_32_1600_cent
* 2025.1 : [   1] ui\new_mm\new_mm_bg_loaddlg
* 2048.1 : [   1] ui\ui_font_graff_50_1600_cent
* 4096.1 : [   1] ui\ui_actor_hint_wnd
* 4096.1 : [   1] ui\ui_actor_main_menu
* 4096.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 4096.1 : [   1] ui\ui_common
* 8100.0 : [   1] ui\new_mm\new_mm_vidbg
* 8100.1 : [   1] ui\new_mm\new_mm_bars
* 8100.1 : [   1] ui\new_mm\new_mm_bg
* 8100.1 : [   1] ui\new_mm\new_mm_modlogo
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
engine\xrEngine.exe  -skip_reg -noprefetch
* phase time: 0 ms
* phase cmem: 251519 K
! Player name in registry is empty! (InstallUserName)
- slot_0 medkit
- slot_1 bandage
- slot_2 antirad
- slot_3 conserva
* phase time: 110 ms
* phase cmem: 173071 K
* phase time: 4 ms
* phase cmem: 173053 K
* Loading spawn registry...
* 11581 spawn points are successfully loaded
* Loading objects...
* 23833 objects are successfully loaded
* Game 222 is successfully loaded from file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222.scop' (3.616s)
* phase time: 3616 ms
* phase cmem: 243237 K
* phase time: 26 ms
* phase cmem: 245470 K
* phase time: 21 ms
* phase cmem: 245470 K
# New player created.
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 50 ms
* phase cmem: 245502 K
* phase time: 16 ms
* phase cmem: 245502 K
* phase time: 2315 ms
* phase cmem: 396728 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep-hq
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_bump_d-hq
* phase time: 291 ms
* phase cmem: 398331 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 58048 verts, 1814 Kb
* [Loading VB] 12381 verts, 386 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1176 verts, 36 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65470 verts, 2045 Kb
* [Loading VB] 6630 verts, 207 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 833202 indices, 1627 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 13510 verts, 158 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 534513 indices, 1043 Kb
* phase time: 89 ms
* phase cmem: 516941 K
* phase time: 47 ms
* phase cmem: 525158 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48739 v(20), 31842 p
* [DETAILS] Batch(61), VB(951K), IB(186K)
* phase time: 32 ms
* phase cmem: 526386 K
* Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\escape\level.hom
* phase time: 14 ms
* phase cmem: 526666 K
* phase time: 7 ms
* phase cmem: 526666 K
* phase time: 11 ms
* phase cmem: 526666 K
CResourceManager::DeferredUpload -> START, size = 1652
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
! Can't find texture 'amik\weapons\flame\flameshoot_2'
! Can't find texture 'amik\weapons\flame\flameshoot_3'
TextureLoading -> thread 3 started!
! Can't find texture 'amik\weapons\flame\flameshoot_4'
! Can't find texture 'amik\weapons\flame\flameshoot_5'
TextureLoading -> thread 4 started!
! Can't find texture 'amik\weapons\flame\mg42out'
TextureLoading -> thread 5 started!
! Can't find texture 'amik\weapons\flame\trace'
! Can't find texture 'amik\weapons\flame\trace_01'
TextureLoading -> thread 6 started!
! Can't find texture 'amik\weapons\flame\trail'
TextureLoading -> thread 7 started!
TextureLoading -> thread 8 started!
! Can't find texture 'amik\weapons\flash_01'
TextureLoading -> thread 9 started!
! Can't find texture 'amik\weapons\flash_02'
TextureLoading -> thread 10 started!
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
! Can't find texture 'amik\weapons\flash_04'
TextureLoading -> thread 13 started!
TextureLoading -> thread 14 started!
! Can't find texture 'amik\weapons\flash_05'
TextureLoading -> thread 15 started!
! Can't find texture 'amik\weapons\grishik\357mag'
TextureLoading -> thread 16 started!
TextureLoading -> thread 17 started!
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\mg42out'
! Can't find texture 'amik\weapons\shells_12x70'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
! Can't find texture 'amik\weapons\smokeshoot_0'
! Can't find texture 'amik\weapons\smokeshoot_1'
! Can't find texture 'amik\weapons\trace'
! Can't find texture 'amik\weapons\trace_01'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_fire1_soc'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\anim_dirtexp_3'
! Can't find texture 'amik\explosions\boom_0'
! Can't find texture 'amik\explosions\boom_1'
! Can't find texture 'amik\explosions\boom_2'
! Can't find texture 'amik\explosions\decal_concrete'
! Can't find texture 'amik\explosions\explo_end'
! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_flash_atlas'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\explosions\final_expl'
! Can't find texture 'amik\explosions\ring_grey'
! Can't find texture 'amik\explosions\smoke128_3w'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\explosions\smoke_cannon'
! Can't find texture 'amik\explosions\smoke_white_tiled3'
! Can't find texture 'amik\fly\fly'
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\hit_fx\blood\blood'
! Can't find texture 'amik\hit_fx\blood\m'
! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\stonedebris1'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\static\gas_light\flame_zippo'
! Can't find texture 'amik\weapons\00'
! Can't find texture 'amik\weapons\12x70'
! Can't find texture 'amik\weapons\6ways1'
! Can't find texture 'amik\weapons\6ways2'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
! Can't find texture 'amik\weapons\dtk_2'
! Can't find texture 'amik\weapons\dtk_3'
! Can't find texture 'amik\weapons\dtk_4'
! Can't find texture 'amik\weapons\dtk_4_1'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'amik\weapons\dtk_5'
! Can't find texture 'amik\weapons\dtk_6'
! Can't find texture 'amik\weapons\dtk_8'
! Can't find texture 'amik\weapons\flame\flameshoot_1'
TextureLoading -> thread 1 finished!
! Can't find texture 'pfx\pfx_light'
! Can't find texture 'shoker_mod\explosions\explosion_smoke01'
! Can't find texture 'shoker_mod\explosions\final_expl'
! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
! Can't find texture 'shoker_mod\pfx\pfx_ak_shells_1'
! Can't find texture 'shoker_mod\pfx\pfx_shells1'
! Can't find texture 'shoker_mod\pfx\pfx_shells2'
! Can't find texture 'shoker_mod\pfx\pfx_shells3'
! Can't find texture 'shoker_mod\pfx\pfx_smoke_1'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'det\det_list'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
TextureLoading -> thread 9 finished!
TextureLoading -> thread 17 finished!
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
TextureLoading -> thread 8 finished!
TextureLoading -> thread 16 finished!
TextureLoading -> thread 2 finished!
! Can't find texture 'pfx\electro_exl1'
! Can't find texture 'pfx\electroexpl2'
! Can't find texture 'pfx\pfx_ani-explosion-01'
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 15 finished!
TextureLoading -> thread 4 finished!
! Can't find texture 'flare\flare_04'
TextureLoading -> thread 3 finished!
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
TextureLoading -> thread 14 finished!
! Can't find texture 'pfx\pfx_dist2a'
TextureLoading -> thread 7 finished!
TextureLoading -> thread 12 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 13 finished!
TextureLoading -> thread 5 finished!
texture loading time: 1704
* t-report - base: 1641, 1601563 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
PS new version, 1
* phase time: 1921 ms
* phase cmem: 2279772 K
* phase time: 26 ms
* phase cmem: 2279769 K
* [win32]: free[1402960 K], reserved[96996 K], committed[2694284 K]
* [ D3D ]: textures[1667328 K]
* [x-ray]: process heap[2279769 K]
* [x-ray]: economy: strings[21429 K], smem[606 K]
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_aref_0
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader deffer_model_flat_2
compiling shader deffer_model_flat_3
compiling shader model_distort_2
compiling shader model_distort_1
compiling shader particle_alphaonly
compiling shader shadow_direct_model_aref_2
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_load.ogg
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\weapons\w1300\w1300_close.ogg
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_bump_d-hq_2
intro_start game_loaded
* MEMORY USAGE: 2835788 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
Set slots blocked: activating slot [-1], Frame[3541]
! ERROR: SV: can't find children [26535] of parent [-765881744]
! ERROR: SV: can't find children [26880] of parent [393659456]
! ERROR: SV: can't find children [27393] of parent [393288944]
! ERROR: SV: can't find children [28160] of parent [393943040]
! ERROR: SV: can't find children [28417] of parent [392994128]
! ERROR: SV: can't find children [28674] of parent [392992144]
! ERROR: SV: can't find children [28928] of parent [393283488]
! ERROR: SV: can't find children [29186] of parent [392991152]
! ERROR: SV: can't find children [29441] of parent [393945520]
! ERROR: SV: can't find children [29710] of parent [393945024]
! ERROR: SV: can't find children [29952] of parent [392991648]
! ERROR: SV: can't find children [30210] of parent [391957936]
! ERROR: SV: can't find children [30466] of parent [393282000]
! ERROR: SV: can't find children [30729] of parent [393940560]
! ERROR: SV: can't find children [31233] of parent [393656480]
! ERROR: SV: can't find children [31745] of parent [393279520]
! ERROR: SV: can't find children [32011] of parent [392995616]
! ERROR: SV: can't find children [32256] of parent [-892244672]
! ERROR: SV: can't find children [33536] of parent [-765883232]
! ERROR: SV: can't find children [33794] of parent [393289936]
! ERROR: SV: can't find children [34817] of parent [392993632]
compiling shader yuv2rgb
* [win32]: free[636036 K], reserved[166980 K], committed[3391224 K]
* [ D3D ]: textures[2149446 K]
* [x-ray]: process heap[2899312 K]
* [x-ray]: economy: strings[27661 K], smem[7402 K]
* [win32]: free[625792 K], reserved[166804 K], committed[3401644 K]
* [ D3D ]: textures[2152495 K]
* [x-ray]: process heap[2904271 K]
* [x-ray]: economy: strings[27661 K], smem[7402 K]
* Saving spawns...
* Saving objects...
* 23829 objects are successfully saved
* Game 2222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\2222.scop'
! ERROR: SV: can't find children [35072] of parent [-765882736]
! ERROR: SV: can't find children [35332] of parent [-765882240]
Set slots blocked: activating prev slot [5], Frame[21250]
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
!SV:ge_destroy: [16116] not found on server
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
! level_path().failed() during navigation
!SV:ge_destroy: [16104] not found on server
!SV:ge_destroy: [16077] not found on server
!SV:ge_destroy: [16130] not found on server
item place [1000474659]
item place [1000472579]
item place [1000472579]
item place [1000474659]
item place [1000472579]
item place [1000472579]
Set slots blocked: activating slot [-1], Frame[26900]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1000472579]
item place [1001193475]
item place [1001193475]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [35604] of parent [-765876784]
! ERROR: SV: can't find children [35840] of parent [393940064]
! ERROR: SV: can't find children [36097] of parent [393288944]
! ERROR: SV: can't find children [36354] of parent [393945520]
! ERROR: SV: can't find children [36608] of parent [393941056]
all ok. item [23760] removed from list
all ok. item [54866] removed from list
! ERROR: SV: can't find children [36864] of parent [393282000]
! ERROR: SV: can't find children [37120] of parent [392992144]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [37893] of parent [393944032]
! ERROR: SV: can't find children [38145] of parent [392996608]
! ERROR: SV: can't find children [38656] of parent [-765877776]
! ERROR: SV: can't find children [39168] of parent [392993136]
item place [1001193475]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [39427] of parent [392991152]
! ERROR: SV: can't find children [39680] of parent [393292416]
! ERROR: SV: can't find children [39939] of parent [393281008]
! ERROR: SV: can't find children [40193] of parent [393284976]
! ERROR: SV: can't find children [40706] of parent [393289936]
! ERROR: SV: can't find children [40961] of parent [393945024]
! ERROR: SV: can't find children [41474] of parent [-765882240]
item place [1001193475]
item place [1001193475]
! ERROR: SV: can't find children [41731] of parent [392994624]
! ERROR: SV: can't find children [41986] of parent [392993632]
! ERROR: SV: can't find children [42241] of parent [393280016]
item place [1001193475]
item place [1001193475]
item place [1001193475]
* [win32]: free[597100 K], reserved[167420 K], committed[3429720 K]
* [ D3D ]: textures[2160816 K]
* [x-ray]: process heap[2928407 K]
* [x-ray]: economy: strings[27702 K], smem[7408 K]
* [win32]: free[605868 K], reserved[167388 K], committed[3420984 K]
* [ D3D ]: textures[2160816 K]
* [x-ray]: process heap[2928363 K]
* [x-ray]: economy: strings[27703 K], smem[7408 K]
* Saving spawns...
* Saving objects...
* 23811 objects are successfully saved
* Game 22222.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\22222.scop'
! ERROR: SV: can't find children [42499] of parent [-765876288]
! ERROR: SV: can't find children [42757] of parent [-765875792]
! ERROR: SV: can't find children [43009] of parent [392992144]
! ERROR: SV: can't find children [43533] of parent [393281008]
! ERROR: SV: can't find children [43777] of parent [393282000]
! ERROR: SV: can't find children [44032] of parent [393656976]
! ERROR: SV: can't find children [44298] of parent [-765881744]
! ERROR: SV: can't find children [44800] of parent [393943040]
! ERROR: SV: can't find children [45058] of parent [393286960]
! ERROR: SV: can't find children [45317] of parent [1454412240]
! ERROR: SV: can't find children [45825] of parent [393282992]
! ERROR: SV: can't find children [46080] of parent [393656480]
! ERROR: SV: can't find children [46336] of parent [392997104]
! ERROR: SV: can't find children [46592] of parent [393289936]
! ERROR: SV: can't find children [46849] of parent [393280016]
! ERROR: SV: can't find children [47106] of parent [393659952]
! ERROR: SV: can't find children [47361] of parent [393288448]
! ERROR: SV: can't find children [47620] of parent [393286464]
! ERROR: SV: can't find children [47873] of parent [393287952]
! ERROR: SV: can't find children [48130] of parent [-765883232]
! ERROR: SV: can't find children [48640] of parent [392994128]
! ERROR: SV: can't find children [48898] of parent [-765876784]
! ERROR: SV: can't find children [49666] of parent [392990656]
! ERROR: SV: can't find children [49920] of parent [393659456]
! ERROR: SV: can't find children [50176] of parent [393281008]
! ERROR: SV: can't find children [50432] of parent [393284480]
! ERROR: SV: can't find children [51462] of parent [-765881744]
! ERROR: SV: can't find children [52224] of parent [393282992]
! ERROR: SV: can't find children [52480] of parent [393283984]
! ERROR: SV: can't find children [53016] of parent [393281504]
! ERROR: SV: can't find children [53248] of parent [393287456]
! ERROR: SV: can't find children [53505] of parent [393282000]
! ERROR: SV: can't find children [53760] of parent [392990160]
! ERROR: SV: can't find children [55040] of parent [392997104]
! ERROR: SV: can't find children [55297] of parent [392993136]
! ERROR: SV: can't find children [55809] of parent [393285472]
! ERROR: SV: can't find children [56064] of parent [393279520]
! ERROR: SV: can't find children [56320] of parent [393286960]
compiling shader font2
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 10
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2128
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 78
* RM_Dump: ps        : 83
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 1528
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2428
* RM_Dump: v_elements: 2430
* RM_Dump: v_shaders : 1324
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
! AGS: Initialization failed (3)
* Starting rendering as 2-GPU.
*** RESET [556 ms]
* MEMORY USAGE: 2901175 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [56576] of parent [393942048]
! ERROR: SV: can't find children [56832] of parent [393291920]
@ g_god on
! ERROR: SV: can't find children [57146] of parent [393291424]
* [win32]: free[632804 K], reserved[160796 K], committed[3400640 K]
* [ D3D ]: textures[2160818 K]
* [x-ray]: process heap[2909499 K]
* [x-ray]: economy: strings[27719 K], smem[7408 K]
* [win32]: free[633240 K], reserved[162656 K], committed[3398344 K]
* [ D3D ]: textures[2160818 K]
* [x-ray]: process heap[2911597 K]
* [x-ray]: economy: strings[27720 K], smem[7408 K]
* Saving spawns...
* Saving objects...
* 23811 objects are successfully saved
* Game 222221.scop is successfully saved to file 'd:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\savedgames\222221.scop'
! ERROR: SV: can't find children [57344] of parent [391760448]
Set slots blocked: activating prev slot [2], Frame[88849]
Set slots blocked: activating slot [-1], Frame[90279]
Set slots blocked: activating prev slot [2], Frame[90305]
Set slots blocked: activating slot [-1], Frame[90357]
Set slots blocked: activating prev slot [2], Frame[90439]
! ERROR: SV: can't find children [57600] of parent [-765873808]
Set slots blocked: activating slot [-1], Frame[93764]
! ERROR: SV: can't find children [58368] of parent [-731492240]
! ERROR: SV: can't find children [58881] of parent [393660448]
! ERROR: SV: can't find children [59136] of parent [393657472]
! ERROR: SV: can't find children [59393] of parent [393283488]
! ERROR: SV: can't find children [59648] of parent [393288944]
! ERROR: SV: can't find children [59905] of parent [393289440]
! ERROR: SV: can't find children [60160] of parent [1454415120]
! ERROR: SV: can't find children [61001] of parent [-731491744]
item place [1000474627]
item place [1000472579]
Set slots blocked: activating prev slot [2], Frame[100634]
! ERROR: SV: can't find children [61452] of parent [-731490256]
! ERROR: SV: can't find children [61696] of parent [-731480336]
! ERROR: SV: can't find children [62210] of parent [392991648]
!SV:ge_destroy: [61200] not found on server
! ERROR: SV: can't find children [62499] of parent [393943536]
! ERROR: SV: can't find children [62724] of parent [-765882736]
 
FATAL ERROR
 
[error] Expression    : !m_error_code
[error] Function      : raii_guard::~raii_guard
[error] File          : script_engine.cpp
[error] Line          : 521
 
[LUA][Error]: ...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: attempt to index local 'squad' (a nil value)
 
stack traceback:
    ...of clear sky v.1.6.2\gamedata\scripts\sim_faction.script:633: in function 'find_target'
    ...ar sky v.1.6.2\gamedata\scripts\sim_squad_generic.script:1422: in function 'update'
    ...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:302: in function 'update_current_action'
    ...r sky v.1.6.2\gamedata\scripts\sim_squad_scripted.script:354: in function 'update'
    ...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:455: in function <...f clear sky v.1.6.2\gamedata\scripts\xr_motivator.script:349>
 

 

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@kanon1022 Po tym co jest na końcu loga wnioskuję, że wysypał się jakiś skrypt odpowiedzialny za symulację wojny frakcji lub tego co robi Twoja własna frakcja, nie wiem dokładnie o co chodzi bo ja tego moda tylko przetłumaczyłem na język polski, a w kwestiach technicznych musiał byś się radzić chłopaków może któryś Ci podpowie o co chodzi, ale po pierwszej linijce Twojego loga widzę, że grasz na laptopie więc możliwe że po prostu mod jest za ciężki dla laptopa, pamiętaj, że ten mod to bodaj nadal 32 bitowy xRay engine więc nawet na laptopie z i7, pierdylionem ramu i choćby gtx 1080 może się wywalać bo laptop to jednak zawsze laptop, jako przykład powiem Ci coś takiego: moja mama ma laptopa, nie jest jakiś tragiczny bo ma i5, 8gb ramu i 4gb kartę graficzną, któregoś razu szykował nam się wyjazd na cały dzień to stwierdziłem co mi tam zainstaluję sobie czysty Zew Prypeci na nim przecież uciągnie go spokojnie, a przynajmniej będę miał co robić. I wiesz co się stało? Zainstalowałem, uruchomiłem na DX11 na maksymalnej grafice - 15 klatek na sekundę, zrzuciłem na średnią - 20 max 25, na niskiej ledwo 30 a na najniższej 40, a że ja lubię płynną rozgrywkę to zmieniłem render na DX9 i tam podobnie ale w końcu udało mi się go tak ustawić że miałem 60 klatek.

Jaki jest morał z tej bajki? Ano taki, że nie ma co patrzeć na numerki bo to, że laptop uciągnie Ci najnowsze gry i możesz w nie płynnie grać to nic dziwnego, ale musisz pamiętać że silnik stalkera ma już ponad 10 lat i jego ograniczenia technologiczne nie pozwalają mu wykorzystać potencjału Twojego laptopa tym bardziej, że moderzy teraz coraz częściej kładą do swoich modów tekstury większej rozdzielczości, efekty i inne wodotryski, żeby mod wyglądał ładniej i choć trochę był graficznie zbliżony do nowych gier bo tak naprawdę tylko prawdziwy fan stalkera się zainteresuje modem który jedzie na niezmienionym silniku i teksturach i wygląda jak z przed 15 lat. więc jedyne co mi przychodzi do głowy to jeszcze zjechać z ustawieniami w dół i może przestanie Ci wywalać.

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wylot przy przejściu z bagien na kordon 

FATAL ERROR
 
[error] Expression    : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0)
[error] Function      : CRender::texture_load
[error] File          : ..\xrRenderDX10\dx10Texture.cpp
[error] Line          : 478
 
Za mało zasobów pamięci, aby można było zakończyć tę operację.

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@cez137 Obstawiam to samo co w przypadku @kanon1022, musisz zjechać z ustawieniami grafiki w dół, chyba miałem wyloty z identycznym logiem na Agropromie i wtedy nawet save'ów mi nie chciało wczytać bo wywalało się z tym błędem, u mnie jeśli dobrze pamiętam to konkretnie pomogło obniżenie szczegółowości tekstur o 1/4 lub 1/2 z maksymalnych i problem ustąpił, jedyne co Ci mogę podpowiedzieć to obniżenie ustawień grafiki nic innego mi do głowy nie przychodzi, aczkolwiek tak jak w którymś z poprzednich postów wspominałem, ja tylko wsadziłem do tego moda spolszczenie z oryginalnego Czystego Nieba, jeśli chodzi o kwestie techniczne to raczej za wiele nie pomogę :P

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@cez137  Dobry sprzęt nie pomoże, jeśli możliwości silnika moda są ograniczone. To tak jakbyś do bolidu F1 wsadził silnik z Syrenki.

Możesz jeszcze do skrótu pulpitowego dodać komendę -noprefetch . Ona powoduje przy wchodzeniu na nową lokację, wczytanie tylko części tekstur. Resztę mod doczytuje przy poruszaniu się po mapie.

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@kondotier i w sumie @cez137 Ten mod ma już dodany -noprefetch te, że nie uruchamia się go ze skrótu tylko autor zrobił sobie do niego jakiś launcher także nie dodawaj do skrótu bo przestanie się w ogóle uruchamiać :P No i tak jak @kondotier pisze, jak możliwości silnika są ograniczone to nic nie zrobisz, niby ma ten mod w swoim logo, że jest postawiony na OpenX-Ray ale coś mi się wierzyć nie chce, grałem w kilka modów na openie i nie miałem tylu problemów co z tym, no chyba, że to jakaś wczesna wersja bo ta na 95% wg mnie nie używa np. 64bitowego silnika, gdyby używała to by nie było tylu problemów :P 

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@kanon1022 To dobrze, że wyloty ustały. Podejrzewam że jak grał byś na stacjonarnym to byś nie miał takich problemów no ale co zrobić, widocznie twórcy XRay nie przewidzieli, że ludzie będą chcieli grać w ich gry na laptopach :P A że się przycina to normalne, a-life...tzn a-life czyli ten system odpowiadający za symulację życia w zonie, zazwyczaj jak się zbliżasz do jakiegoś bardziej zaludnionego miejsca to stalkery lubią się przycinać bo gra wczytuje modele stalkerów i ładuje się właśnie a-life.

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