cichy Opublikowano 13 Stycznia 2013 Zgłoś Udostępnij Opublikowano 13 Stycznia 2013 Masz w plecaku amunicję anomalną? Jeżeli tak, wyrzuć i spróbuj. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 13 Stycznia 2013 Zgłoś Udostępnij Opublikowano 13 Stycznia 2013 Można spróbować wejść z prawie pustym plecakiem i słabym kombinezonem. Jak zadziała, to metodą dokładania kilku rzeczy i ponowne wejście, aż wskaże to, co wywalało. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 13 Stycznia 2013 Zgłoś Udostępnij Opublikowano 13 Stycznia 2013 (edytowane) Nie mam anomalnej amunicji...prawie nago próbowałem przejść na MW i niestety wylot z takim logiem: FATAL ERROR [error]Exp[b][/b]ression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : <no exp[b][/b]ression> [error]Arguments : LUA error: ...ow of chernobylgamedatascriptstask_manager.script:349: attempt to index a nil value Edytowane 13 Stycznia 2013 przez jerczi Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 @jerczi, wejdź do gamedatascripts i zobacz, czy masz plik task_manager. Jeśli jest, to dodaj mu do nazwy bubel i zapuść grę. Gdybyś nie miał pliku w gamedataconfigmisc o nazwie task_manager, to go zrób i wrzuć to: ;----------Trader-------------------------------------------------- ;-----------Eliminate Camp-------- tm_eliminate_camp_1 tm_eliminate_camp_2 tm_eliminate_camp_3 tm_eliminate_camp_4 tm_eliminate_camp_5 tm_eliminate_camp_6 ;-----------Artefact------------ tm_find_artefact_1 tm_find_artefact_2 tm_find_artefact_3 tm_find_artefact_4 tm_find_artefact_5 ;----------Kill Staker------- tm_kill_stalker_1 tm_kill_stalker_2 tm_kill_stalker_3 tm_kill_stalker_4 tm_kill_stalker_5 tm_kill_stalker_6 tm_kill_stalker_7 ;---------Find Item----------- ;tm_find_item_1 ;---------defend Camp-------------- tm_defend_camp_1 ;---------Monster Part----------- tm_monster_part_1 tm_monster_part_2 ;--------Barmen---------------------------------------------------------- ;-----------Eliminate Camp-------- barmen_eliminate_camp_1 barmen_eliminate_camp_2 ;--barmen_eliminate_camp_3 barmen_eliminate_camp_4 barmen_eliminate_camp_5 barmen_eliminate_camp_6 barmen_eliminate_camp_7 ;-----------Artefact------------ barmen_find_artefact_1 barmen_find_artefact_2 barmen_find_artefact_3 barmen_find_artefact_4 barmen_find_artefact_5 ;----------Kill Staker------- barmen_kill_stalker_1 barmen_kill_stalker_2 barmen_kill_stalker_3 barmen_kill_stalker_4 barmen_kill_stalker_5 ;---------Find Item----------- ;--barmen_find_item_1 ;--barmen_find_item_2 ;--barmen_find_item_3 ;---------Monster Part----------- barmen_monster_part_1 barmen_monster_part_2 ;---------defend Camp-------------- barmen_defend_camp_1 barmen_defend_camp_2 ;---------------Ecolog--------------------- ;---------Eliminate lager----------- ecolog_eliminate_lager_1 ecolog_eliminate_lager_2 ;---------Find Item----------- ecolog_find_item_1 ;---------Monster Part----------- ecolog_monster_part_1 ecolog_monster_part_2 ecolog_monster_part_3 ecolog_monster_part_4 ecolog_monster_part_5 ;--------Artefact--------------- ecolog_find_artefact_1 ecolog_find_artefact_2 ecolog_find_artefact_3 ecolog_find_artefact_4 ecolog_find_artefact_5 ;--------Dolg------------------------ ;----------Defend Camp---- dolg_defend_lager_1 ;----------Eliminate Camp---- dolg_eliminate_lager_1 dolg_eliminate_lager_2 dolg_eliminate_lager_3 dolg_eliminate_lager_4 dolg_eliminate_lager_5 dolg_eliminate_lager_6 dolg_eliminate_lager_7 dolg_eliminate_lager_8 dolg_eliminate_lager_9 dolg_eliminate_lager_10 dolg_eliminate_lager_11 dolg_eliminate_lager_12 ;dolg_eliminate_lager_13 dolg_eliminate_lager_14 ;----------Kill Staker------- dolg_kill_stalker_1 ;----------Find Item--------- dolg_find_item_1 ;--------Freedom------------------------ ;----------Eliminate Camp---- freedom_eliminate_camp_1 freedom_eliminate_camp_2 freedom_eliminate_camp_3 freedom_eliminate_camp_4 freedom_eliminate_camp_5 freedom_eliminate_camp_6 freedom_eliminate_camp_7 ;----------Kill Stalker------- freedom_kill_stalker_4 freedom_kill_stalker_5 freedom_kill_stalker_6 ;----------Find Item--------- freedom_find_item_3 ;-------Monster Part------- freedom_monster_part_1 ;-------Defend Lager------- freedom_defend_lager_1 freedom_defend_lager_2 ;tasks for zastava_commander zastava_commander_eliminate_lager ;tasks for wolf wolf_eliminate_lager_1 wolf_eliminate_lager_2 ;tasks for petrenko petrenko_kill_stalker ;tasks for hunter hunter_eliminate_lager ;tasks for lisiy lisiy_kill_stalker ;tasks for drunk dolg drunk_dolg_find_item ;tasks for shustriy shustriy_find_item ;tasks for Mercenary mercenary_kill_stalker ;-------STORYLINE TASKS------- tutorial_find_artefact tutorial_help_wounded esc_help_wounded_from_raid esc_blockpost_case_to_trader esc_dinamit_to_volk esc_defend_lager doctor_meet garbage_meet_stalker gar_kill_boars gar_help_dymon gar_car_graveyard_quest agroprom_get_military_documents agr_meet_krot_band agroprom_find_gunslinger_cache agroprom_find_stalker_phantom agr_help_stalkers agr_help_krot agr_find_ghost val_come_to_trader val_sos_help val_prisoner_help val_captive_help dar_codedoor_1 dar_codedoor_2 bar_darklab_documents bar_resque_information bar_hunter_rifle bar_crazy_veterans_quest bar_dolg_svoboda_ambush_quest bar_x16_documents bar_radar_deactivate bar_resque_information_2 bar_dolg_community_quest bar_dolg_base_rules bar_darklab_documents2 yan_kill_brain_task yan_find_scientist yan_find_scientist_semenov yan_find_vasilyev_task yan_find_ghost_task yan_provodnik_task yan_scientist_return_task yan_kill_brain_task_2 mil_kill_sniper mil_kill_lukash mil_blockpost_job mil_blockpost_job2 mil_mad_job mil_lukash_job mil_freedom_rg6_task mil_courier_job mil_hunters_task mil_kill_controller sar_secret_lab sar_monolith_destroy sar_warlab sar_monolith [tm_eliminate_camp_1] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have} text = tm_eliminate_camp_1_text description = tm_eliminate_camp_1_descr parent = trader target = gar_bandit_stroyka reward_money = 1500 reward_reputation = +30 reward_relation = dolg, 15 reward_rank = 5 reward_item = grenade_rgd5, grenade_rgd5 time = 86400 [tm_eliminate_camp_2] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(L01_Escape) +agroprom_military_case_have} text = tm_eliminate_camp_2_text description = tm_eliminate_camp_2_descr parent = trader target = esc2_st_fabric reward_money = 1500 reward_reputation = +35 reward_relation = dolg, 15 reward_rank = 3 reward_item = grenade_rgd5, grenade_rgd5 time = 86400 ;idle_time = 84000 prior = 3 [tm_eliminate_camp_3] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(l03u_agr_underground)} text = tm_eliminate_camp_3_text description = tm_eliminate_camp_3_descr parent = trader target = agr_u_bandits reward_money = 1500 reward_reputation = +25 reward_relation = dolg, 10 reward_rank = 5 reward_item = grenade_rgd5, grenade_rgd5 time = 86400 [tm_eliminate_camp_4] type = eliminate_lager community = actor text = tm_eliminate_camp_4_text description = tm_eliminate_camp_4_descr parent = trader target = esc2_dogs_lair reward_money = 1000 reward_reputation = +7 reward_relation = dolg, 5 reward_rank = 1 reward_item = ammo_12x76_zhekan, ammo_12x76_zhekan, ammo_12x76_zhekan time = 86400 ;idle_time = 84000 prior = 1 [tm_eliminate_camp_5] type = eliminate_lager community = actor ;--init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have} text = tm_eliminate_camp_5_text description = tm_eliminate_camp_5_descr parent = trader target = gar_smart_bandit2 reward_money = 1000 reward_reputation = +50 reward_relation = dolg, 5 reward_rank = 10 reward_item = grenade_rgd5 time = 86400 ;idle_time = 84000 prior = 2 [tm_eliminate_camp_6] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(l04_darkvalley)} text = tm_eliminate_camp_6_text description = tm_eliminate_camp_6_descr parent = trader target = val_smart_bloodsucker_lair_2 reward_money = 2000 reward_reputation = +15 reward_relation = dolg, 5 reward_rank = 5 reward_item = grenade_rgd5, grenade_rgd5 time = 86400 [tm_find_artefact_1] type = artefact community = actor text = tm_find_artefact_1_text description = tm_find_artefact_1_descr parent = trader target = af_medusa reward_money = 1500 reward_reputation = +5 reward_rank = 1 reward_item = vodka time = 86400 ;idle_time = 84000 prior = 1 [tm_find_artefact_2] type = artefact community = actor text = tm_find_artefact_2_text description = tm_find_artefact_2_descr parent = trader target = af_cristall_flower reward_money = 3000 reward_reputation = +20 reward_rank = 3 reward_item = vodka time = 86400 prior = 2 [tm_find_artefact_3] type = artefact community = actor condlist = {+esc_darklab_documents_read} text = tm_find_artefact_3_text description = tm_find_artefact_3_descr parent = trader target = af_night_star ;reward_money = 10000 reward_reputation = +40 reward_rank = 7 reward_item = outfit_stalker_m2 time = 86400 prior = 4 [tm_find_artefact_4] type = artefact community = actor ;condlist = {+agroprom_military_case_have} text = tm_find_artefact_4_text description = tm_find_artefact_4_descr parent = trader target = af_mincer_meat reward_money = 2500 reward_reputation = +20 reward_rank = 3 reward_item = medkit_army, medkit_army, medkit_army time = 86400 prior = 3 [tm_find_artefact_5] type = artefact community = actor text = tm_find_artefact_5_text description = tm_find_artefact_5_descr parent = trader target = af_electra_flash reward_money = 12000 reward_reputation = +5 reward_rank = 1 reward_item = stalker_outfit, medkit_army, medkit_army, medkit_army time = 86400 prior = 1 [tm_kill_stalker_1] type = kill_stalker community = actor ;init_condition = {=actor_on_level(l02_garbage)} text = tm_kill_stalker_1_text description = tm_kill_stalker_1_descr parent = trader target = gar_bandit_leader ;reward_money = 3000 reward_reputation = +15 reward_relation = dolg, 10 reward_item = wpn_ak74u, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap reward_rank = 6 time = 86400 [tm_kill_stalker_2] type = kill_stalker community = actor ;condlist = {+agroprom_military_case_have} text = tm_kill_stalker_2_text description = tm_kill_stalker_2_descr parent = trader target = sim_stalker_general ;reward_money = 2500 reward_reputation = -15 reward_item = af_gravi reward_rank = 5 time = 86400 prior = 3 [tm_kill_stalker_3] type = kill_stalker community = actor text = tm_kill_stalker_3_text description = tm_kill_stalker_3_descr parent = trader target = sim_stalker_novice ;reward_money = 1000 reward_reputation = -5 reward_rank = 2 reward_item = af_blood time = 86400 prior = 2 [tm_kill_stalker_4] type = kill_stalker community = actor condlist = {+agroprom_military_case_done} text = tm_kill_stalker_4_text description = tm_kill_stalker_4_descr parent = trader target = sim_stalker_veteran_gusarov reward_reputation = -25 reward_rank = 4 reward_item = af_ameba_mica time = 86400 prior = 4 [tm_kill_stalker_5] type = kill_stalker community = actor condlist = {+agroprom_military_case_done} text = tm_kill_stalker_5_text description = tm_kill_stalker_5_descr parent = trader target = sim_stalker_master_diador reward_reputation = -60 reward_rank = 7 reward_item = af_fuzz_kolobok time = 86400 prior = 5 [tm_kill_stalker_6] type = kill_stalker community = actor text = tm_kill_stalker_6_text description = tm_kill_stalker_6_descr parent = trader target = sim_stalker_novice ;reward_money = 1000 reward_reputation = +3 reward_rank = 2 reward_item = af_vyvert, conserva time = 86400 prior = 1 [tm_kill_stalker_7] type = kill_stalker community = actor text = tm_kill_stalker_7_text description = tm_kill_stalker_7_descr parent = trader target = esc_wolf reward_money = 20000 reward_reputation = +3 reward_rank = 2 reward_item = wpn_steyr_t10, ammo_9x19_pbp, ammo_9x19_pbp, ammo_9x19_pbp time = 86400 prior = 1 [tm_find_item_1] type = find_item community = actor condlist = {+agroprom_military_case_done} text = tm_find_item_1_text description = tm_find_item_1_descr parent = trader target = wpn_fort_m1 reward_money = 2000 reward_reputation = +15 reward_rank = 3 time = 86400 [tm_defend_camp_1] type = defend_lager community = actor ;init_condition = {=actor_on_level(l04_darkvalley) =gulag_state(val_smart_bandit_2:1)} text = tm_defend_camp_1_text description = tm_defend_camp_1_descr parent = trader target = val_smart_bandit_3 ;---reward_money = 5000 reward_reputation = +35 reward_relation = dolg, 50 reward_rank = 10 reward_item = af_fireball time = 86400 [tm_monster_part_1] type = monster_part community = actor condlist = {+agroprom_military_case_have} text = tm_monster_part_1_text description = tm_monster_part_1_descr parent = trader target = mutant_krovosos_jaw reward_money = 3000 reward_reputation = +20 reward_rank = 5 time = 86400 reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart prior = 2 [tm_monster_part_2] type = monster_part community = actor text = tm_monster_part_2_text description = tm_monster_part_2_descr parent = trader target = mutant_psevdodog_tail reward_money = 1500 reward_reputation = +10 reward_rank = 5 time = 86400 reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart prior = 1 [barmen_eliminate_camp_1] type = eliminate_lager community = actor text = barmen_eliminate_camp_1_text description = barmen_eliminate_camp_1_descr parent = barman target = gar_smart_bandit reward_money = 2000 reward_reputation = +25 reward_relation = dolg, 10 reward_rank = 4 reward_item = vodka, grenade_f1 time = 86400 prior = 1 [barmen_eliminate_camp_2] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(L06_rostok)} text = barmen_eliminate_camp_2_text description = barmen_eliminate_camp_2_descr parent = barman target = ros_smart_killers1 reward_money = 2500 reward_reputation = +35 reward_relation = dolg, 15 reward_rank = 6 reward_item = grenade_f1 time = 86400 ;--[barmen_eliminate_camp_3] ;--type = eliminate_lager ;--community = actor ;--text = barmen_eliminate_camp_3_text ;--description = barmen_eliminate_camp_3_descr ;--parent = barman ;--target = mil_bandit ;--reward_money = 7000 ;--reward_reputation = +40 ;--reward_rank = 7 [barmen_eliminate_camp_4] type = eliminate_lager community = actor text = barmen_eliminate_camp_4_text description = barmen_eliminate_camp_4_descr parent = barman target = ros_smart_stalker2 reward_money = 2500 reward_reputation = +40 reward_relation = dolg, 25 reward_rank = 7 reward_item = grenade_f1 time = 86400 prior = 4 [barmen_eliminate_camp_5] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(L06_rostok)} text = barmen_eliminate_camp_5_text description = barmen_eliminate_camp_5_descr parent = barman target = ros_smart_monster1 reward_money = 2500 reward_reputation = +35 reward_relation = dolg, 14 reward_rank = 5 reward_item = grenade_f1 time = 86400 prior = 3 [barmen_eliminate_camp_6] type = eliminate_lager community = actor text = barmen_eliminate_camp_6_text description = barmen_eliminate_camp_6_descr parent = barman target = agr2_bandit_st reward_money = 2500 reward_reputation = +35 reward_relation = dolg, 20 reward_rank = 7 reward_item = grenade_f1 time = 86400 prior = 2 [barmen_eliminate_camp_7] type = eliminate_lager community = actor text = barmen_eliminate_camp_7_text description = barmen_eliminate_camp_7_descr parent = barman target = val_snork_lair_1 reward_money = 2500 reward_reputation = +35 reward_relation = dolg, 15 reward_rank = 6 reward_item = grenade_f1, grenade_f1 time = 86400 prior = 5 [barmen_find_artefact_1] type = artefact community = actor text = barmen_find_artefact_1_text description = barmen_find_artefact_1_descr parent = barman target = af_mincer_meat reward_money = 2500 reward_reputation = +35 reward_rank = 5 reward_item = medkit_scientic, medkit_scientic time = 86400 prior = 1 [barmen_find_artefact_2] type = artefact community = actor condlist = {+bar_darklab_document_done} text = barmen_find_artefact_2_text description = barmen_find_artefact_2_descr parent = barman target = af_rusty_kristall reward_money = 2500 reward_reputation = +25 reward_rank = 6 reward_item = medkit_scientic, medkit_scientic, antirad, antirad time = 86400 prior = 3 [barmen_find_artefact_3] type = artefact community = actor ;condlist = {+yan_kill_brain_done} text = barmen_find_artefact_3_text description = barmen_find_artefact_3_descr parent = barman target = af_night_star reward_reputation = +60 reward_rank = 7 reward_item = specops_outfit, grenade_f1, grenade_f1, grenade_f1 time = 86400 prior = 4 [barmen_find_artefact_4] type = artefact community = actor condlist = {+bar_darklab_document_done} text = barmen_find_artefact_4_text description = barmen_find_artefact_4_descr parent = barman target = af_electra_flash reward_money = 5000 reward_reputation = +20 reward_rank = 4 time = 86400 prior = 2 [barmen_find_artefact_5] type = artefact community = actor condlist = {+yan_kill_brain_done} text = barmen_find_artefact_5_text description = barmen_find_artefact_5_descr parent = barman target = af_gold_fish reward_reputation = +40 reward_rank = 7 time = 86400 reward_item = wpn_lr300, wpn_addon_grenade_launcher_m203, wpn_addon_scope_susat, wpn_addon_silencer prior = 5 [barmen_kill_stalker_1] type = kill_stalker community = actor text = barmen_kill_stalker_1_text description = barmen_kill_stalker_1_descr parent = barman target = agr_ratcatcher reward_reputation = +15 ;reward_relation = dolg, -5 reward_rank = 5 reward_item = af_ameba_slug time = 86400 prior = 1 [barmen_kill_stalker_2] type = kill_stalker community = actor condlist = {+bar_darklab_document_done} text = barmen_kill_stalker_2_text description = barmen_kill_stalker_2_descr parent = barman target = sim_stalker_veteran reward_reputation = -45 reward_rank = 6 reward_item = af_soul time = 86400 prior = 3 [barmen_kill_stalker_3] type = kill_stalker community = actor ;init_condition = {=actor_on_level(l10_radar) +yan_kill_brain_done} need_return = false text = barmen_kill_stalker_3_text description = barmen_kill_stalker_3_descr parent = barman target = rad_monolith_master reward_money = 10000 reward_reputation = +200 reward_rank = 20 time = 86400 [barmen_kill_stalker_4] type = kill_stalker community = actor text = barmen_kill_stalker_4_text description = barmen_kill_stalker_4_descr parent = barman target = sim_stalker_general_upir reward_reputation = +5 reward_rank = 4 reward_item = af_fireball time = 86400 prior = 2 [barmen_kill_stalker_5] type = kill_stalker community = actor condlist = {+bar_darklab_document_done} text = barmen_kill_stalker_5_text description = barmen_kill_stalker_5_descr parent = barman target = sim_stalker_veteran_vorobey reward_reputation = -35 reward_rank = 5 reward_item = af_electra_moonlight time = 86400 prior = 4 ;--[barmen_find_item_1] ;--type = find_item ;--community = actor ;--text = barmen_find_item_1_text ;--description = barmen_find_item_1_descr ;--parent = barman ;--target = outfit_monolith_m1 ;--reward_money = 5000 ;--reward_reputation = +30 ;--reward_rank = 5 ;--[barmen_find_item_2] ;--type = find_item ;--community = actor ;--text = barmen_find_item_2_text ;--description = barmen_find_item_2_descr ;--parent = barman ;--target = wpn_deserteagle_coll ;--reward_money = 6000 ;--reward_reputation = +35 ;--reward_rank = 6 ;--[barmen_find_item_3] ;--type = find_item ;--community = actor ;--text = barmen_find_item_3_text ;--description = barmen_find_item_3_descr ;--parent = barman ;--target = wpn_vintorez_coll ;--reward_money = 8500 ;--reward_reputation = +40 ;--reward_rank = 8 [barmen_monster_part_1] type = monster_part community = actor text = barmen_monster_part_1_text description = barmen_monster_part_1_descr parent = barman target = mutant_flesh_eye reward_money = 500 reward_reputation = +20 reward_rank = 5 reward_item = conserva, conserva, conserva time = 86400 prior = 1 [barmen_monster_part_2] type = monster_part community = actor text = barmen_monster_part_2_text description = barmen_monster_part_2_descr parent = barman target = mutant_boar_leg reward_money = 1500 reward_reputation = +20 reward_rank = 5 time = 86400 prior = 2 [barmen_defend_camp_1] type = defend_lager community = actor text = barmen_defend_camp_1_text description = barmen_defend_camp_1_descr ;init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_bandit_large_lager:1)} parent = barman target = gar_smart_garage reward_reputation = +45 reward_relation = dolg, 30 reward_rank = 10 reward_item = af_gravi time = 86400 [barmen_defend_camp_2] type = defend_lager community = actor text = barmen_defend_camp_2_text description = barmen_defend_camp_2_descr ;init_condition = {=actor_on_level(l03_agroprom) =gulag_state(agr2_bandit_st:1)} parent = barman target = agr2_st_factory reward_reputation = +35 reward_relation = dolg, 50 reward_rank = 8 reward_item = af_ameba_slug time = 86400 ;--------------------Ecolog----------------------------- [ecolog_eliminate_lager_1] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(l08_yantar) +yan_kill_brain_done} text = ecolog_eliminate_lager_1_text description = ecolog_eliminate_lager_1_descr parent = ecolog target = yantar2_snork_small4 reward_money = 3000 reward_reputation = +20 reward_relation = ecolog, 20 reward_rank = 4 reward_item = medkit_scientic, medkit_scientic time = 86400 prior = 1 [ecolog_eliminate_lager_2] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(L06_rostok) +yan_kill_brain_done} text = ecolog_eliminate_lager_2_text description = ecolog_eliminate_lager_2_descr parent = ecolog target = ros_smart_monster_2 reward_money = 3000 reward_reputation = +20 reward_relation = ecolog, 20 reward_rank = 4 reward_item = medkit_scientic, medkit_scientic time = 86400 [ecolog_find_item_1] type = find_item community = actor text = ecolog_find_item_1_text description = ecolog_find_item_2_descr parent = ecolog target = outfit_stalker_m1 reward_reputation = +30 reward_relation = ecolog, +30 reward_rank = 8 reward_item = protection_outfit time = 86400 prior = 1 [ecolog_monster_part_1] type = monster_part community = actor text = ecolog_monster_part_1_text description = ecolog_monster_part_1_descr parent = ecolog target = mutant_snork_leg reward_money = 2500 reward_reputation = +20 reward_relation = ecolog, +15 reward_rank = 2 reward_item = medkit_scientic time = 86400 prior = 1 [ecolog_monster_part_2] type = monster_part community = actor text = ecolog_monster_part_2_text description = ecolog_monster_part_2_descr parent = ecolog target = mutant_flesh_eye reward_money = 1000 reward_reputation = +10 reward_relation = ecolog, +15 reward_rank = 2 reward_item = wpn_addon_scope_susat time = 86400 prior = 2 [ecolog_monster_part_3] type = monster_part community = actor text = ecolog_monster_part_3_text description = ecolog_monster_part_3_descr parent = ecolog target = mutant_boar_leg reward_money = 2000 reward_reputation = +10 reward_relation = ecolog, +20 reward_rank = 4 reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart time = 86400 prior = 3 [ecolog_monster_part_4] type = monster_part community = actor text = ecolog_monster_part_4_text description = ecolog_monster_part_4_descr parent = ecolog target = mutant_psevdodog_tail reward_money = 3000 reward_reputation = +10 reward_relation = ecolog, +15 reward_rank = 2 reward_item = medkit_scientic time = 86400 prior = 4 [ecolog_monster_part_5] type = monster_part community = actor text = ecolog_monster_part_5_text description = ecolog_monster_part_5_descr parent = ecolog target = mutant_krovosos_jaw reward_money = 6000 reward_reputation = +25 reward_relation = ecolog, +15 reward_rank = 8 reward_item = medkit_scientic time = 86400 prior = 5 ;------Artefact--------------- [ecolog_find_artefact_1] type = artefact community = actor text = ecolog_find_artefact_1_text description = ecolog_find_artefact_1_descr parent = ecolog target = af_fireball reward_reputation = +10 reward_rank = 5 reward_relation = ecolog, +25 reward_item = af_dummy_pellicle time = 86400 prior = 3 [ecolog_find_artefact_2] type = artefact community = actor text = ecolog_find_artefact_2_text description = ecolog_find_artefact_2_descr parent = ecolog target = af_gravi reward_money = 5000 reward_reputation = +10 reward_relation = ecolog, +25 reward_rank = 5 reward_item = medkit_scientic time = 86400 prior = 1 [ecolog_find_artefact_3] type = artefact community = actor text = ecolog_find_artefact_3_text description = ecolog_find_artefact_3_descr parent = ecolog target = af_medusa reward_money = 2500 reward_reputation = +10 reward_relation = ecolog, +25 reward_rank = 5 reward_item = medkit_scientic time = 86400 prior = 2 [ecolog_find_artefact_4] type = artefact community = actor text = ecolog_find_artefact_4_text description = ecolog_find_artefact_4_descr parent = ecolog target = af_electra_moonlight reward_money = 10000 reward_reputation = +20 reward_relation = ecolog, +40 reward_rank = 10 reward_item = medkit_scientic, medkit_scientic, medkit_scientic time = 86400 prior = 4 [ecolog_find_artefact_5] type = artefact community = actor text = ecolog_find_artefact_5_text description = ecolog_find_artefact_5_descr parent = ecolog target = af_rusty_sea-urchin ;reward_money = 12000 reward_reputation = +20 reward_relation = ecolog, +40 reward_rank = 10 reward_item = scientific_outfit time = 86400 prior = 5 [dolg_defend_lager_1] type = defend_lager community = actor init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_boars:1)} text = dolg_defend_lager_1_text description = dolg_defend_lager_1_descr parent = dolg target = gar_dolg_blockpost reward_money = 1000 reward_reputation = +40 reward_relation = dolg, +150 reward_rank = 6 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25 time = 86400 [dolg_eliminate_lager_1] type = eliminate_lager community = actor init_condition = {=actor_on_level(l08_yantar) +yantar_tunnel_finish} text = dolg_eliminate_lager_1_text description = dolg_eliminate_lager_1_descr parent = dolg target = yan_st_stalker1 reward_money = 2000 reward_reputation = +40 reward_relation = dolg, +150 reward_rank = 6 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25 time = 86400 [dolg_eliminate_lager_2] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(L02_Garbage) +agroprom_military_case_done +bar_svoboda_rg6_done} text = dolg_eliminate_lager_2_text description = dolg_eliminate_lager_2_descr parent = dolg target = gar_nest_flesh reward_money = 2000 reward_reputation = +25 reward_relation = dolg, +70 reward_rank = 5 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25 time = 86400 prior = 2 [dolg_eliminate_lager_3] type = eliminate_lager community = actor text = dolg_eliminate_lager_3_text description = dolg_eliminate_lager_3_descr parent = dolg target = mil_lair2 reward_money = 3000 reward_reputation = +25 reward_relation = dolg, +70 reward_rank = 5 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 5 [dolg_eliminate_lager_4] type = eliminate_lager community = actor ;init_condition = {=actor_on_level(l07_military)} text = dolg_eliminate_lager_4_text description = dolg_eliminate_lager_4_descr parent = dolg target = mil_mercs reward_money = 3000 reward_reputation = +40 reward_relation = dolg, +100 reward_rank = 7 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 6 [dolg_eliminate_lager_5] type = eliminate_lager community = actor text = dolg_eliminate_lager_5_text description = dolg_eliminate_lager_5_descr parent = dolg target = ros_smart_stalker_killers1 reward_money = 3000 reward_reputation = +50 reward_relation = dolg, +200 reward_rank = 8 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 10 [dolg_eliminate_lager_6] type = eliminate_lager community = actor text = dolg_eliminate_lager_6_text description = dolg_eliminate_lager_6_descr parent = dolg target = ros_smart_stalker2 reward_money = 3000 reward_reputation = +50 reward_relation = dolg, +100 reward_rank = 8 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 4 [dolg_eliminate_lager_7] type = eliminate_lager community = actor text = dolg_eliminate_lager_7_text description = dolg_eliminate_lager_7_descr parent = dolg target = yan_smart_controler1 reward_money = 3000 reward_reputation = +60 reward_relation = dolg, +200 reward_rank = 8 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 5 prior = 10 [dolg_eliminate_lager_8] type = eliminate_lager community = actor text = dolg_eliminate_lager_8_text description = dolg_eliminate_lager_8_descr parent = dolg target = mil_village reward_reputation = -10 reward_relation = dolg, +225, freedom, -250 reward_rank = 8 reward_item = wpn_val_m1, ammo_9x39_sp5, ammo_9x39_sp5, ammo_9x39_sp5 time = 86400 prior = 9 [dolg_eliminate_lager_9] type = eliminate_lager community = actor text = dolg_eliminate_lager_9_text description = dolg_eliminate_lager_9_descr parent = dolg target = gar_smart_bandit_large_lager reward_money = 3000 reward_reputation = +50 reward_relation = dolg, +150 reward_rank = 5 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 3 [dolg_eliminate_lager_10] type = eliminate_lager community = actor text = dolg_eliminate_lager_10_text description = dolg_eliminate_lager_10_descr parent = dolg target = gar_smart_monster_lair2 reward_money = 2000 reward_reputation = +15 reward_relation = dolg, +60 reward_rank = 4 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25 time = 86400 prior = 1 [dolg_eliminate_lager_11] type = eliminate_lager community = actor text = dolg_eliminate_lager_11_text description = dolg_eliminate_lager_11_descr parent = dolg target = agr2_st_factory reward_money = 3000 reward_reputation = -35 reward_relation = dolg, +170 reward_rank = 7 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 9 [dolg_eliminate_lager_12] type = eliminate_lager community = actor text = dolg_eliminate_lager_12_text description = dolg_eliminate_lager_12_descr parent = dolg target = ros_smart_stalker_killers1 reward_money = 3000 reward_reputation = +20 reward_relation = dolg, +100 reward_rank = 6 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 9 [dolg_eliminate_lager_13] type = eliminate_lager community = actor text = dolg_eliminate_lager_13_text description = dolg_eliminate_lager_13_descr parent = dolg target = val_lager_bandits reward_money = 3000 reward_reputation = +40 reward_relation = dolg, +150 reward_rank = 8 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 [dolg_eliminate_lager_14] type = eliminate_lager community = actor text = dolg_eliminate_lager_14_text description = dolg_eliminate_lager_14_descr parent = dolg target = yan_tonnel_snorks reward_money = 3000 reward_reputation = +40 reward_relation = dolg, +100 reward_rank = 6 reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 8 [dolg_kill_stalker_1] type = kill_stalker community = actor text = dolg_kill_stalker_1_text description = dolg_kill_stalker_1_descr parent = dolg target = sim_bandit_master_kocherga reward_reputation = +120 reward_relation = dolg, 125 reward_rank = 7 reward_item = wpn_groza, ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25 time = 86400 prior = 1 [dolg_find_item_1] type = find_item community = actor text = dolg_find_item_1_text description = dolg_find_item_1_descr parent = dolg target = wpn_lr300_m1 reward_reputation = +50 reward_rank = 6 reward_relation = dolg, 100 reward_item = wpn_vintorez, ammo_9x39_sp5, ammo_9x39_sp5 time = 86400 prior = 1 [freedom_eliminate_camp_1] type = eliminate_lager community = actor text = freedom_eliminate_camp_1_text description = freedom_eliminate_camp_1_descr parent = freedom target = agr2_st_nii reward_money = 3500 reward_reputation = +40 reward_relation = dolg, -50, freedom, +100 reward_rank = 7 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209 time = 86400 prior = 5 [freedom_eliminate_camp_2] type = eliminate_lager community = actor text = freedom_eliminate_camp_2_text description = freedom_eliminate_camp_2_descr parent = freedom target = mil_mercs reward_money = 3500 reward_reputation = +30 reward_relation = freedom, +80 reward_rank = 5 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209 time = 86400 prior = 4 [freedom_eliminate_camp_3] type = eliminate_lager community = actor text = freedom_eliminate_camp_3_text description = freedom_eliminate_camp_3_descr parent = freedom target = ros_smart_stalker1 reward_money = 3500 reward_reputation = +5 reward_relation = freedom, +90, dolg, -150 reward_rank = 6 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209 time = 86400 prior = 4 [freedom_eliminate_camp_4] type = eliminate_lager community = actor text = freedom_eliminate_camp_4_text description = freedom_eliminate_camp_4_descr parent = freedom target = gar_dolg_blokpost reward_money = 3500 reward_reputation = +35 reward_relation = freedom, +60, dolg, -70 reward_rank = 5 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209 time = 86400 prior = 5 [freedom_eliminate_camp_5] type = eliminate_lager community = actor text = freedom_eliminate_camp_5_text description = freedom_eliminate_camp_5_descr parent = freedom target = mil_village_lair reward_reputation = +35 reward_relation = freedom, +120, dolg, -30 reward_rank = 7 reward_item = wpn_sig550, wpn_addon_grenade_launcher_m203, ammo_m209, ammo_m209 time = 86400 prior = 3 [freedom_eliminate_camp_6] type = eliminate_lager community = actor text = freedom_eliminate_camp_6_text description = freedom_eliminate_camp_6_descr parent = freedom target = mil_lair3 reward_money = 3500 reward_reputation = +5 reward_rank = 2 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209 time = 86400 prior = 2 [freedom_eliminate_camp_7] type = eliminate_lager community = actor text = freedom_eliminate_camp_7_text description = freedom_eliminate_camp_7_descr parent = freedom target = ros_smart_monster5 reward_money = 3500 reward_reputation = +25 reward_rank = 4 reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209 time = 86400 prior = 1 [freedom_kill_stalker_4] type = kill_stalker community = actor text = freedom_kill_stalker_4_text description = freedom_kill_stalker_4_descr parent = freedom target = sim_stalker_veteran reward_reputation = -30 reward_relation = freedom, +80 reward_rank = 5 reward_item = af_rusty_sea-urchin time = 86400 prior = 1 [freedom_kill_stalker_5] type = kill_stalker community = actor text = freedom_kill_stalker_5_text description = freedom_kill_stalker_5_descr parent = freedom target = sim_dolg_master reward_reputation = 0 reward_relation = freedom, +150, dolg, -150 reward_rank = 8 reward_item = af_dummy_dummy time = 86400 prior = 3 [freedom_kill_stalker_6] type = kill_stalker community = actor text = freedom_kill_stalker_6_text description = freedom_kill_stalker_6_descr parent = freedom target = sim_stalker_master_chuchelo reward_item = af_dummy_spring reward_reputation = +67 reward_relation = freedom, +150 reward_rank = 7 time = 86400 prior = 2 [freedom_find_item_3] type = find_item community = actor text = freedom_find_item_3_text description = freedom_find_item_3_descr parent = freedom target = outfit_specnaz_m1 reward_item = svoboda_heavy_outfit reward_reputation = +40 reward_rank = 7 reward_relation = dolg, -100, freedom +150 time = 86400 prior = 1 [freedom_monster_part_1] type = monster_part community = actor text = freedom_monster_part_1_text description = freedom_monster_part_1_descr parent = freedom target = mutant_boar_leg reward_money = 1000 reward_reputation = +15 reward_rank = 4 reward_relation = freedom +50 reward_item = vodka time = 86400 prior = 1 [freedom_defend_lager_1] type = defend_lager community = actor text = freedom_defend_lager_1_text description = freedom_defend_lager_1_descr init_condition = {+mil_leader_quest2_complete =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}, {++mil_leader_quest2_failed =actor_on_level(l07_military) =gulag_state(mil_bandit:1)} parent = freedom target = mil_lager ;reward_money = 5000 reward_reputation = +30 reward_relation = freedom, +100 reward_rank = 5 reward_item = af_cristall time = 86400 [freedom_defend_lager_2] type = defend_lager community = actor text = freedom_defend_lager_2_text description = freedom_defend_lager_2_descr parent = freedom target = mil_fblockpost init_condition = {+mil_fblockpost_quest_complete =actor_on_level(l07_military) =gulag_state(mil_monster:1)}, {+mil_fblockpost_quest_fail =actor_on_level(l07_military) =gulag_state(mil_monster:1)} reward_money = 5000 reward_reputation = 150 reward_relation = freedom, +150 reward_rank = 8 reward_item = af_rusty_sea-urchin time = 86400 ;************************************************* ;** STORYLINE TASKS ;************************************************* [tutorial_find_artefact] type = storyline reward_rank = 1 [tutorial_help_wounded] type = storyline reward_reputation = +10 [esc_help_wounded_from_raid] type = storyline reward_reputation = +10 reward_rank = 3 [esc_blockpost_case_to_trader] type = storyline reward_rank = 5 reward_relation = freedom, +50 [esc_dinamit_to_volk] type = storyline reward_reputation = +10 reward_rank = 2 [esc_defend_lager] type = storyline reward_reputation = +15 reward_rank = 6 [doctor_meet] type = storyline reward_rank = 5 [garbage_meet_stalker] type = storyline reward_rank = 4 [gar_kill_boars] type = storyline reward_rank = 5 reward_reputation = +10 reward_relation = dolg, +100 [gar_help_dymon] type = storyline reward_rank = 6 reward_reputation = +10 [gar_car_graveyard_quest] type = storyline reward_rank = 4 [agroprom_get_military_documents] type = storyline reward_rank = 10 reward_reputation = +10 [agr_meet_krot_band] type = storyline reward_rank = 4 [agroprom_find_gunslinger_cache] type = storyline reward_rank = 3 [agroprom_find_stalker_phantom] type = storyline reward_rank = 4 [agr_help_stalkers] type = storyline reward_rank = 6 reward_reputation = +10 [agr_help_krot] type = storyline reward_rank = 6 reward_reputation = +10 [val_come_to_trader] type = storyline reward_rank = 4 [agr_find_ghost] type = storyline reward_rank = 6 [val_sos_help] type = storyline reward_rank = 3 reward_reputation = +10 [val_prisoner_help] type = storyline reward_rank = 5 reward_reputation = +10 [val_captive_help] type = storyline reward_rank = 4 reward_reputation = +10 [dar_codedoor_1] type = storyline reward_rank = 3 [dar_codedoor_2] type = storyline reward_rank = 3 [bar_darklab_documents] type = storyline reward_rank = 20 reward_reputation = +20 [bar_resque_information] type = storyline reward_rank = 4 reward_reputation = +10 [bar_hunter_rifle] type = storyline reward_rank = 3 reward_reputation = +10 [bar_crazy_veterans_quest] type = storyline reward_rank = 5 reward_reputation = +10 [bar_dolg_svoboda_ambush_quest] type = storyline reward_rank = 6 reward_reputation = +10 [bar_x16_documents] type = storyline reward_rank = 30 reward_reputation = +30 [bar_radar_deactivate] type = storyline reward_rank = 40 reward_reputation = +30 [bar_resque_information_2] type = storyline reward_rank = 3 [bar_dolg_community_quest] type = storyline reward_rank = 10 [bar_dolg_base_rules] type = storyline reward_rank = 1 [bar_darklab_documents2] type = storyline reward_rank = 10 [yan_kill_brain_task] type = storyline reward_rank = 10 reward_reputation = +20 [yan_find_scientist] type = storyline reward_rank = 5 [yan_find_scientist_semenov] type = storyline reward_rank = 5 [yan_find_vasilyev_task] type = storyline reward_rank = 4 [yan_find_ghost_task] type = storyline reward_rank = 5 [yan_provodnik_task] type = storyline reward_rank = 4 [yan_scientist_return_task] type = storyline reward_rank = 3 [yan_kill_brain_task_2] type = storyline reward_rank = 6 [mil_kill_sniper] type = storyline reward_rank = 3 reward_relation = dolg, +100, freedom, -100 [mil_kill_lukash] type = storyline reward_rank = 8 reward_relation = dolg, +200, freedom, -200 [mil_blockpost_job] type = storyline reward_rank = 10 reward_reputation = +30 [mil_blockpost_job2] type = storyline reward_rank = 10 reward_reputation = +30 [mil_mad_job] type = storyline reward_rank = 6 reward_relation = freedom, +50 [mil_lukash_job] type = storyline reward_rank = 9 reward_relation = dolg, -200, freedom, +200 [mil_freedom_rg6_task] type = storyline reward_rank = 5 reward_relation = dolg, +50 [mil_courier_job] type = storyline reward_rank = 5 [mil_hunters_task] type = storyline reward_rank = 6 [mil_kill_controller] type = storyline reward_rank = 7 [sar_secret_lab] type = storyline reward_rank = 10 [sar_monolith] type = storyline reward_rank = 10 [sar_monolith_destroy] type = storyline reward_rank = 50 [sar_warlab] type = storyline reward_rank = 10 ;------------ pl's tasks ----------------- ;tasks for zastava_commander [zastava_commander_eliminate_lager] type = eliminate_lager community = actor text = zastava_commander_eliminate_lager_text description = zastava_commander_eliminate_lager_descr ;condlist = {+esc_serious_talk} parent = zastava_commander target = bar_zastava_dogs_lair ;reward_money = 4000 reward_reputation = +40 reward_rank = 8 reward_item = af_mincer_meat time = 86400 ;tasks for wolf [wolf_eliminate_lager_1] type = eliminate_lager community = actor text = wolf_eliminate_lager_1_text description = wolf_eliminate_lager_1_descr ;condlist = {+esc_serious_talk} parent = wolf target = esc_bridge_boar ;reward_money = 1500 reward_reputation = +20 reward_rank = 3 reward_item = af_vyvert time = 86400 prior = 1 [wolf_eliminate_lager_2] type = eliminate_lager community = actor text = wolf_eliminate_lager_2_text description = wolf_eliminate_lager_2_descr ;condlist = {+esc_serious_talk} parent = wolf target = esc_flesh_2 ;reward_money = 2500 reward_reputation = +30 reward_rank = 4 reward_item = af_blood time = 86400 prior = 2 ;tasks for petrenko [petrenko_kill_stalker] type = kill_stalker community = actor text = petrenko_kill_stalker_text description = petrenko_kill_stalker_descr parent = petrenko target = sim_svoboda_specnaz_prut ;reward_money = 5000 reward_reputation = +3 reward_rank = 9 reward_item = dolg_scientific_outfit time = 86400 ;tasks for hunter [hunter_eliminate_lager] type = eliminate_lager community = actor text = hunter_eliminate_lager_text description = hunter_eliminate_lager_descr ;condlist = {+esc_serious_talk} parent = hunter target = mil_hunters_bloodsucker ;reward_money = 1500 reward_reputation = +20 reward_rank = 3 reward_item = af_dummy_battery time = 86400 ;tasks for lisiy [lisiy_kill_stalker] type = kill_stalker community = actor text = lisiy_kill_stalker_text description = lisiy_kill_stalker_descr parent = lisiy target = sim_stalker_veteran_umnik ;reward_money = 5000 reward_reputation = +3 reward_rank = 9 reward_item = af_night_star time = 86400 ;tasks for drunk dolg [drunk_dolg_find_item] type = find_item community = actor text = drunk_dolg_find_item_text description = drunk_dolg_find_item_descr parent = drunk_dolg target = wpn_abakan_m2 ;reward_money = 8000 reward_reputation = 10 reward_rank = 4 reward_item = af_ameba_slug time = 86400 ;tasks for shustriy [shustriy_find_item] type = find_item community = actor text = shustriy_find_item_text description = shustriy_find_item_descr parent = shustriy target = outfit_bandit_m1 ;reward_money = 4000 reward_reputation = 10 reward_rank = 4 reward_item = af_cristall_flower time = 86400 ;tasks for Mercenary [mercenary_kill_stalker] type = kill_stalker community = actor text = mercenary_kill_stalker_text description = mercenary_kill_stalker_descr parent = mercenary target = sim_stalker_master_master ;reward_money = 5000 reward_reputation = +3 reward_rank = 9 reward_item = af_dummy_glassbeads time = 86400 Napisz, co z tego wynikło. 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smox Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 @Jerczi - podeślij mi działający zapis. Zobaczę jak będzie u mnie. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 I tak @metek58 zrobiłem tak, jak mi radziłeś, a że miałem plik Task_Manger więc dodałem do nazwy "bubel" , ale niestety nastąpił wylot na pulpit z oto takim logiem: FATAL ERROR [error]Exp[b][/b]ression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp [error]Line : 73 [error]Description : <no exp[b][/b]ression> [error]Arguments : LUA error: ...ow of chernobylgamedatascriptstask_manager.script:208: attempt to index field '?' (a nil value) @smox masz tutaj link do quick sejwa i autosejw z przejścia na MW, gdzie mnie wywala : http://rapidshare.com/files/2290539911/Sejwy.rar Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 @jerczi, co najfajniejsze w tym, ja nie posiadam i w modzie nie ma tego task_manager w gamedatascripts. Zobacz w swoim ściągniętym modzie ala @Junx, bo o takim pisałeś onegdaj, że posiadasz. Według mnie, to po dopisaniu bubel do tego pliku (zaleciłem Ci tak, abyś go nie musiał usuwać), trzeba zapewne grę rozpocząć na nowo, bo jak wiadomo, z plikami ze scripts już tak jest, że działają dopiero po rozpoczęciu nowej gry. Ja np. nie mogę pobrać z tego linku, a chętnie bym sprawdził ten zapis, czy wywala, ale jak rozwali to moda, to będzie niewesoło. A wrzuciłeś to do gamedataconfigmisc o nazwie task_manager, czy w tym misc masz ten task_manager? Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 Masz rację @metek58 w gamedatascripts nie ma task_manager...on jest w gamedataconfigmisc...ja czegoś tu nie rozumiem...grając pierwszy raz nie miałem tego problemu...co się takiego zmieniło....fakt, że zauważyłem trochę niedoróbek w tak małym i mocno okrojonym modzie...twórcy nie za bardzo się wysilili... Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 Jak teraz nie patrzeć, to postaw moda od nowa, bo posypały Ci się pliki i trudno teraz wywnioskować, co masz dobrze, a co do kitu. Jak miałbyś od nowa grać, z dodatkiem "bubel" do pliku, to najwłaściwiej byłoby zagrać, już na nowo postawionym modzie. A co z tym linkiem, nie ma jakiegoś darmowego hostingu, bez rejestracji? 1 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
smox Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 @jerczi, sytuacja wygląda tak - obydwa Twoje zapisy wczytały mi się bez problemu, z tym, że po tym z przejścia GG ginie od razu. Wczytałem więc ten z baru. Przy przejściu na MW wywaliło mnie co prawda, ale po wczytaniu zapisu przeszedłem na MW. Ten wylot był bez loga, więc to pewnie wina mojego sprzętu. @metek58 dobrze Ci radzi, zainstaluj Stalkera i moda od nowa. Zapisy z przed przejścia, przejście i już na MW - http://www.sendspace.pl/file/30e0d9b0bd74b8de899ce8b 1 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 (edytowane) @metek trzy razy od nowa mod instalowałem bez reinstalacji podstawki...zawsze to samo...jeśli chodzi o ten link, to z niego skorzystał @smox i opisał w poście #235..zobaczę co dalej, ale najpierw spróbuje skorzystać z podesłanego sejwa przez @smoxa...bardzo dziękuję @smox za zadanie sobie trudu i za to masz ode mnie plusik...to samo dla Ciebie @metek58... Edytowane 14 Stycznia 2013 przez jerczi Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 To powiedz mi @jerczi, jak instalowałeś trzy razy moda i trzy razy wkradał Ci się ten (może i inne) plik, tam gdzie nie powinien? To albo masz bałagan w wypakowaniu moda, albo co innego. Sam przyznałeś, że nie ma tego pliku task_manager w scripts, a miałeś go, i teraz próbujesz brnąć dalej? A jak okaże się, że na następnym przejściu na inną lokację, znów zaczną się schody, to dopiero będzie lipa! Zrobisz, jak uważasz, ale odradzam granie, z tak niepewną strukturą moda. Lepiej załatać małą dziurkę w ubraniu i jeszcze trochę w nim połazić, niż nazajutrz z żalem, cisnąć podartym ciuchem w śmieci. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 @metek58 tak, jak wyżej pisałem spróbuję jeszcze z tym zapisem od @smoxa...jak nie będzie pozytywnych rezultatów to pozostaje całkowita reinstalacja podstawki i moda... :thumbsup: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 Próbowałem na zapisie @smoxa wejść do Magazynów i próbowałem zapisu już w Magazynach, ale bez rezultatu, wywaliło z tym task_manager w logu. Ja nie mam takiego pliku ani w gamedatascripts u siebie w grze, ani w wypakowanym modzie, może go jakimś cudem brakuje? Czy ktoś z Was, koledzy, ma w swoim wypakowanym modzie ten plik? Chodzi o plik w gamedatascriptstask_manager. Bo ja tak daleko nie zaszedłem na swoim modzie, czasu nie ma, chyba coś tłumaczę, czy jakoś tak. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
cichy Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 U mnie też nie ma: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
smox Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 (edytowane) W modzie nic nie brakuje. Wiem z doświadczenia, że mody to kapryśne bestie. Dużo zależy od komputera. Ja mam kiepski sprzęt, a jednak mod u mnie działa. Dlaczego? Bywa tak, że mod "chodzi" mi płynnie, więc zwiększam sobie ustawienia. Mod dalej "chodzi" płynnie, ale zaczynają się dziać dziwne rzeczy. Mam na myśli wyloty z dziwnymi logami. Na początku szukałem przyczyny w plikach, ale wystarczy, że zmniejszę wymagania i wszelkie "bóle" ustają. Bez żadnych zmian w plikach moda. Spróbujcie więc może zmniejszyć ustawienia i sprawdźcie jak zachowa się mod. Na koniec powiem tak - często bywa tak, że wyloty, to nie tylko wina moda. Edytowane 14 Stycznia 2013 przez smox Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 14 Stycznia 2013 Zgłoś Udostępnij Opublikowano 14 Stycznia 2013 Niestety na zapisie @smoxa również mam wylot na pulpit...trzeba będzie wszystko ponownie przeinstalować... :sad: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
nati20 Opublikowano 18 Stycznia 2013 Zgłoś Udostępnij Opublikowano 18 Stycznia 2013 Czy po wizycie na jantarze gdzie zostajemy okradzeni odzyskujemy kiedyś rzeczy? Mam walizkę od wojskowych bo byłam na posterunku dla rozrywki oraz amulet wilczarza- nie da się ich wyrzucić ani wypakować a jak sie znajduje w autobusie ich nie mam. Skrzyka jest powiązana z zadaniem a amulet nie wiem po co. Co mam zrobić z tym fantem, jakieś pomysły? Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
cichy Opublikowano 18 Stycznia 2013 Zgłoś Udostępnij Opublikowano 18 Stycznia 2013 Wszystko co masz w inwentarzu schowaj do niebieskiej skrzyni w bunkrze przed rozmową z Sacharowem, kod, kto nie chce nie czyta (bez względu na sposób uzyskania kody działają): 050555 Powinnaś mieć po rabunku amulet w plecaku - jeżeli nie masz, to błąd - na niego będzie zadanie później. W autobusie jest strój bandyty. Lepiej zarządać kodu do skrzyni w zamian za rabunek - to będzie potrzebne we freeplay-u. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
smox Opublikowano 18 Stycznia 2013 Zgłoś Udostępnij Opublikowano 18 Stycznia 2013 (edytowane) Niestety, rzeczy nie odzyskujemy. Dziwne, że znikają Ci te przedmioty, mnie nie zniknęły tzn. amulet, bo walizki nie miałem. Amulet też jest potrzebny do wykonania zadania. Jeżeli nie uda Ci się zrobić tak, by nie zniknęły, to trzeba będzie dopisać je do zadania, albo zadań nie wykonywać. @cichy, ale jak weźmiemy kod, to nie dostaniemy extra śrutówki. Edytowane 18 Stycznia 2013 przez smox Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
metek58 Opublikowano 18 Stycznia 2013 Zgłoś Udostępnij Opublikowano 18 Stycznia 2013 A koleżanki i koledzy, dlaczego zapominacie o dodatkowych plecakach, które można kupić u handlarza? Rzucasz plecak na podłogę w bunkrze u Sachara i masz schowek pod nosem, nie tracąc sympatii głównego uczonego. Co do tego autobusu, to warto przed "uszczuplającą" rozmową z Sacharowem, iść do tego autobusu i wyrzucić jakiś lepszy pancerz i lepszą pukawkę oraz jakieś leki, by bezstresowo zrobić tą misję. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
nati20 Opublikowano 18 Stycznia 2013 Zgłoś Udostępnij Opublikowano 18 Stycznia 2013 (edytowane) Więc tak, spróbowałam raz jeszcze. Poprzednio zniknęły mi też amulet strachu, amulet zabójstwa i pendrive krugłowa no i ten amulet wilczarza i walizka a zostały amulety za zombiaki. Po drugiej próbie miałam już wszystkie te amulety ale walizki i pendrive'a krugłowa nie mam. Za pierwszym razem wzięłam kod bo myślałam że tam to będzie ale nie, za drugim razem wziełam graty a kod użyłam z pierwszego razu i zadziałał. Rzeczy wypakowałam sobie do plecaka w takiej komórce między bunkrem a tym autobusem. Problem połowicznie rozwiązany, najwyżej daruje sobie zadanie z tą walizką.. Edytowane 18 Stycznia 2013 przez nati20 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 21 Stycznia 2013 Zgłoś Udostępnij Opublikowano 21 Stycznia 2013 Gram po raz trzeci i mam ten sam problem, a mianowicie grając we freeplayu nie mogę wydostać się z Kordonu...dotyczy to przewodnika, który w ogóle nie reaguje, mimo, że mu zapłaciłem...a jak chcę piechtą wyjść z lokacji na Wysypisko, to mnie wywala na pulpit z oto takim logiem: FATAL ERROR [error]Exp[b][/b]ression : no_assert [error]Function : CALifeStoryRegistry::add [error]File : E:stalkerpatch_1_0004xr_3daxrGamealife_story_registry.cpp [error]Line : 30 [error]Description : Specified story object is already in the Story registry! Może ktoś ma na to receptę...? :sad: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
cichy Opublikowano 21 Stycznia 2013 Zgłoś Udostępnij Opublikowano 21 Stycznia 2013 Już był ten problem i Ty go miałeś jak dobrze odczytałem: http://stalkerteam.pl/topic/4219-%D0%BE%D0%BEp-collector-master-addon/page__st__100. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
jerczi Opublikowano 21 Stycznia 2013 Zgłoś Udostępnij Opublikowano 21 Stycznia 2013 Z tego by wynikało, że coś jeszcze nie zrobiłem....ale sprawdziłem wszystko i nie ma tutaj na tej lokacji nic do zrobienia...co jest ciekawe, że grając przed freeplayem wszystko mi grało, tj. nie było probemów z opuszczeniem Kordonu... :ermm: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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