Agrael Posted April 28, 2022 Report Share Posted April 28, 2022 Tytuł oryginalny: Spectrum Project: Путь во мгле + Gunslinger Addon Platforma: Zew Prypeci 1.6.02 Data premiery: ?.?.2022 r. Autor: Spectrum Project Team / Adaptacja Gunslingera - ? Autorzy spolszczenia: @qwert, @smox | poprawki i adaptacja do wersji Gunslinger - @Szczepan9205 OPIS: Spoiler Adaptacja Gunslingera do fabularnej modyfikacji na platformie Zewu Prypeci, która zadebiutowała w 2014 roku. W 2013 roku stalker o ksywce Sawan przypadkowo odkrywa jeden z sekretów, jakie skrywa Zona - udaje mu się wejść w posiadanie informacji o pewnej grupie naukowców, która pracuje nad czymś tajnym w jej samym centrum. Niestety nikt nie zna ich dokładnych celów. Pewnym jest jednak, że działania tej nieznanej nikomu grupy mogą mieć katastrofalne skutki. Czy Sawanowi uda się rozwikłać kolejną zagadkę Strefy Wykluczenia i poznać prawdę o projekcie Spectrum? Cechy moda: Nowa fabuła. Zmiany wizualne na znanych lokacjach oraz jedna nowa naziemna i dwie podziemne. Nowe animacje - Gunslinger. Paczka broni - Gunslinger. Opisywana wersja Spectrum Project + Gunslinger zawiera wiele poprawek tekstu poprzedniego spolszczenia oraz Gunslinger mod w wersji z 31.12.2021 (w wersji zintegrowanej z modem brakuje tylko granatnika RGM-40 oraz animacji podpalenia się GG i osłaniania się przed atakami mutantów). Paczka ze spolszczeniem zawiera opcjonalne presety do ReShade dla zainteresowanych. GALERIA: Spoiler INSTALACJA: Spoiler Zalecana kolejność instalacji: Zew Prypeci 1.6.02. Zawartość rozpakowanego archiwum z modyfikacją należy umieścić w głównym katalogu gry. Zawartość rozpakowanego archiwum ze spolszczeniem umieszczamy w głównym katalogu gry ze zgodą na podmianę plików. WAŻNE: Jeśli po uruchomieniu następuje wylot na pulpit z odniesieniem do item_c4.thm i item_c4.dds, postępujemy jak w tych postach: KLIK i KLIK, kasujemy te pliki, które są zapisane cyrylicą. LINKI DO POBRANIA: Spoiler Mod: Yandex - [KLIK] Nasz serwer - [KLIK] Spolszczenie: MEGA - [KLIK] Nasz serwer - [KLIK] Źródło: 4 Quote Link to comment Share on other sites More sharing options...
jurki Posted April 29, 2022 Report Share Posted April 29, 2022 Uwaga, niektórzy mogą mieć problem z uruchomieniem moda gdyż zobaczą wylot już przy próbie jego uruchomienia. Może być tego taka przyczyną jaką wystąpiła u mnie. A mianowicie aby to rozwiązać trzeba iść do folderu gamedata/textures/Item i tam znajdują się dwa pliki podwojone o nazwach itemc4 oraz itemc4.thm. Pozornie tylko mają te same nazwy jednak jedna para tych plików jest pisana rosyjską cyrylicą i może powodować wylot. Należy tylko ustalić która jest dobra i usunąć nieprawidłowe pliki itemc4 i itemc4.thm, zostawiając te dobre i gra uruchomi się bez problemów 1 2 Quote Link to comment Share on other sites More sharing options...
Szczepan9205 Posted April 29, 2022 Report Share Posted April 29, 2022 @jurki Dokładnie choć myślałem, że dodanie tych właściwych do spolszczenia załatwi sprawę. W każdym razie - przed uruchomieniem wchodzimy w gamedata/textures/items i usuwamy item_c4.dds i item_c4.thm, ale te, które są ostatnie na liście plików (polecam kliknięcie PPM i wybranie Widok - Szczegóły lub Lista). C4 pisane naszymi literami na liście będzie gdzieś na górze bo pliki układają się alfabetycznie. 1 Quote Link to comment Share on other sites More sharing options...
toldi Posted May 1, 2022 Report Share Posted May 1, 2022 Hej chłopaki,macie może jakiś alternatywny link żeby ściągnąć moda z innego żródła😊 Quote Link to comment Share on other sites More sharing options...
Agrael Posted May 1, 2022 Author Report Share Posted May 1, 2022 @toldi Wrzuciłem moda na nasz serwer - KLIK. A przy okazji mam prośbę do grających. Potrzebne są ładne screeny z moda. Jeżeli ktoś z Was chciałby się nimi podzielić, to zostawcie je w tym temacie lub Tutaj. 1 1 Quote Link to comment Share on other sites More sharing options...
Szeregowy Killer Posted May 2, 2022 Report Share Posted May 2, 2022 FATAL ERROR [error]Expression : data [error]Function : CVirtualFileReader::CVirtualFileReader [error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp [error]Line : 545 [error]Description : e:\mod do stalkera\stalker call of pripyat\gamedata\sounds\music\levels_music\escape_day.ogg [error]Arguments : Not enough storage is available to process this command. ktoś coś? pomocy xd Quote Link to comment Share on other sites More sharing options...
Anton Gorodecki Posted May 2, 2022 Report Share Posted May 2, 2022 36 minut temu, JanuszBiznesmen napisał: [error]Arguments : Not enough storage is available to process this command. W takich przypadkach każdorazowo należy zmniejszyć ustawienia grafiki, zwłaszcza szczegółowość tekstur i gęstość trawy. Quote Link to comment Share on other sites More sharing options...
kondotier Posted May 2, 2022 Report Share Posted May 2, 2022 @JanuszBiznesmen Nie znam moda to nie pomogę. Chyba jesteś drugim grającym, to na wielką pomoc na razie liczyć nie możesz. Ale do tego fatal, dodaj jeszcze opisowo, w jakiej sytuacji wylot Ci się przytrafił. Log podpowiada, że masz zbyt mało pamięci. Pozmniejszaj i to mocno w rozszerzonych ustawieniach grafiki, trawę, cienie, odległość widzenia i jakość tekstur. I pamiętaj, że "ilość pamięci" to nie Twój RAM, ale ta, jaką jest w stanie obsłużyć silnik moda. Quote Link to comment Share on other sites More sharing options...
kanon1022 Posted May 4, 2022 Report Share Posted May 4, 2022 Witam mam wylot z takim logiem jakieś porady. Spoiler FATAL ERROR [error]Expression : fatal error [error]Function : xrServer::Process_update [error]File : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp [error]Line : 39 [error]Description : <no expression> [error]Arguments : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 10803, pos = 10742, objectID = 0 Quote Link to comment Share on other sites More sharing options...
tom3kb Posted May 4, 2022 Report Share Posted May 4, 2022 @kanon1022 ty już w kilku modach miałeś wylot z tym s_actor więc sobie zerknij w te posty np ten: I zobacz czy ci pomoże chociaż chyba nie miałeś dotychczas powodzenia w rozwiązaniu tego problemu. Quote Link to comment Share on other sites More sharing options...
kanon1022 Posted May 6, 2022 Report Share Posted May 6, 2022 @tom3kb Ten wylot z tym logiem występuje przy rozmowie z dowódcą wolnych stalkerów Szamanem jak daje mi jakieś wyposażenie.Czytałem to co podałeś ale nic nie mogę sam z tym zrobić , jest jakieś konkretne rozwiązanie tej sprawy. Spoiler * Detected CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 41-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 8 Initializing File System... using fs-ltx fsgame.ltx FS: 55001 files cached 30 archives, 10062Kb memory used. Init FileSystem 21.729069 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx -----loading h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [userdata\user.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ~ GNSLWP: Build env: Delphi ~ GNSLWP: Base addresses of important modules: ~ GNSLWP: gunslinger_wpnpatch.dll - 0E7D0000 ~ GNSLWP: xrCore.dll - 01B30000 ~ GNSLWP: xrGame.dll - 0E080000 ~ GNSLWP: xrPhysics.dll - 0BDF0000 ~ GNSLWP: xrApi.dll - 00AE0000 ~ GNSLWP: pD3DXLoadSurfaceFromSurface = 705DCC2D ~ GNSLWP: RayPick initialized, rqres.vec_start = 0762E520 ~ GNSLWP: Dll Injected! ! Player name in registry is empty! (InstallUserName) * [win32]: free[3856748 K], reserved[215124 K], committed[122368 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22007 K], process heap[8353 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[27911 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[1]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\ dir[2]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] Executing config-script "user.ltx"... Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx"... ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx] Executing config-script "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [userdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M * GPU driver: 30.0.15.1259 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4068 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 9 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu.ogg * [win32]: free[3478440 K], reserved[321312 K], committed[394488 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[106501 K], process heap[39588 K], game lua[2339 K], render[179 K] * [x-ray]: economy: strings[28132 K], smem[0 K] No new patches are available. ~ GNSLWP: Saved game status: 1 ~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2 ~ GNSLWP: Saved game status: 1 ~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2 * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$half_depth * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 12] $user$normal * 0.0 : [ 13] $user$position * 0.0 : [ 1] $user$scope * 0.0 : [ 1] $user$scopeui * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] $user$ui * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare0 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon_white * 0.0 : [ 1] fx\fx_moon_white_blend * 0.0 : [ 1] fx\fx_moon_white_light * 0.0 : [ 1] fx\fx_moon_yellow_light * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun2 * 0.0 : [ 1] fx\fx_sun_cloudy_dark * 0.0 : [ 1] fx\fx_sun_cs * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_sunset * 0.0 : [ 1] fx\fx_sunset_sun * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_laser_sight * 0.0 : [ 1] glow\glow_laser_sight_green * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_laser * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] pfx\r_pop\shells\12ga * 0.0 : [ 1] pfx\r_pop\shells\45acp * 0.0 : [ 1] pfx\r_pop\shells\545x39 * 0.0 : [ 1] pfx\r_pop\shells\556x45 * 0.0 : [ 1] pfx\r_pop\shells\762x39 * 0.0 : [ 1] pfx\r_pop\shells\762x51 * 0.0 : [ 1] pfx\r_pop\shells\762x54 * 0.0 : [ 1] pfx\r_pop\shells\9x18 * 0.0 : [ 1] pfx\r_pop\shells\9x19 * 0.0 : [ 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sky\cloudy_dark_rain\20-30-cloudy-dark-rain#small * 0.0 : [ 4] sky\cloudy_dark_rain\20-40-cloudy-dark-rain * 0.0 : [ 4] sky\cloudy_dark_rain\20-40-cloudy-dark-rain#small * 0.0 : [ 4] sky\cloudy_dark_rain\21-00-cloudy-dark-rain * 0.0 : [ 4] sky\cloudy_dark_rain\21-00-cloudy-dark-rain#small * 0.0 : [ 4] sky\cloudy_dark_rain\22-00-cloudy-dark-rain * 0.0 : [ 4] sky\cloudy_dark_rain\22-00-cloudy-dark-rain#small * 0.0 : [ 4] sky\cloudy_dark_rain\23-00-cloudy-dark-rain * 0.0 : [ 4] sky\cloudy_dark_rain\23-00-cloudy-dark-rain#small * 0.0 : [ 4] sky\cloudy_light\00-00-cloudy-light * 0.0 : [ 4] sky\cloudy_light\00-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\01-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\01-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\02-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\02-00-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\04-30-cloudy-light * 0.0 : [ 4] sky\cloudy_light\04-30-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\05-00-cloudy-light * 0.0 : [ 4] sky\cloudy_light\05-00-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\06-00-cloudy-light * 0.0 : [ 4] sky\cloudy_light\06-00-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\07-00-cloudy-light * 0.0 : [ 4] sky\cloudy_light\07-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\08-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\08-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\09-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\09-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\10-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\10-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\11-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\11-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\12-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\12-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\13-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\13-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\14-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\14-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\15-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\15-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\16-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\16-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\17-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\17-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\18-00-cloudy-light * 0.0 : [ 2] sky\cloudy_light\18-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light\19-30-cloudy-light * 0.0 : [ 2] sky\cloudy_light\19-30-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\19-50-cloudy-light * 0.0 : [ 4] sky\cloudy_light\19-50-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\20-10-cloudy-light * 0.0 : [ 4] sky\cloudy_light\20-10-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\20-35-cloudy-light * 0.0 : [ 4] sky\cloudy_light\20-35-cloudy-light#small * 0.0 : [ 4] sky\cloudy_light\23-00-cloudy-light * 0.0 : [ 4] sky\cloudy_light\23-00-cloudy-light#small * 0.0 : [ 2] sky\cloudy_light_rain\00-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\00-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\01-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\01-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\02-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\02-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\03-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\03-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\04-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\04-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\05-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\05-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\05-30-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\05-30-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\06-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\06-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\06-30-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\06-30-cloudy-light-rain#small * 0.0 : [ 4] sky\cloudy_light_rain\07-00-cloudy-light-rain * 0.0 : [ 4] sky\cloudy_light_rain\07-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\08-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\08-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\09-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\09-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\10-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\10-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\11-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\11-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\12-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\12-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\13-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\13-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\14-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\14-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\15-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\15-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\16-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\16-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\17-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\17-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\18-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\18-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\18-30-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\18-30-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\20-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\20-00-cloudy-light-rain#small * 0.0 : [ 4] sky\cloudy_light_rain\20-30-cloudy-light-rain * 0.0 : [ 4] sky\cloudy_light_rain\20-30-cloudy-light-rain#small * 0.0 : [ 4] sky\cloudy_light_rain\20-40-cloudy-light-rain * 0.0 : [ 4] sky\cloudy_light_rain\20-40-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\21-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\21-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\22-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\22-00-cloudy-light-rain#small * 0.0 : [ 2] sky\cloudy_light_rain\23-00-cloudy-light-rain * 0.0 : [ 2] sky\cloudy_light_rain\23-00-cloudy-light-rain#small * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 13] sky\sky_7_cube * 0.0 : [ 13] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 49] sky\sky_9_cube * 0.0 : [ 49] sky\sky_9_cube#small * 0.0 : [ 868] sky\sky_oblaka * 0.0 : [ 3] sky\storm\00-00-storm * 0.0 : [ 3] sky\storm\00-00-storm#small * 0.0 : [ 6] sky\storm\01-00-storm * 0.0 : [ 6] sky\storm\01-00-storm#small * 0.0 : [ 6] sky\storm\02-00-storm * 0.0 : [ 6] sky\storm\02-00-storm#small * 0.0 : [ 3] sky\storm\03-00-storm * 0.0 : [ 3] sky\storm\03-00-storm#small * 0.0 : [ 3] sky\storm\05-00-storm * 0.0 : [ 3] sky\storm\05-00-storm#small * 0.0 : [ 3] sky\storm\06-00-storm * 0.0 : [ 3] sky\storm\06-00-storm#small * 0.0 : [ 3] sky\storm\06-30-storm * 0.0 : [ 3] sky\storm\06-30-storm#small * 0.0 : [ 6] sky\storm\07-00-storm * 0.0 : [ 6] sky\storm\07-00-storm#small * 0.0 : [ 6] sky\storm\08-00-storm * 0.0 : [ 6] sky\storm\08-00-storm#small * 0.0 : [ 6] sky\storm\09-00-storm * 0.0 : [ 6] sky\storm\09-00-storm#small * 0.0 : [ 3] sky\storm\10-00-storm * 0.0 : [ 3] sky\storm\10-00-storm#small * 0.0 : [ 3] sky\storm\11-00-storm * 0.0 : [ 3] sky\storm\11-00-storm#small * 0.0 : [ 3] sky\storm\12-00-storm * 0.0 : [ 3] sky\storm\12-00-storm#small * 0.0 : [ 3] sky\storm\13-00-storm * 0.0 : [ 3] sky\storm\13-00-storm#small * 0.0 : [ 3] sky\storm\14-00-storm * 0.0 : [ 3] sky\storm\14-00-storm#small * 0.0 : [ 3] sky\storm\15-00-storm * 0.0 : [ 3] sky\storm\15-00-storm#small * 0.0 : [ 3] sky\storm\16-00-storm * 0.0 : [ 3] sky\storm\16-00-storm#small * 0.0 : [ 3] sky\storm\17-00-storm * 0.0 : [ 3] sky\storm\17-00-storm#small * 0.0 : [ 3] sky\storm\18-00-storm * 0.0 : [ 3] sky\storm\18-00-storm#small * 0.0 : [ 3] sky\storm\19-30-storm * 0.0 : [ 3] sky\storm\19-30-storm#small * 0.0 : [ 3] sky\storm\19-50-storm * 0.0 : [ 3] sky\storm\19-50-storm#small * 0.0 : [ 3] sky\storm\20-20-storm * 0.0 : [ 3] sky\storm\20-20-storm#small * 0.0 : [ 6] sky\storm\20-35-storm * 0.0 : [ 6] sky\storm\20-35-storm#small * 0.0 : [ 6] sky\storm\21-35-storm * 0.0 : [ 6] sky\storm\21-35-storm#small * 0.0 : [ 3] sky\storm\22-00-storm * 0.0 : [ 3] sky\storm\22-00-storm#small * 0.0 : [ 1] ui\ui_gunsl_dl_back * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] 1234 * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_common compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 128499 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_flat_1 compiling shader accum_emissivel compiling shader base_lplanes compiling shader model_def_lplanes_1 compiling shader model_def_lplanes_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 compiling shader accum_emissive Loading models... compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_pda_screen compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_3 compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 ! Can't find texture 'act\act_glass_universal' ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# * [prefetch] time: 39173 ms * [prefetch] memory: 100977Kb ! Player name in registry is empty! (InstallUserName) * phase time: 40527 ms * phase cmem: 232065 K ~ GNSLWP: Saved game status: 1 ~ GNSLWP: Info: original_gunslinger(original_gunslinger), "12.06.2021"("12.06.2021"), 0.1(0.1), 00000000C3BC40D2 * phase time: 9 ms * phase cmem: 232065 K * Loading spawn registry... * 4022 spawn points are successfully loaded * Loading objects... * 6012 objects are successfully loaded * Game 1234 is successfully loaded from file 'userdata\savedgames\1234.scop' (1.514s) * phase time: 1513 ms * phase cmem: 260607 K * phase time: 79 ms * phase cmem: 260629 K * phase time: 14 ms * phase cmem: 260629 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 41095 ms * phase cmem: 260692 K * phase time: 41 ms * phase cmem: 260692 K * phase time: 5210 ms * phase cmem: 417967 K compiling shader model_def_lq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat compiling shader deffer_base_bump-hq compiling shader base_lplanes compiling shader deffer_tree_flat compiling shader shadow_direct_tree compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_aref_flat_d compiling shader shadow_direct_base_aref compiling shader vert compiling shader vert compiling shader deffer_base_steep-hq compiling shader deffer_base_steep_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader lod compiling shader lod compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_bump-hq compiling shader deffer_tree_s_bump-hq * phase time: 648 ms * phase cmem: 430790 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 39313 verts, 1228 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 9345 verts, 292 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 27354 verts, 854 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 341241 indices, 666 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65479 verts, 767 Kb * [Loading VB] 8506 verts, 99 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 889116 indices, 1736 Kb * phase time: 1388 ms * phase cmem: 431035 K * phase time: 134 ms * phase cmem: 439236 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40748 v(20), 17385 p * [DETAILS] Batch(61), VB(795K), IB(101K) * phase time: 162 ms * phase cmem: 439279 K * Loading HOM: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\level_escape\level.hom * phase time: 32 ms * phase cmem: 439565 K * phase time: 11 ms * phase cmem: 439565 K * phase time: 12 ms * phase cmem: 439565 K * t-report - base: 2390, 793116 K * t-report - lmap: 24, 24579 K * WARNING: player not logged in ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels_music\escape_day.ogg ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels_music\escape_night.ogg * phase time: 13571 ms * phase cmem: 460156 K * phase time: 14 ms * phase cmem: 460156 K * [win32]: free[1793084 K], reserved[314276 K], committed[2086880 K] * [ D3D ]: textures[863049 K] * [x-ray]: crt heap[460143 K], process heap[1300602 K], game lua[10528 K], render[230 K] * [x-ray]: economy: strings[30759 K], smem[16290 K] compiling shader model_env_lq_1 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_bump_d-hq_2 compiling shader model_compscreen compiling shader model_distort_2 compiling shader particle_alphaonly compiling shader model_distort_1 compiling shader deffer_model_flat_3 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 494707 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded ! auto-generated bump map: act\face\act_face_kusto_bump# ! auto-generated bump map: act\face\act_face_furgon_bump# ! auto-generated bump map: act\face\act_face_patogenych_bump# ! auto-generated bump map: act\face\act_face_risovalshik_bump# compiling shader model_scope_lense_night compiling shader model_scope_lense_lerp compiling shader model_def_lq_1 compiling shader model_scope_lense compiling shader yuv2rgb * [win32]: free[1526020 K], reserved[270964 K], committed[2397256 K] * [ D3D ]: textures[914635 K] * [x-ray]: crt heap[496969 K], process heap[1462899 K], game lua[23306 K], render[6031 K] * [x-ray]: economy: strings[32961 K], smem[16675 K] * [win32]: free[1529156 K], reserved[267644 K], committed[2397440 K] * [ D3D ]: textures[915659 K] * [x-ray]: crt heap[496661 K], process heap[1463941 K], game lua[21216 K], render[6031 K] * [x-ray]: economy: strings[32960 K], smem[16675 K] * Saving spawns... * Saving objects... * 5990 objects are successfully saved * Game 12345.scop is successfully saved to file 'userdata\savedgames\12345.scop' FATAL ERROR [error]Expression : fatal error [error]Function : xrServer::Process_update [error]File : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp [error]Line : 39 [error]Description : <no expression> [error]Arguments : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 9388, pos = 9327, objectID = 0 stack trace: 0023:69737365 igdumdim32.dll Quote Link to comment Share on other sites More sharing options...
tom3kb Posted May 6, 2022 Report Share Posted May 6, 2022 @kanon1022 nie ma na ten temat praktycznie nic, oprócz tych porad np gawrona. Pisali też, że wylot możliwy przy stosowaniu jakich treinerów itp ulatwiaczy. Tu sobie jakieś fixy wysyłali ale to było odnośnie the Armed Zone https://www.moddb.com/mods/misery-the-armed-zone/forum/thread/crash-only-near-jupiter-plant Komuś niby obniżenie switch distane pomogło, musisz sobie poczytać. Quote Link to comment Share on other sites More sharing options...
Szczepan9205 Posted May 6, 2022 Report Share Posted May 6, 2022 @kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów. 1 Quote Link to comment Share on other sites More sharing options...
kanon1022 Posted May 6, 2022 Report Share Posted May 6, 2022 2 godziny temu, Szczepan9205 napisał: @kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów. Zmieniałem pojemność magazynków i uddźwig , ale z innymi oprucz Szamana nie miałem takich problemów. Może jest jakiś plik który usówa antyczita jeśli jest w tym modzie. Quote Link to comment Share on other sites More sharing options...
Agrael Posted May 16, 2022 Author Report Share Posted May 16, 2022 Kolejna adaptacja Gunslingera, która sprawiła, że starszy mod nieco ''odżył". Wydaje mi się, że nie przesadzam, twierdząc, że Spectrum to stary mod, bo zadebiutował w 2014 roku, ale najlepsze jest to, że pomimo upływu lat produkcja trzyma poziom. Pomijając nawet niezłą fabułę, to autorzy dodatkowo przerobili stare lokacje + dodali nowe - czego chcieć więcej ? Jeżeli ktoś lubi Gunslingera, a nigdy nie grał w Spectrum, to jak najbardziej polecam. 1 Quote Link to comment Share on other sites More sharing options...
DaarMoo Posted May 23, 2022 Report Share Posted May 23, 2022 Dlaczego w tym modzie nie ma huda na ekranie ? W user.ltx jest włączony. Quote Link to comment Share on other sites More sharing options...
tom3kb Posted May 24, 2022 Report Share Posted May 24, 2022 @DaarMoo bo widocznie tak to zostało zrobione w tym modzie. A coś mi się kojarzy czy czasem w czystym Gunslingerze to nie było tak, że hud był albo nie w zależności na jakim poziomie trudności się grało, czy to było tylko w jakiejś jego wersji? Jak chcesz to możesz zrobić test i odpalić nową grę na jakimś easy potem znowu np na hard i będziesz wiedział czy pitolę czy nie Możliwe, że nawet na aktualnej rozgrywce jak zmienisz poziom to też hud się zmieni, musisz sprawdzić. 1 Quote Link to comment Share on other sites More sharing options...
DaarMoo Posted May 24, 2022 Report Share Posted May 24, 2022 Ok @tom3kb. Sprawdzę. Quote Link to comment Share on other sites More sharing options...
DaarMoo Posted May 29, 2022 Report Share Posted May 29, 2022 Grając Mistrzem i Weteranem HUDa na ekranie nie ma. W Stalkerze i Początkującym - jest. Wszystko można czitować oprócz lornetki. Jak włączymy autonamierzanie mamy permanentny wylot. Quote Link to comment Share on other sites More sharing options...
Qwertyl Posted June 23, 2022 Report Share Posted June 23, 2022 Mam problem nie moge otworzyc schowkow i niektorych skrzyn? wie ktos o co moze chodzic Quote Link to comment Share on other sites More sharing options...
Szczepan9205 Posted June 24, 2022 Report Share Posted June 24, 2022 @Qwertyl Mówisz o tych schowkach i skrzyniach po najechaniu, na które kamerą lub celownikiem wyświetla się napis przeszukaj schowek, a mimo to nie możesz ich przeszukać? Ten mod korzysta z lokacji z Cienia Czarnobyla (choć przebudowanych) i Czystego Nieba więc niektóre plecaki i skrzynie robią po prostu za ozdobę i nie da się do nich zajrzeć. Z kolei jeżeli po najechaniu celownikiem na skrzynię/plecak masz napis "Przeszukaj schowek", a mimo to nic się nie dzieje to może za daleko stoisz lub musisz to robić w przykucu lub niskim przykucu bo Gunslinger trochę ingeruje w to z jakiej odległości możesz do schowka zajrzeć, tak samo ingeruje w zasięg zbierania przedmiotów z ziemi czy półek itd. Quote Link to comment Share on other sites More sharing options...
Qwertyl Posted June 24, 2022 Report Share Posted June 24, 2022 @Szczepan9205 Dostaje namiar na schowek np: na kordonie dostałem namiar na schowek który jest na dachu w wiosce kotów(sejf) ale jak podchodzę to nie wyświetla się nawet napis żeby go przeszukać. Przeszukałem cały dom w poszukiwaniu innego schowka ale jednak to musi chodzić o ten bo innego tam nie ma. Quote Link to comment Share on other sites More sharing options...
Szczepan9205 Posted June 24, 2022 Report Share Posted June 24, 2022 @QwertylHmm w takim razie to mocno dziwne... Chyba, że nie chodzi o sejf bo Kordon w Spectrum Project nie jest standardowym Kordonem z Cienia czy Czystego Nieba jak już pewnie zauważyłeś (lub jeśli nie to lekko Ci zaspojieruję) - pod Wioską Kotów biegnie sieć tuneli, więc istnieje możliwość, że schowek zaznaczony na mapie wcale nie znajduje się na dachu tylko w tunelach, ale jeżeli nie to w takim razie nie wiem o co może chodzić. Od czasu ogrywania Spectrum z Gunslingerem ograłem w międzyczasie jeszcze 3 inne mody, więc nie pamiętam za bardzo tego schowka W najgorszym razie jeśli okaże się, że w tunelach nie ma w tym miejscu żadnego schowka to przejrzyj sobie ten materiał, ale z tego co widzę to dużo schowków w tym modzie nie jest "fizycznymi" schowkami jak sejf czy skrzynia tylko zazwyczaj przedmioty leżą luzem i po takim pobieżnym obejrzeniu tego filmu nie widzę, żeby autor nagrania zaglądał do jakiegoś sejfu: Quote Link to comment Share on other sites More sharing options...
Qwertyl Posted June 24, 2022 Report Share Posted June 24, 2022 @Szczepan9205 Nie wiedziałem o tunelach także teraz myślę ze może tak być. Dzieki Quote Link to comment Share on other sites More sharing options...
Samotnik67 Posted July 12, 2022 Report Share Posted July 12, 2022 (edited) Pobrałem tą Modyfikacje przez yandexa, pliki moda wolno sie kopiowały do folderu z zewem Prypeci, po próbie odpalenia gry, nic wogóle sie nie dzieje, gra wogóle nie chce nawet dać Ekranu tytułowego ( i nie, nie ma żadnych plików z "cyrilicą" z tym C4 ) Edited July 12, 2022 by Samotnik67 Quote Link to comment Share on other sites More sharing options...
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