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Spectrum Project: Droga we mgle + Gunslinger Addon


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SP_gunslinger_cover_by_meta.jpg

Tytuł oryginalny: Spectrum Project: Путь во мгле + Gunslinger Addon
Platforma: Zew Prypeci 1.6.02
Data premiery: ?.?.2022 r. 
Autor: Spectrum Project Team / Adaptacja Gunslingera - ?
Autorzy spolszczenia: @qwert, @smox | poprawki i adaptacja do wersji Gunslinger - @Szczepan9205


OPIS:

Spoiler

Adaptacja Gunslingera do fabularnej modyfikacji na platformie Zewu Prypeci, która zadebiutowała w 2014 roku.

W 2013 roku stalker o ksywce Sawan przypadkowo odkrywa jeden z sekretów, jakie skrywa Zona - udaje mu się wejść w posiadanie informacji o pewnej grupie naukowców, która pracuje nad czymś tajnym w jej samym centrum. Niestety nikt nie zna ich dokładnych celów. Pewnym jest jednak, że działania tej nieznanej nikomu grupy mogą mieć katastrofalne skutki. Czy Sawanowi uda się rozwikłać kolejną zagadkę Strefy Wykluczenia i poznać prawdę o projekcie Spectrum?
 

Cechy moda:

  • Nowa fabuła.
  • Zmiany wizualne na znanych lokacjach oraz jedna nowa naziemna i dwie podziemne.
  • Nowe animacje - Gunslinger.
  • Paczka broni - Gunslinger.
     

Opisywana wersja Spectrum Project + Gunslinger zawiera wiele poprawek tekstu poprzedniego spolszczenia oraz Gunslinger mod w wersji z 31.12.2021 (w wersji zintegrowanej z modem brakuje tylko granatnika RGM-40 oraz animacji podpalenia się GG i osłaniania się przed atakami mutantów).
Paczka ze spolszczeniem zawiera opcjonalne presety do ReShade dla zainteresowanych.

GALERIA:

Spoiler

SP+Gunslinger_stalkerteam_scr1.jpg

SP+Gunslinger_stalkerteam_scr5.jpg

SP+Gunslinger_stalkerteam_scr6.jpg

SP+Gunslinger_stalkerteam_scr2.jpg

SP+Gunslinger_stalkerteam_scr3.jpg

SP+Gunslinger_stalkerteam_scr4.jpg

SP+Gunslinger_stalkerteam_scr7.jpg

INSTALACJA:

Spoiler

Zalecana kolejność instalacji: 

  1. Zew Prypeci 1.6.02.
  2. Zawartość rozpakowanego archiwum z modyfikacją należy umieścić w głównym katalogu gry. 
  3. Zawartość rozpakowanego archiwum ze spolszczeniem umieszczamy w głównym katalogu gry ze zgodą na podmianę plików.

WAŻNE:

Jeśli po uruchomieniu następuje wylot na pulpit z odniesieniem do item_c4.thm i item_c4.dds, postępujemy jak w tych postach: KLIK i KLIK, kasujemy te pliki, które są zapisane cyrylicą.

LINKI DO POBRANIA:

Spoiler

Mod:

Spolszczenie:


Źródło: AP-PRO_LOGO.png

 

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  • Agrael featured and pinned this topic

Uwaga, niektórzy mogą mieć problem z uruchomieniem moda gdyż zobaczą wylot już przy próbie jego uruchomienia. Może być tego taka przyczyną jaką wystąpiła u mnie. A mianowicie aby to rozwiązać trzeba iść do folderu gamedata/textures/Item i tam znajdują się dwa pliki podwojone o nazwach itemc4 oraz itemc4.thm. Pozornie tylko mają te same nazwy jednak jedna para tych plików jest pisana rosyjską cyrylicą i może powodować wylot. Należy tylko ustalić która jest dobra i usunąć nieprawidłowe pliki itemc4 i itemc4.thm, zostawiając te dobre i gra uruchomi się bez problemów 

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@jurki Dokładnie choć myślałem, że dodanie tych właściwych do spolszczenia załatwi sprawę. W każdym razie - przed uruchomieniem wchodzimy w gamedata/textures/items i usuwamy item_c4.dds i item_c4.thm, ale te, które są ostatnie na liście plików (polecam kliknięcie PPM i wybranie Widok - Szczegóły lub Lista). C4 pisane naszymi literami na liście będzie gdzieś na górze bo pliki układają się alfabetycznie.

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FATAL ERROR
 
[error]Expression    : data
[error]Function      : CVirtualFileReader::CVirtualFileReader
[error]File          : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line          : 545
[error]Description   : e:\mod do stalkera\stalker call of pripyat\gamedata\sounds\music\levels_music\escape_day.ogg
[error]Arguments     : Not enough storage is available to process this command.

 

ktoś coś? pomocy xd

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@JanuszBiznesmen Nie znam moda to nie pomogę. Chyba jesteś drugim grającym, to na wielką pomoc na razie liczyć nie możesz.

Ale do tego fatal, dodaj jeszcze opisowo, w jakiej sytuacji wylot Ci się przytrafił.

Log podpowiada, że masz zbyt mało pamięci. Pozmniejszaj i to mocno w rozszerzonych ustawieniach grafiki, trawę, cienie, odległość widzenia i jakość tekstur.

I pamiętaj, że "ilość pamięci" to nie Twój RAM, ale ta, jaką jest w stanie obsłużyć silnik moda.

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Witam mam wylot z takim logiem jakieś porady.

Spoiler

FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : xrServer::Process_update
[error]File          : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp
[error]Line          : 39
[error]Description   : <no expression>
[error]Arguments     : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 10803, pos = 10742, objectID = 0

 

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@tom3kb Ten wylot z tym logiem występuje przy rozmowie z dowódcą wolnych stalkerów Szamanem jak daje mi jakieś wyposażenie.Czytałem to co podałeś ale nic nie mogę sam z tym zrobić , jest jakieś konkretne rozwiązanie tej sprawy.

Spoiler

* Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 41-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 55001 files cached 30 archives, 10062Kb memory used.
Init FileSystem 21.729069 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[userdata\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
~ GNSLWP: Build env: Delphi
~ GNSLWP: Base addresses of important modules:
~ GNSLWP: gunslinger_wpnpatch.dll - 0E7D0000
~ GNSLWP: xrCore.dll - 01B30000
~ GNSLWP: xrGame.dll - 0E080000
~ GNSLWP: xrPhysics.dll - 0BDF0000
~ GNSLWP: xrApi.dll - 00AE0000
~ GNSLWP: pD3DXLoadSurfaceFromSurface = 705DCC2D
~ GNSLWP: RayPick initialized, rqres.vec_start = 0762E520
~ GNSLWP: Dll Injected!
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3856748 K], reserved[215124 K], committed[122368 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22007 K], process heap[8353 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27911 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=H:\ZAINSTALOWANE  GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=H:\ZAINSTALOWANE  GRY\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=H:\ZAINSTALOWANE  GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx]
Executing config-script "user.ltx"...
Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx"...
! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx]
Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx]
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[userdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
* GPU driver: 30.0.15.1259
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4068 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 9
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file:  h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file:  h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu.ogg
* [win32]: free[3478440 K], reserved[321312 K], committed[394488 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[106501 K], process heap[39588 K], game lua[2339 K], render[179 K]
* [x-ray]: economy: strings[28132 K], smem[0 K]
No new patches are available.
~ GNSLWP: Saved game status: 1
~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2
~ GNSLWP: Saved game status: 1
~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$half_depth
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  13] $user$position
*  0.0 : [   1] $user$scope
*  0.0 : [   1] $user$scopeui
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] $user$ui
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare0
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_white
*  0.0 : [   1] fx\fx_moon_white_blend
*  0.0 : [   1] fx\fx_moon_white_light
*  0.0 : [   1] fx\fx_moon_yellow_light
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun2
*  0.0 : [   1] fx\fx_sun_cloudy_dark
*  0.0 : [   1] fx\fx_sun_cs
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_sunset
*  0.0 : [   1] fx\fx_sunset_sun
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_laser_sight
*  0.0 : [   1] glow\glow_laser_sight_green
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_laser
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
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*  0.0 : [   4] sky\cloudy_light\04-30-cloudy-light
*  0.0 : [   4] sky\cloudy_light\04-30-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\05-00-cloudy-light
*  0.0 : [   4] sky\cloudy_light\05-00-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\06-00-cloudy-light
*  0.0 : [   4] sky\cloudy_light\06-00-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\07-00-cloudy-light
*  0.0 : [   4] sky\cloudy_light\07-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\08-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\08-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\09-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\09-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\10-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\10-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\11-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\11-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\12-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\12-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\13-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\13-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\14-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\14-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\15-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\15-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\16-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\16-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\17-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\17-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\18-00-cloudy-light
*  0.0 : [   2] sky\cloudy_light\18-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light\19-30-cloudy-light
*  0.0 : [   2] sky\cloudy_light\19-30-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\19-50-cloudy-light
*  0.0 : [   4] sky\cloudy_light\19-50-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\20-10-cloudy-light
*  0.0 : [   4] sky\cloudy_light\20-10-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\20-35-cloudy-light
*  0.0 : [   4] sky\cloudy_light\20-35-cloudy-light#small
*  0.0 : [   4] sky\cloudy_light\23-00-cloudy-light
*  0.0 : [   4] sky\cloudy_light\23-00-cloudy-light#small
*  0.0 : [   2] sky\cloudy_light_rain\00-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\00-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\01-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\01-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\02-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\02-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\03-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\03-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\04-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\04-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\05-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\05-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\05-30-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\05-30-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\06-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\06-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\06-30-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\06-30-cloudy-light-rain#small
*  0.0 : [   4] sky\cloudy_light_rain\07-00-cloudy-light-rain
*  0.0 : [   4] sky\cloudy_light_rain\07-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\08-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\08-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\09-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\09-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\10-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\10-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\11-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\11-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\12-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\12-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\13-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\13-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\14-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\14-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\15-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\15-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\16-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\16-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\17-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\17-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\18-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\18-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\18-30-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\18-30-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\20-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
*  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain
*  0.0 : [   4] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
*  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain
*  0.0 : [   4] sky\cloudy_light_rain\20-40-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\21-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\22-00-cloudy-light-rain#small
*  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain
*  0.0 : [   2] sky\cloudy_light_rain\23-00-cloudy-light-rain#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  13] sky\sky_7_cube
*  0.0 : [  13] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [ 868] sky\sky_oblaka
*  0.0 : [   3] sky\storm\00-00-storm
*  0.0 : [   3] sky\storm\00-00-storm#small
*  0.0 : [   6] sky\storm\01-00-storm
*  0.0 : [   6] sky\storm\01-00-storm#small
*  0.0 : [   6] sky\storm\02-00-storm
*  0.0 : [   6] sky\storm\02-00-storm#small
*  0.0 : [   3] sky\storm\03-00-storm
*  0.0 : [   3] sky\storm\03-00-storm#small
*  0.0 : [   3] sky\storm\05-00-storm
*  0.0 : [   3] sky\storm\05-00-storm#small
*  0.0 : [   3] sky\storm\06-00-storm
*  0.0 : [   3] sky\storm\06-00-storm#small
*  0.0 : [   3] sky\storm\06-30-storm
*  0.0 : [   3] sky\storm\06-30-storm#small
*  0.0 : [   6] sky\storm\07-00-storm
*  0.0 : [   6] sky\storm\07-00-storm#small
*  0.0 : [   6] sky\storm\08-00-storm
*  0.0 : [   6] sky\storm\08-00-storm#small
*  0.0 : [   6] sky\storm\09-00-storm
*  0.0 : [   6] sky\storm\09-00-storm#small
*  0.0 : [   3] sky\storm\10-00-storm
*  0.0 : [   3] sky\storm\10-00-storm#small
*  0.0 : [   3] sky\storm\11-00-storm
*  0.0 : [   3] sky\storm\11-00-storm#small
*  0.0 : [   3] sky\storm\12-00-storm
*  0.0 : [   3] sky\storm\12-00-storm#small
*  0.0 : [   3] sky\storm\13-00-storm
*  0.0 : [   3] sky\storm\13-00-storm#small
*  0.0 : [   3] sky\storm\14-00-storm
*  0.0 : [   3] sky\storm\14-00-storm#small
*  0.0 : [   3] sky\storm\15-00-storm
*  0.0 : [   3] sky\storm\15-00-storm#small
*  0.0 : [   3] sky\storm\16-00-storm
*  0.0 : [   3] sky\storm\16-00-storm#small
*  0.0 : [   3] sky\storm\17-00-storm
*  0.0 : [   3] sky\storm\17-00-storm#small
*  0.0 : [   3] sky\storm\18-00-storm
*  0.0 : [   3] sky\storm\18-00-storm#small
*  0.0 : [   3] sky\storm\19-30-storm
*  0.0 : [   3] sky\storm\19-30-storm#small
*  0.0 : [   3] sky\storm\19-50-storm
*  0.0 : [   3] sky\storm\19-50-storm#small
*  0.0 : [   3] sky\storm\20-20-storm
*  0.0 : [   3] sky\storm\20-20-storm#small
*  0.0 : [   6] sky\storm\20-35-storm
*  0.0 : [   6] sky\storm\20-35-storm#small
*  0.0 : [   6] sky\storm\21-35-storm
*  0.0 : [   6] sky\storm\21-35-storm#small
*  0.0 : [   3] sky\storm\22-00-storm
*  0.0 : [   3] sky\storm\22-00-storm#small
*  0.0 : [   1] ui\ui_gunsl_dl_back
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 1234
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 128499 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader base_lplanes
compiling shader model_def_lplanes_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader accum_emissive
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_pda_screen
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Can't find texture 'act\act_glass_universal'
! auto-generated bump map: act\cod_bo2_sviter_hands_bump#
* [prefetch] time:    39173 ms
* [prefetch] memory:  100977Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 40527 ms
* phase cmem: 232065 K
~ GNSLWP: Saved game status: 1
~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2
* phase time: 9 ms
* phase cmem: 232065 K
* Loading spawn registry...
* 4022 spawn points are successfully loaded
* Loading objects...
* 6012 objects are successfully loaded
* Game 1234 is successfully loaded from file 'userdata\savedgames\1234.scop' (1.514s)
* phase time: 1513 ms
* phase cmem: 260607 K
* phase time: 79 ms
* phase cmem: 260629 K
* phase time: 14 ms
* phase cmem: 260629 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 41095 ms
* phase cmem: 260692 K
* phase time: 41 ms
* phase cmem: 260692 K
* phase time: 5210 ms
* phase cmem: 417967 K
compiling shader model_def_lq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_flat_d
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_bump-hq
* phase time: 648 ms
* phase cmem: 430790 K
* [Loading VB] 65532 verts, 2047 Kb
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* [Loading VB] 39313 verts, 1228 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65514 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 9345 verts, 292 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 27354 verts, 854 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 341241 indices, 666 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
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* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65479 verts, 767 Kb
* [Loading VB] 8506 verts, 99 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 889116 indices, 1736 Kb
* phase time: 1388 ms
* phase cmem: 431035 K
* phase time: 134 ms
* phase cmem: 439236 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40748 v(20), 17385 p
* [DETAILS] Batch(61), VB(795K), IB(101K)
* phase time: 162 ms
* phase cmem: 439279 K
* Loading HOM: h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\level_escape\level.hom
* phase time: 32 ms
* phase cmem: 439565 K
* phase time: 11 ms
* phase cmem: 439565 K
* phase time: 12 ms
* phase cmem: 439565 K
* t-report - base: 2390, 793116 K
* t-report - lmap: 24, 24579 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels_music\escape_day.ogg
! Invalid ogg-comment version, file:  h:\zainstalowane  gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels_music\escape_night.ogg
* phase time: 13571 ms
* phase cmem: 460156 K
* phase time: 14 ms
* phase cmem: 460156 K
* [win32]: free[1793084 K], reserved[314276 K], committed[2086880 K]
* [ D3D ]: textures[863049 K]
* [x-ray]: crt heap[460143 K], process heap[1300602 K], game lua[10528 K], render[230 K]
* [x-ray]: economy: strings[30759 K], smem[16290 K]
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump_d-hq_2
compiling shader model_compscreen
compiling shader model_distort_2
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader deffer_model_flat_3
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 494707 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! auto-generated bump map: act\face\act_face_kusto_bump#
! auto-generated bump map: act\face\act_face_furgon_bump#
! auto-generated bump map: act\face\act_face_patogenych_bump#
! auto-generated bump map: act\face\act_face_risovalshik_bump#
compiling shader model_scope_lense_night
compiling shader model_scope_lense_lerp
compiling shader model_def_lq_1
compiling shader model_scope_lense
compiling shader yuv2rgb
* [win32]: free[1526020 K], reserved[270964 K], committed[2397256 K]
* [ D3D ]: textures[914635 K]
* [x-ray]: crt heap[496969 K], process heap[1462899 K], game lua[23306 K], render[6031 K]
* [x-ray]: economy: strings[32961 K], smem[16675 K]
* [win32]: free[1529156 K], reserved[267644 K], committed[2397440 K]
* [ D3D ]: textures[915659 K]
* [x-ray]: crt heap[496661 K], process heap[1463941 K], game lua[21216 K], render[6031 K]
* [x-ray]: economy: strings[32960 K], smem[16675 K]
* Saving spawns...
* Saving objects...
* 5990 objects are successfully saved
* Game 12345.scop is successfully saved to file 'userdata\savedgames\12345.scop'
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : xrServer::Process_update
[error]File          : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp
[error]Line          : 39
[error]Description   : <no expression>
[error]Arguments     : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 9388, pos = 9327, objectID = 0
 

stack trace:

0023:69737365 igdumdim32.dll
 

 

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@kanon1022 nie ma na ten temat praktycznie nic, oprócz tych porad np gawrona. Pisali też, że wylot możliwy przy stosowaniu jakich treinerów itp ulatwiaczy.

Tu sobie jakieś fixy wysyłali ale to było odnośnie the Armed Zone 

https://www.moddb.com/mods/misery-the-armed-zone/forum/thread/crash-only-near-jupiter-plant

Komuś niby obniżenie switch distane pomogło, musisz sobie poczytać.

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@kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów.

  • Positive 1
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2 godziny temu, Szczepan9205 napisał:

@kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów.

Zmieniałem pojemność magazynków i uddźwig , ale z innymi oprucz Szamana nie miałem takich problemów. Może jest jakiś plik który usówa antyczita jeśli jest w tym modzie.

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ss_daniel_05-16-22_14-43-47_(lab_x14).jpg

Kolejna adaptacja Gunslingera, która sprawiła, że starszy mod nieco ''odżył". Wydaje mi się, że nie przesadzam, twierdząc, że Spectrum to stary mod, bo zadebiutował w 2014 roku, ale najlepsze jest to, że pomimo upływu lat produkcja trzyma poziom. Pomijając nawet niezłą fabułę, to autorzy dodatkowo przerobili stare lokacje + dodali nowe - czego chcieć więcej ? :) 

Jeżeli ktoś lubi Gunslingera, a nigdy nie grał w Spectrum, to jak najbardziej polecam. 

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@DaarMoo bo widocznie tak to zostało zrobione w tym modzie. A coś mi się kojarzy czy czasem w czystym Gunslingerze to nie było tak, że hud był albo nie w zależności na jakim poziomie trudności się grało, czy to było tylko w jakiejś jego wersji? 

Jak chcesz to możesz zrobić test i odpalić nową grę na jakimś easy potem znowu np na hard i będziesz wiedział czy pitolę czy nie :) Możliwe, że nawet na aktualnej rozgrywce jak zmienisz poziom to też hud się zmieni, musisz sprawdzić.

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  • 4 weeks later...

@Qwertyl Mówisz o tych schowkach i skrzyniach po najechaniu, na które kamerą lub celownikiem wyświetla się napis przeszukaj schowek, a mimo to nie możesz ich przeszukać? 

Ten mod korzysta z lokacji z Cienia Czarnobyla (choć przebudowanych) i Czystego Nieba więc niektóre plecaki i skrzynie robią po prostu za ozdobę i nie da się do nich zajrzeć. Z kolei jeżeli po najechaniu celownikiem na skrzynię/plecak masz napis "Przeszukaj schowek", a mimo to nic się nie dzieje to może za daleko stoisz lub musisz to robić w przykucu lub niskim przykucu bo Gunslinger trochę ingeruje w to z jakiej odległości możesz do schowka zajrzeć, tak samo ingeruje w zasięg zbierania przedmiotów z ziemi czy półek itd.

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@QwertylHmm w takim razie to mocno dziwne... Chyba, że nie chodzi o sejf bo Kordon w Spectrum Project nie jest standardowym Kordonem z Cienia czy Czystego Nieba jak już pewnie zauważyłeś (lub jeśli nie to lekko Ci zaspojieruję) - pod Wioską Kotów biegnie sieć tuneli, więc istnieje możliwość, że schowek zaznaczony na mapie wcale nie znajduje się na dachu tylko w tunelach, ale jeżeli nie to w takim razie nie wiem o co może chodzić.

Od czasu ogrywania Spectrum z Gunslingerem ograłem w międzyczasie jeszcze 3 inne mody, więc nie pamiętam za bardzo tego schowka :P W najgorszym razie jeśli okaże się, że w tunelach nie ma w tym miejscu żadnego schowka to przejrzyj sobie ten materiał, ale z tego co widzę to dużo schowków w tym modzie nie jest "fizycznymi" schowkami jak sejf czy skrzynia tylko zazwyczaj przedmioty leżą luzem i po takim pobieżnym obejrzeniu tego filmu nie widzę, żeby autor nagrania zaglądał do jakiegoś sejfu:

 

 

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  • Agrael unfeatured this topic
  • 2 weeks later...

Pobrałem tą Modyfikacje przez yandexa, pliki moda wolno sie kopiowały do folderu z zewem Prypeci, po próbie odpalenia gry, nic wogóle sie nie dzieje, gra wogóle nie chce nawet dać Ekranu tytułowego ( i nie, nie ma żadnych plików z "cyrilicą" z tym C4 )

Edited by Samotnik67
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