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Nie mam anomalnej amunicji...prawie nago próbowałem przejść na MW i niestety wylot z takim logiem:


FATAL ERROR

[error]Exp[b][/b]ression    : fatal error
[error]Function	  : CScriptEngine::lua_error
[error]File		  : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp
[error]Line		  : 73
[error]Description   : <no exp[b][/b]ression>
[error]Arguments	 : LUA error: ...ow of chernobylgamedatascriptstask_manager.script:349: attempt to index a nil value


Edytowane przez jerczi
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@jerczi, wejdź do gamedatascripts i zobacz, czy masz plik task_manager. Jeśli jest, to dodaj mu do nazwy bubel i zapuść grę.

Gdybyś nie miał pliku w gamedataconfigmisc o nazwie task_manager, to go zrób i wrzuć to:

    ;----------Trader--------------------------------------------------

    ;-----------Eliminate Camp--------

    tm_eliminate_camp_1

    tm_eliminate_camp_2

    tm_eliminate_camp_3

    tm_eliminate_camp_4

    tm_eliminate_camp_5

    tm_eliminate_camp_6

    ;-----------Artefact------------

    tm_find_artefact_1

    tm_find_artefact_2

    tm_find_artefact_3

    tm_find_artefact_4

    tm_find_artefact_5

    ;----------Kill Staker-------

    tm_kill_stalker_1

    tm_kill_stalker_2

    tm_kill_stalker_3

    tm_kill_stalker_4

    tm_kill_stalker_5

    tm_kill_stalker_6

    tm_kill_stalker_7

    ;---------Find Item-----------

    ;tm_find_item_1

    ;---------defend Camp--------------

    tm_defend_camp_1

    ;---------Monster Part-----------

    tm_monster_part_1

    tm_monster_part_2

    ;--------Barmen----------------------------------------------------------

    ;-----------Eliminate Camp--------

    barmen_eliminate_camp_1

    barmen_eliminate_camp_2

    ;--barmen_eliminate_camp_3

    barmen_eliminate_camp_4

    barmen_eliminate_camp_5

    barmen_eliminate_camp_6

    barmen_eliminate_camp_7

    ;-----------Artefact------------

    barmen_find_artefact_1

    barmen_find_artefact_2

    barmen_find_artefact_3

    barmen_find_artefact_4

    barmen_find_artefact_5

    ;----------Kill Staker-------

    barmen_kill_stalker_1

    barmen_kill_stalker_2

    barmen_kill_stalker_3

    barmen_kill_stalker_4

    barmen_kill_stalker_5

    ;---------Find Item-----------

    ;--barmen_find_item_1

    ;--barmen_find_item_2

    ;--barmen_find_item_3

    ;---------Monster Part-----------

    barmen_monster_part_1

    barmen_monster_part_2

    ;---------defend Camp--------------

    barmen_defend_camp_1

    barmen_defend_camp_2

    ;---------------Ecolog---------------------

    ;---------Eliminate lager-----------

    ecolog_eliminate_lager_1

    ecolog_eliminate_lager_2

    ;---------Find Item-----------

    ecolog_find_item_1

    ;---------Monster Part-----------

    ecolog_monster_part_1

    ecolog_monster_part_2

    ecolog_monster_part_3

    ecolog_monster_part_4

    ecolog_monster_part_5

    ;--------Artefact---------------

    ecolog_find_artefact_1

    ecolog_find_artefact_2

    ecolog_find_artefact_3

    ecolog_find_artefact_4

    ecolog_find_artefact_5

    ;--------Dolg------------------------

    ;----------Defend Camp----

    dolg_defend_lager_1

    ;----------Eliminate Camp----

    dolg_eliminate_lager_1

    dolg_eliminate_lager_2

    dolg_eliminate_lager_3

    dolg_eliminate_lager_4

    dolg_eliminate_lager_5

    dolg_eliminate_lager_6

    dolg_eliminate_lager_7

    dolg_eliminate_lager_8

    dolg_eliminate_lager_9

    dolg_eliminate_lager_10

    dolg_eliminate_lager_11

    dolg_eliminate_lager_12

    ;dolg_eliminate_lager_13

    dolg_eliminate_lager_14

    ;----------Kill Staker-------

    dolg_kill_stalker_1

    ;----------Find Item---------

    dolg_find_item_1

    ;--------Freedom------------------------

    ;----------Eliminate Camp----

    freedom_eliminate_camp_1

    freedom_eliminate_camp_2

    freedom_eliminate_camp_3

    freedom_eliminate_camp_4

    freedom_eliminate_camp_5

    freedom_eliminate_camp_6

    freedom_eliminate_camp_7

    ;----------Kill Stalker-------

    freedom_kill_stalker_4

    freedom_kill_stalker_5

    freedom_kill_stalker_6

    ;----------Find Item---------

    freedom_find_item_3

    ;-------Monster Part-------

    freedom_monster_part_1

    ;-------Defend Lager-------

    freedom_defend_lager_1

    freedom_defend_lager_2

    ;tasks for zastava_commander

    zastava_commander_eliminate_lager

    ;tasks for wolf

    wolf_eliminate_lager_1

    wolf_eliminate_lager_2

    ;tasks for petrenko

    petrenko_kill_stalker

    ;tasks for hunter

    hunter_eliminate_lager

    ;tasks for lisiy

    lisiy_kill_stalker

    ;tasks for drunk dolg

    drunk_dolg_find_item

    ;tasks for shustriy

    shustriy_find_item

    ;tasks for Mercenary

    mercenary_kill_stalker

    ;-------STORYLINE TASKS-------

    tutorial_find_artefact

    tutorial_help_wounded

    esc_help_wounded_from_raid

    esc_blockpost_case_to_trader

    esc_dinamit_to_volk

    esc_defend_lager

    doctor_meet

    garbage_meet_stalker

    gar_kill_boars

    gar_help_dymon

    gar_car_graveyard_quest

    agroprom_get_military_documents

    agr_meet_krot_band

    agroprom_find_gunslinger_cache

    agroprom_find_stalker_phantom

    agr_help_stalkers

    agr_help_krot

    agr_find_ghost

    val_come_to_trader

    val_sos_help

    val_prisoner_help

    val_captive_help

    dar_codedoor_1

    dar_codedoor_2

    bar_darklab_documents

    bar_resque_information

    bar_hunter_rifle

    bar_crazy_veterans_quest

    bar_dolg_svoboda_ambush_quest

    bar_x16_documents

    bar_radar_deactivate

    bar_resque_information_2

    bar_dolg_community_quest

    bar_dolg_base_rules

    bar_darklab_documents2

    yan_kill_brain_task

    yan_find_scientist

    yan_find_scientist_semenov

    yan_find_vasilyev_task

    yan_find_ghost_task

    yan_provodnik_task

    yan_scientist_return_task

    yan_kill_brain_task_2

    mil_kill_sniper

    mil_kill_lukash

    mil_blockpost_job

    mil_blockpost_job2

    mil_mad_job

    mil_lukash_job

    mil_freedom_rg6_task

    mil_courier_job

    mil_hunters_task

    mil_kill_controller

    sar_secret_lab

    sar_monolith_destroy

    sar_warlab

    sar_monolith

    [tm_eliminate_camp_1]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}

    text = tm_eliminate_camp_1_text

    description = tm_eliminate_camp_1_descr

    parent = trader

    target = gar_bandit_stroyka

    reward_money = 1500

    reward_reputation = +30

    reward_relation = dolg, 15

    reward_rank = 5

    reward_item = grenade_rgd5, grenade_rgd5

    time = 86400

    [tm_eliminate_camp_2]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(L01_Escape) +agroprom_military_case_have}

    text = tm_eliminate_camp_2_text

    description = tm_eliminate_camp_2_descr

    parent = trader

    target = esc2_st_fabric

    reward_money = 1500

    reward_reputation = +35

    reward_relation = dolg, 15

    reward_rank = 3

    reward_item = grenade_rgd5, grenade_rgd5

    time = 86400

    ;idle_time = 84000

    prior = 3

    [tm_eliminate_camp_3]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(l03u_agr_underground)}

    text = tm_eliminate_camp_3_text

    description = tm_eliminate_camp_3_descr

    parent = trader

    target = agr_u_bandits

    reward_money = 1500

    reward_reputation = +25

    reward_relation = dolg, 10

    reward_rank = 5

    reward_item = grenade_rgd5, grenade_rgd5

    time = 86400

    [tm_eliminate_camp_4]

    type = eliminate_lager

    community = actor

    text = tm_eliminate_camp_4_text

    description = tm_eliminate_camp_4_descr

    parent = trader

    target = esc2_dogs_lair

    reward_money = 1000

    reward_reputation = +7

    reward_relation = dolg, 5

    reward_rank = 1

    reward_item = ammo_12x76_zhekan, ammo_12x76_zhekan, ammo_12x76_zhekan

    time = 86400

    ;idle_time = 84000

    prior = 1

    [tm_eliminate_camp_5]

    type = eliminate_lager

    community = actor

    ;--init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}

    text = tm_eliminate_camp_5_text

    description = tm_eliminate_camp_5_descr

    parent = trader

    target = gar_smart_bandit2

    reward_money = 1000

    reward_reputation = +50

    reward_relation = dolg, 5

    reward_rank = 10

    reward_item = grenade_rgd5

    time = 86400

    ;idle_time = 84000

    prior = 2

    [tm_eliminate_camp_6]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(l04_darkvalley)}

    text = tm_eliminate_camp_6_text

    description = tm_eliminate_camp_6_descr

    parent = trader

    target = val_smart_bloodsucker_lair_2

    reward_money = 2000

    reward_reputation = +15

    reward_relation = dolg, 5

    reward_rank = 5

    reward_item = grenade_rgd5, grenade_rgd5

    time = 86400

    [tm_find_artefact_1]

    type = artefact

    community = actor

    text = tm_find_artefact_1_text

    description = tm_find_artefact_1_descr

    parent = trader

    target = af_medusa

    reward_money = 1500

    reward_reputation = +5

    reward_rank = 1

    reward_item = vodka

    time = 86400

    ;idle_time = 84000

    prior = 1

    [tm_find_artefact_2]

    type = artefact

    community = actor

    text = tm_find_artefact_2_text

    description = tm_find_artefact_2_descr

    parent = trader

    target = af_cristall_flower

    reward_money = 3000

    reward_reputation = +20

    reward_rank = 3

    reward_item = vodka

    time = 86400

    prior = 2

    [tm_find_artefact_3]

    type = artefact

    community = actor

    condlist = {+esc_darklab_documents_read}

    text = tm_find_artefact_3_text

    description = tm_find_artefact_3_descr

    parent = trader

    target = af_night_star

    ;reward_money = 10000

    reward_reputation = +40

    reward_rank = 7

    reward_item = outfit_stalker_m2

    time = 86400

    prior = 4

    [tm_find_artefact_4]

    type = artefact

    community = actor

    ;condlist = {+agroprom_military_case_have}

    text = tm_find_artefact_4_text

    description = tm_find_artefact_4_descr

    parent = trader

    target = af_mincer_meat

    reward_money = 2500

    reward_reputation = +20

    reward_rank = 3

    reward_item = medkit_army, medkit_army, medkit_army

    time = 86400

    prior = 3

    [tm_find_artefact_5]

    type = artefact

    community = actor

    text = tm_find_artefact_5_text

    description = tm_find_artefact_5_descr

    parent = trader

    target = af_electra_flash

    reward_money = 12000

    reward_reputation = +5

    reward_rank = 1

    reward_item = stalker_outfit, medkit_army, medkit_army, medkit_army

    time = 86400

    prior = 1

    [tm_kill_stalker_1]

    type = kill_stalker

    community = actor

    ;init_condition = {=actor_on_level(l02_garbage)}

    text = tm_kill_stalker_1_text

    description = tm_kill_stalker_1_descr

    parent = trader

    target = gar_bandit_leader

    ;reward_money = 3000

    reward_reputation = +15

    reward_relation = dolg, 10

    reward_item = wpn_ak74u, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap

    reward_rank = 6

    time = 86400

    [tm_kill_stalker_2]

    type = kill_stalker

    community = actor

    ;condlist = {+agroprom_military_case_have}

    text = tm_kill_stalker_2_text

    description = tm_kill_stalker_2_descr

    parent = trader

    target = sim_stalker_general

    ;reward_money = 2500

    reward_reputation = -15

    reward_item = af_gravi

    reward_rank = 5

    time = 86400

    prior = 3

    [tm_kill_stalker_3]

    type = kill_stalker

    community = actor

    text = tm_kill_stalker_3_text

    description = tm_kill_stalker_3_descr

    parent = trader

    target = sim_stalker_novice

    ;reward_money = 1000

    reward_reputation = -5

    reward_rank = 2

    reward_item = af_blood

    time = 86400

    prior = 2

    [tm_kill_stalker_4]

    type = kill_stalker

    community = actor

    condlist = {+agroprom_military_case_done}

    text = tm_kill_stalker_4_text

    description = tm_kill_stalker_4_descr

    parent = trader

    target = sim_stalker_veteran_gusarov

    reward_reputation = -25

    reward_rank = 4

    reward_item = af_ameba_mica

    time = 86400

    prior = 4

    [tm_kill_stalker_5]

    type = kill_stalker

    community = actor

    condlist = {+agroprom_military_case_done}

    text = tm_kill_stalker_5_text

    description = tm_kill_stalker_5_descr

    parent = trader

    target = sim_stalker_master_diador

    reward_reputation = -60

    reward_rank = 7

    reward_item = af_fuzz_kolobok

    time = 86400

    prior = 5

    [tm_kill_stalker_6]

    type = kill_stalker

    community = actor

    text = tm_kill_stalker_6_text

    description = tm_kill_stalker_6_descr

    parent = trader

    target = sim_stalker_novice

    ;reward_money = 1000

    reward_reputation = +3

    reward_rank = 2

    reward_item = af_vyvert, conserva

    time = 86400

    prior = 1

    [tm_kill_stalker_7]

    type = kill_stalker

    community = actor

    text = tm_kill_stalker_7_text

    description = tm_kill_stalker_7_descr

    parent = trader

    target = esc_wolf

    reward_money = 20000

    reward_reputation = +3

    reward_rank = 2

    reward_item = wpn_steyr_t10, ammo_9x19_pbp, ammo_9x19_pbp, ammo_9x19_pbp

    time = 86400

    prior = 1

    [tm_find_item_1]

    type = find_item

    community = actor

    condlist = {+agroprom_military_case_done}

    text = tm_find_item_1_text

    description = tm_find_item_1_descr

    parent = trader

    target = wpn_fort_m1

    reward_money = 2000

    reward_reputation = +15

    reward_rank = 3

    time = 86400

    [tm_defend_camp_1]

    type = defend_lager

    community = actor

    ;init_condition = {=actor_on_level(l04_darkvalley) =gulag_state(val_smart_bandit_2:1)}

    text = tm_defend_camp_1_text

    description = tm_defend_camp_1_descr

    parent = trader

    target = val_smart_bandit_3

    ;---reward_money = 5000

    reward_reputation = +35

    reward_relation = dolg, 50

    reward_rank = 10

    reward_item = af_fireball

    time = 86400

    [tm_monster_part_1]

    type = monster_part

    community = actor

    condlist = {+agroprom_military_case_have}

    text = tm_monster_part_1_text

    description = tm_monster_part_1_descr

    parent = trader

    target = mutant_krovosos_jaw

    reward_money = 3000

    reward_reputation = +20

    reward_rank = 5

    time = 86400

    reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart

    prior = 2

    [tm_monster_part_2]

    type = monster_part

    community = actor

    text = tm_monster_part_2_text

    description = tm_monster_part_2_descr

    parent = trader

    target = mutant_psevdodog_tail

    reward_money = 1500

    reward_reputation = +10

    reward_rank = 5

    time = 86400

    reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart

    prior = 1

    [barmen_eliminate_camp_1]

    type = eliminate_lager

    community = actor

    text = barmen_eliminate_camp_1_text

    description = barmen_eliminate_camp_1_descr

    parent = barman

    target = gar_smart_bandit

    reward_money = 2000

    reward_reputation = +25

    reward_relation = dolg, 10

    reward_rank = 4

    reward_item = vodka, grenade_f1

    time = 86400

    prior = 1

    [barmen_eliminate_camp_2]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(L06_rostok)}

    text = barmen_eliminate_camp_2_text

    description = barmen_eliminate_camp_2_descr

    parent = barman

    target = ros_smart_killers1

    reward_money = 2500

    reward_reputation = +35

    reward_relation = dolg, 15

    reward_rank = 6

    reward_item = grenade_f1

    time = 86400

    ;--[barmen_eliminate_camp_3]

    ;--type = eliminate_lager

    ;--community = actor

    ;--text = barmen_eliminate_camp_3_text

    ;--description = barmen_eliminate_camp_3_descr

    ;--parent = barman

    ;--target = mil_bandit

    ;--reward_money = 7000

    ;--reward_reputation = +40

    ;--reward_rank = 7

    [barmen_eliminate_camp_4]

    type = eliminate_lager

    community = actor

    text = barmen_eliminate_camp_4_text

    description = barmen_eliminate_camp_4_descr

    parent = barman

    target = ros_smart_stalker2

    reward_money = 2500

    reward_reputation = +40

    reward_relation = dolg, 25

    reward_rank = 7

    reward_item = grenade_f1

    time = 86400

    prior = 4

    [barmen_eliminate_camp_5]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(L06_rostok)}

    text = barmen_eliminate_camp_5_text

    description = barmen_eliminate_camp_5_descr

    parent = barman

    target = ros_smart_monster1

    reward_money = 2500

    reward_reputation = +35

    reward_relation = dolg, 14

    reward_rank = 5

    reward_item = grenade_f1

    time = 86400

    prior = 3

    [barmen_eliminate_camp_6]

    type = eliminate_lager

    community = actor

    text = barmen_eliminate_camp_6_text

    description = barmen_eliminate_camp_6_descr

    parent = barman

    target = agr2_bandit_st

    reward_money = 2500

    reward_reputation = +35

    reward_relation = dolg, 20

    reward_rank = 7

    reward_item = grenade_f1

    time = 86400

    prior = 2

    [barmen_eliminate_camp_7]

    type = eliminate_lager

    community = actor

    text = barmen_eliminate_camp_7_text

    description = barmen_eliminate_camp_7_descr

    parent = barman

    target = val_snork_lair_1

    reward_money = 2500

    reward_reputation = +35

    reward_relation = dolg, 15

    reward_rank = 6

    reward_item = grenade_f1, grenade_f1

    time = 86400

    prior = 5

    [barmen_find_artefact_1]

    type = artefact

    community = actor

    text = barmen_find_artefact_1_text

    description = barmen_find_artefact_1_descr

    parent = barman

    target = af_mincer_meat

    reward_money = 2500

    reward_reputation = +35

    reward_rank = 5

    reward_item = medkit_scientic, medkit_scientic

    time = 86400

    prior = 1

    [barmen_find_artefact_2]

    type = artefact

    community = actor

    condlist = {+bar_darklab_document_done}

    text = barmen_find_artefact_2_text

    description = barmen_find_artefact_2_descr

    parent = barman

    target = af_rusty_kristall

    reward_money = 2500

    reward_reputation = +25

    reward_rank = 6

    reward_item = medkit_scientic, medkit_scientic, antirad, antirad

    time = 86400

    prior = 3

    [barmen_find_artefact_3]

    type = artefact

    community = actor

    ;condlist = {+yan_kill_brain_done}

    text = barmen_find_artefact_3_text

    description = barmen_find_artefact_3_descr

    parent = barman

    target = af_night_star

    reward_reputation = +60

    reward_rank = 7

    reward_item = specops_outfit, grenade_f1, grenade_f1, grenade_f1

    time = 86400

    prior = 4

    [barmen_find_artefact_4]

    type = artefact

    community = actor

    condlist = {+bar_darklab_document_done}

    text = barmen_find_artefact_4_text

    description = barmen_find_artefact_4_descr

    parent = barman

    target = af_electra_flash

    reward_money = 5000

    reward_reputation = +20

    reward_rank = 4

    time = 86400

    prior = 2

    [barmen_find_artefact_5]

    type = artefact

    community = actor

    condlist = {+yan_kill_brain_done}

    text = barmen_find_artefact_5_text

    description = barmen_find_artefact_5_descr

    parent = barman

    target = af_gold_fish

    reward_reputation = +40

    reward_rank = 7

    time = 86400

    reward_item = wpn_lr300, wpn_addon_grenade_launcher_m203, wpn_addon_scope_susat, wpn_addon_silencer

    prior = 5

    [barmen_kill_stalker_1]

    type = kill_stalker

    community = actor

    text = barmen_kill_stalker_1_text

    description = barmen_kill_stalker_1_descr

    parent = barman

    target = agr_ratcatcher

    reward_reputation = +15

    ;reward_relation = dolg, -5

    reward_rank = 5

    reward_item = af_ameba_slug

    time = 86400

    prior = 1

    [barmen_kill_stalker_2]

    type = kill_stalker

    community = actor

    condlist = {+bar_darklab_document_done}

    text = barmen_kill_stalker_2_text

    description = barmen_kill_stalker_2_descr

    parent = barman

    target = sim_stalker_veteran

    reward_reputation = -45

    reward_rank = 6

    reward_item = af_soul

    time = 86400

    prior = 3

    [barmen_kill_stalker_3]

    type = kill_stalker

    community = actor

    ;init_condition = {=actor_on_level(l10_radar) +yan_kill_brain_done}

    need_return = false

    text = barmen_kill_stalker_3_text

    description = barmen_kill_stalker_3_descr

    parent = barman

    target = rad_monolith_master

    reward_money = 10000

    reward_reputation = +200

    reward_rank = 20

    time = 86400

    [barmen_kill_stalker_4]

    type = kill_stalker

    community = actor

    text = barmen_kill_stalker_4_text

    description = barmen_kill_stalker_4_descr

    parent = barman

    target = sim_stalker_general_upir

    reward_reputation = +5

    reward_rank = 4

    reward_item = af_fireball

    time = 86400

    prior = 2

    [barmen_kill_stalker_5]

    type = kill_stalker

    community = actor

    condlist = {+bar_darklab_document_done}

    text = barmen_kill_stalker_5_text

    description = barmen_kill_stalker_5_descr

    parent = barman

    target = sim_stalker_veteran_vorobey

    reward_reputation = -35

    reward_rank = 5

    reward_item = af_electra_moonlight

    time = 86400

    prior = 4

    ;--[barmen_find_item_1]

    ;--type = find_item

    ;--community = actor

    ;--text = barmen_find_item_1_text

    ;--description = barmen_find_item_1_descr

    ;--parent = barman

    ;--target = outfit_monolith_m1

    ;--reward_money = 5000

    ;--reward_reputation = +30

    ;--reward_rank = 5

    ;--[barmen_find_item_2]

    ;--type = find_item

    ;--community = actor

    ;--text = barmen_find_item_2_text

    ;--description = barmen_find_item_2_descr

    ;--parent = barman

    ;--target = wpn_deserteagle_coll

    ;--reward_money = 6000

    ;--reward_reputation = +35

    ;--reward_rank = 6

    ;--[barmen_find_item_3]

    ;--type = find_item

    ;--community = actor

    ;--text = barmen_find_item_3_text

    ;--description = barmen_find_item_3_descr

    ;--parent = barman

    ;--target = wpn_vintorez_coll

    ;--reward_money = 8500

    ;--reward_reputation = +40

    ;--reward_rank = 8

    [barmen_monster_part_1]

    type = monster_part

    community = actor

    text = barmen_monster_part_1_text

    description = barmen_monster_part_1_descr

    parent = barman

    target = mutant_flesh_eye

    reward_money = 500

    reward_reputation = +20

    reward_rank = 5

    reward_item = conserva, conserva, conserva

    time = 86400

    prior = 1

    [barmen_monster_part_2]

    type = monster_part

    community = actor

    text = barmen_monster_part_2_text

    description = barmen_monster_part_2_descr

    parent = barman

    target = mutant_boar_leg

    reward_money = 1500

    reward_reputation = +20

    reward_rank = 5

    time = 86400

    prior = 2

    [barmen_defend_camp_1]

    type = defend_lager

    community = actor

    text = barmen_defend_camp_1_text

    description = barmen_defend_camp_1_descr

    ;init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_bandit_large_lager:1)}

    parent = barman

    target = gar_smart_garage

    reward_reputation = +45

    reward_relation = dolg, 30

    reward_rank = 10

    reward_item = af_gravi

    time = 86400

    [barmen_defend_camp_2]

    type = defend_lager

    community = actor

    text = barmen_defend_camp_2_text

    description = barmen_defend_camp_2_descr

    ;init_condition = {=actor_on_level(l03_agroprom) =gulag_state(agr2_bandit_st:1)}

    parent = barman

    target = agr2_st_factory

    reward_reputation = +35

    reward_relation = dolg, 50

    reward_rank = 8

    reward_item = af_ameba_slug

    time = 86400

    ;--------------------Ecolog-----------------------------

    [ecolog_eliminate_lager_1]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(l08_yantar) +yan_kill_brain_done}

    text = ecolog_eliminate_lager_1_text

    description = ecolog_eliminate_lager_1_descr

    parent = ecolog

    target = yantar2_snork_small4

    reward_money = 3000

    reward_reputation = +20

    reward_relation = ecolog, 20

    reward_rank = 4

    reward_item = medkit_scientic, medkit_scientic

    time = 86400

    prior = 1

    [ecolog_eliminate_lager_2]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(L06_rostok) +yan_kill_brain_done}

    text = ecolog_eliminate_lager_2_text

    description = ecolog_eliminate_lager_2_descr

    parent = ecolog

    target = ros_smart_monster_2

    reward_money = 3000

    reward_reputation = +20

    reward_relation = ecolog, 20

    reward_rank = 4

    reward_item = medkit_scientic, medkit_scientic

    time = 86400

    [ecolog_find_item_1]

    type = find_item

    community = actor

    text = ecolog_find_item_1_text

    description = ecolog_find_item_2_descr

    parent = ecolog

    target = outfit_stalker_m1

    reward_reputation = +30

    reward_relation = ecolog, +30

    reward_rank = 8

    reward_item = protection_outfit

    time = 86400

    prior = 1

    [ecolog_monster_part_1]

    type = monster_part

    community = actor

    text = ecolog_monster_part_1_text

    description = ecolog_monster_part_1_descr

    parent = ecolog

    target = mutant_snork_leg

    reward_money = 2500

    reward_reputation = +20

    reward_relation = ecolog, +15

    reward_rank = 2

    reward_item = medkit_scientic

    time = 86400

    prior = 1

    [ecolog_monster_part_2]

    type = monster_part

    community = actor

    text = ecolog_monster_part_2_text

    description = ecolog_monster_part_2_descr

    parent = ecolog

    target = mutant_flesh_eye

    reward_money = 1000

    reward_reputation = +10

    reward_relation = ecolog, +15

    reward_rank = 2

    reward_item = wpn_addon_scope_susat

    time = 86400

    prior = 2

    [ecolog_monster_part_3]

    type = monster_part

    community = actor

    text = ecolog_monster_part_3_text

    description = ecolog_monster_part_3_descr

    parent = ecolog

    target = mutant_boar_leg

    reward_money = 2000

    reward_reputation = +10

    reward_relation = ecolog, +20

    reward_rank = 4

    reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart

    time = 86400

    prior = 3

    [ecolog_monster_part_4]

    type = monster_part

    community = actor

    text = ecolog_monster_part_4_text

    description = ecolog_monster_part_4_descr

    parent = ecolog

    target = mutant_psevdodog_tail

    reward_money = 3000

    reward_reputation = +10

    reward_relation = ecolog, +15

    reward_rank = 2

    reward_item = medkit_scientic

    time = 86400

    prior = 4

    [ecolog_monster_part_5]

    type = monster_part

    community = actor

    text = ecolog_monster_part_5_text

    description = ecolog_monster_part_5_descr

    parent = ecolog

    target = mutant_krovosos_jaw

    reward_money = 6000

    reward_reputation = +25

    reward_relation = ecolog, +15

    reward_rank = 8

    reward_item = medkit_scientic

    time = 86400

    prior = 5

    ;------Artefact---------------

    [ecolog_find_artefact_1]

    type = artefact

    community = actor

    text = ecolog_find_artefact_1_text

    description = ecolog_find_artefact_1_descr

    parent = ecolog

    target = af_fireball

    reward_reputation = +10

    reward_rank = 5

    reward_relation = ecolog, +25

    reward_item = af_dummy_pellicle

    time = 86400

    prior = 3

    [ecolog_find_artefact_2]

    type = artefact

    community = actor

    text = ecolog_find_artefact_2_text

    description = ecolog_find_artefact_2_descr

    parent = ecolog

    target = af_gravi

    reward_money = 5000

    reward_reputation = +10

    reward_relation = ecolog, +25

    reward_rank = 5

    reward_item = medkit_scientic

    time = 86400

    prior = 1

    [ecolog_find_artefact_3]

    type = artefact

    community = actor

    text = ecolog_find_artefact_3_text

    description = ecolog_find_artefact_3_descr

    parent = ecolog

    target = af_medusa

    reward_money = 2500

    reward_reputation = +10

    reward_relation = ecolog, +25

    reward_rank = 5

    reward_item = medkit_scientic

    time = 86400

    prior = 2

    [ecolog_find_artefact_4]

    type = artefact

    community = actor

    text = ecolog_find_artefact_4_text

    description = ecolog_find_artefact_4_descr

    parent = ecolog

    target = af_electra_moonlight

    reward_money = 10000

    reward_reputation = +20

    reward_relation = ecolog, +40

    reward_rank = 10

    reward_item = medkit_scientic, medkit_scientic, medkit_scientic

    time = 86400

    prior = 4

    [ecolog_find_artefact_5]

    type = artefact

    community = actor

    text = ecolog_find_artefact_5_text

    description = ecolog_find_artefact_5_descr

    parent = ecolog

    target = af_rusty_sea-urchin

    ;reward_money = 12000

    reward_reputation = +20

    reward_relation = ecolog, +40

    reward_rank = 10

    reward_item = scientific_outfit

    time = 86400

    prior = 5

    [dolg_defend_lager_1]

    type = defend_lager

    community = actor

    init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_boars:1)}

    text = dolg_defend_lager_1_text

    description = dolg_defend_lager_1_descr

    parent = dolg

    target = gar_dolg_blockpost

    reward_money = 1000

    reward_reputation = +40

    reward_relation = dolg, +150

    reward_rank = 6

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25

    time = 86400

    [dolg_eliminate_lager_1]

    type = eliminate_lager

    community = actor

    init_condition = {=actor_on_level(l08_yantar) +yantar_tunnel_finish}

    text = dolg_eliminate_lager_1_text

    description = dolg_eliminate_lager_1_descr

    parent = dolg

    target = yan_st_stalker1

    reward_money = 2000

    reward_reputation = +40

    reward_relation = dolg, +150

    reward_rank = 6

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25

    time = 86400

    [dolg_eliminate_lager_2]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(L02_Garbage) +agroprom_military_case_done +bar_svoboda_rg6_done}

    text = dolg_eliminate_lager_2_text

    description = dolg_eliminate_lager_2_descr

    parent = dolg

    target = gar_nest_flesh

    reward_money = 2000

    reward_reputation = +25

    reward_relation = dolg, +70

    reward_rank = 5

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25

    time = 86400

    prior = 2

    [dolg_eliminate_lager_3]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_3_text

    description = dolg_eliminate_lager_3_descr

    parent = dolg

    target = mil_lair2

    reward_money = 3000

    reward_reputation = +25

    reward_relation = dolg, +70

    reward_rank = 5

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 5

    [dolg_eliminate_lager_4]

    type = eliminate_lager

    community = actor

    ;init_condition = {=actor_on_level(l07_military)}

    text = dolg_eliminate_lager_4_text

    description = dolg_eliminate_lager_4_descr

    parent = dolg

    target = mil_mercs

    reward_money = 3000

    reward_reputation = +40

    reward_relation = dolg, +100

    reward_rank = 7

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 6

    [dolg_eliminate_lager_5]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_5_text

    description = dolg_eliminate_lager_5_descr

    parent = dolg

    target = ros_smart_stalker_killers1

    reward_money = 3000

    reward_reputation = +50

    reward_relation = dolg, +200

    reward_rank = 8

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 10

    [dolg_eliminate_lager_6]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_6_text

    description = dolg_eliminate_lager_6_descr

    parent = dolg

    target = ros_smart_stalker2

    reward_money = 3000

    reward_reputation = +50

    reward_relation = dolg, +100

    reward_rank = 8

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 4

    [dolg_eliminate_lager_7]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_7_text

    description = dolg_eliminate_lager_7_descr

    parent = dolg

    target = yan_smart_controler1

    reward_money = 3000

    reward_reputation = +60

    reward_relation = dolg, +200

    reward_rank = 8

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 5

    prior = 10

    [dolg_eliminate_lager_8]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_8_text

    description = dolg_eliminate_lager_8_descr

    parent = dolg

    target = mil_village

    reward_reputation = -10

    reward_relation = dolg, +225, freedom, -250

    reward_rank = 8

    reward_item = wpn_val_m1, ammo_9x39_sp5, ammo_9x39_sp5, ammo_9x39_sp5

    time = 86400

    prior = 9

    [dolg_eliminate_lager_9]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_9_text

    description = dolg_eliminate_lager_9_descr

    parent = dolg

    target = gar_smart_bandit_large_lager

    reward_money = 3000

    reward_reputation = +50

    reward_relation = dolg, +150

    reward_rank = 5

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 3

    [dolg_eliminate_lager_10]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_10_text

    description = dolg_eliminate_lager_10_descr

    parent = dolg

    target = gar_smart_monster_lair2

    reward_money = 2000

    reward_reputation = +15

    reward_relation = dolg, +60

    reward_rank = 4

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25

    time = 86400

    prior = 1

    [dolg_eliminate_lager_11]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_11_text

    description = dolg_eliminate_lager_11_descr

    parent = dolg

    target = agr2_st_factory

    reward_money = 3000

    reward_reputation = -35

    reward_relation = dolg, +170

    reward_rank = 7

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 9

    [dolg_eliminate_lager_12]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_12_text

    description = dolg_eliminate_lager_12_descr

    parent = dolg

    target = ros_smart_stalker_killers1

    reward_money = 3000

    reward_reputation = +20

    reward_relation = dolg, +100

    reward_rank = 6

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 9

    [dolg_eliminate_lager_13]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_13_text

    description = dolg_eliminate_lager_13_descr

    parent = dolg

    target = val_lager_bandits

    reward_money = 3000

    reward_reputation = +40

    reward_relation = dolg, +150

    reward_rank = 8

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    [dolg_eliminate_lager_14]

    type = eliminate_lager

    community = actor

    text = dolg_eliminate_lager_14_text

    description = dolg_eliminate_lager_14_descr

    parent = dolg

    target = yan_tonnel_snorks

    reward_money = 3000

    reward_reputation = +40

    reward_relation = dolg, +100

    reward_rank = 6

    reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 8

    [dolg_kill_stalker_1]

    type = kill_stalker

    community = actor

    text = dolg_kill_stalker_1_text

    description = dolg_kill_stalker_1_descr

    parent = dolg

    target = sim_bandit_master_kocherga

    reward_reputation = +120

    reward_relation = dolg, 125

    reward_rank = 7

    reward_item = wpn_groza, ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25

    time = 86400

    prior = 1

    [dolg_find_item_1]

    type = find_item

    community = actor

    text = dolg_find_item_1_text

    description = dolg_find_item_1_descr

    parent = dolg

    target = wpn_lr300_m1

    reward_reputation = +50

    reward_rank = 6

    reward_relation = dolg, 100

    reward_item = wpn_vintorez, ammo_9x39_sp5, ammo_9x39_sp5

    time = 86400

    prior = 1

    [freedom_eliminate_camp_1]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_1_text

    description = freedom_eliminate_camp_1_descr

    parent = freedom

    target = agr2_st_nii

    reward_money = 3500

    reward_reputation = +40

    reward_relation = dolg, -50, freedom, +100

    reward_rank = 7

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209

    time = 86400

    prior = 5

    [freedom_eliminate_camp_2]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_2_text

    description = freedom_eliminate_camp_2_descr

    parent = freedom

    target = mil_mercs

    reward_money = 3500

    reward_reputation = +30

    reward_relation = freedom, +80

    reward_rank = 5

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209

    time = 86400

    prior = 4

    [freedom_eliminate_camp_3]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_3_text

    description = freedom_eliminate_camp_3_descr

    parent = freedom

    target = ros_smart_stalker1

    reward_money = 3500

    reward_reputation = +5

    reward_relation = freedom, +90, dolg, -150

    reward_rank = 6

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209

    time = 86400

    prior = 4

    [freedom_eliminate_camp_4]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_4_text

    description = freedom_eliminate_camp_4_descr

    parent = freedom

    target = gar_dolg_blokpost

    reward_money = 3500

    reward_reputation = +35

    reward_relation = freedom, +60, dolg, -70

    reward_rank = 5

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209

    time = 86400

    prior = 5

    [freedom_eliminate_camp_5]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_5_text

    description = freedom_eliminate_camp_5_descr

    parent = freedom

    target = mil_village_lair

    reward_reputation = +35

    reward_relation = freedom, +120, dolg, -30

    reward_rank = 7

    reward_item = wpn_sig550, wpn_addon_grenade_launcher_m203, ammo_m209, ammo_m209

    time = 86400

    prior = 3

    [freedom_eliminate_camp_6]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_6_text

    description = freedom_eliminate_camp_6_descr

    parent = freedom

    target = mil_lair3

    reward_money = 3500

    reward_reputation = +5

    reward_rank = 2

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209

    time = 86400

    prior = 2

    [freedom_eliminate_camp_7]

    type = eliminate_lager

    community = actor

    text = freedom_eliminate_camp_7_text

    description = freedom_eliminate_camp_7_descr

    parent = freedom

    target = ros_smart_monster5

    reward_money = 3500

    reward_reputation = +25

    reward_rank = 4

    reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209

    time = 86400

    prior = 1

    [freedom_kill_stalker_4]

    type = kill_stalker

    community = actor

    text = freedom_kill_stalker_4_text

    description = freedom_kill_stalker_4_descr

    parent = freedom

    target = sim_stalker_veteran

    reward_reputation = -30

    reward_relation = freedom, +80

    reward_rank = 5

    reward_item = af_rusty_sea-urchin

    time = 86400

    prior = 1

    [freedom_kill_stalker_5]

    type = kill_stalker

    community = actor

    text = freedom_kill_stalker_5_text

    description = freedom_kill_stalker_5_descr

    parent = freedom

    target = sim_dolg_master

    reward_reputation = 0

    reward_relation = freedom, +150, dolg, -150

    reward_rank = 8

    reward_item = af_dummy_dummy

    time = 86400

    prior = 3

    [freedom_kill_stalker_6]

    type = kill_stalker

    community = actor

    text = freedom_kill_stalker_6_text

    description = freedom_kill_stalker_6_descr

    parent = freedom

    target = sim_stalker_master_chuchelo

    reward_item = af_dummy_spring

    reward_reputation = +67

    reward_relation = freedom, +150

    reward_rank = 7

    time = 86400

    prior = 2

    [freedom_find_item_3]

    type = find_item

    community = actor

    text = freedom_find_item_3_text

    description = freedom_find_item_3_descr

    parent = freedom

    target = outfit_specnaz_m1

    reward_item = svoboda_heavy_outfit

    reward_reputation = +40

    reward_rank = 7

    reward_relation = dolg, -100, freedom +150

    time = 86400

    prior = 1

    [freedom_monster_part_1]

    type = monster_part

    community = actor

    text = freedom_monster_part_1_text

    description = freedom_monster_part_1_descr

    parent = freedom

    target = mutant_boar_leg

    reward_money = 1000

    reward_reputation = +15

    reward_rank = 4

    reward_relation = freedom +50

    reward_item = vodka

    time = 86400

    prior = 1

    [freedom_defend_lager_1]

    type = defend_lager

    community = actor

    text = freedom_defend_lager_1_text

    description = freedom_defend_lager_1_descr

    init_condition = {+mil_leader_quest2_complete =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}, {++mil_leader_quest2_failed =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}

    parent = freedom

    target = mil_lager

    ;reward_money = 5000

    reward_reputation = +30

    reward_relation = freedom, +100

    reward_rank = 5

    reward_item = af_cristall

    time = 86400

    [freedom_defend_lager_2]

    type = defend_lager

    community = actor

    text = freedom_defend_lager_2_text

    description = freedom_defend_lager_2_descr

    parent = freedom

    target = mil_fblockpost

    init_condition = {+mil_fblockpost_quest_complete =actor_on_level(l07_military) =gulag_state(mil_monster:1)}, {+mil_fblockpost_quest_fail =actor_on_level(l07_military) =gulag_state(mil_monster:1)}

    reward_money = 5000

    reward_reputation = 150

    reward_relation = freedom, +150

    reward_rank = 8

    reward_item = af_rusty_sea-urchin

    time = 86400

    ;*************************************************

    ;** STORYLINE TASKS

    ;*************************************************

    [tutorial_find_artefact]

    type = storyline

    reward_rank = 1

    [tutorial_help_wounded]

    type = storyline

    reward_reputation = +10

    [esc_help_wounded_from_raid]

    type = storyline

    reward_reputation = +10

    reward_rank = 3

    [esc_blockpost_case_to_trader]

    type = storyline

    reward_rank = 5

    reward_relation = freedom, +50

    [esc_dinamit_to_volk]

    type = storyline

    reward_reputation = +10

    reward_rank = 2

    [esc_defend_lager]

    type = storyline

    reward_reputation = +15

    reward_rank = 6

    [doctor_meet]

    type = storyline

    reward_rank = 5

    [garbage_meet_stalker]

    type = storyline

    reward_rank = 4

    [gar_kill_boars]

    type = storyline

    reward_rank = 5

    reward_reputation = +10

    reward_relation = dolg, +100

    [gar_help_dymon]

    type = storyline

    reward_rank = 6

    reward_reputation = +10

    [gar_car_graveyard_quest]

    type = storyline

    reward_rank = 4

    [agroprom_get_military_documents]

    type = storyline

    reward_rank = 10

    reward_reputation = +10

    [agr_meet_krot_band]

    type = storyline

    reward_rank = 4

    [agroprom_find_gunslinger_cache]

    type = storyline

    reward_rank = 3

    [agroprom_find_stalker_phantom]

    type = storyline

    reward_rank = 4

    [agr_help_stalkers]

    type = storyline

    reward_rank = 6

    reward_reputation = +10

    [agr_help_krot]

    type = storyline

    reward_rank = 6

    reward_reputation = +10

    [val_come_to_trader]

    type = storyline

    reward_rank = 4

    [agr_find_ghost]

    type = storyline

    reward_rank = 6

    [val_sos_help]

    type = storyline

    reward_rank = 3

    reward_reputation = +10

    [val_prisoner_help]

    type = storyline

    reward_rank = 5

    reward_reputation = +10

    [val_captive_help]

    type = storyline

    reward_rank = 4

    reward_reputation = +10

    [dar_codedoor_1]

    type = storyline

    reward_rank = 3

    [dar_codedoor_2]

    type = storyline

    reward_rank = 3

    [bar_darklab_documents]

    type = storyline

    reward_rank = 20

    reward_reputation = +20

    [bar_resque_information]

    type = storyline

    reward_rank = 4

    reward_reputation = +10

    [bar_hunter_rifle]

    type = storyline

    reward_rank = 3

    reward_reputation = +10

    [bar_crazy_veterans_quest]

    type = storyline

    reward_rank = 5

    reward_reputation = +10

    [bar_dolg_svoboda_ambush_quest]

    type = storyline

    reward_rank = 6

    reward_reputation = +10

    [bar_x16_documents]

    type = storyline

    reward_rank = 30

    reward_reputation = +30

    [bar_radar_deactivate]

    type = storyline

    reward_rank = 40

    reward_reputation = +30

    [bar_resque_information_2]

    type = storyline

    reward_rank = 3

    [bar_dolg_community_quest]

    type = storyline

    reward_rank = 10

    [bar_dolg_base_rules]

    type = storyline

    reward_rank = 1

    [bar_darklab_documents2]

    type = storyline

    reward_rank = 10

    [yan_kill_brain_task]

    type = storyline

    reward_rank = 10

    reward_reputation = +20

    [yan_find_scientist]

    type = storyline

    reward_rank = 5

    [yan_find_scientist_semenov]

    type = storyline

    reward_rank = 5

    [yan_find_vasilyev_task]

    type = storyline

    reward_rank = 4

    [yan_find_ghost_task]

    type = storyline

    reward_rank = 5

    [yan_provodnik_task]

    type = storyline

    reward_rank = 4

    [yan_scientist_return_task]

    type = storyline

    reward_rank = 3

    [yan_kill_brain_task_2]

    type = storyline

    reward_rank = 6

    [mil_kill_sniper]

    type = storyline

    reward_rank = 3

    reward_relation = dolg, +100, freedom, -100

    [mil_kill_lukash]

    type = storyline

    reward_rank = 8

    reward_relation = dolg, +200, freedom, -200

    [mil_blockpost_job]

    type = storyline

    reward_rank = 10

    reward_reputation = +30

    [mil_blockpost_job2]

    type = storyline

    reward_rank = 10

    reward_reputation = +30

    [mil_mad_job]

    type = storyline

    reward_rank = 6

    reward_relation = freedom, +50

    [mil_lukash_job]

    type = storyline

    reward_rank = 9

    reward_relation = dolg, -200, freedom, +200

    [mil_freedom_rg6_task]

    type = storyline

    reward_rank = 5

    reward_relation = dolg, +50

    [mil_courier_job]

    type = storyline

    reward_rank = 5

    [mil_hunters_task]

    type = storyline

    reward_rank = 6

    [mil_kill_controller]

    type = storyline

    reward_rank = 7

    [sar_secret_lab]

    type = storyline

    reward_rank = 10

    [sar_monolith]

    type = storyline

    reward_rank = 10

    [sar_monolith_destroy]

    type = storyline

    reward_rank = 50

    [sar_warlab]

    type = storyline

    reward_rank = 10

    ;------------ pl's tasks -----------------

    ;tasks for zastava_commander

    [zastava_commander_eliminate_lager]

    type = eliminate_lager

    community = actor

    text = zastava_commander_eliminate_lager_text

    description = zastava_commander_eliminate_lager_descr

    ;condlist = {+esc_serious_talk}

    parent = zastava_commander

    target = bar_zastava_dogs_lair

    ;reward_money = 4000

    reward_reputation = +40

    reward_rank = 8

    reward_item = af_mincer_meat

    time = 86400

    ;tasks for wolf

    [wolf_eliminate_lager_1]

    type = eliminate_lager

    community = actor

    text = wolf_eliminate_lager_1_text

    description = wolf_eliminate_lager_1_descr

    ;condlist = {+esc_serious_talk}

    parent = wolf

    target = esc_bridge_boar

    ;reward_money = 1500

    reward_reputation = +20

    reward_rank = 3

    reward_item = af_vyvert

    time = 86400

    prior = 1

    [wolf_eliminate_lager_2]

    type = eliminate_lager

    community = actor

    text = wolf_eliminate_lager_2_text

    description = wolf_eliminate_lager_2_descr

    ;condlist = {+esc_serious_talk}

    parent = wolf

    target = esc_flesh_2

    ;reward_money = 2500

    reward_reputation = +30

    reward_rank = 4

    reward_item = af_blood

    time = 86400

    prior = 2

    ;tasks for petrenko

    [petrenko_kill_stalker]

    type = kill_stalker

    community = actor

    text = petrenko_kill_stalker_text

    description = petrenko_kill_stalker_descr

    parent = petrenko

    target = sim_svoboda_specnaz_prut

    ;reward_money = 5000

    reward_reputation = +3

    reward_rank = 9

    reward_item = dolg_scientific_outfit

    time = 86400

    ;tasks for hunter

    [hunter_eliminate_lager]

    type = eliminate_lager

    community = actor

    text = hunter_eliminate_lager_text

    description = hunter_eliminate_lager_descr

    ;condlist = {+esc_serious_talk}

    parent = hunter

    target = mil_hunters_bloodsucker

    ;reward_money = 1500

    reward_reputation = +20

    reward_rank = 3

    reward_item = af_dummy_battery

    time = 86400

    ;tasks for lisiy

    [lisiy_kill_stalker]

    type = kill_stalker

    community = actor

    text = lisiy_kill_stalker_text

    description = lisiy_kill_stalker_descr

    parent = lisiy

    target = sim_stalker_veteran_umnik

    ;reward_money = 5000

    reward_reputation = +3

    reward_rank = 9

    reward_item = af_night_star

    time = 86400

    ;tasks for drunk dolg

    [drunk_dolg_find_item]

    type = find_item

    community = actor

    text = drunk_dolg_find_item_text

    description = drunk_dolg_find_item_descr

    parent = drunk_dolg

    target = wpn_abakan_m2

    ;reward_money = 8000

    reward_reputation = 10

    reward_rank = 4

    reward_item = af_ameba_slug

    time = 86400

    ;tasks for shustriy

    [shustriy_find_item]

    type = find_item

    community = actor

    text = shustriy_find_item_text

    description = shustriy_find_item_descr

    parent = shustriy

    target = outfit_bandit_m1

    ;reward_money = 4000

    reward_reputation = 10

    reward_rank = 4

    reward_item = af_cristall_flower

    time = 86400

    ;tasks for Mercenary

    [mercenary_kill_stalker]

    type = kill_stalker

    community = actor

    text = mercenary_kill_stalker_text

    description = mercenary_kill_stalker_descr

    parent = mercenary

    target = sim_stalker_master_master

    ;reward_money = 5000

    reward_reputation = +3

    reward_rank = 9

    reward_item = af_dummy_glassbeads

    time = 86400

    Napisz, co z tego wynikło.

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I tak @metek58 zrobiłem tak, jak mi radziłeś, a że miałem plik Task_Manger więc dodałem do nazwy "bubel" , ale niestety nastąpił wylot na pulpit z oto takim logiem:


FATAL ERROR

[error]Exp[b][/b]ression    : fatal error
[error]Function	  : CScriptEngine::lua_error
[error]File		  : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp
[error]Line		  : 73
[error]Description   : <no exp[b][/b]ression>
[error]Arguments	 : LUA error: ...ow of chernobylgamedatascriptstask_manager.script:208: attempt to index field '?' (a nil value)

@smox masz tutaj link do quick sejwa i autosejw z przejścia na MW, gdzie mnie wywala :

http://rapidshare.com/files/2290539911/Sejwy.rar

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@jerczi, co najfajniejsze w tym, ja nie posiadam i w modzie nie ma tego task_manager w gamedatascripts. Zobacz w swoim ściągniętym modzie ala @Junx, bo o takim pisałeś onegdaj, że posiadasz. Według mnie, to po dopisaniu bubel do tego pliku (zaleciłem Ci tak, abyś go nie musiał usuwać), trzeba zapewne grę rozpocząć na nowo, bo jak wiadomo, z plikami ze scripts już tak jest, że działają dopiero po rozpoczęciu nowej gry. Ja np. nie mogę pobrać z tego linku, a chętnie bym sprawdził ten zapis, czy wywala, ale jak rozwali to moda, to będzie niewesoło. A wrzuciłeś to do gamedataconfigmisc o nazwie task_manager, czy w tym misc masz ten task_manager?

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Masz rację @metek58 w gamedatascripts nie ma task_manager...on jest w gamedataconfigmisc...ja czegoś tu nie rozumiem...grając pierwszy raz nie miałem tego problemu...co się takiego zmieniło....fakt, że zauważyłem trochę niedoróbek w tak małym i mocno okrojonym modzie...twórcy nie za bardzo się wysilili... :sad:

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Jak teraz nie patrzeć, to postaw moda od nowa, bo posypały Ci się pliki i trudno teraz wywnioskować, co masz dobrze, a co do kitu. Jak miałbyś od nowa grać, z dodatkiem "bubel" do pliku, to najwłaściwiej byłoby zagrać, już na nowo postawionym modzie. A co z tym linkiem, nie ma jakiegoś darmowego hostingu, bez rejestracji?

  • Dodatnia 1
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@jerczi, sytuacja wygląda tak - obydwa Twoje zapisy wczytały mi się bez problemu, z tym, że po tym z przejścia GG ginie od razu. Wczytałem więc ten z baru. Przy przejściu na MW wywaliło mnie co prawda, ale po wczytaniu zapisu przeszedłem na MW. Ten wylot był bez loga, więc to pewnie wina mojego sprzętu. @metek58 dobrze Ci radzi, zainstaluj Stalkera i moda od nowa. Zapisy z przed przejścia, przejście i już na MW - http://www.sendspace.pl/file/30e0d9b0bd74b8de899ce8b

  • Dodatnia 1
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@metek trzy razy od nowa mod instalowałem bez reinstalacji podstawki...zawsze to samo...jeśli chodzi o ten link, to z niego skorzystał @smox i opisał w poście #235..zobaczę co dalej, ale najpierw spróbuje skorzystać z podesłanego sejwa przez @smoxa...bardzo dziękuję @smox za zadanie sobie trudu i za to masz ode mnie plusik...to samo dla Ciebie @metek58...

Edytowane przez jerczi
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To powiedz mi @jerczi, jak instalowałeś trzy razy moda i trzy razy wkradał Ci się ten (może i inne) plik, tam gdzie nie powinien? To albo masz bałagan w wypakowaniu moda, albo co innego. Sam przyznałeś, że nie ma tego pliku task_manager w scripts, a miałeś go, i teraz próbujesz brnąć dalej? A jak okaże się, że na następnym przejściu na inną lokację, znów zaczną się schody, to dopiero będzie lipa! Zrobisz, jak uważasz, ale odradzam granie, z tak niepewną strukturą moda. Lepiej załatać małą dziurkę w ubraniu i jeszcze trochę w nim połazić, niż nazajutrz z żalem, cisnąć podartym ciuchem w śmieci.

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Próbowałem na zapisie @smoxa wejść do Magazynów i próbowałem zapisu już w Magazynach, ale bez rezultatu, wywaliło z tym task_manager w logu. Ja nie mam takiego pliku ani w gamedatascripts u siebie w grze, ani w wypakowanym modzie, może go jakimś cudem brakuje? Czy ktoś z Was, koledzy, ma w swoim wypakowanym modzie ten plik? Chodzi o plik w gamedatascriptstask_manager. Bo ja tak daleko nie zaszedłem na swoim modzie, czasu nie ma, chyba coś tłumaczę, czy jakoś tak. :biggrin:

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W modzie nic nie brakuje. Wiem z doświadczenia, że mody to kapryśne bestie. Dużo zależy od komputera. Ja mam kiepski sprzęt, a jednak mod u mnie działa. Dlaczego? Bywa tak, że mod "chodzi" mi płynnie, więc zwiększam sobie ustawienia. Mod dalej "chodzi" płynnie, ale zaczynają się dziać dziwne rzeczy. Mam na myśli wyloty z dziwnymi logami. Na początku szukałem przyczyny w plikach, ale wystarczy, że zmniejszę wymagania i wszelkie "bóle" ustają. Bez żadnych zmian w plikach moda. Spróbujcie więc może zmniejszyć ustawienia i sprawdźcie jak zachowa się mod. Na koniec powiem tak - często bywa tak, że wyloty, to nie tylko wina moda.

Edytowane przez smox
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Czy po wizycie na jantarze gdzie zostajemy okradzeni odzyskujemy kiedyś rzeczy? Mam walizkę od wojskowych bo byłam na posterunku dla rozrywki oraz amulet wilczarza- nie da się ich wyrzucić ani wypakować a jak sie znajduje w autobusie ich nie mam. Skrzyka jest powiązana z zadaniem a amulet nie wiem po co. Co mam zrobić z tym fantem, jakieś pomysły?

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Wszystko co masz w inwentarzu schowaj do niebieskiej skrzyni w bunkrze przed rozmową z Sacharowem, kod, kto nie chce nie czyta (bez względu na sposób uzyskania kody działają):

050555

Powinnaś mieć po rabunku amulet w plecaku - jeżeli nie masz, to błąd - na niego będzie zadanie później. W autobusie jest strój bandyty. Lepiej zarządać kodu do skrzyni w zamian za rabunek - to będzie potrzebne we freeplay-u.

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Niestety, rzeczy nie odzyskujemy. Dziwne, że znikają Ci te przedmioty, mnie nie zniknęły tzn. amulet, bo walizki nie miałem. Amulet też jest potrzebny do wykonania zadania. Jeżeli nie uda Ci się zrobić tak, by nie zniknęły, to trzeba będzie dopisać je do zadania, albo zadań nie wykonywać. @cichy, ale jak weźmiemy kod, to nie dostaniemy extra śrutówki.

Edytowane przez smox
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A koleżanki i koledzy, dlaczego zapominacie o dodatkowych plecakach, które można kupić u handlarza? Rzucasz plecak na podłogę w bunkrze u Sachara i masz schowek pod nosem, nie tracąc sympatii głównego uczonego. Co do tego autobusu, to warto przed "uszczuplającą" rozmową z Sacharowem, iść do tego autobusu i wyrzucić jakiś lepszy pancerz i lepszą pukawkę oraz jakieś leki, by bezstresowo zrobić tą misję.

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Więc tak, spróbowałam raz jeszcze. Poprzednio zniknęły mi też amulet strachu, amulet zabójstwa i pendrive krugłowa no i ten amulet wilczarza i walizka a zostały amulety za zombiaki. Po drugiej próbie miałam już wszystkie te amulety ale walizki i pendrive'a krugłowa nie mam. Za pierwszym razem wzięłam kod bo myślałam że tam to będzie ale nie, za drugim razem wziełam graty a kod użyłam z pierwszego razu i zadziałał. Rzeczy wypakowałam sobie do plecaka w takiej komórce między bunkrem a tym autobusem. Problem połowicznie rozwiązany, najwyżej daruje sobie zadanie z tą walizką..

Edytowane przez nati20
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Gram po raz trzeci i mam ten sam problem, a mianowicie grając we freeplayu nie mogę wydostać się z Kordonu...dotyczy to przewodnika, który w ogóle nie reaguje, mimo, że mu zapłaciłem...a jak chcę piechtą wyjść z lokacji na Wysypisko, to mnie wywala na pulpit z oto takim logiem:


FATAL ERROR

[error]Exp[b][/b]ression    : no_assert
[error]Function	  : CALifeStoryRegistry::add
[error]File		  : E:stalkerpatch_1_0004xr_3daxrGamealife_story_registry.cpp
[error]Line		  : 30
[error]Description   : Specified story object is already in the Story registry!

Może ktoś ma na to receptę...? :sad: :sad: :sad:

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